Elden Ring destroyed Zelda
Anyone with more than 10iq knows Nintendo delayed BOTW2 because they were gonna get bam a ham yum'd at the awards but for what? It's still gonna run at sub 30fps and have minimal changes. What can BOTW 2 learn from Elden Chad?
the problem isnt that nintendo wants to learn from elden ring, the issue is the Nintendo Switch itself is very limited in what it is capable of doing. I never expect anything amazing from nintendo because of the limitations of the switch to begin with.
>I never expect anything amazing from nintendo because of the limitations of the switch to begin with.
I feel like people keep saying the same thing about Wii, Wii U, Switch etc it's weird
>the NES? Nothing good can come out of such a weak machine
>the NES? Nothing good can come out of such a weak machine
during the release of the NES, there werent so many game devs so the hardware had its time to shine because of it. Right now, there are multiple consoles on the market, way too many indie and AA +devs to mention and a company (nintendo) that lost its ability to be creative and instead insists on porting old games from its glory day. Times are different then it was before.
They stopped giving a shit about cutting-edge hardware when they broke sales records with the Wii. Switch is easily the worst it's ever been, though. Emulate a single Switch game and you'll see how underpowered and crap the console is. Even its exclusives run at sub-30 FPS. It's baffling. I don't know which dinosaur exec has to bite the dust to get a current-gen system
Atleast i can experience their games for free on pc with better frames and resolution than on the native console or handheld or whatever it is
>They stopped giving a shit about cutting-edge hardware when they broke sales records with the Wii
The NES, SNES and N64 were all cheap hardware. Back then it was understood consoles should not cost $500 or more
Then it would be more accurate to say they were disappointed by the performance of their only reasonably powered console.
>performance of their only reasonably powered console
Which was?
The GameCube.
The gc was a mid tier console anon.
It was decently powered compared to the competition.
>action game
Too bad it's not a good one.
Was it? I was under the impression that it had the best rasterization of all the consoles that gen. I could be wrong. The GC definitely seems like the only time in the 3d era where Nintendo tried to have a console where the best looking versions of multiplats were on their system.
It was faster than the PS2 on average, but it also came out two years later. Considering when it launched, it was pretty weak.
But all consoles (except the original Xbox) were made to be weak and cheap before the PS360 generation, that's when they went all-in on muh teraflops.
>Back then it was understood consoles should not cost $500 or more
Except the PS1 cost more than the PS5 and the NES cost $500 when you adjust for inflation, moron
>Runs Doom Eternal
Switch is fine. As someone with a PC I can't even think of actually taxing games that are just being gimped by bad programming, unreal engine, or dated "realistic" graphics.
>muh doot
The game runs in 360p 15fps. Lmfao moron
Woah, i will now throw out my high end PC and buy a switcheroo
Agreed, Nintendo should learn to stop selling cheap hardware at full price.
More like why didn't Elden Ring learn from BotW, how the frick does the googoogaga nintendie baby game somehow have a harsher world than Elden Ring? In BotW you had shit like cold, heat, rain, thunder etc that made the world feel more alive.
You think Elden Ring would jump at this shit since From are the "unforgiving" devs. Nope, world is extremely static and unreactive, stuff like time of day barely matters at all.
>Nope, world is extremely static and unreactive,
Based, if I wanted a kiddies sandbox I would redownload Just Cause 2, a game from 2011 that mogs BoTW everywhich way
Stay seething that Elden Ring turned BoTW 2 in literal vapoware
>Stay seething that Elden Ring turned BoTW 2 in literal vapoware
Very unlikely to have anything to do with it though. If anything, it's the success of Switch that delays its own eventual successor, thus delaying a predictable cross-platform release.
>oh the weather is different here
>lemme stop playing the game and go into the menu to change clothes and fully negate the weather
Rivetting.
>lemme stop playing the game and go into the menu to change clothes and fully negate the weather
You hacking the game to have all outfits at the beginning is not an argument.
ywnbaw
You lost.
About time the daily botw seethe thread was made
You won.
Stop.
ywnbaw
The only time weather is any concern or well designed is on the plateau. Beyond that it is nothing but a nuisance. Just like hunger and thirst are annoying mechanics, being forced to pause the game and switch around your gear is garbage, poorly thought out design. It's like nintendo didn't even playtest anything past the plateau, just let the ideas that worked there stretch way to thin and left to rot.
You say it's bad design but can't actually explain why. After all just admit every good game with environmental effects like that expect you to carry some kind of item or armor in the same fashion but it's only bad when it's done in zelda?
How does that make sense?
>You say it's bad design but can't actually explain why
That post literally explains why. Nobody likes being forced to pause the game to do something tedious they wouldn't otherwise do and botw is full of that shit all of the time often in the middle of combat, not just with weather.
>nobody likes adapting to a dynamic world
I do.
Not him but it's not adapting to take 5 seconds and switch your armor. It would only be an interesting mechanic if it actually was an obstacle that impeded you and the game forced you to work your away around it. Say for example you could only carry 1 armor set at a time, so you would actually be fricked if you were wearing it and it suddenly started storming, and you would have to quickly find shelter or discard your armor and come back for it after the lightning.
>it's not adapting to take 5 seconds and switch your armor.
What armor? What if you don't have armor?
That would just be tedious.
We want games not real life. Go outside if you want that.
Then you can come up with a non-tedious example, i'm not a game dev.
There is no point in BOTW aside from the beginning in which you don't have armor
>There is no point in BOTW aside from the beginning in which you don't have armor
You are never once given armor to cope with environmental climate. These either have to bought or earned through sidequests.
>switching equipment based on the situation isn't adapting
It literally is
>It would only be an interesting mechanic if it actually was an obstacle that impeded you and the game forced you to work your away around it
Which it is on the plateau when it's presented as an actual obstacle. And then the rest of the game happens and it's like they hadn't even played the damn thing or bothered doing anything more than the bare minimum of sprinkling copy pasted shrines, seeds, and bokoblins over the world. The plateau deserves all the praise some people heap onto botw, it's just a shame 95% of the game is a regression from that and constant downhill slide into disappointment. The only people who like it beyond that point merely want little more than a walking sim.
>Which it is on the plateau when it's presented as an actual obstacle.
Its presentes throughout the entire game you moron. Did you just march into the desert and have a good time? Did you just climb all the way to the summit of Mount Lanayru on a single stamina wheel and one layer of clothing? Frick off lol
Yes, because by the time I did that I already had clothes for it. There was no obstacle there, zero thought at all, just something I had to pause and swap my gear around for.
>because by the time I got to the desert already had clothes for it.
HOW? You can only get clothes for the desert IN the fricking desert
>That post literally explains why.
The post you replied to also explained why it didn't make sense since every game with hazards does that and it's never been an issue before.
>often in the middle of combat
There's never a point in any of these games where you have to do it mid combat, quit while you're ahead anon.
lol frick off moron. In BotW when the hears the distant rumble of thunder they actually feel FEAR. They will stop what they are doing and react to the changing world around them, perhaps even use it their advantage.
Imagine my joy when I saw thunderstorms in Elden Ring and my disappointment when I realised it was just a pretty affect which had no impact on me or the gameplay.
>expect you to carry some kind of item or armor
This may be a fun game mechanic if you have a limited amount of inventory slots, so you gotta prepare beforehand. If your inventory is unlimited, it serves no purpose other than being mildly annoying. And roleplaying, I guess.
>but it's only bad when it's done in zelda?
It's bad in almost every game. At least in Zelda you can counter it in multiple ways, with food or gear. So there's that at least.
But it would be much more interesting if harsh weather was just a minor debuff you can't counter it at all, you have to deal with it as an additional challenge. If you can negate it completely by doing something trivial, what's even the point?
>the babby cold in the plateau is the only good weather effect
Shut the frick up, the coldest part of the plateau isn’t even comparable to the coldest mountain peaks in the game.
This is just the stuff of brainlets.
What's nonsense is games that have a bunch of equipment and make it so you only need one set.
This is exactly what Minecraft has done for their armors and it's a good thing. There shouldn't be an armor you just wear forever. That is bad game design.
>thinks it’s just a matter of changing clothes
>he doesn’t use a fire weapon to keep him warm
Fricking casuals, you even melt ice by standing near it with a fire weapon equipped.
Also, you don’t get warm clothes right away.
Yeah, I would like to see them navigate through the lost forest with no help from sites and get the master sword.
Lost Woods isn't difficult to navigate, at all. If anything having an actually dense forest to wander around in would've been way better than what was essentially a repeat of OoT's Haunted Wasteland
They did learn from BoTW though, as it inspired Elden Ring's open world to begin with, and they used some of the mechanics in a similar way. The both games are way too diferent anyway.
I only hope they get better combat, more enemy variety and flesh out the world a little bitter, but this is not exclusive to Elden Ring.
>I only hope they get better combat
The combat is BotW's worst aspect. When you get through the entire early game by spamming y you realise it just isn't fit for purpose. Flurry rush is shit too both as a concept and its implementation is rubbish technically
Elden ring was being made long before botw came out. It took nothing from botw and it shows. It's blatantly just dark souls in an open world.
>They did learn from BoTW though, as it inspired Elden Ring's open world to begin with
Name 1 thing that BoTW invented and Elden Ring used
I swear you homosexuals walk outside, see grass and say to yourselves "woah, getting major bOTW vibes right now"
But anon, botw invented grass and hills.
>Name 1 thing that BoTW invented and Elden Ring used
They won't be able to, or if they do it will be something From was already doing like "no quest markers"
> "no quest markers"
Morrowind, Gothic.
From literal decades ago. BoTW also has quest markers
I wasn't saying From invented those either
stop saying the quite part out loud.
I hate both franchises, but can appreciate how dynamic and fundamentally good the gameplay of BOTW
Elden Rolls trannies BTFO'd
>believes breath of the wilds environment is something special.
