Do people really go about talking to every npc in rpgs? Why, what's the point?

Do people really go about talking to every npc in rpgs? Why, what's the point?

Schizophrenic Conspiracy Theorist Shirt $21.68

Homeless People Are Sexy Shirt $21.68

Schizophrenic Conspiracy Theorist Shirt $21.68

  1. 1 month ago
    Anonymous

    you really just asked what's the point of playing the video game lol good thread

  2. 1 month ago
    Anonymous

    You see zoomer, before every game put waypoints, markers and "Go here and collect 5 boar spleens", you used to have to actually find out information on where stuff was in games from NPCs. Getting hints from them and putting two and two together, instead of being told on a map marker where the "lost item of legend no one knows went and has been missing for 4000 years" is.

  3. 1 month ago
    Anonymous

    Because we have all played that one game that locked us out of the true ending or whatever because we didn't speak to that one guy at the early parts of the game.

    • 1 month ago
      Anonymous

      this. i have a fear of missing out on secrets. i talk to everyone until they start to repeat themselves (and sometimes there is secret dialogue even after that)

    • 1 month ago
      Anonymous

      what's the worst game for that sort of bullshit? tales of vesperia had a lot of moments like this iirc.

      • 1 month ago
        Anonymous

        Tales as a whole is really gay with the missable shit
        Frick off I'm not replaying that shit back to back the story is already stretched way too thin in half of em

      • 1 month ago
        Anonymous

        Tales as a whole is really gay with the missable shit
        Frick off I'm not replaying that shit back to back the story is already stretched way too thin in half of em

        Talking to all NPCs won't solve this in Tales
        >alright so after this one cutscene but before the next cutscene you'll run into in 10 minutes
        >you need travel to this specific city in this one corner there will be an npc that will start a massive quest chain
        >even though nothing in the game hints at this and if you miss it get fricked

  4. 1 month ago
    Anonymous

    >Not saying hello to the people of a town you're visiting
    City slicker mentality

  5. 1 month ago
    Anonymous

    Not often, but there are games where NPCs have some stuff to say that's interesting. A game like a classic final fantasy I don't bother with because I know it's pointless. NPCs in V have nothing to say other than a few hints that make secrets not secret anymore.

  6. 1 month ago
    Anonymous

    zoomers are so socially anxious they can't even talk to people in videogames

  7. 1 month ago
    Anonymous

    sad thing is morons are actually to respond to this stupid fricking thread

    • 1 month ago
      Anonymous

      GOOD MORNING SIRS

    • 1 month ago
      Anonymous

      I have to see what the NPCs have to say

  8. 1 month ago
    Anonymous

    FOMO

  9. 1 month ago
    Anonymous

    i also buy something every time i talk to a shopkeeper as to not be rude

  10. 1 month ago
    Anonymous

    Go back to playing Fifa you fricking smoothbrain.

    • 1 month ago
      Anonymous

      You see zoomer, before every game put waypoints, markers and "Go here and collect 5 boar spleens", you used to have to actually find out information on where stuff was in games from NPCs. Getting hints from them and putting two and two together, instead of being told on a map marker where the "lost item of legend no one knows went and has been missing for 4000 years" is.

      you really just asked what's the point of playing the video game lol good thread

      why are you defending time wasting?

      • 1 month ago
        Anonymous

        >he says while playing video games

  11. 1 month ago
    Anonymous

    RPG Maker bros, can you do low key skill checks in dialogue (like in Disco Elysium and Baldur's Gate 3) in RPGM engine or do you need Godot for that?

    • 1 month ago
      Anonymous

      I remember being able to make a system where you'll unlock more dialog options based on certain factors (usually tied to certain switches being activated) so yeah I think it's possible. If not I'm sure someone has made a plugin for some version of RPGmaker.

      • 1 month ago
        Anonymous

        Thanks!

        If the game has funny or entertaining dialogue, absolutely.
        If it's some dry, boring shit, no way.

        Is this from Alundra? Is it real?

        • 1 month ago
          Anonymous

          Based Designs were too based for their own good.

