>ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF EL...

>ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF ELSE IF

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  1. 2 weeks ago
    Anonymous

    cum chalice

  2. 2 weeks ago
    Anonymous

    What happened to this gay?

    • 2 weeks ago
      Anonymous

      He got his own youtube essay before he got laid. The last big update for his shitty game was about walking around a house.

    • 2 weeks ago
      Anonymous

      Still working on it. Now he's uncancellable. Face it, he's winning.

      • 2 weeks ago
        Anonymous

        Winning what? He lives in Cuckifornia and makes below minimum wage these days.

        • 2 weeks ago
          Anonymous

          You forgot the part where he lives rent free with his parents.
          Therefore he IS in fact winning.
          He could literally sleep for the entire month, doing nothing at all, and be $1500 richer.
          Meanwhile, wagies feel some sense of superiority for having to go flip burgers at McDankled's for 40 hours a week.
          Stick to the cage, wagecucks.

          • 2 weeks ago
            Anonymous

            female attention seeker stop posting. also, mcdonalds workers make way more than that

    • 2 weeks ago
      Anonymous

      Has a patreon so he can endlessly milk morons for ez money.

  3. 2 weeks ago
    Anonymous

    >I posted it again.

    • 2 weeks ago
      Anonymous

      get back to work alex mahan

  4. 2 weeks ago
    Anonymous

    who cares? the compiler will fix it

    • 2 weeks ago
      Anonymous

      Clearly not because his game runs at 20 fps

      • 2 weeks ago
        Anonymous

        if the game runs at 20fps it will be because of allocations not a few if statements.
        he's likely doing a bunch of allocating in the Update loop because thats what every unity tutorial teaches noobs.

  5. 2 weeks ago
    Anonymous

    nothing wrong with "bad code" aslong as the games good, sadly yandere sim wasn't very good and forever stuck as some pre-alpha v-slice

    • 2 weeks ago
      Anonymous

      I bet you can't explain why this bad in your own words.

      you dont need an else if for every single possible mix of witnessed case if only the "most important" witnessed case will actually influence the outcome.
      >bool Insanity
      >bool Weapon
      >bool Blood
      >if (Insanity) {
      >//game over code for the insanity case
      >} else if (Weapon) {
      >//game over code for the weapon case
      >} else if (Blood) {
      >//game over code for the blood case
      >}
      six cases vs only three. if you add a fourth game over condition that can be mixed with insanity, blood, and weapons then it'll bump yandev's code up to 15 checks, as opposed to only 4. and the problem will get exponentially worse with every new condition.
      for example, suppose "weapon and blood and insanity and killing and lewd"
      >weapon and blood and insanity and killing and lewd
      >1 x5 cases
      >weapon and blood and insanity and killing
      >weapon and blood and insanity and lewd
      >weapon and blood and killing and lewd
      >weapon and insanity and killing and lewd
      >blood and insanity and killing and lewd
      >5 x4 cases
      >weapon and blood and insanity
      >weapon and blood and lewd
      >weapon and blood and killing
      >weapon and insanity and killing
      >weapon and insanity and lewd
      >weapon and killing and lewd
      >blood and insanity and killing
      >blood and insanity and lewd
      >blood and killing and lewd
      >insanity and killing and lewd
      >10 x3 cases
      >weapon and blood
      >weapon and insanity
      >weapon and killing
      >weapon and lewd
      >blood and insanity
      >blood and killing
      >blood and lewd
      >insanity and lewd
      >insanity and killing
      >killing and lewd
      >10 x2 cases
      >weapon
      >blood
      >insanity
      >killing
      >lewd
      >5 x1 cases
      thats 31 cases that amounts to a total of 5 different checks.
      with his current system present in the op image, every case adds up to 5 lines, so that puts it at 155, in comparison to the 25 that would be used with the method above.
      halfway through development, wanna add a 6th case? good fricking luck.

