Elden Ring Nonsensical Story and Lore

My biggest issue with Elden Ring narrative is that it basically quadruples down on the ambigous storytelling and item description memes. Dark Souls is still my favorite game they made, and that game has a simple, plain MAIN PLOT and STORY (not LORE, important distinction). There was nothing ambigous about it. From start you were told what is going on, who you are and why it's important to do XYZ. It even gave you an incentive to do these things by having Oscar save you and tell you about the Chosen Undead prophecy, so you at least felt extra indebted to him and if you didn't care about all that stuff, then you at least had a reason of honoring a dead knight who freed you. From that point every character you meet like Crestfallen Warrior or Frampt or Gwyndolin tell you exactly what they want you to do and why this is important.

Elden Ring however, is a mess. I don't know how much of that is because they intentionally made it so nonsensical or if it's just a result of cut content, rewrites and rushed development.

We aren't made to care about anything that happens in the main story. We are expected to just wake up in Lands Between/Chapel of Anticipation for some reason and start going all murderhobo on every single resident on the map, no matter if they are a Hollow/Zombie or if they are sentient. We are told later in Roundtable that this is to repair the Elden Ring but WHY should i care about that? Maybe i don't want to listen to them, maybe they are wrong about it? Not to mention the Grace casted the Tarnished away in the first place and now it wants me back like a bipolar ex-girlfriend, so even more reasons why i shouldn't listen.

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  1. 1 year ago
    Anonymous

    filtered

  2. 1 year ago
    Anonymous

    Then there are other issues of game just withholding important key information. Melina shuts up for 90% of the game and doesn't give us any crucial information other than Marika's words at churches that add more confusion than answers. She doesn't talk about herself, why she wants us to take her to the Erdtree or even what her ultimate goal was. She is another case of cut content and rewrites (especially when you consider 1.0 version of the game and that there are dialogues from her where after Morgot fight she talks about burning only the ENTRANCE to the Erdtree, not the entire tree). I won't even mention things like that the game had buggy/unfinished questlines on launch that had to be patched back in.

    Again, compare that with Dark Souls where we had so much information at the start. We are also told why Undead Curse is a problem and that Undead are locked up in Asylums, which makes logical sense. If you can't kill something, you just lock it up. We are then taken to Lordran by the Crow, so there is also no question on how we got there. We are given info about outside world and why people are send to Lordran. Many seek adventure, many were banished, many were send by church or countries to seek solution for the Undead problem.

    But in Elden Ring? Tarnished just appear, because muh Grace wants them back and that's about it. We are never even told why Elden Ring being destroyed is a problem. If the few thousands years comment from GRRM is true, then entire civilizations were doing completely fine outside Lands Between all this time, so WHY should we care about becoming Elden Lord? Shouldn't we just want to leave this continent be and try to return to our homeland?

    • 1 year ago
      Anonymous

      https://i.imgur.com/BExRh9Y.png

      My biggest issue with Elden Ring narrative is that it basically quadruples down on the ambigous storytelling and item description memes. Dark Souls is still my favorite game they made, and that game has a simple, plain MAIN PLOT and STORY (not LORE, important distinction). There was nothing ambigous about it. From start you were told what is going on, who you are and why it's important to do XYZ. It even gave you an incentive to do these things by having Oscar save you and tell you about the Chosen Undead prophecy, so you at least felt extra indebted to him and if you didn't care about all that stuff, then you at least had a reason of honoring a dead knight who freed you. From that point every character you meet like Crestfallen Warrior or Frampt or Gwyndolin tell you exactly what they want you to do and why this is important.

      Elden Ring however, is a mess. I don't know how much of that is because they intentionally made it so nonsensical or if it's just a result of cut content, rewrites and rushed development.

