Elden Ring (2023)

DLC when?

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  1. 1 year ago
    Anonymous

    Never.

    • 1 year ago
      Anonymous

      Don't be stupid. It would generate more revenue than most full games do.

      • 1 year ago
        Anonymous

        The game is so huge there isn't really a need for more content in it

        • 1 year ago
          Anonymous

          false

      • 1 year ago
        Anonymous

        Problem is if they do DLC they have to pay R,R Martin royalties. Probably already on to their next game coming out in 2028

        • 1 year ago
          Anonymous

          >Probably already on to their next game coming out in 2028
          From have always had a fairly short development time. I don't see why it would be 2028, much more likely we'll see a new Soulslike sometime in late 2024 or 2025.

          • 1 year ago
            Anonymous

            Thing is, Hidetaka Miyazaki is actually disappointed with Elden Ring. IDK if it's because of the lack of feet compared to other souls games but I can see them increasing dev time to 1up Elden Ring

            • 1 year ago
              Anonymous

              And yet Elden Ring was by far their longest development time of all games. Albeit you have to account for Coronavirus impacting it.

            • 1 year ago
              Anonymous

              Based on what? All I've heard is that he doesn't understand what secret sauce made ER successful and he doesn't want to try and replicate it. I've never heard that he's disappointed in it.

              I doubt it was a fairly substantial agreement given how little GRR Martin influence there actually is on the game.

              I'd agree. He basically gave a vague backstory and that's about it. Everything that happens within the game itself is current, and it's clear the devs extrapolated a lot of the lore in things like item descriptions, etc. from the basic outline GRRM provided. I'd honestly be surprised if it wasn't a single payment.

              • 1 year ago
                Anonymous

                You can tell George had some impact with many of the major lore characters because they all their names sound alike and having similar naming conventions to Game of Thrones.

              • 1 year ago
                Anonymous

                >Based on what?
                He said it last year in Tokyo Game Show in his GotY acceptance award.

              • 1 year ago
                Anonymous

                He didn't say he was disappointed in the game, just that they didn't accomplish 100% of what they could have and that they still have room to grow. It's literally just him being humble about the game's success.

            • 1 year ago
              Anonymous

              >Hidetaka Miyazaki is actually disappointed with Elden Ring
              This homosexual literally incapable of making a game without cutting half of it by release

              first dark souls didn't have many summons if you were playing single player
              and second one, the original not scholar version, had rather weak summons so they didn't trivialize the game like they do in DS3 and Elden Ring

              Summons always were "easy mode" and soulshomosexuals always despised le heckin casuls.

              • 1 year ago
                Anonymous

                A summon that dies in like 5 hits before the boss is down a 3rd of its HP isn't really the same thing.
                The point is the gays that claim that the obnoxious design of enemies in new souls is hard sperg out when you just trivialize them with some simple tech that they don't agree with like bleed, ashes, poison/rot, magic, op weapon arts, shield buff... etc

            • 1 year ago
              Anonymous

              >snoys still mad it's his precious baby now over snoyborne

              • 1 year ago
                Anonymous

                hopefully that means that the dlc will flesh it out even further

        • 1 year ago
          Anonymous

          You have pulled that out of your ass, you have no idea what the agreement was between GRRM and Bamco/FROM. It might have been a one-time fee, it might have been royalties from the base game but not any DLC or other media, etc. We have no idea what their agreement entails and certainly not to the point that it might hinder development of DLC.

          Not to mention, if we ARE talking royalties, that's a percentage of sales so there's still profit for all parties.

          • 1 year ago
            Anonymous

            I doubt it was a fairly substantial agreement given how little GRR Martin influence there actually is on the game.

          • 1 year ago
            Anonymous

            Actors have lawsuits with studios if they even use a clip of them from a previous season, even writers who write specific characters like how Tom Paris in Voyager was originally suppose to be a character from TNG. Copy right/intellectual property is so fricking complicated any smart company isn't going to frick with it and I highly doubt R.R would have signed away intellectual property w/e it may be in Elden Ring.

            • 1 year ago
              Anonymous

              Dude, he was acting for-hire, this isn't a book he wrote and developed or anything. It's like someone writing stories for Marvel; they don't retain the rights to the story, Marvel does, because they were hired by Marvel for that purpose.