      Everyone who posts this knows nothing about code.
      Changing it to a switch case has no effect on performance.
      The actual problems with YandereSim were
      >checks every frame
      >no LOD
      >everything rendered, even when behind objects or not on screen
      But of course that never gets posted, because it requires actual know-how beyond 'this code is ugly and bad practice'

      >Everyone who posts this knows nothing about code.
      lol, lmao.
      look in the mirror, cat poster.

      • 2 weeks ago
        Anonymous

        >lol, lmao.
        >look in the mirror, cat poster.
        You forget to mention that despite all that shit you just wrote, it, like I said, has no effect on performance.
        It is bad practice, yes, but from what I understand he's solodev so that does not matter

        • 2 weeks ago
          Anonymous

          >like I said, has no effect on performance.
          analogy time.
          suppose its raining and the rain blowing right into your opwn window.
          a few drops get in before you can close the window? nothing happens.
          but if you leave the window open, then whatever's in front of the window is ruined.
          so in terms of code:
          a few unoptimized cases? yeah, sure, no meaningful performance impact.
          but yandev doesnt "close the window", he just keeps making more and more unoptimized cases and checks.
          it adds up to have a noticable impact on performance.

          • 2 weeks ago
            Anonymous

            that's basically never what ends up happening though, it's the 80/20 rule, as in 80% of your performance problems will come from a small subset of the code.
            you'll often find when profiling that like 1 line of code is responsible for most of the shitty performance and you can just cache a value and 10x performance.
            computers are really good and fast at doing mundane shit, so mundate shit is never the issue.

        • 2 weeks ago
          Anonymous

          Yeah, just ignore that this practice led to him doing stuff like 6k polygon tootbrush prop

      • 2 weeks ago
        Anonymous

        [System.Flags]
        public enum EventType{
        insanity = 0,
        weapon = 1,
        blood = 2,
        lewd = 4
        }

        Now you can cover every single flag with 1 event, and mark them either as bitwise formats to keep it easier to understand or just do them in order. If you have an event that's weapon and blood, it can be 0110 or 6

        • 2 weeks ago
          Anonymous

          the thing about an enum is that it only allows one type at a time, so if you need multiple for another thing (like behavior patterns) then it'll mess with that.

          • 2 weeks ago
            Anonymous

            Not with Flags, it's more the equivalent of a layer in Unity where you can get multiple selected. Pretty sure Yandere used Unity from what I remembered

      • 2 weeks ago
        Anonymous

        performance would still be shit even if written like this. the problems with yandere dev's code run much deeper than this and I feel like everyone who nitpicks the if-else statements are missing the forest for the trees. The problem is there are a huge amount of if-else statements being called for every npc every frame. Replace them with switch statements and the performance is still shit. Yandere dev needs to learn how to use events and delegates like any unity tutorial on a schedule system would tell you. Plus the game lacks occlusion culling and he put a bunch of unoptimized storebought models into the game (and I believe the map is making the game world render twice), which is probably a much bigger performance hit than any of the code tbh.

    • 2 weeks ago
      Anonymous

      the problem is even if its good in theory having dogshit code will forever bar a game from being great

      • 2 weeks ago
        Anonymous

        all that matters is the end user experience. if people enjoy it, then it doesn't matter if the code is spaghetti or uncle bob's wet dream

  6. 2 weeks ago
    Anonymous

    I bet you can't explain why this bad in your own words.

    • 2 weeks ago
      Anonymous

      I can

      • 2 weeks ago
        Anonymous

        if you could you would but you can't so you won't.

    • 2 weeks ago
      Anonymous

      I’m going to try, but I’m only a beginner coder, so I’m treating this more like practice. Bear with me. Is it that it doesn’t make much sense to compound so many conditions on one occurrence? Would it not be better to simply create conditions for each thing happening than creating this deeply nested chain of events based on one parameter?

      • 2 weeks ago
        Anonymous

        >deeply nested
        wut??

        • 2 weeks ago
          Anonymous

          you know its in the data bird's nest on a computer tree, right?

