Dwarf Fortress

Hi Ho, Mother fricker

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  1. 1 year ago
    Anonymous

    Got the steam version after a few years of not playing.

    >dwarf got mood and starts muttering
    >bones...yes...
    >leather...skin...
    >cloth...thread...
    >stone...rock...

    So, I need bones, leather, some kind of cloth and stones. I have all this available and the fricker is still not retrieving what he needs.

    I have all types of cloth available, silk, yarn, plant cloth.

    What do?

    • 1 year ago
      Anonymous

      I have no idea. I just lost my first settlement because my water source was a river that froze the first winter.

      • 1 year ago
        Anonymous

        If that's the case you can always dig deep until you find a cavern and then drill a well into one of the underground lakes, but make sure you set up grow areas for your shrooms as soon as possible and make sure you gather plants outside to brew drinks.

      • 1 year ago
        Anonymous

        Did your dwarfs died of thirst because you forgot to make booze or did every dwarf got froozen in ice somehow? water is only need for hospitlized citiziens or the case you have no drinks left, so a froozen river alone shuldnt be reason for loosing a fort on year one

        • 1 year ago
          Anonymous

          My first fort died the same way and it was because my dwarves cooked all my plants.
          I wasn't aware that cooking destroys seeds for no good reason

          • 1 year ago
            Anonymous

            Some plants come with that activated but not all. It is aways worth doing some plant gathering in the first year, you can get more than enough plants from that alone until you start getting the realy big migrant waves, and nearly all plants/fruits can be made into booze

    • 1 year ago
      Anonymous

      I am not sure, you can check on the workshop to see what items he already picked up and see if you can narrow down to one item type that might be causing problem. Do you have any chain linking set to any of the stockpiles such as only allowing [this stock pile] to send items [that workshop]?

      • 1 year ago
        Anonymous

        >Do you have any chain linking set to any of the stockpiles such as only allowing [this stock pile] to send items [that workshop]?

        That could be the case, I'll check it out.

        Maybe he needs stone blocks?

        I have plenty of blocks as well

      • 1 year ago
        Anonymous

        >Do you have any chain linking set to any of the stockpiles such as only allowing [this stock pile] to send items [that workshop]?

        That could be the case, I'll check it out.

        [...]

        I have plenty of blocks as well

        I unlinked any stockpile but soon after the dwarf just went berserk.

        Unfortunate, he was quite the skilled cook.

        Weird because I had tens of wool, plant cloth, spider silk, tons of stones (obviously) and tons of bones and leather from butchering animals. Sad!

        That said, I capped my population at 50 (not hardcapped for children/visitors, just to avoid those giga immigrant waves) and I haven't had any immigant wave after the the first mandatory 2 despite having gone 4x on the fortress value.

        • 1 year ago
          Anonymous

          The trade caravan of your civ caravan affects the size of immigration. I am not sure how the calculations are done, but it makes a report on your fortress weath and the amount of wealth traded to them and uses it for the migration waves of the next year, until it arrives again and makes a new report. On the fort I am currently playing, since I spend most of the firt year digging a big multilevel hall, I didnt had anything worth of trading other than some barrels of booze for some iron ores, so I only started getting migrants on the third year outside the hardcoded ones

          • 1 year ago
            Anonymous

            Yeah, I checked my civ and it's on another continent so I'm fricked I think.

            • 1 year ago
              Anonymous

              Did your caravan arrived? I not sure exacly but, but I think that your caravan and migrant waves should bypass terrain restriction unless toady change this since I last played

    • 1 year ago
      Anonymous

      Maybe he needs stone blocks?

  2. 1 year ago
    Anonymous

    >ooooohhh the clunkiness!

  3. 1 year ago
    Anonymous

    >2023
    >Still no adventure mode

  4. 1 year ago
    Anonymous

    I keep losing interest when my forts get near 200 population. Random creatures wander up from the catacombs just to die and stink up the place. Everything's too cluttered from initial development, but it's functional enough to keep things running indefinitely. I kind of want to just lock everybody inside, halt all production, and wait for them to all die.

    • 1 year ago
      Anonymous

      Start sending dwarves to pillage and piss your neighbors off.
      Dig deeper.
      Increase fort value in general to attract more enemies
      Dig deeper.
      many ways to increase the fun™

      • 1 year ago
        Anonymous

        I haven't quite figured out the civilization systems. I tried sending a Messenger to a new settlement that was "economically dependent" on us. I think what I actually did was tell them to go live in a goblin hole.

    • 1 year ago
      Anonymous

      Try to focus on smaller forts. I find myself that after 60-70 pop I get overwhelmed by shit and everything is just cluttered as frick, despite my attempts at keeping everything tidy.

      I usually have an above ground fortress (with walls, moat, towers, bridge, etc.) and then all different layers for living quarters, farming, producing, social life, etc. and then eventually I'll have a lower level fortress to stop anything that comes up, with dumping areas for bodies, etc.

  5. 1 year ago
    Anonymous

    HOW THE FRICK DO MACROS WORK
    I’m damn sick of building bedrooms

    • 1 year ago
      Anonymous

      Macros work for deginations if that is what you are asking. you still have to place the beds by hand but you can auto designate zones en masse now

  6. 1 year ago
    Anonymous

    >still no ammunition fix

  7. 1 year ago
    Anonymous

    The steam release after all these years made me realise that this game was shallow garbage all along.

    • 1 year ago
      Anonymous

      uh huh

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