      We aren't made to care about anything that happens in the main story. We are expected to just wake up in Lands Between/Chapel of Anticipation for some reason and start going all murderhobo on every single resident on the map, no matter if they are a Hollow/Zombie or if they are sentient. We are told later in Roundtable that this is to repair the Elden Ring but WHY should i care about that? Maybe i don't want to listen to them, maybe they are wrong about it? Not to mention the Grace casted the Tarnished away in the first place and now it wants me back like a bipolar ex-girlfriend, so even more reasons why i shouldn't listen.

      I just started, im in the swamp zone, and I really don't know what's going on besides the stuff from the start. I feel like i'm just kind've aimlessly wandering around. I did the hogwarts "dungeon" or whatever the frick those zones are intended to be in the center of the zone, but I don't really see how it ties into the larger plot. I'd be lying if I said I even cared at this point. The scope of the game feels too big for what fromsoft seems capable of handling.

      • 1 year ago
        Anonymous

        The plot is much more vague because the goal is much more mysterious by its nature. You’re being guided by the will of a Lovecraftian entity to replace its chosen monarch and it’s up to you to figure out why

        You go to Raya Lucaria for Renallas great rune

  3. 1 year ago
    Anonymous

    doesnt matter because the translation is botched anyway, go learn moonrunes and play the real version.

  4. 1 year ago
    Anonymous

    its just an easy way to cop out of development issues, they could cut half of whats planned and still stitch together something they can sell, much harder with traditional narrative. no one should give two shits about it if not for the general setting

  5. 1 year ago
    Anonymous

    Dark souls made sense, elden ring expects you to immediately think it makes sense when it doesn't, then it never does

  6. 1 year ago
    Anonymous

    ER has all the ambiguity of DS with none of the themes that the ambiguity leaned on, and lacks the cohesion between lore and gameplay that made DS's world so captivating.

    In DS, it all leans into this sense of decay. The world is rotting and makes no sense anymore. You are hollowing and becoming confused. Powers above you are using your lack of information to manipulate you in games beyond your understanding.

    In ER there's just none of this. The state of the tarnished has no effects on the mind, and the world really shouldnt be struggling with its own past. Its history is written by Martin, not FS. Its mysterious because thats whats expected of fromsoft, nothing more.

    • 1 year ago
      Anonymous

      Go read a song of ice and queers homosexual, the story and Mart’s involvement was just there trick normalfsgs into playing it. If you care so much about story and themes go play movie games. People play fromshit for cool boses and hard action

  7. 1 year ago
    Anonymous

    To be honest I felt no motivation to fulfill the prophecy in Dark Souls either. The reason why I stuck with it is because you escape the dank prison and are thrust into an incredibly ancient kingdom to explore. It was easy for me to fit into the role of an explorer because my character was previously imprisoned and ignorant of the outside world, and the world itself had really cool to places and things to discover so listening to the different characters' advice felt natural.

    • 1 year ago
      Anonymous

      This was my mindset too. How did you fare with elden ring? I'm struggling to keep trudging through, I find myself with no real motivation or connection whatsoever to the world or curiosity on where to next.

      • 1 year ago
        Anonymous

        I finished it twice. Second time was really fast because I just rushed a PvP build. This was before I came to the realization that the PvP is dogshit and not worth engaging in. My favorite moments of discovery in Elden Ring were the underworld zones. Everything in the overworld started feeling like a checklist simulator once I got out of Limgrave. The repeating cloned minidungeons were extremely tiresome. I wanted to get to the end the first playthrough just so I could face Malenia because she is clearly the only recognizable and memorable thing about the game (I still think so after beating it). I did find some small purpose in following Ranni's questline however, and a big bonus of that questline is that it takes you through the underworld areas which were my favorite parts like I said. I honestly don't know if I'll ever play through the game again, the thought of trudging through the overworld again is revolting. Also riding a mount was too empowering for this sort of game and took away a huge part of the player character's vulnerability (a thing that builds tension and atmosphere when exploring these games).