        • 2 weeks ago
          Anonymous

          Frick, maybe I’m working in terms from stats that have no relevance in gaming coding. What I’m trying to say is that all those else conditions depend on the main if condition, rather than more suitable independent conditions that could simplify the code.

      • 2 weeks ago
        Anonymous

        it doesn't matter. every compiler on the market is gonna optimize it so it works fine.

    • 2 weeks ago
      Anonymous

      >Doing comparisons with string literals
      >Insane amount of redundancy with the game over cases, again setting these to strings instead of enums or fricking anything else.
      >(float)6 <- this one is probably a decompile thing, I hope to god he didn't actually type that out

    • 2 weeks ago
      Anonymous

      It's not really bad but guys with more experience prefer to not repeat themselves with the code as it tends to introduce bugs when making modifications on it. So it's bad because it repeats itself. A simple solution would be to abstract it into a data driven implementation.

    • 2 weeks ago
      Anonymous

      Looks like a pain in the ass to maintain and scale, it's fine for a one-off project but not for this

  7. 2 weeks ago
    Anonymous

    >math major
    >thought the troony cs major was a meme
    >curriculum requires math majors to take 2 introductory programming courses
    >~20-30% of the class seemed like closet femboys or full-blown trannies

    I hate programmers so much

    • 2 weeks ago
      Anonymous

      >Math major
      homosexual, you people are insufferable smug buttholes

      • 2 weeks ago
        Anonymous

        found the troony/homosexualy """""""femboy"""""""

      • 2 weeks ago
        Anonymous

        Cope, CS majors are failed math majors

        • 2 weeks ago
          Anonymous

          it's also incredible how much more intelligent pure mathematicians are than code monkeys

        • 2 weeks ago
          Anonymous

          >math major
          i will be complaining to your manager that i did not receive fries with my order

          • 2 weeks ago
            Anonymous

            you can literally do anything with a math major, tard

        • 2 weeks ago
          Anonymous

          You're both gays, shut up about you Major.

    • 2 weeks ago
      Anonymous

      Why don't you get into coding yourself to make the percentage of trannies in coding go down?
      I mean, what else are you going to do with all that math you're learning? Just get into theoretical stuff, and hope some sugardaddy gives you a grant to make up bullshit?

      • 2 weeks ago
        Anonymous

        nice try groomer

        • 2 weeks ago
          Anonymous

          Learning math for the sake of it is useless. I've been trying to create cool shit in 3D. But only to realize that all the cool shit requires a level of math I never reached in high school. Shit sucks.
          I go around looking for solutions, and discovering that other smarter people are working on BULLSHIT. If I had their level of math understanding, I would stop farting around making useless crap, and actually revolutionize 3D body simulations.

          It's so frustrating. Like watching a tall person never dunk. You know they can do it, they just don't. Fricking waste of good height.

          • 2 weeks ago
            Anonymous

            Get a load of this guy he didn't get into STEM what a moron

      • 2 weeks ago
        Anonymous

        Indians are way ahead of you sir

  8. 2 weeks ago
    Anonymous

    But does it run though?

    • 2 weeks ago
      Anonymous

      at 26 fps, yes

  9. 2 weeks ago
    Anonymous

    he did nothing wrong, another chuggaaconroy/projared case where an innocent coomer fetishist is unfairly targeted by kiwicels, puriteens, troons, far right tradgays and no fun allowed far left feminazis...

  10. 2 weeks ago
    Anonymous

    >chuggaaconroy

    • 2 weeks ago
      Anonymous

      kind of feel bad for him when his side of the story came out but god damn the chatlogs are fricking hilarious

  11. 2 weeks ago
    Anonymous

    At this point in time, you have made more threads ABOUT his else if statements, than he has made else if statements.

    • 2 weeks ago
      Anonymous

      That's only because he stopped developing the game entirely.

