Do we all agree that Pokemon games became shit with the move from sprites to 3D models

Do we all agree that Pokemon games became shit with the move from sprites to 3D models

Schizophrenic Conspiracy Theorist Shirt $21.68

Homeless People Are Sexy Shirt $21.68

Schizophrenic Conspiracy Theorist Shirt $21.68

  1. 1 year ago
    Anonymous

    as if this is the only problem of the garbage they are shitting out since 2013

  2. 1 year ago
    Anonymous

    They're were always shit

  3. 1 year ago
    Anonymous

    Eelektross is an improvement in this image. Otherwise I agree.

  4. 1 year ago
    Anonymous

    no shit, the last one I played was X and is apparent that GF sucks ass at 3d

  5. 1 year ago
    Anonymous

    Kaloschizo thread

    • 1 year ago
      Anonymous

      Kantopsycho reply

    • 1 year ago
      Anonymous

      The animations in this N64 game from 20+ years ago are more unique and dynamic than any of the new 3d pokemon games. What in the flying frick Gamefreak?

      • 1 year ago
        Anonymous

        Well there are a few advantages that the N64 games had. 1) Way less polygons and B) asset reuse across like five games/two console gens.

        The original Japan-only Pokemon Stadium only had 40 usable Pokemon. The other Pokemon did exist in the game, but they were in an incomplete state and couldn't be used in battle. The original idea was to add the other mons via the 64DD which ended up not happening. The remaining Pokemon would be completed and usable in Pokemon Stadium 2 (Just Pokemon Stadium in the west), so it took two full price games for all 151 to be usable in the game. These models would go on to be reused in Pokemon Stadium GS (Pokemon Stadium 2 in the west), in addition to the newer Gen 2 Pokemon. And then THESE models would be reused in the Gamecube games. That exact same Venusaur model used in Pokemon Stadium 1 was reused all the way to XD.

        Now I'm not saying this excuses the mediocrity of modern Pokemon games, but what I am saying is that it's not as if corners weren't cut back then.

        • 1 year ago
          Anonymous

          >XD
          Frick off back to plebbit

        • 1 year ago
          Anonymous

          what do the gamecube games have to do with what

          The animations in this N64 game from 20+ years ago are more unique and dynamic than any of the new 3d pokemon games. What in the flying frick Gamefreak?

          said? And how can a multi-billion franchise not muster the talent to make non-shitty models/animations?

  6. 1 year ago
    Anonymous

    gen 5 toon boom tier animations were shit too, anon.

    • 1 year ago
      Anonymous

      I agree it's when they stopped being good but it's not WHY they stopped being good

      also this, the sprite animation in black and white was so fricking ugly

  7. 1 year ago
    Anonymous

    i dont know about the games being shit, I skipped everything after RSE and only recently got into it again with Sword
    while its neat seeing my favorite mons in 3D they mostly look kind of stupid, just their posture or something, like is illustrated in your image
    i do find myself missing the sprites but I think i just have a thing for that shit, I still listen to old chiptune music

  8. 1 year ago
    Anonymous

    it was when they did the phys special split

  9. 1 year ago
    Anonymous

    Hitmontop is one of the ones with more personality though

  10. 1 year ago
    Anonymous

    The 3d models are just kind of there. I think it's a symptom of the animators using as few bones as possible. Without enough deform bones you can't get the exciting poses without the mesh looking squashed so they just don't.

  11. 1 year ago
    Anonymous

    Only problem with 3D Typhlosion is the same with the whole Cyndaquil line which is the lack of permaflame

    • 1 year ago
      Anonymous

      The funny thing about the Cyndaquil line is that the flames are supposed to be their "battle mode". So the only times when their flames shouldn't be up in battle is when they're first thrown out or they're fainted.

  12. 1 year ago
    Anonymous

    The models have been getting better starting with Legends Arceus, but most of the mons haven't been updated yet and are still using the crappy 3DS models.