Kek
Elden Ring had a crafting system that was far more in depth than Breath of the Wild, and no one used it because the crafting system in both games was gay and moronic and not fun at all, but in Zelda you had to use it to progress.
Nothing. Literally nothing. There are things BotW 2 should improve upon over the first, but none of those things are lessons to be learned from a game Tanimura was codirecting.
Why would learn from an inferior game?
Games "journalists" need to be purged
Imagine spending years in school and this is the article you have to write the rest of your life
good thing these parasites are irrelevant when it comes to japanese games
Nah they delayed BOTW2 because they want to sell it with the next console alongside the switch like they did with TP and BOTW. Mark my words, they'll announce a revision/new console for sometime next year soon and this will happen.
I mean yeah they'll no doubt use the extra time of development to try and "outdo" Eldin Ring, because I highly doubt in its state back pre-covid it did. I doubt it will though unless they just say screw it and completely rebuild the game, leaving any trailers we saw prior unnecessary because it's a different game now.
This is the logical reason.
Switch was unveiled January 2017, released March 2017.
I imagine Switch 2 will be revealed January 2023 and Switch 2 and BOTW2 to release the same day March 2023.
We will not see a Switch 2 release before 2024.
They already said they aren't releasing a new console this financial year. It will be November 2023 at the earliest
It was revealed on October 2016, morono.
Technically if you followed investor meetings it was "revealed" much earlier.
The same meetings that saw third pillar moronation people got on with later destroyed where they said it was their future despite later, like the GBA, saying Wii U and 3DS weren't being replaced by it (and then literally ending Wii U manufacturing within months).
>The same meetings that saw third pillar moronation people got on with later destroyed where they said it was their future despite later, like the GBA, saying Wii U and 3DS weren't being replaced by it (and then literally ending Wii U manufacturing within months).
You're getting a little confused there anon.
For starters the whole third pillar thing did happen with the GBA getting games for a few years after the release of the DS and even a new revision until it became a worthless venture since people weren't buying GBA games because of the DS.
With the Wii U the switch was most definitely a confirmed successor to it from the start, no one said otherwise. In fact the wii u was discontinued two months BEFORE the Switch came out.
As for the 3ds it was much the same as the GBA, it continued getting games and a new revision until it simply stopped selling and no one wanted to support it.
>they delayed BOTW2 because they want to sell it with the next console alongside the switch
We're still a few years off from the next system given their plans and the state of the world. In reality it was most likely delayed because this year was a mess of releases as you can see by last month where four games released on the switch in the span of a week
zelda youtubers are so desperate for content lmao
>zelda youtuber
>check channel
>monster hunter shit
gotta go where the money is
At what cost?
everything
Why should he not monster hunter stuff?
Anything mh related is full of schizos dont mind em
>zelda youtubers so desperate for content lmao
Seems they're just grabbing at straws so go snoy
The Happy Mask Salesmen is Majora himself though not a Hyrulian.
This is why Vortexx is still the best Zelda youtuber, even years after dying
>Ranking EVERY 3D Zelda Dungeon
Why do people love the ancient cistern that much?
You basically circle the whole dungeon around while the smug buddha watching down on you the entire time. And the whip isn't that satisfying to use.
It's not a bad dungeon but I've never got why people always praise it so damn much. Is it simply because of the boss?
I'd probably place it in B or maybe even C.
Also who the frick ranked Inside the Moon and Inside Jabu-Jabu as D? Frick this tierlist.
>Why do people love the ancient cistern that much?
Kino theming, fun mini-boss and a fun main boss
What the frick is that video?
1) More Mystery, "grand-scale mystery"
2) Longer, branching Questlines
3) World Changing Events/Reshape the World
4) Boss Variety
5) Legacy Dungeon (he thinks Elden Ring dungeons are like Ocarina of Time dungeons kek)
6) Multiplayer options (invasion zones)
I feel like he played a completely different Elden Ring?
>Legacy Dungeon
Why do people keep saying "legacy" dungeon? I'd never heard anyone say that before Elden Ring came out
It's the official term, midwit.
https://www.eurogamer.net/elden-ring
Elden Ring doesn't even do the first three and is pretty shit at #4 Boss variety compared to other From Software games (Still much higher variety than BOTW though).
>pretty shit at #4 Boss variety
1. Mohg, Lord of Blood
2. Radabeast
3. Radahn
4. Maliketh
5. Placidusax
6. Hoarah Loux
7. Morgott
8. Malenia
9. Rykard
10. Godrick
11. Astel
12. Rennala
13. Margit
14. Fortissax
15. Alecto
16. Lansseax
17. Death Rite Bird
18. Black Blade Kindred
19. Sword Crucible Knight
20. Regal Ancestor Spirit
21. Dragonkin Soldier of Nokstella
22. Fire Giant
23. Fully Grown Fallen Star Beast
24. Commander Niall
25. Godskin Apostle
26. Elemer of the Briar
27. Godskin Noble
28. Magma Wyrm Makar
29. Misbegotten Crusader
30. Draconic Tree Sentinel
31. Loretta, Knight of the Haligtree
32. Crucible Knight Siluria
33. Red Wolf of Radagon
34. Ulcerated Tree Spirit
35. Tree Sentinel
36. Omenkiller
37. Vyke, Knight of the Round Table
38. Putrid Grave Warden Duellist
39. Sir Gideon Ofnir
40. Night's Cavalry
41. Erdtree Avatar
42. Flying Dragon Agheel
43. Wormface
44. Adan, Thief of Fire
45. Fell Twins
46. Tibia Mariner
47. Grafted Scion
48. Cemetery Shade
I hope we get a boss like Godfrey in BotW2
You know what, you are actually right. I should have specified boss quality not variety.
Elden Ring has enough unique bosses, but there are only like 5 I'd consider good (Malenia, Hoarah Loux, Morgott, Mohg, Maliketh).
I think Nintendo is just focusing on making BotW2 far better than the first. With the fact that they're reusing so much from the first game, I think Nintendo knows they have to make this worth the $60 pricetag. Also wouldn't surprise me if they added even more shit to play around with the physics.
Reusing Hyrule is a bait and switch.
They're 100% going to make a darkworld or some other realm. 6 years to copy and paste the same overworld? No chance. There's something afoot.
The overworld is only going to be there conceptually. Everything the player traverses with be above or below it.
I think the entire BOTW overworld will still be explorable, it'll just be changed quite drastically by the plot.
We know that entire land masses are rising into the sky (And there is shit under Hyrule Castle at least), and based on Link's look there is probably another time skip between Ganondorf's revival and the games events. Those craters are going to be filled in with new shit.
I do think the change might be gradual though. So you start with basically BOTW Hyrule and a few raised islands (Basically as the last trailer showed), and by the end of the game the world is completely unrecognizable from the original. The game might sort of act as a "why does Hyrule change so much from game to game" theme.
That might be cool.
Though I still think it's unlikely they would served players basically the same world layout at the outset.
If most was intact at the start of the game, I doubt you'd be allowed to actually travel there anyway.
BotW2 is a big secret.
We know they're reusing the overworld and that they have new powers but the game isn't out yet we don't even know its title. It's clear that there is something enormous happening behind the curtains and that it will be unlike anything.
pass me some of that copium bro
>Elden Ring destroyed Zelda
Nah.
But of course the next game can learn from ER.
Is there any place to get a botw ROM for wiiu? Been searching for a while but can't find anything.
This schizo Snonsense needs an "I don't think of you at all." edit.
Two cakes.
Elden Ring couldn't even top the original BotW.
BotW2's only competition is BotW.
There's nothing to learn from Elden Ring that couldn't have been learned 10 years ago from Dark Souls.
Lesson 1 dont make shitty bosses and reuse them 20 times
>GAME JOURNOS BAD
but they gave botw goty
>UHHHH GAME JOURNOS GOOD
oh ok, btw they gave elden ring great scores
>UHHHHHHHHHHHH GAME JOURNOS BAD
make up ur fricking mind tendies
Even if you take away the "journo" review. The overwhelming outpouring of acclaim for BotW from every corner of the industry is undeniable.
From Elden Ring, most its peers in the industry were baffled by its journo acclaim and shat on its game design.
What about Elden Ring's game design?
>What about Elden Ring's game design?
You think anyone gives a shit what some homosexual from naughty dog has to say?
>Noo why didnt they put phone game UI in their consolero game?
Pathetic
Elden Ring traversal methods
>walking/running
>jumping
>magic horse (faster running)
BotW traversal methods
>walking/running
>jumping
>horses (also other mounts)
>swimming
>climbing
>sailing
>gliding
>shield surfing
>launching yourself from a makeshift catapult
Who needs to learn from who now? I hate both games by the way, but BotW was better in most respects. Also someone who actually enjoyed the game can probably add more to this list, I'm sure there's more I'm forgetting.
And yes, this is fricking important when both games are bland and empty open worlds where 50% of your time spent playing (if not more) is traveling from point A to point B.
>land and empty open worlds where 50% of your time spent playing (if not more) is traveling from point A to point B.
t. never played elden ring
Elden ring trannies are pathetic cucks
>t. never played elden ring
If only. That's 100 hours of my life I'll never get back.
t. never played an open world game in xer life
i bet you'd also say there's nothing to do in morrowwind either
Morrowind is superior to your Elden Ring trash, fromsoft cultist
Are you seriously comparing Morrowind to Elden Ring? A game with towns, actual quests, an economy, more than a dozen some odd NPCs and who have more than 3 lines of dialogue?
lol
lmao
name one thing you do in Elden Ring beyond press forward on your control stick until you run into one of the torpid braindead enemies and proceed to spam the roll button
>where 50% of your time spent playing (if not more) is traveling from point A to point B.