    • 2 weeks ago
      Anonymous

      Unlikely

  12. 2 weeks ago
    Anonymous

    HERE COMES A NEW CHALLENGER

    • 2 weeks ago
      Anonymous

      From what I understand this is less of a bad coding example and more of a >rpgmaker statement

  13. 2 weeks ago
    Anonymous

    Everyone who posts this knows nothing about code.
    Changing it to a switch case has no effect on performance.
    The actual problems with YandereSim were
    >checks every frame
    >no LOD
    >everything rendered, even when behind objects or not on screen
    But of course that never gets posted, because it requires actual know-how beyond 'this code is ugly and bad practice'

    • 2 weeks ago
      Anonymous

      no material/shader optimization either, too many setpass calls

  14. 2 weeks ago
    Anonymous

    >Balatro source code has a gigantic lua file that's over 1MB filled with nothing but if statements
    I LOVE GAME DEVELOPMENT

  15. 2 weeks ago
    Anonymous

    Reminder that there is NO easier way to do this, the code as it is now is at max efficiency because of Yandere Devs proficiency.

  16. 2 weeks ago
    Anonymous

    * better to ship a game with ugly code than no ship at all.
    * devs who write unreadable, unelegant and badly thought code should be shot.

    Both of these statements can be true at the same time.

  17. 2 weeks ago
    Anonymous

    Artificial Academy 2 knock off

    • 2 weeks ago
      Anonymous

      >Hitman clone ripoff is a copy of some visual novel
      nah, no way

      • 2 weeks ago
        Anonymous

        He's a confirmed fan of AA2

  18. 2 weeks ago
    Anonymous

    is C# a good game coding language?
    am I good learning coding with AI help?
    between the garbage that unity and UE, which one should I pick?

    • 2 weeks ago
      Anonymous

      >is C# a good game coding language?
      yes
      >am I good learning coding with AI help?
      Not really. Read some books first.
      >between the garbage that unity and UE, which one should I pick?
      Godot

    • 2 weeks ago
      Anonymous

      >is C# a good game coding language?
      Yes, Unity is very popular for programming games so there's a lot of tools and resources you can find to boost your learning and productivity
      >am I good learning coding with AI help?
      Yes. AI is just better Stack Overflow for beginner and some intermediary issues, so whenever you need help figuring out an error or how a certain feature works, you shouldn't be ashamed to use AI
      >between the garbage that unity and UE, which one should I pick?
      Unity is fine for a beginner project. Once you get more experienced and have a better, concrete vision of what you want to do, you'll have the knowledge to pick the appropriate tools or even make your own personal game engine. But if you want to avoid Unity, which is understandable, you should take a look at Godot, which is free and open source.

    • 2 weeks ago
      Anonymous

      >am I good learning coding with AI help?
      Kinda, just never trust it. It can give you a perfect answer or flat out make up properties, just try to understand the why behind it like a Stack Overflow answer and not just copy+paste and end up having to look up the same answer again in a few months.

    • 2 weeks ago
      Anonymous

      in the past i would just recommend unity but after their decision to frick with the financial model i no longer trust them.
      there was some bullshit "pay per install" shit that they only semi-reversed due to extreme backlash.
      just the fact that that was even on the table makes me think it's better to start with Godot if you're learning.
      since Godot now works with C# you could just switch to Unity later after actually learning to code, but if you're lucky you don't need to and Godot will be enough for your project

      • 2 weeks ago
        Anonymous

        The company behind unity is pretty moronic. Like charging to remove the unity splash screen, so everyone began to associate unity with janky games by developers too poor to remove it. Basically anti-advertising.

      • 2 weeks ago
        Anonymous

        Unity is a risk, Godot is also a risk though in that it's kinda shitty and may never be on par with the others.
        that's the tradeoff you've gotta decide.

  19. 2 weeks ago
    Anonymous

    How can you learn enough programming to start making your own game and not learn what a fricking switch statement is is beyond my comprehension.

  20. 2 weeks ago
    Anonymous

    the if statments are not whats wrong with this
    its the fact that he's using strings for states instead of just flags
    a switch statement would be nicer to look at but its basically equivalent

  21. 2 weeks ago
    Anonymous

    Starbound's source code:

    • 2 weeks ago
      Anonymous

      couldnt convert that to enum/int?

