Does Rockstar have some sort of an "A team" and "B team" like Fromsoft?

Does Rockstar have some sort of an "A team" and "B team" like Fromsoft? I swear these two feel so different to the other R* games

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  1. 2 years ago
    Anonymous

    A decade has passed in between these games being released, anon. A lot of things have changed.

    • 2 years ago
      Anonymous

      He's saying RDR2 and GTA IV feel similar.

  2. 2 years ago
    Anonymous

    Both of these games are basically Houser passion projects. GTA V was neutered by attempting to pander to the people who didn’t like IV.

    • 2 years ago
      Anonymous

      >Houser passion projects
      >both play like shit with atrocious heavy controls and are boring as frick

      • 2 years ago
        Anonymous

        And yet, still better than your favorite game

      • 2 years ago
        Anonymous

        i just dont get how you can find gta 4 and rdr2 boring. gameplay alone, theyre fun as hell. just fricking around with the physics in those games is entertaining

        • 2 years ago
          Anonymous

          homosexual didn't want to be a cowboy I guess
          https://www.youtube.com/shorts/uZyqvbxhuFs

      • 2 years ago
        Anonymous

        People that call out Red Dead 2 for having "heavy controls" must literally not play any of their games. Arthur controls better than the protags do in GTA V, literally just launch both games now and compare them, I promise you, you will quickly realize how wrong you are.

        The movement in RDR2 is factually superior to GTA V

    • 2 years ago
      Anonymous

      And that's exactly why V is soulless overrated trash.
      By far the worst of any GTA post-3

  3. 2 years ago
    Anonymous

    i agree. gta 5 feels more like rdr1, SA, and vice city, while red dead 2 feels like a continuation of the design philosophy of gta 4.

  4. 2 years ago
    Anonymous

    Nah, it's just more effort goes into certain R* games, there's no coincidence both GTA IV and RDR2 were the first "next gen" titles respectively (GTA IV marked the shift from PS2>PS3, RDR2 marked the shift from PS3>PS4), so they went full schizoid with details/SOVL.

    It's also funny because on release (only on Ganker mind you) GTA IV was despised for going "too far" with the realism/physics and now I see more people jerking it off than vice versa. Same story with RDR1>RDR2. More weighty gameplay 100% improves certain types of games. San Andreas is easier to play, but the gunfights felt pitiful compared to GTA IV and that's just the trade off in realism.

    • 2 years ago
      Anonymous

      i agree. gta 5 feels more like rdr1, SA, and vice city, while red dead 2 feels like a continuation of the design philosophy of gta 4.

      Both of these games are basically Houser passion projects. GTA V was neutered by attempting to pander to the people who didn’t like IV.

      /thread

      More effort simply went into them and they weren't scared of taking traditionally "bad" design philosophies to follow through on their vision. I mean, take the slow paced movement, the autistic level to detail and put it down on paper.

      >your character is slow as frick
      >you go through a canned animation for virtually everything your character does

      These are design choice sins in gaming, but somehow they work to perfection in GTA IV and RDR2. Turns out gritty games focused on crime/outlaws/gangs benefits from realistic gameplay choices because it adds the needed weightiness to match the tone of the games.

      Too bad R*s mission design is fricking dogshit because everything else is 11/10 kino

      • 2 years ago
        Anonymous

        >spoiler
        R* mission design used to be good. It was only from onwards GTAV that it became heavily scripted garbage.

        • 2 years ago
          Anonymous

          >used to be good
          It's literally never changed barring a few missions which is also true for GTA V and RDR2. Take off your nostalgia goggles bucko. Rockstar has always been linear as frick with the best case scenario offering you a choice or two on your approach

          • 2 years ago
            Anonymous

            R* games prior to V never failed you for getting in the wrong car or for taking an alternate route to your location, or for killing a mission target before you’re supposed to. Watch some GTA III and VC speedruns and compare them to GTA V speedruns. It becomes incredibly obvious how little freedom V gives you by comparison.

            • 2 years ago
              Anonymous

              >load up save
              >drive all the way to the shitty mission marker
              >get in wrong car
              >Mission failed
              >need to load the entire save and drive all the way back

              Gee, I wonder why lmfao, mission structure was still linear as frick. Compare three leaf clover mission in GTA IV to the RDR2 or GTA V heists and tell me "rockstar only became linear recently"

        • 2 years ago
          Anonymous

          >FOLLOW THE DAMN TRAIN CJ
          >don't follow the train
          >Mission failed
          Sure thing virgin speedrun watcher

    • 2 years ago
      Anonymous

      >San Andreas is easier to play, but the gunfights felt pitiful compared to GTA IV
      IV was still clunky as frick and you could basically pull headshots from any distance with the 9mm making different guns useless
      in san andreas every gun was unique and had its purpose

    • 2 years ago
      Anonymous

      it's just contrarianism. GTA4 was popular when it was new, therefore Ganker hated it. Now it's considered kind of a black sheep or just ignored in favor of 5 or the cringelord nostaltards that prefer SA, so the contrarian take is that 4 is "kino". RDR2 will also be seen as a masterpiece once it phases out of popularity and all the tourists die off and stop making GAME BAD, CHARACTERS ARE NOT STEREOTYPES HELP ME HITLERMAN threads

      • 2 years ago
        Anonymous

        >Hitlerman
        Say Black personman. Prove you're not a tourist yourself

  5. 2 years ago
    Anonymous

    GTAIV Was mostly Rockstar NYC and North.

