>Ends up better than SMT 5

>Ends up better than SMT 5
How'd that fucking happen?

  1. 2 weeks ago
    Anonymous

    characters and story were good, fatlus doesn't give a shit about smt anymore so they put no effort in V and are making soul hackers 2 a persona spin off

  2. 2 weeks ago
    Anonymous

    Is it that time again?

    • 2 weeks ago
      Anonymous

      Fat whore

  3. 2 weeks ago
    Anonymous
  4. 2 weeks ago
    Anonymous

    Also what do you guys usually go for? Law chaos or neutral?

    • 2 weeks ago
      Anonymous

      Never gayos. Otherwise it depends on the game.

    • 2 weeks ago
      Anonymous

      always chaos, law and neutral in that order. If you don't do them all then you didn't beat the game.

      • 2 weeks ago
        Anonymous

        Is there an easier way other than to play the whole game again to get the multiple endings? Sometimes I’m just not in the mood to play though the whole game again

        • 2 weeks ago
          Anonymous

          you just have to persevere, unless it's Nocturne because that alignment system is shit.

        • 2 weeks ago
          Anonymous

          I replayed the entire game in 6 hours on emulator with speed up because I got to the white forest and wound up on chaos route, so just do that.

          • 2 weeks ago
            Anonymous

            >speed up
            you didn't beat it

    • 2 weeks ago
      Anonymous

      Always Law first, afterwards Chaos. I find these two alignments ideologies and aesthetics better than Neutral, since Neutral is boring as fuck typical JRPG ending shit.

    • 2 weeks ago
      Anonymous

      Always Law

    • 2 weeks ago
      Anonymous

      Neutral in 4 because it's the intended good route but in the other games it's almost always some limp-dick reset button ending. My favorite endings in the series are TDE and Demon King in tbh. It's like chaos but fun.

    • 2 weeks ago
      Anonymous

      ass

  5. 2 weeks ago
    Anonymous

    An actual story.
    Likeable characters.
    An interesting world to explore instead of a bunch of empty recolored wastelands.
    The sprites for battles was meh but it made battles fast and snappy. V's battles feel so sluggish in comparison.
    Better soundtrack.

    • 2 weeks ago
      Anonymous

      V feels like it should be faster but just ends up being sluggish

  6. 2 weeks ago
    Anonymous

    less than 3 weeks until Soulless Hackers

  7. 2 weeks ago
    Anonymous

    Where's the pubes?

  8. 2 weeks ago
    Anonymous

    Why is it when SMT 4 got mentioned in a 5 thread or some SMT threads, people for some reason shitted on it and claimed 5 was better or some other thing?

    • 2 weeks ago
      Anonymous

      Contrarians tbh they don’t usually have good reasonings for why it’s not good.

    • 2 weeks ago
      Anonymous

      It's in kind of a weird place, between the new direction/creative team, its failure to realize its original concept, and the prominence of out-of-place guest art. Opinions remain somewhat divisive.

      >and claimed 5 was better
      My feeling is the only people who'd argue this in sincere good faith are complete and total sickos that you should avoid inviting to a dinner party.

    • 2 weeks ago
      Anonymous

      Contrarians tbh they don’t usually have good reasonings for why it’s not good.

      It's in kind of a weird place, between the new direction/creative team, its failure to realize its original concept, and the prominence of out-of-place guest art. Opinions remain somewhat divisive.

      >and claimed 5 was better
      My feeling is the only people who'd argue this in sincere good faith are complete and total sickos that you should avoid inviting to a dinner party.

      • 2 weeks ago
        Anonymous

        go back

  9. 2 weeks ago
    Anonymous

    I thought they were equally good. SMTV having the edge in gameplay and IV in story/characters.
    SJ and DSJ run circles around both of them though

  10. 2 weeks ago
    Anonymous

    5 was clearly unfinished. Apparently 6 years isn't enough to make a fucking jrpg.

  11. 2 weeks ago
    Anonymous

    My only disappointments with IV were that it didn't have the first-person labyrinth type dungeons and that the ending felt very anti-climactic.

