>Boss literally unbeatable with certain weapons or builds unless you respec your character
Less bosses like this, you fricking hacks.
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>Boss literally unbeatable with certain weapons or builds unless you respec your character
Less bosses like this, you fricking hacks.
![]() |
![]() Ape Out Shirt $21.68 |
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> Game is harder if your build is dogshit
Woah
>you have to cheese your way and exclusively use the same build in your action RPG
Frick you
>forced to autistically minmax from the beginning of the game
terrible game
The game is beatable at level 1
>forced to memorize every frame in the boss attack patterns
terrible game
>I don't want to min/max
>ok, the game will be harder then
>NOOOOOOOOO IT SHOULD BE EQUALLY AS EASY WITH EVERY BUILD AND EVERY WEAPON!!!! WHAT DO YOU MEAN THE GOLDEN HALBERD DOES MORE DAMAGE THAN MY FISTS??????
How to tell someone was raised with no strong father figure.
>bloodcrutch step
into the trash it goes.
How is the guy doing that DaS2 teleport?
>Optional boss
Who cares? Optional challenges requiring super specific strats isn't anything new. Melania has way deeper issues than not being viable for specific builds.
>Optional challenges requiring super specific strats isn't anything new
yes it is
No it's fricking well not. Cheesing bosses using specific strategies, builds, etc and being almost unable to beat them otherwise goes back to arcade games.
it doesnt even require super specific strats.
Just use high vigor/damage reduction and panic roll the first part then roll the last 2 parts which are easy.
Use a shield
use bloodhound step
use fast roll
use endure
use frost pot
run and jump the first part
Final boss is actually totally immune to Faith
Which is kino and has sense lore wise
Except it is not? Pest Threads is like the easiest way to kill it.
It's almost like Pest doesn't do Faith damage, wow!
There is nothing wrong with content filtering out bad builds
It's been like that since Dark Souls 3. In Dark Souls almost all weapons could get you through the game (unless you used the dagger or some shit) but after that, it's clear the games were built for generic STR characters with a sword, shield and homosexual spells.
I help on PC, just with esg password, let me know when
>dont use summons for fight its free healing for her!!!
>summon anyways dont give a shit
>stun lock her with my best bud
Easy fight don't know why you all cry about it.
>stun lock her with my best bud
Did you suck each other's wieners afterward?
no the mimic tear sucked mines, and its still called masturbation
>stun lock her
This. Malenia has literal 0 poise and staggers from even dagger attacks.
Literally using a Dagger now, and 2 handed heavy attacks do not stagger her. STRgays are a hard counter to her (and 99% of the game), so people assume it's the same for all weapons.
>Using daggers
Absolute mad lad. I tried my best with poison mist + moth and slashing things but the complete lack of poise breaking with daggers just makes them feel like absolute shit.
The game is definitely biased towards poise damage.
takes 2-3 dagger attacks to stagger her btw.
she did waterfowl 5 times vs me and the phantom attack once. Still beat her, I wish i was recording because i never learned how to roll waterfowl perfectly so it wasnt some mechanical perfect attempt it was messy and fun.
She has low poise but like half of her moves have hyper armor, including her sidestep for some fricking reason
yup, why even make a boss with low poise if you're going to give them hyper armor for everything
>literally unbeatable
You just suck ass. There have been countless people now who have done rl1 against her and others have used some of the worst weapons in the game. You just have shit reaction time or are so fricking stupid you can't read a basic combo and remember to dodge.
yeah uhh sure but malenia is an absolute bullshit boss and she cheats not only the game but herself. This is just a failure on From's part to create a challenging experience without having it break the rules of the game to such an insulting degree
it's Armored Core-level cheating on the AI's part
I really hope we're going to continue seeing quality seethe when Wo Long releases
literally no one cares
>Nioh team
You bet it will, they fricking love their instakill suckerpunch grabs. Hell, even Elden Ring has those now.
you can fistfight her ez but you wouldn't know since you are redditor who hates playing videogames
>Boss literally unbeatable with certain weapons or builds unless you respec your character
Low IQ issue
>equip mohgwyn sacred spear
>summon mimic tear
>me and mimic L2 spam her into oblivion
Fun times. Frick that c**t.
I did the same thing, NIHIL personell kid
Impeccable.
>your brother
OUR brother
I just finished slogging my way through DS3 for the first time when Elden Ring came out, I was not in the mood for another hard game so I over-leveled and cheesed as much as possible. No regrets, I had a lot of fun even if I didn't really beat the game
>I was not in the mood for another hard game
which was the hard game you played?
>another hard game
?????
This but with Blasphemous Blade and Taker's Flame
I don't care what anyone says, it's fun being overpowered and wrecking shit in single player games
Same but with Chilling mist + Great sword stunlocking her to death.
I killed her with a slow-ass Sacred Zwei. It sucked ass but it was certainly do-able. Hyperbole does not help your case OP.
>block 100% of her damage
>she still heals from the hit
moronic
>respec for a boss that can demonstrably be beaten at rl1
???
anons trying to beat her with magic when hes 0 in intelligence and faith
learn to dodge her waterfowl dance and the fight becomes trivial
The problem stems from the fact you can end up in situations where she is directly on top of you and you really aren't going to be able to avoid it. The boss really is fricking cancer for anyone not abusing strength or bleed.
>she is directly on top of you
That's just you being greedy.
Control the pace of the fight
>Play melee
>Never stand next to her
K.
See I'm trying to be reasonable then you say some dumbass shit.
The fight is just ass, Anon. Why it's so hard for people to admit this is astounding.
shills can't admit the game has extremely poor design decisions so they literally spam threads on cooldown with autistic gaslighting
nah its fun
Because it isn't. The game has some extremely ass fights like Godskin Duo or Duo Gargoyles but Malenia isn't one of them.
I beat Duo Gargoyles in 6 attempts. Been at Melania for about 6 hours now, and only managed to get to 2nd phase about 4 times. The fight it ass.
post your build
Starting to wonder if Melania has some jacked out Magic resistance, because unless I proc Frostbite on her, my damage seems to be pretty poor.
she's got 30,000 health
are you almost exclusively using melee or did you fall for the glintstone pebble is the best spell meme or something?
