https://www.eventhubs.com/news/2023/feb/06/director-sf6-fgc-boom-society/
>"I personally love fighting games and that's not going to change, but in order to make it a boom in society once more we really need to make sure it's a game that's easy to recommend to others," stated Nakayama. "For that we need to bring back that '90s arcade vibe where you ask your friends to join you."
Is he right?
No Makoto, no buy.
yes but a different makoto... the squirrely one... not the sailor scout and not the persona dyke and not the karate one.
frick there's a lot of brunette tomboys named makoto...
Overly catering to a game's competitive side ruined the social aspects and general fun of games and only NOW people are starting realize this across the board.
Color me fricking surprised.
The so called "FGC" has ruined fighting games. Stop catering to a niche fanbase and just make fun games.
players have been complaining for yearsabout companies (like capcom) minimizing the social aspects of multiplayer games. the developers are the ones who created this problem, no one asked for this dystopian live service battle pass bullshit
>no one asked for this dystopian live service battle pass bullshit
yes they did lol
even in threads here if a game doesn't get constant new dlc characters people start calling it dead or abandoned. People were calling Strive dead because Sin didn't come out for a while and one of the biggest complaints about DNF Duel was that they didn't announce any DLC or ongoing support or anything so everyone called it dead on launch
besides, that's a completely different issue from how you design player interactions
I love matchmaking systems because I can let my 7 year old play and they have the same win rate as a professional. No one feels like a loser. Everyone can win occasionally. That is good game design. If they can improve this system even more where no one ever loses, or even really wins, maybe just have people show up and fight until they're bored, that would be fantastic. Games are not supposed to harm you and when I was younger, games were designed to enable the worst humanity has to offer to terrorize people. I'm glad we're moving past that.
Frick that, making people miserable in Demon's Souls was the best.
>games were designed to enable the worst humanity has to offer to terrorize people
I used to shit on lobbies in Halo 3 so hard I won not by reaching the score limit, but because the entire enemy team quit. I used to spend entire Saturdays corpse camping Hordegays. I revel in hate mail from randos. I regret, and apologize for, nothing.
Why? Because the solution was right in front of all of them, the entire time.
GIT
U
D
A game where everyone wins is not a game at all.
So very true. Take Dead by Daylight for example. That game used to be a party game where killers didn't tryhard, no camping or tunneling, and was about chases. Now ever since MMR got introduce the game has become terrible where killers sweat every game and in turn forces survivors to sweat as well bringing meta shit, gen rushing, and killers so desperate to win that they think a 3k is a lost.
Yeah, MMR is the great killer.
In Soulcalibur *nobody* fricking rematches if you're lower rank than them because you don't get as many points. Even if you're Rank C and they're Rank B, they'll one and done almost every time.
They would rather sit in matchmaking for 5+ minutes than play one more fricking match with you because if they win, they'll only get 50 points rather than 100.
>Disgusting survivongoloid implying it's the Killers fault and not the developers constantly catering to sweaty voice chat SWFs
On the hook you go
Always found it funny how the FGC hates MK yet the games still sell like candy.
There are many good reasons to hate MK beyond the comp side, like a series that once pushed boundaries is now a boring establishment title, like the 50 year old boomer who still thinks listening to punk makes them cool and rebellious
This. The moment they stopped caring about making fun characters to play as but rather spend more time of "balancing" things out by making them less fun to play fighting games started to die out.
This. Normalize having fun. If people aren't having fun, then people won't bother getting good. Competitive scenes always rise from casual audiences.
>Normalize having fun
Not when you casualgays keep defiling my favorite game series
This. I really feel like narrative and meme modes have fallen by the wayside for way too long. Don't get me wrong, I very much enjoy competitive play, but I'm not a fan of how it's like, by default, everyone tries to make every Ganker and even /tg/ an esport.
This is a great example, although to be fair, the deck is so overwhelmingly stacked in the survivortards' favor, killers have to sweat just a bit unless they wanna deal with nonstop bullshit.
I agree with what you're saying to a point... but learning how to deal with, and overcome failure is extremely important. My first fighting game was Street Fighter 2, and my SF2 existence was, for months, getting bodied mercilessly by my older brother and his friends. But one day, after much trail and error, I guided Blanka to victory. Nobody let me win, I hard to earn that shit, and that's an amazing feeling.
I'm all for not dropping newbies into YOU DIE IN THE GAME YOU DIE FOR REAL environments, but by the same token, I'm also not for nerfing Xin Zhao into the ground every single patch because Elo is working as intended, and shitters refuse to even attempt to improve. The problem with
>I can let my 7 year old play and they have the same win rate as a professional
Is it's very easy to bask in the dopamine, and never get any better, which isn't a problem in a video game... but how you do anything is how you do everything.
>No one feels like a loser
Losers *should* feel like losers. It's good motivation to get better so you stop losing.
>Everyone can win occasionally
Even a broken clock is right twice a day. If winning is inevitable, winning is meaningless. Fun fact: winning is not the objective. Winning is incidental to improvement and engagement, which is the true objective. Catering to casuals can destroy a game just as quick as catering to esports gays.
>Games are not supposed to harm you
If one ever has, there is a chance that you might be a fricking pussy.
>This. I really feel like narrative and meme modes have fallen by the wayside for way too long.
What major fighter released in the last 5 years lacks any significant non-competitive content?
Only ones I can think of by seriously pushing the definition of major to its limits is counting SNK's output. Its a tired meme by people who want to talk about fighters but haven't actually looked into any since they heard SFV has a lacklustre launch. How come all of you guys continued to buy T7 instead of SC6?
RTS games died the exact same way. They always had a very strong foundation (read: a fun single player campaign) that acted as a platform for the competitive multiplayer. Then in the 00's they shifted to focusing more and more on the MP trying to create the next big esports game. As they spent less time on the singleplayer campaigns did people just lose interest in the genre as a whole.
He does realize the arcade scene was all about winning or losing, right? People played shmups and other shit for the single player content in arcades, not fighting games.
maybe try playing a fighting game in your lifetime before talking nonsense.
you homosexuals would have gotten beat up in old tri-state arcades, where to do people like this even come from
you're fricking moronic
This. Every fight against a player was a low cost moneymatch
>hangout and talk to people
>have a laugh with them
>sometimes it appears the guy who plays alot
>everyone has fun trying to beat him
vs
>try to learn the game online because the cpu doesn't commit mistakes
>get stomped by the ultra neet with a hitbox who plays fighting games in integral time
Then why did Capcomgays shitted on Arcsys lobbies?
idk about online lobbies, at least here in brazil everytime there's a machine with KOF installed it's always a cool experience even when you get consistently beat.
because they are very poorly made and you are forced to use them. It took them months to """"""fix""""" the ones in strive and they still bug out sometimes. In sf6 you just sit in the lobby with a normal matchamking and you get see some homies in the chat flaming zoners and have a good laugh. And if you want to use the cabinets THEY ACTUALLY FRICKING WORKED. AND IT WAS JUST A BETA
Idk about you but BBCF and Xrd lobbies worked really well for me. Strive's lobbies are pure shit though
it's going to take a lot of work, but locals are the way forward. Covid's normalized now, and folks are getting into social hobbies again. I think Capcom would be smart to help grow and support local scenes however they can. As for "expanding beyond winning and losing", that's what you do in locals. You go to fight nights, you grind out sets, you chill and hang out. You ask feedback, and you improve.
>you grind out sets
>You ask feedback
>and you improve
ur part of the problem
ur a homosexual casual, and deserve to be gatekept.
locals are such cancer though
>register at tourney
>get assigned to table whatever
>say hello to person
>they proceed to frick you six ways to sunday without breaking a sweat and 9/10 times are using exploits through frame glitches
waste of time, money, energy and patience
Exploits? I don't think timed meaties are exploits
sorry i was thinking of smash bros, not street fighter.