  12. 2 weeks ago
    Anonymous

    IV fags are a plague

  13. 2 weeks ago
    Anonymous

    4
    >Way too easy, annoying to replay after 4A's fixes so much
    >Smirk is just kinda dump, even in 4A
    >3rd Act is horrendously rushed
    >City is a pain to move around
    >STR only improves normal attack
    >Fusion system too open, demons just become move sacks
    >Guest designs
    >Clashing art in general

    5
    >Characters just don't get enough screen time
    >Story is just sort of there never kicking into gear
    >Level scaling needed toned down
    >Needed more environments
    >Magatsuhi needs a rethink kind of like EQ's meters took a few goes
    >About 2 real dungeons
    >Doi will forever be divisive
    >Roster could've been a lot bigger

    Both are flawed. But every SMT game is heavily flawed, gameplay even more so in older titles which makes it funny when people freak out about stuff being broke in 4 or 5. The community ignores that to be up themselves about hating new games and I'm glad the community has killed itself in the process. Especially the storyfags who will twist themselves into knots ignoring how poorly developed most SMT characters are. 5 could easily go from a 7 to 8 with a maniax, same if 4 got 4A's gameplay changes.

    • 2 weeks ago
      Anonymous

      >Guest designs
      The archangel designs are some of the most awful shit I've ever seen. It's like the kind of shit a teenager draws in class, just adding more swirls, more spikes, endless pointless detail. How in the fuck were any of those designs supposed to be the archangels?

    • 2 weeks ago
      Anonymous

      >Guest designs
      The archangel designs are some of the most awful shit I've ever seen. It's like the kind of shit a teenager draws in class, just adding more swirls, more spikes, endless pointless detail. How in the fuck were any of those designs supposed to be the archangels?

      midwit opinions

      • 2 weeks ago
        Anonymous

        This just screams Michael

        • 2 weeks ago
          Anonymous

          I don't feel like arguing with you because your dumb but I will anyways.
          The angels in IV were supposed to be alien. They didn't draw them like that just for the "le biblically accurate" meme. If they were just guys with wings like the other games, (I like those designs btw) the scene of their arrival would not have nearly the same effect. It was supposed to show you a whole new side of Mikado that would make you start to think that the angels aren't all the different from the demons they're fighting against.
          I get disliking the other guest designs like Asmodeus and Dullahan but there really isn't any reason to get hung up on the archangels, they don't even play a big role in the game, they're fights are DLC for crying out loud.

          • 2 weeks ago
            Anonymous

            >it's good because it was supposed to look like shit and not be anything remotely like what those angels actually are
            lol, you know it is possible to draw a Michael or a Gabriel to look unsettling and still have them resemble Michael or Gabriel

            • 2 weeks ago
              Anonymous

              >Michael is a warrior, so have him look like an unhinged berserker kitted out with all sorts of weapons
              >Gabriel is sometimes treated as an angel of death, so go with the grim reaper look and maybe put a creepy emphasis on her mouth like making it too big
              >Raphael is the healer, maybe a plague doctor look
              >Uriel is the angel of fire so have him as a pair of glowing eyes behind wheels of flame
              But hey man I guess you can draw random lines and squiggles and give Gabriel a sword hand and put the emphasis on Michael's mouth by having his tongue hanging out, that makes a lot of sense. I guess when something is supposed to look like shit it can be anything.

            • 2 weeks ago
              Anonymous

              >it's good because it was supposed to look like shit and not be anything remotely like what those angels actually are
              literally
              If Gabriel led you into the cocoon and turned into something angelic like you'd expect her to because of her name it would entirely defeat the purpose of the whole law chaos dynamic in IV.
              They're not supposed to resemble typical depictions of the archangels. The fact that fail to see this and that your only complaints are that "it looks like shit" and "it doesn't look like what I think the archangels should look like" proves to me that you're just like I said, a midwit.

