Don't mind me... best TES coming through...
Don't mind me... best TES coming through...
This phonograph "reads" a rock’s rough surface and transforms it into beautiful ambient music pic.twitter.com/PYDzYsWWf8— Surreal Videos (@SurrealVideos) March 3, 2023
I truly do believe Oblivion is the best Elder Scrolls game...except the fucking level scaling makes it literally unplayable
>but just install mods
No, that's not the same game retard. If you MOD a fucking painting is it the same painting? NO
If you MOD a fucking car is it the same car? NO
>just use the difficulty slider
lol just admit you're a fucking toddler and can't into game difficulty. I will NEVER adjust the difficulty slider
>just min-max your levels and keep a literal spreadsheet and only level certain stats
It's a fucking role playing game not a spreadsheet simulator.
Until Todd & Co. push an update to fix the level scale issue The Elder Scrolls IV OBLIVION remains unplayable. A damn shame considering it has the best story, best region, best combat, best quests, best music, best lore, best atmosphere, best everything really
It's only really between Oblivion and Morrowind, and I personally think Oblivion is the more fun game.
>puts all his skill points into mercantile and speechcraft
>wonders why he keeps getting killed by ogres
You're vastly over simplifying the problem and if you've actually played oblivion past level 5 you know exactly what I'm talking about
>sword and shield character
>use sword and shield to defeat enemies
>literally spend 20 mins fighting a fucking will-o-the-wisp that spawns on the road
>literally spend 20 mins fighting the basic daedra that spawn in the first gate outside kvatch
>literally takes over 150 swings with a daedric sword to defeat Umbra
It's beyond broken, it's retarded and it actually ruins what should be the perfect action adventure RPG
I don't know anyone who plays the game. It was cool when I was 12, until I got to level 10 then it got retarded and difficult. I still played the shit out of it but as soon as I moved over to Skyrim I can't go back. Oblivion is a broken game and needs to be fixed.
I've noticed the only people who bitch about the scaling are people who tried to unga bunga it.
You either turned your difficulty slider down, or you installed mods, or you kept a literal spreadsheet to keep track of your levels.
None of those are immersive.
You did not Role Play if you are telling the truth, you min-maxed your stats in some retarded spreadsheet simulation.
I'm still not convinced you actually played the game. Are you even old enough to be in this conversation? I have several IRL friends between the ages of 25 and 35. Most of us enjoyed Oblivion while in Middle or High School. We all share the same feelings of great nostalgia but utter frustration and disappointment in the fact it's an unplayable mess because of the level scale issue.
I've heard it proposed in a semi-serious way that you simply refuse to level your character up and complete the game as level 1 because that is an actual solution to the level problem while still allowing you to Role Play the game properly. I won't settle for this as it limits the enemies / loot which spawn AND I am a firm believer that as you adventure your skills ought to progress therefore refusing to level up breaks the immersion and prevents one from ROLE PLAYING the game correctly
I started a new game when I reached a level somewhere in the early 20's and realized I fucked up my build. You shouldn't have to min/max or keep a spreadsheet; just pay a little attention to how skills level and make a build that fits your character. I played the game after graduating undergrad, but I can understand how it might have been difficult for a 12 year old.
>I reached a level somewhere in the early 20's and realized I fucked up my build
that should not be a problem that literally everyone experiences though. It's a glaring issue that makes the game unplayable (as in you CANNOT ROLE PLAY this fucking ROLE PLAYING GAME)
>pay a little attention to how skills level
yeah that's the spreadsheet simulation I'm talking about. If you're ROLE PLAYING as a fucking magical wizard kitty in medieval times saving the realm from the gates of hell YOURE NOT KEEPING A FUCKING SPREADSHEET OF EVERY TIME YOU BARTER WITH MERCHANTS OR JUMP AROUND
That's what I mean. It's a ROLE PLAYING GAME where you're unable to PLAY A ROLE
You're forced to cheat (ie break immersion) download a mod (ie change the game ie play a different game) or fucking manage a spreadsheet
I guess that would work if you were role playing as some kind of retarded medieval banker but that has got to be the stupidest fucking game I can imagine
>hey kids, isn't this tax form game super fun to play
>no retard I'm gonna go ROLE PLAY as the dragonborn again
FUS RO DAH!
By pay attention to how skills level I mean some level faster than others. You can practice piano for an hour a day and be playing Beethoven in not much time, but no matter how long you practice jumping in place you're not going to be jumping onto the roof of your house anytime soon.
Are we talking about Oblivion or IRL? Last I checked this was Ganker not Ganker and last I played Oblivion (2010 tbh) you jump higher as you level your acrobatics skill.
So wtf are you talking about?
>filtered by Oblivions scaling.
What was your solution? You packed a spreadsheet around with you while saving the realm from the hell gates? Wow very immersive!
> What is your solution?
Begone subhuman fromdrone
You got filtered by Oblivion. You don't get to talk down to anyone. You are the bottom of the totem pole.
Remember this. We aren't laughing with you.
Not the same anon, I've beaten Oblivion and agree that the level scaling is trash. All meme spouting fromdrones are subhuman filth.
Do you often enter into random conversations to announce your disdain for fromdrones?
Sounds like the fag is indeed seething.
Yeah you sure are, gay
Git Gud and other idioms of it's ilk are usually coined by the troglodytes know as fromdrones. So the accusation of you being one is an accurate deduction.