    GTAV and Red Dead were literally EVERY Rockstar Studio cramming all their shit into one garbage game.

    Rockstar leeds has pretty much been the only competent studio since GTAIV.

    • 2 years ago
      Anonymous

      >GTAV and Red Dead were literally EVERY Rockstar Studio cramming all their shit into one garbage game.
      BASED.

  6. 2 years ago
    Anonymous

    I consider GTA IV, RDR1 and Max Payne 3 as "Melancholia trilogy", which feats since all three games have similar themes, beaten down tragic characters with a death wish.
    RDR2 is strangely hopeful despite the ending and faith of Arthur and more like a big epiligue, GTA V is rather a parody of that melancholia.

    • 2 years ago
      Anonymous

      >beaten down tragic characters with a death wish
      probably the case for GTA IV and MP3, but the whole point of RDR1 was that John wanted to settle down and *live* with his family, not die

      • 2 years ago
        Anonymous

        he knew what would have happened after he was done with dutch and them

  7. 2 years ago
    Anonymous

    the movement of GTAIV is really not that slow. Gameplay wise, it still feels more similar to the other GTAs than it does to RDR2

    • 2 years ago
      Anonymous

      It just has weight. And the driving is sim-lite which makes the npc casuals seethe.

  8. 2 years ago
    Anonymous

    >are Rockstar’s two best games
    curious

  9. 2 years ago
    Anonymous

    I wonder how the remaining writes will deal with the new rules of S&P.

    • 2 years ago
      Anonymous

      sure

  10. 2 years ago
    Anonymous

    If you had finer understanding of game design, you'd realize that the real pairing is GTA IV + RDR1 vs GTA V + RDR2. This is the true "before and after" of Rockstar game dev quality. Yes, RDR2 is pretty, but it is just as shallow and meaningless as GTA V. On the flip side, RDR1 is as fun to play and has the replay value that GTA IV has, where they are timeless classics that do things out of the box and put gameplay above all else.

    • 2 years ago
      Anonymous

      >shallow and meaningless
      It has more depth than every Rockstar game combined, unironically. But go ahead and explain how i'm wrong

      • 2 years ago
        Anonymous

        It's all trite shit that the game doesn't need, and only acts to make it seem more complex or involved than it really is. RDR1 is just raw gameplay, only the essentials. It doesn't try to be some moronic cowboy sim, it's just fun.

        • 2 years ago
          Anonymous

          >trite
          It can be unoriginal and still have more depth than every other R* game before it, that's not an argument.
          > RDR1 is just raw gameplay,
          This is schizo garbage, RDR1 has even less choices, less content on every metric and so on and so forth. You're not presenting an argument, you're just attempting to discredit objective fact out of schizo Ganker mindset, only thing "trite" are you generic arguing tactics.

          Like??? A billion food items that are useless? There are fun side activities but when they are better than the main game we have a problem.

          >Like???
          Survival mechanics, hunting that's more than "x2 wolf pelts based!" and you know, essentially everything RDR1 had but more fleshed out.

          I never argued it was better, that's subjective but by every metric (reviews/GoTYs/Sales) RDR2 is at the very least, better received, but what I did argue was that it had more depth, which it objectively does.
          > but when they are better than the main game we have a problem.
          Black person, have you played literally every open world game ever made?

          That is applicable to virtually every open world game or RPG, look at the Witcher 3, Morrowind etc etc. The side content is literally what makes those games good

      • 2 years ago
        Anonymous

        Like??? A billion food items that are useless? There are fun side activities but when they are better than the main game we have a problem.

    • 2 years ago
      Anonymous

      dumb

  11. 2 years ago
    Anonymous

    RDR>GTA SA>VC>RDR 2>GTA 4>GTA 3
    Out of the ones I've played, a game being lower on the list doesn't make it bad.

  12. 2 years ago
    Anonymous

    I'm replaying IV as we speak. Taking my time, roleplaying, enjoying the city and the activities with your friends. What a game. I forgot how much I liked the weighty driving and gunplay/ragdolls

    • 2 years ago
      Anonymous

      that game perfectly captured the feeling of living in a city. I love the social life elements the game included as well, which everyone else seemed to hate. I guess that’s why GTA V ended up being a watered down experience as a result

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