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POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

Unattended Children Pitbull Club Shirt $21.68

POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

  1. 3 weeks ago
    Anonymous

    "git gud" turned into "you didn't beat the game" only because souls games aren't hard.

    • 3 weeks ago
      Anonymous

      and everyone, even morons can beat elden ring with the advent of spirit ashes that literally break the shitty ai of bosses.

    • 3 weeks ago
      Anonymous

      "git gud" turned into "skill issue"

    • 3 weeks ago
      Anonymous

      But "you didn't beat the game" is Dark Souls thing as well. I never wanted to finish it because playing it the correct way was frustrating.
      Tho maybe I just didn't "git gud", dodgeroll spam and PvP just ain't my things.

      • 3 weeks ago
        Anonymous

        >>only because souls games
        Yes I know DaS is a SOULS game you monumental mouth breather, maybe learn to pay attention to boss patterns you dumb homosexual.

        • 3 weeks ago
          Anonymous

          I think you replied to wrong Anon

          • 3 weeks ago
            Anonymous

            walk through this

            "git gud" turned into "you didn't beat the game" only because souls games aren't hard.

            But "you didn't beat the game" is Dark Souls thing as well. I never wanted to finish it because playing it the correct way was frustrating.
            Tho maybe I just didn't "git gud", dodgeroll spam and PvP just ain't my things.

            >>only because souls games
            Yes I know DaS is a SOULS game you monumental mouth breather, maybe learn to pay attention to boss patterns you dumb homosexual.

            homosexual.

            • 3 weeks ago
              Anonymous

              Oh. I see
              Well I tried, but dying to two-three hits while having to just spam roll is boring and repetitive. I usually play tank or mage in RPGs, but that is the wrong way to play souls games.
              Also knowing that the end goal is PvP grind made me lose all motivation. World is cool, game is repetitive. Don't really get the appeal of beating it properly.

      • 3 weeks ago
        Anonymous

        The "correct way" is using whatever the game gives you. Dark Souls and it's offshoots have no ranking system like Devil May Cry for showing off. You can always do challenge runs after you've learned the game if that's fun for you. You're playing to have fun, not impress no life homosexuals on the internet like some karma farming Redditor.

    • 3 weeks ago
      Anonymous

      "git gud" originated with the PC release of Souls, which completely and utterly destroyed any and all discussion of the game, and was always a moronic newbie one-liner spell.

  2. 3 weeks ago
    Anonymous

    Fallout > Fallout 2 > Fallout NV > Fallout TV show

    • 3 weeks ago
      Anonymous

      You skipped two big fricking steps after NV and the show.

    • 3 weeks ago
      Anonymous

      More like

      >Fallout
      >Fallout 2
      >Fallout Tactics
      >Brotherhood of Steel

      and then after the buyout

      >Fallout 3/New Vegas
      >Fallout 4
      >Fallout 76
      >Fallout Show

  3. 3 weeks ago
    Anonymous

    from comfy and grounded adventuring to roll poke roll to kill zanzibarto the demigod of d00m

  4. 3 weeks ago
    Anonymous

    the first one is demon souls

    • 3 weeks ago
      Anonymous

      Dark and Demons are basically the same

      • 3 weeks ago
        Anonymous

        except one is the real one and the other is the ubisoft sequel

      • 3 weeks ago
        Anonymous

        No, Dark Souls was unironically the beginning of the end.
        It's when the whole "YOURE GONNA DIE, THIS GAME IS OMEGA HARD, YOURE A homosexual UNLESS YOU CAN BEAT THIS GAME" advertising started.
        When Demon Soul's came out, it was just mostly word of mouth about the game being unforgiving.

        • 3 weeks ago
          Anonymous

          "the real Demon's Souls starts here"

        • 3 weeks ago
          Anonymous

          Have you played Demon's Souls, homosexual?

          • 3 weeks ago
            Anonymous

            Were you even born when it came out?
            It mainly got noticed by people importing the game.

