there should be no easy modes
only a normal mode which is still quite challenging and a hardcore difficulty which is for people who are experts at the game
I prefer no difficulty options as then I know exactly what was considered fair in development and can rightly call out bullshit for what it is instead of thinking maybe it's my fault for playing on hard.
At the very least the game should fucking say what the recommended difficulty is.
As an example of this not being the case, Halo has Heroic as the intended difficulty with normal as an easier opiton.
There isn't a standard for this sort of thing, and there probably never will be.
"Less options" is always bad and no one can actually give a good reason why they'd like less options. Options they never even planned to use. If you want difficulty modes removed because you think you're a big strong man, please do the industry a favor and have a nice day.
There's no reason to have a lower difficulty.
Look at all the normalfags fellating souls games because they're incapable of choosing normal in much harder games.
Because the idea is have a ton of harder difficulty options. There, more options. And no easy modes. A win-win for both of us.
Now, tie that noose, projecting trannoid
Good reason is I don't want to make decisions about the rules and functionality of the game. I want to hit start and be in a curated experience. More options is only a definite net positive for things like buttom remapping and video settings.
Games with many difficulty options tend to be imbalanced. Not as hard to balance a game when you have 1 option. People who want it more challenging can always use self-imposed restrictions.
More options take development time away from other parts of the game. If I never planned to use them, as you yourself admitted, why would I be for them? Now please, go back.
I only play on very easy. I don't ever want to have any kind of challenge, setbacks or friction when playing video games. If I die/lose even once I will uninstall and get a refund.
depends on the re-play ability. alot of games arent as fun once you beat them and increased difficulty is usually just bullet sponges with 4x the damage out put. Which doesn't make the game more fun just more tedious.
It should be clear which difficulty is the intended option. Most games don't implement harder difficulties very well.
Also you shouldn't be able to complete the game on easy mode. It should end early with a less satisfying ending that makes you want to play the real difficulty.
there are games that say "this is the intended gameplay difficulty" and recommend their regular difficulty option
the funny thing is that i saw alot of japanese RPG h-games have these, since they know there are types of people who want to go thru rpg gameplay asap for porn or story, and those who want to play it normally if they like the gameplay
I don't like chosen difficulty, I like unlocking hard mode and variable difficulty so babies don't feel bad for having to pick baby mode and people that die less will also get a challenging game. Basically RE4 (Original) nailed it.
There should be no difficulty option. There's only one choice: dynamic difficulty.
Do well? Game gets harder. Enemies have more phases, stats, spawn more, etc.
Keep dying? Game gets easier.
Of course, should be a range so as to not get too easy or too hard.
Be good enough such that you can win even at maximum difficulty. That is the same as selecting "Hard mode" in the beginning.
Sound good, I will die on purpose 100 times as soon as the game starts to lower the difficulty to the very minimum and repeat if I feel any challenge at all at any point during the game.
Go for it. That's the same as selecting "Easy mode" in the beginning.
Dumb mechanic where you get frustrated and die 100 times cause you chose Hard mode, or fly through the game and get bored cause you chose Easy mode. Dynamic difficult always gives you the perfect challenge.
>Go for it. That's the same as selecting "Easy mode" in the beginning.
Then why not have the option? >fly through the game and get bored cause you chose Easy mode.
I would rather be bored 100% of the time than be frustrated from difficulty for even one second.
Use your brain. Easy mode = easy all the time.
Dynamic difficulty = perfect difficulty, but if need be, you can "cheat". >from difficulty for even one second.
With your low IQ, yeah, probably.
> anon wants chill stress-free experience > no, you need to challenged whether you want or not > another anon wants to bang his head against hardcore difficulty > no, the game will make itself easier, so he will be cucked out overcoming the challenge
You "perfect" difficultly is only perfect in your head.
>Easy mode = easy all the time
Yes. That is what people want from an easy mode. >Dynamic difficulty = perfect difficulty, but if need be, you can "cheat".
Pointless busywork to achieve the same result as a normal easy mode.
