My biggest issue with Elden Ring narrative is that it basically quadruples down on the ambigous storytelling and item description memes. Dark Souls is still my favorite game they made, and that game has a simple, plain MAIN PLOT and STORY (not LORE, important distinction). There was nothing ambigous about it. From start you were told what is going on, who you are and why it's important to do XYZ. It even gave you an incentive to do these things by having Oscar save you and tell you about the Chosen Undead prophecy, so you at least felt extra indebted to him and if you didn't care about all that stuff, then you at least had a reason of honoring a dead knight who freed you. From that point every character you meet like Crestfallen Warrior or Frampt or Gwyndolin tell you exactly what they want you to do and why this is important.
Elden Ring however, is a mess. I don't know how much of that is because they intentionally made it so nonsensical or if it's just a result of cut content, rewrites and rushed development.
We aren't made to care about anything that happens in the main story. We are expected to just wake up in Lands Between/Chapel of Anticipation for some reason and start going all murderhobo on every single resident on the map, no matter if they are a Hollow/Zombie or if they are sentient. We are told later in Roundtable that this is to repair the Elden Ring but WHY should i care about that? Maybe i don't want to listen to them, maybe they are wrong about it? Not to mention the Grace casted the Tarnished away in the first place and now it wants me back like a bipolar ex-girlfriend, so even more reasons why i shouldn't listen.