Do you like level scaling in videogames?

Do you like level scaling in videogames?

  1. 3 weeks ago
    Anonymous

    That wouldn't be level scaling, just adaptive difficulty. Two different things.

    • 3 weeks ago
      Anonymous

      >Easy” difficulty allows people to focus on the story rather than battles, while “Normal” provides a reasonable challenge for most players. In the newly added “Dynamic” difficulty, enemies grow stronger as your characters do - perfect for players who crave constant challenge.

      • 3 weeks ago
        Anonymous

        Ok? That's not based on your own level, though, just your performance in fights. How much damage you take, etc.

  2. 3 weeks ago
    Anonymous

    >enemies scale within a level range set by the area they reside in, but have definite caps on their power
    Good
    >enemies scale infinitely proportional to the player, always being stronger than them thus making getting stronger pointless or even detrimental
    Bad

    • 3 weeks ago
      Anonymous

      This
      Remnant 2 had the latter and the whole game felt like shit because of it.

    • 3 weeks ago
      Anonymous

      >enemies scale within a level range set by the area they reside in, but have definite caps on their power
      No, this is still nad. Level scaling is bad even with a cap.

    • 3 weeks ago
      Anonymous

      I love the second one so much it's unreal.

      • 3 weeks ago
        Anonymous

        >I love the second one so much it's unreal.
        It's one of the reasons why I couldn't play Ryza 3. What's the fucking point of engaging with the atelier crafting system if the game's going to punish you for making better, higher level shit?

        • 3 weeks ago
          Anonymous

          I don't consider raising up the challenge a punishment. Mana Khemia 2 probably has my favorite atelier combat system of all time, but the entire game becomes piss easy if you dare to engage with alchemy, it's so disappointing.

    • 3 weeks ago
      Anonymous

      It seems like a lose/lose either way. Either the game gets easier the more you play it, or the level system doesn't do anything, just giving the illusion of progress.

  3. 3 weeks ago
    Anonymous

    If done correctly (like RE4) it can be very good
    Its usually trash

  4. 3 weeks ago
    Anonymous

    no i want to be able to oneshot people when ive earned it

    • 3 weeks ago
      Anonymous

      >enemies grow stronger as your characters do
      That seems to imply character level, though, i.e. level scaling not performance in battle.
      But the description in the pic makes it sound like adaptive difficulty, so I am getting mixed signals here.

      • 3 weeks ago
        Anonymous

        they already confirmed is not adaptive difficulty. Its aimed for those who do side content and dont want to steamroll the rest of the game.

      • 3 weeks ago
        Anonymous

        Meant for

        Ok? That's not based on your own level, though, just your performance in fights. How much damage you take, etc.

  5. 3 weeks ago
    Anonymous

    When done right, yes. All enemies should have a range, so rats don't keep being a problem in the endgame and dragons don't feel weak early. That way you have some flexibility and the player won't feel obligated to grind or punished for doing all the side quests

  6. 3 weeks ago
    Anonymous

    i usually go with the difficulty the devs have optimized the game for. its dumb to play hard mode because it some games too tedious since all it does is increase health and damage of enemies

    • 3 weeks ago
      Anonymous

      AAA devs optimize normal difficulty for 80 year old women and full body cripples. Picking anything less than hard for a modern console game is embarrassing

      • 3 weeks ago
        Anonymous

        >embarrassing
        Anything that bases its difficulty around bullet sponges is embarrassing.
        And no life nerds who think this equals a challenge are pathetic.

      • 3 weeks ago
        Anonymous

        You're an idiot. If the devs are shit at balancing, they're far more likely to just increase enemy damage and health on the harder difficulties and call it a day. Playing any AAA games on hard, with the assumption that it offers a more difficult but still well-balanced challenge, is retarded

    • 3 weeks ago
      Anonymous

      It's more like you won't know whether a game is well balanced until you've played it for a while. So I always start on normal, and if I later want to replay the game I might go with hard if I think that would make the game more fun. Starting out on hard without prior knowledge makes no sense, as you said

  7. 3 weeks ago
    Anonymous

    They are based for making this optional as it pleases everyone this way.

  8. 3 weeks ago
    Anonymous

    does dynamic just adjust from easy>normal or is it possible for it to get harder than normal?
    FF7R had great combat but was too easy

    • 3 weeks ago
      Anonymous

      dynamic is normal but if you are lvl 100, then everyone is level 100
      it is aimed for you if you do too much sidecontent, get way too strong so the game doesnt feel like a breeze

    • 3 weeks ago
      Anonymous

      >FF7R had great combat but was too easy
      Hard mode should have been normal. Also i wish they had committed to remixing the boss ability's.
      First boss does 2 tail lasers instead of 1 in hardmode. I like that system. But most of the bosses never change up their signature normal attacks. They never used it to its full potential.

  9. 3 weeks ago
    Anonymous

    Not in games like WoW where they have retards always squishing the levels/numbers and you end up with weird scaling issues like low level characters with absurdly high crit/haste/dodge chances or items that deal a disproportionate amount of damage.

    • 3 weeks ago
      Anonymous

      >low level characters
      >leveling dungeon finder
      >lvl 15-25 characters absolutely destroy everything regardless of spec
      >as a low level healer any button could top someone's health
      >queue in as lvl 40+ healer
      >heals barely move party's health bar
      >offensive spells do no damage
      This was early SL, is it still like this?