Almost exclusively melee. Honestly only carry the staff Unseen Form, Starlight, Loretta Bow sometimes, and Freezing Mist on occasion bepending on what Ashes of War or Infusion I'm using for the Wakizachi offhand (Magic + Glintblade Phalanx or Chilling Mist + Cold).
>lvl 172
>magic user
>6 hours at malenia only got to phase two 4 times
what the frick gear are you using?
MH: Moonveil +10
OH: Magic/Cold Wakizashi +25 (Powerstanced)
Carian Regal Scepter +10
Ronin Armor Set
Talismens:
- Millicent's Prosthesis
- Green Turtle Shell
- Dragoncrest Greatshield Talismen
- Carian Filigreed Crest
Gone this far playing mostly blind and zero summons, but this boss is starting to make me pull the trigger.
I assume you're using moonveil, since you're dex/int. Try spacing her attacks instead of just rolling through everything, use the time after she misses to hit her with your weapon art. For waterfowl either be distant when she gets at the treshold and run away or use a shield (an unupgraded brass shield is more than enough) in your offhand that you can swap to when you need it. Projectiles spells are kinda shit because she can just dodge them if she's not in an animation, I'd only use the katana if I were you, and maybe hit her with Ranni's full moon after she uses scarlet aeonia. Good luck.
if hes using moonveil he can prob just interrupt her attacks. the only attacks you cant interupt are the slow telegraphed ones you can side step away from. Then he has to deal with waterfowl. he fell for the dual wield low vig meme but if he had a shield it would be easy.
Even 2-handing, Moonveil doesn't stagger unless I get 3 hits in, or do the R2 unsheath and manage to nail her with both sword and beam. The issue is that the window is so short, that to physically sheath the sword and unload it is actually slow as frick, and Melania is sometimes able to recover + re-attack before it can even be pulled off.
Her 3hit Combo that she follows up with an additional hit seems safe, but she sometimes follows it up again with a jump attack, so it's safer to get quick r1 hits in. Problem comes when she immediately recoup and starts spamming the 3hit combo again that I get tripped up and lose 90% of my healthbar.
Duck Dynasty Dance, or whatever people call it, I can manage to avoid instantly dying 50% of the time (assuming I have full life), but this is all just stage 1, and I maybe get a poise break 3 or 4 times during this entire sequence.
The odd thing is that I have a 2nd character I started for fun using greatswords, and I feel him at lvl20 staggers even better than my lvl172 Samurai.
hit her with the swords and the beam then.
>Moonveil doesn't stagger unless I get 3 hits in,
i find that hard to believe
>Moonveil doesn't stagger unless I get 3 hits in
This is wrong, you're hitting hyperarmour. The issue of course is it's extremely unclear when she'll be armoured and she can begin hyperarmoured attacks immediately out of hitstun. She can also hyperarmour dodge out of hitstun and immediately do this sequence which has an instant followup slash which can not be dodged if she was close to you when she began the first swing. Issues like this are what make the fight fricking obnoxious to approach 'normally' and push you into AI manipulation or lame fishing for specific attacks to punish instead of just squaring up and responding to what she does.
that move can be interrupted btw, wait until she finished the side step float thing and you can interupt her before the attack comes out.
>slash which can not be dodged if she was close to you when she began the first swing
Incorrect.
Every attack has Anticipation, Attack, and Recovery frames.
You cut short recovery frames by either attacking or using your "escape mechanic" (rolling). When you hit a boss that is your attack frames, then shortly after your recovery frames start, similarly after getting hit, you or the enemy you hit have a stagger animation and half (or thereabouts) is recovery animation, that has recovery frames. Malenia plays by these rules and her recovery frames can also be cut short by her escape mechanics, which are the side step, the kick, the parry, and waterfowl (lol).
Your recovery frames on your attack start up around the same time her recovery frames start up from being hit, and she will cancel her recovery frames at about the same time, or slightly after your recovery frames start.
tldr: it is mathematically impossible (by design, thanks miyizaki) for her to "dodge out of hitstun" and attack in a way that is impossible for you to dodge. The reason that you feel you cant do anything is because you start up an attack animation after she starts her escape mechanic.
verification not required
>. Then he has to deal with waterfowl.
Its easy with moonveil
When you've done enough damage on her back away and spam the long range attack which should force her to use the waterfowl.
Then get far enough to dodge the first part, then roll in to the 2nd part and stand still and walk backwards on the last.
You have too many points in damage and not enough in vigor if your are relying on melee. You should get your vigor to at least 50 or start relying on ranged spells more so you don’t have to dodge as much. Try night comet, it’s very strong against Malenia since she can’t dodge it.
not that anon, but waterfowl breaks my guard while using a med shield (granted, less guard boost than brass, which i assume is the stat that cover stamina usage in this case). this fight is annoying as frick.
I assume you mean the whole thing, because I'm talking about the first flurry. For me this build was enough to guard the first flurry with a brass shield assuming I was at almost full stamina, and then I just dodged the other two.
Also I'm not 100% sure but I think you can guard the whole thing if you use Barricade Shield, although it's not really worth to do so since she heals from it and you could have just dodged after the first flurry.
>Her 3hit Combo that she follows up with an additional hit seems safe, but she sometimes follows it up again with a jump attack,
The end of that combo is a combo branching point, meaning she will do the 3+1 attack and then, depending on your position relative to hers, she will do a follow up combo (or nothing at all if you're too far). She will always do the follow up double jump attack if you're facing her after her fourth slash.
meant to quote
>guard the first flurry with a brass shield assuming I was at full stamina
yeah, at full it's fine, but i'll probably ditch the shield anyway. i'll get her eventually, but holy frick am i annoyed by this bossfight. there's something about her moveset, that just fricks with my consistency.
If you have trouble managing your stamina for the shield I'd suggest putting barricade shield on it, it makes guarding consume almost no stamina while it is active.
nah, i pretty much figured out when she does it, so i run beforehand. i don't really want to go out of my way and build or respec specifically for her as i'm using uchi and it should be more than enough. still have issues with dodging the 3rd flurry as the locked on camera goes apeshit but i'll get there eventually.