>frame glitches
What frame glitches?
Cumming is the 3rd option
there's no such thing as a participation trophy in arcade duels
you either wipe the floor with your opponent or you go home crying to daddy
>For that we need to bring back that '90s arcade vibe
I agree, but how? No one even wants to socialize anymore. I feel like I do, but I get pissed when people try to talk to me.
>I get pissed when people try to talk to me
that's a personal problem you'll have to learn to fix
try getting laid for starters, even if you have to pay her to frick her.
>No one even wants to socialize anymore
are you a zoomer by chance? antisocial attitudes are much higher among younger groups
No I'm in my mid 30's, and I've sex enough times. All of my friends are the same way. No one wants to hangout anymore, and yeah zoomers are even worse. My locals died because all the millenials stopped showing up and there were no zoomers interested in replacing them.
I can't go to my locals because they require vax+booster
maybe fix the insane community and people would give a shit
why do israelites force you to get vaccine to hang out & socialise with other people?
People don't go out anymore of they can help it anon. Covid only pushed people further into isolation, and there's no way out. Besides who wants to get owned at fighting games in public? I love fighting games, but I know I'm only mediocre, and hate to be seen playing them. It's embarrassing.
>Besides who wants to get owned at fighting games in public?
Ever been to a local or a major? There's plenty of people who are just enter tournaments to be part of the whole vibe, they don't even care if they lose.
Unironically Fortnite is the best game that has that 90s arcade feel.
Fighting games are in a really great spot with Strive and the upcoming release of sf6. They finally stopped making games that takes absurd amount of time to learn in favor of getting people into matches as fast as possible.
Literally the way to get noobs to play fighting games is to match them with other noobs. Nothing else matters.
>muh command inputs
>muh long combos
These aren't a problem if you're matched with someone else who has 0 hours in a game.
But how do they expect people to invite friends to play if the cost of entry is $60?! Fightan games should be free2play, or at least there should be some 20 hour free trial period like MMOs have.
Strive is trash. That game is mechanically the DmC Devil May Cry of Guilty Gear.
Calling a technique an exploit doesn't absolve you of the responsibility of learning it
>That game is mechanically the DmC Devil May Cry of Guilty Gear.
what do you mean?
most autistic post of the day
>Fightan games should be free2play
Throw yourself in front of a speeding train Max.
>Literally the way to get noobs to play fighting games is to match them with other noobs. Nothing else matters.
Pretty much. Ask anyone why they stopped playing fighting games and it's usually because they kept getting blown out by dudes way above their skill level.
But how the frick do you keep newbs playing? What's stopping smurfs from camping out in newbie central? I'm a literal moron, but a newbie is a drooling monkey taking on a tractor if I migrate from one system to another.
>What's stopping smurfs from camping out in newbie central?
In my experience smurfing is only a thing in popular games. You can gauge a guy's skill level in one round so just leave and fight someone else? I'm picturing a lobby system when I say this idk how it would work for matchmaking
I have Street Fighter 5's matchmaking in mind. No lobby, just pray you don't get fricked by a guy with a 99.9% win rate who lost to the other guy with a 99.9% win rate.
the vast majority of complaining about smurfs actually has nothing to do with smurfs, it's just one moron that has figured out how to mash a thing another moron doesn't understand yet
Its more like ballet where one of the player just stays in the air for the entire duration of the match
They wouldn't stick with fgs even if they'd be matched with similar skilled opponents.
I think SF6's Battle Hub is better at that because it let's you play with anyone you want while still seeing their rank
Do people really enjoy mashing a controller aimlessly and hope to hit their opponent? Is this really what the players want ?
>Do people really enjoy mashing a controller aimlessly and hope to hit their opponent?
Yes. Example: Musou
>Is this really what the players want ?
Fighting game fans don't want that shit
Worked for the Tekken franchise.
It's no wonder the first truly successful Tekken game is the one where Eddy Gordo first debuted
>aimlessly
at the end of the day all fightan games are just button mashing, fellow gamers.
What game is this?
rushdown revolt
Thanks, added to steam wishlist
Honestly sounds like they're doing everything right with SF6 so far.
Except that awful black girl.
>2D art looks good
>3D ingame models look horrendous
tragic
I’d argue the opposite. Lean into the winning and losing atmosphere. Make winning feel better and losing feel worse
The game already says "you lose" after losing
It should say it more. Play a loud screech when you lose. Dox your location and delete the game
It certainly is doing well at losing on the ones playing on steam side.
There's nothing you can do to make more people want to play a 1v1 competitive game. The literal only example of a popular competitive 1v1 game in the entire world is chess. Everything else is either riddled with RNG or involves teams or big chaotic FFAs.
Sure, add all the extra tutorial features and singleplayer or co-op modes and friendly ranked systems that try to coddle noobs that you can think of, there's nothing inherently wrong with them, but they won't make people actually fight each other in your competitive 1v1 videogame.
While I can understand his point that it should generally just be a game you sit down with your friends to frick around with and have fun. If you are unable to do anything against your friend because you suck at the game and are always losing, then you simply will not want to play with them. You can not have your cake and eat it too. You can't have people that love playing the game to get their asses kicked, simply because it is their friends you are playing with. The Fighting game genre can't expand more than it has, because people don't care enough to get good and playing with their friends only ruins friendships, the same way that Mario Party did. Humans are inherently competitive, you can't escape that. If you really loved fighting games, you would realize this. I use to play them casually and even I understand this. The games are doomed to raise and fall, not only in just their own releases, but also as a genre over time. They can't be 10s of millions of sellers over and over again, because you can't reset a players skill cap for a new game. The people that are good will continue to be good and the people that suck will always suck, you won't bring in the people that gave up on the genre. It is time to give up on Fighting games.
I actually agree with him, but wouldn't be bummed out if fighting games stayed the same either. I will take my shitty contentless fighting games and play them against other people, and I will be happy.
>wacky character creator to show off abombinations in a lobby for the "social element"
>old school games for /vr/gays
>open world freeroam for normlgays
>fapbait for Ganker
>a fighting game for the few people who actually care
they're throwing all the shit they can into it, and i'm sure it will be fun, but i just can't see fighting games ever becoming super popular and mainstream, no matter what they try.
show me the fricking cammy trailer already
>fapbait for Ganker
All of the characters are ugly though thanks to the miracles of the RE engine. You're not getting a Menat or Kolin level character in Uggo Fighter 6.
I tried to get into fighting games with the DBZ game and every fricking character played the same, make the games actually fun
Give Strive a shot
Try Guilty Gear Xrd if you want a varied unique cast. Licensed crap never has interesting character archetypes
No
This webm makes it look like you're trying to convince him not to play the game.
Anon is probably looking at what Beerus should have been able to do with orbs weren't garbage
Where the frick did the concept of Beerus having orbs come from? Did they just pull it out of their ass?
No clue, I never watched DBS
Wow, like Goku scratches his ass once and they make a new Goku that fights with shit.
Android 16 has 3 supers. Two of them are the exact same attack but one of them is a cutscene and the other isn't. His 3rd super is an attack he TRIED to do, but completely failed.
But that makes sense. 16 was rebuilt, and the bomb was included.
Okay it's not as bad as it seems. I'm glad Beerus is neat.
You can't deny Venom is unlike every other character. Anon asked for unique characters.
It got rollback last month, sempai.
The rollback still sucks for xrd, +r and Strive have way better online and user base.
The rollback is solid, they just introduced a new crash during the moronic period where they took the beta down are taking way too long to fix it
Strive is a terrible game if you're looking for unique characters, and +r is cool but I don't like it as much, it's way too much a game about random bullshit.