              • 2 weeks ago
                Anonymous

                See

                >Michael is a warrior, so have him look like an unhinged berserker kitted out with all sorts of weapons
                >Gabriel is sometimes treated as an angel of death, so go with the grim reaper look and maybe put a creepy emphasis on her mouth like making it too big
                >Raphael is the healer, maybe a plague doctor look
                >Uriel is the angel of fire so have him as a pair of glowing eyes behind wheels of flame
                But hey man I guess you can draw random lines and squiggles and give Gabriel a sword hand and put the emphasis on Michael's mouth by having his tongue hanging out, that makes a lot of sense. I guess when something is supposed to look like shit it can be anything.

                You can have them look scary or untrustworthy and still have them recognizable as the angels they're supposed to be

              • 2 weeks ago
                Anonymous

                >and still have them recognizable as the angels they're supposed to be
                you refuse to see my point
                its like you're a 2 dimensional being and I am explaining third dimensional concepts to you.
                it's not your fault you don't understand, you are physically unable to because of the midwit brain you were given at conception that just can't understand ideas relayed to you with even the slightest veil of subtlety. It was stupid of me to even try to help you understand. I should have listened to my gut and not even have bothered.

              • 2 weeks ago
                Anonymous

                No I see your point exactly. They're supposed to look like shit so it's fine to just completely ignore what they're supposed to be depicting. Obviously when I see the alien figure with the sword hand, that's clearly Gabriel.

      • 2 weeks ago
        Anonymous

        Ah, Gabriel, the warrior angel famous for having a swordhand, an axeblade for a head, and using his face as a shield.

    • 2 weeks ago
      Anonymous

      >Way too easy, annoying to replay after 4A's fixes so much
      >IV is too easy, meanwhile IVA has much better companions to handle things you would normally have to deal with yourself, and an all out attack function that gives you another set of turns immediately after

      • 2 weeks ago
        Anonymous

        >nerfed smirk
        >unlike 4 you cant break the game in half by fusing god demons with all the best offensive spells + luster candy + debilitate 15 hours into the game
        4A starts out easier but it gets harder throughout your run, the only actually hard fights in 4 were the first 2 bosses.

    • 2 weeks ago
      Anonymous

      >Level scaling
      what?

      • 2 weeks ago
        Anonymous

        Its a bad way to describe it but youtubers said it so the term stuck. Basically your actual level rather than where you put stats has a much more noticeable effect on damage etc. So you see huge jumps in power if you are the same level as a boss, compare to a couple levels behind. Not that big a deal but it really annoys some.

        I don't feel like arguing with you because your dumb but I will anyways.
        The angels in IV were supposed to be alien. They didn't draw them like that just for the "le biblically accurate" meme. If they were just guys with wings like the other games, (I like those designs btw) the scene of their arrival would not have nearly the same effect. It was supposed to show you a whole new side of Mikado that would make you start to think that the angels aren't all the different from the demons they're fighting against.
        I get disliking the other guest designs like Asmodeus and Dullahan but there really isn't any reason to get hung up on the archangels, they don't even play a big role in the game, they're fights are DLC for crying out loud.

        No that's just how the guy draws everything. Keita Amemiya style is all about being overly detailed often without much meaning. That's fine, if a game was only based on his art it could be rad as all hell. But mixing it into SMT4 felt very odd especially alongside angels that don't resemble this at all.

  14. 2 weeks ago
    Anonymous

    I fixed Isabeau's hairstyle

    • 2 weeks ago
      Anonymous

      A hime cut suits her better

  15. 2 weeks ago
    Anonymous

    >my fairy tale religious character isn't drawn accurately

  16. 2 weeks ago
    Anonymous

    They could remake IV with IVf's QoL and HD/3D assets (partially recycled from V), and then have absolutely no chance of making anything better ever.

  17. 2 weeks ago
    Anonymous

    Remember when Odin was described as a Japanese Kamen Rider in the Edda?

    • 2 weeks ago
      Anonymous

      My uncle works at Atlus and they've just got a new guest design for Odin straight from Amemiya. Don't worry bro it's supposed to be alien.

      • 2 weeks ago
        Anonymous

        Looks just as "accurate" as the shit I posted.

  18. 2 weeks ago
    Anonymous

    No. Both are shit. Even SMT4A story is trash.
    >No Divine Powers route.
    >Chaos/Law ending is rushed
    >Bonds route look like nu-persona shit.
    >Dagda is a hypocrite. Always say "You don't need rely on someone and believe in your own strength" bullshit. However, his goals relying on too many things.