              GRRM has said he was hired to write the wider lore around the period 5000 years before the game starts. That's it. This isn't his IP, it's Bamco's.

  2. 1 year ago
    Anonymous

    It seems so obvious but as time goes by im losing hope bros

    • 1 year ago
      Anonymous

      this
      it's taking them much longer to announce this one

    • 1 year ago
      Anonymous

      this
      it's taking them much longer to announce this one

      Probably just harder to develop DLC for an openworld title, unlike before.

    • 1 year ago
      Anonymous

      >Dark Souls release date: September 22, 2011
      >Dark Souls DLC release: October 23, 2012
      6 months more to go

    • 1 year ago
      Anonymous

      this
      it's taking them much longer to announce this one

      Never.

      They literally stated indirectly that's coming, stop being moronic.

  3. 1 year ago
    Anonymous

    Early March

    • 1 year ago
      Anonymous

      OH ELDEN RING!

      • 1 year ago
        Anonymous

        GIDEON THE ALL-KNOWING

  4. 1 year ago
    Anonymous

    >cinematics and world building looks cool
    >gameplay is utter shit
    im conflicted

    • 1 year ago
      Anonymous

      Filtered

      • 1 year ago
        Anonymous

        You have to admit, compared to DS 1/2, the gameplay of modern Souls games is garbage. Fastpaced twitch reflexes janglykey bullshit for zoomzooms.
        Light, floaty bullshit.

        • 1 year ago
          Anonymous

          Sounds like a skill issue to me

          • 1 year ago
            Anonymous

            How is twitchpaced floaty hack n slash swill more 'skillbased' than methodical, tactical combat you have to plan and prepare for and exploit the weaknesses of enemies who vastly overpower you.
            Dark Souls 1 and 2 are art in the form of video game design.

            • 1 year ago
              Anonymous

              >methodical, tactical combat you have to plan and prepare for and exploit the weaknesses of enemies who vastly overpower you.
              >Dark Souls 1 and 2
              > and 2
              Every single time. DS2Black folk should know their place and quit trying to communicate with human beings.

              • 1 year ago
                Anonymous

                2 was literally closer to DS 1 in gameplay and combat than literally anything that has come since it was.

            • 1 year ago
              Anonymous

              >methodical, tactical combat you have to plan and prepare for and exploit the weaknesses of enemies who vastly overpower you.
              Sounds like Elden Ring to me
              Cope

            • 1 year ago
              Anonymous

              >Tactical combat
              What a meme. Most enemies flinched on hit in the older titles, those that didn't were slow and predictable. Not to mention the braindead ai.
              I don't think you realize how fricking easy DeS, DS1 and DS2 are compared to the later titles.

            • 1 year ago
              Anonymous

              Why can’t games be fast paced as well as methodical? It’s not mutually exclusive.

              • 1 year ago
                Anonymous

                They kind of are. When you can just zip around and dodge and jerk the analog sticks in order to evade anything it just becomes an exercise in tedium.
                In the older games you didn't have that kind of movement. If you didn't plan your movements incredibly carefully you'd open yourself up to a boss onehitting you.
                Basically the older games were like prizefight Queensberry Rules boxing. Every single minute movement was critical and one slip up could result in cold, hard knockout.
                In the modern games you can just jerk and twist all over the place.

                They are ridiculously easy by comparison.

              • 1 year ago
                Anonymous

                >When you can just zip around and dodge and jerk the analog sticks in order to evade anything it just becomes an exercise in tedium
                You can still do that in the older games with the right builds.
                >If you didn't plan your movements incredibly carefully you'd open yourself up to a boss onehitting you.
                That’s still true of the newer games, probably even more so since the damage has crept higher and there are more roll catching attacks than before.

                I still make deliberate decisions and plan actions in the newer games, the faster pacing doesn’t change that, requiring faster reactions from the player doesn’t change that either.

              • 1 year ago
                Anonymous

                >You can still do that in the older games with the right builds.
                Yeah. With the right fricking builds. By improving your speed and dexterity and going without armor. It takes time. You earn it.
                You're not just automatically that versatile and nimble right off the bat.

