>every single NPC can die, including the most important ones. >dragonsplague can nuke entire towns

>every single npc can die, including the most important ones
>dragonsplague can nuke entire towns
>lots of quests are on timers
>almost every quest can be failed
>limited fast travel
>one save file
>game will fight you if you try to savescum
>after beating the main story the apocalypse happens and the entire game map slowly gets swallowed up while unique enemies and bosses spawn everywhere

Elden Ring should have had shit like this.

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  1. 3 weeks ago
    Anonymous

    >>game will fight you if you try to savescum
    Inn save is literally a built in savescum method

    • 3 weeks ago
      Anonymous

      I've not got to it but at a certain point there is a hard limit on the amount of times you can rest for a certain while

  2. 3 weeks ago
    Anonymous

    single NPC can die, including the most important ones
    So, like ER except for the blacksmith and bell maidens that don't leave the hold?
    can nuke entire towns
    So, like the hold as you progress?
    >>lots of quests are on timers
    Like Elden Ring, but timers instead of progression?
    every quest can be failed
    Like Elden ring
    fast travel
    Shit feature
    >>one save file
    Shit feature
    >>game will fight you if you try to savescum
    There is no save scumming in Elden Ring unless you frick about with the folder, which is effectively cheating

    • 3 weeks ago
      Anonymous

      >So, like ER except for the blacksmith and bell maidens that don't leave the hold?
      There are some NPCs you can kill but around most of them you can't even pull out your weapon, the game doesn't allow you. Any place considered as "haven" permenantly locks your weapons away.
      >So, like the hold as you progress?
      Not at all. Dragonsplague is an accidental trigger where you can permenantly lose access to quests and game features at any point of the game. The fate of the RoundTable Hold is an unavoidable scripted event that happens towards the end and only really kills one character and you get a bellbearing from them anyway so mechanically it makes no difference.
      >Like Elden Ring, but timers instead of progression?
      On top of player progression being way more leniant to a real timer, there are also only a handful of Elden Ring quests that do this.
      Also if you "miss out" on a quest you more often then not get a bellbearing as well.
      >Like Elden ring
      Quests either advance or they don't. There almost aren't any quests that can enter a permenant failure state.
      >Limited fast travel is a Shit feature
      It was great in Dark Souls 1.
      >one save file is a shit feature
      Makes the burden of failure weigh heavier on your shoulders. Though I do agree having multiple save files to switch around is always fun in souls games.

      • 3 weeks ago
        Anonymous

        >There are some NPCs you can kill but around most of them you can't even pull out your weapon, the game doesn't allow you. Any place considered as "haven" permenantly locks your weapons away.
        You're moving the goalposts. You can still kill literally every NPC but two, there is just limited opportunity.
        >Not at all. Dragonsplague is an accidental trigger where you can permenantly lose access to quests and game features at any point of the game. The fate of the RoundTable Hold is an unavoidable scripted event that happens towards the end and only really kills one character and you get a bellbearing from them anyway so mechanically it makes no difference.
        You still lose access to quests if you go long enough without progressing them, effectively destroying the roundtable hold. There are also not towns to enact this sort of thing.
        >On top of player progression being way more leniant to a real timer, there are also only a handful of Elden Ring quests that do this.
        I found this mostly annoying in the first game, since it just means you're always stopping whatever comes naturally to engage on a full map marker quest. Elden Ring's quests are too cryptic to require a timer.
        >Also if you "miss out" on a quest you more often then not get a bellbearing as well.
        This isn't true.
        >Quests either advance or they don't. There almost aren't any quests that can enter a permenant failure state.
        This isn't true either. You kill the NPC, you'll fail the quest for example. Almost every quest can be failed by one metric or another. Some are pretty lenient, like Alexander. Some aren't.
        >It was great in Dark Souls 1.
        Actually it was shit in that game too. You're being dishonest. What was good was zero fast travel until the end. Dragon's Dogma doesn't have this and the general exploration of Dragon's Dogma is poor.
        >Makes the burden of failure weigh heavier on your shoulders.
        Oh Lord, the burden, lol. Deleting a safe to metagame isn't a burden. It's bad design. Cont.

        • 3 weeks ago
          Anonymous

          >You're moving the goalposts
          NTA but lol you moved the goal post to killing every npc to not being able to kill every npc.
          And in ER 2 npcs is like 20% of all interactable NPCS. No balls to let us kill all of them

      • 3 weeks ago
        Anonymous

        DD needs to take more shit from ER. For example, the dungeons are miserable, the lack of enemy and boss variety is terrible, the atmosphere is bland and generic, the NPCs are totally forgettable, the overall exploration is worse, and then there are things like the performance (which is hilarious, since ER had bad performance out the gate, but could hold 60 with a 1660ti aside from a few tanks. Meanwhile, a 4070TI can't even hit 50 on DD. This is super fricked up for a game as shitty looking as DD2

        • 3 weeks ago
          Anonymous

          yeah bro you totally didnt fight the same 5 enemies a hundred different times across 100+ multiple cookie cutter dungeons that all repeated the same load out in ER

          holy shit you're moronic

          • 3 weeks ago
            Anonymous

            ER has 80 boss models and 140 enemy models. The game being 10x longer doesn't detract from DD have like 15 enemies. Fighting thousands of saurians and goblins doesn't count, right?