    • 1 year ago
      Anonymous

      Gamefreak, with their archaic and understaffed corporate structure, can't create entirely new assets for each game. So they tried to "future-proof" their models, but not only were they not great, they also had more polygons than the 3DS could reasonably handle and they were immediately rendered obsolete by the Switch, which itself isn't a very powerful system. They probably saw the writing on the wall early, hence why they gave up trying to have every single Pokemon in every game's Pokedex. So long as they refuse to expand their workforce, that's impossible.

      • 1 year ago
        Anonymous

        Frick, at this point I'd let gamefreak make AI do their shitty 3d models if it put the national dex back in.

      • 1 year ago
        Anonymous

        Why can't they just introduce like 10 new mons and actually update old mons to be actually good?
        Who needs 1000 pokemon when people only like 1 homosexual mon from x gen they grew up with? Just force newcomers to like the old mons you already have.

        • 1 year ago
          Anonymous

          Because new toys
          The game and anime is a very small part of the business
          Merchandise is always the biggest by far, and they need to keep making new shit that whales will buy.

        • 1 year ago
          Anonymous

          whoever did these is really good
          except the part where he says both are ok and a matter of taste, that part is moronic

  13. 1 year ago
    Anonymous

    Gamefreak are so lazy that since moving to 3D in gen 6 they still won't make their 3D models better meanwhile all the gens before got new and improved sprites.

    • 1 year ago
      Anonymous

      Laziness is part of it, but it's also that they're a bunch of old boomers who don't know how to make modern modern games. From 1996 to 2011, the only games these people have made are sprite-based, turn-based JRPGs with rigid grid-based movement. Most background elements were made by copying and pasting the same assets. Rows after rows of identical looking trees. Their development philosophies hadn't changed in over ten years, so structurally, Black and White were functionally identical to Ruby and Sapphire. Gamefreak is still in like the Industrial Revolution era of vidya while everyone else is in the modern age.

  14. 1 year ago
    Anonymous

    the shitty sprite transforms in black and white were completely soulless

  15. 1 year ago
    Anonymous

    All of those look better with the 3D models. Why would Hitmontop be constantly upside down? Why would Typhlosion have its fire active all the time when it's established that it only activates its fire when attacking? Et cetera.

    • 1 year ago
      Anonymous

      >Why would Hitmontop be constantly upside down?
      That's his whole gimmick

    • 1 year ago
      Anonymous

      >why would a spinning top be spinning on its top
      uh

    • 1 year ago
      Anonymous

      Why can't hitmontop be spinning all time?

  16. 1 year ago
    Anonymous

    Yes

  17. 1 year ago
    Anonymous

    name ONE game that didnt gone to shit after transitioning from sprites to 3D.

    • 1 year ago
      Anonymous

      If anything it's the best in the series

      • 1 year ago
        Anonymous

        this game is so expressive, almost pixar quality animations, I love it

    • 1 year ago
      Anonymous

      Bubsy.

      • 1 year ago
        Anonymous

        Sonic

        Final Fantasy

        Lol, he said DIDN'T go to shit.

        Here they only had to animate 150 models, nowdays it would be like 1000

        So hire ten times more animators, they have a trillion dollar company homosexual. It's simple math.

        • 1 year ago
          Anonymous

          Bubsy 3D is the best game in the series.

        • 1 year ago
          Anonymous

          A ''trillion'' dollar company does not mean they have a trillion dollars to spend idiot, most of that money will be in property etc

          • 1 year ago
            Anonymous

            >A ''trillion'' dollar company does not mean they have a trillion dollars to spend idiot
            It barely takes 1 million dollars with a team of 20. 200 devs will just be 10 million dollars, which is what fricking movie companies spend.

            Go frick yourself.

