gameplay reasons most likely (as devil form increases your speed and damage and heals you)
dante and vergil could probaly stay in devil form all the time if they wanted.
acording to dmc5 files if dante stays in devil form for a long time (lets say years) his aging would greatly slow down to the point of him not aging at all.
Having never played a devil may cry, the theory I just came up with is they'd be giving in to their Devil side, and lose touch with the humanity they have.
Could be a cool sequel. If one had to use it so long they needed the other to pull em out. Through violence.
for having not played the games, i imagine the canon reason actually is something to this effect, but only really for Dante, who is more in tune with his human half. Vergil would likely wish to stay a devil forever though and actively tries abandoning his humanity, which makes me think his reasoning for limited DT is that it's his human side that's "holding him back" from true power, and otherwise he'd stay a devil forever
I thought it was like Goku going Super Saiyan. Technically it drains their demonic energy, but for the sake of the plot they'll be able to channel it whenever the story demands. Which is still not very often; it's rare Dante needs to get serious about a fight.
They are only half devils. Their Father always looked like he was in DT, because that's just what he looked like.
Nero being quarter devil meant that he didn't even have a DT at all until he got a bit of his father's power. Pretty simple to put together to be tbh
On that: the "Legendary Dark Knight" costume that has become a defacto human form for Sparda was originally either Tony or Paul (I forget which) if they took Spencer's offer of a long life and took charge of Umbrella. It's a sort of fancy pants old money outfit and nothing more. But they put it in there as a bonus outfit, then did a different version of it for Corrupt Vergil in 3.
And even cooler was that there's a specific family portrait featuring Spencer that they referenced in 5 to show what Sparda's actual human form was like.
I've always wondered if the orbs some of the bosses in DMC1 have as weakpoints weren't originally derived from the Birkin eyeball.
They don't actually appear in the concept art for Nightmare, Griffin or Shadow (who was originally called "Witch" and was more like a house cat with wormy tentacles it could project from its body). Nobody's very much have Birkin eyeballs though.
Proto-DMC1/Resident Evil 4: Tony Redgrave's nanomachines literally needed to be charged with electricity and/or feed off his own metabolism. It seems like they had a sort of biological armour they could grow for brief periods, but this again would require further electricity.
DMC1 actual: it's sorta similar, but replace electricity with mana/magic meter. It's implied that his Devil Trigger is actually changing him on a cellular level, with the appearance of his weapons on top like they're possessing him.
DMC2: that's Dante's "true" form, with Majin DT being his true true form he only dips into when he's really desperate. If he stays like that too long he can lose his mind. 4 is pretty much the same, only they never actually got around to including Majin form.
DMC3: a mix of the two. Dante has an inner demon he represses that breaks free when he's pushed to the limit. Is reshapes itself to fit the various weapons he holds, the implication being that he hasn't reached his "true" self yet and is piggybacking off the weapons' souls. He's not possessed by them like in 1, but is just sort of "flavoured" by them.
DMC5: Majin DT is now called Sin DT and has been retconned to be a fully "boosted" form of his own Devil Trigger form, caused by absorbing Sparda and the raw demonic energy within. Vergil achieves the same effect by absorbing the power of the Qliphoth fruit.
Source: interviews with Kamiya and details from the 3142 Artbook/further dev notes in 5's book.
Nah, you just need to wear him down. He eventually runs out of juice and dies like any demon does. Vergil and Mundus got close. I think that any time Dante's wounds don't close instantly or his clothes don't repair he's on the ropes, but that only really happens visibly in 3. Otherwise you have to sustain damage to his body with shit like fire or energy (Ifrit trying to burn him alive, Mundus' red eye beam spear things).
Correction: It was never called majin DT. That name comes from majinka which is the regular name of DT in Japanese and simply mean "devil-man form." Sin DT is just shin majinka i.e. "true devil-man form."
>Tony Redgrave's nanomachines literally needed to be charged with electricity and/or feed off his own metabolism. It seems like they had a sort of biological armour they could grow for brief periods, but this again would require further electricity.
Do you have a more specific source for this? This sounds really similar to what Gilver goes through in the novel. And funnily enough Cavaliere.
>specific source
Unfortunately I didn't bookmark it, but there was an old Resident Evil php forum where they'd manage to correspond with Kamiya and he gave a lot of details on Resi May Cry's premise in one go. Most of it is repeated in official Capcom artbooks like the 3142 one. You can infer a lot of it from the artwork and what appeared in the Resident Evils before it anyway. That and the fact the final game is actually pretty damn close to the original, only anything that was designed to merely look like a devil was literally a devil by the end. The only enemies that were designed from scratch for the final game (who also have no concept art) were the Sin and Death Scissors/Scythes, Sargasos (which are just skulls) and Nelo Angelo.
Odds are some of those concepts made it into the novel because they never say them outright in the game.
Correction: It was never called majin DT. That name comes from majinka which is the regular name of DT in Japanese and simply mean "devil-man form." Sin DT is just shin majinka i.e. "true devil-man form."
>Tony Redgrave's nanomachines literally needed to be charged with electricity and/or feed off his own metabolism. It seems like they had a sort of biological armour they could grow for brief periods, but this again would require further electricity.