            • 3 weeks ago
              Anonymous

              There's twenty enemies in DD2, literally. There's over a hundred in ER. Frick off.

              >disingenuous trannies strike again
              LMAO
              more like 20 tops in ER you fricking morons
              oh wait limgrave knight going from blue to yellow/red/white/black tabard counts in your small brains
              giant #35 uh oh!!!!

              • 3 weeks ago
                Anonymous

                It has 5 times the enemies of dragon's Dogma. There are more unique bosses in ER than enemies and bosses combined in DD2. You are fricking delusional.

              • 3 weeks ago
                Anonymous

                Lil bro go play ER you're too far gone at this point

              • 3 weeks ago
                Anonymous

                Go look at the enemy pages and bring back the counts, smol boy. Go ahead.

            • 3 weeks ago
              Anonymous

              There's twenty enemies in DD2, literally. There's over a hundred in ER. Frick off.

              >ER has 80 boss models and 140 enemy models.

              • 3 weeks ago
                Anonymous

                >A boss repeats, therefore it doesn't count.
                Fighting the same gay dragon or Griffin doesn't count in DD2 tho, right?

          • 3 weeks ago
            Anonymous

            There's twenty enemies in DD2, literally. There's over a hundred in ER. Frick off.

        • 3 weeks ago
          Anonymous

          >DD needs to take more shit from ER
          Yeah that's a given, but what's not often talked about is the few aspects of DD that ER could really benefit from taking inspiration from.
          Not in the form of copying but just using the same line of thinking when it comes to creating a sense of urgency.

          • 3 weeks ago
            Anonymous

            And in the case of the OP, ER has some of what the is mentioned, just not exactly. The list is poor, because ER bears some resemblance to the things it allegedly should have. Some of these suggestions are terrible though, like ER having quest timers.

      • 3 weeks ago
        Anonymous

        >Makes the burden of failure weigh heavier on your shoulders.
        The fricking cope you morons come up with us fricking incredible

    • 3 weeks ago
      Anonymous

      https://i.imgur.com/slsV2HK.jpg

      >every single NPC can die, including the most important ones
      >dragonsplague can nuke entire towns
      >lots of quests are on timers
      >almost every quest can be failed
      >limited fast travel
      >one save file
      >game will fight you if you try to savescum
      >after beating the main story the apocalypse happens and the entire game map slowly gets swallowed up while unique enemies and bosses spawn everywhere

      Elden Ring should have had shit like this.

      >Formslop games
      >Towns
      Lol

    • 3 weeks ago
      Anonymous

      >game does x
      >erm so like when elsen ring does [thing not at all related]???
      From sisters are pathetic

  3. 3 weeks ago
    Anonymous

    >game will fight you if you try to savescum
    you can exit without saving and return to an older save at an inn, the game was designed for save scumming

  4. 3 weeks ago
    Anonymous

    One save file just straight up kills the game re-playability.
    Also kinda annoying that you will never get to play a questline because an npc got farted on and died.

    • 3 weeks ago
      Anonymous

      >Also kinda annoying that you will never get to play a questline because an npc got farted on and died
      Wakestone

      • 3 weeks ago
        Anonymous

        Wakestone is only 1.99 no excuses.

      • 3 weeks ago
        Anonymous

        The two guard discussing the phantom oxcart apparently died without me ever seeing them so don't bother saying that bs. The corpses only stay for one week which is very short, especially when you have zero idea these npcs even existed let alone died as a quest giver.

    • 3 weeks ago
      Anonymous

      You can always sacrifice your current save and start fresh. And npcs can be revived or met in NG+

    • 3 weeks ago
      Anonymous

      t. ranny who never played 1 or bothered to finish either game

    • 3 weeks ago
      Anonymous

      you can res npcs with wakestones you stupid fricking brainrot moron you get hundreds of them by just exploring the map you also get a infinite wakestone that will res entire cities from the sphinx quest or by killing her with the 1 shot arrow

      • 3 weeks ago
        Anonymous

        >no consequences for your actions
        >instead of having to adapt to that character no longer in the game, just use le ebic magical stone to undo any mistake you ever made and it's like they never died
        >this is somehow a good thing

        • 3 weeks ago
          Anonymous

          >being this moronic and disingenuous
          misinfo troon be gone

        • 3 weeks ago
          Anonymous

          they resurrect anyway in 7 days on their own

    • 3 weeks ago
      Anonymous

      every complaint like this reveals you never played the game

    • 3 weeks ago
      Anonymous

      I had a Drake walk into the fishing village place. All the npcs ran around its feet and got stomped for the 10+ minutes I fought it and none of them died.

