Dragon's Dogma 2: It's finally good

Can we just admit that the frequent patches since release have finally gotten this game into a state where it's worth the money? People who have slept on this, it might be time

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  1. 1 week ago
    Anonymous

    It will be good once it actually feels like a sequel and not a downgraded remake of the first game

  2. 1 week ago
    Anonymous

    DD2 content wise and combat wise has been great since launch, but until the performance issues are smoothed out, I'm not going to sing its praises.

    • 1 week ago
      Anonymous

      The performance issues will not be smoothed out, unfortunately. Nobody on that dev team knows what they are doing. Performance has to be considered from the start and they clearly didn't.

    • 1 week ago
      Anonymous

      Not gonna happen. They linked physics with AI decision making processes. For ALL NPCs. In a SINGLE cell. So it's epic as frick, but if your CPU can't handle it, it never will. Fix your shit. No thirdies allowed.

  3. 1 week ago
    Anonymous

    Where's the DLC? I won't go back until then and I have 300 hours in it, the NG+ cycle which is what the game is really about is a massive downgrade in comparison to DD1.

    • 1 week ago
      Anonymous

      NG+ cycle was shit in the first game too because enemies didn't get any kind of buff in NG+ so you were just overpowered

      • 1 week ago
        Anonymous

        It was still seamless though and didn't have the insane decision to remove portcrystals. It makes ports completely pointless, just an end-game benefit which at that point you've done everything the world has to offer. What

        • 1 week ago
          Anonymous

          It takes five minutes to run around and put them all back up, dude.

      • 1 week ago
        Anonymous

        they at least patched in hard mode 1 month after release

        DD2 hasnt got jack shit except for romance affinity nerf and pawn ladder spam fix

        • 1 week ago
          Anonymous

          DD1s hard mode came out with DA anon, a year after launch. Seriously, just wait for the DLC for the complete version of the game, Capcom always pulls this shit. Monster Hunter world would not be anywhere near as popular with Iceborne for a more recent example.

          • 1 week ago
            Anonymous

            Same with Rise and Sunbreak. Might as well be considered their standard practice at this point. Base game to get cash in and evaluate interest, expansion for the real fun.

  4. 1 week ago
    Anonymous

    I put 105 hours into my playthrough, got the true ending, had a great time. But even after all that it just left me wanting more, so I went back and started replaying the first game. 2 has lots going for it, but I don't think it tops 1.
    >layered armour/clothing slots for more customisation
    >more and better music, 2 is very lacking in this regard
    >more skill slots, objectively better than 2 even with some skills becoming core abilities
    >way better writing, more memorable characters and much better voice acting
    >some actual dungeons and a proper endgame
    I hope 2 gets the DA treatment with a big expansion, but I don't think some of the core problems will ever be fixed.

    • 1 week ago
      Anonymous

      the issues with main story/characters won't get fixed unless the game gets a major overhaul in that department, which it won't.(although a potential DLC could have a good story of its own). Also would be difficult to just add in big dungeons/areas to the world as it is. But other gameplay issues can be fixed with updates, like monster variety and balancing issues. And of course performance needs to be improved in the main cities especially.

    • 1 week ago
      Anonymous

      >>more and better music, 2 is very lacking in this regard
      There were only a few tracks that stood out to me which was sad. The dullahan fight theme, the griffon fight theme (probably my favourite, felt extremely fitting and majestic) and then the menu music for the unmoored world which was a lovely sombre piano piece. I think as a whole the first game is better, but I still enjoyed 2, it just wasn't a ridiculous leap up in quality like I envisioned.

    • 1 week ago
      Anonymous

      >more and better music, 2 is very lacking in this regard
      Did they at least put some tracks from the first game into second one? I'm very partial to the old stone golem theme

  5. 1 week ago
    Anonymous

    Has denuvo, no buy. Piece of shit.

  6. 1 week ago
    Anonymous

    have they done a performance patch yet

    • 1 week ago
      Anonymous

      Yeah

    • 1 week ago
      Anonymous

      >frequent patches
      the game still runs like shit

      no

  7. 1 week ago
    Anonymous

    >still runs like shit
    >still only 10 vocations that are mostly butchered when compared to DD1
    >still no enemy variety
    >still shit story that stops for no reason when you reach furry country
    yeah no. Idk what DLC they have planned for this game but I doubt it will manage to solve all of the game's problems.