  19. 2 weeks ago
    Anonymous

    So, if i wanted to get into SMT, which game should i start with? Are the stories of the games connected or mostly self-contained? I know pretty much nothing about this series, but i'd like to give it a try at some point

    • 2 weeks ago
      Anonymous

      Soul Hackers 2

    • 2 weeks ago
      Anonymous

      Persona Q2

    • 2 weeks ago
      Anonymous

      SJR.

    • 2 weeks ago
      Anonymous

      I'd suggest starting from the beginning so you can see it evolve as you play, unless you just really don't like old school dungeon crawlers. If not, maybe go with 3 or 4.
      >Are the stories of the games connected or mostly self-contained?
      In the mainline series, 1 and 2 are directly connected, 3 and 5 are loosely connected, and 4 and Apocalypse are directly connected.

    • 2 weeks ago
      Anonymous

      whichever looks the coolest to you
      raidou 1 was my first mainline game just cause I thought his design was awesome.

    • 2 weeks ago
      Anonymous

      4 then 3 or SJR then 5

    • 2 weeks ago
      Anonymous

      The games are largely self contained and each had its own positives and negatives. SJ, 3 (HD is mostly fixed now), 4 and 5 are fine starting points but go with whatever looks cool. The best way to experience the series is going knowing they are flawed neat experiments, and then never talking to anyone online about any of them.

      • 2 weeks ago
        Anonymous

        >and then never talking to anyone online about any of them.
        if this ain't the realest shit in the thread...

      • 2 weeks ago
        Anonymous

        >The best way to experience the series is going knowing they are flawed neat experiments, and then never talking to anyone online about any of them.
        That was pretty much the plan. I just got overwhelmed when i looked up the wiki and saw that SMT is apparently a spin-off of Megami Tensei, which has a shitton of spin-offs overall. Anyway, thanks for the recommendations

    • 2 weeks ago
      Anonymous

      If, Soul Hackers 1, Raidou series and DDS series.

  20. 2 weeks ago
    Anonymous

    Decent story
    Better soundtrack
    Much more entertaining characters

  21. 2 weeks ago
    Anonymous

    >world design by Kazuma Kaneko
    >original story & concept by Kazuma Kaneko
    There's your answer.

  22. 2 weeks ago
    Anonymous

    >Jannies are Neutralfags

    • 2 weeks ago
      Anonymous

      What?

  23. 2 weeks ago
    Anonymous

    when I'm in a dickriding competition and my opponent is a kanekofag

  24. 2 weeks ago
    Anonymous

    kaneko wrote it. it was his swan song.

  25. 2 weeks ago
    Anonymous

    Had a much better starting hook, which lets players ignore how it falls apart about halfway to two-thirds in.

  26. 2 weeks ago
    Anonymous

    CHOOSE WISELY

    • 2 weeks ago
      Anonymous

      I really like the art Kaneko did for DDS

    • 2 weeks ago
      Anonymous

      Yasuda

    • 2 weeks ago
      Anonymous

      Kaneko is best for SMT, Soejima is best for Persona, Doi is best for getting him the fuck away from anything Yamai is in charge of so he can actually focus on making good designs, Yasuda

    • 2 weeks ago
      Anonymous

      Soejima or yasuda

    • 2 weeks ago
      Anonymous

      I miss Doi so much.

      • 2 weeks ago
        Anonymous

        *Kaneko

    • 2 weeks ago
      Anonymous

      Kaneko with Yasuda tits

    • 2 weeks ago
      Anonymous

      I hate Kaneko's human designs so much. Maya looks like a corpse.

  27. 2 weeks ago
    Anonymous

    smt5 was anime shit like nocture and 4A, while 4 had a good director and writers

  28. 2 weeks ago
    Anonymous

    5 is overwhelmingly better than 4 in every respect. The only thing 4 does better is atmosphere.

    • 2 weeks ago
      Anonymous

      >The only thing 4 does better is atmosphere.
      Which is literally the only reason anyone plays SMT so 4's better.