If your dynamic difficulty would go only in one direction, so the game becomes more and more easy and never gets any harder as you do better, like the "God Mode" in Hades where each death gives you more damage resistance which won't go away no matter what, then it's fine. Having to constantly re-adjust the difficulty back to zero is just an annoying chore.
Sound good, I will die on purpose 100 times as soon as the game starts to lower the difficulty to the very minimum and repeat if I feel any challenge at all at any point during the game.
Nah, dynamic difficulty is only good when it's the conscious choice by the player. Like for example summoning in Souls games.
I don't want to the game to suddenly become easier if I fail a couple of times, I want to keep trying to beat the hard part properly until I chose to give in.
Agreed. Custom difficulty modes can enhance gameplay experience as per player's preferences.
I have spent way more hours in Dishonored 2 than justified. That's because it has a custom difficulty mode where I can crank the difficulty to the max (no powers, faster detection, permadeath, etc.).
The game has forgiving AI combined with a relatively open sandbox for a linear campaign. So I was able to complete a permadeath playthrough without powers without sweating too much.
I don't care. I'll always play on normal if there is for first play through and Im probably not going back after beating a game much. Lower difficulty is fine. Some people have limited mobility and it can help them a lot to take a little edge off and let them get used to it more.
Eh. I don't like it so much. You never know what you're gonna get when choosing a difficulty. Some games are properly set up so that a new run on normal or hard is a legitimate and enjoyable challenge... Most aren't. I always feel compelled to start a new game off at least on Hard but sometimes, because of the way devs handle difficulty by upping damage and health pools of enemies, it can turn a first playthrough into an unenjoyable slog and makes it harder to enjoy the game for what it is.
On the other hand, sometimes hedging my bets and opting for normal (or even hard sometimes) leads to waltzing through the game with absolutely no challenge.
Prefer it when a dev just sets the difficulty as it is and gives me no say in the matter.
here compromise to satisfy both annoying soulsfag and the majority of people:
design the game in its intended difficulty, then add other difficulty options as an afterthought
this way the game can still be challenging on its normal difficulty as default, while still offer autist hard mode, and people who want quick clear with easy mode
that's it, it will sell to everyone, now stfu or mod your game into removing difficulty buttons and show it to everyone like a retard
It's almost always better to have difficulty options. I mean, there are very few downsides: > makes it hard to implement PvP > takes extra development time
That's about it.
No, but you need to recognize the intent behind excluding easy modes to avoid making false assumptions that easy mode is a pointless thing conceptually.
>the intent behind excluding easy modes
To gatekeep shitters out.
But what does this have to do with your earlier posts about making games extra hard to pad playtime and replayability?
Quite literally do not care. I played both kinds and my experience was not any lower. I, however, am in favor of limiting/changing how you experience the game depending on your difficulty choices. Like touhou 5 not allowing you to fight the Remilia on easy mode or RE3 only having weapon parts on hard.
>game has one linear difficulty
it's shit >game lets you choose the difficulty
it's meh >game forces you to grind if you're bad but lets you play straight through if you're good
it's goty
I really like "power spikes". I.e. when the game is initially very hard, but then you get certain weapon / ability and you feel completely unstoppable, then it becomes gradually harder until the next powerful thing makes you feel super-strong again. For example: XCOM right after unlocking new tier of weaponry.
Why would any developer make new tactics and AI for something only an extreme minority of subhuman tryhards play? Why should they make content only 0.0001% of the playerbase will ever see?
That's a wrong question. The right one would be "would smarter enemies improve the experience"? And I suspect that answer would be "no". Smart enemies would probably be obnoxious to play against 95% of the time.
The fact that nobody made it makes me think it wouldn't be as awesome as it might sound at the first glance.
When I think of "smart" enemies I think of PvP first. Now imagine AI would use all the same tricks real players would. For example: > spawncamping and camping in general > moving extra-erratically to make it harder for you to aim > using only the most meta weapons and abilities
Now add reaction speed, wallhacks and other natural advantages AI has and you get literally the worst vidya enemy in the existence.