      • 1 year ago
        Anonymous

        nta but i felt the same and ended up dropping it after going through lucaria and the underground areas. those were really pretty and had a mystique, especially the underground i loved the design there, but once that wears off and you've done everything there it's the same thing. no connection to anything or anyone outside of a few charming npcs. (that you know are gonna die or have some other miserable end anyway) i later beat it coop but that doesn't really count, messing around with friends can make even the worst games fun

  8. 1 year ago
    Anonymous

    How would it not have been obvious that Radagon is Marika after he fathered 3 demigods with Renalla?

    • 1 year ago
      Anonymous

      Apparently the explanation is that "Demigod" is also a political title and it's actually retroactively granted by Grace.
      The moment Radagon married Marika, all his children became Demigods in eyes of everyone.

  9. 1 year ago
    Anonymous

    Nice fricking copypasta, b***h
    Dark souls 1-3 was way more ambiguous and cryptic than Elden ring

  10. 1 year ago
    Anonymous

    there's such an emotional detachment with elden ring's world and lore, given the way its traversed, mostly, but even then, it fails to produce an emotional or even a merely rational incentive to figure out the world, so much of elden ring feels derivative from past games and just fantasy in general, to the point that is just lacks its own personality, and maybe it could excell at fantasy world building, but it doesnt, too many aspects of its world just become a repetitive, cookie cutter, fantasy world: dragons, demihumans, super animals, gargoyles, zombies, skeletons, gods and demigods, there's barely any incentive to invest time learning about the world when it feels like you've seen it a thousand times, and even when you do, you realize its not that special or captivating
    it takes too much from other fantasy worlds and even its own past games
    and the gameplay only makes it worse, it emphasizes its repetiton, its recycled to oblivion, it manages to mash the past games gimmicks and movements and mechanics, yet not do anything special with them
    ER's world and mythos feels recycled and repetitive, and so does the gameplay

  11. 1 year ago
    Anonymous

    Story is pretty straightforward and so are the themes, but I know this is a tendie seethe thread anyway

    • 1 year ago
      Anonymous

      Right if OP actually played the game then they would've seen the intro that straight up tells them why they wake up in the LB, because they were predestined to. The player character lived and died knowing that one day they'd be called back to the LB and expected to fix the broken state of things. But OP clearly didn't play the game and this is just another seethe thread because nu-game bad old game good.

      • 1 year ago
        Anonymous

        to be fair the intro does a really shitty job of it

        • 1 year ago
          Anonymous

          It didn't come off as any different from the other From games. Does this mean they suck at intros? maybe. Who cares though? the point does get across for anyone with an attention span larger than a brine shrimp.

  12. 1 year ago
    Anonymous

    don't care, didn't read, still GOTY

  13. 1 year ago
    Anonymous

    You must have those rose-tinted glasses set to max if you think Dark Souls was comprehensible on the first playthrough. The only reason you think that is because you've had 11 years to look at lore videos and wikis and replay the game.

    It tells you frick all besides the intro. What is the Age of Fire? What does linking the fire mean? What does the Age of Dark look like? What is the Dark Soul? What is the Furtive Pygmy? Nobody tells you shit. Same with Elden Ring.

    • 1 year ago
      Anonymous

      ds1 has such a simple story though
      >someone broke you out of prison and told you to go fulfill some prophecy and that youre a chosen one
      >you do this
      >if you’re curious you can kill gwynevere and find out shes fake and also find out theres like 100 lord vessels and everythings a sham
      >gwyndolin is the real mastermind who has been manipulating you
      >you’re not some special chosen one but you are an stubborn moron sacrificial cow
      >you can now stop the cycle or repeat it and let the next hapless moron follow in ur footsteps for generations

  14. 1 year ago
    Anonymous

    Reminder that there was an entire cut quest line and ending with Miquella and Malenia and there's enough left over in the game files to put together course of it with reasonable certainty. And in the final game, the game's poster girl is just one boss fight and a dozen lines even though you have literally zero reason, in-universe, to fight each other.

