>riding a train in a videogame
>jump
>land in the same place
did any game get this right? the only one i can think of is the original half life in which you land like 10ft backwards of where you were standing originally, pretty satisfying to see the devs had a grasp of physics while modern devs get it wrong every time
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Everyone, this is a bait thread. Do not reply to this bait. Thank you.
but what if it is not? I seriously doubt most cagies ever been on a bus or train.
resident evil 2 in psx had a train level with the tyrant.
Xd
frick Activision
I remember a duke nukem 3d level that had a train in it. It was in a subway and it went around in a big loop, and you could run around in the cars and shoot pig cops and stuff. Pretty impressive for what was basically a doom engine with a bunch of fancy tricks programmed in.
Duke Nukem 3d was BUILD engine which was TECHNOLOGY personified.
>riding train in video game
>jump
>fly to the rear end of the train and land on tracks
>die
>riding a train IRL
>jump
>fly to the end of the wagon
Imagine being a momentumlet
When I jump I go forward
Op is trolling, but is there any game in which you land behind while the train is accelerating and you land forward while the train is braking?
Any modern game with a half decent physics engine will handle this scenario correctly.
>Player has no inertia
>But fricking grenades do
Jesus Christ, Valve.
You land in the same place since you have the same speed with the train, you fricking moron,
the train is still the game is moving the environment its easier to code this way
Only Boomers cared about world interactivity and simulations. Zoomers only like quirky colorful characters in a static world.
glad I have taste and im not baited by shitty filters and bloom