            • 3 weeks ago
              Anonymous

              I played Demon's Souls in Japanese because all the dialogue is in English. Pretending that Dark Souls invented the "this is le hard game" is ridiculous if you've even beaten the very first boss.

              • 3 weeks ago
                Anonymous

                >Pretending that Dark Souls invented the "this is le hard game" is ridiculous if you've even beaten the very first boss.
                It literally did.
                Demon's Souls only became that through word of mouth, organically from people playing the game.

                Dark Souls literally had "PREPARE TO DIE" all over it's advertising and as a special edition.

                You're a fricking moron.

              • 3 weeks ago
                Anonymous

                So you didn't beat the first boss?

              • 3 weeks ago
                Anonymous

                I get it, you weren't born when the game came out.
                It's okay dude.

              • 3 weeks ago
                Anonymous

                [...]

                meant to post both backs.
                It's almost like one of these 2 games has decided it's personality was being "le hard game"

                >Anon can't fricking read
                >And he certainly didn't play DeS on release

                Sad

              • 3 weeks ago
                Anonymous

                I get it, you weren't born when the game came out.
                It's okay dude.

                meant to post both backs.
                It's almost like one of these 2 games has decided it's personality was being "le hard game"

              • 3 weeks ago
                Anonymous

                >Dying is a game mechanic about learning the game's unfair tricks
                >People, to this day, think the game is hard because you die
                Megaman is a hard game. Everything is fair and you die due to a lack of skill. Souls is just "sorry, there was an enemy behind that wall. You died so you can now know there is an enemy there"

              • 3 weeks ago
                Anonymous

                That enemy behind a wall thing is foreshadowed ahead of time in a ton of the games, especially if you aren’t just running forward like a moron when you’re at one-shot range.
                DS2 is the biggest offender of this though in the ivory king DLC, where the two main bosses require you to die or warp out unless you want to throw your head against the wall fighting an invisible tiger or King Allant and his respawning hordes of Black Knight-tier enemies.

    • 3 weeks ago
      Anonymous

      No, Dark Souls was unironically the beginning of the end.
      It's when the whole "YOURE GONNA DIE, THIS GAME IS OMEGA HARD, YOURE A homosexual UNLESS YOU CAN BEAT THIS GAME" advertising started.
      When Demon Soul's came out, it was just mostly word of mouth about the game being unforgiving.

      Demon soul barely even plays like a real game with how moronic magic and boss ai are.

      Like its a meme that in dark souls magic is ez mode but in demon soul you're LITERALLY one shotting bosses with generic spells.

      • 3 weeks ago
        Anonymous

        >Demon soul barely even plays like a real game
        welcome to Souls

        • 3 weeks ago
          Anonymous

          Yeah nice cope, but demons souls is by far the easiest and the worst, and somehow also the most unfair soulslike with hidden bullshit mechanics like world tendency.

          DaS was an improvement in everyway.

  5. 3 weeks ago
    Anonymous

    I don't know if DS2 even counts as being "Flanderised". It's kind of a step back from 1, if anything. It feels like more generic fantasy, as opposed to EVERYTHING IS FRICKING DARK AND DEAD AND DECAYED, MAAAAAN, like every other DS.

    DS2 is just like "here, fight a giant Scorpion in the sand zone. Fight a big frog in the swamp. Fight some rats, I dunno".

    • 3 weeks ago
      Anonymous

      >I don't know if DS2 even counts as being "Flanderised". It's kind of a step back from 1, if anything. It feels like more generic fantasy, as opposed to EVERYTHING IS FRICKING DARK AND DEAD AND DECAYED, MAAAAAN, like every other DS.
      >

      • 3 weeks ago
        Anonymous

        >this is as far as I got in the game
        They probably animated that cutscene after they had made most of the game.

      • 3 weeks ago
        Anonymous

        Meanwhile...
        >Give it to me, that thing, your dark soul

        • 3 weeks ago
          Anonymous

          >simple line confirming what we theorized that Humanity are the scattered fragments of the Dark Soul, answering the question since DaS1 on what Humanity is if the Soul is the source of life given that it differentiates the two
          Kino, DaS3 really is the pinnacle of the series.

