Elden ring was too big

120 hour game for 60 fricking bucks.
2 hours of entertainment per dollar if you go for 100% achievements.
I spent 300+ hours on it though.

Why do people complain about getting too much value for their money?
In comparison most games are 8-15 hours of content. Maybe some good games like nier automata are 40 hours if you go for completion.

You're getting something good for your money here. Months of enjoyment.

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  1. 2 years ago
    Anonymous

    It's cuz it's a shit game and you drop it after an hour. 1 hour = $60 is not a good value sirs

  2. 2 years ago
    Anonymous

    It's because they want to watch a movie, not play a game.

  3. 2 years ago
    Anonymous

    If the content is shallow it doesn't matter how much there is, should rather focus making the game replayable

  4. 2 years ago
    Anonymous

    I can play for 5 hours at a time and face no challenge. I can play for 5 hours at a time and face no new content. I can play for 5 hours at a time and find no new gear I can use for my build. I'm sure it's fun for some people but it's so open that sometimes it just gets too fricking boring and time consuming

    • 2 years ago
      Anonymous

      Here we have the blind, deaf, and moronic zoomer. Unable to notice environmental cues or follow spoken directions, without a glowing line leading him straight to each piece of content, he simply rides in circles wondering where everything is.

      • 2 years ago
        Anonymous

        There is nothing wrong with linear level design. The 'glowing line' and map pins are a problem with a purposelessly 'open' level that pushes a developer to blatantly guide the player to where they need to go when the level design has failed to. Having the same overly large areas without the glowing line doesnt magically improve the shit level design.

    • 2 years ago
      Anonymous

      idk what drugs you're on but I've found locations and new gear I haven't seen on my second play through

    • 2 years ago
      Anonymous

      then go play fortnite you fricking adhd homosexual

    • 2 years ago
      Anonymous

      this, going through empty world isn't content, it's just a time consuming mess. linear games are the way

    • 2 years ago
      Anonymous

      This must be the same guy who boots up dragons dogma and dies again and again to nothing.

    • 2 years ago
      Anonymous

      You are dogshit at the game. Every single time someone complains about the game it is inevitably because they are fricking awful at it.

  5. 2 years ago
    Anonymous

    I stopped for a few months after completing leyndell before finishing the game. There is a lot of shit in the game and burnout can happen.

  6. 2 years ago
    Anonymous

    >achievement hunters

    • 2 years ago
      Anonymous

      took me less than 100 hours to get the platinum and ng+2

  7. 2 years ago
    Anonymous

    Quality is not quantity.
    A movie doesn't get better just because it's 10 hours long instead of 2.

    • 2 years ago
      Anonymous

      I would argue that there is still lots of content that is quality though. At least more than 3/5s at least. Not great, but it's enough for what they're trying to do.

    • 2 years ago
      Anonymous

      Most mega long movies are legit better on average.

    • 2 years ago
      Anonymous

      based
      elden ring stretches out bad parts of previous fromsoftware games

  8. 2 years ago
    Anonymous

    >Why do people complain about getting too much value for their money?
    There's no such thing when you play a big game with only 9 unique bosses

  9. 2 years ago
    Anonymous

    >>Why do people complain about getting too much value for their money?
    you presume more content = more value. that's not the case. Elden Ring is too long. everything after the Fire Bowl is just a slog.

  10. 2 years ago
    Anonymous

    Because a lot of it is padded/recycled content. It's like an RPG where the experience points are halved to double the length of a game. If the content is meaningful, then it's extra added value, if it's just blatant padding, then what even is the point?

  11. 2 years ago
    Anonymous

    It's bloated.

  12. 2 years ago
    Anonymous

    I got bored in Atlus Plateau and never finished it after, as far as I know, 100%ing the first three zones. It's not a bad thing that the game is huge but it was too big for me to complete before losing interest.

  13. 2 years ago
    Anonymous

    >these are the same people who steer the game industry's perception of their audience
    No wonder games are becoming more and more dogshit.

  14. 2 years ago
    Anonymous

    Bloated. Everything after capital is rushed and boring. As if that’s not bad enough they somehow made TWO empty snowy wilderness zones for the endgame instead of one. The only incentive to keep playing after capital are the two legacy dungeons. Oh and they expect you to slog through that after spending dozens of hours clearing all the copy pasted dungeons and killing 50 copy pasted bosses

    • 2 years ago
      Anonymous

      This but unironically. Capital was the peak - everything afterwards, especially Farum Azula was just mindless fricking filler. And its ridiculous how people defend fighting the Foreskins several times over... The copy pasta, especially in the dungeons, is atrocious. It should've been much more condensed and focused.

    • 2 years ago
      Anonymous

      Its an amazing 60 hoir game stretched to be a 140 hour game. I would....

      Make the areas before plateu smaller and more vertical
      No catacombs, caves
      No crafting items, no ingredient gathering

      That alone would cut the bullshit by dozens of hours and make the game have better pacing.

    • 2 years ago
      Anonymous

      >after capital
      those fricking chalice dungeons you need to loot if you care about upgrading more than one weapon are copy paste low effort Oblivion nonsense right from the start.

  15. 2 years ago
    Anonymous

    [...]

    I spend more time reading books than I do playing video games.

  16. 2 years ago
    Anonymous

    it's fricking halfway through, open world was a mistake

  17. 2 years ago
    Anonymous

    Gamer entitlement coupled with short attention spans.
    Dopamine depleted individuals do not want to spend 120 hours playing one game, they want to obtain completion with the least investment.
    These people have been operant condiditoned by Ubisoft style themepark games with hud trackers leading you to the next collectible.
    Games that don't cater to this need for immediate gratification are unpleasant to them.

  18. 2 years ago
    Anonymous

    artificially big is the problem

  19. 2 years ago
    Anonymous

    The real question is if you had fun for the 100+ hours you spend in the game. Pretty much everything outside of legacy dungeons was SHIT. You're compelled to search every catacomb, every cave, and every tomb because it might have something relevant to your build. In them you fight the same fricking enemies you've fought the last 5 times you entered these pieces of shit and then fight the boss that's been recycled 10 times. And the places themselves are so cookie cutter that somehow SKYRIM has more interesting caves and tombs. It's a massive step back from both previous souls games and previous open world games

    • 2 years ago
      Anonymous

      The caves/catacombs need to be gone or severely reduced to maybe 5 of each in the hole game. The gane isnhuge but you realize what is worth exploring is maybe half of the map total. Way too kany times exploration is rewarded with only a repetitive cave/catacomb or even worse with a dumb mushroom.