Even now at least half the people playing are new or bad, and maybe like 5% are actually good.
>Strive is a terrible game if you're looking for unique characters
this isn't true at all
Have you been playing the latest patch? I've been getting great games. You're not on wi-fi are you?
They neutered everyone's moveset in Strive.
There's plenty of other noobies online now because of the rollback bump.
But how can you play this Guilty Gear knowing it's all downhill from there? Sol is still lame.
Blazblue is fricking dead as a franchise but that doesn't really take away from me enjoying what I'm playing.
My character's voice actor passed away, he's not coming back but it's not like CF is gone.
>But how can you play this Guilty Gear knowing it's all downhill from there?
Easily. It's a multiplayer game, not a TV show.
Eh, I just don't like to associate with the series in any way anymore. It just fills me with disgust at this point.
Lol if you care about franchise purity you will not last long under a capitalist videogame industry. Every series has duds or goes to shit or panders to the wrong audience (or all of the above) all in the name of making capital
True. I mostly just play retro games nowadays. I enjoyed fighting games for what they were though.
It's so funny how I've heard this exact sort of thing with XRD
I remember when XRD was "too anime" and "dumbed down"
Nobody seems to remember the endless b***hing about YRC
Xrd looks cool. A shame I don't want to learn against gods in a dying game. At least, not in another one. I'm already doing that with another, and I'm a slow learner.
>A shame I don't want to learn against gods in a dying game
>gods
Anon, the public lobby is full of blues and green squares. I think I see a singular orange square for every 100 newbies.
Those people might as well be gods to me. If I fought me from two weeks ago in Fighterz I'd give myself anal prolapse. In the meantime I literally run into the same people I watch for tutorials on how to play the game with thousands of hours clocked in to my measly 80. Plus I just don't care for Guilty Gear as a series. I'd rather just play BrazeBrue. Also Sol is uncool.
> I'd rather just play BrazeBrue
Well CF has its fair share of white and green squares too running around, certainly more than orange and pink players.
>Sol is uncool
I unironically agree with you. Sol is absolutely boring as shit as a character but playing him is fricking fantastic.
I prefer playing Sol over Ragna any day.
Hell nah, Ragna is saved by being an edge lord. I love the guy. A shame the devs clearly hated him.
I feel like Ragna's movelist is just a watered down Sol. I prefer Bandit Bringer to Gauntlet Hades. I prefer Gunflame to Dead Spike.
I prefer Volcanic Viper to Inferno Divider.
That’s the problem with fighting games only one person is ever really having fun. The goal is to make sure your opponent isn’t playing the game
What if we just made the combos shorter?
They’ve tried that doesn’t solve the problem tbh, fighting games as they are are rotten from the ground up, the entire concept of frame data as the main way to measure defense and offense means 90% of people will never really “get it”
>The goal is to make sure your opponent isn’t playing the game
Welcome to competition, it's the nature of the beast. If someone is that much better then it will show.
Xrd feels like trash to play and the online sucks.
What do you play instead?
I play lots but xrd is one of the very few games I've tried to play multiple times and I'm always left thinking it feels like shit to play.
I dislike Strive's shortened movelists and I'm way too bad at ACR so I'm letting Rev2 get me acclimated to GG before trying more ACR
that's funny because I've been playing GG since X2 and Xrd doesn't feel like a significant departure to play compared to its predecessors, it just has dumb shit like danger time
Xrd is so much better than Strive it hurts
Xrd was as much of a downgrade from previous GGs as Strive was to Xrd. I remember Mike Z refusing to play it and saying "its not a guilty gear game".
mikeZ is moronic and literally just mad that Pot sucks in Xrd
Xrd is a bad game and potemkin is bad because they had to make the game shitter friendly.
Guess I'll be that guy. Who the frick cares about Mike Z? Wasn't he some woke gay involved with Skullgirls?
>hated xrd so much he started to work on rollback for +R in his free time while also working full time
hes based. Frick xturd Black folk and soive trannies.
What anon said is true. It's fricking Dragonball, everyone is going to fight the same way. Another shounen series would have potentially way more varied playstyles.
ArcSys has this idea you need to homogenize the cast so casuals can understand it. Only SF6 is straying away from this
I mean, I guess? I don't disagree with playing with friends part but existing beyond loss and victory is really dependent on the player.
I guess the game could try and lessen the harsh reality of you losing because you made bad decisions or got outplayed but I can't imagine it a bit of text on the screen can really lessen that blow.
fighting games are like MMOs, they're never going to be really popular again because the fantasy got mangled by grim reality. You're not gonna become the best player through continuous self-improvement just like you're not going to be in another world of adventures. You're gonna be suffocated to death by autists and face your inherent inferiority.
Mmos were never ever good though, unlike fighting games.
>"For that we need to bring back that '90s arcade vibe where you ask your friends to join you."
So, Smash Bros? The moment the big name fighting games finally start following the example Smash set over 2 decades ago, the better off the genre will be.
Smash is the only fighting game that anyone can pick up AND actually has real content for singleplayer and multiplayer. but it's not a Street Fighter clone so it doesn't count
In the time a zoomer who’s never used the dpad in their life could feesibly learn to do motion inputs and the fundamentals of a fighting game they could have: gotten a 2.0 or above kd In their shooter of choice, learned and mastered a dozen moba characters and builds, played infinite numbers of single player games, the reality is fighting games demand so much up front, 60 bucks, dlcs, absurd hours labbing to get the basics down all just to face off with people who’ve been playing fighters with their custom controllers since the arcade scene. The genre is dying because it hasn’t evolved to compete and is fundamentally the same as it was in the arcade era. The entire button lay out doesn’t feel like it’s made for pads to begin with for Christ sake.
You're just dumb if you can't do motions on pad.
>big kissable baboon lips on kimberly
BABOON! BABOON! BABOON! BABOON! BABOOOOOOOOOOOOOOOOON!
i don't see fighting games ever being as popular as fps or mobas. those games, while being as competitive as fighters, also have more downtime and more opportunity to shoot the shit while playing. while also supporting a super serious try hard demeanor group if youre that kind of way. poor performing players can be carried by friends. it's the best of all worlds. theres a number of advantages to team multiplayer games that you can't replicate 1v1.
this is why i was convinced riot would break new ground once they announced project l was a tag fighter. simply have teams of 2 be able to queue ranked together. you incorporate the downtime and commentary aspect and the capability of carry all at once. seemed like such an obvious thing to me but they're not doing it. maybe it's too hard.
the other thing I forgot to add here: the motion that popular multiplayer comp ganes are not about winning it losing is wrong-headed. they are, they just have a greater social element that majes the difference.
A tag team fighter would have a more butthole community than any other fighting game ever made. People complain about LOL or DOTA where you'll get shit on for sucking. Imagine your player partner screaming at you calling you a moronic for getting your ass handed to you.
If the FGC had 2v2 tournaments Black folk would end up fighting each other for real at the end.
it's no different from randis flaming you in very popular games like valorant though. many people opt to queue with friends to avoid this. it helps that riot actions against bullies quickly too for the more fragile players. my point is that ultra successful comp multi games make an effort to accommodate casuals.
The director wants to bring back the feeling of playing games with someone next to you, either in an arcade or in your house like we used to, but the concept is so foreign to todays youth its never gonna catch on
This and comptards have too much of a stronghold in the FGC culture. It's not about the social experience anymore, you NEED to win and grind.
>comptards have too much of a stronghold in the FGC culture
>It's not about the social experience anymore, you NEED to win and grind.