          • 1 month ago
            Anonymous

            >The original troonylators
            Lol, no.

            • 1 month ago
              Anonymous

              Their changes were all for the better.

              • 1 month ago
                Anonymous
  12. 1 month ago
    Anonymous

    Some might give you shit.

  13. 1 month ago
    Anonymous

    Yes it's one of the reasons I found the latest dragon quest to be a slog. You had to go around the town talking to every NPC multiple times if you want to hear everything they had to say.

  14. 1 month ago
    Anonymous

    It is a substitute for my lack of social interaction in real life. Real life should be like videogames you should be able to walk up to people and they tell you about their lives with just the press of a button and you shouldn't have to respond

    • 1 month ago
      Anonymous

      >Real life should be like videogames

    • 1 month ago
      Anonymous

      Real life should be like a harem anime, actually.

      • 1 month ago
        Anonymous

        this but only if I'm the bro character that gets paired with a girl who was never in the running

  15. 1 month ago
    Anonymous

    Only in Falcom games because there's always several subplots going on with all the named npcs that advance any time the main plot does. At least in the hub areas.

    • 1 month ago
      Anonymous

      I forget that Falcom makes Trails because I care about literally anything else they do more.

    • 1 month ago
      Anonymous

      1_falcom isn't the only that does that
      2_modern kiseki games have standard npcs

      • 1 month ago
        Anonymous

        Ok. I don't care.

  16. 1 month ago
    Anonymous

    I like to talk to the little make-believe dudes in the video game.

  17. 1 month ago
    Anonymous

    They reveal secrets, give items, quests. Your dumb

  18. 1 month ago
    Anonymous

    When I played DQVII I bothered talking to most NPCs because of how stupid some of the stories were

  19. 1 month ago
    Anonymous

    If the game has funny or entertaining dialogue, absolutely.
    If it's some dry, boring shit, no way.

  20. 1 month ago
    Anonymous

    I only talk to interesting looking people. If I've never talked to you, you look too generic. I'm sorry.

  21. 1 month ago
    Anonymous

    Dragon Quest VII on PS1 got me into the habit of talking to every NPC, multiple times even to see if the dialogue changes.
    It makes things more enjoyable to get more immersed in the world by seeing everything going on

  22. 1 month ago
    Anonymous

    >talk to every npc
    >significant event occurs
    >talk to everyone again

    • 1 month ago
      Anonymous

      Same, I hate if the game doesn't have a skip function though. Also I tend to avoid are discontinue games with an absurd amount of unimportant NPCs like Phoenotopia.

  23. 1 month ago
    Anonymous

    There are games where it's largely pointless but many games like Dragon Quest its very important

  24. 1 month ago
    Anonymous

    talking to npcs is fun
    if it's not fun then it's a shitty rpg you should instantly drop

  25. 1 month ago
    Anonymous

    I play a lot of porn games that don't have guides

  26. 1 month ago
    Anonymous

    ADHDgays like you need to stay the frick away from the RPG genre

  27. 1 month ago
    Anonymous

    Sometimes NPCs can provide you with valuable information, or even items if you talk to them.
    That tends to be more of a thing in older games, though.

  28. 1 month ago
    Anonymous

    In a normal game you talk to whoever you want. Usually the essential ones look important and the rest is optional. Sometimes the game will only procceed if you talk to a certain NPC and you either forget who it was or the game did a poor job of getting this information across so you need to talk to everyone in the most recent town till you find the guy.

  29. 1 month ago
    Anonymous

    >he didn't play the kiseki series and talked to every npcs in the games every time a main story event occurred

  30. 1 month ago
    Anonymous

    >enter wienersville
    >see NPC standing right by the entrance
    >"Welcome to wienersville"

  31. 1 month ago
    Anonymous

    NPCs are fun to talk to

    • 1 month ago
      Anonymous

      >RPG Maker coomer slop
      into the trash.

      • 1 month ago
        Anonymous

        I forgot this was Ganker, you guys wouldn’t know a good game even if it hit you across the face.

        • 1 month ago
          Anonymous

          Not a good game
          fake gameplay
          even if it had the greatest gameplay in the entire universe, which of course it doesn't, the porn instantly invalidates it.