Yeah, except the only time you relly spend travelling in BotW is when you don't know what your point B is.
All that would make ER worse, the more grounded traversal fits the setting and games design. Ass creed has those tho, it doesnt always make a game better, only if it is fitting to the game
>All that would make ER worse
Every time I think Fromdrones can't steep any lower in stupidity, they continue to surprise me.
Fricking Christ.
Also the point isn't "why doesn't bing have all these exact same traversal options" it's "why the frick are the traversal options so limited and boring".
>Ass creed has those tho, it doesnt always make a game better
No, it definitely does. Imagine how bad the game would be without them.
Yes because i want stupid emty fields where i can glide and unnecesary climbing obstacles where i have to wait 30 seconds on a ledge for stamina to recover so i can climb some more, so riveting gameplay. No i prefer it the way ER does it, ad if you unironically think that modern asscreed has good traversal, then your oppinion can be disgarded as trash
>Yes because i want stupid emty fields where i can glide and unnecesary climbing obstacles where i have to wait 30 seconds on a ledge for stamina to recover so i can climb some more, so riveting gameplay
Are you illiterate?
Read this over and over until it seeps through your thick inbred skull:
Also the point isn't "why doesn't bing have all these exact same traversal options" it's "why the frick are the traversal options so limited and boring".
>ad if you unironically think that modern asscreed has good traversal, then your oppinion can be disgarded as trash
I didn't say that. You're the one who brought it up, dipshit. I just said that the game would be even worse without them.
You get it in your childlike tendie skull that those gimmicky traversal options are only necessary in an copy pasted empty fields
I already told you I hate both games.
> those gimmicky traversal options are only necessary in an copy pasted empty fields
So incredibly necessary in Elden Ring, got it.
Now explain to me why fricking Sekiro has better and more varied traversal options than ER.
Now that i agree with that sekiro has great traversal options, better than anything in zelda or ER, but be real here, zelda has bunch of empty fields and unnecesary mountains just for that gimmick traversal. I fricking hate that half the game is climbing and stamina management just to get to somewhere, its absolute trash. Just have a string dart or smth like that and it would improve the game 100%
>sekiro has great traversal options, better than anything in zelda
It's not even better than Ninja Gaiden Black from 1889 or whatever year it came out
frick you and your dumbass roll simulator game.
Frick you and your dumbass climb slipping stamina gauge watching just to get from point a to point b, air flipping gay elf simulator that has only influenced shitty coomer gatchas
Yes, that's why ER needed them.
Who gives a flying frick about gliding or shield surfing? BotW needs all that shit because at its core it's a physics-based puzzle game where you occasionally have to beat a group of sandbagging enemies to death with a stick that breaks halfway through the encounter. You're telling me BotW is a superior game because I can jump on my shield and surf (which also eats durability by the way) and do a sick kickflip on my way to the next bloated, uninteresting enemy mob? Get real.
>Who gives a flying frick about the most used means of travel
>which also eats durability by the way
Doesn't affect durability on soft surfaces which is most of the game.
Also you've described every single souls game in that they're all about beating a group of enemies not to mention it has incredibly simple combat and nothing else beyond that.
lmao deluded homosexual
Come on. You have to realize that a very large portion of those lower user reviews are seething casuals that couldn't beat Godrick. There are things that need to be improved upon, but Elden Ring beats BoTW hand over fist in nearly every category of its genre.
Industrygay here. E3's primary function is for publishers and developers to meet behind closed doors and pitch games, have meetings, and swap business cards. The public facing shit is just a bonus opportunity to advertise.
Yeah, I agree, they stopped doing them after Miyamoto died. Most we had was Kozumi doing some weird magic tricks when Switch was being shown, I don't think besides that any Direct had any useless crap.
That's true, Europe does tend to carry their ass regardless. Though I have to wonder, how the hell did the ps3 do as disastrously as it did with that in mind? Was the Euro push a recent thing?
Also
>they stopped doing them after Miyamoto died
You mean Iwata.
Mostly these companies will drop E3 because they're competing with themselves in same event showing off their big guns whatever they have. With own personal broadcasts or events like State of Play or Direct they've made sure they got more spotlight for themselves during the arranged time when they really want to push their products.
The ps3 was sustained by Europe. It would have been an xbox one tier flop if Europe didn't save it. It's the best selling console of 7th gen in numerous countries like Germany for example. Meanwhile the world over especially Asia and America the best selling console was the Wii.
i mean he's kinda right. E3 used to be a huge deal for the tech world until video games stole the spotlight and turned it into a glorified ad stream. And even today with the state gaming being what it is, E3's platform on the whole is on the decline. Why spend hours watching long boring streams just to _maybe_ see something you have been hoping for (and getting heartbroken about) or the chance that something new might catch your eye you haven't heard of yet when you can just wait for the whole event to end and read/listen to all the highlights when they're inevitably published on any and every news source available.
But at the same time the _only_ reason this is being said in the first place is to serve as a glorified excuse for Sony to stay out of the spotlight.
>The world has changed
>But E3 hasn't changed with it
Yes it has, E3 is just as soulless and corporate as the rest of the videogame industry is now. It just takes everything that sucks about modern games and cranks it up to 11 to make a horrible macabre song and dance out of it.
Here is E3 back when it used to have SOUL and was just developers showing off actual in-game footage of in-development titles while talking about exciting new features.
?list=PL6uoO3csitWO5stcZngaGm0fCXOBiiBgh
What the frick are you two even talking about?
To remove weapon durability, and have more than 3 weapons instead
I tried BotW at 60fps. It's more enjoyable at 30, 100%. Still better to emulate than play on Switch due to graphics upgrades and cheats though.
What a weird post.
Uh thanks?
I can bet 10 years from now when the new tendie console capable of running Elden Ring comes out they will suck its wiener at full 60$ price, just like with skyrim and dark souls now
>just like with skyrim and dark souls now
Except those sell quite poorly on Switch and Nintendo players barely ever talk about them.
Because anyone who isnt a hardcore tendie dont bother with a worse version of those games
Exactly. So whenever Elden Ring arrives on Switch's successor, don't expect that many to give a shit.
Tendies always are wetting their pants when any 10year old 3rd party game hits their crap box
Except that's demonstrably false.
Don't bother, his kind flips the narrative when necessary.
One day it'll be
>tendies don't buy games, look at all the ports that flopped
The next it'll be that.
Its obvious that tendies cry for more 3rd party games but then dont buy them
>his kind
LMAO you really are like underage kids
You really are "that kind".
Elder Ring sucks because the story is a bunch of word salad nonsense that means nothing. The """"story""""" comes from fan """""interpretations"""""" and the most agreed upon ones become canon. Garbage.
>he plays souls games for story
Its just the background, and zelda doesnt even have that much deeper story, just save some bimbo every game times
sure, botw needs to improve, but it certainly doesn't need to learn anything from elden ring, it didn't do anything better than botw except for graphical fidelity and even then
>it didn't do anything better than botw except for graphical fidelity
and combat, and weapon variety, and boss fights, and dungeons, and ... gameplay in general.
all wrong try again
dark souls ripped off ocarina of time to begin with what are you on about
>all wrong try again
lmao botw has shit gameplay dude. wacking someone with one combat button until your sword cracks is somehow fricking lamer than even ER's shit hit>roll combat. BOTW doesn't even have dungeons and the divine beasts all look the same and play lamely.
sure it's highly imperfect but i'll take it over any soulsgame that is literally nothing but rol+r1 all the way through
Dark souls just play like demons souls, and even then it is only targeting, and even that was done better, what even other things does it have like zelda?
BoTW already took notes from darks souls in the combat, all the new few weapons feel very souls like
They can't learn from Elden ring.
You're comparing a game that deviated from the standard Zelda formula to a Game that took inspiration from the cruel dark world of Majora's mask and ocarina of time and tuned up the combat while getting rid of the story..
Dark souls is what would've happened if Nintendo kept going with the N64 games and stuck with that dark trailer from twilight princess and the original one before wind waker.
TLDR two totally different games cannot be compared. One is a open world survival game, and one is an open world ARPG
Twilight Princess is very different from Dark Souls.
You can't even swim in ER. No cities, no interaction, you can't even swim. it's GTA III tier Open World at best. BOTW is better.
Your reddit core game is already forgotten and hated by all real souls veterans.
If i wanted to play elden ring i would but i dont. I wanna play zelda. Why do gay-me journalist want every game to play like each other so that all games become one amorphous blob?
but but but muh advance mechanics.
still stuck in 2011
Elden Ring mechanics is more progressive than anything in Zelda.
>ESL
Dismissed.
Cope. Elden Ring are GOTY
>ESL
>Niohgay(lol)
>trying to falseflag after posting an anti-ER image
Dismissed.
ESL = Very good and right taste. Very high skill in gaming.
EFL (yo) = Very bad and wrong taste. Very low skill in gaming.
Last reply, continue to dump your image folder you moronic russian troony.
Owned
Nice.
>Elden Ring are GOTY
Game.Of The Year. Thats cute.
character creation is "mechanics".
BOTW has no character creation mechanic. limited gaming freedom. They should learn from Elden Ring GOTY
Big idea: alternate Zelda playable character, or character switching, have magic as her combat
filtered
>dissing character creation
You will never be able to do this in a Zelda
how about the learn from the first game and not others games? anyway, OP is a homosexual, no bumps.
why does zelda have to learn from some generic, albeit well made RPG?
>albeit well made RPG?
>well made
I wish ER was like this.
Have only 4 pseudo-dungeons?
Elden Ring is already killing it there.
Why yes, 51 is a bigger number than 4, keep seething tendie
51 pseudo dungeons huh.
Well at least you admit ER didn't have any real ones.