Malenia allegedly has 20% magic resistance.
Don't rely on staggering her to stop her attacks unless you are an absolute stagger monster and have backup. I was summoned to join a group like that and we chain staggered her and beat her easily.
Use one of the night spells to damage her that she won't dodge. Get used to dodging her attacks. With time you can learn a lot of her nastiest moves. With a certain spacing she will be vulnerable to your attacks while her attacks all very visible and easier to avoid.
>Malenia allegedly has 20% magic resistance
Definately would not be suprised. All my attacks felt gimped as hell even despite her having a trillion fricking HP. Phase 1 just dragged on, so knowing I'm getting my damaged nerfed out of the gate probably explains why I'm struggling.
She starts doing her waterfowl dance at about 3/4 health I think, then has a 2 minute cooldown. The next cooldown is half that and after that I think the AI can do it whenever. If you're having trouble with that move then you should remember that timer because you're relatively safe during those cooldowns. This is meant to be a disincentive to overly cautious play, which is why builds that can easily break her poise have a relatively easy time.
It's not. I've played this series from the beginning many times and this is not a bad boss just because she annoys you
It’s fricking legendary. Tf planet are you even on? You’re the definition of a shitter.
Yes that's happened to me multiple times against her. If you can't predict her then hit her and run away to reestablish distance when her health gets low enough that she'll use that attack. If she goes uses waterfowl you can keep running and then dodge when appropriate.
He's right and you're fricking moronic. If you're playing melee then she's inevitably going to pop waterfowl starting while you're in recovery frames and while she's on top of you. That said, you can just block the attack with a halfway decent shield or even some weapons.
>play melee
>attack once or twice then space yourself
>roll forward into waterfowl
>rinse and repeat
I bet he just smashed the attack button without any fricking plan
she's elden rings nineball and that red guy has always required some cheese to beat
>easily staggerable
>so we gave her a hyper armor input read attack
>easily stunlocked
>so we made her heal on hit
great, I love DPS checks
its more of a "how well do you know game mechanics" check. I binge watch people play vs her and its funny how many die to the forward swipe on attempt #50 still because they avent though of rolling out of the way and they keep rolling backwards. Or they have 35 vigor and a soreseal and no shield or any defensive ashes of war and they get obliterated by waterfowl everytime it catches them and thye are like
>NOOO THE BOSS SHOULDNT DO ENOUGH TO PUNISH MY GLASS CANON BUILD WITH NO DEFENSIVE OPTIONS OTHER THAN muh iframes NOOOO
Nope. They made an easily staggered boss, like Friede from DS3 (hell it's probably a reskin of her) but they gave her hyper armor for a lot of her attacks and made her heal on hit. It's a DPS check boss
the whole point in giving her healing on hit is so that its harder to just trade with her and you have to learn the mechanics instead of relying on out sustaining her with healing.
the point of giving her heal on hit was so that you can't summon for her with most summons and breeze through the fight by stunlocking her (which is really easy). But one swipe and she's full hp with normal summons
>Dex weapons don't stagger
>Still have to deal with all the bullshit
Great fight
me after I beat her, cheese to the max but I managed it solo
I simply had black knife tiche kill Malenia, mohg, Maliketh, Godfrey, radogan, and the elden beast for me.
Thank you black knife tiche!
>All these people with 50+ Vigor
Why the frick does this game even have stats if more than half of them are going to go into just buffing health?
Maybe miyazaki should have tought of that before making everything hit like a truck
two things
#1 the stat system is definitely not perfect. Damage difference relative to early game and late game should be less severe and vigor should give less health to compensate. Or somthing.
#2 a viable strat is to get more endurance than health and then use shields.
>Have Health tied to each stat at various increments, so that adding STR or END will wield more HP per level up vs INT or ARC
>Have diminishing returns like everything else in the game
>Free up an entire fricking stat so people can instead invest in shit they actually want
Literally every other game does something skin to this. Why does FromSoft insist on people manually upping HP? And why is the health bar do fricking long on the screen? 40/40/40 should provide the same sized bars between VIG/MIN/END.
I dunno.
Because the game is an HP bar check, it's about how much HP you're restoring with your flasks, if you're not filling your healthbar with one flask every time you're wasting health which is important in the late gimmick fights where you either don't get hit or you lose almost all your health in one shot.
So every time you get hit you chug an estus, which turns on the boss "bullshit" mode and they start beyblading across the arena to try and tax another flask from you
You can't survive the endgame with low vigor unless you're a super player who spent time learning all the patterns and parry opportunities. Hits from endgame bosses will always deal 1/3 of your health bar, possibly more depending on the specific attack. The vigor isn't there to make your character tanky necessarily. It's more of a stat requirement to be allowed to take a hit from Elden Ring's super bosses without immediately dying. You could actually see builds with lower vigor in older games, but Elden Ring made it a required stat for most normal players to beat the game.
The final bosses do such a large, comical, and atrocious amount of damage that if you have less than 50 Vigor when fighting the late game bosses and you're not a fricking god at video games, you're going to die very, very fast.
Failing to softcap vigor (or at least get close to it) was always incorrect on every build in every Souls game except meme hypermode builds. You could do it if you wanted to make the game harder, but that was the only reason to. ER is no different in this regard.
DS2 gives Vigor for every level you increase, regardless of stat. So there's not much of a reason to level Vigor there unless you specifically want more health.
They made a game where you don't have to waste time pumping up arbitrary numbers. Ganker usually seethes and calls it a rhythm game.
I mean fromsoft are pretty incompetent devs and weebshit does not appeal to me in the slightest, parrying is also cancer and the entire game is basically a parrying minigame
The game constantly ups your numbers. It's just shallow about it
Unless you're "playing" a visual novel or a puzzle game, every video game becomes a rhythm game when you take away stats and gear.
>more than half of them
I was level ~210 when I finished the game.
Because weapons have usually 3 damage stats, so they are balanced around meeting and slightly surpassing requirements
I beat her with a shit build on my first playthrough
>literally unbeatable with certain weapons or builds
Git gud
Isn't it interesting how quality builds in Elden Ring are automatically nerfed by default because they need to raise both strength and dexterity to 80 instead of 40 like older games, which also potentially lowers the amount of points a player with this build would be putting into endurance and vigor? Isn't that kind of fricked up?