      • 2 years ago
        Anonymous

        >what is worth exploring is

        If you want to level up, you explore everywhere, kill everything.

        • 2 years ago
          Anonymous

          >explore everywhere, kill everything.
          >level 127
          Is this bait?

        • 2 years ago
          Anonymous

          That's not exploration, that's called grinding.

          >Also why is the academy so small
          Did you jump off the sides?

          I explored everything, the bottom of the academy, the giant elevator, the rooftops. Everything, when compared to Stormveil is super small. Stormveil lookwd big and felt big, academy looknhuge from the distance and its like a mid size area at best. Red castle is just a bossfight.

          • 2 years ago
            Anonymous

            Well yeah, it's not a legacy dungeon. I thought it was decently long, didn't mean to imply it's as big as Stormveil
            They shoved the last legacy dungeon into a hidden area instead which still mystifies me

            • 2 years ago
              Anonymous

              Anon itvis a legacy dungeon. Every area in the hame has one. The lrgacy dungeons before plateau are Stormveil, Academy, Redmane, Festical castle. Only stromveil really feels like a legacy dungeon.

          • 2 years ago
            Anonymous

            Grinding is doing the same areas over and over and over. I never did that. I have only looked in every corner of the map, slowly, methodically, to make sure that I didn't miss anything, not a secret area, not a secret door, not a hidden item. And I made it a point to kill every enemy in every area, never running away from or around the enemies. I like exploring a lot.

  20. 2 years ago
    Anonymous

    I honestly wish it was longer
    DLC when

  21. 2 years ago
    Anonymous

    People crying that the game is "too big" is literally the most fricking moronic thing I have ever seen in my life
    Are you complaining that you got too much in your 60$ package? Are you fricking braindead? Too little, I'd understand, but too much? Who fricking thinks that way?
    I see the same argument all the time with Path of Exile. "Game has too much content". Yeah, all of it is optional too, why are morons trying to advocate for removing OPTIONAL content from the game? Just don't fricking do it if you don't like it you absolute mongoloids

    • 2 years ago
      Anonymous

      If you like shallow content why don't you play all the f2p MMOs out there?

    • 2 years ago
      Anonymous

      If I could actually beat the bosses the game would take like 1 hour to beat

  22. 2 years ago
    Anonymous

    [...]

    books tend to be interesting from start to finish

  23. 2 years ago
    Anonymous

    >kill the rot b***h
    >just want to get the game over ASAP because it will never be as challenging anymore and I've already got tired of the copy/paste world
    I can't be the only one?

    • 2 years ago
      Anonymous

      in my opinion you could cut the Haligtree/whatever the rot b***h's city is called (including the rot b***h) and the game would be instantly improved. those areas add nothing to the game.

    • 2 years ago
      Anonymous

      The game get much more interesting in the plateau, but by the time you get to that point you already played so much crap that its tiring. I think asmaller map and no caves/catacomvs would have made for much better game. Also why is the academy so small, before plateu if you notice you only get one major complex dungeon, the castle. There are supposed to be three legacy dungeons before plateu and yet only one really counts.

      Castle-Actually a complex level, makes you think the restvof the dungeons will be like that.

      Academy-Small as frick, very linear, a mysterious magic academy that isn't mysterious at all.

      Red Castle- Barely a level, there are caves that are longer than it. Its all a build-up to that boss fight. Which for some reason wasn't that hars for me, my berserk sword and lions claw made me beat it in my second try.

      So you get to plateu, you played for maybe 40 hours, more like 60 for most people and you only have 1 real legacy dungeon so far. Plateu is so much better, because its smaller and more vertical.

      • 2 years ago
        Anonymous

        >Also why is the academy so small
        Did you jump off the sides?

        • 2 years ago
          Anonymous

          What do you mean by jump off the sides?

          • 2 years ago
            Anonymous

            Projecting my own moronation, when I did the Academy I hadn't fully realized how vertical the game tends to be yet. So I just ran through the big courtyard and was surprised how small the area is. Friend told me about the rooftops later and that like doubles the area you can actually explore

      • 2 years ago
        Anonymous

        You didn't climb around the academy rooftops at all, did you?

        • 2 years ago
          Anonymous

          Projecting my own moronation, when I did the Academy I hadn't fully realized how vertical the game tends to be yet. So I just ran through the big courtyard and was surprised how small the area is. Friend told me about the rooftops later and that like doubles the area you can actually explore

          I dont know why people act like the academy rooftops are large, they take maybe 10 minutes to get through and are pretty linear.

  24. 2 years ago
    Anonymous

    Wide as an ocean, deep as a puddle.
    I enjoyed less than 10% of my 70 hours.
    What a disappointment compared to everything that came before it.

  25. 2 years ago
    Anonymous

    >120 hour game for 60 fricking bucks.
    >2 hours of entertainment per dollar if you go for 100% achievements.
    doesn't really matter if you saw all the content on the first 60 hours and then just saw it repeated after

    [...]

    if it stopped being interesting from the middle of it why would I?

    • 2 years ago
      Anonymous

      >2 hours of entertainment per dollar if you go for 100% achievements
      Zoomers looking at games like this has been a detriment for video games as a whole. There was a great post on this I read a while back and I wish I'd saved it.

  26. 2 years ago
    Anonymous

    >Why do people complain about getting too much value for their money?
    Because once I finished my build, there was no reason to explore yet another cave or yet another catacomb
    I loved this game to bits but I skipped 50% of the dungeons in Fatlus and 90% of the dungeons in the snow areas

    • 2 years ago
      Anonymous

      This. Elden Ring has only a handful of unique areas and items because it gives off the illusion of being huge and full of content.

  27. 2 years ago
    Anonymous

    Cost per hour is never a good argument. Most video games are affordable, if not easily pirateable. I'd rather play a well thought out 15-60 minute game than something that is overly bloated.