No difficulty options. If it's too hard, git gud or play something else, I don't care. Most games were designed with a specific difficulty in mind. Most recent example I can think of is Doom Eternal, which was designed for nightmare and the game's director said so himself while proceeding to beat said game on nightmare with a controller
there should be no easy modes
only a normal mode which is still quite challenging and a hardcore difficulty which is for people who are experts at the game
There are kids and old people.
Fuck noobs
and vegetables, don't forget about hot wheels
We were all kids once and games were hard as fuck
Kids learn to play difficult games very well
I prefer no difficulty options as then I know exactly what was considered fair in development and can rightly call out bullshit for what it is instead of thinking maybe it's my fault for playing on hard.
At the very least the game should fucking say what the recommended difficulty is.
Normal is always the default anon
As an example of this not being the case, Halo has Heroic as the intended difficulty with normal as an easier opiton.
There isn't a standard for this sort of thing, and there probably never will be.
Re4 remake recommends Hardcore for gamers, Standard for casuals.
RE4 remake is entirely casual compared to og RE4
I don’t care, they are two different games with the same name. Also, you’re wrong.
You zoomers haven't played it, so I can't be wrong.
I played it and still play it on the Gamecube since it released 18 years ago.
With. I don’t like being patronized
"Less options" is always bad and no one can actually give a good reason why they'd like less options. Options they never even planned to use. If you want difficulty modes removed because you think you're a big strong man, please do the industry a favor and have a nice day.
There's no reason to have a lower difficulty.
Look at all the normalfags fellating souls games because they're incapable of choosing normal in much harder games.
Look how your dumb fuck ass didn't give a reason besides "me not like these people." Do us a favor. Dilate your skull and transition into a corpse.
Because the idea is have a ton of harder difficulty options. There, more options. And no easy modes. A win-win for both of us.
Now, tie that noose, projecting trannoid
Read again smartypants
You think they finish those games?
I've seen women finish them with their feet. Surely most do or why else do they buy them?
Good reason is I don't want to make decisions about the rules and functionality of the game. I want to hit start and be in a curated experience. More options is only a definite net positive for things like buttom remapping and video settings.
Games with many difficulty options tend to be imbalanced. Not as hard to balance a game when you have 1 option. People who want it more challenging can always use self-imposed restrictions.
>"Less options" is always bad
you don't really believe that and you'll realize i'm right when you're older
More options take development time away from other parts of the game. If I never planned to use them, as you yourself admitted, why would I be for them? Now please, go back.
I only play on very easy. I don't ever want to have any kind of challenge, setbacks or friction when playing video games. If I die/lose even once I will uninstall and get a refund.
depends on the re-play ability. alot of games arent as fun once you beat them and increased difficulty is usually just bullet sponges with 4x the damage out put. Which doesn't make the game more fun just more tedious.
It should be clear which difficulty is the intended option. Most games don't implement harder difficulties very well.
Also you shouldn't be able to complete the game on easy mode. It should end early with a less satisfying ending that makes you want to play the real difficulty.
never make games
Do you not want the intended difficulty to be clearly labelled?
They do that sometimes but it should be pretty obvious that the normal one is probably intended
Yeah, but I've seen some games that just have "easy" and "hard", or say that normal mode is for beginners.
You are a beginner if its your first time playing
that used to be really common in games
there are games that say "this is the intended gameplay difficulty" and recommend their regular difficulty option
the funny thing is that i saw alot of japanese RPG h-games have these, since they know there are types of people who want to go thru rpg gameplay asap for porn or story, and those who want to play it normally if they like the gameplay
difficulty should be on a true slider and you can place it where you want
I don't like chosen difficulty, I like unlocking hard mode and variable difficulty so babies don't feel bad for having to pick baby mode and people that die less will also get a challenging game. Basically RE4 (Original) nailed it.
There should be no difficulty option. There's only one choice: dynamic difficulty.
Do well? Game gets harder. Enemies have more phases, stats, spawn more, etc.