Good. Now there's a reason to make a build other than quality.
quality infusion requires high level to be worth it but there are a few somber weapons that benefit more from str/dex split even at low level. basically every weapon that has C scaling in one stat and D scaling in the other where both benefits the physical damage, it is better to split between str/dex a bit than to go all in on one stat.
>ywn be cucked by Marika
Grim...
She looks like she fricks herself
imagine marrying her and then watching her get gangbanged in her wedding dress...
>god queen of the entire planet
>wearing high heels
i hate this shitty coomerfied creature
She doesn't say that your DEX or INT is extraordinary for a reason
I was expecting leg spaghetti
Well if you refuse to use all the tools the game gives you out of pride, that's your own fault
>build
It's a video game that lets you respec and change your gear at will. Malenia is dogshit but there's nothing conceptually wrong with fights being better or worse for certain setups - it actually makes the game more interesting when you have to consider changing your setup.
sure there is, if the game isn't fun in the first place there's very little the devs have on the table to demand respecing
Especially in a dogshit fromsoft game that doesn't even explain respecing, let alone what spells do
moron post. If the game isn't fun don't play it. Elden Ring lets you respec.
used the carian ret exploit to delete this weeaboo bawd. katana users get the rope
does anyone else think that Elden Ring is waaay too fricking over the top and anime? it's weird to fight bosses like Malenia or Maliketh in a game about knights n shit.
I love tree sentinel!
They don't call it Input Ring for nothing
>NOOOOO THE ENEMY REACTS TO WHAT I'M DOING NOOOOO
moron-kun, you can see the whip attack and fire breath start up simultaneously every time after the second fireball.
that boss shoots fire when you are out of range of its melee. half of the fireballs started up even before the whip.
>is the input reading in the room with us now?
>that boss shoots fire when you are out of range of its melee
then it should never move and only ever shoot fire out of melee range. yet this isn't the case, moron-kun. the dragon sentinel in farum azula walks up to you. get that boot out of your mouth.
>half of the fireballs started up even before the whip
input during rolls have a very generous buffer. you'd know this if you played the game, moron-kun.
>then it should never move and only ever shoot fire
...
>NOOOOOO IF THE BOSS DOES A THING WHEN X THEN IT SHOULD ALWAYS DO THAT THING!
>NOOOOOOO THE BOSS CANT DO DIFFERENT ATTACKS DEPENDING ON THE SAME SITUATION!! NOOOOO
jesus christ lmao
Holy cope-spam
it's called input reading
The boss literally shoots fire when the player isnt even doing anything. You are a dumbass.
input reading
>Use Golden Retaliation
>Tree Sentinel dies
not gonna defend this shit game but seriously Black person just dodge, get closer and punish it's not hard, fire breath is slow as frick
why design enemies that will endlessly chain attacks because of input reading
What was your build? I beat the entire game swinging around a giant fricking hammer without magic, she was my litersly counter and I still beat her. Just use ashes you tryhard.
just like irl some builds are suboptimal. if your skill is lacking then drop the big boy toys and keep to the gear/role that you are actually competent with if you wish to have any fighting chance
shouldn't fromsoft actually balance their games so that most of the tools and playstyles are viable
Most of the playstyles are viable, and most of the bosses are optional. It's balanced, you just suck.
are you sure?
Are you sure the game just isn't balanced
>Game offers weapons of all sorts, various complimentary talismans, myriad passive effects, weapons that cause bleed, poison and rot out the house, numerous armor for mobility or defensive options, and an onslaught of fricking Pokemon to either compound, compliment or make up for deficiencies in your build
It's balanced. You're just moronic. Read the item descriptions and make a build that works. My guess is you grabbed some shit off YouTube and are now getting roadblocked because you smash the attack button with no respect for spacing.
>It's balanced.
I don't think it is, not even in the slightest. I think the game is fundamentally broken
>I think the game is fundamentally broken
the cope on release about this was pretty funny.
Which means people have had it right since release. The game is broken
yep. frost bleed was crazy day 1 and it's crazy now. from are simply incapable of balancing bleed. it always ends up being ass or bonkers. nothing in between.
>I think the game is fundamentally
Kicking your ass, sure. Broken, no. The tools to overcome obstacles are wide and many. Use them.
at what point does a "challenging featureless game" become a broken game mostly from incompetence using fake challenge as excuse for marketing?
>fake challenge
The amount of whinging you've produced suggests the challenge is genuine. At what point do you simply admit you can't beat a boss that others have?
I'm not even talking about bosses, the entire game is broken
>the entire game is broken
The entire game is an intentional challenge to be overcome by use of the nearly limitless weapons, spells, talismans, outfits, etc. at your disposal. Which many have beaten using said aforementioned variety. At what point is it you, anon? Why is this difficult to grasp? The game runs. The content can be conquered. There are people who beat it with their friends, people who beat it by themselves, and a guy who became famous for beating Malenia while wearing nothing but a pot on his head. So where do you fit in?
That can easily be "the entire game is intentionally broken"
So at what point would you realize a company was incompetent at game design if their entire marketing gimmick was "this shit is probably broken"?
>That can easily be
The sounds of your incessant whining complaining about a game that millions enjoyed---and beat. The only thing broken is you.
>incompetent at game design
lol yeah so incompetent that half the industry copies them and spent the better part of a decade calling their own games "the dark souls of [genre]"
>t. westoid dev
Most tools and playstyles viable, they’re just not equally good.
if there's things in the game that trivialize it while others can't even finish the game it isn't balanced
The only things that will have notable difficulty finishing the game are whips and daggers because they just can't interact with the mechanics very well. You're not meant to use just one weapon type anyway, there are thirty classes and every damage stat has several options from big to small.
That's a great point, having weapons like whips and daggers and bows imported from previous games and having them still be useless when you can one shot bosses at level 1 with the new additions is unforgivable
daggers are good they just take a while to get going AR wise.