The butthurt the phrase is known to cause from lesser players is what makes the phrase so effective . me
Yes being a disingenuous gay who doesn't care about or want to discuss games will generally irk.
m8 you just have to ignore that trash. The moron even admitted that the responses are the thing that keeps him going.
You can tell some fish it is bait but if you are skilled you can get them to bite.
It helps that anon is bad at video games so the bait calls to them.
Are you autistic? Just play the game??
I figured it out as a kid anyways with a hybrid fighter-mage build.
because the scaling mostly affects physical damage. Magic damage is almost not affected at all, which is one reason its easy to take a mage at lvl 1 and play on the hardest difficulty and still feel like its a proper game but when you do that with melee you die in 1-2 hits and need to hit the enemy 30 times so its just a cheesy shitshow. Also when you get level high enough the penalties against physical damage are so extreme you either get an enchantment on your weapon or you dont do decent damage, but then you are constantly recharging soul gems and going to inventory to recharge your weapon and its just shitty gameplay on top of shitty gameplay.
anyways you guys are retards.
Level scaling was not just the enemies, it was also the loot. Why dont you retards ever bring up how boring the loot is when talking about oblivion shitty level scaling. it was jarring when compared to morrowind.
Loot scaled with your level in oblivion and even the hand placed stuff would be Iron if you found it too early. Go exploring anywhere in the game at low level and you find the basically the same loot, the only differences between the different areas was how many of those elf stones you found, or how many chests the dungeon had. It was so generic and boring that the best way to farm gold was to find one good dungeon and do it over and over again, because they respawned, and there was no real reason to do dungeon A over dungeon B other than the fact one might have more procedural nodes than the other.
The game was peak soulless with a soulfull coat of paint whcih made babies first elder scrolls and soulless bugmen happy i guess. The only good thing about the game was they made it so you could two hand a weapon and cast spells. And they took that feature out in skyrim, hilarious really.
Warriors need to use enchanted gear to be effective. Wisp's attack absorbs your health, but you can find some gear with Reflect Spell on it.
The biggest flaw with Oblivion is that it promises you the ability to build your character how you want but it's not balanced at all for builds other than warrior, mage, and thief.
>No you can't ROLE PLAY like that you NEED to role play this one specific way, and min-max your stats, and keep a spreadsheet....
Do you understand that when you start keeping track of shit like that it stops being a ROLE PLAYING game and becomes some retarded EVE online excel spreadsheet?
This is why SKYRIM is a fundamentally better game despite the over simplified everything, despite the dumbass quests and boring region and overall step down in atmosphere from Cyrodil. Skyrim is A ROLE PLAYING GAME WHERE YOU CAN PLAY A ROLE
Oblivion is supposed to be a ROLE PLAYING GAME but you can't just fucking PLAY A ROLE you're forced to maintain a fucking database and follow a retardedly set in stone path of which skills you can level in which order. It destroys immersion and is no longer a ROLE PLAYING GAME
That's not what I said. The game plays just fine if you pick warrior, mage, or thief and use your skills however you want and level the appropriate attributes. If you make a snowflake build then yeah you should expect to have some problems. It is what it is.
>Make underpowered character then bitch and whine
You're no different from the zoomers who die to mud crabs in seyda neen. I've played oblivion to completion at least 5 times, all guilds + dlc, and never encountered your scenario of being too weak to kill enemies.
>>but just install mods
>No, that's not the same game retard. If you MOD a fucking painting is it the same painting? NO
>If you MOD a fucking car is it the same car? NO
>just use the difficulty slider
>lol just admit you're a fucking toddler and can't into game difficulty. I will NEVER adjust the difficulty slider
Just stop being autistic, anon
>NONONO you NEEED to be neurotypical!
>Why aren't you following group think anon?
>This is an NPC only board!
When you level up your skills, the enemies grow exponentially more powerful.
Unless you keep a spreadsheet or retardedly limit which skills you level at which time (which is NOT role playing) your character becomes exponentially underpowered when compared to random enemies which spawn on the roads not to mention the boss leveled characters.
It's not a matter of "Git Gud" it's a problem with the game's design which cannot be surmounted.
I heard you crying about getting filtered already. I would hope self respect would kick in at some point but it looks like the filtering is near total.
> can not be surmounted
By you anyway. Imagine being so willing to announce you got your ass handed to you by Oblivion.
>role-playing power leveling
Ya I remember real life being like that
>spend 10,000 hours playing guitar
>now I can play any song I hear on the radion just by listening to it and fucking around for a min or two
>spend 10,000 hours lifting heavy weights at the gym
>can now effortlessly lift hundreds of pounds
>spend 10,000 hours drawing anime tiddies
>can now immediately draw anything in a couple of mins in a single draft
yes, that is indeed how skills in real life work
I agree with you and your posts but you write like a redditor so I'm just going to call you a moron gay.
>lol just admit you're a fucking toddler and can't into game difficulty. I will NEVER adjust the difficulty slider
Literally nonsensical, you're refusing to do a quick fix on a difficulty that you admit is broker. Literally dominated by the big other.
This is definitely autism. I'm not even making fun.
I played this shit on my Xbox 360 since 2006 and I've never encounter any of this retarded level bullshit you retards complain about
It's just like every TES game. What's the fucking issue?
You get weaker as you level up no matter what. You can notice this by how long it takes to kill enemies at a high level.