Keep dying? Game gets easier.
Of course, should be a range so as to not get too easy or too hard.
That's like matchmaking forcing you to have a 50% win rate, sounds miserable.
Be good enough such that you can win even at maximum difficulty. That is the same as selecting "Hard mode" in the beginning.
Go for it. That's the same as selecting "Easy mode" in the beginning.
Dumb mechanic where you get frustrated and die 100 times cause you chose Hard mode, or fly through the game and get bored cause you chose Easy mode. Dynamic difficult always gives you the perfect challenge.
>Go for it. That's the same as selecting "Easy mode" in the beginning.
Then why not have the option?
>fly through the game and get bored cause you chose Easy mode.
I would rather be bored 100% of the time than be frustrated from difficulty for even one second.
Use your brain. Easy mode = easy all the time.
Dynamic difficulty = perfect difficulty, but if need be, you can "cheat".
>from difficulty for even one second.
With your low IQ, yeah, probably.
> anon wants chill stress-free experience
> no, you need to challenged whether you want or not
> another anon wants to bang his head against hardcore difficulty
> no, the game will make itself easier, so he will be cucked out overcoming the challenge
You "perfect" difficultly is only perfect in your head.
>Easy mode = easy all the time
Yes. That is what people want from an easy mode.
>Dynamic difficulty = perfect difficulty, but if need be, you can "cheat".
Pointless busywork to achieve the same result as a normal easy mode.
If your dynamic difficulty would go only in one direction, so the game becomes more and more easy and never gets any harder as you do better, like the "God Mode" in Hades where each death gives you more damage resistance which won't go away no matter what, then it's fine. Having to constantly re-adjust the difficulty back to zero is just an annoying chore.
Sound good, I will die on purpose 100 times as soon as the game starts to lower the difficulty to the very minimum and repeat if I feel any challenge at all at any point during the game.
Nah, dynamic difficulty is only good when it's the conscious choice by the player. Like for example summoning in Souls games.
I don't want to the game to suddenly become easier if I fail a couple of times, I want to keep trying to beat the hard part properly until I chose to give in.
I want options to tweak every single element of the difficulty to my preference
Agreed. Custom difficulty modes can enhance gameplay experience as per player's preferences.
I have spent way more hours in Dishonored 2 than justified. That's because it has a custom difficulty mode where I can crank the difficulty to the max (no powers, faster detection, permadeath, etc.).
The game has forgiving AI combined with a relatively open sandbox for a linear campaign. So I was able to complete a permadeath playthrough without powers without sweating too much.
I don't care. I'll always play on normal if there is for first play through and Im probably not going back after beating a game much. Lower difficulty is fine. Some people have limited mobility and it can help them a lot to take a little edge off and let them get used to it more.
>I'll always play on normal if there is for first play through
Remember to change your diaper before your nappy time.
rather have no option. i hate picking and i hate having the option to pick easy
Eh. I don't like it so much. You never know what you're gonna get when choosing a difficulty. Some games are properly set up so that a new run on normal or hard is a legitimate and enjoyable challenge... Most aren't. I always feel compelled to start a new game off at least on Hard but sometimes, because of the way devs handle difficulty by upping damage and health pools of enemies, it can turn a first playthrough into an unenjoyable slog and makes it harder to enjoy the game for what it is.
On the other hand, sometimes hedging my bets and opting for normal (or even hard sometimes) leads to waltzing through the game with absolutely no challenge.
Prefer it when a dev just sets the difficulty as it is and gives me no say in the matter.
here compromise to satisfy both annoying soulsfag and the majority of people:
design the game in its intended difficulty, then add other difficulty options as an afterthought
this way the game can still be challenging on its normal difficulty as default, while still offer autist hard mode, and people who want quick clear with easy mode
that's it, it will sell to everyone, now stfu or mod your game into removing difficulty buttons and show it to everyone like a retard
i do. its up to me what difficulity i want to play. elden ring had hard mode. and i did not buy it i pirated it and played with esy mode.