>daggers are good
only because of bleed, the actual weapons are shit
>using MoonCheese
>6 HOURS
AHAHAHAHAHAHAHAHAHA
Wasn't Moonveil infamous as a PvP weapon exclusively? Bleed weapons and STR poise breaks are unironically way more powerful than katana beams.
>Wasn't Moonveil infamous as a PvP weapon exclusively?
it was broken in PVE as well, its still pretty strong now too
katanas are best in slot weapons generally, it's actually pathetic considering how useless they were historically
>it's actually pathetic considering how useless they were historically
b-but my nippon steel folded 1000 times!
Not at all. Moonveil and Rivers are literally just the dipshit's overpowered. They take nothing to use and are powerful. The people intent on breaking the game use other shit entirely.
No? there's a reason why the pve meta is powerstanced katanas
Meta for who? The casual player "Meta" is literally just what is most braindead and popular.
what?
do you have an argument? you annoying homosexual
My argument is that you have no idea what the meta actually is. Katanas were the "Meta" because people could get dual katanas quicker than most dual weapons and there were two good katanas in the game. People who actually built out their characters don't stick to dual katanas, dual katanas are as "Meta" as the fricking drake sword.
oh yeah? and what changed?
besides your goalposts
Both katanas got nerfed and not to mention dual katanas were never meta to begin with, the game RELEASED with better weapons. Dual katanas continue to be the shitter's "I heard this was good" outdated guide reading casual meta.
>dual katanas were never meta
>Katanas were the "Meta"
Yes, the "Meta". In quotations because it wasn't a real meta, they were never the very best, they were "Meta" like every other "Community build" that gets widely used in day one guides.
the meta is the same since release, you want to proc bleed and frost and sometimes scarlet rot.
no you can't because katanas have inherent bleed, which makes them have much higher bleed output
So do many weapons across many weapon classes. Curved swords, straight swords if I recall, daggers, rapiers, every fast weapon has a bleed variant on it.
What does that have to do with anything?
You know a curved sword is slower than a katana right?
>straight sword
half the range of a katana
Oh right you're braindead and actually trying to argue meta
You're moronic and are exclusively talking about shit you don't know about if you think the curved sword is faster.
>less range
We're talking PvE, range doesn't matter.
you're so stupid it's disgusting
please stop replying to me you subhuman
Stop being a worthless player clinging to day one guides you irredeemable shitter. Go actually look up what people use to speedrun bosses.
The distance between a curved sword swing and a katana swing isn't worth talking about.
>is moronic
>can't cope
>screeches schizo conspiracies that I'm somehow a time traveler
fromsoft isn't sending their best
Anon, I cannot stress hard enough that you have no clue what you are saying. You are sitting here telling me how the zwei is meta in DS1 while never mentioning the BKH. You're a clueless guide reader.
okay schizo
You are either completely unfamiliar with the game and played on release or never even played it and are just here to shitpost on Ganker about a meta that doesn't exist.
take your meds shill
>The distance between a curved sword swing and a katana swing isn't worth talking about.
When it comes down to hitting or missing an attack, it 1000% does. Remember that a weapons physical aesthetic length means frickall; the hit box and attack/recovery speed does, and a weapons length tied directly into this metric.
And that is really important in a match where physically rubbing against the thing you are trying to hit is a problem, like PvP. In PvE, if you can hit with a katana, you can hit with a curved sword. No boss is going to be spaced out by a katana better than a curved sword. Your engaging jumping attack is identically effective.
>Range doesn't matter in PvE
This statement alone is so stupid that it's retroactively hurting whatever previous point you may have had.
powerstanced katanas is actually a mediocre moveset imo. Dual spears, straight swords, heavy thrusting swords, and greatspears are much better.
the moveset doesn't matter, it's about applying bleed and frost damage at the same time
You can do that with dual cross nagainatas with a safer and faster moveset.
requires NG+
You can do the same with any dual weapons.
The only move you need is Unseath anyway
No, on release moonveil could stance break most bosses from range with it’s weapon art in two hits, in addition to it’s high damage and innate bleed. They’ve nerfed the stance break potential since then, but it’s still a top tier weapon for both PvP and PvE.
>Boss literally unbeatable with certain weapons or builds...
read the clipboard.
Here's what would have happened if Elden Ring didn't contain horseshit bosses. The SoulsBlack folk would have come out, having played all of their previous games, easily beat the game, then complained it had been made too easy to pander to casuals.
>2hand my big sword
>summon my bro who also has his 2hand big sword
>take turns slapping the shit out of her
>infinite staggers
>win
I think some of you just suck.
This is why the game needs boss room invasions for everything (other than the bugged ones that still work).
>invader invades me and my mimic
Wtf lol. I did let myself be summoned a lot admittedly and killing all of the tryhards in forum azula was great fun
malenia had me seething for days
https://streamable.com/j2hss4
Kino finish, anon. Did it count your victory or no?
No.
Hence the seething lmfao
Is this the souls game Ganker has b***hed the most about? When was the last time Ganker was so overly destroyed by a game like that?
What str/fai weapons should I be on the lookout for? Just got to Altus Plateau for the first time, so I'm looking for things to get done with before getting closer to the Erdtree and whatever bullshit they have around it.
>Boss literally unbeatable
Some autist beat her with only kicks
Fromgays are just mad that their autistic no summon no magic no shield swordautism doesn't work on everything anymore. These people unironically want you to be able to beat every single enemy in the game by dodgerolling and hitting it with a sword.
Unironically yes. If you're going to design a boss that relies on a particular type of equipment or playstyle to get an honest shake at, then you need to make a Sekiro style game, NOT a Demon's Souls style one.
i beat her like that several times though. The fromgays complaining about malenia just never learned basic game mechanics. I stopped playing early for a while and binge watched streamers play, most people did not know how to play the game by endgame and they got by just out trading the boss with sipping healing.
most people couldnt space, most people didnt know to use positioning or to roll to the side instead of backwards and got hit by the jabs every time. They had like 30 vigor and a bunch of buffs that increased the damage they took by 15%, they manage their stamina and they spammed R1 then got caught with a retaliation attack and cried fowl. They literally didnt know how to play the game properly and ended up just running away, jump attacking into her then running away again and repeat. then they say the combat sucks, its funny but its sad too.
that's exactly how i beat malenia thoughever
>fight Malenia
>reach second phase a few times
>for some reason, she enters her second phase with frick all HP
I took my shot but it left such a sour taste in my mouth, I didn't earn my victory, I unironically didn't beat the game
Has to do with getting her in a parry animation while blowing through her hard gate. She never replenishes health.
