do you use any ideas or mechanics from video games in your campaigns?

do you use any ideas or mechanics from video games in your campaigns?

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  1. 1 year ago
    Anonymous

    How does an FPS map help me build encounters for my players?

    • 1 year ago
      Anonymous

      The answer appears to be 'make maps that aren't flat empty rooms like you have two braincells.'

      https://i.imgur.com/Xu83904.jpg

      do you use any ideas or mechanics from video games in your campaigns?

      Hell I'm in the middle of stealing stuff from armored core right now.
      A lot of special attacks and shit get borrowed too. One of my players makes designing random abilities form videogames a bit of a hobby, and just hands me them to use for enemies every now and then.

      • 1 year ago
        Anonymous

        >armored core
        nice call out. you must be playing a mech campaign then?

        • 1 year ago
          Anonymous

          Not yet, though I plan to, hence the work.
          I'd stolen some ideas about quickboosting and how it could relate to the retreat action in gurps, and used it for a mechanical enemy in a fantasy game and it made me sit and go "Y'know, why don't I just run armored core?"
          Frickload of work to do though, I want to make a design system and catalogue of parts before I turn anyone loose on it.

      • 1 year ago
        Anonymous

        My DM keeps using rooms that have columns blocking line of sight and now we've been using a foldout battle map book, enemies just walk off the edge when he doesn't want us to kill them...

        • 1 year ago
          Anonymous

          What an absolute gay. I'll have enemies retreat off the edge, but I'm using pretty damn big maps so that's rough, and if the players want to chase them down, we'll do something with it. Hell, one of them is almost perfectly constructed to chase down people who thought they were getting away.

    • 1 year ago
      Anonymous

      You can play bideo geym instead of D&D 5e and it's a billion times better

  2. 1 year ago
    Anonymous

    Yes.

  3. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous

      sovl, its a shame 343 fricking ran Halo into the ground

    • 1 year ago
      Anonymous

      Cool.

    • 1 year ago
      Anonymous

      Bet the mechanics are shit though. Nothing "Halo" is allowed to be good any more, just like Star Wars.

      • 1 year ago
        Anonymous

        That was filmed back in 2017 so I don't know if that was pre bad or not

        • 1 year ago
          Anonymous

          That's long after bad. The last good release was Reach in 2010, which was the worst Halo game made by Bungie.

          people are way too hard on halo nowadays. like infinite was slow with updates and everyone is shiting themselves.

          meanwhile overwatch wasn't even playable when it's free to pl- i'm sorry i meant "sequel" launched and had monetization practices significantly worse than anything out right now but people were way more forgiving towards it than infinite.

          A game can also be bad with rapid updates, I found out. Infinite is garbage.

          • 1 year ago
            Anonymous

            >worst bungie halo game
            >not halo 2
            only reason why people jerk off to halo 2 so much was because it was the first one with online multiplayer.

            the campaign was a shitty rehash of halo 1 after the earth levels and the weapon balance in multiplayer was a joke.

      • 1 year ago
        Anonymous

        people are way too hard on halo nowadays. like infinite was slow with updates and everyone is shiting themselves.

        meanwhile overwatch wasn't even playable when it's free to pl- i'm sorry i meant "sequel" launched and had monetization practices significantly worse than anything out right now but people were way more forgiving towards it than infinite.

        • 1 year ago
          Anonymous

          Mechanics on rare occasion, ideas very often.

          The only thing Overwatch ever had going for it was porn, homosexuals who actually play that shit are tasteless consoomers. Halo was actually good once, that's why people are pissed that it got worse.

          • 1 year ago
            Anonymous

            the only real bad thing about infinite right now is the slow trickle of content updates and people are acting like it's another fallout 76 or cyberpunk 2077 for some reason.

            • 1 year ago
              Anonymous

              Infinite doesn't feel like Halo. At least it didn't on launch and it wasn't fun enough to make me or any one know come back. Me and my friends can play Halo 2 almost non stop. After about an hour of infinite i'm done. It might be a fun game for some, but it's not what I want from Halo.

            • 1 year ago
              Anonymous

              I stopped playing Infinite when season 2 dropped with 2 new armor cores and 0 team game modes.
              I like the game's foundation, but everything they're doing with it frustrates me.

              That's long after bad. The last good release was Reach in 2010, which was the worst Halo game made by Bungie.

              [...]
              A game can also be bad with rapid updates, I found out. Infinite is garbage.

              Reach had good multiplayer imo, but the campaign was gameplay-wise not as good as 2 or 3 and narratively the worst by far. Even 4 got more of an emotional response from me, and that one had a plot blatantly contrived to be emotional.

              But back on topic, I'll be stealing combat maps from both of them.

    • 1 year ago
      Anonymous

      I'm really glad that some people made a whole bunch of .stl files for this game so you can actually play it. I started tinkering with the idea of turning Star Wars Legion into a Halo game as well using prints but I haven't been able to muster the autism to get very far with it.

  4. 1 year ago
    Anonymous

    I know I have but since you're putting me on the spot I can't think of any.

  5. 1 year ago
    Anonymous

    I made my own take on a Fallout system that's mostly New Vegas mechanics with a side of 1/2 for balance.