              • 1 year ago
                Anonymous

                This still exists in the newer games. As an example if you build for lightrolling you can entirely dodge Malenia's Waterfowl Dance directly underneath her with no issue. You can't do that with medium rolling.

              • 1 year ago
                Anonymous

                No it fricking doesn't. You can just outmaneuver and dodge everything right off the bat. It's twitchpaced cancer.

              • 1 year ago
                Anonymous

                Dude, you can fricking walk around practically every attack in DaS1. How are you this delusional?

              • 1 year ago
                Anonymous

                haven't played elden ring, is this like old monster hunter vs world/rise?

              • 1 year ago
                Anonymous

                Yes, that's a decent way of putting it.

              • 1 year ago
                Anonymous

                >requiring faster reactions from the player doesn’t change that either
                its not that fromsoft made their games faster, you're just getting older and slower

            • 1 year ago
              Anonymous

              Lmao

              • 1 year ago
                Anonymous

                >that pic

                I still don't know what the hell you're supposed to do vs Malekith. Him, Malenia and Elden Beast (the weakest of the 3) I had to cheese with 2xColossals.

              • 1 year ago
                Anonymous

                Maliketh has an absurd amount of openings. Just stay near him. You can jump the AOE's and if you're behind him after he jumps onto the sword he will flip backwards and allow plenty of free hits. Just watch some RL1 runs or something.

              • 1 year ago
                Anonymous

                >Just watch some RL1 runs or something

                I'd rather not, I figured out every other boss on my own. To me he's unrelentingly aggressive and doesn't *feel* like he leaves any openings

              • 1 year ago
                Anonymous

                skill issue, you just suck at the game, maliketh has 0 health, if you're aggressive he dies in 3 hits

              • 1 year ago
                Anonymous

                I beat him solo, melee only, before they made the content easier.

                >maliketh has 0 health, if you're aggressive he dies in 3 hits

                But that's the point, I'm not satisfied if I beat the boss by powering through the mechanics. By the end of the fight I should be able to react accordingly to every move and he's the only boss where that's not the case (Malenia I figured out but it was the unerring execution that made me impatient, EB on the other hand I beat so quickly, I regretted going 2xColossal)

                That's entirely a "you" problem. The boss objectively has extremely wide openings. If you want to figure them out yourself then feel free to, that's what I did as well, just don't complain about them not existing. My problem with the fight is he has way too little health combined with how long his openings are. I wish the second phase had an entirely new healthbar.

                I wasn't and I'm not complaining.

              • 1 year ago
                Anonymous

                >before they made the content easier.
                what did they do to make him easier?

              • 1 year ago
                Anonymous

                I don't know. I haven't played this game in months, they might've left the boss as it originally was. I do know they buffed Colossal weapons at one point and that's primarily what I refer to

              • 1 year ago
                Anonymous

                That's entirely a "you" problem. The boss objectively has extremely wide openings. If you want to figure them out yourself then feel free to, that's what I did as well, just don't complain about them not existing. My problem with the fight is he has way too little health combined with how long his openings are. I wish the second phase had an entirely new healthbar.

              • 1 year ago
                Anonymous

                > Dark Souls 3 and Elden Rings are very hard and complex you DS1/2 chuds are just coping
                >Oh ok then, let me just summon my-
                >NOOOOOOOOOOOOOOOOOOO YOU CAN'T USE SUMMONS TO TRIVIALIZE THE GAME THAT DOESN'T COUNT YOU HAVE TO PLAY DS3 AND ELDEN RING WITHOUT SUMMONS SO THAT MY moronic ARGUMENT WORKS OTHERWISE I'M REVEALED FOR THE BRAINLET SHITLORD THAT I AM NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

              • 1 year ago
                Anonymous

                >summons
                Aren't this for le casuls dsgay?

              • 1 year ago
                Anonymous

                first dark souls didn't have many summons if you were playing single player
                and second one, the original not scholar version, had rather weak summons so they didn't trivialize the game like they do in DS3 and Elden Ring

        • 1 year ago
          Anonymous

          what? it's the other way around. ds1 and 2 are impossible to go back to now and even 3 is just barely playable. it's actually ds1 that I would call light and floaty, where your attacks feel like you're hitting air. and in 2 you feel like you're walking on ice.