Not really. You get stronger because you get more resources, more abilities, better gear, better spells, etc. If you notice you're getting weak you need to upgrade any of these qualities. Enchant a better sword. Make a better spell. Use better armor. Wow so hard...
What sorcery is this? If this gets out it could change video games as we know them
You will never be as strong as a level 1 using minor skills
You might not. Don't assume everyone is the same as you.
>Game is easy at level 1
What a surprise, idiot. Then it gets harder. But you also gain more knowledge of the mechanics and abilities/gear/spells/ ways to adapt.
No. The level 1 character is eternally stronger than the high level character and there is nothing you can do about it.
Well it is obvious there was nothing you could do about it. The great filtering continues.
Cope and keep modding
Your struggles with Oblivion is not my problem. I can't solve them for you but I can be amused by them.
Not true because my high level character can become completely invisible and kill enemies with a single spell or paralyze them for 10 years or literally jump over buildings.
I had no issues my last playthrough. It's not a good system by any means, but it doesn't ruin the game unless you're retarded.
>It's a fucking role playing game not a spreadsheet simulator.
Anon, roleplaying games are literally spreadsheets. That's how they function. You have a bunch of numbers on a sheet to describe your character stats and then you use those stats to interact with the world.
are you ESL?
What is ROLL vs ROLE
It's ok to use a dictionary if you need help
RPGs are you using your character stats and items recorded on pieces of paper to defeat the stats of goblins and skeletons or whatever in the dungeon
RPGs have always been spreadsheet simulators. It all boils down to "I use my level 20 mage with 50 points of fire magic skill to shoot a 40 power fireball at the gremlin who has 130 HP and 20% fire resistance". It's not just sitting around playing pretend with no rules.
>It's not just sitting around playing pretend with no rules.
It literally is, that's what it's always been. All the numbers and spreadsheets merely translate your imagination into information that can be tracked and recorded in a way that can be referenced by your imagination. Do you seriously think people get together to play D&D just so they can roll dice and do math?
I used to play alot in high school. You might be surprised how common that is. The worst groups were the nerd lawyers. They sucked all the joy out of the session.
That's pretty sad. In my experience the best D&D campaigns I've had are ones where the DM improvises the rules for the sake of player freedom.
If you get a dedicated rules nerd in a session even a fantastic DM couldn't save it.
They get together to play the game and go on adventures.There is no game or adventures without the spreadsheets and math facilitating it. The imagination part is a result of the actions taking place in the game system.
I could make an open world game for you in unreal engine where you run around a big open forest map with mountains and ribers. You can walk aimlessly to your hearts content but without enemies, weapons, damage, stats, etc, you'd just be imagining any actual events. That's not roleplaying, that's playing pretend...
You were one of the nerd lawyers weren't you?
You've never played a pen&paper RPG and you don't understand how games work
Obviously you don't have to stick to the rules in a pen&paper game the way you are forced to in a video game. But if the spreadsheets weren't important at all then you wouldn't need the game you'd all just sit in an empty room and *imagine* the adventures together. Like yeah bro I'm a dwarf and we're on a mountain and oh shit there's a yeti behind you aahhhhh
>you'd all just sit in an empty room and *imagine* the adventures together.
That's basically what D&D is. All the numbers do is add structure and consistency to your collective imagination, that way you can't just "imagine" that you blew the dragon up with your mind. The spreadsheets are important but they're not what people enjoy about the game.
That's what I'm saying bitch. The visuals and all of what's happening in the fantasy world take place in your mind.
But as for being a game, games have rules. You can just imagine yourself killing the dragon whenever you want... but if you're playing a game you actually have to strategize, work together, use the right spells, use the right items, try to avoid dying, etc....
As someone who loves roleplaying, roleplaying is literally just the grown up version of playing pretend, get over yourself. The sole purpose of the numbers and the spreadsheets is to cultivate your imagination, the numbers are merely a means to translate your imagination into a quantifiable medium so that the game can give you feedback, and that feedback directly fuels your imagination. Yes the spreadsheets and the math is needed for the game to work but you don't get enjoyment from seeing numbers on a screen, you get enjoyment from what those numbers represent in your imagination.
If you follow the thread back this started when the retard complained that the RPG he was playing was too spreadsheety and he wanted it to be more of a mindless action game like Skyrim where he doesn't have to consider his character stats
All I'm saying is that RPGs are inherently based on spreadsheets because that's how they facilitate the imaginary world. You can just make up whatever you want after that but starting from nothing is not roleplaying it's just brainstorming or worldbuilding in your own head.
What I said is the point of the games is to PLAY a ROLE not to autistically calculate which stats to put my level up points into in order to ensure my character is LE UBER L33T OP WIZARD because that's not fun (for me)
What is fun for me is forgetting about the real world for a few hours and playing pretend as a wizard, casting spells and going on adventures. As I go on adventures naturally I will find new equipment and learn new spells so I should be come a more powerful and knowledgeable wizard.
Oblivion does not work this way. Instead as I go on adventures my wizard becomes more and more useless and it turns into a slog fest just to dispatch some badits, the same bandits who I could quickly destroy at lv 1 with a simple fireball. The only way to prevent this from happening is
>mod the game == play a different game
>change the difficulty slider == youre a toddler
>min max your stats == masturbate over a fucking spreadsheet
That is the same argument I made at the top of the thread, it is the same argument I am making now, and until someone convinces me otherwise it will continue to be the same argument I will make until Based Todd releases The Elder Scrolls 4.20 Oblvion Le Fixed Gem
>What I said
Why are you pretending to be me?