Mm yes 4 gimmicky pseudo dungeons is what you would prefer
>51 is a bigger number than 4
51 is also a smaller number than 120. Shot yourself in the foot there huh.
You'd have a good argument if shrines were actual dungeons and weren't a quarter of the size, if that.
sure, but ER "shrines" are copy pasted environemnts with nothing but combat encounters and a repeated boss.
And unique loot, far more likely to provide an actual challenge and are 4-5 times the size of a shrine. Shrines are just a puzzle container entirely separate from the world just to dispense orbs.
It's just combat encounters over and over. BotW has the equivalent in the master trials, excpet it's better because they limit you character's strength to actually provide somewhat of a challenge.
Yes, you do get unique loot. Unique loot that is overwhlemingly useless. In any given playthrough, over 90% of the shit you find is completely useless to your build and therefore irrelevant.
If you think having a unique useless item that sit sin your inventory forever is better than having a useful temporary one you need your brain checked.
There’s unique loot in some of the shrines (keep in mind there’s 120 of them in the base game), many armor sets can’t be bought, you have to get them from shrines.
>no multiple castles or combat zones that are like a zone straight from DS with a main boss of the area, like in Sormveil, Lyndell, Redmane, the list can go on
>no lenghty dungeons connected naturally from the main open world
>no underground cities almost in the size of 1/4th of the overworld
Yeah, tell me more how shrines and 4 gimmicky dungeons are better
I love ELden ring, but everything you described is set dressing. It looks pretty, but you're just endlessly walking over non interacteble terrain having nothing but combat encounters.
It does look pretty though.
Lol 3 seething tendies instantly responding, that was a quick butthurt response, but with no real point, thanx for the (YOUs)
>being moronic
hey you're moronic
>lmao i got Yous
ok moron
Anus level: hurt
You are right, a zone filled with bird people where nothing happens but a dressing for 10 unvoiced lore dispenser NPCs is so much better than an combat zone in my action game
That's called a town with coherent NPCs. Maybe you would have enjoyed it more if they just wailed some random nonsense and mentioned zanzibar
If you encounter an NPC in ER, its a sidequest or a store, if you encounter an NPC in BoTW majority of them are just unvoiced 3 line dispensers, with few actually importand characters in between, you know it is like that
Oh wow, I thought you were talking about Elden Ring until the last line everything about it fits.
>no underground cities almost in the size of 1/4th of the overworld
How the frick is that an underground city? No one lives there. It's just more wasteland to fight braindead enemies in.
>botwgay talking about braindead enemies
The AI is actually great. One of the few modern games to put effort into it.
>You'd have a good argument if shrines were actual dungeons
No, then they wouldn't be applicable. As you can see
>pseudo-dungeons
This anon isn't referring to the 8 actual dungeons. In fact he seems to only be talking about the 4 on the plateau.
>counting the copy pasted "challenges" as dungeons, the worst part of the game
You fight more combat drones in BotW than you fight unique bosses in Elden Ring.
>You fight more combat drones in BotW than you fight unique bosses in Elden Ring
You should probably count the copy paste bosses in ER.
I also wish my unique weapons shattered after I used them.
Every weapon you find in BotW you can use. In Elden ring, over 90% of the stuff you find is compeltley useless to your build and therefore irrelevant.
And everything in Zelda (including the master sword) is completely useless after one encounter no matter what you do.
>items don't clog up inventory
>can get another one any time
Is this supposed to be a bad thing?
if you used it for one encounter then it wasn't useless, dumbfrick. Take the L
That's like saying spells and items in ER are completely useless. Or hell, attacking since your stamina drains.
I want to play as a knight not some floaty gay elf, no thank you
Did you post this because you thought it made BotW look bad?
No, he thinks sequence breaks from 2008 make games of the year
Multiple traversal and puzzle solving options are a good thing, yes.
Not really, people are aggressively moronic when it comes to ER an BotW so your quip was pretty worthless.
The fact you can't tell says all that needs to be said, really.
>thats your entire dungeon
>thatll be 60 bucks plus 350 for the console you need to play it with
>broooo Elden Ring is COUNTER CULTURE bro! Journos and streamers hate it bro it's too hard for them loooool it's for us gamers bro
Genshin Impact destroyed Zelda.
Elden Ring is just a massive Dark Souls game.
>Anime waifugay game with gatcha mechanics and copy+paste artstyle and design philosophy taken from BotW
If BotW is pizza, this game is like pineapple pizza
It improves on everything BotW does except it has much shittier monetization.
BotW is ground beef, and GI is an overpriced Steak.
Elden Ring and BOTW are not even remotely the same kind of game. They both have an open world and that's it. You may as well say GTA V destroyed Skyrim.
they are more similar than different. this is like comparing elden ring to a racing game. quit downplaying the debate because you know elden gay is the big gay.
>elden gay is the big gay.
>play as link crossdresser in BotW
girl
>Elden Ring and BOTW are not even remotely the same kind of game.
Of course they are they're both open world action adventure games with similar combat options. The only difference is the setting and that ER is limited by souls gameplay.
>bam a ham yum'd
what the frick is this zoomerspeak, use english for christs sake
I think he means Elden Ring would have beaten it for goty which of course it would have, it's a Nintendo game.
Elden Ring could be a great learning tool for Nintendo. It’s good to learn from someone else’s mistakes
Nah, Nintendo learned those lessons more than 20 years ago.
What do you mean?
The mistakes in Elden Ring are mistakes Nintendo overcame with the N64 and GC zelda games.
What mistakes in Elden Ring are you talking about?
>nintendo needs to learn
>implying brand loyal sheeple will ever stop buying bing bing wahoo shovelware
>Bing Bing Wahoo ought to be Bing Bing Boohoo
I loved both games.
OH NO BUT I WON'T PICK A SIDE SO HOW ARE YOU GOING TO ARGUE WITH ME NOW?
OH NONO O O NO NO THIS ISN'T SUPPOSED TO HAPPEN! I SHOULD ONLY AGREE OR DISAGREE AND MY WHOLE IDENTITY SHOULD REVOLVE 100% AROUND THE SIDES THAT I PICK!
OH NONO NO NO NO WHAT THE FRICK?
Good on you Anon.
Chad video game enjoyer.
This. You can enjoy both games. This rivalry is a pure fabrication.
>This rivalry is a pure fabrication.
Pretty much everyone knows that but here's the thing, if you keep the shitposters busy by making them think they're arguing against tendies it distracts them from the real threads.
That’s exactly my tactic.
I suspect a lot of these shitposters are poorgays who can’t afford more than one game, mentally ill or both.
Only good Tendie series is Metroid, everything else is for dumb kids that dont know better
botw lives in your head rent free. no matter what game you're playing, you're thinking of botw. absolutely hilarious.
It's an interesting phenomenon, it's been 5 almost 6 years and they can't get over breath of the wild.
what the frick are you talking about
Its just 2 things no weapon durability and proper dungeons not like elden shit
Give a unique reward at the end of each shrine. Elden Ring made it so I wanted to complete every optional Dungeon just to see what unique sword, summon or accessory I'd get. BOTWs rewards were always the same stat boosting item and sometimes you'd get a good weapon (that breaks). It was predictable and I got bored of them after 30. The content inside was too short to feel truly engaged, like Elden Rings mini dungeons, but at least Elden Rings combat is fun. Elden Ring also had proper large dungeons that BOTW didn't really have. Even the beasts are smaller scale, so you only have Hyrule castle.
>just to see what unique sword, summon or accessory I'd get.
Too bad they almost never had anything unique.
They were all unique though. They are variations on items you've seen before but it's not like you got the same spirit twice in different dungeons. I didn't use most of them either, I liked collecting them and I couldn't do that with BOTW rewards because I was just going to dump points in stamina.
>They are variations on items you've seen before
I rest my case.
Still better than the same exact item every time. Zelda used to give actual usable items in dungeons but you get nothing in BOTW.
>Still better than the same exact item every time
Which is what you're getting in ER.
This mindset is unironically moronic and it's ruining gaming when it caters to people like you. Getting random useless shit just to fill out a checkbox is terrible game design.
BOTW dungeons weren't compelling on their own or I wouldn't have gotten bored a third of the way through them. I got more enjoyment out of Skyward Swords dungeons. Something about piecemealing them took the magic out of Zelda. It's the only Zelda I didn't like.
you don't have to do any shrines other than the tutorial ones. If you weren't enjoying them, just go for divine beasts and compelte the main quest. Even doing just that is enough of a game to satisfy a casual player.
I like to 100% my games and this was too tedious so I quit. I did the divine beasts and other notable stuff like eventide and lost woods. I got to about 70 shrines and dropped it because i wasn't having fun anymore. It felt like an Ubisoft game.
Sounds like an autism problem to me if you can't just play games and enjoy them and instead have to try to 100% them for some reason.
I think too much filler makes a game worse. It's everyone's major complaint with asscreed and I got the same vibes from this game. Nintendo and From should stop open world because they both were too long and repetitive but Elden Ring was more tolerable because I liked its combat and it had properly long traditional dungeons. Just my preference and I'll give BOTW2 a chance but will be disappointed if there aren't big dungeons again.
>I'll give BOTW2 a chance but will be disappointed if there aren't big dungeons again.
this we can agree on. I hope they bring back proper dungeons, and I'm confident they will
>BOTW dungeons weren't compelling on their own or I wouldn't have gotten bored a third of the way through them
That says more about you than the game. You prefer extremely linear games rather than something that makes you choose
Choose between copy pasted dumb challenges that are ubisoft tier and any kid could do? Wow how riveting.
>Choose between copy pasted dumb challenges that are ubisoft tier and any kid could do?
AKA the souls special.
Why are tendies only capable of repeating "no u" instead of making an actual point?
You would know if you didn't hate Nintendo so much.