    • 1 year ago
      Anonymous

      >that there was an entire cut quest line and ending with Miquella
      DLC

  15. 1 year ago
    Anonymous

    The game's story is coherent but the game asks you to derive your own (very obvious) conclusions from worldbuilding via enemy placement and visual design. It isn't like most stories in modern media where plot is delivered through dialogue. I think ER is a great example of how games can give an entirely new dimension to art and I understood the story from beginning to end for the most part. If you want traditional narratives I don't fault you but just because you think it's too much effort to interpret something doesn't mean it can't or shouldn't be interpreted.

    • 1 year ago
      Anonymous

      So can you explain why they rewrote half of the item descriptions in Day 1 patch and changed entire enemy layout in many areas, including getting rid of unique enemy type from Lake of Rot and replacing them with those Rot Bugs (previously Lake of Rot had rotten Ancestral Followers and the final boss wasn't Astel but Regal Ancestor Spirit if load script is to be trusted).

      So much for "carefully putting enemies and environmental storytelling".

      • 1 year ago
        Anonymous

        It makes far more sense lore wise to have Astel there instead of the Regal Ancestor spirit. Same with the ancestral followers being replaced. All of those things you listed were likely place holders.

        • 1 year ago
          Anonymous

          The rotted Ancestral Followers aren't placeholders, they have unique models seen nowhere in the final game. And how the frick does Astel make more sense?

          • 1 year ago
            Anonymous

            Were they actual unique models or were they just like the rotten gladiator enemy and the same model but just pink and stink? The Astel had to exist somewhere down in the depths with the sky he stole why would it make more sense to have the Regal Ancestor Spirit there instead?

  16. 1 year ago
    Anonymous

    I agree with you, but you should know at this point that no one fricking plays Souls games for the "story". It's kind of a shame because they could be so much better in that department but apparently to soulsgays being less vague means wanting them to be movie games.

    • 1 year ago
      Anonymous

      My issue with ER is the opposite of vagueness. Compared to Dark Souls and especially Bloodborne, it's far more fantastical and in your nose. I actually really loved how Bloodborne didn't explain jack shit.

    • 1 year ago
      Anonymous

      Black person the lore, world building, and style of storytelling are some of the biggest selling points to the Souls series

  17. 1 year ago
    Anonymous

    ok reddit

  18. 1 year ago
    Anonymous

    >you need to watch lore YT videos, explore cut content and dig in game files to understand what the frick is going on
    i think we all can agree that FromSoft took it too fricking far this time
    i really hope DLC or some official lorebook expands more on the world and makes it fricking coherent somewhat

  19. 1 year ago
    Anonymous

    Nothing in the game makes sense it's crazy

  20. 1 year ago
    Anonymous

    >nominated for best narrative
    Its bullshit no matter how you cut it. I hate normies so god damn much

  21. 1 year ago
    Anonymous

    DaS3 and ER, even with Ganker discussions and videos make less sense to me than DaS1 and Sekiro during the first playthrough

    • 1 year ago
      Anonymous

      Sekiro was a game published by Activision, who probably had a tighter leash over FromSoft and wanted them to make a straightforward story. It also has the least amount of cut content/removed stuff from any game they made.
      Every other game they made after Dark Souls 1 though always had a super messy development with ton of cut content and rewrites. Sometimes happening as early as few months before release. This is why story in DS3 makes no sense whatsoever.

  22. 1 year ago
    Anonymous

    From need to let go of the medieval fantasy setting. They've done it too many times to be able to make it interesting any more. If they're never going to change their gameplay formula then they should at least create new worlds.

    • 1 year ago
      Anonymous

      >From need to let go of the medieval fantasy setting
      but it looks so coooool

      • 1 year ago
        Anonymous

        From need to let go of the medieval fantasy setting. They've done it too many times to be able to make it interesting any more. If they're never going to change their gameplay formula then they should at least create new worlds.