    • 3 weeks ago
      Anonymous

      You can literally change how you look or what you want to play as at any point in the game. You can also just revive dead NPCs
      Way to out yourself

  5. 3 weeks ago
    Anonymous

    Anon, Elden Ring doesn’t have any quests or NPC’s

    • 3 weeks ago
      Anonymous

      >Anon, Elden Ring doesn’t have any quests or NPC’s
      homie what?

      Elden Ring has 36 SIDE quests, which have multiple quest phases (on average like 4-6). That's completely disregarding the main quest.

      Furthermore, ER has 95 NPCs that all have a purpose.

      Elden Ring has more quests and characters than fricking Borderlands 1 and 3 combined, let that sink in. The game is on the level of a MMORPG at this point.

  6. 3 weeks ago
    Anonymous

    Where are all the side quests?
    Am I supposed to infiltrate the masked ball first?
    I have a couple like visiting the sculptor in Battahl, investigating the beggar and finding Ulrika but that's about it.

  7. 3 weeks ago
    Anonymous

    Elden Ring dungeons are SO much better. Everyone remembers this one.

  8. 3 weeks ago
    Anonymous

    every npc in elden ring can die too
    quest timers are aids when you have an open world game, it just doesn't work
    failing quests is kino
    limited fast travel is cool too
    one save file is moronic
    game has no counter measures to save scumming, alt f4 will work
    that last part is cool

  9. 3 weeks ago
    Anonymous

    >pretending a game as easy as DD was ever hardcore
    Grim.

    • 3 weeks ago
      Anonymous

      Post level 1 BBI clear.

      • 3 weeks ago
        Anonymous

        >It is hardcore, if you beat the game with these limitations
        kek

        • 3 weeks ago
          Anonymous

          Oh, okay, so I can play a level 999 character in Elden Ring and then talk about the difficulty?

          • 3 weeks ago
            Anonymous

            nta but if you grinded to level 999 then, sure.

            • 3 weeks ago
              Anonymous

              So ER isn't hard at all then.

              • 3 weeks ago
                Anonymous

                easiest soulsbornekiro game easily also easier than DD

              • 3 weeks ago
                Anonymous

                I love DD1 and 2, also enjoyed the shit out of Elden Ring. But if you're trying to say Elden Ring isn't significantly more challenging than DD2 you are mentally moronic beyond reason. That doesn't mean DD is bad, game is fricking amazing, combat difficulty doesn't make one game better than another or make it more legitimate. There's hundreds of games where that is verifiable.

              • 3 weeks ago
                Anonymous

                Died more on Malenia than I did in both DD games and both Nioh games combined. Not even close.

              • 3 weeks ago
                Anonymous

                elden ring is le hard

              • 3 weeks ago
                Anonymous

                >Nioh is le hard:

                ?si=tWoDpzYZHp3UW8ZY
                >DDDA is le hard:

                ?si=Vzfcg5rm61kqVMHS

              • 3 weeks ago
                Anonymous

                >using gear from ng+++ on ng+
                this is dishonest af

              • 3 weeks ago
                Anonymous

                He's on NG+, dipshit. The entire game degenerates into one-shots by NG++ and turns into Path of Exile

              • 3 weeks ago
                Anonymous

                >160 gear in Way of the Strong
                >C-cheating!
                kek

          • 3 weeks ago
            Anonymous

            I beat in DD2 dying like 5x. I died more to Duo than both DD games.

            • 3 weeks ago
              Anonymous

              >died to an easy as frick boss
              Noob

              • 3 weeks ago
                Anonymous

                Harder than the DD franchise

      • 3 weeks ago
        Anonymous

        The fact that such a thing is doable already shows how casual the game is.
        Try beating any Kiseki game in Nightmare at level 1. You can't.

      • 3 weeks ago
        Anonymous

        BBI is piss easy once you buy periapts. I remember hearing Daimon in like ten seconds with them kek. Final boss of the expansion, ten seconds

  10. 3 weeks ago
    Anonymous

    >Elden Ring should have NPCs that die
    are you moronic?

    • 3 weeks ago
      Anonymous

      Yes, that was how all souls games worked before hand.

  11. 3 weeks ago
    Anonymous

    >anons are still pretending that DD was ever hard
    Very grim.

    • 3 weeks ago
      Anonymous

      DD isn't hard but actions have greater consqeuence when you frick up.

  12. 3 weeks ago
    Anonymous

    >elden slop
    >hard

  13. 3 weeks ago
    Anonymous

    Nioh is way harder than er and actually fun, not just the braindead roll iframes. man I love bloodborne but fromsoftware made a shit tier combat into what normalgays consider "the best"

    • 3 weeks ago
      Anonymous

      Nioh is piss easy. I don't get this. The game also turns off by difficulty 3 and you one-shot everything and stop actually fighting. I beat all 5 difficulties, all missions and sub missions, and died less than I did in fricking Demon's Souls.

    • 3 weeks ago
      Anonymous

      Nioh is 5000x better than souls garbage
      the only bad thing about Nioh is the arcadey stages get boring fast, which is why rise of the ronin sounds so appealing but I'm not playing that until it releases on PC.

      If Nioh had souls tier co-op, it would easily be the more popular game.