Do you have a more specific source for this? This sounds really similar to what Gilver goes through in the novel. And funnily enough Cavaliere.
There's simply no reason to they're already steam rolling everything other than final bosses, hell in DMC4 Dante joked and fucked around with the Savior and didn't even bother transforming once
I mean, even in DMC3 he wasn't taking anything seriously except maybe... I dunno Beowulf?
Even Nero in DMC4 doesn't take the bosses seriously, which is kinda weird considering he's never seen demons that big before. I guess Nero is just that cocky.
DQ is great. It's just way too different to be called a BoF game. I guess capcom wanted to try something new but didn't want to risk making a new IP and recycled the BoF name. It didn't work out.
is nero stronger than 3 dante?
assuming they are around the same age, nero has more human blood than devil blood so he is more juiced up but cant be in DT longer than dante
Power level tiers get all kinds of fucked in 5. Nero gets his hand chopped off and replaced with the prosthetic, and somehow that canonically made him stronger than base Dante.
I think NOT being a cripple made him plenty strong and Dante was maybe out of practice. I mean if he can barely afford to keep the water and electric bills paid then I doubt he was actually working regularly up to that point.
>he can barely afford to keep the water and electric bills paid then I doubt he was actually working regularly up to that point.
A good amount of his money also goes to Lady because she owes him money.
>he can barely afford to keep the water and electric bills paid then I doubt he was actually working regularly up to that point.
A good amount of his money also goes to Lady because she owes him money.
Dante IIRC actually does a lot of freebies for people who can't pay. Large portions of his cash also go to Enzo, who I think was crippled years back, and the surviving family of a deceased friend. Knowing this, he probably also donates cash to victims of demon attacks anonymously.
Demon hunting can be quite lucrative but Dante gives most of it away. He still takes plenty of work. Keep in mind Nero works for DMC's mobile branch, so presumably many of Nero's leads are fed to him from Dante, who's using Morrison's network. If there was a local job he could just take that.
DMC5 Nero is like five years older than DMC3 Dante. But the answer is still yes. Nero can now maintain a DT on his own which Dante technically couldn't do until DMC4. In fact none of his weapons use demon power at all, so he's doing all he does with pure human weaponry.
>nero has more human blood than devil blood so he is more juiced up
That's not how it works. Human blood is precious because is carries humans' wills/desires which demons don't have, but it doesn't make you strong on itself. Dante and Vergil are still stronger by default.
Well for starters, he didn't have to use his SMT style if he was drawing a character for another game. Granted he doesn't have much style from what I've seen so I'm expecting too much of him
Actually not sure if everyone knows the story for the Resi May Cry, but from what I've pieced together:
>Oswald Spencer was a 16th century alchemist from Mallet Island who, after discovering the bodies of an ancient proto-human mutant race under the foundations of his castle (Nobodies), achieved a degree of immortality/vastly expanded his life and vitality. Pic related is his Tyrant form, which suitably looks like a classical statue given his habit of "sculpting" himself >all of Umbrella's viruses and processes derived from his experiments, versions of which he applied to himself. His penchant for alchemy and occultism is why so many of them appear to be demons or reference mythology. >however, he was finally reaching the end of his life and thus decided to grow himself an heir. To hedge his bets or perhaps try a Dawinist experiment to made sure he REALLY had the best heir possible, he artificially inseminated his wife (whose name I've never read, so lets just call her Eva) with twins: Tony and Paul >both twins are bio engineered to be peak human specimens, but are also fitted with nanomachines that give them further abilities a la Devil Trigger
>it's never clear how it happens exactly, but Tony Redgrave (an alias) drifts away and starts a new life as a mercenary, often hired by SWAT teams to breach and clear out drug dens or similar would-be-suicide missions. He canonically wrecks multiple guns this way (he has fast trigger fingers I guess), hence Ebony and Ivory >when the time comes, Trish (who I assume is a clone of his mother in that universe too) calls him back to the island where he is forced to face Spencer's trials and defeat Paul for rights to the family throne
I don't know if Tony ever had amnesia or anything like that, so I don't know where the plot would have went from there or what his motivation would have been. It's pretty much the final game we got with the names changed. Kinda cool how Spencer = Sparda + Mundus though.
Nobodies. Haven't played it, but pretty sure they reused their concept in Resi 5. Rather than tribal masks and garden gnomeellery, they had more art masks in the final game, but then they gave Blades (who are just Hunters, but sleeker) gladiator masks and shields where they originally had none. But what's cool is that you can see Nobodies retained their angular tattoos in the final game. I'd imagine they used ancient Iberian art as reference for them.
From the 20th anniversary stream with Drew Coombs we know there was a bit more to Tony's childhood where he got adopted into a family and had a sister/love interest like Nero did, and probably lost them sorta like Dante does his family in the final product.
>Kinda cool how Spencer = Sparda + Mundus though.
You can kind of see similarities between Sparda and Mundus's statue. I think there was a fan theory that Sparda and Mundus were the same person as well.
It's interesting that the nobodys were originally much more crucial to the plot. I guess that makes sense given how in the lore there's no real explanation for their existence, they're just relics from a game that never was, dumped in a world where they don't belong.