          >new code references were found in patch 1.07 for a whole new landmass, new legacy dungeon, and flag spaces for a load of new boss fights
          >absolute morons in denial of objective reality: ThErE wOnT bE dLc

          My guess is we will see the reveal on the 1 year anniversary at the end of February, then a release around April/May.

          the spear crystalian got cucked in one of the updates, doesn't do the hoi hoi as much now. and the chariots don't one-shot you anymore.

          • 1 year ago
            Anonymous

            >what? it's the other way around. ds1 and 2 are impossible to go back to now and even 3 is just barely playable. it's actually ds1 that I would call light and floaty, where your attacks feel like you're hitting air. and in 2 you feel like you're walking on ice.
            You clearly haven't played any of these games.

            • 1 year ago
              Anonymous

              I was literally playing 3 a few minutes ago. last week I replayed 1 for a while. 2 can go frick itself, haven't touched it since 2016.

              • 1 year ago
                Anonymous

                No, you clearly have never played these games. You have absolutely no idea what you're talking about. You're like a European trying to pretend he understands the intricacies of football to a Texan.

              • 1 year ago
                Anonymous

                Why would I lie to you?

          • 1 year ago
            Anonymous

            its not the crystalian spear attacks that are annoying, its fricking throaty hum sound he makes while jumping at you. I find it infuriating for some reason, just shut up you blue dickhead

        • 1 year ago
          Anonymous

          ????
          literally the opposite, you now have so many more combat moves compared to previous titles
          >dedicated crouch attacks
          >dedicated jump attacks
          >charged spells
          >guard counter
          >stance breaking

          • 1 year ago
            Anonymous

            the crouch attacks are roll attacks you moron
            there were jump attacks before but only for R1
            guard counters are fricking moronic
            stance breaking has been a thing for as long as poise has

            cherging spells is so so. I'd say it's kinda dumb because you barely have time to do it in any serious fight bt it's nice that it's there for like coop or something

            • 1 year ago
              Anonymous

              >the crouch attacks are roll attacks
              >x and y are the same
              ???? clearly you don't take distance into account
              >there were jump attacks before but only for R1
              D E D I C A T E D
              you clearly have reading comprehension issues
              >guard counters are fricking moronic
              filtered
              >stance breaking has been a thing for as long as poise has
              so a first in souls games

              thanks for playing!

              • 1 year ago
                Anonymous

                there must be a limit to stupidity
                please correct yourself

              • 1 year ago
                Anonymous

                NTA but you got completely BTFO. I recommend taking a break from Ganker for the day

              • 1 year ago
                Anonymous

                I think you're the moron here, dude. Saying that Dark Souls had jump attacks is completely disingenuous.

              • 1 year ago
                Anonymous

                Dark Souls 2 had jump attacks you fricking peanut

              • 1 year ago
                Anonymous

                Do you understand what "disingenuous" means?

              • 1 year ago
                Anonymous

                We were discussing DS1/2 vs DS3/ED
                He said ED added dedicated jump attacks.
                I said they were already there before.
                Please point out where I'm wrong.

              • 1 year ago
                Anonymous

                I don't fully understand the argument here but DS did have a jump attack, by pressing forward+R2.

              • 1 year ago
                Anonymous

                not dedicated

              • 1 year ago
                Anonymous

                I don't know what that means.

              • 1 year ago
                Anonymous

                Wait hold on a second.
                I remember in DS2 you could run, jump then attack.
                Am I wrong? This is why I claimed DS2 had dedicated jump attack.

              • 1 year ago
                Anonymous

                don't remember about 2. in 3 if you press R2 while running, you do a jump attack. I can launch 1 and check out if you want.

              • 1 year ago
                Anonymous

                Nah it may be so, I misremembered.
                So I guess it was just drop attacks which could only be done if you were slightly above the opponent when you jumped otherwise there wouldn't be enough falltime to trigger the drop attack. Used to do it at the duel bridge in DS2

              • 1 year ago
                Anonymous

                for future reference, they're called plunge attacks.