        A Fromsoft Dark Western setting with cowboys and shit would be cool.

        • 1 year ago
          Anonymous

          Hell yes, no setting is more fun then weird frontier. We got a taste of it in BB but we need to go further. Basically all someone would need to do is read a bunch of old civil war era literature like Ambrose Bierce stories and they would have a good idea with what to do.

  23. 1 year ago
    Anonymous

    Your character is Miquella's new vessel. Rani is a doll because she was Miquella's trial run at soul-binding. The whole thing is Miquella overthrowing his corrupt parents and freeing his sister from a life time of torment. Melena is also a fake maiden and is the frost witch created via soul-binding and she is waiting for Miquella who only Torrent can sniff out, Torrent being the frozen witch's horse and being a spirit can detect Miquella's spirit in the player character, which is why Melena remarks that she should of trusted the horse. It was all a grand plot hatched by Miquella, the Frost witch and her protege Rani.

    • 1 year ago
      Anonymous

      So was Mohg the good guy?

      • 1 year ago
        Anonymous

        Can't remember but you can see that Miquella escaped him when you look at the egg. Same with the dead Haligtree. Miquella's whole thing is soul binding and eventually he puts himself in your character.

      • 1 year ago
        Anonymous

        As were all ugly bastards in all hentai

  24. 1 year ago
    Anonymous

    How much of a brainlet do you need to be to get filtered by this simple plot?
    >elden ring is the source of natural and metaphyical law in the lands between
    >black knives plot happens, it's a bloodbath including the beloved Godwyn
    >elden ring gets shattered by marika, presumably out of grief but really had deeper motives
    >you are tarnished
    >you are sent back to the lands between
    >your purpose is to slay marika's brat children, collect their runes to rebuild the elden ring and become elden lord
    The end. That's literally it.
    There's deeper lore if you want to look further, but the game's plot itself little more complicated than a Mario game.

    • 1 year ago
      Anonymous

      with 0 abstraction the plot is just
      >reality exists
      >reality gets fricked
      >fix it
      there's very little themes, most characters outside volcano manor have little going on, the history is really short, lands between could have existed for 2 months with how little we know of it and how little seems to have happened. Compare this to DaS1 which amazingly establishes its themes and ideas in the intro cinematic, builds upon itself with its synthesis of gameplay and story and makes the world feel ancient and active. The payoff of Gwyn is far greater than anything related to Radagonn

      • 1 year ago
        Anonymous

        There are themes you blind twat. Look at Radahn's whole characterization being a person so adverse to change that he ends up apposing Melania and Miquella whose whole philosophy was things must change. Every area you enter has a subtle theme much like in Demon's souls.

        • 1 year ago
          Anonymous

          If thats the case thats pretty bad. How is this reluctance to change explored, story wise or ingame? How is it developed? Where is the climax? What are all the things foreshadowing it or describing it, the horse and the stopped stars and nothing else? How is this expanded upon by his personality, history, hos does this permeate his character, rule, fighting. And again, the history makes it feel like ERs world has existed for around 2 decades with most of what was described happening in the last week.
          Artorias myth, story and history were much more pronounced and meaningful with great themes and impact, Radahn is not even important to ERs and neither is Caelid, only through Malenia (and I guess the stars being stopped which feels dissonant) is he relevant.

          • 1 year ago
            Anonymous

            The whole LB is gripped with this dilemma, many feeling that there needs to be a change and many who would like things to remain the same. And that's only one of the many themes. Radahn and Miquella/ Melania only happen to be the most notable representatives of both. Everything in ER has an opposing force to it much like in other FS games. As for the climax to this theme it already happened. You're experiencing the fallout of when an immovable object meets an unstoppable force.

          • 1 year ago
            Anonymous

            If you actually played the game you would have discovered that these characterizations began to develop in Radahn as well as all his siblings that each have their own maladaptation's to change (Ranni falling back to her family tradition, Rykard to violent indulgence) after their parent's divorced which is another subtle theme that's explored. But you didn't play the game you shitter you just find things to shit on because your whole character is that no one pays enough attention to you where it really matters.