A bunch of the game's detail is simply missed on people because there's so damn much of it and it's in weird places. It's just not presented in the typical way most people are used to either. A lot of it is in textures, or models, or even things like effects you can easily miss because they show up for one hallway in the game.
This in 4 but I'm literally the only person I know of who spotted it: the statue from the central hall in 1 is in Fortuna Castle. You can only see it by going to the gyro blade hallways, walking towards one of the doors towards the main section, then turning the camera to the side. It's through a window in one of the snowy interior gardens.
>Uroboros: a giant chameleon who could blast heat from his back.
I like the sound of this
For you. Capcom never let an idea go to waste. They keep a big archive of unused concepts, as I imagine DMC5 fans have realised. Pretty sure the original Red Queen was a Monster Hunter weapon.
>the statue from the central hall in 1 is in Fortuna Castle.
Never knew that, pretty cool, although I don't know how they would've gotten that seeing as the island crumbled into bits at the end of DMC1 >Uroboros
Looked like it would've been a pretty cool boss. Wonder if it got merged into Phantom.
>Kraken, who would have attacked the pirate ship.
Huh so Griffon was retrofitted for that fight.
Makes sense in retrospect seeing as Griffon 2 is an absolute clusterfuck of a fight
I gotta go to bed now, but you can find the Resi May Cry artwork fairly easily online these days . Here's some quick fun shit that got cut:
>enemies and bosses >Kraken, who would have attacked the pirate ship. >Uroboros: a giant chameleon who could blast heat from his back. Seems like he was supposed to appear in a cave, so likely where you have the final fight with Nightmare >Nightmare itself was actually supposed to be a collection of snails/slugs who could reshape it's fragmented shell >there were Griffon chicks, actually sorta look like what Malphas is riding in 5, only smaller and not as threatening >there was a bat enemy that seems to have been reused as one of Plasma's shapes >there's a really strange enemy called a Macrophage that was like a, idk, eyeball slug that would cling to ceilings and drop on you. Doesn't look very intimidating so my guess is they were annoyance enemies like Sargassos >Marionettes were originally all flesh, made from multiple island inhabitants Frankensteined together >Phantom was basically the same, only it had fleshy bits were the lava is now >there's an enemy called a Red Shell that is just a red trilobite, maybe something Spencer brought back to life from a fossil? There's also concept art of a coelacanth. >there was a really nasty dog enemy that looks like 3 zombie dogs melted together and covered in eyes and the weird white fleshy "virus form" wrapped through them that a lot of mutants have. Gonna assume it was called "Cerberus" >similarly there was a snake enemy that is multiple snakes entwined, which may have been a reference to Hermes' staff
>Paul/Vergil originally had a commander's sabre instead of a katana >there were plans for quicktime events. The only remainder of them are the special death animations >you originally couldn't jump, but the team convinced Kamiya otherwise....then he wanted a double jump...then the ability to fly. By this point the levels were already designed, hence being able to jump out of frame
i used to like DMC games but going back to them and dealing with the lock on and camera angles and all the related bullshit is incredibly jarring, i can't believe it's been 20 years and the games still works like this
you tell dante to do x move which requires y input but in that time enemy z has moved which changes the required input and makes dante do a different move putting you in an completely different position than you expected. who actually wants to play a game like this? i can count the amount of times that something "out of my control" has happened to me in bayonetta or MGR in 1 hand but in DMC5 it's happening multiple times per fight
difficulty has nothing to do with it because i'm not controlling the camera and i'm not controlling the lock on so when i input commands assuming that those things will work a certain way but then they do something else it's literally not my fault (i could do back-to-forward inputs 100 times back to back from every angle without failing once, the execution is not the issue)
the flipside of this is the general loss of precision and control. to put it another way, if it's not my fault when i get put into a unpredictable position and get hit or drop a juggle or whatever, then can i really claim ownership of any s ranks or cool combos i pull off? the games are not only frustrating to play but fundamentally they're unsatisfying because you input commands and hope it all works out, this gets more true the more enemies you add into the mix which is why skillful showcases are usually against bosses or in the void, because at least then you minimise the chance of lock on fucking up
>wahh why isn't every game like god of bore 4 >why do i have to actually play
i honestly wonder if dmc "fans" even play the games because these issues are so noticable once you cross a certain skill threshold and it feels like the game is getting in the way and preventing you from playing it properly
literally any encounter with more than 1 enemies in these games is an absolute clusterfuck yet you never see a single person complaining about it
>yet you never see a single person complaining about it
Because when you're at the point where you're fighting crowds, the game expects you to have gotten good by then. With the exception of you, players would have gotten good.
>which is why skillful showcases are usually against bosses
No, it's because it's way easier to grind a single enemy than three or five, and bosses are flashy by design. The camera has nothing to do with it, some of the worst camera failures in the franchise are against bosses (Nightmare, A&R, Cavaliere off the top of my head).