      • 3 weeks ago
        Anonymous

        Kek, you morons miss the point of everything. Souls games are primarily adventure games. Nioh is absolutely dogshit as an adventure game.

        • 3 weeks ago
          Anonymous

          Souls games are boss fight simulators. I will concede that Elden Ring is an adventure game thoughever.

        • 3 weeks ago
          Anonymous

          >muh adventure game
          DS3 was alright but ER's open world just put me to sleep while the combat sucks ass. Most of the enemy designs are utterly moronic too.

          • 3 weeks ago
            Anonymous

            It's because your high IQ, notice how Elden Ring is the game of choice for normies all of a sudden?
            It was developed for the brain rotted masses

            • 3 weeks ago
              Anonymous

              Makes perfect sense.

          • 3 weeks ago
            Anonymous

            The worst souls game shits on any and all TN games now and into the future it seems

            • 3 weeks ago
              Anonymous

              In what way? Certainly not in combat and enemy design.
              Sekiro was a boring 1 button rhythm game with barely any variety too.

              • 3 weeks ago
                Anonymous

                We were talking about adventure games, anon. So when you ask in what way, it would be as an adventure game. I'm not really interested in the 1-button combat of Nioh either

          • 3 weeks ago
            Anonymous

            Enemies in Nioh and DD are worse, there are less of them, and so are the bosses. Nioh in particular has the worst bosses, full of NPC chaff. I don't know why they decided it was okay to have half the bosses be shitty NPC fights, but man, it was a fricking MISERABLE design choice

            • 3 weeks ago
              Anonymous

              What are you talking about? Nioh's combat automatically makes encounters way better than the enemies you fight in any fromsoft game.

              • 3 weeks ago
                Anonymous

                The bosses are absolutely abysmal, that's what I'm talking about, notably the NPCs. I don't know what you're talking about.

              • 3 weeks ago
                Anonymous

                Sounds like a skill issue.

              • 3 weeks ago
                Anonymous

                I beat all 5 Nioh difficulties only dying a few dozen times, including all the bosnus missions on WoN. I used exactly one move (Kurmsurigama light high-stance) and almost never pulsed because I am basically one-shot every boss. Post your clear.

              • 3 weeks ago
                Anonymous

                >play like a homosexual
                >complain combat and boss design is bad
                lmao

              • 3 weeks ago
                Anonymous

                >use exactly one move
                >why combat is shit

                >s-s-skill issue!
                >"It's a piss easy game. Here's how I beat it multiple times barely dying."
                >s-shut up! Y-you're playing it w-wrong!
                kek

              • 3 weeks ago
                Anonymous

                >use exactly one move
                >why combat is shit

              • 3 weeks ago
                Anonymous

                I beat all 5 Nioh difficulties only dying a few dozen times, including all the bosnus missions on WoN. I used exactly one move (Kurmsurigama light high-stance) and almost never pulsed because I am basically one-shot every boss. Post your clear.

                >lying moronic homosexual
                many such cases

              • 3 weeks ago
                Anonymous

                uh-oh! someone is shit at videogames!

              • 3 weeks ago
                Anonymous

                >nioh 1
                holy brainrot moron l2read

              • 3 weeks ago
                Anonymous

                Only morons played the second game after playing the first, this is why the sales of 2 tanked compared to 1. It's a braindead grindfest. I wasn't going back for seconds. Anyway, post your clears with deaths.

              • 3 weeks ago
                Anonymous

                >he's so shit he got filtered by 2
                you outed yourself as a complete moron be gone

              • 3 weeks ago
                Anonymous

                The first game was too easy. See:

                uh-oh! someone is shit at videogames!

                You might like spending your days fighting the same shitty enemies and bosses through like 5 difficulties, but most people dont, and thus the sales tanked for 2.

        • 3 weeks ago
          Anonymous

          This is why the Souls series is getting stale, players focus on the combat when the thing that makes these games special is the sense of adventure.

          • 3 weeks ago
            Anonymous

            spamming circle then r1 isnt combat anon

            • 3 weeks ago
              Anonymous

              I think that's his point. Souls had good adventure and passable combat, but the series has progressively focused more on the combat aspect over the adventure.

              • 3 weeks ago
                Anonymous

                souls combat is still bareboines and jank as frick.
                Who the frick at from thought it was a good idea to extend the input/animation delay even further?

          • 3 weeks ago
            Anonymous

            ?
            Combat gets stale in Nioh and DD. People keep buying souls because the adventure elements are still intact. You are going to see new bosses and areas and this is enough for people to buy the games. Meanwhile, Nioh 2 sold worse than Nioh 1

      • 3 weeks ago
        Anonymous

        nioh has actual co-op not just le summon to kill 1 boss like from shitware

        Nioh is piss easy. I don't get this. The game also turns off by difficulty 3 and you one-shot everything and stop actually fighting. I beat all 5 difficulties, all missions and sub missions, and died less than I did in fricking Demon's Souls.

