Due to the 5e drama my friends are now finally open to trying out new games and I don’t wanna pass up this opportunity. Can I get some recommendations on trpg’s that would be worth playing with them?
Community-driven video game blog & discussion
Due to the 5e drama my friends are now finally open to trying out new games and I don’t wanna pass up this opportunity. Can I get some recommendations on trpg’s that would be worth playing with them?
Pathfinder, GURPS, or Genesys.
Thankfully one of my friends is learning Pathfinder 2e, Genesys sounds interesting.
Literally anything at this point. Ever since we moved from tLotR rpg to 5e I’ve been steadily having less fun. I prefer difficulty personally, but at this point I’m just looking for general ideas and systems that are generally considered better than DnD.
Try Basic Fantasy RPG. PDFS are free on their website. its a great oldschool style game.
Call of Cthulu or classic 40k/Fantasy RPGs are pretty fucking based.
>finally break free of dnd
>"Let's play pathfinder!"
What's wrong with you people?
Pathfinder 1E is D&D 3.75.
Pathfinder 2E is its own fantasy game, with some familiar elements that other standard fantasy games also have.
What does D&D mean to you? Generic Fantasy Game or D&D with the serial number filed off?
pathfinder 2e is the bomb.
Genesys is very fun and slept on, though be warned that if you want to break away from the packaged content, it'll take a lot of your time and energy as a GM up with hacking.
Sure, what's your poison?
I want to know how pink her insides are in contrast to that dark black skin.
very
She looks like one of the Dungeon Meshi elves. Probably the same as any other elf, but with a chip on her shoulder because of human legends about dark elves
Well, we’re humans so it’s only for us to know.
Dungeon Meshi no hentai!
if your group likes to do a lot of combat switch to pathfinder
if your group doesn't like a lot of combat switch to the Powered by the Apocalypse system
AoS Soulbound, if you can stomach the setting
Out of curiosity, is there anything particularly wrong with the setting?
That looks and sounds interesting, I’ll look into it for sure
The rare occasions of dungeon crawling and surviving boss fights by the skin of your teeth. Finding interesting ways to combine skills was kind of fun too. People love my rp, but I’ve never played a serious character as I’ve never been too invested in the DND world either.
I really appreciate you taking the time to share in depth rundowns on everything. Pretty much everything you recommended sounds good to me. Warhammer keeps getting brought up so thats gonna be the first I check out, and Call of Cthulhu has twice as well, but Blue Rose looks like a special kind of comfy, and I LOVE the sound of Delta Green too, though that might be because I’m just watching the Roswell Conspiracy cartoon so it’s left me craving something like that.
Anyways, your posts really helped me narrow it down and I really appreciate it. Talking with my friend now and he actually didn’t know there was a trpg version of Warhammer and sounds pretty interested in that, but I’m probably going to read through all of those just in case. Especially Blue Rose.
In that case pick an OSR game and run some classic dungeons. If you're friend is going to run pathfinder, they're already going to get something very similar aesthetically to 5E, just with different rules. I'd encourage your third friend to run something outside the realm of fantasy as well.
WHFR is also nice because there are a lot of good pre-made scenarios for it, which can make life easier for a first-time GM.
WFRP, rather
>Mork Borg
>Pathfinder
>Warhammer Fantasy
>Runequest
Please play Hunter: The Vigil 2e.
B/X. Edumacate yourselves on how dungeon-focused games were meant to be played, where survival is a matter of paranoia and chicanery and knowing when to run and turning a profit requires all of those things plus swinging brass balls.
What did you enjoy most in 5e? What class and mechanics did you gravitate towards? Did you guys make your own stuff or played official adventures?
Call of cthulhu
vanta elf did nothing wrong
Warhammer fantasy 4th edition.
I'm surprised so many people are pushing WFRP 4e, when it is as mechanically complicated as it is. Not difficult. Complicated. Benefits from automation, like Foundry VTT.
Speaking of; if it's not too much to get Foundry, the relevant WFRP modules, set it all up, and get everyone to fill out their sheet properly? You will smooth out a ton of potential slowdown that otherwise may not go away with experience.
As you say, it's not HARD, it's just complicated.