That sounds like skill issue, maybe dial a combos are more your speed, those don't require good positioning so who cares if you are bad at it, right? Lmao
>yet you never see a single person complaining about it
Because when you're at the point where you're fighting crowds, the game expects you to have gotten good by then. With the exception of you, players would have gotten good.
why are you bringing up skill when i'm criticising parts of the games that you effectively have no control over?
if im juggling an enemy in the air with nero and i release lock on to use his devil breaker then press lock on again and suddenly a different enemy has been picked out and the camera has changed position then where does skill factor into this when the game handled both of those things by itself?
you could make the argument that i should wait and switch lock on targets back to the enemy i'm juggling manually but that's not in my control and theres a timing element at play because i have to wait assess if the lock on has worked correctly before entering inputs then switch targets if not by which point the window to do what i want may have passed
you could also say "just adapt and go for the new enemy" which would be kind of fair but that goes back to my original point of who actually wants to play a game like this when the entire appeal of action games is the sense of control and mastery of the game but this one is playing itself?
>if im juggling an enemy in the air with nero and i release lock on to use his devil breaker then press lock on again and suddenly a different enemy has been picked out
I'm pretty sure this doesn't happen.
2 weeks ago
Anonymous
yeah it doesn't happen to you because you don't play the game
This attack is very fucking annoying with how well it blends in.
[...] >suddenly a different enemy has been picked out
That means the one in the air is dead.
nice reading comprehension
[...]
idk how to stream
2 weeks ago
Anonymous
Then just record a video of this crowd lockon issue in OBS and upload it to catbox or something
That sounds like skill issue, maybe dial a combos are more your speed, those don't require good positioning so who cares if you are bad at it, right? Lmao
I always thought King Cerberus didn't have a special animation for Punch Line, but after I checked more carefully, it turns out it actually does, though it's pretty subtle. I guess it goes to show the title isn't only for show since Urizen is the only other of the BP bosses which doesn't get launched by Punch Line (he doesn't have any special animations either). A few enemies have special interactions with Punch Line too: Malphas will auto knock down the chicken, while Behemoths get their armor broken even when damage is turned off in the Void.
On that note, you might have noticed that some of the bosses share the same punching Buster, and as it turns out there's a few perks to how it works. Gilgamesh gets a finisher with a punch, and Nero gets teleported to where he does the attack; Urizen and Goliath in his first two phases get one with a kick finisher; lastly Cavaliere gets a kick if you do it on the ground, but a punch if you do it in the air. And these Busters get extended by mashing, it gives it quite a bit of extra damage.
Steam. Only thing 5SE on ps5 have is LDK, turbo and gay tracing. Steam one you can mod in outfits, character selector for all missions, ldk, turbo, etc.
In case you've ever wondered, Urizen's tentacles don't actually come out of nowhere. During his second phase there's three pairs of healthy tentacles (on the back of his shoulders, on the back of his hit and connected to his elbow spikes), and he extends these to attack you with them. The barbs are grown from some kind of turquoise liquid.
This attack is very fucking annoying with how well it blends in.
[...]
[...]
why are you bringing up skill when i'm criticising parts of the games that you effectively have no control over?
if im juggling an enemy in the air with nero and i release lock on to use his devil breaker then press lock on again and suddenly a different enemy has been picked out and the camera has changed position then where does skill factor into this when the game handled both of those things by itself?
you could make the argument that i should wait and switch lock on targets back to the enemy i'm juggling manually but that's not in my control and theres a timing element at play because i have to wait assess if the lock on has worked correctly before entering inputs then switch targets if not by which point the window to do what i want may have passed
you could also say "just adapt and go for the new enemy" which would be kind of fair but that goes back to my original point of who actually wants to play a game like this when the entire appeal of action games is the sense of control and mastery of the game but this one is playing itself?
>suddenly a different enemy has been picked out
That means the one in the air is dead.
what the fuck even are they
Demon cockroaches in 3.
So what's the in-game reason they can't just stay in DT from indefinitely and steamroll everything even harder?
I assume because DT drains certain power? In DMC 3 , one item did give Dante infinite amount of certain power (but drained his health)
It drains devil juice out of them? Or whatever crystal semen the white orbs are made of.
gameplay reasons most likely (as devil form increases your speed and damage and heals you)
dante and vergil could probaly stay in devil form all the time if they wanted.
acording to dmc5 files if dante stays in devil form for a long time (lets say years) his aging would greatly slow down to the point of him not aging at all.
It's not good to maintain an erection for more than 4 hours right? It's like that.
Having never played a devil may cry, the theory I just came up with is they'd be giving in to their Devil side, and lose touch with the humanity they have.
Could be a cool sequel. If one had to use it so long they needed the other to pull em out. Through violence.
>Having never played a devil may cry
But why and why are you here
It looks like fun.
It is. 3(se) and 5 are the best.
I got the 1-3 collection so imma go through them in order
You can skip 2(or just drop it after playing Dante’s campaign on normal). 2 had the shittest development cycle.
Okey doke. Maybe I'll just scream through it on easy then
Normal mode is already easy in 2 but do what you want man and make up your own opinions on it.
I look at 2 as playing cutscene dante
>Having never played
AverageGanker poster
for having not played the games, i imagine the canon reason actually is something to this effect, but only really for Dante, who is more in tune with his human half. Vergil would likely wish to stay a devil forever though and actively tries abandoning his humanity, which makes me think his reasoning for limited DT is that it's his human side that's "holding him back" from true power, and otherwise he'd stay a devil forever
It unleashes their demonic tendencies, and if they left it on they would slowly go mad and feral. They have to stay mostly human to stay sane.