              • 1 year ago
                Anonymous

                dedicated to what? explain yourself, homosexual.

                the jump attacks in DS1 are completely different to any other attack that weapon can do. i don't understand what's not dedicated about that.

              • 1 year ago
                Anonymous

                esl

              • 1 year ago
                Anonymous

                sorry man, i didn't realise you didn't speak english.

              • 1 year ago
                Anonymous

                i don't spoonfeed morons often but here
                DS1 does not have a dedicated jump attack

                because it doesn't have a dedicared jump button

                is that easy enough for you to understand or should i use even shorter words

              • 1 year ago
                Anonymous

                it does though. pressing forward and r2 at the same time causes your character to jump, and while jumping, attack. this combination of buttons is DEDICATED to performing this jump attack, and unless you're using some obscure definition of jump or attack, ds1 absolutely has a DEDICATED jump attack.

        • 1 year ago
          Anonymous

          Dead giveaway you got filtered by Sekiro's reaction speed

    • 1 year ago
      Anonymous

      >gameplay is utter shit

  5. 1 year ago
    Anonymous

    Fun game but the vague plot that would not hold up if it weren't for cutscenes makes me seethe. The game is literally unintelligible with the crypted dialogues delivered by otherwise convincing characters.

    • 1 year ago
      Anonymous

      Subtle, minimalist plot and dialog is a lost artform.

      • 1 year ago
        Anonymous

        It is minimalist, which is what makes me seethe. It makes me crave a subtle plot, but it's beyond subtle so it goes overboard with subtlety to the point of the game design almost seeming lazy and as if the story and game were developed not side-by-side, but in two different rooms and then assembled into one unit when they were both done.

        • 1 year ago
          Anonymous

          You just got filtered, bro.

          • 1 year ago
            Anonymous

            Sounds like a lazy way of excusing the game. Aligns well with the game design itself, so that checks out.

            I know you're sarcastic btw but there are people who would say that shit with a straight face.

    • 1 year ago
      Anonymous

      Discovering the lore is part of the gameplay. You're meant to piece things together and learn more about the world through reading item descriptions and talking to NPC's until their dialogue is exhausted.

      It's just story that you have to puzzle to understand but that makes it more rewarding when you put two and two together.

      • 1 year ago
        Anonymous

        It would probably be easier to puzzle things together if puzzle piece A wasn't followed by puzzle piece B 10 hours later, which made me forget about what puzzle piece A was in the first place. And I'm not whining about how big the game is, I'm whining about that they didn't close the gaps enough for me to comprehend a coherency in the plot. Idk about schools internationally but the first thing you are taught where I'm from is that coherency is the most important thing when you're writing a story, a speech or anything like that, because if you can't get the reader or listener to stay with you, then you've failed.

    • 1 year ago
      Anonymous

      that intro was an abomination.
      You can tell they dedicated a pretty large budget for it, but for some reason let a middle school drama club write the narration.

      • 1 year ago
        Anonymous

        I think the intro was pretty alright, it's just that they didn't fricking go on with it through the game's progression. It's not that they don't give you 0 content either, it's just that it's spread way too thin to be able to comprehend where you're going, where you are, and where you've been in the plot. Literally Skyrim did a better job at telling you where you were.

        • 1 year ago
          Anonymous

          i'm just treating the entire game as a DS3 total conversion mod.
          the totally not bonfire mechanic, the you're some random schlub brought back from the dead to save the world setup, it's the same game, only with some botw/SoC open world stuff thrown in.

          elden souls 4 is pretty fun, and that's just fine with me.

          • 1 year ago
            Anonymous

            I cannot for the life of me get myself to stop referring to "runes" as "souls" and I only played Dark Souls 2 for a very brief period a long time ago, although I finished it.

            • 1 year ago
              Anonymous

              yeah, same.
              same with estus flasks, bonfires (as mentioned)
              so much of the nuts and bolts of ER is directly lifted from DS3.. but again, that's not necessarily a bad thing. i can run it @ 4k/60FPS because underneath it all it's still a 2016 game.

              Same. I've beaten ER like 6 times but I've never seen a single ER trailer. I never watch trailers for anything.

              man, that's one of the things i like most about a new game; comfy recliner, a beer and the intro.