I beat her with a Golden Halberd.
If she's too hard for you, then grind some more levels.
Malenia is a pushover after beating her the first time.
My best friend who only plays fifa beat her after a few hours at mine, git gud
Did he use Ashes? Because if he used Ashes or Summons, then I got bad news for your friend.
I beat her with a gimped kit, and I say ashes are fine.
The sole unforgivable offense is looking up a guide on how to beat her on a blind playthrough.
I beat her with nothing but my bare hands lol
what's your excuse?
I don't Summon.
>want to fight her again
>cba to go to NG and get to her
>put my sign down to help others
>they ALWAYS get caught by the flurry and don't know how to survive it
sigh
use duelist helmet and that taunting talisman thing.
I think I'll nut to malenia today
Insufficient skill. People beat this game without leveling up and without upgrading their weapons. They do it by controlling the game with a fricking dance pad. If that can be done, I do not believe the boss is literally impossible with certain builds. There's no way your build is worse than literally not leveling up and not upgrading your weapon ever, unless you're memeing on purpose like equipping all the shit which increases damage taken while being overburdened so you can't move properly. You just suck at the game, the boss is not impossible.
>Actually believing the dance pad meme
I bet you think the magician really sawed a b***h in half too.
Is this the levels of copium you're on? Just how horrendously bad must you be to think it's impossible? The game isn't that hard.
Never said impossible. I'm saying farming twitch views by setting up shit like putting someone's gf on a dance pad while they play with a controller is fricking surface level parlor trick for eThots.
Yes, I already know it was a girl without checking shit, because that's how fricking predictable that shit is.
So you think it IS possible, but the videos showing it happening are totally fake because there's no way somebody actually did it, right? Makes sense anon, you're totally not coping about your own suckage at the game.
No, I said it's possible (because yes, it's technically possible), but it's more likely a sham from an eThot to get views and patron cash from morons who havn't figured out that snake oil salesmen never stopped existing just because we're in a digital age. I also assumed it was a female, because if you wanted to drive the absolute max profit for doing it, getting a chick to wear skin revealing clothing while jostling around on an old DDR dance pad that hold up like shit is your best bet. Willing to bet it was also some bleed shit just to top it off.
I have faith that some furious incel watched that girls stream in ultra slowmo for inconsistencies between her inputs and the game. Given there's no such screaming I assume it's legit
Shitter. I’ve run multiple builds, some total shit ones too, and never had an issue with her
>Super specific build
Black person just have more than 30 Vigor
What's the soft cap on strength?
The camera sucks fricking ass and keeps losing lock randomly
Literally just beat this b***h on my 4th try using nothing but godslayer sword +8 and burn o flame.
Stats are 42 vig, 50 dex and 46 faith
are all discussions of fromshit games like this?
>dude I beat this boss with the chad thunderwiener build, you guys are bad
>is the game fun? uh who cares
It's precisely because that build isn't anything special nor is my ability at the game that I mention it. People are fricking moronic and keep smacking their head against a brick wall hoping RNG will favour them when literally just changing tactic can do wonders. I'd been using lightning most of the game but switched to that fire spell and godslayer for her, because she's weak to fire and that spell knocks her on her ass.
Holy fricking cope. If I can no hit her with giant crushers, anyone can do anything.
>I can beat the boss playing directly against her 1 of 2 weaknesses
Damn dude, you really showed us by poise breaking the b***h that gets fricking stunlocked to death the second you hold a weapon heavier than a standard greatsword 2 handed.
When things like magic, bleed, and dex exist, strength is the worst.
Anon no, strength is absurd. It was good on release back when the weapons were slow, now it's insane.
You didn't play on release. Strength was the worst, and literally everybody shit on it. It's still the worst, but it's better now.
Everybody shit on it because literally nobody knew what they were doing. RKR jumping attacks annihilated everything, people shit on it because all they ever got was one or two attacks against most bosses, but when you hit for 1000 and break posture in three hits that doesn't matter.
I beat her with a strength build. You just SUCK
Do you think you're still playing DaS2/3? Strength is fricking pushed beyond belief in ER.
Just beat her earlier today on a faith melee character. Scythe with black flame tornado, some buffs, and dung eater puppet. Not as bad as the first playthrough, but way way more attempts than any other boss. She really is on an entirely different level from the rest. Love when she decides to attack continuously for like 15 seconds and I end up performing a slapstick routine until I die. How do you even beat her if your weapon can't stagger her?
You don't. Notice a trend among all the people ITT; they either went STR or Faith. Melania has one real flaw in her strategy, and it's that her poise/stagger is fairly low compared to most bosses, but you only get enough of a window to reliably land a single attack. This is important, because trying to fight her with a Dagger and only squeezing 2 hits in before she starts putting you on the defensive means she is going to reset her poise before you get a stagger. Whereas a Greatsword is likely to stagger her in 1 hit, which means you either get a free follow-up attack (so vastly more damage being a heavier weapon) or breathing room to recoup that lighter weapons just simply don't get. It also doesn't take a math major to figure out why 2 hits with a Dagger is abysmally worse than the same 2 hits with a Greatsword.
Faith is able to leviathan this with powerful buffs/spells, but from a raw damage aspect, STR >>>>>>> DEX is true for the vast majority of the game
Nobody uses daggers for their DEX build moron. There's a reason why katanas were always the most used weapon.
I was using it merely as a clear juxtaposition in variance for how stagger/poise works, Anon. That's not even touching how all great weapons have their own tier in Poise/Stagger damage seperate from all others, and how 2-handing your weapon ups your poise/stagger by an additional 10%. All this is to show that of you beat Malenia using STR, you literally took the easiest method of doing so next to Arcane bleed spam.