I thought it was like Goku going Super Saiyan. Technically it drains their demonic energy, but for the sake of the plot they'll be able to channel it whenever the story demands. Which is still not very often; it's rare Dante needs to get serious about a fight.
They are only half devils. Their Father always looked like he was in DT, because that's just what he looked like.
Nero being quarter devil meant that he didn't even have a DT at all until he got a bit of his father's power. Pretty simple to put together to be tbh
>Their Father always looked like he was in DT, because that's just what he looked like.
Sparda has a human form and presented as such when he met Eva.
You mean in the reboot?
No, as in he's in concept in 4 and has lore with his human form.
On that: the "Legendary Dark Knight" costume that has become a defacto human form for Sparda was originally either Tony or Paul (I forget which) if they took Spencer's offer of a long life and took charge of Umbrella. It's a sort of fancy pants old money outfit and nothing more. But they put it in there as a bonus outfit, then did a different version of it for Corrupt Vergil in 3.
And even cooler was that there's a specific family portrait featuring Spencer that they referenced in 5 to show what Sparda's actual human form was like.
They don't actually appear in the concept art for Nightmare, Griffin or Shadow (who was originally called "Witch" and was more like a house cat with wormy tentacles it could project from its body). Nobody's very much have Birkin eyeballs though.
That's canon? Fuck me then, always thought it was just a little bonus "what if" thing.
There's portraits of him in that suave belmont form in 5 as another anon pointed out as well.
im pretty sure dante can do that effortlessly, its just that its overkill since he never really had to go all out since fighting mundus.
Proto-DMC1/Resident Evil 4: Tony Redgrave's nanomachines literally needed to be charged with electricity and/or feed off his own metabolism. It seems like they had a sort of biological armour they could grow for brief periods, but this again would require further electricity.
DMC1 actual: it's sorta similar, but replace electricity with mana/magic meter. It's implied that his Devil Trigger is actually changing him on a cellular level, with the appearance of his weapons on top like they're possessing him.
DMC2: that's Dante's "true" form, with Majin DT being his true true form he only dips into when he's really desperate. If he stays like that too long he can lose his mind. 4 is pretty much the same, only they never actually got around to including Majin form.
DMC3: a mix of the two. Dante has an inner demon he represses that breaks free when he's pushed to the limit. Is reshapes itself to fit the various weapons he holds, the implication being that he hasn't reached his "true" self yet and is piggybacking off the weapons' souls. He's not possessed by them like in 1, but is just sort of "flavoured" by them.
DMC5: Majin DT is now called Sin DT and has been retconned to be a fully "boosted" form of his own Devil Trigger form, caused by absorbing Sparda and the raw demonic energy within. Vergil achieves the same effect by absorbing the power of the Qliphoth fruit.
Source: interviews with Kamiya and details from the 3142 Artbook/further dev notes in 5's book.
So Dante could only be killed by a literal omnipresent god,right?,the dude is capable to move faster than the fucking speed of light if he wants to.
Nah, you just need to wear him down. He eventually runs out of juice and dies like any demon does. Vergil and Mundus got close. I think that any time Dante's wounds don't close instantly or his clothes don't repair he's on the ropes, but that only really happens visibly in 3. Otherwise you have to sustain damage to his body with shit like fire or energy (Ifrit trying to burn him alive, Mundus' red eye beam spear things).
>specific source
Unfortunately I didn't bookmark it, but there was an old Resident Evil php forum where they'd manage to correspond with Kamiya and he gave a lot of details on Resi May Cry's premise in one go. Most of it is repeated in official Capcom artbooks like the 3142 one. You can infer a lot of it from the artwork and what appeared in the Resident Evils before it anyway. That and the fact the final game is actually pretty damn close to the original, only anything that was designed to merely look like a devil was literally a devil by the end. The only enemies that were designed from scratch for the final game (who also have no concept art) were the Sin and Death Scissors/Scythes, Sargasos (which are just skulls) and Nelo Angelo.
Odds are some of those concepts made it into the novel because they never say them outright in the game.
Correction: It was never called majin DT. That name comes from majinka which is the regular name of DT in Japanese and simply mean "devil-man form." Sin DT is just shin majinka i.e. "true devil-man form."
>Tony Redgrave's nanomachines literally needed to be charged with electricity and/or feed off his own metabolism. It seems like they had a sort of biological armour they could grow for brief periods, but this again would require further electricity.
Do you have a more specific source for this? This sounds really similar to what Gilver goes through in the novel. And funnily enough Cavaliere.
gameplay reasons really only few seconds of devil form is pretty bs imho at least make it a minute with hoards of enemies to slash and have fun with
It's exhausting. Dante collapses the first time he pops his DT.
There's simply no reason to they're already steam rolling everything other than final bosses, hell in DMC4 Dante joked and fucked around with the Savior and didn't even bother transforming once
I mean, even in DMC3 he wasn't taking anything seriously except maybe... I dunno Beowulf?
Even Nero in DMC4 doesn't take the bosses seriously, which is kinda weird considering he's never seen demons that big before. I guess Nero is just that cocky.
>I guess Nero is just that cocky.
If you had a motorcycle sword and a demon arm and a really cool katana, you'd be cocky too.