I dont hate Nintendo games, their practices and braindead fanboys is a different matter
Case in point.
No it doesn't. The dungeons in Breath of the Wild are pathetic.
Firstly, there is no element of spatial reasoning to any of the dungeons. They are isolated rooms/challenges to get to each of terminals so it the arrangement of the rooms themselves never matters.
Secondly, they are very short. The Rito one in took me around 5-10 minutes my first time and I deliberately avoided trivialising it. This makes them even worse considering that there's only four and that the rest of the game is so massive, they take up such a small fraction of the time you spend that they are forgettable.
The whole "you can do the terminals in any order so it's good" is flawed logic. The "choices" don't matter because you do it all anyway and they don't make it any more interesting
>. The dungeons in Breath of the Wild are pathetic.
>Firstly, there is no element of spatial reasoning to any of the dungeons.
You understand jack about game design so you can shove your buzzwords up your ass.
There is nothing in Elden Ring this creative or inventive or open to player agency as pic-related.
people are just mad that BOTW dungeons are not grind fest for loot, but instead are puzzles.
this confuses the simple minds of roll gays.
>people are just mad that BOTW dungeons are not grind fest for loot, but instead are puzzles.
>this confuses the simple minds of roll gays.
but the whole of BOTW is a grind fest for the same loot over and over again, what are you even talking about?
The puzzles in the divine beasts are unironically top tier quality. The problem with the beats is the repetitive aesthetic and how even the puzzles within the dungeons are somewhat self-contained.
If the sequel has puzzles of this quality but in a more intecrate dungeon that requires some sequencing to advance it will be fricking glorious.
What do you mean by self-contained? Haven't dungeon puzzles always been self-contained?
while i dislike BotW, the dungeons in the game were top notch, the problem is there is way too much boring downtime in between the dungeons that killed my interested in the game
Every dungeon looked the same and was piss easy.
OoT and MM blow those dungeons out of the water in visual design alone...this isn't even mentioning environmental puzzles being more interesting.
>Firstly, there is no element of spatial reasoning to any of the dungeons.
This is completely fricking wrong. You can move the divine beasts as a whole and move through them freely while they're moving. It's one of the best examples of spatial reasoning in any game.
>The whole "you can do the terminals in any order so it's good" is flawed logic. The "choices" don't matter because you do it all anyway and they don't make it any more interesting
Don't bother replying. You're genuinely too stupid to argue with.
There is never a need to think about the whole space at once. All you need is to consider how to get to a specific place that's isolated from the rest of the dungeon. In Ages Jabu you have to go through rooms multiple times in different states and think about how the rooms are changed by the dungeon state. In any of the divine beasts it's "I'm going to change the state then I'll get to the terminal room" and there's no need to consider anything other than the central room and where you're going. The DLC dungeon wears this on its sleeve by having four discrete areas but they're all like that.
Tell me how doing things in any order is inherently good.
Gottem
>I got more enjoyment out of skyward swords dungeons.
Skyward sword is a good one so far with dungeons. I kinda hate trying to find where the abducted kid is in town though for one of the npcs.
BotW was the only 3D Zelda game I didn't get bored of the dungeons half way through besides MM and WW. Gameplay is more important than window dressing, and physics puzzles are fun. Getting an item and using it to solve simple lock and key style puzzles is offensively boring.
We are polar opposites. I thought the physics puzzles were boring as frick. They could have at least given a carrot and a stick.
>We are polar opposites
Yeah, I like interacting game systems and gameplay and not a boring "puzzle" and the game telling me I found a cool item that really only has a couple specific uses.
So you admit you need to have your hand held to finish games.
Yea when I'm unsatisfied with the gameplay.
You definitely never played SS if you think that. If you got bored of BotW you should've been 4 times as bored of SS ones.
SS and BotW are the exact same design philosophy with BotW simply being shorter to compensate for the less obvious linear pathing.
Elden ring's rewards are absolutely abysmal compared to the previous games. From the beginning of haligtree all the way up to malenia I still haven't even found a single sword or armor item that wasn't an enemy drop, and believe me i've been looking.
Elden Ring isn't fit to lick the shit from BotW's boots. There's more gameplay variety in BotW's tutorial area than Elden Ring has in its entirety.
Its alarming that a 6 year old Wii U is better designed and feels positively next-level compared to a recent peer running on 12 teraflop super consoles.
ER and BotW are both amazing games and I’m glad they both exist and can be enjoyed by all vidya enjoyers. Everyone I know who likes vidya games likes both games, I have never met a single human who seethes at Zelda or ER. I guess my friends are functional human beings capable of affording their hobby. My buddy is in his late 30’s, huge sony fanboy, favorite series is Resident Evil yet he owns a monster gaming PC, switch, PS5, XBOX and multiple consoles from previous gens. Dude just loves vidya.
Im not saying that BoTW is a bad game, for me it is an 8/10, but there are alot for them to grow and learn from Elden Ring, like weapon, enemy, dungeon variety, and i hope hope they do in the 2nd game, but not admitting that ER is not a great game is just spitefull brand loyality, yes some might have different taste than me, but for me ER simply is the better game
>like weapon, enemy, dungeon variety
But this is mostly shit. Movesets in ER are pitiful, there are a lot of types of enemies but they all behave boringly, and the only good dungeon was Stormveil.
>but not admitting that ER is not a great game is just spitefull brand loyality
Sekiro and BB are masterpieces.
Sekiro is more linear but great game, havent played BB because i dont own anything sony past 2010
None of the shit you listed is unique to elden ring.
And? Still lacking in BoTW
That means there's nothing for them to learn the deliberately chose to have shit enemy variety since games that came before it had better enemy variety.
Botw has like 5 enemies reskinned 4 times, ER has more bosses let alone enemies than what BoTW does, that really needs to be adressed in the sequel
>ER has more bosses let alone enemies than what BoTW does
Yeah but the AI is absolute fricking trash.
>1 cherrypicked webm
This never happened to me once while fighting the boss
>cherrypicked
Highlighting the shit AI is not cherrypicking. Cherrypicking would imply there's only 1 boss with 1 or 2 exploits. That's not the case. All of the enemy AI is terrible.
>you found a bug
That's not a bug, that's how the AI works. Do you know what bugs are?
congratulations
you found a bug
do you feel special?
Look at you throwing stones in glass houses.
Both of these games are from DECADES ago. Elden Rkng was released a few months ago on current gen systems.
I don't understand what you think the problem with the top one is. An enemy is attacking, and the player is blocking. It's also an isolated enemy when they're always found in groups so they can attack together. This is in comparison to an actual boss doing nothing as the player lays down in front of it, and then only attacks when they press the sips button.
Not an excuse. These are technically some of the most powerful, endgame enemies.
Emulator glitch.
The state of PCgays.
Yeah everything you don't like is an emulator glitch because botw is on such underpowered hardware people can easily emulate it and you have that as such a convenient excuse.
As usual - as you have done for 6 years lol - you keep posting these webms with zero context.
In your webm the player is wearing some the most powerful armour in the game (which you can only get from the castle) and is wielding a Savage Lynel Spear (one of the fastest and most powerful weapons in the entire game which you only get by beating the most powerful enemy in the game.
No fricking shit that player is going to wreck a lowertier lizalfos, he's EARNED it.
You have been mindbroken for 6 years and we all keep laughing at you.
you can do the same infinite stunlock with any tier of weapon.
Damage is unrelated to stagger in this situation. The only thing that makes the silver/gold tiers of enemies harder is the fact they have a super-bloated health pool which necessitates using a higher durability weapon.
If he had a maxed inventory of dragonbone spears, he'd be able to accomplish the exact same result.
>you can do the same infinite stunlock with any tier of weapon.
No you can't. Your weapon will just break. And you will very rarely ever fight these enemies one-on-one.
You only managed to read the first half a sentence before your ADHD kicked in. Go take your meds you fricken loon.
No you're argument is moronic.
>the player can easily wail on low-tier enemies if he takes the time to travel the world, stocking up on the most powerful weapons and then button-mashing like a moron
Can you hear yourself?
▶
>
(You)
Gold/Silver lizalfos are unironically one of the most dangerous enemy types you can run into in the game. Lynell's sure as frick aren't more dangerous. So yes, you can fight and defeat the most powerful set of enemies in the entire game with plateu weapons very easily, with the caveat that you bring many of them.
>These are technically some of the most powerful, endgame enemies.
No they aren't, they're found all over the map.
How many times have you posted these webms?
We don't know, he changes the hashes every few months so you can't find them all in the archives.
>actually changing hashes
Holy fricking shit.
He's doing it right now too right here
This is a completely new hash but the webm has been used with that file name more than once.
%20/
It's also worth noting that he has it saved under multiple filenames.
>noooooo nobody can just save a webm on Ganker and repost it, it has to be only one persoooooon!!
take your meds morono
If it's the same automatically generated filename with a different hash, then yes, it means you're mentally ill and changing the hashes.
An imagehash doesn't change just because you save a file. For example I just saved this from Google and in a moment I'll find the hash in the archive.
As you can see that image has been used 241 times under that hash. None of them are me because I just saved it.
https://arch.b4k.co/v/search/image/XinV8_VDLDfFvwyLNi1yGA/
This post on the other hand
Is the only instance under that hash
https://arch.b4k.co/v/search/image/PBIO6q1xcaiFlJaH1iNKrg/
But searching the filename you get this
/
Five more images with the same filename but if you do this
https://arch.b4k.co/v/search/image/zE2c_F2ayW8n5bMdL6fOcg/
You get the same webm with 35 more results.
Now, there's no way you simply saved the same webm and did nothing more because yours would fall into the same hash as the others.