I made the post at the top of the thread. I'm not pretending to be you.
reddit ironically fixes this problem (or if we all namefagged or something)
No I made that post, stop pretending to be me.
You're right Anonymous, I see now that you did in fact make that post. I apologize
Much appreciated, identity theft is nothing to joke about.
So if I provide you with an open map akin to cyrodiill where all you can do is walk around, you'll have fun just imagining your own adventures? Without any mechanics or enemies or items.
Maybe for a while, but bitch, you won't play it for 60+ hours like you would a real RPG because the numbers are the substance which facilitate the adventure... The sense of danger and adventure originates from you being able to lose, and that means the goblin has to be able to attack you with his sword that does 30 damage and reduce your health to zero... Oh but wait, you have 150 HP and your steel armor gives you a defense bonus of 20... Do you see what I'm fucking saying bitch? It's all a spreadsheet. All games are based on numbers if you really want to boil it down, but RPGs are one of the genres alongside I don't know math puzzle brain training shit where numbers are EXPLICITLY supposed to be shown to the player as the entire basis of what's happening in the game.
If you don't want that, you should play an action game that lets you sword fight or shoot fireballs without worrying about stats.
>play an action game that lets you sword fight or shoot fireballs without worrying about stats
I can't believe you still don't understand what I'm saying here
>ITS NOT ABOUT THE GAMEPLAY MECHANICS
>ITS ABOUT THE IMMERSION
Tell me ONE (1) game even fucking HALF as fucking immersive as SKYRIM and I will go put 500+ hours into it. I have the same accest to the internet as you, see the same games circlejerked on this board as you, and have found ZERO (0) games that even come close the The Elder Scrolls.
elden ring :^)
>le barren post apocalyptic doomsday planet where nothing matters and you can't own any property or fall in love with anyone
what a terribly limited scope of human achievement you hold in that sad soulless mind of yours
ah yes, here you see all the interesting characters you will interact with
I wonder what kind of adventure you will set about. Will it be fighting le hecking titanic monster, or will it be finding caves full of le heckin tiny monsters and THEN fighting le hecking titanic monster
I sure can't wait to pass down to my progency my big hammer, and my bigger hammer, and my big bottle, and my bigger bottle
I can't wait to go adventure to that barren city of nothing, no no not THAT barren city of nothing, I mean the BIGGER barren city of nothing
I was under the impression this was an MMO. I'll watch some vids later it's a new one. Maybe...idk
you're a fag
>ah yes, here you see all the interesting characters you will interact with
because we all know skyrim is known for its well written npcs
I'd rather have crappy NPCs than no NPCs
elden ring has lots of npcs
I fell in love with rya and live with her in volcano manor anon
All the other elder scrolls? Well at least the 3 modern entries. Daggerfall is a bit cartoony and hard to immerse in.
Believe me my bitch, I know exactly what you're talking about. These games have an enormous sense of presence and live and die based upon those ethereal moments where you find yourself in a calm moonlit field, with the wind softly blowing, and suddenly Jeremy Soule's elegiac music starts playing as the clouds part and reveal the shining moons above you in the sky. Or when you stop and watch the torchlight flicker in a deserted alleyway on a quiet night. Or when you still down to a waterfront and watch the shimmering ripples in the sunset. I get it.
But that should coexist with the game mechanics. They are not at odds. I want mechanical depth and control of my character because it's equally immersive to play as them and inhabit their role in the way I choose to develop their stats and platstyle. I don't want braindead dumbed down MASH RT TO KILL DRAGON FUS ROH DAH basic ass boring mechanics... That shit is boring and sucks my balls.
skyrim sucks in terms of immersion. maybe its fun to play with mods i guess. and play make believe roleplay where you ignore the games actual mechanics and writing. but the base game is totally ass in skyrim, especially in terms of immersion.
>game needs to tell you something
>it interrupts gameplay, pauses your game, and gives a big message on the screen
wow so immersive to literally stop me from playing so you can explain a game mechanic to me.
how it was done better in morrowind: the message would come up at the bottom of your screen and not pause your game
also the kill cams interrupting gameplay every 2-3 minutes. in game cutscenes are immersive breaking if anything.
Then you have the story. a woodsman in skyrim says that he didnt think Spriggands were real.
Spriggands are everywhere in skyrim. Skyrim is full of mythical creatures. Alchemists in town sell spriggand sap. How would a Nord who lives in skyrim and spends all of his time in the woods think that spriggands are not real? The world does not hold up to scrutiny, it doens not have verisimilitude. The writers dont seem to understand that elder scrolls is a "high fantasy" and write as if the world is earth and all the fantasy creatures are super secret things that not many know about.
>a woodsman in skyrim says that he didnt think Spriggands were real.
>Spriggands are everywhere in skyrim. Skyrim is full of mythical creatures.
Skyrim in-game is about 12km wide from end to end. It's tiny..if it were a real place, you could walk it end to end in a couple of hours. The 'real' province of Skyrim is supposed to be thousands of times larger, taking weeks to travel across. So all these places you walk to just outside of town and encounter something fantastical in would be days of travel away from the average peasant life.
>Alchemists in town sell spriggand sap. How would a Nord who lives in skyrim and spends all of his time in the woods think that spriggands are not real?