5 is retarded overall
5 is my favorite. SDT and Nero DT is the best.
what could've been...
I feel like I am the only one who doesn't use doppelgänger in 5.
Has to be the same designer / artist for the Ryu D-Dive dragon in dragon quarter.
Tatsuya Yoshikawa worked on both, yes.
I love DQ's art, the hate for it really is unwarranted.
DQ is great. It's just way too different to be called a BoF game. I guess capcom wanted to try something new but didn't want to risk making a new IP and recycled the BoF name. It didn't work out.
is nero stronger than 3 dante?
assuming they are around the same age, nero has more human blood than devil blood so he is more juiced up but cant be in DT longer than dante
DMC5 Nero? Yeah
Power level tiers get all kinds of fucked in 5. Nero gets his hand chopped off and replaced with the prosthetic, and somehow that canonically made him stronger than base Dante.
I think NOT being a cripple made him plenty strong and Dante was maybe out of practice. I mean if he can barely afford to keep the water and electric bills paid then I doubt he was actually working regularly up to that point.
>he can barely afford to keep the water and electric bills paid then I doubt he was actually working regularly up to that point.
A good amount of his money also goes to Lady because she owes him money.
Dante IIRC actually does a lot of freebies for people who can't pay. Large portions of his cash also go to Enzo, who I think was crippled years back, and the surviving family of a deceased friend. Knowing this, he probably also donates cash to victims of demon attacks anonymously.
Demon hunting can be quite lucrative but Dante gives most of it away. He still takes plenty of work. Keep in mind Nero works for DMC's mobile branch, so presumably many of Nero's leads are fed to him from Dante, who's using Morrison's network. If there was a local job he could just take that.
DMC5 Nero is like five years older than DMC3 Dante. But the answer is still yes. Nero can now maintain a DT on his own which Dante technically couldn't do until DMC4. In fact none of his weapons use demon power at all, so he's doing all he does with pure human weaponry.
>nero has more human blood than devil blood so he is more juiced up
That's not how it works. Human blood is precious because is carries humans' wills/desires which demons don't have, but it doesn't make you strong on itself. Dante and Vergil are still stronger by default.
Don't look too much at power levels in DMC, the series thrives on power of the heart/soul stuff
Kaneko is an overrated hack
why?
Underrated post, Dante looks like some gay SMT reject in a suit in DMC3
Is this a high level 5D chess quadruple layered shitpost by calling him an SMT reject
Well for starters, he didn't have to use his SMT style if he was drawing a character for another game. Granted he doesn't have much style from what I've seen so I'm expecting too much of him
How did V get the money to hire dante
he robbed robbers
I think he stole. Don't remember, manga explains it. He did steal a thug's clothes for sure.
When do we ever see Dante taking money, or even wanting it?
Pretty sure he didn't even get any money for protecting Patty
In dmc5?
Are you stupid or something?
When did he get money?
Notice how you don't see the money
Morrison literally throws it on his desk
It's an envelope.
Merely pretending
It's an envelope mate, looks closely.
>where is Dante's dick?
notice how you don't see Dante's dick
I don't see an issue with this line of thought
he robbed morons,thats how you gert money in da street
Nope
SDT is kino
why doesn't vergils sword have a cooler name?
Yamato is a cool name for the Japanese because it's their invincible battleship. Doesn't mean as much to us.
When Dante says he's surprised the house is still standing he doesn't mean that because he hasn't seen it recently.
Also here's a callback to Mundus and Nelo or Sparda during the Angelo squad fight.
Oh wow! That's a fucking minute detail. Glad someone found it.
Did you know about the mouths on the roses near/in the Geryon arena?
I think he's surprised it's still in decent shape given all the growing the tree did. Everything around it is in pieces.
https://twitter.com/discarding_imgs/status/896447770671943680
Here's the tentatively craziest reference in the game.
the amount of detail they put in this game is amazing,DMC5 is fucking great
5 sucks ass and invited way too many nufags into this series
dmc3's DT designs are the best in the series because they were designed by someone at Atlus, maybe Kaneko himself.
My favorite DTs were in DMC2.
DMC2's Devil Trigger.
I kneel.
Actually not sure if everyone knows the story for the Resi May Cry, but from what I've pieced together:
>Oswald Spencer was a 16th century alchemist from Mallet Island who, after discovering the bodies of an ancient proto-human mutant race under the foundations of his castle (Nobodies), achieved a degree of immortality/vastly expanded his life and vitality. Pic related is his Tyrant form, which suitably looks like a classical statue given his habit of "sculpting" himself
>all of Umbrella's viruses and processes derived from his experiments, versions of which he applied to himself. His penchant for alchemy and occultism is why so many of them appear to be demons or reference mythology.
>however, he was finally reaching the end of his life and thus decided to grow himself an heir. To hedge his bets or perhaps try a Dawinist experiment to made sure he REALLY had the best heir possible, he artificially inseminated his wife (whose name I've never read, so lets just call her Eva) with twins: Tony and Paul
>both twins are bio engineered to be peak human specimens, but are also fitted with nanomachines that give them further abilities a la Devil Trigger
>it's never clear how it happens exactly, but Tony Redgrave (an alias) drifts away and starts a new life as a mercenary, often hired by SWAT teams to breach and clear out drug dens or similar would-be-suicide missions. He canonically wrecks multiple guns this way (he has fast trigger fingers I guess), hence Ebony and Ivory
>when the time comes, Trish (who I assume is a clone of his mother in that universe too) calls him back to the island where he is forced to face Spencer's trials and defeat Paul for rights to the family throne
I don't know if Tony ever had amnesia or anything like that, so I don't know where the plot would have went from there or what his motivation would have been. It's pretty much the final game we got with the names changed. Kinda cool how Spencer = Sparda + Mundus though.
