Do people still play/appreciate this? It was cute and fun, even if the rumble cart was a gimmick.

Do people still play/appreciate this? It was cute and fun, even if the rumble cart was a gimmick.

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  1. 4 weeks ago
    Anonymous

    It's very average and predictable

    • 4 weeks ago
      Anonymous

      Ok, name three reasons why.

      • 4 weeks ago
        Anonymous

        Every stage progresses the same and does nothing interesting to impress the player, the difficulty is essentially a flat line and the characters look hideous

        • 4 weeks ago
          Anonymous

          yeah, this is why this licensed game is unironically better and more challenging with varied gameplay too. that's kinda hilarious. a real hidden gem

          • 4 weeks ago
            Anonymous

            not even going to download this slop

            • 4 weeks ago
              Anonymous

              >not having full romsets by now
              and then people like you b***h when cdromance goes kaput

              • 4 weeks ago
                Anonymous

                le noble preservationist endlessly scrolling through rom lists

              • 4 weeks ago
                Anonymous

                They must because I sold my copy for stupid money. Guess it was with holding onto it for 20 years.
                it's a decidedly average game. If not for rumble/game freak/late GBA release it would be totally forgotten.

                did you know that most file browsers will jump to a file name if you start typing the name of the file? Many even have a search function to go right to a specific file.

        • 4 weeks ago
          Anonymous

          >the difficulty is essentially a flat line

          I remember that at some point the game became more challenging for me and at some point I just gave up.

        • 4 weeks ago
          Anonymous

          Played it 100% two years ago and like and

          Played it for the first time recently. It feels super restrictive? I guess. There was never really any freedom or choice in how to approach anything that happens, its was all very "stand here, do this exact move" and if you frick it up start the sequence again. And since the shop didnt open up fast enough I always had enough money for more HP, making the game difficulty drop from easy to trivial.

          said it's so simple and safe than you don't have fun for too long.
          And yes, i know hard mode puts you on 1 HP for the entire game and i 100%'d it too but while it improves some parts most of the game is just retry and retry again some sections, pray for RNG here and there (mostly on the post-game maps) and at the end the most fun i had playing with "Lucario" Mode dying to anything in one hit was the boss fights since i needed to dodge their attacks instead of just tanking it.

  2. 4 weeks ago
    Anonymous

    I thought it was one of the best platformers on the gba. GameFreak always produces something decent enough when its not Pokemon.

    • 4 weeks ago
      Anonymous

      That reminds me, I need to play picrel.

    • 4 weeks ago
      Anonymous

      >GameFreak always produces something decent enough when its not Pokemon.

      Eh, just about anything they make is barely passable at best (Pokemon I would say is even below that and only sells because of the brand now). Their games are barely mediocre and get completely forgotten about a month after release. How many people remember HarmoKnight, Trembo, or Little Town Hero? I wonder how many people even know that last one got a PS4 release, I remember even the Nintendo fanboys on their forums completely not giving a crap when the PS4 port was announced when normally they would lose their shit if the Switch lost an exclusive.

      Game Freak are not good devs, Drill Dozer and Pulseman are about the only games they made that people remember, the first one because it got a bit of a cult status and was an assist trophy in Smash, and the second one because it's the first game they made on a non-Nintendo system that came out in the US before Pokemon was a thing and it's mostly remembered for that.

      Game Freak is not a good dev, and are even worse now than they used to be.

      • 4 weeks ago
        Anonymous

        They also did the Bastard Elephant game for 360 which nobody gave a shit about and by all metrics was kusoge.

        The only times GameFreak have done something good (Gen 2, Gen 5) has been with Nintendo breathing under their necks. GF is kind of like Inti Creates, incompetent unless someone tardwrangles them, except GF has money and not on their way to a third bankruptcy.

      • 4 weeks ago
        Anonymous

        I think the best quality game ive seen from them is that one late release super Famicom tactical rpg that plays from a 2D side view(forget the name). It seems nips hold it in decent regard as a cult classic. I think their output was better then most real small devs of the era, or atleast for a company that was the equivalent of GameInformer deciding to make video games.

  3. 4 weeks ago
    Anonymous

    Is the rumble on thid game as faulty as the one in Wario Ware twisted? Pretty much all the ebay Wario Ware twisted games being sold say Rumble don't work

    • 4 weeks ago
      Anonymous

      That's weird. I'm surprised to find out the rumble motors fail but I looked it up and it appears you can just tack in a replacement motor. The specifications of it are DC3V/0.1A 1.5V/0.05A 10x2.7mm

    • 4 weeks ago
      Anonymous

      Flashcart with rumble and gyro support when?

      • 4 weeks ago
        Anonymous

        Would never happen. Only a small handful of games had such extras, and they were large and heavy components that EACH caused a huge bulge on the cart, nevermind combining them. On top of that the rumble was also 100% optional and required an AAA battery to power it, similar to how the Rumble Pak required two AAA batteries. They were not the only extras some game carts had either, remember Boktai? So now you would need rumble, tilt sensing, and a sunlight sensor (it wasn't just a light sensor, the sensor would by design not work if you just shined it on a lamp for example). This is assuming there aren't even more gimmicks some carts had that I forgot about, I would not be surprised if there are.