This is a good point though. Maybe he just doesn't know or care what the alchemist is doing. I mean I don't really question where the ingredients of drugs at my local pharmacy are sourced from
There is no defending it, its just bad writing. Bethesda hires family members who dont know or care about actual tes lore. They are riding the IP that was built by autistic nerds like 20 years ago.
Unironically only the sims fits what you're looking for
>It's all a spreadsheet.
Yes nobody is denying that numbers and spreadsheets are important in an RPG, but what we're saying is that shit should remain in the background.
There are people who have put thousands of hours on Morrowind. That game stops presenting a challenge about 20 hours in.
Tabletop RPGs maybe. To be fair there was a time it was acceptable to try and port tabletop rulesets into videgames. Then the 90s ended and the ARPG genre took over. Nowadays nobody , outside of Larian, tries to adhere to that outdated philosophy.
In a tabletop session the DM can ignore the dieroll if needed. Well the good ones anyway.
>Until Todd & Co. push an update
You know, I'm surprised they never remastered Oblivion considering they did mutiple re-releases for Skyrim.
honestly though, this is starting to make more and more sense
I think most people (especially zoombers) don't even care about TES 6 just release Oblivion again with HD graphics and a competent level system. Half the population won't even realize it's a re-release and the other half will buy it for nostalgia purposes alone.
That's gotta be an easier way to print money than whatever they're "doing" to develop TES VI
Fippy bippy they hated him because he told the truth
>lol just admit you're a fucking toddler
>from the guy who can't beat a piss easy game like Oblivion
The problem with Oblivion's difficulty slider is it's not actually a difficulty slider, it's a "we're too lazy to balance the game so we'll just make the player do it" slider. You're intended to turn it up when things die too fast and to turn it down when enemies become damage sponges, you're not supposed to stick to the same difficulty level the entire playthrough. Morrowind and Skyrim are the exact same, Bethesda is simply too lazy to create a balanced RPG so they just give you the means to do it yourself.
>You're intended to turn it up when things die too fast and to turn it down when enemies become damage sponges,
If you move the difficulty slider you're either a try hard showoff or a retard toddler. No in between
My dude you're talking about a Bethesda RPG, this isn't a test of your elite gamer skills, these games aren't intended to be challenging in the slightest. Nobody's going to be impressed that you willingly make games more tedious than they're intended to be.
You missed my point then, it's not about impressing people it's about IMMERSION
I don't fast travel in these games, I turn off the compass and the quest markers, I completely turn off the outside world and become the character. I PLAY a ROLE within a magical world where my actions have consequences and my meaning seeking mind can create multi-session long character arcs where I might find myself falling in love, being betrayed, creating generational wealth and posterity for my house, or even saving the world from the literal gates of hell.
These games are quite unique in that they most accurately provide that which the modern male so desperately desires but the modern world so viciously withholds.
Adventure, romance, authority, competition, a nearly perfect struggle is encapsulated and provided in the Elder Scrolls format
and Oblivion had to fuck it up by making the level scaling retardedly broken.
I agree with you in nearly every way which is why I find it weird that you still refuse to turn the difficulty slider down. Isn't it extremely immersion breaking for it to take 60 swings of a sword to kill one bandit?
Anon is probably the kind of player that has no problem using every exploit in game to make it easy but won't deign to turn the difficulty down because they are not some pussy . It is a personal hangup I believe.
Absolutely not. I don't read WIKI pages, I don't use the console, I don't even cheatcode to fix a broken quest.
Sometimes I don't even keep playing after a character death. I don't care if you believe me because I don't do this for other people.
These games are the best form of escapism I have ever found. Unfortunately Oblivion, which SHOULD be the best of them all, is impossible to play.
Look man all your problems would be solved if you just adjusted the difficulty slider on the fly (as Bethesda literally intended the game to be played) but you're too stubborn to do that for completely arbitrary reasons.
I am not in charge of your fun. Good thing to. You seem bound and determined to not have any.
I used to be purism autist, too.
I never thought I would live to see the day anons on Ganker would legitimately cry about being filtered by Oblivions scaling.
So Skyrim ESO Oblivion?
That is a different take.
>Pick main combat skill for the character as a MAJOR
>sprinkle in some other relevant majors (you could get away with Dest/Conj on a pure mage for example)
>leave room for two/three majors you won't use often initially and that allow you to control your level ups (Sneak for a non-stealth character, Speechcraft if you want to cheese the mini-game, Mysticism/Alteration etc)
Now all you have to do is make sure you're gaining on average 5 skill-ups in your MAJOR combat skill you first picked and you'll be fine all game without adjusting the slider. In fact you might find yourself upping it a few notches just so that you don't exhaust the map of dungeons and still keep encounters enjoyably paced.
>But the power creep late-game!
Expert/Master custom spells, Clannfear / Sneak attack bonus / Goldbrand and other strong weapons
tl;dr: pick your main way of killing shit as a major, make sure on average half of your skill gains per level are it, use dump majors to finish leveling.
only tedious thing is to get endurance high early on but that's easy with armorer training and low level block/heavy armour gains.
>just min-max your stats and game the system instead of immersing yourself in a ROLE PLAYING GAME
You don't need +5 actually. The skill influences your strength more than the attribute funnily enough. I'd love to pick all schools of magic and alchemy on a pure mage but I like to see the numbers go up at a set pace and have figured Oblivion for its faults out. Yes I'd rather they just add Fallout style perks to TESVI and reintroduce attributes, it was the silly scaling that fucked it all.