Tony and Paul.
Nobodies. Haven't played it, but pretty sure they reused their concept in Resi 5. Rather than tribal masks and garden gnomeellery, they had more art masks in the final game, but then they gave Blades (who are just Hunters, but sleeker) gladiator masks and shields where they originally had none. But what's cool is that you can see Nobodies retained their angular tattoos in the final game. I'd imagine they used ancient Iberian art as reference for them.
I've always wondered if the orbs some of the bosses in DMC1 have as weakpoints weren't originally derived from the Birkin eyeball.
From the 20th anniversary stream with Drew Coombs we know there was a bit more to Tony's childhood where he got adopted into a family and had a sister/love interest like Nero did, and probably lost them sorta like Dante does his family in the final product.
>Kinda cool how Spencer = Sparda + Mundus though.
You can kind of see similarities between Sparda and Mundus's statue. I think there was a fan theory that Sparda and Mundus were the same person as well.
It's interesting that the nobodys were originally much more crucial to the plot. I guess that makes sense given how in the lore there's no real explanation for their existence, they're just relics from a game that never was, dumped in a world where they don't belong.
The spiral is a recurring motif in DMC5, likely signifying the idea of origin or roots.
You know, I really don't give 5's environment enough credit. Still, the tree should have been more gothic.
A bunch of the game's detail is simply missed on people because there's so damn much of it and it's in weird places. It's just not presented in the typical way most people are used to either. A lot of it is in textures, or models, or even things like effects you can easily miss because they show up for one hallway in the game.
Okay but what the hell is that? A head from gilgamesh?
This in 4 but I'm literally the only person I know of who spotted it: the statue from the central hall in 1 is in Fortuna Castle. You can only see it by going to the gyro blade hallways, walking towards one of the doors towards the main section, then turning the camera to the side. It's through a window in one of the snowy interior gardens.
For you. Capcom never let an idea go to waste. They keep a big archive of unused concepts, as I imagine DMC5 fans have realised. Pretty sure the original Red Queen was a Monster Hunter weapon.
Night night.
>the statue from the central hall in 1 is in Fortuna Castle.
Never knew that, pretty cool, although I don't know how they would've gotten that seeing as the island crumbled into bits at the end of DMC1
>Uroboros
Looked like it would've been a pretty cool boss. Wonder if it got merged into Phantom.
Makes sense in retrospect seeing as Griffon 2 is an absolute clusterfuck of a fight
HD, PCSX2 or PS2 real hardware for the 1st and 3rd game?
hd is good
Both SDTs needed less spikes if you ask me.
I gotta go to bed now, but you can find the Resi May Cry artwork fairly easily online these days . Here's some quick fun shit that got cut:
>enemies and bosses
>Kraken, who would have attacked the pirate ship.
>Uroboros: a giant chameleon who could blast heat from his back. Seems like he was supposed to appear in a cave, so likely where you have the final fight with Nightmare
>Nightmare itself was actually supposed to be a collection of snails/slugs who could reshape it's fragmented shell
>there were Griffon chicks, actually sorta look like what Malphas is riding in 5, only smaller and not as threatening
>there was a bat enemy that seems to have been reused as one of Plasma's shapes
>there's a really strange enemy called a Macrophage that was like a, idk, eyeball slug that would cling to ceilings and drop on you. Doesn't look very intimidating so my guess is they were annoyance enemies like Sargassos
>Marionettes were originally all flesh, made from multiple island inhabitants Frankensteined together
>Phantom was basically the same, only it had fleshy bits were the lava is now
>there's an enemy called a Red Shell that is just a red trilobite, maybe something Spencer brought back to life from a fossil? There's also concept art of a coelacanth.
>there was a really nasty dog enemy that looks like 3 zombie dogs melted together and covered in eyes and the weird white fleshy "virus form" wrapped through them that a lot of mutants have. Gonna assume it was called "Cerberus"
>similarly there was a snake enemy that is multiple snakes entwined, which may have been a reference to Hermes' staff
>Paul/Vergil originally had a commander's sabre instead of a katana
>there were plans for quicktime events. The only remainder of them are the special death animations
>you originally couldn't jump, but the team convinced Kamiya otherwise....then he wanted a double jump...then the ability to fly. By this point the levels were already designed, hence being able to jump out of frame
>Uroboros: a giant chameleon who could blast heat from his back.
I like the sound of this
>Kraken, who would have attacked the pirate ship.
Huh so Griffon was retrofitted for that fight.
I've played 1, 3 and 5, installing 4 right now
4 or 4SE? Reminder, Dante's half is just Nero's half but backtracking.