    • 2 years ago
      Anonymous

      The "muh 1 buck per hour" argument collapses anyway as soon as you do anything except vidya
      Just wait until these guys find out how much concerts or movies cost

      • 2 years ago
        Anonymous

        Maybe you're overpaying

    • 2 years ago
      Anonymous

      Its a big fat lie that 8 and 16 bits games are super short. Try playing Castlevania Bloodlines for the first time without cheating and see if you can beat it 60 minutes.

      • 2 years ago
        Anonymous

        8 and 16-bit games were short though. there were maybe a handful of stages and the games relied on overbearing difficulty to block progress and keep you playing longer. there was no reason you couldn't have unlimited lives or continues from the start of a given stage except the devs thought you'd finish the game too quickly if you had them. try playing a classic 8 or 16-bit game on Switch with the Rewind feature or Save States and you'll see what I mean.

        • 2 years ago
          Anonymous

          You're a homosexual, you don't understand 8 and 16 bit games. Games difficulty is not a conspiracy to frick you over it's a challenge, the game asks you to git gud. Sometimes it's unfair sure but your goal is to master it to a point you can go unscathed through the earlier levels so you show up with enough skill and ressources for the hard parts. Lives and continues are ressources you need to not waste on stupid deaths. That just how you play them, you do attempts, go as far as you can, die, take a break, try again next time with better muscle memory and understanding of the game until you can effortlessly breeze through. I don't understand using save states, why even bother playing these games if it's not for the challenge and appeal of getting better? That's like having unlimited healing cheats in soulsborne because frick running out of estus, there's no reason I should be punished for sloppy play.

          • 2 years ago
            Anonymous

            hey bro I'm really happy for you. or I'm sorry that happened. have a good one.

            • 2 years ago
              Anonymous

              >too scared to read a reply
              classic Hispanic behavior

        • 2 years ago
          Anonymous

          If you had unlimited health and a map with everything marked, Elden Ring would be a 15 hour game

      • 2 years ago
        Anonymous

        They are short once you're competent at them. They have about an hour or less of content. Getting through it your first time is a different story, but those games often have well designed levels that aren't as hell bent on wasting your time compared to traveling from one location to another in an open world game.

        • 2 years ago
          Anonymous

          >once you're competent at them
          That's why he said "for the first time". It's a moronic point to make when everyone already knows those games were artificially lengthened by difficulty, but it's his point nonetheless

  28. 2 years ago
    Anonymous

    npcs dont like video games but they've been told to play them
    they get mad when they have to actually play a video game
    they want easily absorbable movies not video games

  29. 2 years ago
    Anonymous

    So is a some solitaire card game the best game on Steam? Because that would be cheap and longer than 300 hours of content.

    The worth if a game isn't measured by dividing gameplay time/price. Content in a game is a worthless measurement because content could be anything. Elden Ring dozens of hours if trash repetitive levels and empty fields. The game is a step in the right direction but ooen world games still have a lot to go.

  30. 2 years ago
    Anonymous

    >2 hours of entertainment per dollar
    >if you go for 100% achievements
    You are the scumbag who ruined gaming, i bet you also love Ubisoft games with their value per hour games.

  31. 2 years ago
    Anonymous

    It took me 74 hours to finish it doing almost everything. You don't have to 100% the game if it feels tedious to you. This is actually a fairly new phenomenon and I blame achievements for it. Before that it wasn't as common for people to 100% a game, you would play the game once or twice, do what interested you and if you were bored you moved on. Nowadays it seems like people are forcing themselves to do everything despite not enjoying it at all, stop caring about achievements, nobody gives a shit about your virtual good boy points.

    By the way Elden Ring is on the shorter end of "long games", Persona 5 is 100+ hours, Witcher 3 is easily 160 hours with the DLCs.

    • 2 years ago
      Anonymous

      >Nowadays it seems like people are forcing themselves to do everything despite not enjoying it at all, stop caring about achievements, nobody gives a shit about your virtual good boy points.
      I blame the high cost of video games. when you play 90 dollars (like a leafbro) for a game you want to wring as many hours of playtime from it as you can. you're also a lot more willing to sit through slog due to the sunk cost fallacy of "well, I already got this far, may as well finish it."

      if games were as cheap as new movies on Blu-Ray I guarantee this wouldn't be an issue.

      • 2 years ago
        Anonymous

        Games are comparatively cheaper and much more accessible than in the late 90s or early 2000s.

        • 2 years ago
          Anonymous

          >Games are comparatively cheaper and much more accessible than in the late 90s or early 2000s.
          frick off bud. games were $5 for a weekend at the video store so you can adjust for deez nuts in your frickin' mouth.

          • 2 years ago
            Anonymous

            >Muh Blockbuster
            Yeah, your parents paid a bunch extra on a membership so you could rent Claymates for the snes for two days for ten dollars
            What a steal

            • 2 years ago
              Anonymous

              >well ackshually games were MOAR expensive
              >there were ways to get games dirt cheap Black person
              >hahaha you had a blockbuster membership ahahahaha

              Black person just take the fricking L and go on with your day.

              • 2 years ago
                Anonymous

                Shut the frick up consoleBlack person, you didn't even realize that he completely destroyed your point
                """""""take the L""""""" yourself and go back to twitter

              • 2 years ago
                Anonymous

                BLAZE PROCESSING

  32. 2 years ago
    Anonymous

    [...]

    why are books relevant? we're talking about video games you fricking mongoloid.

  33. 2 years ago
    Anonymous

    >Why do people complain about getting too much value for their money?
    Elden Ring prioritize quantity over quality. Fighting the same boss over and over again in some extremely short copy and pasted dungeon isn't that entertaining.

  34. 2 years ago
    Anonymous

    took me 250 hours for my playthrough
    almost 100% too, only missing the other 2 endings

  35. 2 years ago
    Anonymous

    >I spent 300+ hours on it though.

    I am around 180 hours in and I have only just started the capital. I haven't been to the snowy regions yet, not the mountains, not the haligtree. I have so much more of the game to go through, probably another sixty hours or so. I have loved every minute so far. Elden Ring is extraordinary.

    • 2 years ago
      Anonymous

      You did the right thing by taking your time. Everything past Leyndell is garbage that you'll want to speedrun through.