    • 1 year ago
      Anonymous

      Can we exchange discord? I'm workingon the same

  6. 1 year ago
    Anonymous

    4e tried to do some of these things but that shit is verboten by The Dungeons and Dragons Experts™, so I won't go there.

    • 1 year ago
      Anonymous

      Well that's because actual morons somehow misinterpreted the rules to pretend that the area scales to your level and not that areas and traps have recommended levels of play.

      • 1 year ago
        Anonymous

        The rules are written in a way that you literally can't interact with creatures and objects outside of your level range in a meaningful way. Nevermind that the same problem is present in 3.x and Pathfinder as well.

        • 1 year ago
          Anonymous

          >The rules are written in a way that you literally can't interact with creatures and objects outside of your level range in a meaningful way
          Sure but not the point
          The point is that morons who shit on 4e do so by misinterpreting the rules if they've read them at all. They see pic rel and go
          >hurrdurr the hill gets harder to climb just because you level up
          and not the far more sensible, and standard belief of
          >well the hill is a level 1-3 area while the mountainous cliff is a level 7-9 area kind of area because that's just how escalation works
          Especially when the book outright says not a dozen pages earlier
          >hey, an eighty foot drop will kill any level 1 PC so if you don't want your PCs to fricking die at level 1 then don't put an eighty foot drop near them

          • 1 year ago
            Anonymous

            I have stolen a good amount of payday 2 maps and objectives for sessions, they are small self-contained adventures, between prep and action you get an entire session...the only problem is that after doing it at the table, doing it on the game itself feels really clunky

            • 1 year ago
              Anonymous

              I hope you're gonna run an adventures to steal THE DIAMOND

  7. 1 year ago
    Anonymous

    I use the Mario version of Rule of Three when I make a dungeon or adventure with a gimmick
    >Introduce the gimmick safely
    >Reintroduce it as an actual hazard
    >Re-reintroduce it with a twist

    For example, one dungeon was the lab of a necromancer who experimented with soul jarring normal undead, letting them come back unless you broke their jar, like a lich but still just a shitty skeleton or zombie. First encounter was an experiment still chained to a slab, so the party could dick around with it in relative safety. After that were free-roaming ones that were actual combat encounters. Ended the dungeon with a super-charged undead whose soul jar also had a demon trapped inside, so breaking the jar meant unleashing an arguably more dangerous foe, and thus the party had to figure that out before they could kill the big scary ultra-skeleton.

    • 1 year ago
      Anonymous

      Solid advice anon, thank you for typing it up. I'm copy-pasting the whole thing.

    • 1 year ago
      Anonymous

      That's actually a really good principal of game design to take, thanks Anon

  8. 1 year ago
    Anonymous

    Sort of, except I do it backwards.
    I realised that cutscenes are gay and boring in vidya, so when I run rpgs I do everything I can to avoid having two npcs talk to each other.

    • 1 year ago
      Anonymous

      >Sort of, except I do it backwards.
      My guideline for anything involving maths is whether I'd want to calculate it myself or let a computer do it. Everything in the latter category is a better fit for video games.

      • 1 year ago
        Anonymous

        Yeah, I think one of the things that brought rpgs back from the dead after the 00s was realizing that trying to compete with videogames on using math to model stuff would never work

  9. 1 year ago
    Anonymous

    >Use Vidya mechanics

    Yea I use a bounded random number generation mechanic to determine results of player actions like attack rolls and damage.

  10. 1 year ago
    Anonymous

    i'm using guild wars as a setting for a fantasy star trek game i'm putting together for some friends.

    basically it would be set years after EoD where extraplanar travel was developed thanks to the magical breakthroughs discovered/invented during the dragon cycle and led to tyria becoming the fantasy federation and exploring the multiverse in weatherlight-like airships.

    • 1 year ago
      Anonymous

      >extraplanar travel during the dragon cycle tyria fantasy federation exploring the multiverse in weatherlight-like airships.
      that sounds like something a star trek character would say even, LOL
      but you say you need like 12 hours to do it and your commander says you have five

  11. 1 year ago
    Anonymous

    All the time.

  12. 1 year ago
    Anonymous

    I steal puzzles from games I like.
    And maps. Lots of maps

  13. 1 year ago
    Anonymous

    I've been running a Fallout 2d20 game using the plot of 76 reunite with Overseer, she sends the party to find out about the secret vault, party send out on a heist mission but adapting it to the game, me and my Overseer basically rewrite the whole thing so it wasn't 100% similar to 76
    Me and my party already roleplay in 76 when we play so this was just bringing SOME our characthers from the vidya to the TPG: a prewar mechanic Mr. Handy (this one was a human settler on 76, just changed the race), a Free States rebel remanant (me/picrel), an excommunicated Mothman fanatic and a ghoul naturalist

    Also I've been working on a WG of my own with role or class system like TF2 or Overwatch but that's still a WIP

  14. 1 year ago
    Anonymous

    I'm running a game that's just a string of combat encounters tied together by roleplay during downtime after binging a shitload of Ace Combat if that counts. Everyone agreed the game would be ran like this beforehand, they bought their tickets to the railroad.

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