  29. 2 weeks ago
    Anonymous

    The real question is why was 5 so bad.

    • 2 weeks ago
      Anonymous

      Take Nocturne, then filter it entirely through the lens of zoomers who only know it through memes, then make a Law version of that meme Nocturne, and you have 5.

  30. 2 weeks ago
    Anonymous

    The Switch is cursed, most games end up shit on it. It honestly has zero standout games beyond fucking Mario, even then Odyssey was a fleeting game.

    • 2 weeks ago
      Anonymous

      Don't need to make good games when the device itself will sell anything for you.

  31. 2 weeks ago
    Anonymous

    >fighting for distant 2nd place
    >SMT3 still 1st place
    20 years later, still undefeated. atlus really stopped improving since then.

  32. 2 weeks ago
    Anonymous

    anons what are your thoughts on soul hackers 2? I'm usually a lot less cynical and negative than the average SMT fan but based on what they've shown I am so unenthusiastic about SH2 and honestly right now I'm not sure I'll even play it

    • 2 weeks ago
      Anonymous

      I'm very specific about jarpigs that need to fill out some criteria. Is it some adventure type of a game where I can turn off my brain and talk to hundreds of NPCs and read some little tidbits like DQ? Does it have some unorthodox gameplay like Caligula? Or just pure dungeon crawling like Wizardy? Maybe just modern japan setting where I can explore tokyo or whatever at the very least like in P5? Soul Hackers 2 has none of that and even worse it uses the most generic type cyberpunk setting with cyan/green neon lights up your ass to the point it's a fucking character trait in form of glowing haircuts. Environments so far look like Raido PS2 tier shit with a fixed camera, but Raido at least allowed you to walk across the entire district and in SH2 (at least from the gameplay videos I saw) you just spawn in a tiny rectangular space to access a 2D shop. Entire game genuinely looks like Digimon Cyber Sleuth rather than anything resembling SMT or og Soul Hackers.

    • 2 weeks ago
      Anonymous

      >no demon party members
      >horrible cheap Persona-esque artstyle
      >no Meguro
      >no Koduka
      >has seemingly nothing in common with SH1
      yeah I have 0 excitement

    • 2 weeks ago
      Anonymous

      Its a game for women.
      Those are my honest thoughts.

    • 2 weeks ago
      Anonymous

      It just doesn't appeal to me. It might be worth a play, but I sure as fuck wont play it when it launches.

  33. 2 weeks ago
    Anonymous

    Tokyo dome had a sick atmosphere and carried my interest. Combat also seemed faster and tighter compared to 5 for me.

  34. 2 weeks ago
    Anonymous

    No RPG has came close to this game since it’s release, so it’s not too impressive.

  35. 2 weeks ago
    Anonymous

    >how did the best JRPG of all time end up being better than another JRPG

    • 2 weeks ago
      Anonymous

      >best JRPG of all time
      Anon, I like SMTIV but come on now

  36. 2 weeks ago
    Anonymous

    i am 99.99% sure SMT V was rebooted halfway through development and all the original ideas were thrown away in favor much simpler stuff that could fit into the switch and budget

    • 2 weeks ago
      Anonymous

      We know this is the case and it wasnt just once but multiple times.

  37. 2 weeks ago
    Anonymous

    How did SMTV shit the bed so badly with it's story? Atlus had a good thing going with genuinely interesting concepts like the nahobino, human knowledge, bethel and da'at. I hope V2 can somehow fix this mess, because there are too many good ideas here to just throw in the trash.

    • 2 weeks ago
      Anonymous

      Because it took heavy design inspiration from Nocturne.

    • 2 weeks ago
      Anonymous

      V's story is perfect. Totally unintrusive but with a lot of emphasis on the demon characters and side quests for the demons rather than humans. It's a game that knows what it wants to be, unlike IV's story.

      • 2 weeks ago
        Anonymous

        I'd argue, least from a player perspective, it feels VERY demon leaning. Not that it's a bad thing, but most SMT games when it comes to routes, I could see the validity in some of the choices (using Devil Survivor as my standard), but with V, I felt no real connection to the angels or doing a possible neutral route. I felt infinitely more sympathetic for the demons and their plight.

