Considering the amazing sales of BotW and TotK, do you think we can wave good-bye to classic Zelda style now? Or will fans get tired of empty open world games if Nintendo release yet another one? Personally I dislike both BotW and TotK for being empty and dull. I really don't see what's so fun about them.
https://strawpoll.com/7rnzmNA9DyO
By the time they get tired, butter Gen xers and millennials who grew up on l puzzle based Zelda will have died out.
*bitter
both totk and botw are puzzle based you retarded homosexual. in fact they are the only open world games that focus on puzzles instead of story. do you homosexuals even make sense of the garbage you post?
It's easy to make that confusion considering that they don't have the progression of a proper puzzle game. The puzzles you do at the start of the game are roughly the same difficulty of puzzles you're doing at the end of the game. If you run into a headscratcher it will be arbitrary, not the result of an intended difficulty curve. After playing something like Baba is You, calling BotW/TotK "puzzle-based" is a bad joke.
Old Zelda games (aside from maybe Oracle of Ages) didn't have much of a puzzle difficulty curve either, but they were at least constantly throwing new abilities at you, nu-Zelda has no such progression, it's all flat all the time.
Of you consider those brainless obstacles puzzles then you’re the real retard here. The only hard ones are the notion controls ones but that’s due to shitty controls and not intricate puzzle design.
>BotW 2017
>TotK 2023
the next Zelda game will be open world and might come out in 2028/2029. However the game after that will change the formula...
They aren't doing more open world simply because of how long it takes to make I would assume
They probably will keep small stuff like seamless travel or being able to solve puzzles in multiple ways etc
Pft. Lack of ubshit tower design didn’t stop Twilight Princess from being delayed three times
Zelda has always been open-world insofar as the technical limitations of the time allowed, save perhaps TP/SS.
I just hope they give us some more traditional style dungeons in future, since lightning temple in ToTK seemed pretty well received.
FromSoft has replaced Zelda anyway. Old Zelda games are just Bloodborne, Sekiro and Dark Souls but worse
Those are games. They’re rolling simulators.
Except rolling is completely optional in every FROM game.
And especially in ER where shields are extremely strong and guard counters do as much posture break and damage as a fully charged R2.
Dumb take. Zelda is all about cosy vibes. It's the tonal opposite to what Fromsoft does. Zelda is also largely a puzzle series.
What I wouldn't give for a puzzle oriented From game. Elden Ring took some baby steps into it, with the hero graves and such. Loved the mindfuck mazes. Sadly most zoomers hated them, so I guess we won't see more
No it hasn't, nor does it have all of the elements of Zelda, it has solely focused on two aspects of Zelda (a limited slice of the combat, and exploration with much more limited mechanics that do not evolve from when you start the game).
Fromsoft titles do not have area specific mechanics (barring sekiro), they don't have puzzle solving, platforming and movement traversal segments beyond extremely simplistic run and jump segments, nor the design principle of solving puzzles and challenges using the environment and mechanics surrounding the area.
They do not offer any of the whimsy or tonal variety found in Zelda, nor music that is memorable barring a limited selection of tracks across five games.
The games do not actually involve any mechanical progression throughout the game that change the way that players interact with bosses and enemies, and remain incredibly simplistic in terms of combat design due to needing to make all bosses able to be defeated by every weapon, which Zelda does not do.
This really doesn't state why the game replaces the legend of Zelda. It genuinely can't unless from wants to recreate the elements that are currently missing from souls (which wouldn't be received well by their audience).
NuZelda games have completely dumped dungeons and the puzzles are mobile game tier ones for toddlers.
FROM's games have x10 times more classic Zelda elements if they aren't puzzle focused.
>have completely dumped dungeons
False.
>the puzzles are mobile game tier ones for toddlers.
Oh yeah "push block" and "shoot the crystal/eye" are real brain benders. Shitposting homosexual, you've never played any Zelda game.
>NuZelda games have completely dumped dungeons and the puzzles
these puzzles?
divine beasts puzzles shit on ever other 3d dungeon puzzles. totk temples were piss easy though.
in many ways totk was actually a step back from botw.
kids game
Not all old Zelda games, but LoZ/AoL yes. Those two focused a lot more on combat and difficulty.