      • 3 weeks ago
        Anonymous

        The rest of the game isn't anywhere near as dark as that cutscene on average.

    • 3 weeks ago
      Anonymous

      It's applying to the gameplay and mechanics moron-kun, not the setting.

      • 3 weeks ago
        Anonymous

        Literally no one else said that.

    • 3 weeks ago
      Anonymous

      Uh frick no? Your description of DS1 only applies to 3. DS1 is more subtle about it.

  6. 3 weeks ago
    Anonymous

    People give way to much care on "THE THING NEEDS TO NEVER HAVE A EASY MODE OR WE'RE BENDING THE KNEE".

    Fricks sake it's just Japan's version of the Dark Ages/Nordic mythology. Get a fricking grip.

    • 3 weeks ago
      Anonymous

      It literally has an easy mode. It's called use summons.
      >well I want an easier mode!
      No.

  7. 3 weeks ago
    Anonymous

    >DS2
    your main hub is a village. It's kind of cosy. You can talk to a cat.
    >DS3
    YOUR MAIN HUB IS LIKE A GIANT GRAVEYARD CATHEDRAL, MAAAAAAN. ISN'T THAT DARRRRRRRKKKK???

    • 3 weeks ago
      Anonymous

      DS3 your hub is the same hub from the first one, at least in thematics and use, the Kiln.

      • 3 weeks ago
        Anonymous

        It's the literal Flanderised version of Firelink Shrine.

        • 3 weeks ago
          Anonymous

          What is flanderized about it? Do you even know what that word means? What are the aspects from DaS1’s Firelink that are being exasperated in 3’s? It’s far more reminiscent of the Nexus.

          • 3 weeks ago
            Anonymous

            It means you exaggerate distinctive features.
            DS3 definitly took the basic idea that Dark Souls is about things being "DARK, DEAD, AND APOCALYPTIC", and ran with it to the point that it felt almost self-parody.

            • 3 weeks ago
              Anonymous

              >unrelated babble
              Okay, so what parts of FIRELINK SHRINE are present in DaS3’s Firelink and flanderised?
              Also
              >why is this sequel that is taking place after countless cycles where the world/reality itself is giving out so dreary and apocalyptic?? :~~*(
              lol

              • 3 weeks ago
                Anonymous

                DS1 Firelink Shrine. is a bonfire on a hillside, with a graveyard off to the side.

                DS3 Firelink Shrine is a big scary grey looking Cathedral thing, filled with gigantic thrones, set inside of an enormous graveyard.

                It's like they said "how do we make this more Dark Souls, though?". It's kind of goofy.

              • 3 weeks ago
                Anonymous

                Yeah when I think of Firelink I think of the graveyard off to the side, not the massive frick off bird, the gnarled tree, the firekeeper and spiral staircase to New Londo.
                Yep, DaS3 Firelink Shrine having a graveyard nearby, isn’t related to the whole bit about the Unkindled being dead loser Undead who are being reawakened from their coffins to link the Flame, it’s a flanderisation of DaS1 Firelink!
                You could have gone for the low hanging fruit of Andre and Sieg(meyer)ward returning, but neither of the two are flanderised versions of their original incarnations (in Siegward’s case, it paints the character in a new light entirely)

              • 3 weeks ago
                Anonymous

                I've made my point. You're boring to talk to.

              • 3 weeks ago
                Anonymous

                And your point doesn’t make any sense. There was never anything worth talking beyond saying this:
                The placement of a graveyard/coffins/catacombs is so obviously more about the Unkindled’s origins than it has to do with being a FLANDERISED version of the original Firelink Shrine.