    • 1 week ago
      Anonymous

      runs like shit
      Nope.

      • 1 week ago
        Anonymous

        People have to mod frame generation into it to hold 60 fps on 4000 series cards.

    • 1 week ago
      Anonymous

      The 10 vocations is still hilarious, even as a huge fan of the original I feel like it was a complete wienerblock. Made zero sense to still even colour-coordinate them when there's only 2 advanced ones available. Either it was rushed to release or he's keeping them for DLC, which to me is a bad move on their part. Should have delayed the game but was clearly a shareholder choice.

      • 1 week ago
        Anonymous

        >or he's keeping them for DLC
        That would be wild

      • 1 week ago
        Anonymous

        Part of me wants to think that the color cordination thing was just a mistake from the design team who didn't realize how it would obviously imply that there'd be more vocations in game, but another part thinks that it was intentially done to trick the consumers.

        • 1 week ago
          Anonymous

          Anyone who played this game can tell they were outright malicious and fully knew what they were doing with the colour combinations

        • 1 week ago
          Anonymous

          Anyone who played this game can tell they were outright malicious and fully knew what they were doing with the colour combinations

          Well to even create a new class with a comination of 2 new colours and then call it Trickster, I have to agree.

        • 1 week ago
          Anonymous

          I think it's simply that they wanted to follow the DD1 color coordination but changed up the vocations too much to facilitate it in the same way. They didn't have the classes to fill out all the color combinations. no red/yellow or advanced yellow, and for some reason introduced a green vocation that's stuck by itself. But then they spent all that time making fricking trickster?
          I actually really like how most of the vocations play in 2, fighter/warrior feel very much improved over the first game, but those few missing spots are a real shame.

          • 1 week ago
            Anonymous

            There are a few things that feel like they're carried over from the first one for no reason. Like what was the point of the beloved in this one? You can barely even see them with the dragon, and then the game ends or you go to the Unmoored World. It wasn't a big deal in the first one either but at least they ended up at your house. The Unmoored World was pretty fun but I don't know why there isn't a regular end game as well, where you can clean up quests/explore shit more or something. Or just farm mats, literally anything. It doesn't help that NG+ wipes your Port Crystals for seemingly no reason.

            • 1 week ago
              Anonymous

              >It doesn't help that NG+ wipes your Port Crystals for seemingly no reason.
              this is the second time someone has b***hed about this in this thread.
              Are you the same guy, or is it just a dumb Discord talking point?

              • 1 week ago
                Anonymous

                Not the same guy, I brought it up because I found it annoying that I couldn't go straight to the more difficult areas in NG+, I needed some materials that I couldn't get to immediately. Same with the guy who sells the end game gear/dragon forges stuff.

              • 1 week ago
                Anonymous

                These guys are right
                It's fricking lame and a downgrade
                If I loop and want to go straight to volcanic island or the dragonforged I shouldn't need to spend 20 minutes trudging though the rest of the map
                If you can walk all the way there from the start of the game anyway there's no reason to block you from warping there without visiting once.

              • 1 week ago
                Anonymous

                Here's an idea, if you can't go five fricking minutes without talking to the dragonforged:
                Talk to the dragonforged before you fricking go to NG+, you dumbass.

        • 1 week ago
          Anonymous

          boy am I glad I decided to not bother with any of the pre-release stuff at all never again after MGSV
          game ended up being underwhelming by the end but I still greatly enjoyed it, probably wouldn't have been the case if I jumped onboard the hype train earlier

      • 1 week ago
        Anonymous

        every one of capcom’s AAA games last year (RE4, SF6, Exo) had a clear focus on postlaunch support and expansions, I’m not expecting any different here. This is also the series where people more likely were exposed to it through Dark Arisen instead of the base release, so more updates/expansions seems like a reasonable bet.

    • 1 week ago
      Anonymous

      >still runs like shit
      pc gays problems... good
      >still only 10 vocations that are mostly, butchered when compared to DD1
      the warfarer messed this up i give you that
      >still no enemy variety
      same as 1
      >still shit story that stops for no reason when you reach furry country
      you can go perfectly to furry country if you are smarth
      just like reaching liurnia of the lakes with no need to beat stormveil castle

  8. 1 week ago
    Anonymous

    What patches?
    "New Game" isn't a patch.