      • 2 years ago
        Anonymous

        >halligtree
        >garbage
        have a nice day

        • 2 years ago
          Anonymous

          that is one of the most beautiful and yet shittiest areas in the game.

        • 2 years ago
          Anonymous

          Just cause it looks pretty doesn't mean it's good.

      • 2 years ago
        Anonymous

        >Everything past Leyndell is garbage
        I thought this meme died when people actually got to the endgame and found out it’s some of the best content in the game?
        Or did you just want to shitpost and pretend you played elden ring?

        • 2 years ago
          Anonymous

          Not him, but I pretty much gave up on exploring anything after the difficulty flipflopped constantly in the mountaintops
          I just rushed through the rest of the game, didn't even try to fully explore the snowfield or haligtree or crumbling homosexual azure, I just ran to each boss as best I could

          • 2 years ago
            Anonymous

            That's how you're supposed to do legacy dungeons.

        • 2 years ago
          Anonymous

          >I thought this meme died when people actually got to the endgame and found out it’s some of the best content in the game?
          excuse me?

      • 2 years ago
        Anonymous

        Haligtree and Shunning grounds were great areas. Moggedland was also okay.
        The snow area is hard to defend but some sections of it were alright, for example the frozen river part and castle sol are ok imo. The real worst area is Deeproot, there's literally nothing interesting down there.

        • 2 years ago
          Anonymous

          I never gave Mountaintops a chance because its balancing is fricked up. IIRC it went like
          >utterly destroy Morgott because I'm as overleveled as everyone else who actually explored
          >carry on
          >Zamor ruins
          >every single one of those frickers can kill me in two hits and takes about 20 to kill
          >no way to actually become more powerful at this stage because of softcaps
          >push through
          >bunch of demihumans who die in one hit
          I just ran past everything at that stage

          • 2 years ago
            Anonymous

            This is also my issue with the game, difficulty is all over the place and if you explore a bit 99% of the content will be dead easy. And then once in a while you encounter shit that is 10000x harder than everything else randomly.

            • 2 years ago
              Anonymous

              Speaking of wacky difficulty spikes, why are the twingargs way harder than anything in Deeproot? Deeproot has FOUR bossfights and they're all a joke compared to twingargs. And alternatively if you enter Deeproot from Leyndell sewers, you have to beat Omen Mohg who is also tougher than anything in Deeproot.

    • 2 years ago
      Anonymous

      You must die a lot and miss a ton of opportunities to attack anemies because you never think beyond jump heavy attack.

  36. 2 years ago
    Anonymous

    Most people don't play games for more than 2 hours. They play enough to get a basic understanding of a product so they don't feel like they are missing out. A lot of shit that's "meme'd" in ER is locked behind 60 hours of progress and it triggers the FOMO in normies that want to be part of the wacky internet discourse. Social media has the social dynamics of a class room in 2nd grade.

  37. 2 years ago
    Anonymous

    They complay because they are journalists and if a game is long they have work more. It is as simple as that.

  38. 2 years ago
    Anonymous

    because it's the most popular game in recent history, and all the pozzed triple shit game companies got pissed

    • 2 years ago
      Anonymous

      >because it's the most popular game in recent history, and all the pozzed triple shit game companies got pissed

      Yes, and Elden Ring is arguably the most popular game of all time and it is only five months old.

      >more launch views on youtube than GTA V and RDR2 combined

      • 2 years ago
        Anonymous

        >youtube views
        lol
        lmao even

        • 2 years ago
          Anonymous

          Elden Ring is going to win Game of the Year going away. Elden Ring is truly a landmark game, a genre defining masterpiece.

          Yes, Elden Ring has more launch views on youtube than GTA V and RDR2 combined. It's a valid measure of consumer interest.

          Elden Ring is only five months old. It will see a huge boost in sales around the holiday season. And then some time after the holidays, when they see sales numbers begin to dip, they will announce a DLC right before the one-year anniversary, and, BOOM go the sales again.

          But it is the sales of Elden Ring that really stands out.

          Behold! ---

          Thirteen years since Demon Souls was released:
          >Demon Souls + Bloodborne + Sekiro + Dark Souls + Dark Souls 2 + Dark Souls 3 = 25 million copies sold

          Five months since Elden Ring was released:
          >Elden Ring = 16 million copies sold

          Elden Ring now accounts for well over half of all previous FromSoftware titles ever sold. Elden Ring is far and away the most successful FromSoftware title and it is only getting started. It is only five months old.

          In fact, Elden Ring is one of the most successful video games of all-time. Elden Ring, as it is only five months old, hasn't even experienced the rapid sales boost of the holiday season yet. Check back again on Elden Ring sales figures in March 2023 when Elden Ring is one year old.

  39. 2 years ago
    Anonymous

    As a fan of most JRPGs where a 90 hour game is no problem with me, I felt like Elden Ring just went on too long to its detriment. The open world and reused content made it feel like a single playthrough overstayed its welcome.

    Its got this massive open world to explore and most of it can be done in any order, but it also hurts its replayability in the long run because of this. It's different in a way Demon's Souls, all three Dark Souls games, and Bloodborne are not. It's the only game I have played where I personally felt it went on too long.

    • 2 years ago
      Anonymous

      Honestly, I also don't like replaying DS2 and 3 because of the world being too big. I just run through and pick up the few items I need, ignoring most enemies
      I suppose ER is technically worse at that, just the thought of having to pick up all those golden seeds again makes me shiver

      • 2 years ago
        Anonymous

        >I just run through and pick up the few items I need
        I feel like this is what most of these playthroughs from these types of game eventually evolve into. After playing Elden Ring, I went ahead and replayed Dark Souls 1 just to kind of see what changed over time and it's actually kind of incredible how boring it feels nowadays. The entire game was a marathon of constant running across a few specific huge areas to get to where I needed to.

        And yes, the golden seeds are awful on replays. In past games, those flask upgrade items would be built into the level design. In Elden Ring, they're just random spots on the map or churches you've gotta find, which just adds to the constant running around. It's like a chore list basically, and I'm not a fan of it at all. Unless you're some ultra power gamer, you'll need those flask upgrades every playthrough. So every playthrough includes the same horse riding checklist of grabbing golden seeds and sacred tears across each field.