You can still roleplay, you just need to suck it up and opt for a couple majors that will let you decide when to accelerate the game's level scaling. Or you can just turn your brain off and lower the slider as that is the failsafe Bethesda put in.
My point is for people who complain about difficulty when they're 10~ levels in: Just keep your primary method of killing shit up to date with 5 skill-ups per level (near enough) and you can use the trainers to round out lagging skills, or invest in them when you're happy with your attribute investment.
I will concede it's probably more frustrating for a warrior archetype, as you'd likely want heavy armour as a major and monitoring that when you're getting hit by everything can screw your plans for skill investment, but that should only effect +5 autismo playthroughs.
I've never played a TES gaem.
Where do I start
Unironically Oblivion. It's the shittiest game in the series but it waters the setting down to such a superficial and easily digestible level that it's very recommendable as an entry point. It rapes so much lore, for example Cyrodiil was supposed to be a jungle instead of a generic European forest, and Imperials are supposed to be Romans instead of generic knights, but aside from that Oblivion will give you the essentials. You won't understand what the fuck the main villain is on about but that's fine. Morrowind intentionally focuses on an extremely specific part of the setting and Skyrim's writing feels like complete fanfiction.
>Cyrodiil was supposed to be
it can be whatever they want it to be. they literally invented it.
Don't play dumb. It's a blatant retcon meant to appeal to the LotR craze.
and? its theirs to change as they see fit.
quite le epix appeal to authority, kind sir xD
How do you retcon a retcon and make it the way it was before the initial retcon and consider that a retcon?
Simple answer is the writer in Redguard and Morrowind fucked up in the description of Cyrodil. The unreliable narrator exists because of the lack of professionalism of some writers.
You can't fuck up something that hasn't been decided yet. All these choices were made intermittently, none of it was ever planned.
In arena, all of tamriel was generic forests and straw/wood huts with the occasional stone keep.
In daggerfall things got a little more distinction, High Rock had snow and pine trees whereas hammer fell had sand and palm trees.
In Redguard/MW They decided to describe cyrodiill as exotic and fantastical, matching the tone of Morrowind having crazy wacky alien things in it.
In TES4 they decided to go for something a little more contemporary and Tolkienesque after Todd saw LOTR films.
Games released before Morrowind.
Arena and Daggerfall. Not jungle
Games released after Morrowind
Oblivion and Skyrim. Not jungle
Game released after Morrowind but set before Morrowind
ESO. Not jungle
Only one game got it wrong. I know two games got it wrong but nobody played Redguard . A game so shitty it nearly killed Bethesda.
ayoooo no waaay bruh this bro think ESO is canon
If it is a single source then no. As it joins in the preponderance of evidence I will allow it.
Your logic is utterly deranged and nonsensical and is the mark of a true zoomer who started with Skyrim
Worldbuilding doesn't work backwards, it works as they go. Everywhere in tamriel looks like a generic forest in arena because that's all they could do with the tech and resources at the time. It doesn't mean that all of tamriel was supposed to be like that. And that's why it changes later as the series progresses.
> World building doesn't work backwards unless I like it.
Tell me this. What tileset did they use for Black Marsh in Daggerfall? They had a jungle tileset but did not use it for Cyrodil for a reason . Cyrodil is not a jungle.
So thank you for your dissertation on how you can't go backwards in worldbuilding. That should settle the myth of jungled Cyrodil.
I don't care about it being a jungle, bitch. I care about it being interesting.
Also black marsh used the same plant sprites as valenwood and hammerfell bitch, so by your logic, they should all the the same, as should Skyrim, high rock, and cyrodiill. Oh and Morrowind had no giant bugs or mushrooms in arena so I guess they got that wrong too and it should've been a normal island with normal trees. And Skyrim shouldn't have had dragons or monolithic tombs on mountaintops. And the dwemer shouldn't exist because they were made up in Redguard.
Did you read the description? It sounded like a shitty anime. They made the right call by staying true to the established lore.
>Tenochtitlán x Venice imperial city with garden gnomeeled palatial canals and entire cities built on its resplendent bridges
>Ruined swampy outskirts filled with hundreds of different cults originating from all across the continent
>River dragons rusting their hides under the shade of lilypads and staining the river red
>Swarms of ancestor moths dense enough to blot out the sun following congregations of priests
>Beautiful terrace farm fields in the hills surrounding surrounding the city/lake valley
>Actual cultural identities for the inhabitants including the aforementioned colovian/nibenese divide
Yep... Sounds fucking amazing and awe inspiring to explore.
Now show the actual description not your version of it. The fact that you chose to hide the actual description is all the proof I need to declare victory.
It's literally too big to screencap or copypaste in a single post, so, here I guess:
I don't like wikis because they're moderated by neckbeard fucking jannies who twist things into their own boring community consensus interpretation, but I doubt you have a copy of Redguard game manual on hand with the actual text to read and neither do I. So it's the best I can do.
Yes. Shitty anime just like I remember.
If you know an anime that's like that I want to watch it my bro.
You and I both know this is never going to happen with their embarrassing 20+ year old game engine. Muh approximation is turbo cope.
This is headcanon but I picture the 7000 steps to high hrothgar each being like 20 feet high and 100 feet wide. Of course its never going to be presented that way ingame, but it's much cooler than what we got in Skyrim
It's not a matter of tech limitations. Plenty of games on PS2 have more bizarre and crazy settings than that...