To top it off the file name is in Unix and it corresponds to the day the original you saved was posted. The date on your filename is May 18, 2022
On that date the webm was posted once
https://arch.b4k.co/v/thread/599353779/#599362481
And it gets deeper since that one has a file name that corresponds with April 7th 2021
https://arch.b4k.co/v/thread/550983401/#551023668
Which is this post
After that it uses a generic filename, I could search though the results but I'm not that bored right now.
Point is that you're going through absurd lengths purely to shitpost.
I kneel before your brilliant autism
>autism
I wouldn't even call it that. I just copy and pasted a few things around and it blew open the
>I just posted it three times
Nonsense he was posting.
>Point is that you're going through absurd lengths purely to shitpost.
For all that impressive autism and attempts to dodge the contents of those webms, you're still wrong. I haven't changed the hash and none of those ones with (1) after the filename or any of the other filenames are me, nor is whatever you're talking about with Unix or the dates.
Pretending to be completely tech illiterate isn't going to help you now.
>For all that impressive autism and attempts to dodge the contents of those webms,
Because the content is irrelevant to what I was targeting, the claim of posting it only once. That said, if I wanted to scrutinise there I would GS simply pointed out the UI. With that one simple change you can claim your webms were made using actual hardware.
>I haven't changed the hash
Which is a blatant lie otherwise you wouldn't have a new instance of an existing webm that was saved from a post that shows up in the other hash search and I sky think I need to explain to you how it's impossible for you to create the video again yourself.
>and none of those ones with (1) after the filename or any of the other filenames are me
I never said they all were. The whole point was to show that you saved the one you posted from the same source and that the one you just posted uses a new hash which is impossible unless you changed it.
You may as well just make another attempt in another thread.
>posting it only once
Excuse me, only posting it three times.
I'm only half paying attention to what I'm doing here since I'm playing yugioh.
With that said, it does present another contradiction since you claimed to have posted it three times but your hash shows up once.
>the claim of posting it only once
I didn't claim I posted that only once. I may or may not have posted that webm a few times, I don't know, I don't keep count nor care to. I just know beyond any shadow of doubt I never changed the hash. At least not intentionally.
Maybe you should have read this post properly
> I just know beyond any shadow of doubt I never changed the hash. At least not intentionally.
You clearly did, changing a hash doesn't happen automatically.
I did, that's why I said I don't know exactly how many times I posted it. I can only say with any confidence it would be 3 or less.
>You clearly did, changing a hash doesn't happen automatically
Considering I didn't change the hash, willingly at least, that's very interesting. I've never even made a webm before if you want me to be perfectly honest and I'm pretty sure changing the hash would require altering that webm itself in some subtle way, which I would not care enough to learn how to do. Is it possibly that the quality of these webms or images degrade as they're uploaded and downloaded and that's enough to change the hash? Genuine question, I'm curious now.
To add to this, I'm pretty sure the bottom one is me and out of all those links posted, that's it
/
>At least not intentionally.
They don't change accidentally you moron.
You can repeat that all you like, I know I didn't change it. Read
Are you moronic or something?
Why so angry?
You just admitted to changing it you moron. If the first and last posts are yours that would make them the same file and the bottom file has a completely different hash.
Read that post again. I don't want to argue with you, I want the guy who sounds like he knows what he's talking about.
>I want the guy who sounds like he knows what he's talking about.
So you want anyone with common sense huh? Because everyone knows this shit which is why you can't convince anyone you didn't change the hash on purpose.
If I did I would admit it. I don't care. I'm just curious now and you're clearly either not willing or don't know, so
>If I did I would admit it.
You've been lying this entire thread, who do you think you're fooling?
>I'm just curious
Curious about what? A hash is a digital fingerprint it doesn't change unless you do it on purpose.
>this entire thread
More baseless accusations, so why should I take anything you have to say seriously?
jpegs can change in quality and quality can change the hash. It stands to reason that uploading and downloading webms can also change enough to change a hash. A hash can be change by a mere pixel on an image. You're not interested in the subject and just upset over the contents of those webms.
>jpegs can change in quality and quality can change the hash.
Oh wow you might actually be right...
Except this isn't a jpg nor does file degradation affect the hash.
>Except this isn't a jpg
Hence why I was curious if it applied to webms, unlike pngs, which I suspect it does since it changed. And the quality changing can absolutely determine a hash and that's easily testable. But it doesn't look like he's coming back, so whatever.
Yikes
Funny hearing you losers whine about this when you're more than willing to spam smug zeldas and do the exact same shit which prompted those webms to be posted to begin with.
>Funny hearing you losers whine about this when you're more than willing to spam smug zeldas
What you mean the X days since Ganker cried images you people post alongside the webms?
Yeah we know you lot post them too.
Me personally? Probably around 3 times. I don't care how often other people post them, I just find it funny someone's trying to throw stones in a glass house over combat and ai when botw's is only on this level and nobody else has posted them yet. It's like trying to complain about ER's boss variety. Sure ER has some repeat bosses, but hearing the complaint come from someone trying to defend botw is laughable.
>someone's trying to throw stones in a glass
That's not how you use that term.
Google is hard.
It is indeed.
Now I suggest you use that term properly next time.
>Probably around 3 times.
Don't lie.
>I just find it funny someone's trying to throw stones in a glass house over combat and ai
You're using that expression wrong. People have made dozens of webs for Elden Ring despite it being new, whereas you've been posting like 3 webms for years. BotW enemies actually have good AI. They have complex behaviors. And I don't understand what you think the problem with the webm you posted is. He's got endgame gear and stats an he's fighting a few mid enemies. What do you think the problem there is? Do you even understand what's going on in the webms or have you not actually played the game? But I'll tell you what. I'll drop the whole argument and admit you're right if you can post a webm of any enemy or boss in Elden Ring showing some sort of situational awareness or reactivity to the environment or cooperation with other enemies, or really doing anything other than lumbering towards the player followed by some fast swipes/AoEs.
That is some Oblivion tier game mechanic, bravo!
If it's so old and basic, then show someone at least of that level in Elden Ring.
Lol play the game, if you shoot on ground they will go check out noise, or when you kill something without alerting enemies, when they see a corpse, they will go check it out. are you being serious? There are even spells that bait enemies, but if you would have played you would know that...
You are both moronic.
https://idioms.thefreedictionary.com/throwing+stones+in+a+glass+house
I'm well aware of the expression "those who live in glass houses shouldn't throw stones." Its existence is not what I was disputing. Learn to read.
You're criticizing bad combat and ai while having bad combat and ai. Learn to comprehend.
The argument was about AI. You're a slimy little israelite trying to weasel the idea of combat in general into the equation so you can fall back on saying that it's all shit anyways so mechanics and AI don't matter. I'm not going to let you do that. This webm
showed more complicated AI than anything Elden Ring has. If you can't provide examples of AI in Elden Ring that does anything other than walk towards the player and then attack, then the expression about glass houses does not apply. Now stop trying to argue semantics and post a webm of good Elden Ring AI.
Wow, it's almost like you're glossing over the word "and" so you can piss your pants over someone criticizing your favorite video game. The ai is shit. The combat is shit. Your cope will not change that.
Less israelite whining and more Elden Ring AI posting.
I like how hard this anon got btfo'd just from one webm.
Did he? Looks like other anons were doing whatever they could to avoid the point to me
>Did he
Yeah? Did you even read the replies? He's a regular shitposter and was outed for changing imagehashes.
Criticism is shitposting only to fanboys and shitposters and he made more sense over the imagehash argument
Noo dont post it waaah waahh
No. That's just the highest level of one of the weakest and shittiest enemies of the game. The fact that it's gold doesn't suddenly mean it's one of the most powerful endgame enemies.
And that anon is right. These enemies are designed to spawn in groups, which is what they do 95% of the time.
So it's interesting that you've got all these webms of isolated enemies when they would have had to have been isolated before the webm could even be recorded.
Not to mention how inefficiently the player is fighting in these webms.
>Not to mention how inefficiently the player is fighting in these webms
He kills a group of black bokoblins in 20 seconds by mashing. How would you do that faster with some super snazzy environmental interactions and physics? Or would you just pause and pop strength ups and mash a little less?
Are you thinking of
?
For starters, that's not one of the many cited webms where the player inefficiently fights 1-on-1.
But it is a webm where the player inefficiently fights a group of enemies so sure.
>How would you do that faster with some super snazzy environmental interactions and physics?
It'd be quite simple. Doesn't even need to rely on any tryhard tricks or glitches or whatever the frick. If he had just some jump attacks and charge attacks it could have been done much quicker. But instead he just mashes basic attack over and over because the guy who recorded is something of a disingenuous c**t who wants to present the game in a bad light to prove some point. Hence the poor webm and its poor gameplay.
But to its credit, it's not nearly as moronic as some of the other more commonly posted ones.
>because the guy who recorded is something of a disingenuous c**t who wants to present the game in a bad light to prove some point
If you watch people playing botw that's how they fight. They're not pulling off the cherrypicked webms people post in these threads of wacky physics shenanigans. Also charge and jump attacks would just knock them back and make you have to chase after them even sooner, it wouldn't be some oneshot.
>If you watch people playing botw that's how they fight
It's the exact opposite actually, once you pass the plateau players are more Conservative with their attacks going for weak points and whatnot to save weapon durability.
No one ever wildly flails about.
>once you pass the plateau players are more Conservative with their attacks going for weak points and whatnot to save weapon durability.
The hell? No. The plateau is where you conserve when you have no inventory space. Once you're past that you can chew through weapons since they're everywhere and you have far more room to hold them
>The plateau is where you conserve when you have no inventory space
The plateau is also where you learn about weapon durability and until your first breaks, which is usually after the plateau, you would play it more like a regular zelda game.
you're out of your mind if you think the average BotW player doesn't just mash B on most enemies that aren't a Lynel or Hinox, maybe some attacks with the bow to take down Bokoblin archers on perches or Wizzrobes in midair but not much else, the game doesn't demand anything more complex by any means
Simple jump attacks and charge attacks aren't complex. And casuals actually and most players in general actually over use the moves because they're commonly perceived as satisfying to pull off. Comparably. Meaning they use these moves to unnecessary degrees, to a fault.