Here's some positives:
-It's a familiar setting; even if you don't know Warhammer, it's close enough to "generic fantasy" to be comfortable, but far enough to be interesting
-There's a lot of GOOD adventures
-The main book provides all the info you need
-The tone is a little comedic without getting ridiculous
-The mechanics are firm enough that players unused to hardcore roleplaying won't get lost like they might in a very rules-light game
The main con is what you pointed out, which can make things a little slow to start, but I'd say that on the whole, it's a good "second game" after DnD.
Are there better-designed games? Absolutely. Honestly, I personally prefer 2e to 4e (though I think 4e is a little more approachable). But it's a good game. To the point where I don't understand how there hasn't been a WFRP-based vidya yet, especially considering how much Warhammer vidya there is in general.
Yeah. I think it's a great game, and there's Up In Arms for optional rules that help with most issues people had with advantage being designed to end fights and determine a winner quickly, as well as how fiddly it could be per character.
We already use virtual boards and do our character sheet homework, so that shouldn’t be too tall an order.
They care about the OGL drama, one of my friends would have actually been affected by it too. This thread helped me narrow it down to 2 choices. Going to go for Warhammer and instead of Call of Cthulhu I’ll probably go for Delta Green as it’d be easier to craft a Twin Peaks-esque narrative around it (which none of my friends have seen so I’ll be able to just lift whatever I want from it). I might grab some of the other games in this thread just because they look cool and the off chance I may play them some day too. I’ve got a pretty good range of voices and have been told I’m a natural story teller, so hopefully the dm’ing goes well. I’ll probably watch a couple videos on what I’m going to dm too just to get some more tips.
>I’ll probably go for Delta Green as it’d be easier to craft a Twin Peaks-esque narrative around it
That sounds fun!
I love Shadowrun but I really wouldn't recommend it to anyone. 3e is old and a little janky, and 4e and after (especially 5e and 6e) suffer from the famous CGL quality control.
I can believe it.
>Complicated.
Literally how? Degrees of success only care about the tens column of your dice, there isn't any subtractions. 01-05 is always a success at +1 SL or whatever you would have scored if better. 96-00 is always a -1 SL failure or the SL you rolled, whichever is worse.
where's the next panel of her getting mating pressed?
https://members.tripod.com/~into_the_shadows/
https://www.gaianar.com/Downloads.html
https://www.basicfantasy.org/
Is this the system recomendation thread?
Now that the cough is practically gone I'm looking to go back to playing ttrpg's with some old friends, they're rpg veterans and have been playing D&D for the longest time so I want to give them a change of pace since I'll be GM'ing, I'm looking for a system that can fit most of these characteristics, I know GURPS will be the first thing to be mentioned and that's what I have in mind to default to unless I can find something more appropriate. The system I'm looking for needs to:
>be kind of generic
my players have shown interest in diferent types of stories (mostly due to fotm) and learning one system that can somewhat fit it all is a huge boon (should be able to handle cyberpunk, supers, harry potter like urban fantasy/university, and of course generic medieval high fantasy)
>not d20
preferably dice pool but percentual resolution is also good
>some focus on tactical combat
the combat doesn't need to be everything the game is about but it needs to have rules for moment to moment combat, for example exalted's 2e combat was disregarded as too handwavy
>meaningful choices for character creation from the get go
one of the things we have disliked about 3.pf is that characters start either mostly the same or ridiculously op from lvl1, however we enjoyed 4e during the early levels
>point buy system
we've had a few talks over the years about the perceived need to have classes, most of the guys seem to agree that you should be able to build your own class fantasy, even if it ends up being exactly as it would have been in a class system
Does a system like that exist, other than GURPS of course, even if it only matches 3 of the 4 points it's something I would like to read up on, maybe it'll help me with homebrew down the line.
The only way this could have described GURPS any harder is if one of your requirements was 'published by Steve Jackson games'
I'm not saying "no GURPS", I'm saying I already know about GURPS. Guess I'll just need to ease the guys into it with an intro session with the basic rules and then I'll slap some splatbooks on them.