        • 2 years ago
          Anonymous

          >And yes, the golden seeds are awful on replays. In past games, those flask upgrade items would be built into the level design
          You also have to find like what, 4 times as many this time around? Because of the costs increasing
          >it's actually kind of incredible how boring it feels nowadays
          I always thought this was a strong point in favor of the games. A game that can make you feel cautious or even scared to push forward slowly, when enemies can just be run past, is amazing
          On my first playthrough I stopped playing for a few days when I reached the bonfire in Blight Town because it just seemed like I was infinitely far away from safety and the rest of it would be incredibly stressful
          Nowadays I drop down for a quick 4 minute trek to get Power Within

          • 2 years ago
            Anonymous

            boring =/= cautious

            • 2 years ago
              Anonymous

              Try reading it again, maybe you'll understand what I actually wrote this time

              • 2 years ago
                Anonymous

                Learn to write you illiterate Black person

              • 2 years ago
                Anonymous

                Here you go then, tourist
                >UGH GAME BORING NOW
                >FR RIGHT? CRAZY HOW ACTUALLY BORING GAME MANAGED TO MAKE YOU NOT FEEL BORED ON YOUR FIRST PLAYTHROUGH, ABSOLUTELY MOGGED

              • 2 years ago
                Anonymous

                Check in with your psychiatrist, you schizo

    • 2 years ago
      Anonymous

      I don’t even know where to begin about how horrific this post is.
      Fricking go back.

      • 2 years ago
        Anonymous

        Hes right

  40. 2 years ago
    Anonymous

    Too much of something good can still make you feel awful. Imagine you're having mindblowing sex (with a woman, you homosexual). She looks stunning, and she is willing to experiment. You've blown your load twice and you're beginning to feel a bit tired. During the fourth time, you wish it would stop there but she just keeps riding you mercilessly. By the fifth time, you're both sweaty and sore from stroking and slapping against each other, and you just want it to be over. But you know she'll keep going afterwards, and you dread it.

    The game needs to pace itself. Ending at the right moment is part of that.

    Where does this moronic "time played = value" mindset come from anyway? Nobody would enjoy a movie more if it were longer, nobody would look at a novel and say "10,000 pages, I'm getting my money's worth".

  41. 2 years ago
    Anonymous

    I did 1 run and that is. Is tedious as frick and empty.

  42. 2 years ago
    Anonymous

    i didnt play elden ring. now that i think about it, i might get it. but idk.

  43. 2 years ago
    Anonymous

    people complaining about being too big
    >dont like the game/genre
    >dont even like vidya

    • 2 years ago
      Anonymous

      >genre
      Oh come off it, the genre being infested by copypasted busywork and collectibles doesn't mean bigger = better

      • 2 years ago
        Anonymous

        >play game of a genre you dont enjoy
        >complain about being too long
        you seem very smart

  44. 2 years ago
    Anonymous

    this game goes against every single western design philosophy and not only sold much better than all of them it also raised the bar in both quality and quantity. you can bet your ass there are publishers and devs alike seething that anything they put out now will be compared to Elden Ring, the quality part they can larp as "artist" and pay journos to shill the "hurrdurr beauty and fun are subjective" meme
    but the quantity part is always objective and everyone can tell forced padding apart

    before elden ring, the industry standard was a linear 5 hour long MMOFPS / movie game with hand holding and spoon feeding or gatchashit to bait whales, the industry could shit out those en mass and there would be nothing better to compare them to
    but now that Elden Ring BTFOed all the marketing israelites anyone wanting to make a AAA will have to at least try to match the amount of content offered by 60 bucks

    getting journos to shill the "hurrdurr to much content is bad" is their last desperate attempt at lowering the bar

    • 2 years ago
      Anonymous

      >Elden Ring is loved by nearly every single western journalist and game
      >a single random nobody complains it's too long
      >"HURR DURR WESTERN PEOPLE SEETHE ABOUT THIS GAME!"
      Why do you trannies keep doing this?

    • 2 years ago
      Anonymous

      Elden Ring is just another open world game with a million checkpoints and baby tier combat. Where is the difference?

    • 2 years ago
      Anonymous

      I think western devs and game designers seethe at Elden Ring because the game does the opposite of what they think is good:

      >gameplay is #1
      >zero handholding
      >barely any story, zero walking talking sections
      >no Black folk or troony politics
      >no "accessibility" options (aka journalist mode)

      From made a video game and they hate video games, they can't stand it being successful.

      • 2 years ago
        Anonymous

        >>zero handholding
        I wanted to ridicule this, then I realized there's probably people rushing through the game who never even found the physick flask lel

      • 2 years ago
        Anonymous

        >1 guy on twitter complaining
        >"ALL WESTERN DEVS ARE SEETHING"
        We are you doing this?

      • 2 years ago
        Anonymous

        >Gameplay is #1
        It's shallow enough for Asmongold to play. AI is moronic, you have no moves beyond mash R1, R2, or cast magic, roll is a shallow get out of damage free move, and the netcode is broken
        >Zero handholding
        Literally guides you with the glowing light and lets you summon others to beat bosses for you. You also have a checkpoint every six steps and access to enough souls to easily overlevel.
        >Zero walking talking sections
        Removed for sections of running across a bland open area and stalking around and talking to an inactive npc that looks lifeless
        >No "accessibility" options
        Ashes

        This game is for people who will never be able to beat Ninja Gaiden or get to Diamond in Street Fighter despite both being able to be done in a few hours. It's peak dimwit.

        • 2 years ago
          Anonymous

          >MPBlack person
          Opinion discarded

          • 2 years ago
            Anonymous

            Enjoy your binary AI with zero decisions making

            • 2 years ago
              Anonymous

              Youre not good at video games

              • 2 years ago
                Anonymous

                I heckin love input reading!