        I can say the same with dark souls 3 and bloodborne

    • 3 weeks ago
      Anonymous

      Nioh is boring and samey. At the most basic level all enemies require basic reaction block and dosges and it lacks the varied and emergent enemy combat design Souls games have. You either reaction dodge or not, they don't position-check players like enemies do in Elden Ring because Team Ninja doesn't have the technical ability for that. This is what you register as "fun", basic enemies that let you simply iframe dodge
      Some Limgrave miniboss is far more complex than most Nioh 2 enemies

      • 3 weeks ago
        Anonymous

        is this the biggest bait post or the biggest moron post of all time?

        • 3 weeks ago
          Anonymous

          He is 100% right
          All Nioh enemies are the same, maybe they charge the attack and then blade flashes, but otherwise it's all about the enemy doing fast attacks and the player dodging, there's no way to use positioning in clever ways like Souls games do

          • 3 weeks ago
            Anonymous

            >there's no way to use positioning in clever ways like Souls games do
            lmao all you do in souls game is mash dodge and use a meta meme weapon or go str (which 90% of the population does) and you perma stagger enemies with heavy attacks you literally finish the game spamming roll R1's into heavy R2's

          • 3 weeks ago
            Anonymous

            this is so bizzare since positioning is barely a thing at all in ER. A lot of enemies fly across the arena with their attacks
            All of the other souls games do it much better, with bloodborne probably doing it the best.

            But regardless yes plenty of NIOH 2 enemies require positioning. Just gyuuki has tons of different attacks depending on where you are at and most enemies have backswipes that you bait out.

            • 3 weeks ago
              Anonymous

              >this is so bizzare since positioning is barely a thing at all in ER. A lot of enemies fly across the arena with their attacks
              Objectively wrong. You can constantly space and outmanuver attacks in a way Nioh enemies wouldn't let you, even for the most aggressive enemies

              • 3 weeks ago
                Anonymous

                >his holy grail of positioning is just walking backwards from enemies
                why did I think you weren't just being a fanboy

                So you are saying that you are willing to trade combos, built in animation cancels with yokai souls, buff and debuff system that can also combo with itself just for the ability to walk backwards out of enemy reach on occasion?

                Even nioh does that shit too but it is a much more aggressive game than souls which is more relaxed so you do need to block and dodge more.

              • 3 weeks ago
                Anonymous

                Not him, but Nioh's gear system is exahausting and basically stripmined the fun out. Same with the side missions that are just the same level, but you start in a different part. This stuff spoiled the game so much that after crushing Nioh, I'll never go back, or play Nioh 2, wo long, etc. When I need my combat fix, I play fighting games. I'll still do the occasional Souls playthrough because the bosses are much better and I have more fun going through the game

              • 3 weeks ago
                Anonymous

                sure can't argue against that. what me and the chinks have in common is love for autism loot but obv not a crowd pleaser decision.

            • 3 weeks ago
              Anonymous

              Alright lol, this is what optimal Godfrey looks like

              • 3 weeks ago
                Anonymous

                >boss animation just clips through the character and does no damage
                >other times you are 5 feet away and still take damage

                How do people defend ER slop boxes?

      • 3 weeks ago
        Anonymous

        >posts webm of the easiest boss in the game
        Even my little sister beat that boss in 1 try and she never played a souls game once in her life

        • 3 weeks ago
          Anonymous

          webm of the easiest boss in the game
          That's the whole point, even the easiest boss will rollcheck the direction at which you dodge in various ways, something Nioh enemies barely do. It's all about timing the dash or parry instead. THAT'S WHY souls game combat is novel and unique, it's actually of the right speed to incentivize and push player to vary its approach to attacks, even backstepping or spinning from attacks which Nioh games are too fast for and centered purely on reaction

          • 3 weeks ago
            Anonymous

            no you dumbfrick mobs just auto transaction onto you which every game literally does, you can still mindlessly spam dodge and not die like every souls games except 2 where you need to stat pump first before you start doing it

            • 3 weeks ago
              Anonymous

              >mobs just auto transaction onto you
              objectively wrong

              Also ER still uses the shit tier AI demon souls had where if you don't use target lock and sprint behind an enemy immediately you can infinite backstab and NEVER get hit
              this also works on ER bosses

              also wrong, come up to me when you have actual arguments, preferably with a webm as evidence

              • 3 weeks ago
                Anonymous

                >disingenuous moronic homosexual
                whatever little b***h, the proof is all over the net keep spreading disinfo because you're a moronic homosexual

          • 3 weeks ago
            Anonymous

            Also ER still uses the shit tier AI demon souls had where if you don't use target lock and sprint behind an enemy immediately you can infinite backstab and NEVER get hit
            this also works on ER bosses

      • 3 weeks ago
        Anonymous

        >designated for people unable to react fast enough with windups on animations and dodge that doesnt cancel most animations, unless you go for magic one
        >can summon npc helpers
        >positioning just means being far enough to deal with bad hitboxes

      • 3 weeks ago
        Anonymous

        >Positioning is important
        >enemies ignore terrain and just grab you anyway

        • 3 weeks ago
          Anonymous

          Shut. The. Frick. UP. Don't you dare criticize From Software on Ganker of all places.