    • 1 year ago
      Anonymous

      intro was ass and i honestly hate the whole 'story locked behind item descriptions' anyways, you expect me to remember all the useless shit and somehow make connections with whatever else i've just picked up? frick off man, i'm not revisiting all my old items to find out 'zanzibart farted once on these bracers, the energy is still smelt here, just faintly, emboldening those who would where them'

      • 1 year ago
        Anonymous

        >you expect me to remember all the useless shit and somehow make connections with whatever else i've just picked up?

      • 1 year ago
        Anonymous

        >Muh zanzibart
        Trannies can't help but out themselves, can they?

        • 1 year ago
          Anonymous

          >Buttblasted soulschud
          go back to your transphobic subreddit

          • 1 year ago
            Anonymous

            what's the point of having an ideal and not using every opportunity to defend it and expose your arguments?

      • 1 year ago
        Anonymous

        kek that is what elden ring's pretentious story-telling sounds like

    • 1 year ago
      Anonymous

      Go read a book if you want direct, front-loaded storytelling

    • 1 year ago
      Anonymous

      >Vague plot
      Seems like you missed the entire point by about 4 or 5 successors.

  6. 1 year ago
    Anonymous

    >new code references were found in patch 1.07 for a whole new landmass, new legacy dungeon, and flag spaces for a load of new boss fights
    >absolute morons in denial of objective reality: ThErE wOnT bE dLc

    My guess is we will see the reveal on the 1 year anniversary at the end of February, then a release around April/May.

    • 1 year ago
      Anonymous

      6 is the only jimmy russler in that pic

      • 1 year ago
        Anonymous

        >new code references were found in patch 1.07 for a whole new landmass, new legacy dungeon, and flag spaces for a load of new boss fights
        >absolute morons in denial of objective reality: ThErE wOnT bE dLc

        My guess is we will see the reveal on the 1 year anniversary at the end of February, then a release around April/May.

        4 rustled jimmies so hard fromsoft nerfed them to the point of being obsolete. Now they rustle me because they used to be a great boss but shitters couldnt handle it. Holy frick i hate shitters.
        >noo i cant multitask and handle 2 enemies at once!
        use summons
        >noo im an elite gamer and dont use summon,s plz nerf game for meeeee
        >fomsoft: ok, we love shitter money so we will cater to you, the shitter
        frick

        • 1 year ago
          Anonymous

          The triple rot one was aids though and just plain obnoxious. I would hardly call that a good boss.

    • 1 year ago
      Anonymous

      for me, it's 6 and 10 simply because of the god awful camera
      2 when I'm caught by surprise

      • 1 year ago
        Anonymous

        Funnily, it's 1 for me. It makes running around those areas a stupid pain just because of how long their range is. It's moronic and not very fun.

        • 1 year ago
          Anonymous

          1 can definitely be annoying when you're playing for the first time, afterwards you just learn to sneak around/dodge them

    • 1 year ago
      Anonymous

      2 is one of the worst enemies they've ever put in these games
      yes i know holy fricks them up, yes i know a heal instantly staggers them, but if you get caught by one of these things you might as well just die

    • 1 year ago
      Anonymous

      1 were supreme jimmy rustlers the first time round in Siofra.
      2, even with the healing trick, still terrify me.
      3 are pretty easy to overwhelm, same with 4.
      5, never had a problem with.
      6 are too much like real minibosses to be annoying.
      7 are fun.
      8 are puzzles. Can't get mad at them.
      9 are c**tS.
      10 are easy apart from the one in the Haligtree, and that just because of the arena.

      • 1 year ago
        Anonymous

        What's the "healing trick?"

        • 1 year ago
          Anonymous

          if you use a healing incantation and they're caught in the aoe, it staggers them and damages the frick out of them

          • 1 year ago
            Anonymous

            Healing incants with even a small AoE will stun and do a ton of damage to all revenants.

            basic AOE heals are a hard counter to revenants

            Wow, that's fricking cool. Had no idea. Are there other FROM games with a "zombie" status like that?

            • 1 year ago
              Anonymous

              I don't know about from games, but it's a recurring thing in older rpg games that you can damage undeads with healing spells, I remember doing it in FF5

              • 1 year ago
                Anonymous

                Yeah, that's why I asked about FROM specifically. I know it's really common in JRPGs and I just think it's cool they brought it over.