              • 2 years ago
                Anonymous
              • 2 years ago
                Anonymous

                >game is bad because enemies react to the player
                NOOOOOOOOO THEY SHOULD LET ME WAIL ON THEM EPIC DMC STYLE

              • 2 years ago
                Anonymous

                >game is bad because there's no AI and the enemy just instantly reads your inputs
                fixed that for you

              • 2 years ago
                Anonymous

                >player lies down begging for death
                >no reaction
                nice game

              • 2 years ago
                Anonymous

                it's input reading, but regardless this is one of the only actual fun bosses

              • 2 years ago
                Anonymous

                I love the game, and its absolutely amazing. But please don't defend the AI. Its easily the worst part of the game and the input reading and other animation frickery at times really just feels cheap.

    • 2 years ago
      Anonymous

      >this game goes against every single western design philosophy
      But it's needlessly "open world". The frick do you mean?

    • 2 years ago
      Anonymous

      >this game goes against every single western design philosophy
      It's an amalgam of 2010's open world games, it doesn't makes anything new or revolutionary.

      >before elden ring
      Demon's Souls did that in 2009, the newcomers to this franchise are so fricking pretentious

    • 2 years ago
      Anonymous

      >this game goes against every single western design philosophy
      you are completely nuts. the only thing ER did that challenged western norms was remove the arrow over your head telling you where the objective is, otherwise the game is a straightforward fusion of soulsborne + standard open world mechanics.

  45. 2 years ago
    Anonymous

    elden ring is one of the worst games ive ever played. i didnt even finish it. the open world breaks almost every single fundamental pillar of the souls genre. not only is the open world horrible the npc's and world building and reused assets is literally offensive to an intelligent mind

  46. 2 years ago
    Anonymous

    normies are braindead and want to spend $70 on the newest 10 hour walking simulator/Black personball game. actual good games confuse them.

  47. 2 years ago
    Anonymous

    I'm going through it again right now. It's kind of a slog sometimes, and I can't put my finger on why. The biggest issue might be reusing some bosses that would be better off alone, along with some of them not being great nor well balanced.

    If the game was shorter abd they did a good job selecting the better half of the encounters, it would be much more tighter experience and probably a 10/10.

    I think the worst thing you can do is try to 100% the game on the first run through, since burn out will set in. This second playthrough I've paced myself and I'm finishing a lot of content I left from my first playthrough and it's been great. I'm seeing a ton of new bosses and places and they are pretty great.

  48. 2 years ago
    Anonymous

    Games Journalists aren't fans of gaming, they see it as a job.
    Where you go
    >Wow, I got so much content for such a good price!
    They go
    >Urgh, frick, I have to finish this entire thing so I can shit out a turd on the site about how it's racist, frick, why does it have to be so long.

    • 2 years ago
      Anonymous

      Go play Archeage if you love mindless content so much

  49. 2 years ago
    Anonymous

    How anyone can give a shit what those fricking ,,ga*e ju*nalists” say?
    Like really, it’s theirs job to complain
    in order to stay valid and

    • 2 years ago
      Anonymous

      >,,
      putiiiiiiiiiiiiiiiiin

    • 2 years ago
      Anonymous

      Right, listen to Ganker instead. They b***h constantly, and they do it for free.

      • 2 years ago
        Anonymous

        I don’t do neither you flaccid wiener.

  50. 2 years ago
    Anonymous

    I don't complain about hours per dollar, more like the pace. When I reached the snow area I started to lose interest

  51. 2 years ago
    Anonymous

    >value for their money
    But it kinda didn't, that's the issue. If all those 120 hours were unique content, ER would have the best value of nearly any game ever.
    Unfortunately, it's 120 hours long because of padding. And that's what makes the game flawed.
    From should have just made a regular Souls game or a fresh take on the formula like Bloodborne. ER is just Souls 4 but with stupid amounts of asset reuse and time wasting.

    • 2 years ago
      Anonymous

      I'm sure they said the same thing about Dark Souls and Demon Souls. Or someone did. This game is different. No other game had a mount system. I'd argue that this is their first step in to it. Or their first try anyways. What would be the next step in their most important mechanic of their games which is the combat? Mounted combat. They created plenty of creative weapons and styles to use them. Why wouldn't you want them to explore the introduction of a mount? Every Souls game, in some respects, has been a stepping stone. They made the combat fun, whether by sword of by Magic. The rest is balancing and fixing. Now they're doing the same thing, but with a mechanic that can completely outbalance the game, which is combat but mounted. Add in that it is a mechanic to use for exploration and the sheer scale for potential for game break is probably limitless. Especially given the audience of this games propensity for experimentation to do just that is sky high. Their audience, niche or no, love to game break and play around with mechanics. Probably because that's kinda the art behind the game. How specific mechanics in combat, ranged or melee interact. Add in a fast moving, fast turning, high jumping mechanic you want to more or less seamlessly integrate in to the already peak in its genre combat gameplay and you've got a lot of work on your hands. Yeah it's a little empty but it's pretty much their first whack at it. Of course it doesn't feel perfect. They're trying to build it in to something a lot more. I'm fine with paying for a imperfect game if it means I'm investing in a company dedicated, as it seems to be, to perfecting its brand of gameplay and adding in new and exciting elements to said gameplay. Even if it's a little awkward on the way.

      I'm not a huge From Stan. I haven't bought everything from them. But I have consistently been satisfied with what I've paid for. Even if I haven't 100% or came back to it later or didn't enjoy this part or that part

      • 2 years ago
        Anonymous

        >What would be the next step in their most important mechanic of their games which is the combat?
        Combat fricking sucks in Souls. I don't know why they decided to focus so hard on that part other than pandering to "muh hardest game" homosexualry. It needs a complete revamp if they are going to continue down the path of infinite combo infinite stamina bosses. Sekiro was such a promising direction and they just reverted back to Dark Souls 3.

        • 2 years ago
          Anonymous

          sekiro is 2 buttons: the game. wow, very deep.

          • 2 years ago
            Anonymous

            Still better than Soulsborne which is literally 1 button: the game.

  52. 2 years ago
    Anonymous

    >hours of entertainment per dollar
    YOU
    ARE
    moronic
    I would much rather play a great game for 20 hours than an okay game stretched out to 200

  53. 2 years ago
    Anonymous

    i prefer closed level design or stage selection

  54. 2 years ago
    Anonymous
  55. 2 years ago
    Anonymous

    Limgrave:
    >lots of NPCs and questlines
    >every enemy encounter feels unique because you're seeing it for the first time
    >varied geography but travel is not obstructed and doesn't feel linear
    >contains every possible dungeon variation
    >organically leads into two other major regions

    I only really wish every region was as content rich and open as Limgrave / Weeping Peninsula. Liurnia, despite being bigger in size, only has half as many NPCs as Limgrave and some of them are repeats, and recycles most of the enemies.

