Do people actually buy system-agnostic books or do se3tting, adventure and campaign books HAVE to be linked to a gamesrule system?
Pic unrelated
Do people actually buy system-agnostic books or do se3tting, adventure and campaign books HAVE to be linked to a gamesrule system?
Pic unrelated
Fuck off, goyslopper, spam your garbage in your containment thread if you must.
This is a thread about system agnostic seggints, not AI images.
Or else what?
I know GURPS is a legit meme, but someone reccomended After The End in a post apo thread and it's some good shit even if you ignore the mechanics to use the other stuff in a different system entirely
I think setting books that are entirely divested of game rules just become, yknow, regular-ass literature
like the GRRM books where he just talks about the setting instead of telling a story, which have probably sold more than most game books
I was thinking of including campaigns and adventures too.
But I wonder if people would even buy that. I think that people who buy adventures and such dont want to do the extra work of statting out the enemies themselves, even if I provide a sort of statlist (physical stats: high, mental stats: low. +motivation etc)
>I think that people who buy adventures and such dont want to do the extra work of statting out the enemies themselves
I mean, I'm not buying things, but 90% of my GM prep is reading about stuff on /tg/, filtering out what I like and slapping system-relevant stats on it. If it's good, I'd absolutely read a total "idea guy" book.
interesting/good points.
I am also considering looking into this newfangled ACKS 2 thing and maybe hitching my work to that system. I just cant find any data on how big the market is for system-agnostic stuff
I think anybody who doesn't play DND or adjacent stuff is used to having to stat things on their own out of necessity
The harsh truth is that system-agnostic setting books do not sell and only exist because people who like worldbuilding more than actually writing or designing are hopeful that someone is going to care anyway. As an avid worldbuilder myself, I'm gonna tell you right now that they don't. Creativity is fun but it's a dime a dozen.
If you include adventures, though, you might appeal to people who play very simple systems. As you say, few people want to spend hours statting everything.
The GRRM books only sold because people already liked Game of Thrones.
Fantasy literature tends to include a plot, flimsy though it might be.
You wouldn't pay for it, though.
>You wouldn't pay for it, though.
Of course not, but I don't even pay for the official stuff I use in the setting I'm playing. In my entire life I spend like 4,50 on this hobby, and that was when I bought my 3 d20s.
>Would be interested to buy
Yes
>Adventures
Yes
>Campaign
Yes but
>Setting
As mentioned, I only ever use my own settings. So, something that I could incorporate within my campaign could work (a city, a region, a planet in a space opera), but not a whole world.
>Do people actually buy system-agnostic books
It's called fantasy literature, Anon.
Adventures should be written for systems. Involving the mechanics involves the characters that the PCs created. But it's not very difficult to adapt any adventure to any system. If I want something pre-made, then I want something made for that system. If I want to build something myself, then I usually don't want a "setting agnostic" something to base it around because, again: I wanted to build something myself. I'm not sure "take this and rewrite it into the game you're playing" has any real appeal to me. If I want to write it myself, then I want to do that. If I want to use something premade, it's because I don't want to do that. Halfway between the two would be good practice, I guess.
That is my personal opinion for my own games also.
Tagline: "supports D&D, CoC, and more!"
Include specific examples of how the proposed mechanics/stories/maps/etc can be implemented in a few different systems
Sounds like a good marketting scheme
>Tagline: "supports D&D, CoC, and more!"
>Include specific examples of how the proposed mechanics/stories/maps/etc can be implemented in a few different systems
>Sounds like a good marketting scheme
Hey, this is a pretty good idea.
Maybe I can write my adventures for market without bowing to WotC entirely.
I've been a little worried about WotC's whole "reee we own everything" license tantrum but the pinkertons aren't active in my country so it's probably fine
>buy
Oracles are interesting because they're often system-agnostic but they're also kinda setting agnostic too.
Their market seems to be people who want to generate more stuff for their own setting rather than play a premade one
I use Song of Blades and Heroes for fantasy skirmish games and Hordes of the Things for fantasy army battles. They are setting agnostic, but to generalized for some players. I really like them though.
>Do people buy these
Yes. Go buy the Glorantha Sourcebook and Guide to Glorantha. They're fantastic looks at one of the oldest role playing game settings out there. Greg Stafford was a fucking genius worldbuilder (RIP) and game designer.
>Do people actually buy
Not around here, no.
I've toyed around with the idea and considered how you might do it. Like, having generic stat blocks for monster and characters, and then having a translation guide in the book for major systems, so you could translate things to D&D or GURPS or whatever, but it just seems like it would be a massive waste of time. No one would buy it. No one would even know to look for it. Not every system would work for it, and once you get away from D&D, the amount of people going out of their way to find pre-written paint-by-numbers adventures, let alone campaign setting books, drops massively.
I don't buy any books, because that's a scam.
Yes. Yes please.
I'm a forever GM, but I'm extremely short on time, so any prewritten adventure I can cannibalise is a godsend for me.
But I only run stuff in homebrew settings (and more often than not: homebrew systems) so books that are easy to adapt are much better for me.
How much money have you spent on setting books so far?
As mentioned: setting are always my own. Adventures, though, I would say something along the lines of 50€ total, if you include Ultraviolet Grassland (which I half bought as an art book, half bought to cannibalise the traveling system).
Adventures that can fit my settings aren't very common though.