Damage scaling is garbage in ER. The attack difference between dex weapons and strength ones isn't very large, but dex has the advantage of being 3 times faster and safer. Staggers were literally put in the game to make Strength even stand a chance against shit, and it still doesn't close the gap. Strength is the worst.
You're early moronic. STR damage is far better than DEX on a hit-for-hit basis; DEX having an advantage in that their weapons are generally faster in theory (I say this, because a faster weapon is irrelevant if the window of execution only allows for a single attack between both weapon types). That's also not bringing up how STR just flat out gets a additional 1.5x multiplier on it's own stat for 2 handing their weapons on top of the aforementioned poise/stagger buff.
>(I say this, because a faster weapon is irrelevant if the window of execution only allows for a single attack between both weapon types)
Have you even tried to play through the game with different builds? There's a massive fricking difference in your windows of opportunity depending on if you're using a greatsword or a fast DEX weapon. Strength was so fricking shit they needed MULTIPLE patches just to bring it somewhat inline with other builds. Strength was so fricking shit that it created an entire meta around jump attacking because it helped eliminate startup and ending lag on its weapons' shitty speed. Play the game more.
Jumping attacks are basically the best attacks in the game so I don't know what point you are making.
The point was that other builds never needed to exclusively use jumping attacks just to stand a chance. Strength did because of how shit its damage and speed was.
But doing one big attack was all strength weapons ever needed, no weapon group excels at charged heavy attacks. Charged heavy attacks in general have been shit since DS3. The jumping attack was and still is their best move, and there's no reason to do anything else under any circumstance aside from maybe crouching greatsword pokes. "I can't just mash R1" isn't an indicator of the weapon class's weakness, spamming jumping attacks made them outperform dex weapons in general.
Their jumping attacks equaled like two swings from an equivalent good DEX weapon. Like I said, damage scaling is garbage in ER which is why everyone and their mother uses faster DEX weapons. Again, everyone knew this since, and it's why strength had to get multiple patches of buffs.
Strength got multiple patches of buffs precisely because their jumping attacks and/or crouching attacks were so completely dominant. They are still dominant. Furthermore, just jumping up and down on a boss repeatedly was better damage output than most non-bleed seppuku builds in general. They also got way more free RKR ripostes. Again, strength was only "Bad" because people were trying to play them identically.
Hey you're wrong, it's totally beatable, but the boss still sucks dick and Souls games are extremely poor action games. Cool worlds though.
Boss would be almost fine if it didn't literally just use a super attack from a dropped Sekiro boss.
Waterfowl dance is so beyond the pale that it almost loops around to being funny.
Sucks that by playing a sword and board knight I had a challenge harder than nearly every other playstyle.
i've beaten her with a grug smash, dexgay, and mage character. get gud. unless you're a fist user, probably. but fists are gimped in every single souls game outside of demon's souls. but those were good for the wrong reason in that game.
Fists seem like they're actually pretty good in ER from the few times I tried them on bosses. I beat Morgott to a pulp and with Endure I didn't even need to respect any of his moves except the grabs. I could see them being difficult to use on other enemies that have more annoying hitboxes like the gargoyles, but the damage output is there.
>fists are gimped in every single souls game outside of demon's souls
I destroyed blind (I mean blind except I knew fists were fun in DS2 and there was the hadoken fist in the third DLC) DS2 using Fists, it was probably the one of the most fun times I've had in the entire series.
can someone recommend good rpgs with elden ring vibes? i want something with story. not the witcher, skyrim, etc. i am fine with text-based games
>it's not fair I have to use rolling
no, it's quite fricking fair
She's easy to beat
>lock best in slot items behind moronic quests and endgame areas
>the quests required to get some best in slot items nuke low level save files by giving players upgraded weapons without warning
0/10
What's your favorite boss bros?
They're all equally trash in my eyes
That's a shame anon. Not even one appealed to you?
after replaying the game, no
I want whoever specifically designed the bosses to die in a fiery car crash
What issue did you have with them? Why specify replay, did you enjoy them on your blind playthrough?
some of the bosses seemed fine the first time because I brute forced the game, but after replaying it and learning all their moves, gimmick and input reading I want whoever designed them to die in a fire as their face melts off and eyes burst
I see. I don't think that many of the bosses honestly have crazy gimmicks, but I can see you saying that about a few at least. I never had a problem with input reading since I didn't play mage. I just outspaced or dodged an attack before healing each time. I can at least see why it would annoy you.
it happens with melee but because melee prioritizes HP you don't notice that you're getting input read you think "woops better luck next time"
The game definitely input reads flasks, but it most certainly doesn't read attacks. What made you think that it did?
Some bosses have certain combos that have a false opening at the end of their moveset. If you try to punish this, then the boss sees you attempt this and will either trade with you or counter your punish outright. Malenia's hyperarmor roundhouse kick comes to mind if you swing at her while she's edgewalking in her 1st phase. Mohg will do it too, adding an additional backswing or downward thrust depending on your positioning when you try to punish him.
Well, you have the right idea but it's most certainly not input reading. The bosses will "extend combos" depending on your positioning. As an example, if you are directly in front of Margit after one of his combos he will immediately follow up with his daggers regardless of if you attack or not. You can test this yourself, he's at the beginning of the game. Dodge in front of him and don't R1, he will still use his daggers. It's entirely positional
It's not immediate, it's based on if you're attacking him or not, input reading. That's why he will stare at you until you attack, the kicker is he does throw in randomly timed combos in there so midwits think it's how the bosses are designed, but it's not
Have you ever actually tested this? Please show us your test.
actually yes
Anon... This is ridiculous. What are you trying to convey with this footage. Half of it is him punishing your flask, which I already said is a thing that exists. Look at 0:26 for example, Margit started his swing before you even pressed R1. If a boss happens to swing at you around the same time that you decided to attack, that doesn't mean they are input reading. In each of these circumstances, he would have attacked in the same manner regardless. The tailswipe clip is a great example of it, he will do it at the exact same moment regardless of your attacks if you are behind him.
We know about heal punishes. Those "attack punishes" don't line up at all.
You're wrong, would you like to know how you're wrong?
Yes, go ahead, show me the footage of those scenarios in which he simply doesn't attack because you don't.