          Not him, but Nioh's gear system is exahausting and basically stripmined the fun out. Same with the side missions that are just the same level, but you start in a different part. This stuff spoiled the game so much that after crushing Nioh, I'll never go back, or play Nioh 2, wo long, etc. When I need my combat fix, I play fighting games. I'll still do the occasional Souls playthrough because the bosses are much better and I have more fun going through the game

          A shame anon. I don't mind it but Nioh 2 fixes things, especially the side missions with almost all new areas. The loot is part of the game, its an ARPG after all but you can at least ignore it for a few missions, dump sell trash gear and disassemble good gear.

        • 3 weeks ago
          Anonymous

          Whenever I see a webm of ER it just makes me want to play it again

        • 3 weeks ago
          Anonymous

          every single webm like this is always some gay thinking they're smarter than they are and trying to pull one over on the game
          get grabbed idiot, should've positioned somewhere else so you could make the epic spell oneshot webm instead of this embarrassment

        • 3 weeks ago
          Anonymous

          What do you expect them to do? Raycast to make sure there's no meshes between the attacker and the target? Stop npcs from clipping entirely?
          Moron nodev. That isn't something that can be solved without changing how the game works and is designed entirely. It wouldn't even be a souls game anymore.

    • 3 weeks ago
      Anonymous

      >and actually fun
      rollspammer detected

    • 3 weeks ago
      Anonymous

      >Nioh is way harder than er and actually fun, not just the braindead roll iframes
      Nioh is all about iframe, you hardly use spacing and movement because you dodges have no recovery.

      • 3 weeks ago
        Anonymous

        depends heavily on the stance you dodge with, low stance lets you recover faster from dodges high stance takes longer to recover

        • 3 weeks ago
          Anonymous

          The "high stance" dodge has like 8 recovery frames before you can attack
          In Souls games it takes 16 recovery frames before you can attack (you can cancel into a dodge before) and your attack is a depowered short range attack.
          In Souls games, dodge are an extreme harder than high stance for Nioh and used as quick short range spacing tool as well as large iframe dodge, so you have the risk/reward or stepping or walking or avoiding attacks and keep up aggression vs using the safety of iframes
          So the enemy design incentivizes this with a variety of both fast and very slow wind up attacks so you can react to each in a different way from your usual action game that relies on series of reaction dodge. This is also why where you dodge matters both in terms of avoiding follow ups in combos but also in terms of keeping up aggression/being in convenient position. That's why games keep it slow and the movement is more limited and the dodge so heavy.
          I prefer Fromsoftware approach because it's more unique, but I can see it is not for everyone

          • 3 weeks ago
            Anonymous

            >not for everyone
            literally all the "hardcore" normalgays love the souls approach because is easy to maintain distance, press circle and then r1, repeat until the boss is kill

            • 3 weeks ago
              Anonymous

              There's no such thing as a "hardcore" videogame. Do NiohBlack folk really think they're hardcore or something? I beat the game with one button.

              • 3 weeks ago
                Anonymous

                souls shits are beaten by a banana

              • 3 weeks ago
                Anonymous

                If anyone actually care about Nioh, it would be done with Nioh as well, but nobody cares sadly.

              • 3 weeks ago
                Anonymous

                I like it this way, no fricking streamers on sight making a mockery of my games

              • 3 weeks ago
                Anonymous

                Do you really put electronic toys on such a pedestal? Anyways, see:

                There's no such thing as a "hardcore" videogame. Do NiohBlack folk really think they're hardcore or something? I beat the game with one button.

                I hope you don't say this type of shit in a conversation, because you're getting laughed at

            • 3 weeks ago
              Anonymous

              >y-you are le casul
              not an argument against anything I said. Notice how I didn't mention difficulty even once

    • 3 weeks ago
      Anonymous

      >Nioh is way harder than er and actually fun, not just the braindead roll iframes
      Ah yes
      >spams cancelled dash harder than the boss can track

      • 3 weeks ago
        Anonymous

        that move set requires actual ability to pull off, circle spamming can be done by a sponge

      • 3 weeks ago
        Anonymous

        >this is so bizzare since positioning is barely a thing at all in ER. A lot of enemies fly across the arena with their attacks
        Objectively wrong. You can constantly space and outmanuver attacks in a way Nioh enemies wouldn't let you, even for the most aggressive enemies

        Why does souls look so much better than Nioh? Is it the animations? In Nioh, the attacks seem so stubby and truncated.

        • 3 weeks ago
          Anonymous

          From do good work with their animations, ever since DS1 they have been really good. Except ER's jump, that shit looks trash and is too floaty as well.

        • 3 weeks ago
          Anonymous

          Their animations are like fighting game tier. Literally only FG developers compete.