And you're out of your mind if you think otherwise.
But not using them at all, is in fact, ineffective.
Do you have a single fact to back that up?
Right back at you.
I hardly ever used jump attacks on the ground and rarely used charge attacks since it launched every enemy I hit every which way. If I did bother with combat, it was almost always just sneak attacks. Because they were easy, and they did a lot of damage. But they weren't very fun.
Jump attacks don't send them flying away and it doesn't matter if charging attacks sends enemies flying if it's the finishing blow.
The average player doesn't actually just spam basic attack.
Again 90% of all games have better enemy variety, ffs the botw musou has better enemy variety.
>Again 90% of all games have better enemy variety.
More reductive fricking bullshit. You are just INVENTING fricking nonsense to conplain about.
Considering BotW is running on a fricking Wii U it completely puts most open world games to shame. Especially ever other open world game in 2017 running on far more powerful hardware and even games which have come after.
Lets look at other open world games around this time....
RDR2:
Every c**t in the game is a gun wiener who looks and behaves exactly the same way. Dead eye to win.
Spider-Man:
Every goon in the city looks and behaves exactly the same. Bam Ham Spam to win.
Far Cry 5:
Literally two fricking enemies in the entire game who behave exactly the same. Rooty Tooty Shooty to win.
BotW is teeming with variety by comparison with a roll call of unique enemies which all look and behave differently and require their own strategy to beat. Complaining about enemy variety in BotW is barrel-scraping desperation for a criticism. An argument which holds no fricking water whatsoever
What's your favourite BotW enemy? Is it bokblins, lizalfos or moblins?
>What's your favourite BotW enemy?
Moldulga.
Bokoboblins but now blue, ofc
Wizrobes
Moblins because they can pick up bobos an beat me with them and it's funny.
Mother fricking bears
Probably the Stalnox
Bokoblins, but blue. I like blue. Blue is my favorite color.
The ones in the colour of the crayons i eat, i love Bref of the wuild, its my favourite game ever
I kind of like the keese swarms
It's an obvious answer, but of course it's the lynels.
The guardians are kind of fun too. The flying ones especially.
>3 games is 90% of all games
Based mathlet. Also why you leave out games that prove you wrong?
>Every goon in the city looks and behaves exactly the same. Bam Ham Spam to win.
I think this is the most disappointing one given they could have used some minor villains like White Rabbit and Mysterio to give you more variety on the street.
What does it need to learn? Elden Ring has worse combat, story, and AI. It also only runs at 60 FPS. Surely if BOTW 2 was designed to play on PC or other consoles then it would outsell Elden Ring by a longshot. Literally the only thing holding Zelda back right now is hardware.
>It's still gonna run at sub 30fps
4 u. I'll be playing it at 1440p60 on my humble GTX 1060.
The most optimal way to play
the way it's meant to be played, even.
kys arthur
kys arthur you moron, you're an embarrassment to this fanbase
>falling for nintendo's vaporware hype machine
anon... I'm sorry to be the one to have to tell you this but there isn't a BOTW2
how about no
seriously it good that the different in each it way
would both go shit if the all change to please some moody influencer whimsically whining on social media
BotW2 is going to destroy this place.
With how copy pasted and DLC like it will be?
If it's shit, yes it will, although my expectations are rock bottom, so I probably won't care. I half expect zelda to be dead right now anyway, so all my ire is straight at botw.
What's with people downplaying or just straight up saying how useless and unimportant the environmental interaction and other shit in BOTW is? Even calling it a sandbox in a way that's supposed to be negative. Open World games actually should just be like that by default, getting iterated on every passing gen/game. Otherwise, what's the fricking point? How could you WANT a useless static world with zero purpose but to look pretty and would barely be any different if it was just a regular linear game instead?
>What's with people downplaying or just straight up saying how useless and unimportant the environmental interaction and other shit in BOTW is?
Mostly homosexuals that think they're "real" Zelda fans but don't actually like gameplay, and don't really play other console or PC games to understand that those elements are great for games, and that BotW's are actually surprisingly good. That and ACgay shitposting.
Because you can just mash and kill shit a thousand times more efficiently than wasting time on environmental interactions that are often clunky, prone to failure, and lost their novelty and most of their usefulness around the time you left the plateau.
>that are often clunky, prone to failure
BotW's physics are absurdly polished to the point that you just made it obvious you haven't played the game.
Trying to use magnesis or such in the middle of combat is super inefficient and clunky. You can clip right through objects you're standing on while trying to stasis launch. You can levitate yourself into the sky using magnesis while standing on some metal objects. etc.
Nevermind the fact that they lose nearly all usefulness in the world outside of shrines and once you've left the plateau.
>clunky
It's not. You're just saying words but the problem is that they don't apply at all.
Don't care if you agree or not. It's clunky.
It's not clunky at all. It's smooth. The magnesis control never gets jittery or jumps. It is by definition not clunky, and you are by definition a shitposting moron.
>jittery or jumps
Leak up the definition of the word clunky, mouthbreather.
>Leak up the definition
Thanks for the laugh, dipshit.
I accept your concession, asshat.
That wasn't a minor spelling mistake, that was a "I'm a phoneposting moron but you should still take me seriously" mistake. You still don't know what clunky means.
Anyone who devolves an argument to a matter of semantics or definitions loses by default. Clunky means cumbersome, awkward, inelegant btw
By that logic, no game needs to be any bigger nor complex than Doom since you can mash and kill shit there just fine.
Both games have boring empty open worlds and nothing to interact with besides enemies. Why do zoomers have such low standards
Yes, but it's always fun watching fanboys froth at the mouth.
I don't get it, Soulsborne has always been about aesthetic and boss fights and nothing else. These aren't comparable, I barely even consider Elden Ring an open world game
God, I hate these fricking click-baity israeliteshit videos with the passion of a thousand suns.
You're going to see it a lot with nintendo games simply because YouTubers and journalists have realised they can use Nintendo shitposters as free money.
>Elden Ring DESTROYED Zelda
People are still talking about Zelda though.
And expect millions of threads when its out.
Yeah, that zelder should have been forgotten since the last good game in the 90s
I hope nintendo is aware how damaging their core philosophy for BotW is for the quality of the game. In the pursuit of making a game where you can go anywhere and do anything at any time they effectively destroyed any sense of progression. The stories they tell don't barely affect anything in the world making the whole thing feel kind of hollow.
The main lesson they should take from ER is that it's ok make a slightly closed off open world that you progressively unlock as your character and players grows in knowledge, power and skill.
>I hope nintendo is aware how damaging their core philosophy for BotW is for the quality of the game
I do to. That's why no matter how shit these threads get or upset it makes people, it needs to be criticized.
I’m sure Nintendo lurks these threads
Frick you everything Nintendo makes is a 10/10 and how dare you say anything less than praise for our glorious company. Skyward sword was never bad!
>I hope nintendo is aware how damaging their core philosophy for BotW is for the quality of the game. In the pursuit of making a game where you can go anywhere and do anything at any time they effectively destroyed any sense of progression.
Thats not true at progression in BotW is a personal one. As an adventure game, BotW is far better than the tired archiac linearity of:
Go here
Do a thing
Now go over here
Do another thing
Its played out and boring as frick. BotW is a glimpse of what future video games can be. Don't you want gaming to evolve? You want to keep playing 30 year old game design concepts forever?
We had that in every elder scrolls games, once you are in the open world, you can do what you want. BoTW even have a lenghty closed off toturial
>We had that in every elder scrolls games, once you are in the open world, you can do what you want
By the Skyward Sword released, it was far removed from the original concept of Zelda it was barely recognisable as being the same series.
Many fans were jealously looking over the fence at Skyrim and recognising many of the qualities of Zelda which had long missing from the series.
But there isn't a single Elder Scrolls which plays anything BotW. Its not just about non-linearity, its about exploring living world which changes around you and informa the gameplay, and the player is allowed to fashion their own solutions to advertersity using their wits and resources - like a real adventure.
I get what you mean an open world third person adventure game with world interactions, but i would add rpg elements and variable combat and some magic to the mix, that would be even greater game
That is Dragons Dogma
I can only guess that Nintendo wanted to make a very streamlined game and maybe they thought a bloated combat system would complicate things.
There's nothing stopping anyone from making better game than BotW.
I agree BoTW is wayy to simplistic, good we have more fleshed out alternatives
>I agree BoTW is wayy to simplistic, good we have more fleshed out alternatives
I know that if I tried pic-related in BotW I would catch fire and die.
But I also know I could use that fire to cook food, or light a tree branch to keep warm, use fire to burn a field, use the updraft to allow me gain height, use it set other enemies on fire, use it to light a touch l, use it to light an arrow, use it to melt ice and so on and so on.
Why is Elden Ring so primitive by comparison? Whats the point of being open world if so sterile? Its 2022 now. And 2017's BotW still plays like a game from the future.
>Why is Elden Ring so primitive by comparison? Whats the point of being open world if so sterile? Its 2022 now. And 2017's BotW still plays like a game from the future.
Because the best open world games valued content over sandboxy shit that I can find in Just Cause 2 (that does it way better than BoTW btw). If I wanted to turn my brain off and frick around, I would play a sandbox, if I want adventure kino where i'm fricking up a variety of monsters/dragons/giants/ogres in everything from caves/catacombs/castles/hellscapes etc then i'll boot up Elden Kino.
But hey, Link gets hurt by fire, this somehow makes me want to do Shrine #65 or find Korok Seed #842
>i'll boot up Elden Kino.