Look again at the tilesets.
you're replying to the gay romanian shitposter, literally all your arguments are wasted on him
In Daggerfall what tileset did they use for Black Marsh? I couldn't help but notice you did not mention that one.
>Cyrodiil was supposed to be a jungle instead of a generic European forest, and Imperials are supposed to be Romans instead of generic knights
If this is all the notable features you can list about pre -TES4 Cyrodiill then I doubt you really have a stake in the argument to begin with and are just regurgitating what some redditor "lore master" spewed out at you.
I am guessing it is a devotee of the fanfics. Everytime an actual TES game comes out it ruins their headcanon.
What they call retcons is just things that fucks up their fanfics.
>If this is all the notable features you can list about pre -TES4 Cyrodiil
I wasn't intending to do that. Are you severaly autistic? Don't answer because I already know.
Yes bitch I am. Now shut up and listen to my fucking rant. I'm sick of reddit retards lamenting the loss of "jungle cyrodiill". Hey dude, did you KNOW that cyrodiill was supposed to be a JUNGLE?!?!? Yes bitch. Yes I do know. But I don't give a fuck about the shit ass foliage. That's all they ever say. Jungle. Jungle. Trees. Plants. As if that's the true loss. I don't give a fuck what plants are covering the ground, bitches. Oblivion's true fuckup was erasing any and all sense of culture or flavor from the imperials. The most interesting thing you hear about them in oblivion is radiant ai conversations where they say they hate mud crabs or what flavor of wine like enjoy. Like wow. Bitch. Wow. It's a world utterly devoid of anything human. That's why it feels like an autistic fever dream. It feels like a toddler playing knights and dragons with his fucking poopy baby toys in his dumb ass little toybox. Because there's no substance or background to any of it. Anyways. You get the point bitches. Now kneel to me.
Yes you fag, all that is true. Write your arguments yourself instead of expecting others to do it for you telepathically. You're not even mentioning the absence of Nibenese and Colovian cultures from the game. I'm giving you that one as a freebie.
Why wouldn't I just play Skyrim if I'm a casual or Morrowind if I'm off my meds? Oblivion is white bread shit.
Why is it that no one can make games like Elder Scrolls?
Creation Engine 2. Duh
They don't understand the value of eating utensils and various sundry items.
Modelling all of that gives you a sense of moving through a world as opposed to moving over a world of you take my meaning.
Grey Prince doesn’t make sense. Vampires are undead, they don’t produce bodily fluids.
It had good quests. That's all it needed. Why do so many modern RPGs and open-world games just not have any attempt at unique quests??
I'm trying to play it rn and I'm making an effort to enjoy it coming from Morrowind. Just the amount of mods that I need to make it playable without even changing the mechanics is crazy
>Horrible UI made for console. Every time you want to sell an item the game asks for confirmation too
>No levitation, no medium armor, no spears, a lot of mechanics that I liked removed. I also hate having to fast travel because the game was made with that in mind unless you wanna spend an hour walking
>Retarded lockpicking minigame that doesn't even work well with a mouse. Persuading an NPC is retarded too
>Crashes constantly, even though I have bug fixes installed
I just wanna feel the same love that I felt for Morrowind when it finally clicked but I don't know if I will be able to. At least people say that it has good missions so I will keep trying
>I just wanna feel the same love that I felt for Morrowind when it finally clicked but I don't know if I will be able to.
that's just the "first elder scrolls" effect. Mine was oblivion, I loved it. Then tried morrowind, it was boring as fuck
> Coming from Morrowind
That explains alot actually . Morrowind was not the kind of game to challenge you in any way. If you gutted out the intial couple of hour long slog Morrowind became very forgiving.
Oblivion expects a little more out of you than Morrowind did.
>Horrible UI made for console.
inventory is better than morrowind though, mw has 3 icon variants for all its potions, you have to go with your mouse one by one in order to know what fucking potion is the one you want to drink/sell
>>No levitation, no medium armor, no spears, a lot of mechanics that I liked removed. I also hate having to fast travel because the game was made with that in mind unless you wanna spend an hour walking
Armor and spears are irrelevant since they added nothing to the gameplay (morrowind was spamming clicks), they were just aesthetic and passive stats. Just drink lot of skooma and you will have jump effect +10000 and travel around the world with that
>inventory is better than morrowind though
A simple drag and drop menu is far better than tab nightmare that was designed for consoles
Morrowinds interface would be more at home on an MMO. I prefer cleaner UIs. To be fair liking busy UIs is valid as well. Morrowinds had the bonus of covering up the gameworld so I can see the appeal of that.
They're all shit, anon.
my game stutters too much to be playable
idk every time a new sound is loaded it stutters.
what are your specs?
works on my machine
>two different daily repost bethesda game threads
why is Ganker so fucking casual
How do I make the game not crash every 20 minutes?
play on xbox 360
the ps3 version is better
surely you jesting
Nope, stabler framerate, no loading pauses traversing the overworld, better lighting
it wasn't ported by bethesda, and the people who did port it did a great job
Oblivion is incredibly stable. You either installed some shitty mod that makes the game crash or installed memory intensive mods without also installing enboost or whatever memory manager
...uhhh Linux chads
I've never had Oblivion crash
ruined by the level scaling system that destroys any sense of progression and immersion. game was just a slog. all the dungeons and oblivion gates were repetitive and boring.
only TES game i finished because it wasn't interesting enough to distract me from doing the main quest
I like the player movement in this game. It's not perfect (pressing opposite direction mid-air kills all momentum, why) but compared to other TES games it just feels great, even with mid athletics/acrobatics skills.