They have no god damn clue what to actually do with it, but they are absolutely sticking with open world. Unless the next one flops hard, which I can't imagine it will, they'll likely get praised to hell and back again for it even if all they do is the bare minimum expected of them like a new map.
This. ER is the closest we've gotten to a proper modern Zelda game and it still lacked a stronger emphasis on puzzles, item progression and barely had any characters or story. It's more like the fist Zelda game, but made in 2022. It's a sad state of affairs really. Nintendo is just off shoveling a sandbox in their fan's faces and laughing.
Fromtrannies will never understand Zelda's greatest asset is not being an RPG and thus not having to deal with leveling systems and equipment, like in Metroid, they are truly a sad folk
I'd far rather have an rpg than have everything be optional filler bullshit like nuzelda that destroys all pacing and any satisfying progression. I want old zelda progression back.
>stealth sybb thread
They just need to make more Link's Awakening Remake style games, as a side thing (and bundle in a Four Swords mode), to keep the classic side of the fanbase happy.
Don't know why they haven't started doing that already to be honest. It seems like a no-brainer.
It's a shame this series now caters to the same audience as Roblox, that's why they've been turned into empty open worlds with 1000 micro-puzzles so parents can buy them and keep a dumb kid busy for 400 hours.
Aonuma literally said it was dumbass. It sold too much to go backm
They could partially solve this by making new 2D Zeldas, but they decided to kill them off. Fuck Aonuma.
I also think they could absolutely get away with a third sub-series of "classic"-style 3D Zeldas in the vein of OoT. Smaller scale but more charming and faster to produce.
Combined, we'd still only get Zeldas every 2-3 years which is how it used to be.
Seriously, waiting 6 years for a new Zelda game (that recycles most of its assets from the previous game) is terrible, and surely Nintendo is smart enough to realize that.
Most of us who have known the classic Zelda style as you say are 30/40 years old we are no longer the target of nintendo every 2 or 3 days there is a thread where the zoomers make fun of us and ask us why zelda oot is the best zelda.
>zelda thread
>fromtranny shits everywhere ten posts in
why are they like that
anyway to answer OP yes, mainline 3D zelda will be open world until the end which is why a good way to placate those who're nostalgic of the old formula would be to make a new topdown/isometric entry, sadly I think they'll only make remasters of old games
I don't really mind if Zelda stays open-world for another game. I just hope it's in a different setting. BotW's world is boring as shit. But it's pretty obvious this will be a trilogy cuz it's the safe option
Yes, Open world zelda is much better. TOTK is my favourite game of all time. It literally has more puzzles than every old zelda game combined. The contrast and mix between the linearity of the shrines and open world is paired perfectly with one another. Traversal is probably the best ever in a open world. If they improve upon the dungeons and combat the next game will cement this concept even more than it already has.
3D Zelda was never true Zelda.
The series' essence is inherent in its 2D top-down version.
3D only zoomers killed Zelda. OoT-cucks killed Zelda. ALBW was the last great Zelda game, hell, TH was good,too bad multiplayer games are inherently cucked
Zelda is going the Star Wars route
the main games will be shitty openslop, but you'll get the occasional decent spin-off once every couple of decades
so unless you have good genes and the money to afford cutting edge anti-aging, you'll see like 3~4 good Zelda games come out before you die
They couldn't get BotW to line up with their console release schedule and when they tried to import all of the cut content with TotK they got a lackluster reception and didn't even manage to release the game on nearly as timely a schedule as MM.
I don't see them attempting this again.
Maybe if we're lucky they will stop treating Zelda as babbie's first 3D game, but that's it.
In a broad sense I think the overworld is locked to open world but there's still hope for interior segments to be turned around back into something decent
Yes, and I'm all in for more eploration KINO
I mean, if I actually get to explore instead of getting drop in a field I already explored every nook and cranny of in the previous games...
Exploration in these games blows and I'm tired of pretending it doesn't. You're not exploring if all you find is the same copy pasted shit over and over again and you know exactly what you'll get from all of it before you even do it.
That's not a inherent issue with the open world but with everything else they built around it, just handle it the same way ALttP did with no standardized shrines and rewards and they'd be fine. But at this point I think Nintendo EAD genuinely can't level design anything which does not resemble a Super Mario 3D World level
Agreed. It can work, I just don't have any faith in either Nintendo's willingness to pull it off or their ability to do so at this point.