This DCL might be my favorite souls DLC. People always praise Midir as the best dragon fight but honestly I liked Sinh fighting way more. It's just a great dragon fight.
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This DCL might be my favorite souls DLC. People always praise Midir as the best dragon fight but honestly I liked Sinh fighting way more. It's just a great dragon fight.
Yeah midir is more of like a cinematic fight. DS2 has hands down the best dlcs man love the story they tell with the curse and crowns
Best dragon fight is definitely placidusax now tho. At least imo
You guys are right. I wasn't considering Elden Ring but I love Placidusax too.
>People always praise Midir as the best dragon fight
>bro, just keep running after the boss
but enough about Sinh and Kalameet
truth is, from can't do good dragon fights
please stop lying on the internet
thank you
you spend most of the time running at him
Honestly I didn't have to run too much after Sinh. Maybe I was lucky that he always dived pretty closed to me. I also appreciate that bows are not total garbage in DS2 so I could keep fighting him even while he was flying.
He literally teleports in front of you to claw spec you out
most of the time he teleports away
not as bad as elden beast but this is inherently bad boss design
Teleports away for a few sec to teleport into you with a chain attack
He's away from you for like 5% of the fight
>but this is inherently bad boss design
Explain to me your good boss design
good boss design doesn't entirely comprise of running to the boss and heal tanking his aoe as you mindlessly chop at him
>heal tanking his aoe
skill issue detected
opinion discarded
sure, you can roll/block it as well but it still just amounts to hugging him and wailing away
Quite the exaggeration which is exactly what I expected from you
Don't wanna have a discussion just wanna be upset
are you really going deny his fight isn't just mainly hugging his asshole?
I don't think you've even fought him now
What are you talking about he'll quick tele spin and slash you if you're behind him or shoot you with a laser
believe what you want, he's a very simple fight with no thought required
>fight is mostly being close to him
>but also at the same time is mostly running after him
yes, you're either doing one or the other
I think I was too overleveled by the time I reached him. the version you fight after the nia quest was harder
there is only one of these guys
theres one that looks pretty similar and the only difference in the fight is he doesnt fly away and do that one attack
The only time I fought this guy, I spawned on top of him because of some bug and none of the arena effects started, so it was pretty lame.
That's very cool bro
Same, I think the grace appeared as a bug and I took it, and it plunked me into the boss room where I couldn't escape until winning. Kind of soured the boss for me unfortunately
His spear nuke was way cooler than the piss poor godzilla beam that piece of shit Midir had, it's a much better fight in general too
he's way too fucking easy in co op, too easy to hit/multihit
OP is only copying Joseph Anderson,'s opinion
I honestly never watched this guy, just seen people posting his review of DS2. Doesn't he hates the game?
No hes probably given the most fair review of DS2 possible in YouTube video essaying history, if you felt like hbomberguy was too enthusiastic about ds2, and everyone that followed after matthewmatosis was too deranged, then big dawg Joe is relieving
I used to just co-op the Sihn fight for hours on end back in the day.
Not counting Cool Ranch Smelter Demon, all the DS2 DLC areas & bosses are in my top list of memorability/fun.
Yeah, even all the co-op gauntlets. The blizzard one was my favorite.
>the fucking run to blue smelter demon
>the fucking run to sir alonne
I love to suffer.
I wonder what are they thinking with the run back in these bosses. Sir Alonne is such a great fight but it feels like it was lessened to me because of all the bullshit to get to him.
Whatever it was, From's evidently turned heel on the concept, considering the trivial runs in 3 & Sekiro, and ER's mechanic for respawning right at the arena for most bosses.
I certainly appreciate the changes, but the runs were memorable in their own way.
Why the FUCK did they make every single DLC enemy extremely resist ranged magic
For the same reason they
>nerfed poise
>made ADP
>added a hard mode option at the start
>made coop areas
>made parrying harder
>made circle strafing (some) enemies harder
>made magic cost stamina
They know.
what is nintando is it video game
I love the Mayan/Aztec inspiration and I wish there was something Souls that used similar and featured a jungle setting.