Now, let's say I drop the 'generic' requirement from the list, what would be the best systems for Cyberpunk, Supers, Magic Academia (harry potter-like I guess?), and Dungeon Fantasy that still fit the other requirements? I want to have some options if the guys dismiss GURPS for any reason.
I don't like GURPS, but this is the third post I've seen in the last week where someone posts a set of criteria that perfectly describes GURPS and then says "but no GURPS".
What exactly is it that you don't like about GURPS?
I'm not 100% sure they all fit that criteria perfectly but check out The HERO System, The Fantasy Trip and EABA.
A lot of generic systems will comply with those demands.
WEG d6 has a decent amount of supplements, both official and not, has spell/power creation system that mostly works and is overall a decent choice. Also very easy to add new skills/abilities as everything works on a unified mechanic.
HERO is kinda like GURPS but for superpowered characters.
Mutants&Masterminds is another option - it's not as good when playing without powers but Batman style characters are very much viable and it can easily accommodate anything up to brawling spaceships with your bare hands. I highly recommend to get the GM guide as a it has a lot of good advice on how to setup your game and to fine tune the rules to your liking. Though default lethality is pretty low.
I played WEG Star Wars and Fantasy (LotR style) and in my opinion it's much better than D&D for lower powered campaigns.
M&M on the other hand is much better for high powered games with warriors from myths and legends who battle dragons and save princesses.
Burning wheel
Trust me bro
Savage Worlds
I'm so happy my group is finally giving Call of Cthulhu a chance. I've been working on trying to get them to try it for years.
We start Masks of Nyarlathotep tomorrow. I'm so hype bros. Life is good.
>First time playing CoC
>Masks of Nyarlathotep
FATE, Genesys. Warrior, Rogue, Mage if you really want more dungeon crawling adventures.
Check out Chronicles of Darkness and see if there's aa splat that jumps out at you. The Storyteller system offers a good amount of crunch, but it's not inscrutable. It's mostly urban horror, with each Splat taking on a different Horror archetype, Like Vampires, Werewolves, Mages, Chagelings, Demons, Mummies, Frankensteins, and even Hunters and Mortals. It's a lot of fun. Stay away from Beast though, no one plays that for a lot of good reasons.
Personally, I am a big fan of Dark Heresy. The ruleset is similar to WHFRP 2e, which someone else mentioned, but takes place int he Grim Dark Future, and if you feel like you want to learn more about the setting, there's a plethora of lore videos out there to help. It's mainly an Investigation based game where you play Agents of the Inquisition hunting down Aliens, demons, and heretics. 1e has more material, but 2e has a a slightly better system, but it was short lived due to licensing issues and only ever got like one adventure, but it's not such a huge departure from 1e that you wouldn't be able to easily adapt some 1e adventures and materials.Other WH40K systems that are also fun is Rogue Trader, where you play space Privateer/Pirates working for the Imperium, Only War where you play rank and file soldiers in the most brutal war zones across the galactic sector, and Black Crusade, where you play Heretics and worshippers of Chaos working against the Imperium and aligning yourself with the Chaos Gods.
If you want something simpler, but familiar, I would look at some OSR type games. Most are based on early editions of D&D that put less emphasis on rules systems and more on Referee/DM rulings. A super simple one is Knave, which is classless and your character's customization revolves mostly around their abilities and equipment. There's also Into The Odd, The Black Hack, Old School Essentials, Troika!, etc. Like if you want to play any of the D&D settings, these games will be compatible with basically anything pre-3e. There's also Blades int he Dark which is popular.
Going even simpler, since you're more into the mystery/Investigation checkout the GUMSHOE system, as it is purely investigation based. There's a few settings for it too such as Night's Black Agents, Esoterrorists, Mutant City Blues, and Trail of Cthulhu.
Go even simpler for an Investigation based game is Inspectres, which is based off the Ghostbusters RPG system, which uses a d6. It has an aspect of collaborative storytelling built into it and basically you play Franchisees of the Paranormal Investigation company, InSpecteres. Gotta mix of Ghost Busters (Obvs), with some X-Files and Buffy thrown in.