    • 2 weeks ago
      Anonymous

      that's a pretty standard "frick it i just need it to work" factory function.

    • 2 weeks ago
      Anonymous

      >make_shared
      Cowards. Use a raw pointer like a real man

  22. 2 weeks ago
    Anonymous

    Is the nearly three hour about him worth the watch?

  23. 2 weeks ago
    Anonymous
  24. 2 weeks ago
    Anonymous

    >start writing a gameboy project in ASM
    >scanning an array at its most basic cpu opcodes is basically an if statement for every element in the array unless it's indexed by an ID
    so why do people b***h about massive consecutive if /else usages again?

    • 2 weeks ago
      Anonymous

      A massive if/else chain is easier for morons to notice than actual problems like a string comparison.

    • 2 weeks ago
      Anonymous

      Shit readability/maintainability. Also if you need performance switches are much faster than a bunch of ifs and elses.

      • 2 weeks ago
        Anonymous

        >switch's performance
        modtly a meme, only ever comes up in long enumeration
        switches with arbitrary case values will end up in branches same as if/else chains

    • 2 weeks ago
      Anonymous

      From what've seen the problem isn't the if/else statements themselves, but the fact he didn't properly optimized when the statements are called, so there's a trillion super long, super unoptimized if/else checks running at times they have no reason simultaniously.

    • 2 weeks ago
      Anonymous

      ASM is fast as FUARK so it's OK.

  25. 2 weeks ago
    Anonymous

    Whining about syntax is the most immediate clue that you're a CS undergrad or some other fake coder. The problem isn't him not using a switch because the player doesn't see this. Dwarf Fortress is poorly slapped together.

  26. 2 weeks ago
    Anonymous

    humiliation ritual

  27. 2 weeks ago
    Anonymous

    I've lived with computer-adjacent hobbies and background radiation all my life but never really did any coding beyond fricking with html just a tiny bit, but i always feel left out when reading instances of programmer humor because i somehow still hold this expectation that i should get the jokes even though i've only ever been an end user and don't actually build anything so i shouldn't be expected to get it

    • 2 weeks ago
      Anonymous

      https://www.w3schools.com/

    • 2 weeks ago
      Anonymous

      Most "programmer humor" is just beginner level stuff that actual SWEs barely care about. You can look at these morons nitpicking about enums vs if/else when the renderer is already making thousands of complex vertex collision detections every frame.

      Is the code good? No, not really, you should really rely on a more abstract system to model NPC behaviour, but that's not a trivial thing either and most of Ganker wouldn't be able to model a robust one themselves.

      • 2 weeks ago
        Anonymous

        junior humor
        >lol so many if else statements haha so inefficient
        senior humor
        >the customer keeps asking for mutually exclusive features and the PM didn't push back at all, so now i need to open 500 tickets for each line of code i write to appease management so they can report metrics that mean absolutely nothing to the senior staff who don't even know what a computer is. we have to play point poker for each individual ticket. i want to die
        >wait this isn't a joke

        • 2 weeks ago
          Anonymous

          stupid Black person

        • 2 weeks ago
          Anonymous

          I always tell juniors the hardest part of the job is dealing with other people, anyone can write code.

        • 2 weeks ago
          Anonymous

          >senior humor
          You aren't fricking kidding about this, just hit this stage and I'm at my limit

  28. 2 weeks ago
    Anonymous

    I'm surprised someone else didn't just take his game and finish it before he did. That would be fricking hilarious.

    • 2 weeks ago
      Anonymous

      the game would get about 14 reviews if released today

    • 2 weeks ago
      Anonymous

      Pretty sure some guy created a similar game, Yandere Dev even threatened him over it.

    • 2 weeks ago
      Anonymous

      He sued multiple devs that tried to overtake him you moron. Read the fricking news and watch the fricking doccumentary.