        • 3 weeks ago
          Anonymous

          nioh's speed makes all the animation blend together in a spastic mess. still prefer the game to any souls games, it's combat system is much better

          • 3 weeks ago
            Anonymous

            On the contrary, Nioh animations are really, really, really bad and the speed slightly makes up and hides how bad they are. When locked on, your charactee has no 45 degrees running, it moves like Oblivion characters. Later games improved animations and in Rise of the Ronin they are better

            • 3 weeks ago
              Anonymous

              >his holy grail of positioning is just walking backwards from enemies
              why did I think you weren't just being a fanboy

              So you are saying that you are willing to trade combos, built in animation cancels with yokai souls, buff and debuff system that can also combo with itself just for the ability to walk backwards out of enemy reach on occasion?

              Even nioh does that shit too but it is a much more aggressive game than souls which is more relaxed so you do need to block and dodge more.

              >Nioh is way harder than er and actually fun, not just the braindead roll iframes
              Ah yes
              >spams cancelled dash harder than the boss can track

              Man, I forgot how flat Nioh was. The entire game is played on basically a basketball court, holy shit lol. The concept of uneven terrain doesn't exist

              • 3 weeks ago
                Anonymous

                See

                >Positioning is important
                >enemies ignore terrain and just grab you anyway

              • 3 weeks ago
                Anonymous

                It's like picking your poison. The enemies grab you through terrain, or every boss is fought on a barren flat plane

              • 3 weeks ago
                Anonymous

                or, you know
                enemy ai recognizes the terrain and fight accordingly

              • 3 weeks ago
                Anonymous

                I guess a game will have to appear someday that does this.

              • 3 weeks ago
                Anonymous

                I mean the terrain can be used to cheese the boss maybe team ninja went for the honorabru 1vs1 duel

              • 3 weeks ago
                Anonymous

                The only fight I remember on uneven terrain was the fight in Nioh 1 with two random NPC bosses fought sequentially, where they decided to add a small path and a hill, which just led to hilariously kiting the boss while I rebuffed.

              • 3 weeks ago
                Anonymous

                The centipede also has uneven terrain, the bull boss from nioh 2 also has uneven terrain, tsukahara boluden also has uneven terrain

              • 3 weeks ago
                Anonymous

                To get back on topic both souls series and NIOH moreso have flat areanas, or the bosses work badly with non flat terrain

                But at least DD2 succeeds in that verticality is an important part of the combat. ignoring a few major bugs and enemies dying to water constantly

              • 3 weeks ago
                Anonymous

                >enemies falling randomly to benny hill music

              • 3 weeks ago
                Anonymous

                I think it has to do with how animations work in the two games. Fromsoftware animations work better on uneven terrain and enemies don't slide away after being hit which works better when two entities are interacting ona sloped ground

  14. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      That is such a fricking menacing item description. I love it.

    • 3 weeks ago
      Anonymous

      I feel like this could be used to softlock you
      >have 1 hp in a room of monsters
      >fire arrow as last ditch effort
      >died right as you fired the arrow

      • 3 weeks ago
        Anonymous

        That's why there are two saves

    • 3 weeks ago
      Anonymous

      >0.5kg
      Maker's Finger weighs 5.14 stones in the original

  15. 3 weeks ago
    Anonymous

    I'm 50 hours in and I haven't failed a single quest

  16. 3 weeks ago
    Anonymous

    otherworld has secret quests, bosses, enemies and equipment btw

  17. 3 weeks ago
    Anonymous

    ITT: capshill cucks gaslight you for disliking a mediocre game.

  18. 3 weeks ago
    Anonymous

    I'm sick of Black folk acting like one save file is a good thing
    Frick off already. Have a blast and blow your fricking brains out.

    • 3 weeks ago
      Anonymous

      >he has such severe brainrot he has to restart his save the moment he messes up one little thing
      bethesda troonys get ye GONE

      • 3 weeks ago
        Anonymous

        >the moment he messes up one little thing
        more like the game messes up itself
        games these days are far too fricking buggy to justify a single a save file on anything even dragons dogshit was buggy and unoptimized dogshit on release.

  19. 3 weeks ago
    Anonymous

    >>game will fight you if you try to savescum
    I fricked up the quest in cat land where an assassin kills the queen, I literally just got there and didn't want the queen to be fricking dead so I just loaded from inn after alt-F4ing
    >after beating the main story the apocalypse happens and the entire game map slowly gets swallowed up while unique enemies and bosses spawn everywhere
    That sounds fricking sick

    • 3 weeks ago
      Anonymous

      beating the main story the apocalypse happens and the entire game map slowly gets swallowed up while unique enemies and bosses spawn everywhere
      >That sounds fricking sick
      It's also a lie since only 2 enemies are new or unique, also you can't see shit and you have to do shitty budywork, then the endgame has a timer and the world dies anyway regardless if you do the final boss or not (the final boss is a cutscene)

  20. 3 weeks ago
    Anonymous

    >every single NPC can die, including the most important ones
    Soul

  21. 3 weeks ago
    Anonymous

    Can you pilfer/plunder human NPCs in the 2nd game like how you can pilfer the pawns, knights and bandits in dark arisen? I want to roleplay as a bandit

    • 3 weeks ago
      Anonymous

      Yeah, with a passive ability with low chance or an active ability with higher chance

  22. 3 weeks ago
    Anonymous

    dd dudes are coping so hard due to the release being a disaster

    • 3 weeks ago
      Anonymous

      sure we are

  23. 3 weeks ago
    Anonymous

    >End boss too easy

  24. 3 weeks ago
    Anonymous

    are the unique enemies and bosses post main story in the room with us right now?

