Do we really need all this bullshit when 95% of all games takes place on like a third of a single continent on Nirn?

Do we really need all this bullshit when 95% of all games takes place on like a third of a single continent on Nirn?

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  1. 10 months ago
    Anonymous

    What don't you like a huge clusterfrick of metaphysics in your game? They really should have used the less is more design philosophy.

    • 10 months ago
      Anonymous

      Let's exercise this theory and invent a game around it.
      Each post adds a single detail to the game. Keep your addition under 2 sentences in length.
      You cannot negate, ignore or replace elements added by other anons.
      The overarching theme is 'less is more'.
      I'll start.
      > The entire game takes place inside of a 3x3 meter room.

      • 10 months ago
        Anonymous

        >There are two dudes (gods) in the room.

        • 10 months ago
          Anonymous

          > Each time one of the gods makes an 'action' the room shrinks by 1 cubic millimeter.

          • 10 months ago
            Anonymous

            >the gods are 1 planck length in size

            • 10 months ago
              Anonymous

              >The universe has existed for so long, all that is left are a few cubic millimeters. Still infinite compared to everything, but the influence of the gods is growing weaker, as they do not wish to end the world.

      • 10 months ago
        Anonymous

        I think more along the lines of metaphysics in Conan. You know they exist and who worships who but that is about it.
        They also told the story of the metaphysics from the ground up not top down. TES went the top down route and it is eye glazingly boring.

        • 10 months ago
          Anonymous

          Isn't TES also ground up?

  2. 10 months ago
    Anonymous

    Unironically, yes.
    That metaphysical clusterfrick is main source of conflict in the setting. That includes tge constant religious and race wars.

    • 10 months ago
      Anonymous

      >thalmor_handrubbing.jpg

  3. 10 months ago
    Anonymous

    its fun

  4. 10 months ago
    Anonymous

    DnD and 40k does the exact same shit, Metaphysical shit like this is just a way for them to overexplain magic system within a believable concept

    • 10 months ago
      Anonymous

      >40k
      40k does the opposite, though. they use the massive clusterfrick of their setting as an excuse to have dudes be able to fight for any number of nonsense reasons without impacting other events because lolsofaraway

  5. 10 months ago
    Anonymous

    yes

  6. 10 months ago
    Anonymous

    SPACE PACMAN

  7. 10 months ago
    Anonymous

    You don't understand, we absolutely need to know about lunar calendars and all the different Khajiit breeds we'll never see

    • 10 months ago
      Anonymous

      The funny part is that all of this was just invented as an excuse for why Khajiit don't have a consistent design between games.

      • 10 months ago
        Anonymous

        No the real funny part is they did that, only to stick with the same design for seventeen years because asset recycling is easier.

  8. 10 months ago
    Anonymous

    >Needlessly complex and intricate background noise that has virtually no effect on gameplay title after title
    It's just soulslike worldbuilding...

    • 10 months ago
      Anonymous

      >soulslike worldbuilding
      >fillin theblank... forgive me...

  9. 10 months ago
    Anonymous

    I actually kind of like the Lore and setting. The problem is the games have fallen so far short of delivering a satisfying experience for like 3 games now. 4 if you count Blades mobile. It's depressing. Bethesda need to hand off the IP to someone who can make competent RPGs. I'm sad that ESO got so many continuity things wrong

    • 10 months ago
      Anonymous

      If by competent RPG you mean shitty companions and 10 different responses for the sake of my """hardcore roleplaying experience""", please consider suicide.

  10. 10 months ago
    Anonymous

    >Game features worldbuilding lore that ends up not mattering at all

    • 10 months ago
      Anonymous

      Cyrodil was a hot and humid tropical jungle two entire dragon breaks ago. The red mountain wasnt red when septim last walked the earth.

  11. 10 months ago
    Anonymous

    TES metaphysics is unironically the closest thing to the real truth.

    • 10 months ago
      Anonymous

      proof?

  12. 10 months ago
    Anonymous

    >an RPG has extensive worldbuilding
    what is the problem exactly?

    • 10 months ago
      Anonymous

      See

      >Game features worldbuilding lore that ends up not mattering at all

  13. 10 months ago
    Anonymous

    Good question.
    On Earth, cosmology was a very popular topic even before space travel.

    • 10 months ago
      Anonymous

      Man trying to figure out his place , spiritually and literally, in the universe is a very different animal than a video game backstory .

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