            • 1 year ago
              Anonymous

              >subtle theme that's explored
              how.
              >But you didn't play the game you shitter you just find things to shit on because your whole character is that no one pays enough attention to you where it really matters.
              Wooow ease up there, take the pills first before continuing the thread

              • 1 year ago
                Anonymous

                There is a cataclysmic event called the shattering and you didn't see this as an exploration to divorce? The whole game practically spells it out for you how families are torn apart by egos of the figure heads.

              • 1 year ago
                Anonymous

                >There is a cataclysmic event called the shattering and you didn't see this as an exploration to divorce?
                No? Radagon is Marika, and the divorce between Radagon and Rennala happened before that. I get that "kids without father figure grow up weird and rebellious" compared to Malenia but how does the shattering explore the Rennala divorce?

              • 1 year ago
                Anonymous

                Divorce is a theme that is explored by both the shattering and the divorce of Radagon and Rennala. The shattering isn't a further exploration on the particular divorce of R and R it's just another example of a divorce that's happened because that is another theme in ER, divorce.

      • 1 year ago
        Anonymous

        There's definitely themes of nobility, aristocracy, and familial fighting. As well as the pros and cons of free will. Idk how you don't notice this.

        • 1 year ago
          Anonymous

          >nobility, aristocracy, and familial fighting
          A story about that would have far more back and forth going on, more importance on lineage and would emphasize the emotions of the topic which ER doesnt particularly do. Things were in 1 way, then an even happened and every piece moved by one space. No one seems to really care about anyone else much barring 1 or 2 people. You dont get to understand how history affected or soured relationships or even the sense that the nobility was in any way "organized", rather they seem more like a tribal family.
          >free will
          It has mention of the topic but not many implications nor discussions, this being further muddied by the question of translations, something I've seen discussed on Ganker but cant confirm. It doesnt explore the nature of free will either, its implied theres order and you can follow it or not and theres people who want one and people who want the other, not much else. Compare this to how DaS1 explored hollowing and its night and day.

      • 1 year ago
        Anonymous

        There are many themes.

        Many of the major characters have a duality to them.
        The most obvious is Marika/Radagon but Godfrey/Horah Loux, D and his twin, Godwin pre and post-death, Morgott the grace given being cursed, White masked Varre, Miquella, Malenia, etc..

        There's also many major characters with a character arc centered around breaking from the control of others or being victims of that control
        Ranni, Rykard, Miquella, Malenia, Millicent, Melina, Marika, Blaid, Maliketh, Nephelli, Gideon, the Nosk, the demi-humans, the fire giant, etc...
        Add to that the central cause of the conflict is the fall of an order meant to dictate how the world should be.

        • 1 year ago
          Anonymous

          Morgott was the only one I liked but none of the others. Take for example
          >Godwin
          He doesnt even really exist before being killed for a ritual, and after he does die he merges with the erdtree and corrupts it for some reason, then exists to be purified by Fia to help make a rune that will change the nature of death. For a whole character thats really basic, Id expected to learn more about him, more questions on the topic of life and death in the ERverse, more about why he infected the trees roots like a fungus but I dont know of any payout for those questions. Gwyndolins character ends up having more to read into and his character and person is emphasized by his actions.

          • 1 year ago
            Anonymous

            Godwin being already dead before the game starts can only really be used for the themes in terms of what he represents.
            Sure he's the prince of death but also he's the prime blood of the golden lineage loved and a representation of the strength of the order at its peak having made friends with an ancient dragon by defeating it to the point it still defends him now.
            That doesn't disappear completely after his death either with Miquella and the mausoleum knights using his symbol in a manner that pays respect to him.