            • 1 year ago
              Anonymous

              You have a childlike understanding of ecomonics and business

              • 1 year ago
                Anonymous

                I'm sure you are a professional

    • 1 year ago
      Anonymous

      Sonic

    • 1 year ago
      Anonymous

      Final Fantasy

    • 1 year ago
      Anonymous

      >mario 64
      >zelda oot
      >kirby 64
      >f-zero x
      >starfox 64
      >warioworld
      >rayman 2
      >final fantasy 7
      >metal gear solid
      >smt3
      >dragon quest 8
      >fire emblem path of no sympathy from me
      >ps1 frogger and q*bert
      >legacy of kain soul reaver
      >star wars games in general
      your reply to this post will be "all shit"

      • 1 year ago
        Anonymous

        all shi- N-NANI?!

    • 1 year ago
      Anonymous

      Metroid

    • 1 year ago
      Peter Griffin:

      Oh yeah. You and what army?

  18. 1 year ago
    Anonymous

    No GF just sucks at making 3D models

    • 1 year ago
      Anonymous

      Here they only had to animate 150 models, nowdays it would be like 1000

      • 1 year ago
        Anonymous

        And half of those are already featureless blobs to make animating 3d sprites easy

      • 1 year ago
        Anonymous

        I know they're small and indie but I think they can push through. Tendie apologists are Madden tier levels of lost I mean that sincerely

      • 1 year ago
        Anonymous

        There also owners of the biggest franchise ever, they can afford to hire enough animators to animate 1000 pokemon. They just don't need to because a game will still sell millions anyway.

      • 1 year ago
        Anonymous

        >nowdays it would be like 1000
        They cut the national dex starting in SwSh and I think ScarVio only had about 400 to start with.

        Note that Pokemon Battle Revolution on the Wii had to model and animate 493 mons and they looked much better than any of this shit.

        • 1 year ago
          Anonymous

          PBR was still using N64 models for older mons

          • 1 year ago
            Anonymous

            *Gamecube models.
            Pokemon Colosseum and... y'know... the other one.

            • 1 year ago
              Anonymous

              Yes, and those games were also using N64 models for older mons.

              • 1 year ago
                Anonymous

                Yeah they totally weren't updated at all.

              • 1 year ago
                Anonymous

                Yeah, they generally weren't. The older models stuck out like a sore thumb.

      • 1 year ago
        Anonymous

        Oh no, the multi-billion dollar company has to hire 7 times as many animators.

      • 1 year ago
        Anonymous

        150 for a spinoff is impressive. And that was basically the first generation of 3d games. Pokemon had like 4 mainline games now since XY? Biggest IP in the world can't even make their 80-something new pokemon look good, even when cutting the national dex. Fricking pathetic. They have the models, why can't they just hire like 3 guys to animate them? It's 3d so you can reuse them.

        • 1 year ago
          Anonymous

          There is a beta leak of swsh that actually included some pokemon that didn't wind up being included in the final, like greninja. The models were reused but the animations were completely broken. Even if they did reuse the models they still would have had to animate over 900 pokemon.

          • 1 year ago
            Anonymous

            And yet modders figured out how to import old models with working animations shortly after the game came out.

            • 1 year ago
              Anonymous

              Including all the animations of every single pokemon playing around in the campsite that sub abd moon definitely did have abs was not included later in swsh?

              • 1 year ago
                Anonymous

                the camp just used the Amie and previously unused walking animations from the 3DS games

      • 1 year ago
        Anonymous

        It's way more than that. Counting all form changes that have new models, I believe there are over 1200

      • 1 year ago
        Anonymous

        Well if they weren't incompetent, they could do batches of animations for pokemon with the same body type, all the bipedal fighting mons can basically share the same attack animations with some minor changes for example

  19. 1 year ago
    Anonymous

    Pokémon was always shit

    • 1 year ago
      Anonymous

      leave

      • 1 year ago
        Anonymous

        have a nice day

  20. 1 year ago
    Anonymous

    >kicking pokemon doing capo is worse
    nah

  21. 1 year ago
    Anonymous

    The Pokemon lost visual clarity and dynamism when they went 3D (with Gamefreak). And frankly, I expect more from a franchise that's been around so long and sold so much.