    • 2 years ago
      Anonymous

      yeah there was a clear drop in quality as the game went on. I get Limgrave getting the most polish because it's the opening area of the game, but why the hell couldn't we get more NPCs at the capitol or in the northern end of the map? Limgrave feels like an open world game and the rest of the map feels like a Dark Souls stretched across a gigantic landmass.

    • 2 years ago
      Anonymous

      It's baffling why they decided to put huge mostly empty swamps in Liurnia and Caelid
      Other than that, I liked all those areas. I think people tend to undervalue the outskirts of Liurnia outside the swamp, which is loads of content on its own already

      • 2 years ago
        Anonymous

        It's baffling why the inhabitants of the Lands Between built so many cities and castles in swamps. Is /picrel/ what Ragadan really looked like in life?

        • 2 years ago
          Anonymous

          Anon, Caelid only became a swamp during the war

    • 2 years ago
      Anonymous

      I feel I'm in the minority for liking Liurnia
      And no one ever talks about Mt. Gelmir but I love that area

      • 2 years ago
        Anonymous

        Mt. Gelmir loses points because an actual mountain that's an active volcano could've been a fun area but in reality it's a linear path that circles around the volcano and it's incredibly barren. It may be narratively appropriate to be so empty, but that also makes it a dull chore to ride through.

  56. 2 years ago
    Anonymous

    >bought an indie game for $35 like 3 years ago
    >have put around 400-500 hours to it

  57. 2 years ago
    Anonymous

    People who complain about long games do it for one reason: they don't actually enjoy playing games but they want to earn the "gamer cred" for completing games. So a 2 hour game is perfect for them and a 90-120hr game is something they will never ever finish, which makes them feel a mixture of shame and fomo

    • 2 years ago
      Anonymous

      no I just hate open world games, Persona 3 was like 70+ hours and I had so much fun with it because it was linear as frick

      • 2 years ago
        Anonymous

        I hate open world games too, pretty much only played ER because it was DS3.5
        I fully expected to just run from legacy dungeon to legacy dungeon and rush through the game but I weirdly ended up enjoying the exploration more than the legacy dungeons

    • 2 years ago
      Anonymous

      if you're someone who can only play an hour a day it will take you three to four months of only playing elden ring to finish it. the issue is at some point you might want to play another game and then you'd have to put it down and would forget everything by the time you pick it back up. it's definitely more value for money but i'm sympathetic to it being an issue for some people.

      • 2 years ago
        Anonymous

        this happened to me. work got really busy around the game's release so I could at most commit an hour or two a night. it took me until May to finish it and by then I was burnt out and just fricking done.

        • 2 years ago
          Anonymous

          >only 1 hour or free time daily
          hows that slave life going on bro?

          • 2 years ago
            Anonymous

            He's probably just a normalgay

            • 2 years ago
              Anonymous

              even when i got a job and social life i spend a few days every week just being unsocial as frick

          • 2 years ago
            Anonymous

            >hows that slave life going on bro?
            I wouldn't know. and yes, I would like fries with that.

  58. 2 years ago
    Anonymous

    For a lot of people it's not that deep, they're buying a luxury entertainment product, not subscribing to a lifestyle that will guarantee them "months of enjoyment." The people who have been playing ER for hours daily since launch are hardcore Fromgays who think liking Souls games is a personality

  59. 2 years ago
    Anonymous

    There is no such thing as too big. If you are not a homosexual who HAS TO beat it in a couple of days it's nice.
    I did get some burnout after the capital and dropped it for a week or 2 but after that I started it up again and beat it. Nothing wrong with that. And the burnout only happened because I was playing like crazy for about a week or more.

  60. 2 years ago
    Anonymous

    there's no such thing as a game thats too big. ER was just too packed with bland shite.

  61. 2 years ago
    Anonymous

    >play elden ring regularly when it comes out
    >In a couple months reach 450 hours
    >completely burnt out from multiple playthroughs, probably not going to touch it again for at least a year
    >A month passes and I'm immediately possessed by the itch again
    Now that I've tried literally every build I've concluded str/int is the coolest

  62. 2 years ago
    Anonymous

    just play a better game

  63. 2 years ago
    Anonymous

    you might want to try skyrim, it has infinite quests

  64. 2 years ago
    Anonymous

    Elden Ring is what some 15 years ago would be a decent less known game from a second rate dev that has its own niche following. But since nowdays you can only have big games and small games, ER falls under the big game category so every moron feels the need to play it and then tell how it's not like that other game.
    Personally I think it's a good game for what it's trying to do. Some things could've easily been better, but oh well. At very least I respect From for trying to make a sort of experimental project at this scale and hope they learn from their mistakes here.

  65. 2 years ago
    Anonymous

    OP definitely likes Ubisoft games.

  66. 2 years ago
    Anonymous

    [...]

    >implying books copy paste the same paragraphs for multiple pages

  67. 2 years ago
    Anonymous

    "hours for 100% completion" is a shit formula when completion involves a lot of bullshit grinding or repetitive tasks or making big number bigger w/o any skill checks whatsoever. It artificially inflates gameplay length in an unfun way.

    I don't know if ER does it -- I've never played -- but Takes if series is egregious for this. Tales of Berseria takes like 120 hours to platinum, and if you want to TRULY 100% it, you could argue it takes 4000 hours or more.

  68. 2 years ago
    Anonymous

    I'm terrified at Elden Ring's success. It doesn't have the same feel as DeS, DaS, Sekiro or BB (or even DS3 honestly)

    • 2 years ago
      Anonymous

      Why? The most we got out of Dark Souls' success is a bunch of shitty ripoffs that went nowhere. I don't care for ER, but I hope it's a wakeup call for devs to stop shitting all over the screen space with their garbage and overbearing UI.