Are you fricking kidding me? Anon, what the frick, WHAT IN THE FRICK, is stopping you from bringing the game over to play with some friends? Is the spooky FGC ghosts literally stopping you at the door from doing exactly that? Have ever even been to locals to just play casual sets? What in the frick are you talking about?
how about just playing the game and ignoring tournaments? ever thought of that? or are you complaining about the fact that you can't just hop online and mash?
Anon is complaining about tournaments he'll never attend, apparently
Because you learn to play the game by watching the best and copying them. Even back in the SF4 days I was copying Daigo, poorly.
not true at all, there were tons of casuals at my locals who just went to tournaments to hang out with friends.
If THAT was the goal, then the solution is obvious, make 20 player lobbies where people mingle in a virtual basement or barcade setting, with custom avatars. You can move around the social space and proximity chat with people, and playing matches means you approaching another player on a virtual cabinet or someone approaching you on single player/training. Also players can "spectate" games in a a sort of picture-picture window with an indicator that they're watching a specific machine, but they can still move around and interact with other avatars.
Frick spectators. God they're always in the god damned way, or not fighting your ass like they should be.
You literally described SF6's lobby system, it's exactly that. They even have older games you can play like Final Fight and SF2, not sure if they have co-op or versus though.
TFH did that and it's pretty neat but it doesn't make people play more
Why does Morrigan have an ahegao here?
Why is every fighting game dominated by rushdown and oki?
Join us.... please.............
https://twitter.com/SNKPofficial/status/1618428515581399040
>Samsho is a footsies game
The biggest lie ever told
true but compare literally any samsho gameplay to a single ggxrd venom or bbcf arakune clip and you'll see it's not nearly as insane
>to a single ggxrd venom or bbcf arakune clip
those aren't modern fighting games. ss7 is just as aggressive as any current game except for like dbfz and thats it. why are snk gays so moronic?
i'm not an snk gay i think kof is incredibly mid and i've never beaten a metal slug game without infinite continues
me and a friend were just bored one day and tried stuff on fightcade we normally wouldn't and i fell in love with samsho v special. we also found an azumanga daioh bubble popper game
this game is literally a more rushdown and oki oriented version of samsho...
I might buy this game if they put it on sale for less than 20$ but after that fricking release they don't simply deserve the sale at full price.
Online makes footsies impossible.
It's mostly anime + developers increasingly designing the games around entertaining the livestream audience.
Because the truth is
>grapplers no one likes fighting against
>zoner are boring and annoying to fight against
The only archetype that is fun to play against and play is rushdowns. And it’s the only thing most normies will learn
I know that's how must people see it but for me it's the complete opposite
Agreed. I fricking love fighting Zangief as a zoner. It makes me feel like a god.
Every grappler player I know loves zoner match ups
Because it's fricking hilarious. Either I keep them out forever, or I die.
Play Koihime
Jive isn't and pretty much never was throughout its lifespan
Did they ever fix XRD crashing all the time?
Rather than expanding beyond winning and losing, the winner and loser need to be decided by more than just whose HP hits 0 first.
I'd love a scrub-focused fighting game where you get rewarded for doing stuff that doesn't necessarily win you the game. Maybe a casino element. "If I can parry you five times in the next 2 rounds, i win" type of thing.
New players should be rewarded for improving and learning core skills, not just get bodied whenever they face someone stronger (who probably improved more from the match anyways). And it'd be good for the better player too, frankly. The new player gets to learn to parry, and the good player gets to learn how to play in such a way that they avoid getting parried, which is an advanced skill you won't necessarily learn in a regular match.
>I'd love a scrub-focused fighting game where you get rewarded for doing stuff that doesn't necessarily win you the game
Smash is the highest selling fighting game of all time
He's wrong. Nothing will bring back the genre so long as losers have nobody but themselves to blame for losing. That's why they like teamshit because when you lose you can just blame your teammates.
I think Strive is a beautiful game, it gets rid of all the dumb shit while also making it a very well balanced game.
It gets rid of all the good shit. I can play May and Ky with my eyes closed.
It kept the good and got rid of the bloat with Strive
The only good characters are Zato and. Wait no that's it, and even he is dumbed down. Nago is fun for a laugh but so hilariously broken that I made it to vip after playing him for ten minutes.
not everything has to be league of legends gamer-girl casual.
its okay for fighting games to not make a gajillion dollars.
>people who don't attend locals or majors complaining about events they'll never even partake in
Oh boy, do I need to start posting HnK webms?
there's only one local i know of in the entire western hemisphere that plays hnk and its not like its a main game there. personally the reason i stopped going to locals is because everything was sfv and strive, and those games are dogshit. they keep making games for normalgays, but this just kills any longevitiy the game has which in turn kills branding, which means the games get dumber and dumber to hit sales benchmarks and well... you see where this is going.
i just want sf4 back
He's right, it's now a genre exclusively for try hards instead of something you casually enjoyed with friends
What's stopping you from playing it casually with your friends?
fighting games are very dumb when played casually, they wont do it because its not fun to play them like that lol
Man I played so much shitter Soul Calibur 1-2 in the early 2000s with my friend group
Something about that game made it so no one ever got so much better than everyone else that it stopped being a good shitter game. Unlike Tekken where one guy would always pull away and become invincible.
the problem with fighting games isnt winning/losing (if you're not a child and have decent knowledge of the game you're playing, fighting games are one of the only genres where losing to someone better than you is actually still fun)
the problem is that it has a unique control schema that no other genre shares and has a steep as frick learning cliff. new players can hardly fireball consistently and zoomers dont like having to practice a videogame.
mobas were similar in terms of learning curve but the overall amount of fundamental mechanics are much lower in comparison and also are easier to play with a group of friednds
>unique control schema that no other genre shares
Yes. Fighting games are awesome
god damn that black girl is ugly as frick
>goes in depth about how fighting games are too one-note
>felt bad whooping ass in arcades against casuals
>made a game with the goal to be easy to pick up and have fun
>other games are now finally catching up to the same philosophy of "easy to play with others"
>actually saves fighting games
Apologize
I was making easy money off of bullying kids on Gamecube machines.
I don't like platforming in my fighting games.
I think off-stage gameplay is more fun than blocking in a corner
Rivals of Aether is quite profitable and has spinoffs and a sequel coming. Nothing will ever dethrone Smash in terms of sales but saying literally everything else is a failure is untrue
I understand enjoying it, but I also disagree.
all this did is kill a previously unique genre and get a few kids molested
>but its popular
yeah so was call of duty and halo, and now FPS is shit too
Just give me a fricking worthwhile training mode that actually teaches you shit like frame links, every time there's a "tutorial" it's just telling you to do something instead of actually teaching you.
How do you guys feel about tap dancing seven? Tekken7. It sure looks like tap dancing, badly.
there is no such thing as smurfs. if a game has active matchmaking you are not losing to smurfs you are just bad.
That's completely fricking false anon. You're telling me you didn't smurf to learn new characters in Street Fighter? Do you just not use family sharing?
>You're telling me you didn't smurf to learn new characters in Street Fighter?
Yes, I did not smurf to learn characters in a game as braindead and cookie cutter as SFV, nor did I feel compelled to learn many different characters. Smurfing doesn't work because rating snowballs until you get very high, I'd gain nothing from this and I'd only be in your shitter rank for a very short period of time if I did it anyways.
Says you. It gives me convenient training dummies for getting my bnb down. I get that you think smurfs don't exist, but that's only because you're not a sadist like I am.
okay poser
I probably deserve that. I wish invading in Elden Ring were fun.
Zoomers are too soft, impatient and moronic for fighting games and nobody truly cares for the single player content. There's not much that can be done, really.
doesn't make any sense. hordes of zoomers are playing valorant day in day out grinding to get better.
Non-arena FPSes are not hard.