4SE
Cool. Vergil gets both Dante's and Nero's levels while Trish and lady share. Enjoy.
i used to like DMC games but going back to them and dealing with the lock on and camera angles and all the related bullshit is incredibly jarring, i can't believe it's been 20 years and the games still works like this
you tell dante to do x move which requires y input but in that time enemy z has moved which changes the required input and makes dante do a different move putting you in an completely different position than you expected. who actually wants to play a game like this? i can count the amount of times that something "out of my control" has happened to me in bayonetta or MGR in 1 hand but in DMC5 it's happening multiple times per fight
>directional inputs are literally too difficult for zooms
difficulty has nothing to do with it because i'm not controlling the camera and i'm not controlling the lock on so when i input commands assuming that those things will work a certain way but then they do something else it's literally not my fault (i could do back-to-forward inputs 100 times back to back from every angle without failing once, the execution is not the issue)
the flipside of this is the general loss of precision and control. to put it another way, if it's not my fault when i get put into a unpredictable position and get hit or drop a juggle or whatever, then can i really claim ownership of any s ranks or cool combos i pull off? the games are not only frustrating to play but fundamentally they're unsatisfying because you input commands and hope it all works out, this gets more true the more enemies you add into the mix which is why skillful showcases are usually against bosses or in the void, because at least then you minimise the chance of lock on fucking up
>wahh why isn't every game like god of bore 4
>why do i have to actually play
Turn off auto, use the lock on
i honestly wonder if dmc "fans" even play the games because these issues are so noticable once you cross a certain skill threshold and it feels like the game is getting in the way and preventing you from playing it properly
literally any encounter with more than 1 enemies in these games is an absolute clusterfuck yet you never see a single person complaining about it
Start a stream for us and show us how you deal with crowds in DMC
>yet you never see a single person complaining about it
Because when you're at the point where you're fighting crowds, the game expects you to have gotten good by then. With the exception of you, players would have gotten good.
Its almost as if you are the one who has the problem with the game, just YOU
>which is why skillful showcases are usually against bosses
No, it's because it's way easier to grind a single enemy than three or five, and bosses are flashy by design. The camera has nothing to do with it, some of the worst camera failures in the franchise are against bosses (Nightmare, A&R, Cavaliere off the top of my head).
So many words to say you are bad at the game, anon.
why are you bringing up skill when i'm criticising parts of the games that you effectively have no control over?
if im juggling an enemy in the air with nero and i release lock on to use his devil breaker then press lock on again and suddenly a different enemy has been picked out and the camera has changed position then where does skill factor into this when the game handled both of those things by itself?
you could make the argument that i should wait and switch lock on targets back to the enemy i'm juggling manually but that's not in my control and theres a timing element at play because i have to wait assess if the lock on has worked correctly before entering inputs then switch targets if not by which point the window to do what i want may have passed
you could also say "just adapt and go for the new enemy" which would be kind of fair but that goes back to my original point of who actually wants to play a game like this when the entire appeal of action games is the sense of control and mastery of the game but this one is playing itself?
>if im juggling an enemy in the air with nero and i release lock on to use his devil breaker then press lock on again and suddenly a different enemy has been picked out
I'm pretty sure this doesn't happen.
yeah it doesn't happen to you because you don't play the game
nice reading comprehension
idk how to stream
Then just record a video of this crowd lockon issue in OBS and upload it to catbox or something
Turn off auto
That sounds like skill issue, maybe dial a combos are more your speed, those don't require good positioning so who cares if you are bad at it, right? Lmao
I always thought King Cerberus didn't have a special animation for Punch Line, but after I checked more carefully, it turns out it actually does, though it's pretty subtle. I guess it goes to show the title isn't only for show since Urizen is the only other of the BP bosses which doesn't get launched by Punch Line (he doesn't have any special animations either). A few enemies have special interactions with Punch Line too: Malphas will auto knock down the chicken, while Behemoths get their armor broken even when damage is turned off in the Void.
On that note, you might have noticed that some of the bosses share the same punching Buster, and as it turns out there's a few perks to how it works. Gilgamesh gets a finisher with a punch, and Nero gets teleported to where he does the attack; Urizen and Goliath in his first two phases get one with a kick finisher; lastly Cavaliere gets a kick if you do it on the ground, but a punch if you do it in the air. And these Busters get extended by mashing, it gives it quite a bit of extra damage.
>And these Busters get extended by mashing, it gives it quite a bit of extra damage.
I did not know that. I'm retarded.
5 on steam or PS5?
5SE is the best version of the game unless you intend to use mods.
Steam. Only thing 5SE on ps5 have is LDK, turbo and gay tracing. Steam one you can mod in outfits, character selector for all missions, ldk, turbo, etc.
In case you've ever wondered, Urizen's tentacles don't actually come out of nowhere. During his second phase there's three pairs of healthy tentacles (on the back of his shoulders, on the back of his hit and connected to his elbow spikes), and he extends these to attack you with them. The barbs are grown from some kind of turquoise liquid.
This attack is very fucking annoying with how well it blends in.
>suddenly a different enemy has been picked out
That means the one in the air is dead.
I kinda wanna call 5 over the top with Vergil's SDT design but Its DMC. Its supposed to be over the top and ridiculous.
I wouldn't call it over the top personally. It might look busy but it's meant to look like Japanese armor.