        Usually flashcarts don't include these gimmick add-ons like that, how many NintendoDS flashcarts had an IR sensor and/or bluetooth radio for those small handful of games that came with that built into the DS card?

        Only example I can think of where a flashcart included such gimmicks is the most expensive version of the N64 Everdrive, which has an RTC that only Animal Crossing/Forest used... though in that case it's a small chip and battery that can be kept inside the cart, and can also be used for timestamping saves to help keep them organized.

        • 4 weeks ago
          Anonymous

          not true, the cart pulled rumble from the system. only the gbc rumble games needed an additional battery. None of the GBA rumble carts, including the DS rumble pack, used external power.

      • 4 weeks ago
        Anonymous

        Just play Twisted on your phone.

        • 4 weeks ago
          Anonymous

          same goes for light games. phones can react to ambient light so games like boktai can be played there

  4. 4 weeks ago
    Anonymous

    It certainly wasn't worth the slog to 100% it, but rampaging after getting 3rd gear was always fun: https://www.youtube.com/watch?v=jrpoqgIG28I.

  5. 4 weeks ago
    Anonymous

    played it for about an hour maybe six years ago, didn't really enjoy it that much but i can see the appeal. good music cute protag poor level design but probably fun on replays. game freak are cursed to have everything that isnt pokemans remain in (likely deserved) obscurity

  6. 4 weeks ago
    Anonymous

    There's nothing wrong with gimmicks. The game was fun and did a lot of cool things with its controls.

  7. 4 weeks ago
    Anonymous

    Does the rumble still work if you play it on a DS Lite?

    • 4 weeks ago
      Anonymous

      The rumble id on the cartridge so it should

  8. 4 weeks ago
    Anonymous

    Played it for the first time recently. It feels super restrictive? I guess. There was never really any freedom or choice in how to approach anything that happens, its was all very "stand here, do this exact move" and if you frick it up start the sequence again. And since the shop didnt open up fast enough I always had enough money for more HP, making the game difficulty drop from easy to trivial.

    • 4 weeks ago
      Anonymous

      Yeah that's the impression I got. Like it's impossible to frick up unless you do so deliberately and there's like zero room for expression. Things are very obvious in it too.

  9. 4 weeks ago
    Anonymous

    Somebody recently made an indie game that is essentially Drill Dozer 2, so I would assume yes.

    • 4 weeks ago
      Anonymous

      What's it called?

      • 4 weeks ago
        Anonymous

        Pepper Grinder

    • 4 weeks ago
      Anonymous

      does it run on gba as homebrew though.
      if not then it's worthless efforts

  10. 4 weeks ago
    Anonymous

    I got memed into playing this and it was unbearable. Way too much dialogue overexplaining obvious shit, no flow to the levels due to constant interruptions, every level has you hunting for drill upgrades (on paper) except the game constantly holds your hand every single step of the way. I can't believe such a creative premise and charming art style were wasted on this shit.

    • 4 weeks ago
      Anonymous

      it was 6th gen slop what did you expect? it was the same timeline when all video games were starting to be made with assumption of literal toddlers who never played video game before

      • 4 weeks ago
        Anonymous

        This was mostly a Nintendo problem, really don't have the patience for their games.

  11. 4 weeks ago
    Anonymous

    It was on Xbox One, PS4, and Steam, not 360. I mentioned it, though I see I misspelled it was Trembo instead of Tembo. Like I said, how many even remember that existed? And yeah, Game Freak would have been LONG dead if they didn't have Nintendo and Pokemon Co money. We also might get actually decent Pokemon games if GF didn't have their hands all over it.

    • 4 weeks ago
      Anonymous

      Ah my bad. But yeah, shit's fricked, GF living this long is nothing short of a miracle, and they're also lead by an idiot man who refuses to actually use their resources to make better products because "I want to keep GameFreak a doujin circle".
      Masuda you mother fricker, doujin circles don't have the money to buy the entire state of New York twice.

      • 4 weeks ago
        Anonymous

        I can respect his want to focus on smaller indie titles or go back to the games of their roots, but they should just establish that as a seperate division under a different name. Its a double edge sword being referred to as the pokemon guys, you get the attention of players, but then you will forever be compared to those games in "fun factor". They could probably survive indefinitely just leaching off Pokemon royalties to fund their little projects and hand off the main series Pokemon games to Nintendo or HAL or hell Monolith, with maybe some support roles every time a new gen game is out.

        • 4 weeks ago
          Anonymous

          That was the excuse to not hire more people to support on development though, after the shitshow that was Sword/Shield.

  12. 4 weeks ago
    Anonymous

    Only played it a couple times, but it was amusing but probably better in an actual GBA. Visuals were pretty charming.

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