FIASCO is also a fun game that's easy to learn, and it's pretty strictly revolving around collaborative storytelling and doesn't have a Referee/DM. The base game is based of like Cohen-Bros style crime movies like Fargo or Burn After Reading, but there are a ton of settings that modify the game like White Hole, where you play a crew on a Space Station that is slowly being pulled into the event horizon of a White Hole as the station begins failing and falling apart.
I may swap out Blue Rose for Chronicles of Darkness after reading into that one a bit more. It’s sounding better and better.
Also, It’s starting to make me sad that there are so many awesome looking games, yet I can only pick one to try out on my friends in the foreseeable future. Everything listed. Knave, Troika!, Acks, Savage World, and especially Inspectre all sound like something I’d want to play.
Chronicles of Darkness is very very good if you like the genre.
WFRP 2nd or 4th edition if you like the Warhammer setting.
Savage Worlds is great and the old book is $3 used.
Rather than shit the board up with another thread, this seem like a suitable place to ask the opinion on 2 systems my group were looking to try.
We've played a lot of different systems 5e, Call of Cthulhu, Blades in the Dark, murder mystery etc, and are willing to give anything a shot.
I'd like to try running a superhero campaign, and Champions seems to be the recommended system for it, is it any good, or is there a generally accepted better one to use for that type of setting?
I also picked up a Cypher book by accident a while ago and might be tempted to get the main rulebook for that as it's on sale. Is it considered any good, or something to avoid? It's not one I've really seen mentioned on the board.
>I'd like to try running a superhero campaign, and Champions seems to be the recommended system for it, is it any good, or is there a generally accepted better one to use for that type of setting?
Champions' character creation and combat system are super fucking crunchy. If you're down with that, it's very flexible and can make pretty much whatever you want.
I think probably Wild Talents is best in the "not-super-crunchy superhero RPG" world, at least as far as ones that don't completely degenerate into "write down your powers on your character sheet, then roll Use Power to use them" like Masks.
This looks like a photoshop, but I think some of my players would consider an "impractical horde" to be a fun unique encounter
RIFTS
Play something BRP based, like COC, Mythras, or Runequest.
They are easy to run, and quick to learn, yet granular, modular and inherently moddable.
If you do, expect accidental dismemberments, "farmer" being a viable class more or less no matter what, and a solid system for doing more or less anything.
There is a whole Bundle of Holding right now for non-OGL fantasy games that I am perusing. You might find something worthwhile in there.
Beyond the wall, besto nu.osr game.
Good magic, lots of tools to create a character and manage a campaing, light village building, folksy feeling.
Feng Shui 2 is simple, easy to digest, and does some paradigm-shift of moving into more narrative games.
Barbarians of Lemuria is really nice for sword and sorcery.
Exalted versus World of Darkness.
What's the sauce on OP pic? All the image search engines are failing me, as is googling the name in the bottom right corner.
Deliscious in the dungeon or dungeon meshi.
Its pretty fun manga
What color are her nipples?
Just as black but a bit shinier… or light pink.
>no recommendations for cyberpunk
Is it not very good?
I've been enjoying RED a whole lot; I think it's not gotten popular enough to be a boilerplate answer to 'what should I play' yet though.
It's drastically different compared to 2020, so if that was a turn off to you, you should give it a skim and see if the simplified system is a good fit for your group.
For Red do you just need the starter kit? There’s a whole bunch of listings for it on Amazon so I’m not sure what to really get. Also, watching an “unboxing” it looks closer to a light weight board game.
Some of my would-be suggestions have already been mentioned, but haven't seen any of these ITT.
Engine Heart
Riddle of Steel
Pendragon
Space 1889
Fate of the Norns
Never Going Home
See if you like Fantasy HERO. (I tend to prefer 5E, but 6E is fine. They're super similar, anyway.)
Point buy. Very crunchy character creation, but once you've got that done, you know *exactly* what your character limits are and gameplay can move fast if you ignore the bits that aren't pertinent to the situation.
Flexible. Designed to create ANY character concept. you can think of. Any of them. The trick is being able to afford to build what you want.
Universal. You can drop any character from any setting or genre into a different one. Want a group with fantasy soldiers, Starfleet scientists, charismatic cosplayers, magical girls, and cyborg combat chefs? It can be done with no alteration to the rules (beyond what house rules you decide to implement).