That's only because skill-based matchmaking actually works in those games. Probably cuz they have a large enough playerbase to divide people into their own ranks.
Just bring back fun single player content on level of Soul Calibur 2 or Mortal Kombat's Konquest mode.
Yes. tbh the ideal fighting game is one that has a bunch of wacky stuff for casuals to frick around with while also having deep competitive gameplay. Each one drives the other.
This is why Smash hasn't been topped both in sales or player count. It even still towers over other games in sheer view count at tourneys.
I think attributing recognizable brand characters is at least 80% of Smash's appeal
That hasn't saved other Smash-likes so that's genuine bullshit strawman cope.
Do people really want to play Shaggy instead of Link though? Or Cloud? Actual videogame reps and not memes?
Yes, it was born from internet-wide meme and the promotional shit got millions of views.
Then they realized the game doesn't feel good or it plays like shit, so they go back to Smash. Happens with EVERY Smash-like.
A meme has popularity and views but it rarely ever substantiates itself. It's way easier for a meme to propagate than getting someone to pick up a controller and play a game, even as simple as Smash
Yeah, memes and niche characters like Spongebob and Batman are purely the reason why Smash-likes die and Smash continues to thrive.
Get a grip on reality.
So Smash has the characters people would want to actually play.
Yeah, exactly. Smash has great gameplay.
I'm not clicking a fricking eventcucks link but from the quote it seems like he's getting it, when a game revolves mainly around online ranked it becomes a boring, repetitive and a clinical grind
The odd match you run into someone that's either good enough or different enough to illicit some emotion but a lot of the time it feels like you're just playing single player. Generic ranked lacks the social aspect, unless you count salty messages, and everything else fighting games have to offer. It feels like this new brand of fighting game fans just treat the genre as a tool for fame or money rather than wanting to play a video game for what it is
He might be right. I'm an old gay and hung out in the arcades in the late 80s and early 90s and played the shit out of fighting games. It was fun going into a packed arcade and playing. I had home consoles too but never really got into fighting games on them even though they were the same ones just consolized. I basically stopped playing fighting games altogether in the late 90s when arcades began to die off. The genre doesn't really exist to me. But I loved it so much in the arcades. I don't know how you change that though
>I don't know how you change that though
From what I know, I don't think anyone has really attempted to make a virtual social space in a fighting game before. A place where you can express yourself, socialize, and even do shit outside strict 1v1s. It seems like they're attempting that in SF6.
Hopefully it can be the start of a fighting genre Renaissance
I literally only enjoy Soulcalibur these days.
I want to dress my favorite waifu up, and then play a game that's 90% fundies and footsies.
No other fighting game does that, so Soulcalibur will be the only fighting game I continue to play.
SC6 is the only one I played, but I liked it infinitely more than Tekken because instead of a fixed sidestep, you literally just hold any direction on the stick and your character will move in that direction.
everyone claims their game is 90% fundamentals until you try it and they hit you with 99 different gimmicks and then say "Well yeah obviously but once you've seen it 200 times it's actually really simple to deal with"
The issue is Soulcalibur has, for 5 games, been the casual friendly fundies fighter.
I actually blame 2B completely for making the barrier to entry for Soulcalibur 6 so fricking high. There isn't a single new player that will get wailed on by 2B and be like "Gee that was fun can't wait to play this more"
I miss the king of the hill aspect where you'd see people's gimmicks get dismantled by the better players in the arcade right in front of you
With quickmatch a guy runs his gimmicks for an hour, gets his shit pushed by the guy that knows the holes in it, then runs his gimmick against people for another hour that never saw that shitpushing.
King of the hill rotation formats can be made in player lobbies in most fighting games iirc
There needs to be some sort of stat or combo randomizer or something so it's impossible to really get good. The 90s arcade scene was great because you couldn't sit at home with a street fighter 2 cabinet and autistically play it hours every night for months and practice it. It helped make games a little more fair that it was harder to practice
There is no system that you can't git gud at anon, short of being reborn and handed a controller before every fight.
>The 90s arcade scene was great because you couldn't sit at home with a street fighter 2 cabinet and autistically play it hours every night for months and practice it.
this is literally what people did then, what the frick are you talking about
Having an arcade cabinet at home to practice on was not feasible for anyone. People practiced but they were limited by quarters, lines of other people that wanted to play and by the arcades hours of operation. It was a lot tougher to get good back then. Even noob players could get lucky and win on a regular basis against more seasoned players. That experience died when the popular fighting games were brought to consoles
>Having an arcade cabinet at home to practice on was not feasible for anyone.
They practiced at the arcades....
>Even noob players could get lucky and win on a regular basis against more seasoned players
No, this literally never happened and you did not play at an active local arcade. A lot of old arcade games even have built in practice modes. You are making shit up in your head that does not exist.
I experienced the late 80s/early 90s arcade scene in full force. I'm sorry you don't believe the truth
occassionally mashing in an arcade when your mom took you is not experiencing in full force. st had an SNES release in 93, people knew how to play fighting games in the 90s. this is such an incredibly dumb assertion.
Ber perfectly honest.
(You)'re just mad because (You)'re bad and that other people are able to learn faster than you can.
Just make it fun to play. I think the blazblue formula with the drive system is the way to go. They just need to expand on it while having good balance and shorter combos.
i cant think of a worse game series than blazblue. the original release of blazblue was so bad and dissapointing that it made me drop fighting games for years.
Yeah, but it doesnt change the fact that the drive system was fun and made the characters unique. We need a game that expands on that.
I only said make them shorter. BB combos can be long as frick. I consider Strive combos short, so somewhere between the two would be fine.
But what about people who like learning combos? I'm reaching the point where I enjoy learning combos more than I enjoy fighting people.
Go make TAS combos alone then
But anon.....what does TAS mean?
What's the point of having so many unique moves if you can't weave them into sick combos?
Izanami is so mechanically neat, but her character design is so ass.
>character design is so ass
What's wrong with it? I personally thought Mai and Bullet were abominations in comparison.
Her color scheme is ass and she's wearing too much clothing.
>supernatural purple with red and white miko clothes
>too much clothing
I disagree with you on all fronts.
Red and purple don't go together. If they were going to make her a miko then she should have black hair. If she's going to have purple hair then she needs a different outfit.
Izanami is way too fricking overloaded with shit
She has basically everything except a meterless DP
Stupid ass design
But anon, that's what makes her neat.
I don't hate MK. I just don't like it either.
It's what makes her a pain in the ass and broken
But I guess she's still not as bad as 1.0 Koko
YOU WILL PLAY MORTAL COMBAT AND YOU WILL BE HAPPY
The only thing I like about Mortal Kombat is the trailers for the guest characters. I'm about as interested in the series as I am in mobas, and that's never going to change because NetherRealm can't make cute girls or cool guys. Only the guests are cool.
I think she looks alright. The majority of characters in Blazblue look like dogshit but she's in the upper half of them just by looking okay.
I like her design sans the horn.
Gameplay wise I like the massive power that comes coupled with the risk in some of her moves.
What I hate is how her kit synergises and she just has too much shit.
Ribcage? Frick it, but ok
Orchid? Ok
Bits? Hate them, but ok.
Ribcage + Orchid lockdown + Bits + Ribcage dispel + command grab that restores barrier? All that shit on oki? Calm the frick down please.
True
So fighting games were too distilled into the 1 vs. 1 competitive aspect so we needed to pad that with more superfluous stuff to not scare people away.
No, most popular games are competitive multiplayer with little to no single player content.
Nobody 'told' me about the fighting games in the arcade, I discovered them myself because I would frequent them often when my family would go to the mall. It was older guys that would join in as the NEW CHALLENGER that would ruin my experience and waste my credit because I just wanted to frick around in the game.