        • 1 year ago
          Anonymous

          Healing incants with even a small AoE will stun and do a ton of damage to all revenants.

        • 1 year ago
          Anonymous

          basic AOE heals are a hard counter to revenants

    • 1 year ago
      Anonymous

      1. Anor Londo Archers were worse these guys can be entirely by passed.
      2. The worst enemy in the Souls franchise.
      3. Stagger him to hell otherwise its just a bunch of slow perfume attacks.
      4. Annoying if you dont have a strike weapon but manageable.
      5. Pain in the ass for melee.
      6. They have one bad attack which is their AOE omnidirectional attack (or it does straight lines I cant remember.)
      7. Once you know when their feint attacks are and their delays you can bully them like the dogs.
      8. This is just an obstacle.
      9. Horribly annoying to the point of absurdity.
      10. I actually like fighting these things but thats an unpopular opinion.

      Id say overall ER does have more annoying enemies than other games so far but theyre manageable as well depending on the circumstances. I wont excuse Revenants or Pests those are just sadism incarnate.

      • 1 year ago
        Anonymous

        >5. Pain in the ass for melee.
        the regular ones die to like one guard counter.
        the flamethrower ones can go frick themselves though.

      • 1 year ago
        Anonymous

        >6
        the aoe iirc goes in a straight line then spreads blue flames around

    • 1 year ago
      Anonymous

      Runebears piss me off more than anything on this list

      • 1 year ago
        Anonymous

        ice works pretty well on the bears but yeah frick their charge attack

        • 1 year ago
          Anonymous

          I just hate how far reaching their attacks are in general. It's visually obnoxious to me to see how forced an animal is moving to create difficulty for the player. It's stupid to watch a bear do giant sweeps, and of course, insta-charge. Ever since Bloodborne, and especially DS3, there was a lot of this obnoxious design.

    • 1 year ago
      Anonymous

      >no lobster
      >no runebear

      shit list

      • 1 year ago
        Anonymous

        Runebears piss me off more than anything on this list

        Yea Rune Bears should take the place of perfumers, and trade out spirit archers for the lobsters.

    • 1 year ago
      Anonymous

      4 is only bad in that one hidden side dungeon in caleid where there is fricking 3 of them in a tiny ass room

    • 1 year ago
      Anonymous

      the chariots and ulcerated tree spirits are fine. i don't know why people hate them. however, frick runebears.

  7. 1 year ago
    Anonymous

    I have never watched the Elden Ring CGI trailer.

    • 1 year ago
      Anonymous

      I just watched it before making this thread, lol.

    • 1 year ago
      Anonymous

      Same. I've beaten ER like 6 times but I've never seen a single ER trailer. I never watch trailers for anything.

      • 1 year ago
        Anonymous

        For most of us, the CGI trailer from 2019 was all we had for several years while we waited for its release with absolutely no information.

    • 1 year ago
      Anonymous

      Same, and I haven't played the game either

      • 1 year ago
        Anonymous

        epic!

    • 1 year ago
      Anonymous

      It honestly should've been in the game.

  8. 1 year ago
    Anonymous

    In 5

  9. 1 year ago
    Anonymous

    Elden Bros...

    • 1 year ago
      Anonymous

      Didn't watch yet it it better have at least 5 Elden Bosses.

      • 1 year ago
        Anonymous

        It has 6

      • 1 year ago
        Anonymous

        Mohg is such a good boss, decently telegraphed moves yet you can get caught easily if you don't pay attention enough, forces you to watch your surroundings with the bleedfire, makes explorationlets seethe with the second phase transition and doesn't rely on constant backdash and infinite combos. And he looks sick, my favorite boss with Godfrey and Morgott.

        • 1 year ago
          Anonymous

          There's something about the weight of his trident swings and body animation that sells it that is really well done. I think they had to do this to telegraph the path of the bleedfire splatter.

        • 1 year ago
          Anonymous

          How do you fight Mohg? Some of his attacks are delayed as shit and I simply can't do anything to him in 2nd phase because he Mohged all over the place, there're barely any safe zone to hit his ass.