6 sided dice only. Most rolls are decided with 3d6, roll under your target. Damage rolls may have many more dice thrown.
Want some Fantasy character examples? Here's a few from different genres of fantasy
Sam Vimes of Discworld: http://surbrook.devermore.com/adaptationsbook/sam_vimes.html
Westley of The Princess Bride: http://surbrook.devermore.com/adaptationsbook/pb/mib.html
Conan of Cimmeria: http://surbrook.devermore.com/adaptationsbook/reh/conan.html
Manji of Blade of the Immortal: http://surbrook.devermore.com/adaptationsanime/blade/manji.html
Altair of Assassin's Creed: http://surbrook.devermore.com/adaptationsvideogame/altair.html
Vivi of Final Fantasy IX: http://surbrook.devermore.com/adaptationsvideogame/finalfantasy/ff9/ffvivi.html
Mushizo of Ninja Scroll: http://surbrook.devermore.com/adaptationsanime/ninjascroll/mushizo.html
Degenesis.
It has ton of content and the pdfs are all free.
Anima Beyond Fantasy, maybe? That said while I think it's a fun system, I haven't really had the chance to try it out as much as I've wanted since people usually just wanna play 5e or Pathfinder.
Another option I'm recently got interested in: Sword World.
Made by the dudes who did Record of Lodoss War. 2d6 fantasy adventure system.
That one hasn’t been localized has it?
There's a fan translation that's gotten a lot of the books done.
Really? I was just telling a friend about that one today. Got a link?
https://www.reddit.com/r/SwordWorld/comments/vw6dej/new_to_rswordworld_look_here/
Yeah, yeah, I know, Reddit, but you take it where you can get it.
I do. Fuck Reddit, but I appreciate the link for sure and will use it. Thank ya
I wonder if Yoshi P got some of his ideas from this.
>all the amazing looking games in this thread
>I’ll probably only ever play a handful
Most of them suck don't worry
pathetic, your not a real trpg player with that attitude...
>quick buy all the boxes /rulebooks of each game in hardback asap
Shadow of the Demon Lord or Asunder.
Mechanically they are easy to understand and similar to D&D
I'm surprised your players in any way care about an arcane contract law dispute.
Try Call of Cthulhu, Classic Traveller, or one of the Vampire games (Masquerade, Requiem, or V5). If the format of D&D works for you, look into TSR editions - AD&D, Basic, BECMI/RC
>No mention of Shadowrun
Is it that bad?
6e really was the straw that broke the camel's back.
Shadowrun was never good.
Worlds Without Number is free in PDF form and very well made, it sorta bridges the gap between 5e/PF style play (involved character building, more powerful characters you get invested in early, a skill system) and OSR open-world player-driven play. Super easy to GM and has lots of great tools like the Major Projects system for letting the party turn their adventuring wealth and fame into real capital they can use to effect change in the world.
Shadow of the Demon Lord
updoot or downdoot?
It's a solid 7/10 if you excise the coprophiliac content.
>coprophiliac content
explain
There's a literal coprophile class that eats their own shit to power up and can summon shit golems. There are lurid descriptions of things like ogre shit peppered throughout the material. I need not go on, but there's still more I could get into.
Im personally between Genesys and Savage Worlds, which would you guys shill to me?
I played L5R by FantasyFlight and I LOVE the narrative dice but thats about all I know.
Savage Worlds seems really simple and modular, but I'm worried it'll suffer the "jack of all trades, master of none" issue that some generalist systems can run into. It's fun, but never very deep. It DOES seem very easy to learn and teach though.
Do you guys have a preference or opinion?
What a nice Flamella
me on right corner
Ha, have a great night Anon.
Who is this mattress actress and why does she have so little content come back on a google search.
https://delicious-in-dungeon.fandom.com/wiki/Flamela
>it's got an anime coming
Alright, I can wait a year or two for some dubs.
>It's got an anime coming
For fucks sake, I hope the manga is finished by then.
I like that the collective reaction of everyone facing the combat veteran special forces murder elf is to all run away in different directions. She was too stunned to react and nobody had any real reason to actually fight her anyways.