  10. 3 weeks ago
    Anonymous

    if I never feel stronger and the entire game is an uphill struggle then what's the fucking point

    • 3 weeks ago
      Anonymous

      It depends on the games mechanics. Older RPGs lack the mechanics to do level scaling, thats why ff8 was kinda bad.
      In ARPGs, then the rpg mechanics complement your action skills and you can make hard battles more fun that way. Basically, leveling up its not just increase your stats, but access to better equipment, more abilities, etc.

      • 3 weeks ago
        Anonymous

        >Older RPGs lack the mechanics to do level scaling, thats why ff8 was kinda bad
        ?
        I assume you mean that despite enemies leveling with you, you could outright obliterate everything in your path easily by abusing shit like limit breaks and junctions.

        • 3 weeks ago
          Anonymous

          My point is that in older RPGs, when you level up its usually just putting higher stats on your character. You dont earn anything else from it.
          In other RPGs, specially ARPG, leveling up doesnt just increase your stats, but lets you get access to new equipment, abilities, and get stronger in more ways than just stats. Thus, if the enemy and you both get more stats, you can still out manouver your opponents with other mechanics than just raw stats.

  11. 3 weeks ago
    Anonymous

    >playing anal travesty 7: retard

  12. 3 weeks ago
    Anonymous

    I dunno why but games like paper mario do scaling very well on a per level per area basis.
    It goes from a skill to avoid damage early to just sponging weak enemies.
    I think it's the numbers.

  13. 3 weeks ago
    Anonymous

    Depends on if it still means there's fodder enemies to break it up.
    Honestly think cyberpunk of all games cracked it. Everything is your level with the rework but enemies are tiered based on if they are supposed to be a threat or not so even if everything is matching to say level 30 there's still shitty little dudes to power trip on and tougher guys who, in theory, put up bit more of a fight.

  14. 3 weeks ago
    Anonymous

    >level scaling
    That shit should be purged with fire from anything and everything its in. Just look at vanilla Oblivion.
    The only way to use level-scaling is in specific circumstance like a rival character or a group of characters/enemies that are meant to challenge player in a specific way (like talon company/regulators in Fallout 3 or mercenaries sent to kick player's ass in Skyrim). Issue with level scaling is that its so badly used by devs that they managed to bastardise it to hell and back. Lazy sods.

  15. 3 weeks ago
    Anonymous

    Scaling is retarded. Why would I want sewer rats to be the same threat as extraplanetary gigademons?

  16. 3 weeks ago
    Anonymous

    Hate it.

  17. 3 weeks ago
    Anonymous

    >enemy scaling means bloated stats, more damage more bullet sponge
    miss me with that gay crap
    >enemy scaling means they will vary their combos, be more unpredictable, punish the player on mistakes more often, be more aggressive in general, block and properly defend more often
    real shit

    • 3 weeks ago
      Anonymous

      Based
      Came to to say that God Hand has the best difficulty ever

  18. 3 weeks ago
    Anonymous

    it depends, if the combat system is fun and the level scaling makes actually meaningful changes to enemies (ie. giving them better equipment, making them more "skilled"/use more advanced tactics in combat, alter their placement to make combat encounters more challenging) then yeah i'm all up for it. if it simply bumps up the numbers it's unnecessary and breaks the flow of the game.

  19. 3 weeks ago
    Anonymous

    Not at all. My most fond memories of gaming were playing Morrowind as a kid and grinding until my character was strong enough to go to the more difficult areas.

  20. 3 weeks ago
    Anonymous

    easy difficulty, rush through the game and move on. people who choose the highest difficulty need to justify the time spent in front of videogames, convincing themselves that they are good at something given that they lack skills in real life

  21. 3 weeks ago
    Anonymous

    fucking hate it with a passion. i remember when d4 got closer to release and everyone was mostly bitching about the lootbox and battlepass shit. while they were valid complaints, i knew for a fact that the level scaling was by far the biggest offender. didn't get the game solely for that.

  22. 3 weeks ago
    Anonymous

    I'll play on Easy. Remake was already easy on Normal. I may as well just say fuck it and go full power fantasy.

  23. 3 weeks ago
    Anonymous

    No.
    >Level scaling
    If enemies scale with you, then your sense of progression is diminished or maybe even outright gutted because it's much harder to compare your previous state to your current one if the same enemy dies by 10 hits on both occasions.
    >Dynamic difficulty system
    If the difficulty shifts to accomodate the player in an ever-decreasing manner, then the player may not get better or learn things while playing. Which is fine if someone only wants to play casually, but for those who enjoys vidya by getting challanged won't be able to beat the same level in a platformer for example because the game decreased it's difficulty the moment you died.

    Although none of the systems I mentioned above appeals to me, the objectively good game design would be to give the option for the player to choose how they want to play. Those who desires a challenge can opt out of the systems above and those who just wants to have a good time while watching youtube videos or whatever can use the options that suits them.

  24. 3 weeks ago
    Anonymous

    >Do you like level scaling in videogames?
    No. I enjoy growing stronger than my foes in JRPGs, and level scaling kills that possibility entirely.

  25. 3 weeks ago
    Anonymous

    Depends on how it is done.
    Diffiiculty should impact the AI of the enemies most of all.
    Easy: Enemies charge straight at you
    Medium: Enemies take cover and flank you
    Hard: Generative AI analyzes your individual player behavior and adjusts the enemy AI to match and counter your personal playstyle.

    If it's just more HP / Damage, resulting in damagge sponges and cheap 1-hit kill enemies, that is bullshit.

  26. 3 weeks ago
    Anonymous

    its SHIT
    sometimes i wanna over level and break the game and get so incredibly strong
    other times depending on the game id wanna do a challenge run where i DONT level up and beat the game being underpowered
    you cant do any of these with level scaling

Your email address will not be published. Required fields are marked *