            • 3 weeks ago
              Anonymous

              based but secondaries will never admit it because they are emotionally invested into their first time experience
              das and des had a distinct dark fairy tale like atmosphere with all sorts of mystical creatures and fairy tale like story (saving the princess, fulfilling prophecy etc.)
              sequels are colorless soulless uninspired grimdark slop

    • 3 weeks ago
      Anonymous

      Majula was themed around hollowing and settling down, once an NPC moved to Majula they’d never leave. The definition of hub was separated from you and the NPCs, meanwhile in DeS, DS1, and DS3, npcs move in and out of it as the game goes on such as Greirat and Anri. Some stay there, some die there, hawkwood moves around in it some. Beyond looks, Majula is essentially just a retirement home and the music makes it pretty clear that living there is just saying “I give up”

  8. 3 weeks ago
    Anonymous

    /thread. This is what happened. Nothing else needs to be said.

  9. 3 weeks ago
    Anonymous

    Nah this is it.

    • 3 weeks ago
      Anonymous

      make his hat bouncier.

    • 3 weeks ago
      Anonymous

      WRONG. Das2 actually went on to make improvements to the formula in das1 while adding it's own things. Das3 brought absolutely nothing new to the table and in fact removed things introduced in 2, while also taking half it's plot and locations and even some characters from das1. And absolute parody of das1's perfection and easily the most soulless souls game.

      • 3 weeks ago
        Anonymous

        I'll be charitable about Soul Memory and not count it against DS2 (even weapon level was obviously what dictated who won a substantial amount of the time.) Poise was also subjective and I understand it needing some sort of change.
        I will never forgive DS2 for introducing the concept of limiting how much titanite you can buy from certain vendors. Upgrading a weapon from Base Level to Max to see how they handle was a glaring issue in DS1 (endless killing of Darkwraiths in New Londo) The limited amount of buyable titanite on top of the disappearing enemies made this system unforgivable. (No, having to change covenants to have enemies come back is not a fix.)
        Now in Elden Ring you have stupid bell bearings you need to find in random parts of the map if you want to buy smithing stones if you want to try out a different weapon besides the one you were working on.
        Didn't even bother playing anymore after I beat the Fume Knight. Don't know how the rest of the game played and I don't really care to know.

  10. 3 weeks ago
    Anonymous

    Elden Ring was such a disappointment on almost every level for me, I don’t know how they made an open world Souls game and also made it boring and less interesting than the games before it. What the frick did GRRM even do?

  11. 3 weeks ago
    Anonymous

    Crash 1 2 3 and 4.

  12. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      This but Bloodborne and DS3 on the right and DS2 so far into the bottom left corner that it goes offscreen

    • 3 weeks ago
      Anonymous

      This but Bloodborne and DS3 on the right and DS2 so far into the bottom left corner that it goes offscreen

      >Ds2
      >Combat with a single enemy
      Are you moronic or what

      • 3 weeks ago
        Anonymous

        the axes are kinda bad and dont capture dark souls 2 well.

        dark souls 1 knows its enemy AI sucks, so it focuses on making interesting encounters using the environment. staircases, choke points, sniper spots, trap pits with mud, etc.
        dark souls 3 has decent enemy AI thats pretty hard to abuse, so it tends to just put a complicated enemy in an open spaced arena for the player to fight

        dark souls 2 is a worst of both worlds situation where the enemy AI still sucks but the devs are too moronic to make it interesting with the environment, so they just spammed 5000 enemies to make it le hard

        • 3 weeks ago
          Anonymous

          What about Elden Ring AI?

    • 3 weeks ago
      Anonymous

      >ds2
      >single enemy in giant flat area
      ????

      • 3 weeks ago
        Anonymous

        READ THE FRICKING THREAD homosexual

        • 3 weeks ago
          Anonymous

          no

    • 3 weeks ago
      Anonymous

      >impklying elden ring wouldn't be center bottom
      was there even a single boss with an arena as complex as the fricking taurus demon?

      • 3 weeks ago
        Anonymous

        i put it in the middle because its not as bad as it is in ds3
        some of the encounters are designed with terrain in mind, and some enemies have start strengths and weaknesses.
        even though yes of course you fight bosses in a giant flat area almost every time, theres still more variety in the non-boss encounters

  13. 3 weeks ago
    Anonymous

    The real trilogy is Demon’s Souls to Dark Souls 3 to Elden Ring. If your game doesn’t have a mana/FP bar, it’s dogshit.