I want a obsidian elf gf
If you need recommendations that means you've never played an alt system that you enjoyed.
That means you want this just for the aesthetic.
You know who should be introducing your group to an alt system? Someone who has one that they know/believe is good.
My brother in christ there's at least 2-3 dozen good systems, no regular person can keep with all that shit
If you're here asking that means you don't even know 1.
What the fuck are you on about schizo? Are people not allowed to ask opinions on things as intricate and complex as a game system?
Stop typing like a grognard pseud and fuck off
You don't want to suggest a new system to your group because it's better, you just want to be the guy who comes up with the next thing, you want attention.
If you're group needs a new game wait for someone with a clue to drop it.
Either that or have this discussion with your group, having it here is useless because we aren't playing with you.
>Hey guys what are some different game systems you like
>fa/tg/uys proceed recommend systems they personally like
>Get a list of 5-6 choices
>Proceed to look into them myself and see which of those 5-6 might resonate best with my group, the setting etc.
>Learn the system and teach my players
Wow that was super had. I'm happy I'm not some pessimistic retard that thinks someone aksing a simple question is some grand scheme of ulterior motives and garnering attention. Good to know I'll never be a miserable reprobate like you.
Defensive much? Autists recognize patterns and see through the bullshit, you got called out and it seems to me, rightly.
Maybe don't rag on him too much
>He's the guy you are asking for advice
projection city
Yes, I have been there, been that guy and LEARNED.
Powerfully retarded take
Shadow of the Demon Lord
Godbound
Worlds Without Number
Warhammer Fantasy RPG 4e
Hyperborea RPG
Old School Essentials
Troika
Pendragon 5.2
If you want other genres let me know, those are just some of the games my group has ran over the past few years.
Modiphius 2d20. Players can help drive the story with in game meta currency.
WEG d6 Star Wars. Fast paced easy rule set. Feels like Star Wars.
Old School Essentials. Essentially it’s old school. Dolmenwood setting is very cool
Runequest. Bronze aged magical fantasy. Glorantha setting is cool
Goblin Slayer Trpg. Idk I just got it for only 20 dollars on Amazon. Japanese, based on Sword World. Rape. Cheap
>Goblin Slayer Trpg.
Eh? Wasn't Goblin Slayer just based on 5e? This sounds like "Queen's Gambit: The Game."
Wild talents. My laptop shit itself and ate everything. All I have is a iphwn. Can’t torrent on this piece of shit, can’t find the WT stuff in share…
Pretend that you aren’t a gay, OP. I know it’s hard, but try. In place of your unending appreciation for dick ‘mouthfeel’ (why do fuckers keep saying this?), instead you have the urge to let your friends play some hardcore superfucks. This is what being a fa/tg/uy feels like. I know, it’s like the urge to cram miniatures in your ass doesn’t exist, a totally foreign viewpoint for you. But try…there, you see? Amazing ain’t it? Alas, I can’t run WT atm. But you, should you reduce your ravenous dick hunger for but a moment, can take your dudes to a higher sphere. A world not populated by default AC or DR, where y’all can dream freely — momentarily unbound by the weight of bovine gold. This can be you, you fiending cock-addict. Remember when you had dreams, bro? Dream for me, gay. Not just for me, but for all of us. Not the butt-hunger and dick sucking dreams though, that’s all you. But the non-gay parts, those are dreams we all carry — snuffed by the torturous revolutions of life. Dare where circumstances have balked me. Your courageous attitude towards accepting all manner of dicks may finally be of merit, should you but repurpose it. Because Appl* is so fucking garbage, I cannot reach this refined summit and run WT. But I’m not a hater. You have rights, no matter how much of a limp wristed gay you are. Very much, in case you were wondering. You’re a extra double homo, after all. Nonetheless, your warm malleable cock-milking butthole doesn’t interfere with your inalienable right to play awesome games. Do it for me, you girly prancing rainbow bastard. Play/run Wild Talents. Fit it in between your heavily booked cock appreciation time, you won’t regret it. You massive gay. You can do ANYTHING in WT. N-E-Thang…
How's Risus?
basically a drinking game
It's ok if you you are playing for a long time together or the game is something light and not very serious. You can use it for other things but that would need a decent amount of work.