            >Gwyndolins character ends up having more
            Sure but more than most of the others I posted I'm not sure.
            There's quite a bit to ones like Godfrey, Miquella, Malenia.
            Godfrey acts as this figure of valor being the first tarnished and the lord who conquered the Storm, giants, and dragons establishing the golden order properly. The golden lineage, crucible knights, Radahn, Palicusnax, his phantom protecting the capital, the mountaintop of the giants all show aspects of the legendary hero.
            But as is established by his fight and the lore you find about him he's not really someone fit to lead the moment he ran out of enemies his fire faded because in his heart he was a warrior first and foremost.
            Marika sending him off to conquer distant lands as tarnished was probably something he appreciated allowing him to test his mettle in combat once again as he himself removed his own kingship to become a warrior.
            This is also a reflection of the order of knights that followed him the crucible was the ones most in tune to the primordial nature of life akin to his animalistic way of fighting.

            Morgott being the only one of the demigods to see him return is fitting because he was the closest of the demigods to Godfrey in the way he lived having to hide his true nature (which relates back to the crucible) to put on the farce of a righteous leader as the 'grace given' despite fighting as a slave to defend the way of life he sought to protect.

  25. 1 year ago
    Anonymous

    I have absolutely no issue with the main goals of the plot. It seems fairly straightforward.

    These gods fought, they shattered the Elden Ring. In family fighting and conspiracy as they all inherit a shard. Great will is pissed cause the world is in decay. Calls back the tarnished to fix this shit, giving them an opportunity to replace the old gods and ascend themselves. For this, you must slay the demigods containing a shard, and claim their greatrunes. A challenge many tarnished before you have all attempted and failed at.

    As you traverse through the world, it's up to you to decide what path you should follow based on new discoveries and the realization of the truth behind many events. Several NPCs show you alternative paths to following the will of the fingers. And why you should question your initial goal.

  26. 1 year ago
    Anonymous

    All this is because Miyazaki let GRRM write the backstory rather than doing it himself.

  27. 1 year ago
    Anonymous

    My biggest issue with Elden Ring's narrative is that it's the EXACT SAME SHIT that FromSoft's been doing since Dark Souls 1.

    Sekiro was a fluke in From's storytelling potential.

  28. 1 year ago
    Anonymous

    >WHY should i care about that?
    why should you care about any story in any game? are you moronic?

  29. 1 year ago
    Anonymous

    No IQ?

  30. 1 year ago
    Anonymous

    As usual there are a lot of things which go underexplained and other things which probably don't even have an explanation, but the basic plot is pretty straight forward. Queen Marika broke the Elden Ring and we need to fix it because the Elden Ring effectively sets the metaphysical rules of the world. We know this because she was able to remove death on a conceptual level from the Lands Between by physically removing the corresponding rune from the ring. Our goal, as a warrior brought back from the dead by the grace of God, is to restore the broken ring and thus restore order to the world.

    • 1 year ago
      Anonymous

      and das1 is even simpler at a surface level, a prophecy exists and the world is ending, fulfill the prophecy. er doesnt really have any twists on this because the setup of Rad/Mar and the order before the "subversion" is barren compared to DaS over which people still argue 10 years after.

      • 1 year ago
        Anonymous

        Dark Souls 1 doesn't have any subversion. Scholar of the First Sin and DS3 do. Personally I'm not a big fan of the pacing of Elden Ring's story, which is very front loaded, but I can appreciate that they didn't rehash "this seemingly good thing is actually bad!" again, in favor a story more just inviting you, the player, to think about how you would want to change things to make them better. My biggest gripe would be how only 1 of the alternate endings elaborates much on what the world is like after you achieve it.

  31. 1 year ago
    Anonymous

    the lore makes perfect sense to the learned

  32. 1 year ago
    Anonymous

    >all that text just to say you're too dumb to understand it

  33. 1 year ago
    Anonymous

    Nah, the game lore's is good, nothing to do with the mess that was DS3.
    It's "problem" when you compare it to DS1 or BB for example (their best work in this regard), is that elden ring is more about world, faith, gods etc that is about the characters themselves and what role they play or have had.
    There're still the dlc so it may get better and expand things from the main game.