No online mode will ever be a substitute for the arcades. Avatars are not even close. That ship has sailed.
Arcades are never coming back anon.
I know. We should take the advantages of online gamig as a trade and cope with that.
What else can we do?
More single player content and better tutorials should be the standard. I give Capcom credit for trying, but i still dont trust them with the monetization of the game
>better tutorials should be the standard
I think good tutorials have already been a thing since Skullgirls, GGrev, and UNI. It might be a deluge of information but I really do wonder if casuals would want it drip fed, have the info dumped on them, or made to learn it at their own pace but the third one just needs the player to just revisit the tutorial every now and then.
Is there a single tutorial in any fighting game that mentions oki?
Under Night fricking teaches you option selects.
Pretty sure oki is really common term now too.
Who the frick played Under Night? The game looks like Great Value Blazblue, which is already Great Value Guilty Gear.
>Who the frick played Under Night
Me. Can't wait for Uni2
They're making a 2? Does anyone still play 1? Don't you fricking lie to me anon.
Well that sucks.
>They're making a 2?
https://twitter.com/lisa_rec/status/1439973740394135553
>Does anyone still play 1?
Yes but only on discord
I see. I should have picked it up in its heyday.
You can always just pirate the latest version to frick around with the game's mechanics until Uni2 comes out
I might actually do that. Thanks anon.
Anons have fricking played it four years straight here.
It's Ganker's best kept secret and it had enough traction get into EVO at least once.
It never gets old telling people about this.
>Anons have fricking played it four years straight here.
No, a handful of morons played it and did not even link the lobby in the thread. French Bread morons have an exhibition fetish where they need to let people know they are playing their dead games which are TOTALLY not dead because we are playing it, do you see me playing the french bread game now, look I'm playing it!
>No, a handful of morons played it
24 people is probably more than your average number of people who show up for lobbies for games here.
>did not even link the lobby in the thread
Are you fricking moronic?
>24 people is probably more than your average number of people who show up for lobbies for games here.
Maybe during the first year lol
The first year was just anons who imported their copy, so that was around 8.
Years 2 and 3 were the most prosperous. Multiple full lobbies across both PS4 and PC
I block people when I find out they play french bread games unironically.
I play them and I unironically wouldn't blame you. The western community of people who play FB games are mostly unfunny people who think they're funny.
My profile is private.
>who the frick plays these games?
>HOW DARE THESE Black folk TELL ME THAT THEY PLAY THIS GAME
That's a funny way to say you'd absolutely obliterate my ass anon.
Tutorial can't teach you essential combos because the playerbase makes them after the game releases. The devs would no doubt put some sub-optimal shit in there.
>Tutorial can't teach you essential combos because the playerbase makes them after the game releases. The devs would no doubt put some sub-optimal shit in there.
Xrd can teach you a lot of optimal combos. It even teaches you how to do a dustloop. Unist also had a combo list full of optimal combos.The devs can always update the combo list if players find better combos than them
But then how will I horde my superior knowledge of combos?
You can't because replays exist. If you find tech no one about then people can just watch a replay of your match and examine your inputs
You get one fightan game skill, and it's invalidated immediately.
I think tutorials have to appeal to 2 different types of new players. The ones who just want to get to play as quick as possible and new players who want to improve. Here's what I came up with:
>Tutorial quickly teaches you movement options, normals, throws, combo baiscs, blocking and throw breaks
>Move List teaches you the characters' moveset and explains what the tutorial taught in more depth with the Universeal Moves section
>Combo List teaches you essential combos
>Matchup Mission Mode teaches you characters' weaknesses
>Strategy Mission Mode teaches you stuff like Option Selects, Tick Throws, Meaties and more
Any thoughts?
Why not make the tutorials like a beat em up where you win more skills? The world Tour in SF6 looks like that, and seems like a good idea to me (even if the game itsel is ugly). I like fighting games, but to be honest i really dont care about most of the fgc concepts. If you want to play in tournaments, they are necessary, but most people just want to be decent in a few games.
Yes but that applies to most things. Chasing wins will lead to disappointment when you lose. Chasing improvement will lead to something gained no matter the outcoming. If you focus on improvement, the wins will come.
Racing games, the genre that everyone loves to hate, is still more creative than fighting games ever will be. Even just at the top of my head, I can think of multiple ways the genre has redefined the winning state allowing multiple ways to succeed where "losing" is possible:
>being the quickest in the race
>being the quickest in most sectors of the track
>being the quickest in your class in a multi class race
>last survivor in heat eliminations (race knockout)
>last survivor in lap knockout
>last survivor in combat elimination
>most racing points in a tournament
>most racing and combat points tournament
>most combined points in a co-op race
>achieving gold medal
>achieving target time
>achieving target score threshold
>achieving X meters ahead of competition for Y seconds
Hooking newcomers and being able to have fun with friends through pick up and play are not an issue if modern developers still cared about the above.
>watch a youtuber play a fightan game
>Strive puke engrish music plays
How do competitivetards feel about the focus on socialization features in SF6? Like having people interact outside fighting and play mini-games n shit? Good, meh, bad, or seething in bloodrage for not being a 1v1 simulator?
They don't care
Why would they?
"the dev time could've gone towards REAL content"
I send racial slurs to people who don't select their toons fast
Usually, good lobby systems are actually appreciated
>How do competitivetards feel about the focus on socialization features in SF6?
fightcade is already exactly this and it won't be that. itll just be gay zoomer shit because capcom would never make something that enables fighting game players to actually socialize because they are animals.
The whacky modes actually DO look like fun.
I don't really care for the whole "make your avatar and explore this world" as the lobby/menu stuff.
Make your avatar is completely pointless unless I can make a 10/10 gigachad, and a 10/10 schoolgirl. If I can't do those things, then I'm just going to play as default with a different haircut.
kek, that's actually kinda funny. A shame I actually want a genuinely handsome gigachad, but it's a step in the right direction at least.
It's funny, but I know it will get tiresome after a while. I just hope it's possible to make someone attractive. I sincerely doubt it though.
I hated the whole explore shit on strive
Strive's lobby is hardly on the same level. SF6 seems to be making an actual virtual space, which ties into the OP about how fighting games should go back to being social experiences.
I am not a hardcore fighting game guy, but looks meh to me. If i want to socialize i will play something else.
Good, as long as it doesn't frick with the ability to just play the game like Strive's shit fricking tower system more optional features is generally a good thing, but it ultimately doesn't matter much. All the neat gimmicks are just going to end up ignored 99% of the time after the first week or so when the novelty wears off and they might get used once every couple hundred hours by the people that actually stick with the game, if even that.
Same with the Fall Guys thing GBVS is adding. Neat idea, nothing wrong with it and if I feel like buying the game I'll play it a few times, but after the initial wave of "haha we're playing fall guys in GBVS" wears off it'll end up no more significant than Xrd's lobby soccer ball
I remember when I played Xrd and BBCF online for the first time and I thought their lobbies were neat. Then DBFZ turned the main fricking menu into one of those 3D lobbies. I know BBTAG had one too but idk how annoying it was because I didn't play that dogshit game past the open beta. Then Strive's lobby was a thing and it is the most soulless forced shit ever. The playermodels look like shitty NFTs. SF6's lobbies look way better in comparison to the modern ArcSys lobbies so I'm hoping it won't be lame after a few days like Strive's was.
Nobody gives a shit. Stop forcing the competitive vs casualization meme, it's stupid. "esports" is not the problem with games, design being centered around making money is
Yeah, at least I do. I think a lot of people forget how much time it takes to get good at a fighting game, or if they don't, they forget that you need to actually enjoy playing the game first before you get good. I spent years playing fighting games as a complete scrub simply because they were enjoyable, and anything that makes them more enjoyable for newer players is great.