          • 1 year ago
            Anonymous

            All of his attacks are delayed so its easier to get in the rhythm of them. Just try to visualize where the fire is and stay close to him to avoid the vast majority of it.

          • 1 year ago
            Anonymous

            some attacks can be circle strafed instead of rolled, if you have his shackle you can also use that for annoying bits

            • 1 year ago
              Anonymous

              It can't be those 180 swipes right and only the trident pokes right?

              • 1 year ago
                Anonymous

                stuff like his big blood hand explosion and overhead slams.

  10. 1 year ago
    Anonymous

    I sincerely hope it's an Artorias style DLC, where we travel back in time to kill Godwyn on the night of the black knives. That would be the coolest shit ever.

    • 1 year ago
      Anonymous

      What fights are you guys wanting?
      >Godwyn, The Prince of Death
      >Miquella, The Unnaloyed
      >The Formless Mother
      >The Blind Swordsman
      >The Twinbird
      >Tibia Mariner with a fricking galleon
      >The Gloam-Eyed Queen

      • 1 year ago
        Anonymous

        The Godskin trio

      • 1 year ago
        Anonymous

        I want to see an alternate future where the Rot God is fully unsealed.

      • 1 year ago
        Anonymous

        >mariner
        makes me wonder if they'll ever do something with those boats we see in the distance

    • 1 year ago
      Anonymous

      It's probably gonna take place inside Miquella's dream, according to cut content

  11. 1 year ago
    Anonymous

    I want to see what's going on with Miquella and Godwyn. Godwyn especially seems like a DLC problem.

  12. 1 year ago
    Anonymous

    >developers gave in to pvp crybabies demands and nerfed bhs

    never playing again

    • 1 year ago
      Anonymous

      The main annoying thing is that they did it right before the split between PvP and PvE, which would have let them leave the PvE Ash alone. I don't really use it but I hate PvP balance changes fricking up PvE.

  13. 1 year ago
    Anonymous

    fromsoft has never done a good muli boss outside of orenstein and smough

    • 1 year ago
      Anonymous

      Honestly very true. It worked well cause there wasn't as much reactionary bullshit, gameplay wise. What I mean is, people got gud at O&S, so they have to up the ante, and we end up with bullshit bosses like Foreskins.

    • 1 year ago
      Anonymous

      Ruin Sentinels

  14. 1 year ago
    Anonymous

    My copium is they're going to announce it proper at Taipei Game Show this February on the basis that Elden Ring had a showcase in that event last year, they could do similar thing with the DLC this time. It also helps that the promotion wouldn't clash with Armored Core 6 marketing which might be held on the bigger show like E3.

  15. 1 year ago
    Anonymous

    I want to see where Rya ends up and I want my wife Sellen to come back in human form

    • 1 year ago
      Anonymous

      It'll be interesting to see whether they add new quest outcomes that will be fricked depending on what you did in the base game, like choosing between Sellen and Jerren. And how many players will be assblasted about having to restart or do NG+3 or more to get to the new content.

  16. 1 year ago
    Anonymous

    The coliseum update was free
    emotes unlock certain bosses too now

    • 1 year ago
      Anonymous

      >emotes unlock certain bosses too now
      huh?

  17. 1 year ago
    Anonymous

    >still can't get Deathbed Smalls without cheating
    Being a fashiongay is suffering.

  18. 1 year ago
    Anonymous

    FIVE minutes.

  19. 1 year ago
    Anonymous

    isn't that what the new mech thing they announced during the game awards was

  20. 1 year ago
    Anonymous

    >dlc
    dude the game is already a chore to replay because its too big, stop

    • 1 year ago
      Anonymous

      What does replaying content that already exists have to do with completely new content that doesn't exist yet?

      • 1 year ago
        Anonymous

        If it feels like a chore do something else smoothbrain

        cope armored core is next and souls is dead 🙂

        • 1 year ago
          Anonymous

          But I'm also looking forward to AC6. What am I coping with?

    • 1 year ago
      Anonymous

      If it feels like a chore do something else smoothbrain

  21. 1 year ago
    Anonymous

    I'd rather have another dlc for dark souls remastered

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