Morrowind seems to have similar physics, but it's just way slower overall.
Skyrim I don't even know how describe. Sticky? Slimy? Just not good.
Not even a top 3 TES game, anon.
>encounter enemy in oblivion
>Hit him with my 100% weakness to magic and 100% weakness to Fire, Frost, and Shock for 3 seconds spell
>Hit him with a follow-up destruction spell of my choosing and instantly obliterate him
Or I can just weaken his strength/burden him to freeze him in place, literally paralyze him, make myself 100% invisible, disintegrate his weapons, hell the options for effortlessly killing enemies are limitless.
Easy game, idk what you're all bitching over.
It isn't about being hard, it's about the game being made for braindead consoletards that never played a real rpg before
>j-just mod it and it's good!
Face it. Game's dogshit.
I've never modded oblivion and I play on PC
It's great as it is
>but *miss* what *miss* about *miss* morrowind *miss*
ps: you're not a real morrowind tm player is you don't fail the captcha at least 3 times
i'll take a real roleplaying game over this foam sword LARPing bullshit
so why are you in an elder scrolls thread?
to dunk on eldertrannies, like you
The only time Gothic gets mentioned is in a Morrowind thread. The fanbase of that game are literal parasites . They can't stand on the games merits so they attach themselves to TES.
I always thought the Imperials tamed the mighty jungles of Cyrodil after making the province the seat of their empire.
Also based birdpeople should return in 6
>game doesn't even have basic dialogue checks
>muh immersive role-playing experience
Morrowind is probably the best overall but Oblivion was my favorite. Super comfy even with its flaws.
No big deal.
>games main draw is that you get to play how you want
>be devs of said game
>take out as many features as possible because you think "perfection is when you have nothing left to take away"
>now your big game where you get to "play how you want" has much less options in how to play it
>this is somehow a good thing because it fits the slogan you chose to adopt as a game philosophy
Bethesda is just simply retarded. Its not meant to be an insult, they are stupid devs. It really is that simple. I still think starfield will be worth buying, but damn.
The loss of spears and levitation has really hurt sales hasn't it? Nobody cares.
Comments like these make me think im talking to actual Bethesda devs.
You seem to think it is important. There is no evidence to support that assertion.
well i stopped buying betehsda games when they turned into soulless hacks and the normies even shat on bethesda after fallout 4 and 76 so obvisouly bethesda being soulless hacks to put out shit games is starting to catch up with them a bit.
Listen gay, this is Ganker - vidya games not Ganker - hurt sales.
Real players care.
Eat shit filthy casual, moron garden gnome gay.
True fans of TES are ok with the lack of levitation and spears. If they bring em back great. If they don't great.
It is a non issue with the true fans.
True filthy casuals that started with Skyrim are ok with casualized dumbed down gprs arrow following console goyslop.
>brainlet doesnt understand what those 2 mean and the repercussions
Just Total Cattle Loss of life?
There are no repurcussions for not having spears or levitation. Well autists won't shut up about it but nothing tangible.
>no repercussions to eliminating vertical movement
you can't move vertically
Did you try the jump button?
not the same
Did you try finding paths so you can reach every rooftop in game? I know in Riften it is fairly easy.
> I want verticality but not like that.
Morrowind spoiled a generation with just having an awesome button. The sense of entitlement is offputting.
oblivion also had acrobatics and could actually get you places, with things or let you skip dungeons
>weapons have no range and always connect and hit even when the enemy is half a screen away.
>towns are walled off instances detached from the world and you cannot levitate over the walls into town
Think before posting you uncultured moronic gay.
just tcl if you wanna levitate and waste some magika doing fireballs or whatever
I agree and I played Skyrim first years after it came out so this is not nostalgia. You need to install mods to fix the leveling, but Oblivion has BY FAR the best quests in TES.
The Dark Brotherhood, the Inn that gets hijacked by pirates, the adoring fan, that dude who thinks everyone in town is spying on him. Oblivion is pure soul. If you disagree you got filtered
The best part is the anons that got filtered will try to tell you the DB was in fact bad. They are that damn mad at a game humiliating them
It's a soulless dumbed down console game with insomnia-curing dungeons, a fundamentally broken levelling system, an insane number of bugs (even by Bethesda standards) and the ugliest character models known to man or mer
Not that Skyrim doesn't have a ton of problems, but I'd take the handcrafted world over procedurally-generated hills and trees (most of which are clipping through shit) and dungeons that arr rook same
Is the fork of horripilation in daggerfall and oblivion? Its my favorite daedric artifact and I was a little too over-excited to find it in skyrim recently.
Big Head appears in Shivering Isles and he asks you to retrieve the fork in a quest
>playing creation club content
I honestly had no idea it wasn't in the base game of skyrim. I had never played skyrim until just recently and was pleasantly surprised to find the fork and dremora lord armor from morrowind. Turns out its CC content that comes with the base game now for some reason.
Some of the best Oblivion mods for those that are interested in making it as good as possible
Better Cities-this mod is huge and can create issues, but I always use it because it is just that good. It makes all the cities feel like actual cities and adds tons of NPCs, architecture, etc. Best Oblivion mod
Unique Landscapes-adds variety to the map
Ultimate Leveling-the mod I recommend to fix the leveling issues
anyone who recommends better cities has incredibly low standards