>How do competitivetards feel about the focus on socialization features in SF6?
Like every other game they won't be used, everyone just uses discord now. People trying to capture the nostalgia they have for lobbies are delusional, trying to apply it not only to another genre but also capture arcade culture? It just doesn't work that way.
>play mini-games n shit
Its always the sort of thing people rave about, then never touch. Its a very youtube essayist idea. What people are really asking for is a way to play a fighter but not actually play it. Maybe sprinkle in a hope they accidentally get good at the genre by doing so. It'll shift some copies, fighters basically need to be 2 games in 1 to justify the price tag. Its unlikely to make anyone stick around and even after it comes out we'll still get threads going "why do not fighters have any single player!?!?!"
give me SF4 voice chat
I think the only true way to really retain a wider casual market for a fighting game is to make it more about strategy like a card battler of sorts. Sort of like Yomi but with better art direction would be a hit for sure.
My strategy is being better at blocking than you.
Also to shorten combos.
Modern sf looks so disgusting
people that cry about fighting games being too hard have zero interest in playing them. if they got what they wanted they'd play for a week then get bored and move on. a 1v1 genre cannot be something where you can hang out and shoot the shit. its not tf2. this is such an obvious conclusion i dont know why normalgays with dunning kruger are so deadset on making the genre change on their behalf.
>but muh smash
no one is still casually playing smash, you are just beating up on 12 year olds on wifi because the aggregate skill level is low on nintendo consoles. no one is stopping you from turning on style mode and mashing with your siblings locally in fighting games if for some ungodly reason you think doing this is getting your moneys worth. the value of a fighting game is determined by multiplayer and training mode, that's it. nothing else matters. fighting games are just not for you.
>no one is still casually playing smash
>if they got what they wanted they'd play for a week then get bored and move on.
>NO ONE IS STILL CASUALLY PLAYING SMASH
Frick off troonlord
also
>Normalgays whit dunning Kruger
thanks for proving my assertion of dunning kruger with your terrible reading comprehension
I've never been in a 90s Japanese arcade by I have heard Daigo tell stories of getting punched in the face in the mid-90s and I've seen videos of Japanesus trying to murder each other in 00s arcades so I don't know what the frick vibe he's talking about.
There is nothing wrong with that
so what happened with the new KOF?
https://iskofxvsmatchmakingstillbroken.com/
Fighting games are inherently fun. The problem with them is that they're difficult to learn on a basic level. Once you're there, they're perfectly playable casually.
Do like shooters and have good singleplayer content people want to play and more people will be able to make a smooth transition to multiplayer.
Lol, nah a better single player would do jack shit. Ai is nothing like real people, and there are only two kinds. So perfect that there's absolutely no chance you can win, or so shit that you can win with one hand on your dick.
>tfw fighting game devs dont try to use something like driveatars from forza games where AI learns from real players
This would be perfect for fighting games.
pretty sure killer instinct does that
>ai learns the top players
gg.
Forza AI is fricking terrible though, literally the reason I quit playing, they don't behave like real people at all and also blatantly cheat
Shooter AI also doesn't act much like players in most games. You play a cod campaign and the fodder enemies are not acting like people will, but they still help you get your bearings.
Being able to learn the basics of motion inputs and what situations demand certain things in a controlled environment can still help people not feel completely overwhelmed jumpiing into a match with somebody, and if you phrase a tutorial as a normal gameplay thing someone will be more willing to tolerate it.
>win 50% of the time
>lose 50% of the time
>paying full price to enjoy half a game
Of course he's right, he'd be moronic not to notice EVERY OTHER MULTIPLAYER GAME already figured that out decades ago.
He is right and it's a good thing that SF6 seems to be going the extra mile to bring that social aspect into the netplay lobbies. Fighting games are fricking boring when you're by yourself playing faceless opponents in best-of-3s grinding ranked over and over. You need to be able to meet and talk with the people you're playing, play long sets, play the same people day after day, etc. Just like how you'd have a favorite community server to play an FPS on, or a guild in an MMO.
Good idea, but SF6 still looks like shit in everything else, sadly.
True
You can use that to make tweets about it since people will learn your shit sooner or later. Might as well use that to get few twitter likes
My only exposure to social media is occasionally reading a moronic comment while watching youtube. Oh well.
Is Smash Ultimate the best selling modern day fighting game?
Anons, what the frick are these? Why are there two, and do I need to play both?
Please respond. The game keys are cheap as hell and I want to prepare for the sequel.
Under Night In-Birth Exe:Late[cl-r]
Get [cl-r]
Do they have the same story?
clr was literally a free upgrade for people who had [st] for like the first year or something.
Anyways, yes. The story is exactly the same.
Thanks anons. The pricing of the two games is what's fricking with me.
Nah I have friends. I'm just the only one that plays fighting games.
I can find the keys for like three bucks now. I won't be missing anything playing only one of them will I?
You won't
clr is the latest one, get that one but not for that price. u should be able to find it for 10-15 surely
Has any other fighting game ever hit 30 million units sold?
>3. Super Smash Bros. Ultimate, 30.44M units
They're competitive, aggressive, merciless and have fast reaction times. Same reasons they're good at sports. You know all those times you knocked an opponent down in a game and let them get back up even though you shouldn't have and you slowly learned over time not to do that? That never even occurs to them.
Of course he is.
Fighting games have put way too much focus on esports shit over providing a fun experience for anyone who just wants to pick up and play them. Waytoomany corners are cut with single player content also.
Thank God Ono got fired.
>Thank God Ono got fired.
Too soon...
Too soon my ass. That gay did nothing but turn projects into shit, sf4 aside.
I don't think it's possible for fighting games to be as popular as they were in the early 90s arcades, it was only possible in that environment at that time.
Modern people don't have friends.
HAHAHAHAHAHAHA
Fricking hell. She looks fun to play, but if there isn't a bag on head outfit for her then I can't do it.
I agree that fighting games should be more accessible. FighterZ did that pretty well. But they still haven't added Sakura so I don't have a main for this game anymore.
Do you want to see them ruin Sakura that badly?
All of my friends say I look like an IRL Sakura since I cut my hair and I have a humiliation kink so I see no problems here.
Most likely dlc. She's too popular
I'm still waiting on Viper to return.
I haven't had my main available in years.
Says the fricking infant. bratty b***h needs correction now that Ragna is gone forever and ever because frick you.
Reminder that Project L is gonna flop hard
What makes you say that anon? Is it the shitty cast?
That game has been in development hell for years. It was announced in 2019 and its main selling point was having good online. Today is 2023 and nearly all fighting games have good online and all the new big ones have crossplay
2D fighting peaked with KI2013
>be worst player in a 1v1 game
>lose
wooooooooow
NOOOOOO I HAVE PASSION
oy vey loser's feelings get hurt! xir is oppressed! end the competitive gaming now!
moron
I think making losing feel less bad is important but the SF6 don't know how to do that. They think adding singleplayer content will fix that but it won't. They have to remove stakes from online matches by not showing them that their rank went down. Ranks should be use to find players who are about as good as you. I think Guilty Gear Xrd did that really well with Player Match
moron
The problem is casuals can't help themselves when they see players better than them. You see it in all sorts of things, like those butthurt comments on news articles about speedruns. Even though you shouldn't give a frick anyway. Casuals want to feel like they did it right and are good at a game so they didn't waste their time. They also hate the idea that competitive players are real fans or that they have been around since the beginning. The lack of easily accessible internet did a lot for the genre. Kept the world small so easy to imagine you are good.