    • 1 month ago
      Anonymous

      >yikes
      It's troonyshit.

    • 1 month ago
      Anonymous

      >that's my line
      has no tr*nnylator ever once thought to use anything else for this?
      >right back at you
      >ditto
      >i could say the same to you
      >took the words right out of my mouth
      Why is it always this exact same thing? Are tr*nslators just pulling the first dictionary definition they see and going with that?

      • 1 month ago
        Anonymous

        Because it's the literal translation of what the Japanese line is. There are probably plenty of examples of translations that have fun with it, but they're the kind of translations that get lambasted as "troonylations"

        • 1 month ago
          Anonymous

          Ganker doesn't want literal translations, they want Woolsey slop. When you see localizer hate threads they're actually pining for a different flavor of the same shit.

  32. 1 month ago
    Anonymous

    I used to.
    Not anymore.

  33. 1 month ago
    Anonymous

    Are you moronic?

  34. 1 month ago
    Anonymous

    I'm trying to think what would be the best way to make NPC conversations better and I think it would be something this:
    >Only a limited amount of talkable NPCs per town.
    >Every NPC has a small quest attached to talking to them.
    That way doing this isn't tedious and it's part of actual gameplay.
    >These Quest give valuable resources and/or small town upgrades.
    You want the dialogs to matter in some way.
    >The conversation is only a couple of lines before a "fade to black"
    You don't want to force people to skip thru a shitton of dialog if they just want the quest.
    >You get a new dialog in your menu that either autoscrolls on the side of your screen or it's actually full voiced for important conversations.
    If you actually care about lore or characters, you can listen/read the conversation while doing actually important things, like idk PLAYING THE GAME

    • 1 month ago
      Anonymous

      AI unironically will make npcs pretty amazing in the future for text rpgs
      But you have to take the time to setup a major database related to the overall games world lore for them to pull from

  35. 1 month ago
    Anonymous

    >complete quest or major event
    >NPCs talk about how big your dick is for doing that for them
    >Also they hint at the next way to go
    NPCs especially in an RPG should always serve a purpose beyond flavor text and surface level world building

    • 1 month ago
      Anonymous

      That's what Pokemon does and it has some of the worst NPCs of any jrpg.

  36. 1 month ago
    Anonymous

    It depends on the game. Old RPGs that have 5-20 NPCs per town with static dialogue that MIGHT change once or twice throughout the game? Yeah I'll talk to them all. Modern RPGs with hundreds of NPCs on time schedules that have dialogue that updates many times throughout the game? Frick no, I tune out immediately.

  37. 1 month ago
    Anonymous

    Damn I hate zoomers

  38. 1 month ago
    Anonymous

    Once upon a time, developers gave a shit about the games they made. They would often hide items, secrets and easter eggs for players to enjoy. This is often referred to as "exploration" and in olden times, it was rewarded

  39. 1 month ago
    Anonymous

    the patriarch of tile based computer rpgs, Ultima 4, didn't actually have a goal or an objective at the start of the game
    you had to explore every inch of the world, and talk to every single npc to just get some idea of what you had to do
    then you had to go back to previous locations, tell the npcs keywords you learned in other locations, to get new clues which you would either use, or bring to a third npc
    there was no record of any of this, you just had to write down the keywords and who you were supposed to tell them to

    this standard of gameplay died out because its not longer as novel, and because less intelligent people began playing games
    but that original experience of figuring out what you were actually supposed to do by talking to npcs started with Ultima, and is now streamlined so idiots can't fail

  40. 1 month ago
    Anonymous

    information
    side quests
    merchants

  41. 1 month ago
    Anonymous

    I WILL talk to every NPC
    I WILL read what's on the back of every sign
    I WILL examine every barrel, trashcan, and bookshelf

  42. 1 month ago
    Anonymous

    I don't talk to boring people, aka. nameless stupids
    you better have a nametag or i'm not even going near you, i'm just gonna steal shit from your secret special chest near your bed

Your email address will not be published. Required fields are marked *