  9. 1 week ago
    Anonymous

    They added literally nothing

  10. 1 week ago
    Anonymous

    What did the new patch do? They didn't release patch notes, did they?

    • 1 week ago
      Anonymous

      >"We have released an update including the following modifications and fixes. Fixed issues that prevented progression in some quests. Miscellaneous bug fixes."

  11. 1 week ago
    Anonymous

    I’ll buy it for $15, maybe $20

  12. 1 week ago
    Anonymous

    Did they patch the performance

  13. 1 week ago
    Anonymous

    still waiting on mankind to develop the hardware to run this game at acceptable settings, maybe in another decade or so
    >but the framerate only craters in towns n shit
    shut the frick up it's not acceptable

    • 1 week ago
      Anonymous

      It doesn’t even look THAT good. You can’t brute force ineptitude

  14. 1 week ago
    Anonymous

    I think everyone enjoyed the combat of the first game. What I don't understand is why they didn't improve the core mechanics. The only improvement is the physics being very fun to play with, but would anyone complain if they gave you lock-on? Or a dodge mechanic for each vocation? Awkwardly sprinting and jumping away from attacks feels like complete shit.

    • 1 week ago
      Anonymous

      >lock-on
      nah
      >dodging
      feels redundant when most vocations have their own defensive tools now. thief can just ignore all attacks, fighter has blocks/parries, warrior mainly just tanks through hits with insane knockdown resist, spearhand's bubble etc.

      • 1 week ago
        Anonymous

        >>lock-on
        >nah

        You're being a purist for no reason.

        • 1 week ago
          Anonymous

          You're wanting change for no reason.

          • 1 week ago
            Anonymous

            You don't honestly believe that lock-on doesn't have a purpose.

            • 1 week ago
              Anonymous

              For DD2 it doesn't.

    • 1 week ago
      Anonymous

      It's not intended to be a souls game, which is dangerously close to what you're suggesting.

      • 1 week ago
        Anonymous

        For DD2 it doesn't.

        That's just it. Even in the face of a sequel that barely improves on anything from the first game, you people are still so afraid of losing the identity that Dragon's Dogma has. Even going as far as implying that lock-on would make it a "souls game." That's an insane take.

        I get it, the first game was unique. But clinging to old mechanics with little to no artistic merit will just excuse the lack of evolution that the series should undergo. And no, I don't want it to be Souls or some Ubisoft or Bethesda shit. I just want it to actually grow up. We're not in the 360/ps3 era anymore.

        • 1 week ago
          Anonymous

          Just because I don't think lock-on will improve the game, doesn't mean I don't want the series to improve/evolve with new entries.

        • 1 week ago
          Anonymous

          I like Dragon's Dogma for what it is. I also like Nioh, Elden Ring, Ark, and other games for what they are. Games don't need to adopt a mistaken identity when they get a sequel. Half of the pleasure of playing DD2 was how it felt like I was back on the unique adventure that DD1 provided.

        • 1 week ago
          Anonymous

          Throwing around terms like "artistic merit" or claiming you want a game to "grow up" just shows you don't actually enjoy the game for what it is, and you're incapable of approaching it on its own terms. Sequels don't need to evolve into an entirely new style of game, that's how you get shit like Mass Effect 2.

          • 1 week ago
            Anonymous

            >Sequels don't need to evolve into an entirely new style of game

            You're a disingenuous purist. I even go out of my way to say I don't want DD to become like some other franchise.

            I think it's fricking insane that people are treating something like lock-on as some kind of shackle of artistic freedom that will magically turn the game into Dark Souls. This mechanic is in 99% of action games and is almost entirely optional to use in all of them. It helps to assist you in focusing on a specific target. I'm not asking for Ubisoft towers and at this point, I'm more begging the purists to use more than two brain cells when discussing how to improve the combat.

            • 1 week ago
              Anonymous

              lock on isn't even that useful. why are you shitting yourself over it?