  14. 3 weeks ago
    Anonymous

    100% correct

  15. 3 weeks ago
    Anonymous

    Is here maybe a dev present?

  16. 3 weeks ago
    Anonymous

    Dark Souls 1 is pretty clearly the best of them, everytime I think about the series I always come back to how much better 1 is in almost every aspect. It still blows my mind that they somehow learned none of the lessons about why everyone adored the interconnected world in 1 and have never replicated it- I thought after seeing them fail to do it in 2 they would in 3, but nope. 1 is just clearly superiour.

    And yet, despite that 2 remains the most fun one to me. If I'm gonna play any Souls game it'll be 2. I don't care if it's Vanilla or SotFS, I've played hundreds of hours of both and they're both fantastic. The build variation, the enemy variation, the location variation, the best DLC in the entire franchise, everytime I return to 2 I have an incredible time and so I return to 2 much more frequently than I do 3, Sekiro, or ER.

    The only advantage 1 has over 2 in that regard is that I can beat 1 in an afternoon, while 2 takes more effort. 1 therefore becomes a far more social game, I can invite my brother or friend around, get some beers, and pass the controller around anytime we die. We'll beat the whole game in 3ish hours and have a great time. In 2 we'd still only be through a few bosses.

    • 3 weeks ago
      Anonymous

      2 also unquestionably has the best "story" and "lore" in the whole franchise. But I've long since stopped caring about Dark Souls lore and grown sick of Miyazaki's style of storytelling. So pic related there.

    • 3 weeks ago
      Anonymous

      >have never replicated it
      how come 5 games tried to do yet failed?

      • 3 weeks ago
        Anonymous

        No clue, honestly. The interconnected world was one of the most praised aspects of 1, and I was absolutely blown away to see them not do that in 2. And then I was sure they'd learn the lessons from failing at it with 2 and we'd have an interconnected world with 3, but again, nope.

        I think maybe they've just drunk too much "modern game design Kool-Aid" and can't bear to not put fast-travel into the world like they could when making DS1.

        It's a shame really, maybe it's just another thing of "Your first Dark Souls experience is special" but I still vividly remember that feeling of tension and relief when working my way through with almost no HP or Estus and I found that ladder to kick down in Undeadburg. Let alone something like crawling your ass through Blighttown and finally, finally, finally finding that bonfire in the pipe at the end. I can't recall a single moment like either of those in 2, 3 or ER.

        • 3 weeks ago
          Anonymous

          Fast travel I think made it feel like there was no point to achieving that style. Which is a real tragedy, it’s what I loved about Dark Souls, the interconnected linearity made it feel like shit was structured and enemies were placed there for a reason, barring some weird bosses in certain areas. It was pretty fricking cool to go to the Depths from Undead Berg, link all the way around Blightown, run through New Londo and go all the way up to the Belfry elevator, it felt real and that there wasn’t just one way to progress. It seemed like even though there’s an accepted route in DaS, when it came out everyone kinda did it their own way.

  17. 3 weeks ago
    Anonymous

    What does DeS and BB look like?

    • 3 weeks ago
      Anonymous

      DeS would be like an character art page. Some extraneous details, a rough sketched outline, the idea is in place but it's very rough and does a lot wrong.

      BB and Sekiro would be a different character entirely.

  18. 3 weeks ago
    Anonymous

    How the frick can anyone like DS2 at all even the story doesn't make sense
    >You're cursed now go find a way to stop the curse to be with your family again
    >Random shit happens
    >Suddenly end up in some volcano palace in the sky
    >Wind up going to some castle place
    >Sit on some random throne and the game ends

    • 3 weeks ago
      Anonymous

      Brainlet detected.
      How the frick can anyone like DS3 at all even the story doesn't make sense
      >Go to a swamp
      >Go to a swamp
      >Go to a swamp
      >Go to a swamp
      >the game ends

      • 3 weeks ago
        Anonymous

        It's the Dantes Inferno of Dark Souls

    • 3 weeks ago
      Anonymous

      You've been shitposting this exact post for 15 years, give it a rest

  19. 3 weeks ago
    Anonymous

    what did you think of Ross's Dark Souls playthrough?