      • 2 weeks ago
        Anonymous

        >finish game anonymously
        >release it anonymously
        >watch him seethe
        It would have taken the dedication of an autist, but it could be easily doable otherwise.

  29. 2 weeks ago
    Anonymous

    We are in the year of our lord 2020+4 and people still genuinely unironically think this is what the CPU is reading at runtime.

    • 2 weeks ago
      Anonymous

      zoomer codelet relax, we don't need your input

      • 2 weeks ago
        Anonymous

        This kind of shit mattered 20 years ago any modern compiler is going to fix it anyway.
        Post dogshit assembly instructions or something then reply to me.

  30. 2 weeks ago
    Anonymous

    I'm trying to learn to code, but I'm learning about "parameters" and it's kind of confusing me

    frick it, I don't even know what I'm asking, man

    • 2 weeks ago
      Anonymous

      it's just whatever you want to pass into the function from somewhere else in your code. you're just passing some shit from somewhere else in your code to use it in the function. you can name the parameters whatever you want, they don't have to match whatever you're passing. say you want to pass a variable 'anon' in javascript:
      var yes = 'anon'
      function func(a) {
      console.log(a)
      }
      func(yes)
      that outputs anon in the console. all you did was passed that variable yes into that function func, and named it a instead of yes since that's what you named it: func(a). you can call a whatever the frick you want to call it

      • 2 weeks ago
        Anonymous

        might want to add for anon's sake that parameter, argument, and variable all get used either just in slang or in different languages to mean the same thing

  31. 2 weeks ago
    Anonymous

    [...]

    Are you the guy that keeps spamming MATI streams with links to farting dragons on Ganker?

  32. 2 weeks ago
    Anonymous

    Seems like everyone has a different answer as to why the game runs like shit. Maybe if the code he wrote wasn't so shitty and unmaintainable, the issues with the performance would become clearer. So the elif chain and string comparisons need to go regardless.

  33. 2 weeks ago
    Anonymous

    Meanwhile in Python…

    Fricking Indians code like this and it hurts the programming/cse job market

  34. 2 weeks ago
    Anonymous

    Reminder that this moron had someone rewriting the code for him but he got rid of him with his sperging.

  35. 2 weeks ago
    Anonymous

    I don't know how people think computers work. The original Super Mario Brothers had full on if-else sequences to determine the color of every single pixel on screen. This logic has to happen somewhere guys.

  36. 2 weeks ago
    Anonymous

    I'M LOSING MY MIND

    • 2 weeks ago
      Anonymous

      neat

    • 2 weeks ago
      Anonymous

      Now imagine trying to figure all of that out without the source code.

      • 2 weeks ago
        Anonymous

        I think most things on the NES were written in pure assembly

  37. 2 weeks ago
    Anonymous

    In 10 years, programmers will be as redundant as switchboard operators

    • 2 weeks ago
      Anonymous

      No

      • 2 weeks ago
        Anonymous

        Or at least as redundant as courtroom stenographers

    • 2 weeks ago
      Anonymous

      Still going to need some type of human oversight, 100% dependence on AI is silly

    • 2 weeks ago
      Anonymous

      LLM's dont understand what they're writing, they just write the average "vibe" of what most programmers would write.
      so they end up creating stuff like OP's image or just making stuff up that doesn't exist.

      I dont think we'll see programmers truly replaced till the AI can actually understand what it's writing, i.e know something and apply that knowledge to solve a problem, not just respond with "this is the average function people use to add two numbers based on github data"

      • 2 weeks ago
        Anonymous

        Yeah, in 10 years.

        • 2 weeks ago
          Anonymous

          there's not really been any advancements to suggest that, it would probably need to be a fundamentally different technology than a statistic backed word picking machine like we have now

  38. 2 weeks ago
    Anonymous

    You guys are severely underestimating how fast a lump of silicon is.

  39. 2 weeks ago
    Anonymous

    the compiler would be able to auto-convert that to a switch statement anyway

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