My go-tos are
Pendragon
Paranoia
Traveller
Car Wars
TSR Marvel
Cyberpunk 2020
Haven't tried, but looks good:
Lace & Steel
Albedo
Furry Pirates
Alien
Homebrews that probably need more development/playtesting:
Riddle of Steel
Song of Swords
Planes & Mercs
Ops & Tactics
2023 AND I AM FORGOTTEN
Thrash
Enter The Shadowside
Dangerous Journeys
Lejendary Adventures
RuneQuest!
>Bronze age weird-fantasy, high magic, play a hero-cultist walking in the footsteps of ever-present gods
Pendragon!
>Play a chivalrous knight of the realm building a household and lineage Crusader Kings style while earning glory on quests and living through the pseudohistory of the Arthurian legend
Call of Cthulhu!
See a fishman, go insane!
Chaosium have dropped all their starter kits for 99c.
sauce on image? baal?
Looks like the same as the OP. Locktite, whoever that is.
WTf, I search "r34"+"delicious in dungeon"= No Results
Search "paheal"+"delicious in dungeon"= Get r34
Fuck, it's not even google they're ALL going full censore gay now.
You vill not coom und you vill be happi.
Try Dungeon Meshi
paheal annoys the shit out of me with its worse tagging system and worse (although still blockable) ads, but a lot of times it has stuff no one bothered to upload to other boorus.
I just want my quoted fucking term to be respected by the goddamn search engine.
F.A.T.A.L
>search locktite
>find nothing
I need petite tomboy elf girls getting absolutely railed in my life
just use the saucenao, it's on pixiv, also she's the one doing the railing
Runequest 2ed is super detailed, but has fast combat that easy to learn.
Depends on what they are into:
>To put frankly they want off-brand d&d
K. So pathfinder 2e if they like options, Shadow of the demon lord if the like options, simplicity and letality, 13th age if they are CR gays, Mutants & Masterminds 2e + Warriors & Warlocks splat is they like freakcapeshit, FantasyCraft if they like crunch, Basic Fantasy if they just want to oldschool dungeoncrawl around, Design Mechanism's Classic Fantasy if they can leave the d20 and try a simulationist approach (called shots, soaking armors, meat points, etc...), GURPS Dungeon Fantasy if they want to go full blown into the simulationist route.
>they like fantasy but not the d&d one
The Dying Earth RPG (it's where papa gygax stole the vancian casting, only that here makes sense), Pendragon (play as arthurian knights), Chtuluh Dark Ages (medieval mudcore help me moronman), Warhammer Fantasy Roleplay (fantasy HRE with gallow humor, picaresque charactes, cockney orks and fucking dangerous magic), 2d20 Conan (the hyborian setting, crom!), Chaosium Stormbringer (where gygax stole the alignments, fantasy on 70s rock and acids), Ars Magica (medieval wizards, one if the coolest magic system ever), Rolemaster (excel spreadsheet the game, it's actual quite fun if you get the hang of it), Hârnmaster (mudcore autism, the good one).
>They want to try something other than fantasy
Something specific or i can just shit whatever game i recall?
Here's a start: primetime adventures (narrative universal system to build games using the tv series formula), inspectre (off-brand ghostbusters, simple and fun), dread (zombie survival jenga), sine requie (post-apocaliptic ww2 game about zombies using tarots as conflic resolution mechanic), hillfolk (bronze age method acting game), the burning wheel (d&d + narrativism + autism), dogs in the vineguard (fantasy mormon wild west), etc...
Don't Rest Your Head is a pretty cool horror game.
Psychic insomniacs workin through their personal problems in a nightmarish ur-city full of abstractions and homophones made literal and lethal.
You do need a lot of d6 unless you use Roll20. They've got a character sheet that does all the rolling for you-- but I like using actual dice.
For a group coming off of DnD, I'd recommend a game with some production value and plenty of supporting publications for plays to get inspired by, as much as I love smaller or concept publications like Mothership or Lancer or something.