I like when a game does Normal mode then calls its hard dificulty "True Mode" or "Canon Mode"
Depends on how well the enemies are designed, omnipotent aimbotting damage sponges are never fun to fight.
I don't care, I always pick the hardest non-bullshit difficulty anyway.
It's almost always better to have difficulty options. I mean, there are very few downsides:
> makes it hard to implement PvP
> takes extra development time
That's about it.
is this making fun of people who prefer easy mode (aka have a social life)?
yikes...
So why did 99% of NES/SNES/GENESIS era games not need "Easy modes" and there were no problems about that?
but now it's a problem and there should be easy modes?
Oh they had "easy mode". Making the game extra-hard is an easy mode for developers to turn 2 hour long game into ~20 hour long game.
..and there were no problems with it
No, but you need to recognize the intent behind excluding easy modes to avoid making false assumptions that easy mode is a pointless thing conceptually.
>the intent behind excluding easy modes
To gatekeep shitters out.
But what does this have to do with your earlier posts about making games extra hard to pad playtime and replayability?
I do all my backlog on easy. Bite me
Quite literally do not care. I played both kinds and my experience was not any lower. I, however, am in favor of limiting/changing how you experience the game depending on your difficulty choices. Like touhou 5 not allowing you to fight the Remilia on easy mode or RE3 only having weapon parts on hard.
I prefer games that let you scale the difficulty for increased rewards.
Make games is hard for the sake of being hard is just retarded.
This. I played twewy with my level at 30% most of the time and only pussied out on harder fights by raising it to normal levels
>Make games is hard for the sake of being hard is just retarded.
It's not. Simply overcoming the challenge is satisfying in it's own way.
Maybe adjust the initial difficulty curve but after that everyone should be on the same page.
>game has one linear difficulty
it's shit
>game lets you choose the difficulty
it's meh
>game forces you to grind if you're bad but lets you play straight through if you're good
it's goty
>game forces you to grind if you're bad but lets you play straight through if you're good
yeah no thanks, cheat engine will skip the grind for me
Depends I like game with flexability. Sometimes i like piss easy so i can be a god. Sometimes I want to challange my self
I really like "power spikes". I.e. when the game is initially very hard, but then you get certain weapon / ability and you feel completely unstoppable, then it becomes gradually harder until the next powerful thing makes you feel super-strong again.
For example: XCOM right after unlocking new tier of weaponry.
>Play game
>Select hardest difficulties
>Enemy tactics and placements are unchanged.
>Enemies have 400% health and deal 200% damage.
It's so tiresome.
Why would any developer make new tactics and AI for something only an extreme minority of subhuman tryhards play? Why should they make content only 0.0001% of the playerbase will ever see?
That's a wrong question. The right one would be "would smarter enemies improve the experience"? And I suspect that answer would be "no". Smart enemies would probably be obnoxious to play against 95% of the time.
That's weird when there's an entire genre of games with enemies learning from mistakes and adapting to player actions
The fact that nobody made it makes me think it wouldn't be as awesome as it might sound at the first glance.
When I think of "smart" enemies I think of PvP first. Now imagine AI would use all the same tricks real players would. For example:
> spawncamping and camping in general
> moving extra-erratically to make it harder for you to aim
> using only the most meta weapons and abilities
Now add reaction speed, wallhacks and other natural advantages AI has and you get literally the worst vidya enemy in the existence.
No difficulty options. If it's too hard, git gud or play something else, I don't care. Most games were designed with a specific difficulty in mind. Most recent example I can think of is Doom Eternal, which was designed for nightmare and the game's director said so himself while proceeding to beat said game on nightmare with a controller
Doom eternal convinced me that multiple difficulty levels is fine as long as game has an definitive difficulty level and its the hardest one.
I don’t hate it but it’s clearly a sign that the devs don’t know anything about balance. Especially when the difficulty is just a modifier to damage
Easy mode must be only in review copy for journalists
Yeah, unless there is a super easy difficulty my gf wont try the game