            • 1 week ago
              Anonymous

              I'm not being disingenuous, and you throwing the word purist around just shows that you don't get it. This doesn't even apply to just lock-on, but if we're just going to look at that than you need to ask yourself if it's even something that would be useful for the classes that don't have it, and the answer is no. I think trying to say that there is some sort of "artistic freedom" being assigned to the idea of if lock-on is ridiculous, it's not going to destroy its identity if it has it, but it wouldn't be helpful, and adding a mechanic onto a game just because it isn't there is just bloat, which would be what would happen if you applied it to DD2.

            • 1 week ago
              Anonymous

              >It helps to assist you in focusing on a specific target.
              and where the frick did you get the idea that every melee action games needs to be 1v1 focused?

        • 7 days ago
          Anonymous

          iframe dodges have made melee combat in games objectively less interesting and need to go extinct

      • 1 week ago
        Anonymous

        >dark souls invented lock on and dodging

  15. 1 week ago
    Anonymous

    The game was great even at release
    People made a storm in a glass of water over bullshit mtx, when the performance was the real issue
    And the fact that any discussion here was impossible even a few weeks ago, shows how much this board degenerated
    >inb4 "Ganker was always a cesspool newbie"
    Sure, but never to the point that a recent major game release couldn't have 1 single thread that didn't get immeadeatly derrailed by the same tired shitposts

    Anyway
    Given how CPU bound the game is I don't expect the performance to get any better than this
    So hope it at least gets a meaty DLC and a nice Hard difficulty mode (path tracing would also be a cool, if secundary, addition)
    IMO as it stands, the only thing 1 has over 2 is BBI

    • 1 week ago
      Anonymous

      People just want to ruin threads and others day for the sake of it.

      The city constantly stuttered for me so I ended up asking for a refund.

  16. 1 week ago
    Anonymous

    I really don't know what the frick are people doing with their PCs, I've been playing this on an i7-6700k/RX 6700XT and it's been running at 60FPS on max settings with RT on.

  17. 1 week ago
    Anonymous

    release a bug-free game day one next time
    go frick yourself

  18. 1 week ago
    Anonymous

    Did they fix performance yet?

  19. 1 week ago
    Anonymous

    Does it finally run right?

  20. 1 week ago
    Anonymous

    Is there a mod that turns down the encounter rate yet? Or at least the enemy respawn timer?
    Battahl was a mistake.

  21. 1 week ago
    Anonymous

    I finished DD2 with something like 110 hours to my name weeks ago. It had its peaks and lows, but as a whole I look very fondly back on it. Taking my time and having breaks was the right call because there are a lot of aspects that can get irritating.
    I'd very much like to return to the game once they release some more content for it. As of right now it's still too fresh for me to want another playthrough. The obsessive shittalking on Ganker was absurd, though.

  22. 1 week ago
    FBI Agent 742

    You don't even own the game.

  23. 1 week ago
    Anonymous

    Lock on these nuts Hah

  24. 1 week ago
    Anonymous

    YOOOOOOO
    THEY FIXED THE GAME BROS

  25. 1 week ago
    Anonymous

    Wait for the DLC, game is fine, but it feels like its missing the part of it that is repeate content like DD1.

  26. 1 week ago
    Anonymous

    >how to sabotage your own sequel in one image

    • 1 week ago
      Anonymous

      >UHHHHH
      >TWO COLORS!?!?!?
      discord troony have the strangest obsessions

  27. 1 week ago
    Anonymous

    The sad part is that I'll likely endure 100-hour long playthroughs once or twice a year, for several years.

  28. 1 week ago
    Anonymous

    More like Drag Ons Dog Ma amirite

  29. 1 week ago
    Anonymous

    If I cant make a e-girl without mods its still shit and I will continue to anti it.

    • 1 week ago
      Anonymous

      >anti it
      What? This isn't Kpop shit frick off back to Ganker with your unhealthy obsession with things you dislike.

      • 1 week ago
        Anonymous

        Every Ganker board is founded on an unhealthy obsession with things you dislike.

  30. 1 week ago
    Anonymous

    >Can we just admit that the frequent patches since release
    what fixes, there has been one patch with any changes, and that was just bugfixes

  31. 1 week ago
    Anonymous

    + 4070 still can't maxout the game (RT off)
    WOW great optimization right there you fricking gay

  32. 1 week ago
    Anonymous

    I'm starting NG+ because I missed the Sovran achievement. Can I skip mainquests and head straight for the end? I noticed I still have the Godsbane or whatever in my inventory.

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