  38. 2 weeks ago
    Anonymous

    Why did SMT V suck so much?

    • 2 weeks ago
      Anonymous

      The series mostly sucks. It's just better at it than the others.

      • 2 weeks ago
        Anonymous

        Nobody cares gay.

      • 2 weeks ago
        Anonymous

        >the series mostly sucks
        You've never played I, II, Nocturne, Strange Journey or IV and it shows. V isn't bad.

    • 2 weeks ago
      Anonymous

      Doi a shit.

    • 2 weeks ago
      Anonymous

      All the characters that are suppose to be important are boring or you dont care for them.

      For me it was the level cap, variety of stages and background. The first area was perfect!

  39. 2 weeks ago
    Anonymous

    Should I buy a new 3ds/2ds exclusively for this game (including apocalypse) and strange journey? Oh and monster hunter too I guess.

  40. 2 weeks ago
    Anonymous

    Because they actually had ideas beyond "let's just do Nocturne again, people liked that one"

  41. 2 weeks ago
    Anonymous

    SMTV is god tier.
    I listened to this song for one year before I even played the game https://www.youtube.com/watch?v=1L820BhccWc

  42. 2 weeks ago
    Anonymous

    SMT4 was fucking shit and Im sick of you fags jacking off to it just because it was your first SMT

    • 2 weeks ago
      Anonymous

      ok switchlet

  43. 2 weeks ago
    Anonymous
    • 2 weeks ago
      Anonymous

      Massive switch bonus.

    • 2 weeks ago
      Anonymous

      Didn't IV get a bunch of negative reviews because people were expecting Persona?

      • 2 weeks ago
        Anonymous

        Same as V, both games got the persona tax but V is higher rated across the board

      • 2 weeks ago
        Anonymous

        Never forget
        >forgettable soundtrack

  44. 2 weeks ago
    Anonymous

    Kaneko was still involved in IV's development

  45. 2 weeks ago
    Anonymous

    SMTV was developed by the fucking EO team and it shows.

    • 2 weeks ago
      Anonymous

      Not really, EO is actually good.

  46. 2 weeks ago
    Anonymous

    5 is just a really bland game until the last 20%
    Say what you will about 4, but it's at least consistent but misses maybe just a step after route splits.

  47. 2 weeks ago
    Anonymous

    It tried to be its own thing and not a copy of another game. Personally I also vastly prefer SMT4's setting. Nocturnefags will get mad at me but desert world is by far the worst form of post-apocalyptic settings.

    • 2 weeks ago
      Anonymous

      >desert world is by far the worst form of post-apocalyptic settings
      This, when it comes to SMT. Nocturne managed to be unique to where I didn't mind it as much, just didn't prefer it to the usual less desert themes. 5 redoing it just felt like a let down, even though it has some decent variety.

      • 2 weeks ago
        Anonymous

        It sucks that the more urban based setting in V is World 3, the worst fucking world in the game from a design standpoint.

        • 2 weeks ago
          Anonymous

          I thought it was the best one, the most vertical with lots of labrynth like areas in the lower foggy areas and peaking out over the roof to see where you are. Also the only time in the entire series where the law vs chaos battle is actually portrayed not something happening on screen

        • 2 weeks ago
          Anonymous

          Agreed. I loved the music and theme, but man that was a bitch to navigate. Not that I got lost, it was just annoying to explore

        • 2 weeks ago
          Anonymous

          What is wrong with you? It's clearly the best

  48. 2 weeks ago
    Anonymous

    It's time to move on. Dead game.

  49. 2 weeks ago
    Anonymous

    V is so mind-numbingly boring

  50. 2 weeks ago
    Anonymous

    >Dynamic music finally comes back
    >But the entire soundtrack is just mostly a girl singing lalalala in the background - not a single battle song is dynamic
    Even the OST is done lazily, last game I remember having fully dynamic music in both battles and dungeons was persona 1 and even that was botched to shit in the PSP version.

    • 2 weeks ago
      Anonymous

      The music could of been quality way better. Its compressed and some instruments sound too muted

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