  22. 1 year ago
    Anonymous

    no, XY is filled with soul and would have peaked pokemoN if we got the Z version, it all went downhill with SUN and MOON

  23. 1 year ago
    Anonymous

    >do we all
    frick off

    • 1 year ago
      Anonymous

      make me

  24. 1 year ago
    Anonymous

    Yeh. We all agreee. We all hope (some without even knowing) that GF will release a 2D game with multiple, fantastic sprite work for each mon and return to the success this franchise once had instead of chasing each new generation of baby gamers

  25. 1 year ago
    Anonymous

    the 3d models arent the problem, its just that they are too fricking relaxed

    • 1 year ago
      Anonymous

      that and the colors all look washed out

    • 1 year ago
      Anonymous

      that and the colors all look washed out

      these
      the sprites were so colorful, had dynamic, battle-ready poses, all the 3d models have muted colors and are just blandly standing there.

      Even in pokemon stadium, the 3D models were animated, bouncy, and alive

      It comes down to game freak no longer giving a shit because no matter what they make, people will buy it as long as it has a pokemon logo on it.

      • 1 year ago
        Anonymous

        Gamefreak did not animate the models in stadium

  26. 1 year ago
    Anonymous

    The animated sprite idea could have worked, but GF fudged it.
    But I agree that the pixel art style is a lot nicer than the 3-D artwork. I don't think that 3-D pokemon has ever managed to find a good cohesive aesthetic.

    • 1 year ago
      Anonymous

      I honestly like what they tried with XY where the models were using a shader that put black pixels around the model to emulate animated sprites, however in pretty sure that it caused the massive slowdown you would see during battles. Also the models themselves being horribly washed out.

  27. 1 year ago
    Anonymous

    As the other anon said, 3d is not a problem by itself, it's that the devs fricked up.
    But yes, the sprites are infinity better then the in game 3d models.

  28. 1 year ago
    Anonymous

    no

  29. 1 year ago
    Anonymous

    #631076342
    Look, I know Bubsy is a meme, but the first 1 and those nuBubsy games were far better than fricking Sonic 06 before Sonic 06.

  30. 1 year ago
    Anonymous

    No, I don't agree. I like hanging out with the 3D models in the overworld more and seeing how they animate in fights.

  31. 1 year ago
    Anonymous

    2D pokegays are an extremely delusional group. They have allowed nostalgia to dominate all of their opinions. They sincerely believe a static sprite is more animated than a model with multiple attack animations because they can just pretend that it is. Pure schizophrenia.

    • 1 year ago
      Anonymous

      >complaining about nostalgia while defending pokemon which sells on nostalgia

  32. 1 year ago
    Anonymous

    The sprites became shit in gen 5 when they stopped caring about presentation and started using warped sprites with rixels, mixels, and lost pixels., Stretching and rotating sprites without fixing any problems as a result. That fricking drillrat and thundereel are some of the worst examples but swoobat looks like straight up cancer of the lymph nodes. 3d models fricking the franchise and killed whatever remaining soul was left, but (as fun as BW was), it was poison for the franchise and it's been dying slowly ever since.

    Gen 4 was last good gen in terms of art and attention to detail.

  33. 1 year ago
    Anonymous

    it's not even the models themselves that are the issue, the 3D artists just suck at choosing colors. it would be so easy to make those models look nice

  34. 1 year ago
    Anonymous

    they have completely moved on from sprites starting gen 9
    even the pokemon icon sprites are no longer pixel styled; just some soulless icon now

  35. 1 year ago
    Anonymous

    Why did they choose to desaturate the colors?

Leave a Reply to Anonymous Cancel reply

Your email address will not be published. Required fields are marked *