KEK'D you do that. Go play that inferior game.
Which youtube channel poll is this
>Which youtube channel poll is this
The general opinion of everyone. You only have your own head-canon to comfort yourself.
>The general opinion of everyone.
I'm not seeing that channel anywhere, can you link me to them?
Who cares about some fire, autist
both games just focus too much in one element botw in the overworld and ss in the dungeons
botw focused in the overworld interaction and ss in the combat. ss kinda failed there since the hardware wasn't good enough and the idea wasn't executed well enough
I just want BotW2 to have large scale dungeons you can stumble upon out in the open instead of that lame shrine and divine beast bullshit. That was the one thing ER did right.
have a nice day Arthur.
botw and er both being successful and critically acclaimed has mindbroken this board i mean i don't say those are perfect games but the amount of salt is crazy
>every open world game is a zelda clone alth open world games were poping up as early as 2006
>Has to add genshit and upishit games to his pic
Was witcher 3 BoTW clone too despite coming out earlyer than BoTW?
What?
What?
I'm not sure, I think that anon's seethe got the best of him. His post makes little sense.
Makes sense to me?
How so? The picture seems pretty clear to me. I think that anon misunderstod it. The seethe has robbed him of his ability to read.
It claims that every open world game is a BoTW clone, but annon clearly stated that such games existed way before BoTW came out? What not to understand?
I'm sorry for your brain!
That is just an tendie cope, on a tendie s.o.y wojack meme, if you take such crap as factual, you should check your brain
What's this thread about again? Because to me it looks like someone who can't stop comparing elden ring to botw for some reason.
Was this thread made by a tendie?
Unironically yes, one tendie in particular
Probably, or by someone who sees how good is Elden Ring and wants other games, like lets say the next Elder Scrolls, Zelda, Dragons Dogma, e.t.c to learn from its greatness.
The picture makes no such claim. It simply shows how the people who stated how unoriginal and basic and not innovative botw is can't stop comparing every new open world game to it for some reason.
Who actually does that outside of BoTW fanboys?
>BoTW thread without zelda coomershit in the OP
>404s in 30 posts
>BoTW thread with Elden Ring in the title
>432 posts, page 1
I don't get it, why do you think that's funny?
Because elden ring is superior to botw threads as shown here.
Is it though?
This is an Elden Ring thread that needed botw, a five year old game, to take off.
>go to a Elden Ring tread, its ER players discussing the game, no
>go to a BoTW tread, its seething at ER and trying to still be relevant
>go to a tread about both (this tread) its Zelda players Shitting on ER and being butthurt that someone might have an idea how to better their game
Now say which game is the one rent free in whose minds?
>go to a Elden Ring tread, its ER players discussing the game, no
This is an ER thread and because of the anti-nintendo discord it's nothing but seething about zelda.
>>go to a BoTW tread, its seething at ER and trying to still be relevant
Botw threads only happen when people want to shitpost about zelda.
>>go to a tread about both (this tread) its Zelda players Shitting on ER and being butthurt that someone might have an idea how to better their game
This thread is predominantly Elden Ring players on the side of botw arguing with anti-tendies because they like both.
Don't you have a MH thread to shitpost?
>the anti-nintendo discord
Is there any proof of this existing or do you always assume anyone who goes against your own beliefs is part of some secret cabal
>Is there any proof of this existing
Yes. There's a collection of discord posts floating about concerning forcing the souls and Zelda fanbases to fight because they hated that both overshadowed horizon.
Post them
Give me a sec to find the others
If only Horizon didnt lost relevancy a week after it got released...
That make literally zero mention of Nintendo or BoTW lmfao. How fricking mentally ill are you to read that and think "they're trying to put Zelda fans against Fromsoft fans!".
You can delete this post now. Told you to wait.
Black person, you've provided one homosexual discord guy who mentions BoTW/Elden ring, literally one user, with no link to the discord, archives, nothing. In fact, this image here
unironically debunks your claim because it shows numerous users essentially "shazamposting" BoTW showing that this discord raid is generic shazamposting. Just because you have pictures of one homosexual that mentioned BoTW isn't proof of shit, if anything, it looks like a falseflag
This is real
This is fake
They're both real.
>bro there's a discord raid
>"Ok, provide proof"
>err, how about this discord picture?
>"It doesn't mention BoTW at all, or Nintendo, in fact, it mentions Cyberpunk 2077 and looks like basic Shazam shitposting"
>err, here's another of this one random dude who made a poll as well!
Nice discord """""raid"""""" bro
Any other screenshots of this "anti-tendie" discord? Preferably made around october 2021.
>Preferably made around october 2021.
I'm digging these out of the archive but that's specific, any reason why?
https://arch.b4k.co/v/thread/574666898/#574685705
Because I looked at the archive for mentions of this discord and I saw a post made before those screenshots were created.
LMFAO
Eh, people just threw it around willy nilly before to explain the mass amounts of Nintendo shitposting on Ganker it wasn't a serious thing people considered until the screenshots came out connecting the zelda and ER shitposters.
Normally I would have discarded it but there's just too much here to say it's fake.
Hell this anon
in particular is doing exactly what was said.
>Eh, people just threw it around willy nilly
Yea we know, you're doing it right now, you're pastebin literally doesn't mention Nintendo or BoTW again, it's just shazamposting.
So far, you've provided 3 images, two of which didn't involve Nintendo or BoTW and 1 had literally 1 homosexual bring Nintendo/BoTW up. This isn't the conspiracy your victim complex tendie brain thinks it is buddeh
Four images, the last one you fit to a t.
Not an argument, provide proof. All you've provided is shazamgays in a discord and one post that even mentioned Nintendo.
>Not an argument, provide proof
You are the proof, you're acting in accordance with the posts. If you had any sense then you would have been more subtle about it.
everything you've provided proves that it's shazamhomosexuals shitting up Elden Ring, i've seen no evidence of a Nintendo hate discord i anything you've provided unless you think one user constitutes an entire discord to some sort of "forced rivalry" between from/nintendo
Posted the wrong image
Go to the actual ER tread, no mention of zelda, this is just a shitposting tread
>this is just a shitposting tread
The usual for this game. I haven't seen a genuine botw thread since it came out.
Is Zelda actually relevant other than for shitposting now?
You get some comfy threads for the older games, but they can also easily go to shit unfortunately. The fanbase is eating itself on top of it already being a target for trolls.
Make a BoTW thread right now with no coomer bait in the OP or mention of BoTW.
Prove us wrong tendie, it'll hit page 10 quicker than Elden Ring made Nintendo cancel BoTW2
Imagine thinking a Soulsborne game of any kind, especially the most popular one by far, needs a game that can't even maintain a general over on /vg/ or thread where the OP is Zeldas fat ass to remain active in order to "take off".
>a game that can't even maintain a general over on /vg/
a series*
Zelda just really has nothing to talk about, even the regular "Zelda girls" threads are running on fumes at this point
>because they were gonna get bam a ham yum'd at the awards
Do people actually think that devs and publishers delay games for entire years, just to game these award shows?
I guarantee you the hook of BOTW2 is that at some point, you unlock the ability to fly seamlessly between the sky and surface worlds.
In other words, Aonuma wants to redeem his failure with Skyward Sword (which only let you cross over at specific gates with a loading screen). Except this is insanely difficult to pull off, even moreso on the Switch, hence all the delays
Doubt it. Wouldn't be surprised if the two are separated for design reasons. Even for botw being able to glide from near anywhere a mile up is pushing it when it comes to how easy it would be to skip challenges like the path to zora's domain.
In that case it would pair well with a return to more enclosed dungeons.
How do you know it's a separate instance as opposed to the distant regions just being completely unloaded when far away (like everything else in these pop-in ass games)?
If flying seamlessly was the goal then the floating islands would be visible from the overworld, instead they're going to be instanced like Divine Beast interiors were
none of this will matter if combat is just as braindead and boring as BOTW1 btw.
>watch nothing even remotely close to video essays
>open up youtube
>"THE REAL TRAGEDY BEHIND [VIDEOGAME]"
>62 hours long
>probably points out the most obvious shit but does so over the course of a three-day long video
just leave me alone I'm trying to watch documentaries and 2000's reality show clips
Zelda sisters, not like that...
Aren't you just proving this guy right?
You think Elden Ring will be getting daily 500+ posts 6 years from now like BotW?
Seething.
I mean, yes, it's a Fromsoft game which is more popular than any other franchise on Ganker, even Smash is only a "seasonal" thing. The entire Zelda general lasted what? 1 year? You can't even make a BoTW thread without coomer bait or "Elden Ring" in the OP nowadays because it'll 404 before 50 posts.
But go ahead, prove me wrong
>You can't even make a BoTW thread without coomer bait or "Elden Ring" in the OP nowadays because it'll 404 before 50 posts.
You posted this nonsense claim since Feb and get BTFO endlessly. Your seething over BotW - aka THE GOAT - is hilarious.
Maybe one day Fromsoft will make a game as good as BotW. Maybe.
Don't act like Dark Souls wasn't getting 500+ post threads for years either
They weren't, the closest thing toto that was the time that sonygay kept on shilling bloodborne.
>They weren't
Literally blind or purposely revisionist
Or I've been here longer than you.
Why would that make any sense if the claim was about more recent 500+ threads? If someone was here for less time and saw them then that would validate what they were trying to argue
Nintendo has splatoon 3 and a new pokemon for the rest of the year. Seems to me like they just wanted to spread their catelog out. Didnt the xeno 3 date get pushed forward at around the same time too? Hell, apparently theyre sitting on a near conplete fire emblem game to wait for the right time too.
>bullshit from youtuber bait
>elden ring can't even compare to breath of the wild less alone breath of the wild 2.
kek.
kys arthur