At 6 seconds he whiffs his combo so I charge a heavy attack, he then input reads my held R2 as an attack and uses his dagger to hit me
Or, get this, alternatively he notices you are next to him, he is in neutral after the cooldown of the attack, and then brings out his dagger.
He whiffed his combo and is in a vulnerable state, a "fake opening" when I hit R2 he attacks. It's called input reading
He missed one strike and can dagger you. It's only a "False opening" because you misunderstood the attack cooldown. Please show evidence of him never daggering you unless you attack within that "False opening". If he daggers you anyway, then it isn't input reading, it's positioning reaction.
Right he's standing there doing nothing because it's actually a really delayed combo for him to randomly swipe behind his back
Or you know it's called input reading which practically every enemy in the game has now
He's standing there "Doing nothing" because he is finishing the cooldown animation for his sword swing before starting his animation for the dagger swipe. The animations literally lead into one another, it's a scripted part of the combo. Please prove he does not do the dagger if you merely stand still near him.
Would you like to move to the next example of input reading?
Sure, melee attack input reading. The one where he started up the dagger as you jumped but before you input the attack. Because that dagger is positioning based.
the dagger is input reading, the same as it is for the estus
What input did it read? Your jump? Does it just read any and every input? Does he not use it if you stand perfectly still?
It isn't input reading, you're just getting hit because you keep forgetting he can pull out a dagger.
Bosses can input read jumps, attacks and rolls and queued inputs. They also input read items
You have only provided evidence of one of these. The one we all knew.
I showed a boss input reading an attack, a charged attack. At 13 seconds it input reads a jump
You showed a combo string end with a dagger because of your proximity, twice. You have not shown any footage of him not ending that string with a dagger despite you being close by not inputting anything.
I showed him input reading
You showed nothing of the sort, because you never showed that string not occurring due to a lack of inputs. As we have seen from your footage, he always ends with the dagger.
>actually
it's input reading
You can't be serious at this point right? This is some elaborate false flag or something right?
I already posted proof
nearly every boss and enemy in the game has input reading now
Are you the "backwards spells" guy?
>it's not proof if you show video of input reading
cope
I accept your concession.
Anon, please tell me you aren't the backwards spell dude.
Your proof isn't proof no matter how many times you insist.
Good no proof, gay.
Then show us a single clip of Margit not using the dagger while you're in front of him after one of his 2 combos that he follows up with them. If it's input reading he won't use them if you're doing nothing.
Anon, at 6 seconds Margit had just finished using one of his two combos that he can use his daggers afterwards. Your character is still within the area in front of him where he can follow up with them. It has nothing to do with the fact that you went for an attack.
I'm not trying to be rude anon, but you are wrong about this. Margit, as well as every other boss in the game, do not read your melee attack inputs. His combos are also not randomly timed, they are always the same. You can test this yourself, and I really hope you do because it will be the only way for you to know what I'm saying is true. Margit has two different melee combos that he will follow up with his daggers only if you are in front of him, he will do them regardless of if you attack or not. His delayed attacks will also always swing at the exact same time, even if you swing at him while he is holding it.
Bosses definitely read attacks
as
said
Godfrey is my favorite fight with Radahn as a close second. Draconic Tree Sentinel and Mohg are S-Tier, too.
Godrick, Rykard, Ancestor Spirit, Mimic Tear, and Tibia Mariner are all a strong A-tier
The rest are kind of 'meh.' The only ones I outright dislike are Radabeast, Godskin Noble/Duo, and Morgott/Margit. Maliketh and Ancestor Spirit have my favorite OSTs
>Strength got multiple patches of buffs precisely because their jumping attacks and/or crouching attacks were so completely dominant
Nothing about this line of thinking makes any sense. They weren't buffing strength to make its moves as good as jumping attacks. They buffed it because jumping attacks were the ONLY viable moves in comparison to every other class that wasn't limited to just one move.
Actually what they mostly did was revert the nerfs put in place for Elden ring from DS3 since Elden ring is just a DS3 mod
They literally ended up nerfing crouching attacks on the greatswords if I recall because they were so good. Great weapon standard movesets have always been shit, this game just made the single hit you get from jumping completely dominant over the single R1 hit you would otherwise get. The r1's were still "Usable", they were just completely inferior because they were as slow or slower and did LESS damage.
I just got watchdog's staff, can I cheese the crucible knights or they'll just bum rush and rape me?
This tear made her a joke for me because I was light rolling with the bull-goat gear.
>get to Rykard
>big sword swear spear thing at the start of the boss arena
>it's a meme weapon that trivializes the fight
why was this allowed
>get to Yhorm
>weird sword thing at the end of the boss arena
>it's a meme weapon that trivializes the fight
>get to Storm King
>weird sword thing in the boss arena
>it's a meme weapon that trivializes the fight
Because Miyazaki likes the concept obviously.
>sneeze in her direction to stunlock
>hold l1 to block 100% damage of the meme attack
WOOOOOOOOOOOWWWW ITS SO FRICKING HAAAAARRRRDDD
moron
moron who beat the boss you're shitting and pissing about, yeah
just learn to dodge waterfowl and you literally win everytime. it has a huge punish window - stop fricking panic rolling, get your shit together and unironically get good.
Why are there so many people playing on steam atm?
Because around a month ago the game went on sale and its a long enough game for people who bought it there to still play it.
>some bosses practically require small and fast weapons to attack between the boss' attacks
>other bosses have insane damage resistance so smaller weapons do tiny chip damage
tfw 20 minutes chipping the fallingstart beast's hp away because of shit damage and the boss having only one attack that is safe to punish
hit its face you dumbass
There is more than one?!
There's like four of those frickers homie
yes
>Even less space and no horse.
I cant unseaths to this
haha
git gud
What is a fun/good build in this game?
I've done:
Jump attack build
Max stance break build
Roar build
Bleed/Ice/Fire build (daring)
pure int
pure fth
godslayer incants only
beast incants only
rl1
magic melee spells only (carian slicer)
carian grandeur only
WA only
bow only
dexgay
strgay
fthgay
intgay
summoner (summons + support/heal spells)
whats fun, im burning out
lol I can beat her at level 1 with a torch. git. gud.