      • 2 years ago
        Anonymous

        >The most we got out of Dark Souls' success is a bunch of shitty ripoffs that went nowhere
        This is an interesting point. We often talk about the influence the Souls games have had on the industry, but I can think of very few examples of it in reality. Hollow Knight is one game that comes to mind, but I can't think of many others.

        • 2 years ago
          Anonymous

          >Hollow Knight
          >Lords of the Fallen
          >Salt and Sanctuary
          >The Surge
          These are the most prolific ones off the top of my head. There's a ton more, but a lot of them range from mediocre to garbage. Can't ignore the "inspired" by Dark Souls game either, where the inspiration usually amounts to rolling and a stamina bar or losing something upon death.

        • 2 years ago
          Anonymous

          Thats because you've pruned the section of your memory where all third person action games were gears or war clones, like army of two and that one splinter cell game.

          • 2 years ago
            Anonymous

            What does that have to do with Souls games?

            >Hollow Knight
            >Lords of the Fallen
            >Salt and Sanctuary
            >The Surge
            These are the most prolific ones off the top of my head. There's a ton more, but a lot of them range from mediocre to garbage. Can't ignore the "inspired" by Dark Souls game either, where the inspiration usually amounts to rolling and a stamina bar or losing something upon death.

            So basically mostly just indie games or small productions. It seems like the effect of the Souls games on the industry is overstated. It maybe their influence has been more subtle -- encouraging game makers to make their games more difficult. BotW was the first genuinely challenging (at times) Zelda game since Majora. I wonder if that's an effect of Souls' success

            • 2 years ago
              Anonymous

              >What does that have to do with Souls games
              Before Souls, all video games were converging into brown-and-bloom cover shooters with tacked on stealth mechanics and regenerating health. To you it might look like soulslikes are just adding parsnips to the already bland soup, but you forget just how bad it was getting.

              • 2 years ago
                Anonymous

                That has nothing to do with Souls games, that has to do with oversaturation of a genre. The same thing happened with FPS games a few years before, adventure games in the early 90s, and platformers in the mid 90s, too. Don't forget Guitar Hero-likes, either.

                You cannot claim that Souls games changed gaming as a whole unless you can point to specific effects and influences it has had on games. Otherwise those changes away from cover shooters could be attributed to literally any game that sold well and bucked the trend.

              • 2 years ago
                Anonymous

                >dark souls didnt have an impact on action games because doom didnt have an impact on shooting games and guitar hero didnt have an impact on rhythm games

                You know what, youre right. Im leaving this thread and you are the winner.

              • 2 years ago
                Anonymous

                Or you could make a counter-argument like an adult.

            • 2 years ago
              Anonymous

              It's mostly been no-name indie games with a few standouts like Hollow Knights, Jedi Fallen Order and Nioh

        • 2 years ago
          Anonymous

          Code Vein is really mediocre and Nioh has better combat than any souls game

  69. 2 years ago
    Anonymous

    >for 60 fricking bucks
    >Implying

  70. 2 years ago
    Anonymous

    pic and what you have to say, doesn't mix
    but you're right. People seem to complain a shit ton when it comes to them not getting quantity over quality. Sometimes.. I don't know...

    Quality > Quantity

    People just have to learn to actually enjoy and appreciate games, instead of using games as another thing they can constantly whine about to seem unique

    • 2 years ago
      Anonymous

      Elden ring is quality. At least 8/10

  71. 2 years ago
    Anonymous

    Only casualgays who play three games per year care about "value for money" and "content for the dollar"
    I don't want "more content" when I have thousands of games to play. I want the best, most memorable content and nothing else
    If I wanted more I would simply replay the game

    • 2 years ago
      Anonymous

      Fromsoftware only creates the best games

  72. 2 years ago
    Anonymous

    You fell for the click bait article my dude.

  73. 2 years ago
    Anonymous

    What level of poor do you need to be where you judge a game more favorably because it's really, really fricking long? Are we talking that one Argentinian kid who made a fake gameboy out of cardboard poor, or a less severe one game a year for Christmas kid poor?

    • 2 years ago
      Anonymous

      well met fellow oil baron. i too enjoy paying $70 for 15 hour games with no replayability.

      • 2 years ago
        Anonymous

        >You don't like one end of the spectrum? I bet you like OTHER end!
        Frick off homosexual, and worry about the spectrum you're on that makes your mom drink every night.

      • 2 years ago
        Anonymous

        >i too enjoy paying $70 for 15 hour games with no replayability
        I unironically do, especially if it's an excellent game.

        I don't measure my enjoyment in hours per dollar. That's weird shit. It's not like you would otherwise be looking for something to fill that empty time with, bored out of your mind. You could always replace 30 hours of shit gameplay with 30 hours of fun shitposting.

  74. 2 years ago
    Anonymous

    elden ring wastes your time a lot. i didn't like it for that and the copy pasted dungeons.

  75. 2 years ago
    Anonymous

    Why not play a chinky mobile game that uses a for loop to generate MMO quests? You can spend thousands of hours killing 10 boars, then 11 boars, then 10 red boars, then 12 boars, then 11 red boars, and do daily quests to earn gacha gems for literally the rest of your life, it'll cost almost nothing.

  76. 2 years ago
    Anonymous

    Why is dollar per hour the metric of if a game is worth it
    Fricking stupid reddit shit

  77. 2 years ago
    Anonymous

    "People" don't, only reviews b***h about game length. Long games interfere with what they really care about such as posting their political opinions and why their job is harder than any other on Twitter or babysitting their wife's son while she's out on a date.

  78. 2 years ago
    Anonymous

    EDF was more fun and it's way cheaper than 60 buckeroos.

    Plus I could always get ER for free anyway. I will not pay 60 dollaridoos for a fricking videogame

  79. 2 years ago
    Anonymous

    >Why do people complain about getting too much value for their money?
    Padding isn't value. Elden Ring is filled to the brim with padding, despite the incessant copes attempting to deny this.

  80. 2 years ago
    Anonymous

    longer isn't better if much of it just feels like filler (reskinned bosses, large empty zones). elden ring is alright, but i find myself preferring the tighter experiences in other from games. i ended up playing previous entries multiple times for the same number of hours as one elden ring playthrough, but have no desire to replay elden ring.

  81. 2 years ago
    Anonymous

    he is right you know

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