In that respect yeah he is right to try and find a way to distract them, just make them concentrate on having fun. But it just takes someone being slightly better than them and we'll get an essay on how zonning is cheating.
>Make it super casual
You end up with DNF Duel, a MAHVEL game but it's one character and everyone 1-shots each other and some combos take forever only to end in you losing and it's just fricking moronic, the game has no defense, it's all about mashing huge disjoint attacks or jabs that lead into a 80% damage combo
>Try to find middle-ground
You end up with guilty gear Strive, huge fricking damage per single hit, moronic mechanics that benefit only the unga-iest of bunga characters and a really dumb wall mechanic. It looks nice, at least. It wanted to be something different and it's extremely fricking mediocre because of it abandoning what people enjoyed in previous games. The most it has ever had going for it in the public eye was the fricking troony character making twitter cultists come out and start chanting their eldritch spells of autism.
>Difficult to learn
You end up with Street Fighter 4, but nobody has time to learn 1-frame links or other obscure shit, and it won't matter because DLC will always be there with the threat of absolutely powercreeping the entire game, potentially for years, making all the practice meaningless. This applies to all fighting games now too. Sometimes all you need to win more is pay 5 bucks and get the new busted character they won't nerf for like 7 months.
You can't win with fighting games nowadays, something WILL get fricked up no matter what. They almost, ALMOST had something good with SFV but they turned that game into "lmao learn the plus frames on every character's strings or get fricked" because the entire game is about pressuring with your plus-on-block moves and short confirms, it's very one dimensional. Undernight is a pretty well rounded game but nobody fricking plays anime games on the same level as Street Fighter or Tekken but that's because people are never willing to learn more than one fighting game at a time, usually.
Combogays are insufferable.
They should make a fighting game that has a low skill floor and a high skill celling. I think Under Night In-Birth does that pretty well
>abandoning what people enjoyed in previous games
And yet its by far the most popular game in the series. Curious!
Calm down, sillytroony
>most it had going for it
You mean aside from being the most successful and most played Arcsys game worldwide at locals and offline tournies since BlazBlue and getting jap devs out of their fricking ass when it comes to rollback due to it's success?
Just because this board stopped talking about the game after a month or less like with every other fg and some gays got annoying over a secondary character doesn't mean it didnt have a large amount of time in the public eye. Shit practically funded rollback for all those other arcsys games too.
and it's still a fricking terrible game
Not interested in Guilty Tr00n but Granblue Fantasy Rising seems kino and day one buy potential.
But +R and Xrd are good 🙁
>Not interested in Guilty Tr00n
>but the other troon fighter seems kino
??
Granblue is the most fricking pozzed game there is
Every single arcsys fighter from +R to granblue is troony filled that's the general thing in common with anime styled or anime visual fighting games or atleast the ones made by french bread and arcsys
I would rather play arcsys games than capcum shit
Yeah there's nothing wrong with that I like games from both like +R, Central fiction, Strive, SF2, SFV. Just assumed specifically there was a problem with that specifically due to the "Tr00n" part of the post
>specifying arcsys fighters
The entire fighting game community is a festering hive of mental illness and degeneracy
The integrity of fighting games was entirely upheld by thug homies beating your ass and bullying you out of the arcade if you didn't fit in
NORMALIZE GATEKEEPING
he's right, they need quests and battlepasses
How would battlepasses work in fighting games?
Fighting games are a cursed genre.
Why, you ask?
The internet.
Back in the day you bought Tekken 3 and mashed random shit with King, because he looked cool.
You were ecstatic when you saw Yoshimitsu's shadow clone grab because it looked so cool.
When you played Street Fighter Alpha 3 and figured out how charge moves worked, you were genuinely happy.
These days you watch fighting game gameplay on YT and it's expected of you to know your character inside and out.
You are no longer the cool kid that knows how to enter Dragonfly Stance or do Shin Shoryuken.
You are finally exposed to the huge world and see that everybody outside your little pond is better than you.
skill issue
You can stick to rookie/bronze if you want
>Guard Libra
Damn I feel old
This one lives rent-free in my head.
I'm not into fighting games but I love arcade games, I just want an engaging single player campaign where I get to see these cool characters interact. I don't give a frick about custom avatars.
>We have to wait another 4 months
Streetchads how to cope with this? What are you playan' in the meantime?
I'm playing master duel. Blazblue and xrd sometimes if I feel like wasting my time on shitty lobbies
smash is for white people
street fighter is for basketball "people"
i'll pass
>smash is for white people
White people are morons?
smash requires more IQ
FT10?
>in order to make it a boom
The sad state of this industry, everyone's out to make games enjoyed by everyone and loved by no one. Thank god indies exist.
I thinke he is right
Most of the fighting game boom popularity and cultural mark came from the arcade and local play. Thats because even guys like me could press some buttons, talk around, watch other people together etc.
Now full disclosure I didn't touch a fighting game since SF4 but I assume nowadays fighting games are like this:
You queue online for a 1 vs 1, get probably assblasted as a newbie someone you don't ever talk to or will see again.
I guess if you in the whole thing for self-improvement and getting better that's not issue for you but how many of those guys are around so for you to sustain fighting games and multiple at that and make the genre boom?
Not saying that type of player doesn't exist but that's like 1% of 1% really
As much as people shit on fortnite and its not my cup of tea with its collabs and "watch" along on its giant map it literally quadrupled the already gigantic shooter audience
Its essentially a seasonal MMOrpg kinda
However kinda hard to imagine how to give that social experience to fighting games
Whoever and if someone figures out tho is gonna be fricking rich
THEN
>you put up 25 cents to try street fighter 2 and probably have a fun time
NOW
>YOU WILL PAY 70 DOLLARS PLUS TIP PLUS DLC PLUS ONLINE FEES IF YOU EVEN WANT TO THINK ABOUT IT YOU LITTLE c**t, MONEY MONEY MONEY GRGRAGRARGARGAGRGA
the fighting game genre will NEVER become popular until it goes f2p.
>muh single player
go play your bing bing wahoo and grind simulator trash loser
there's no point in "getting beginners hooked" with singleplayer stuff if they never bother advancing into pvp yeah
>notoriously punishing game
>can often be 1 vs 11 with only 1 winner by the end (though is often 4 winners)
>when you die you permanently lose a character and equipment
>but there are side goals you can complete along the way for different rewards
>you can also opt to not go for the main objective and just grind or go on a scavenger hunt on the map, which can earn you new weapons, cash/other currencies, free perks, instant upgrades for your type of gun, etc
>even achieving the main objective can be less lucrative than attacking other players depending on how cleanly you can do that
>you can also safely abort the mission and extract early if you're not feeling very confident that you'll make it to the end alive
>even if you do die, you'll still earn some of the XP you would have gotten if you left alive
More shit like this would be a good idea for fighting games. You should always come away with something from a loss, and all sorts of micro challenges that encourage you to keep it fresh (using certain moves, restricting others, etc) should be more rewarding than a straight win. Devs just need to be more creative with them, even making them a bigger focus.
You are talking about gaining neter
I stopped going to locals because I realized that after a year or so of going there I just never really connected with anyone. I was talking to people and stuff but it never really felt like anything clicked.
Story of my life. I really like fighting games but it seems you need to be part of a community to really have fun with them.
Cute asian girls!
Why is Chun-li licking Kiberly's butthole? Did she get a snake bite?
Fighting games are a dead genre.
Beginners need a place to play together after a release is months old, if you haven't learned how to play or you picked the game up during a sale you either learn the mechanics and get bodied repeatedly or get lost. Nobody is going to help you because everyone just wants to climb ranks or get better and beginners are a waste of time unless it's a rank resetter that gets their jollies from punching down.
>bring back that '90s arcade vibe
they should just give up on that, it will never happen