  20. 3 weeks ago
    Anonymous

    DaS2 was definitely the most flandersized though, and ER is arguably the least.

    • 3 weeks ago
      Anonymous

      fixed

      True.
      Copy pasting a lore significant duo boss without his duo partner and (largely) restricted to his phase one moveset was baffling. But hey, look, it’s Ornstein! Who cares if he’s just randomly here in a cathedral on the water?

      • 3 weeks ago
        Anonymous

        >Hey look it's Godefroy, who cares if he's just randomly here in a gaol

        • 3 weeks ago
          Anonymous

          >why is this grafted distant related relative of Godfrey trapped in a Gaol?
          Because Grafting is a hideous art only used post shattering, and he was imprisoned prior to it?
          >wha-
          You lost :3

        • 3 weeks ago
          Anonymous

          you dont even need to step into a gaol to see copypasted bosses in the main story

          • 3 weeks ago
            Anonymous

            What bosses are copy pasted in the main story? Margit/gimped Morgott retreating after you defeat him at Stormveil?

            • 3 weeks ago
              Anonymous

              yeah.
              theres also multiple dragons, erdtree avatars, tree sentinels, gargoyles, etc. that while you aren't guaranteed to see them and most of the fights are optional, they do appear regularly along the critical path
              for example just getting into leyndell alone along the "main path" is tree sentinal duo then a gargoyle then margit again and then once you get inside an erdtree avatar and another fricking gargoyle

              • 3 weeks ago
                Anonymous

                >most of them are optional and aren’t guaranteed to see them
                You’re kind of talking against yourself here. Things like the Gargoyles/Erdtree Avatars/Dragons are the equivalent of suped up Titanite Demons with visible health bars (most of the time, some like the Gargoyles in Leyndell don’t even get one) and a generic ost. Like you said, they are optional (not even in the sense that they are optional bosses like how the Moonlight Butterfly is optional but once you’re in the fight you can’t leave until you die/kill it/bone out, they straight up don’t even lock you into an arena/fog wall, you can just walk away from them)

              • 3 weeks ago
                Anonymous

                You'll definitely atleast encounter these bosses a few times before the end, it's pretty autistic to assume most people are just going to run away from them or shoot straight for the final boss without any exploration at all.

            • 3 weeks ago
              Anonymous

              You will run into the foreskin brothers, tree sentinels and the erdtree avatar multiple times on the way to the final boss. They are technically optional to fight, but you will have already seen them in the open world multiple times before their actual forced boss fights.

  21. 3 weeks ago
    Anonymous

    fixed

  22. 3 weeks ago
    Anonymous
  23. 3 weeks ago
    Anonymous

    Sekiro = DS1 > Bloodborne > Demon's Souls > Elden Ring > who even gives a frick past that

    • 3 weeks ago
      Anonymous

      This but DeS > ER > DS3/1 (package deal) > Bloodborne > Sekiro > DS2

  24. 3 weeks ago
    Anonymous

    From hardest to easiest

    • 3 weeks ago
      Anonymous

      was elder ring THAT easy?

      • 3 weeks ago
        Anonymous

        the existence of spirit ashes and ashes of war made the game by default much easier than the rest, yes.

  25. 3 weeks ago
    Anonymous

    it do be like dis

  26. 3 weeks ago
    Anonymous

    >tags: TF, inflation

  27. 3 weeks ago
    Anonymous

    penny arcade artstyle evolution

  28. 3 weeks ago
    Anonymous

    I have the most hours in Dark Souls 2 simply because it has the most replayability out of all of them. PvP actually worked and wasn't a shitshow like DS1 and there were tons of builds that you could try out. Each Souls game since has taken more and more steps back to reduce the PvP aspect to the point in Elden Ring you can't even invade naturally anymore.

    That said DS2 still has its flaws. Things like soul memory, cracked red orbs, etc. held it back from truly being the GOAT.

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