Vampire the Masquerade used to be one of the only competitors in popularity to DnD, and there is a Dark Ages edition to stick to maybe a gritty medieval fantasy. The core system of d10 pools is mint, very easy for a GM to mod and play with and add to which people sometimes forget about. So all above recommendations of Chronicles of Darkness and shit have a lot of potential. Geist and Mage (awakening) were really fun but might cause a bit of whiplash from DnD.
Shadowrun will take your elves and magic and shit into a cyberpunk setting. Yeah, I know hacking and gunplay rules never quite feel right to some people and Dragon CEO's feels silly to some as well but it works for what it is and there's plenty of material to work with. I played 5E.
Legend of the 5 rings is another easy transition for DnD players but with an actual setting containing a consequential cultural milieu based on edo era japan/dynastic china/asia. With courtier being a ubiquitous class option the inability for players to murderhobo everything is really pushed to the forefront. plus it is full of fantastical magic and demons and undead and shit. Can be surprisingly lethal and high powered in equal turns. I played 4e, a roll and keep system which was easy for players to pick up.
7th sea is similar to the above, an easy transition because it has a high fantasy tone in the age of sail, pirates, nobles, musketeers and so on. It is much less lethal than l5r. The 2nd edition really transformed the mechanics and most players don't seem to be able to get their head around the whole narrative bent, so it's a no-go for a fresh DnD crew. But the consensus seems to be 2E made great choices for the setting, so they say 2E lore with 1E roll and keep rules.
Well that is pretty fucking gay, this image is apparently the sole extant bit of rule 34 to exist for this character.
Bunch of no taste fuckwit hacks reading this and then making hentai.
The character appears in like two pages of the comic anyway. People just like her of they're dark elf fetishists.
MYFAROG
Kristian, go home and stop pretending your name is varg you fucking furry
The first question would be "what are they interested in?"
Also, sexo with Dark elves.
someone ballsdeep in a dark elf? on this blue board?
What a newfag calling attention to it.
Kids on Bikes
VtM V20
A role playing game where you play as vampires dealing with the consequences and personal horror of unlife, which inevitably and rapidly turns into what we do in the shadows.
Same boat, im still going to play 5e because I got all these books already buy Im never giving wotc another penny. Group is up to try something new.
I have heard good things about savage world but never played it. Anyone with experience want to give me rundown on it?
instead of getting pluses to your rolls, leveling up gets you bigger dice to roll. it's aimed at being pulpy, with relatively low numbers for the health system, and a focus on being heroic with mechanics to support surviving things other people couldn't and being just better than the average mook/NPC. A deadlands campaign was the first one I ever played in to completion, good time overall.
It also seems to have a ton of supplements
yeah, it's got splats for a bunch of genres. I know deadlands is its own setting, I don't know if they have others in other genres or just general "fantasy" "scifi" etc. splats.
Id love to know if the system translates well to swords and sorcery fantasy.
It seems very modular and easy to understand, but as you said yourself it ses much more tailored to pulpy stuff like Call of Cthulu.
The only thing Ive found that resembles any sort of agreement it isnt a great system for Supers style games, been trying hard to find anyone whos played fantasy with it.
There is actually a few splats literally translating pathfinder into savage worlds.
Is anyone familiar with Cortex Prime?
Came up in a video I saw talking about "universal systems" and ended up being the reviewers favorite, but I'm always open to more voices.
What is cortex prime
does anyone else collect rules systems with no expectation they might actually play them? I remember /tg/ used to have pdf threads and I have a bunch of rulebooks with no idea of the actual quality of the systems they depict
Genesys is great and deserves more attention than it gets.
>(Tue)
I hate everyone of you and wish all these games you try out are bad.
Same, I'm looking for light and hackable stuff tho, I'm not a fan of crunch. Is ICRPG good?
>watching people fall for WotC “we’re sorry” moment
>see guys, they really are sorry, and now they are going to invite us in to help regulate the racism and sexism!!
It was nice while it lasted.
I actually havent seen many believing it.
I've seen very few people actually falling for it, and many more just as mad because they're still not walking back deauthorizing 1.0 and claiming the first leak was a draft.