    • 1 year ago
      Anonymous

      How is DS3's lore a mess? Other than not fricking explaining what the frick Londor is.

      • 1 year ago
        Anonymous

        >How is DS3's lore a mess? Other than not fricking explaining what the frick Londor is.

        Pontiff Sulyvahn was originally one of the final bosses, called Old King of the Eclipse. Another boss was Snake Soul and there was potentially a third secret one akin to Moon Presence. It is a common theory that what caused there to be 2 different final bosses were the 2 "world tendency" things, or rather world states: the Sun and the Eclipse. Which, in turn, could've been connected to MP activities because Ceremony Sword of the Eclipse turned your world to night and lured in invaders and in turn invaders invaded players using Ceremony Swordo of Fire.
        Tangently, it also ties in with epitaphs from the network test, namely
        >“To honour and shadowy retreats. Fear the sun's tempations, and the winged executioner”
        >"This exile was chased from his homeland, and haunted by a black sun”
        which does make whatever the Sun was more antagonistic.
        IDK, compared to the final version, The Sun, Snake Soul, Angelic Faith and winged executioners connect together far better than the end result.

        • 1 year ago
          Anonymous

          Cut content is not messy lore. I'm not saying that DS3's story couldn't be more cool than it is, but it's far from incoherent. Also, "snake soul" was probably the full grown pus of man that ended up being reused as the tree spirit and frankly I'd rather not DS3 have another shit boss than it already has.

      • 1 year ago
        Anonymous

        Because it has no lore, most of the bosses and areas were repurposed like less than half a year before the release and stitched together however they could.
        It's by far the most vague game of them all, not only you have no fricking idea of who most of the bosses or characters actually are or how they fit into the game, but you don't have any idea either of what the game is about besides getting the lord souls, like the random eclipse and flying things.
        It's all a bunch of absolute nothing and random shit.

        • 1 year ago
          Anonymous

          The eclipse represents the fact that the first flame has burnt away and hollowed out the life force of the world over countless millennia. The pilgrim butterflies are a humanity-based creature that incubates inside of the pilgrims, who traveled to Castle Lothric to die and hatch. Why Londor wanted a bunch of pilgrim butterflies there is unclear, I'll admit, but there are decent guesses we can speculate, such as simply a desire to prevent ashen ones and other agents of the first flame from reaching Lothric and dragging him to firelink, thus denying yet another renewal of the age of fire. Alternatively, it may be that Lothric was a candidate for the Lord of Londor.

  34. 1 year ago
    Anonymous

    yeah plot filtered me hard in ER
    wish they didn't have hark RRM involved

    • 1 year ago
      Anonymous

      GRRM's involvement may have just been his name on the box. He recently said that the shattering took place 5000 years before the start of the game, which isn't even remotely possible. Radahn is still riding the fricking horse he fought in his last battle against Malenia's army. The failed attack by the knights of leyendell against Mount Gelmir isn't even completely finished. Godrick, who is explicitly a normal mortal human many generations removed from Godfrey, is still alive despite having taken a great rune from the shattering itself. No, at most GRRM gave some vague concepts to From Soft and that's it.

      • 1 year ago
        Anonymous

        GRRM has always been terrible with numbers. Every figure he gives in ASoIaF is ludicrous.

        • 1 year ago
          Anonymous

          And that gay has the gall to style his name after Tolkien.

  35. 1 year ago
    Anonymous

    because they learned that "Lore" is now a marketing buzzword that exploded in the normalgay sphere and so, it is now all about shoving in "lore" without giving a shit if it it's properly given, ties in well, etc
    really just ends up being vast amounts of information but normalgays love "piecing things together" like they're building a wiki so it appeals to them perfectly
    most "lore" these days is badly conveyed and essentially worthless

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