    • 3 weeks ago
      Anonymous

      >tries to make a schizo joke while simultaneously schizing out about a point no-one made regarding enemy and boss variety

      • 3 weeks ago
        Anonymous

        >Strawman

        >doesn't even read the OP of the thread they're in
        most intelligent and least disingenuous dd2 posters

        • 3 weeks ago
          Anonymous

          Not a single mention of enemies or bosses.
          have a nice day.

    • 3 weeks ago
      Anonymous

      >Strawman

  25. 3 weeks ago
    Anonymous

    Needed to find a rippened Quince for a simple side quest in Battal. Spent about 1-2hr trying to find one/get a drop and for it to finally ripen. What happens as soon as it's rippened? My dumb c**t pawn used it to immediately combine it with some other item in my inventory to make a brew because she has Logitisitican trait or whatever it's called.

    Frick you game, frick you.

    • 3 weeks ago
      Anonymous

      And that's why you give your pawn woodland wordsmith.

  26. 3 weeks ago
    Anonymous

    >entire game map slowly gets swallowed up
    Does it? I killed all the light pillar bosses and evacuated all people. Didn't notice anything changing.

  27. 3 weeks ago
    Anonymous

    >fail to save npc during the quest in the ancient battlefield, can't find his corpse
    >quest still active
    >uhhh what do I do
    >wait a few days, nothing
    >remember the oracle exists, she hints at me to visit the morgue
    >his coffin is there along with other npc's that have died
    >resurrect him with a wakestone, go back to the quest spot and he's returned
    honestly top 10 moment in gaming for me

  28. 3 weeks ago
    Anonymous

    That's a complete lie, you can kill even story related NPCs and they'll still be alive after a while or in endgame. Killing people has zero lasting consequences in Dragon's Dogma 2 because they cucked out from it, just like they cucked out from loss gauge being meaningful and actually matter.
    Elden Ring has actual, lasting consequences for all NPCs you kill (and if they are too powerful/have protective magic, there's still lasting consequences to antagonizing them) like permently bricking quests and rewards for unique gear and tools.
    The very issue of Dragon's Dogma 2 is that, unlike Elden Ring, doesn't committ to its own mechanics.

    • 3 weeks ago
      Anonymous
  29. 3 weeks ago
    Anonymous

    Dragons Dogma 2 was just the death blow of the series, enjoy it because it’s the last Dragon’s dogma you’ll get.

  30. 3 weeks ago
    Anonymous

    can nuke entire towns
    dragonsplague is garbage because your pawn will kill dozens that are left in the street and the rest of NPCs don't even react to it and just do their idle chatter and wandering around. It's the ultimate evidence that the game is just unfinished

  31. 3 weeks ago
    Anonymous

    >while unique enemies and bosses spawn everywhere
    there are only 3 unique monsters in the entire postgame.

  32. 3 weeks ago
    Anonymous

    PSA for those who may not know: if Talos' corpse despawns for any reason at all, you brick your save irreversibly. Petrification is one such method. Or, it can just happen completely randomly, like what happened to me.

    • 3 weeks ago
      Anonymous

      I missed the entire Talos event thing. I went through the cave that went to the western coast of Volcanic Island and a bunch of "meanwhile" cutscenes kept playing. Never saw the Talos outside of the cutscenes, and apparently I could have done something with it during the unmoored world but I missed it and went into ng+. Was there meant to be a SotC style fight with it or something?

      • 3 weeks ago
        Anonymous

        Yes. It has a bunch of stakes stuck in it that you can destroy for wakestone shards, one per stake. It eventually kills itself anyway, so you can basically ignore it.

      • 3 weeks ago
        Anonymous

        >apparently I could have done something with it during the unmoored world but I missed it
        Lord Pathfinder unleashed a giant monster on the world and your pawn decided that she needs Talos zord power now.

    • 3 weeks ago
      Anonymous

      Talos fight being scripted is pure garbage

  33. 3 weeks ago
    Anonymous

    That all sounds like horrendous shit.

  34. 3 weeks ago
    Anonymous

    if wakestones are so prevalent, is there an economy running around em? maybe wealthy nobles hoarding wakestones and having their servants revive them any time they die. or selling them at exorbitant prices
    wakestones cant undo aging though so they'll still die permanently of old age.
    Can a well preserved corpse be revived with a wakestone after several years? maybe they can fast forward time that way.

  35. 3 weeks ago
    Anonymous

    >every single NPC can die, including the most important ones
    nah there's a bunch who will just get back up or teleport out of the brine

  36. 3 weeks ago
    Anonymous

    Did anyone notice that they had a boost in performance after Thursday nights update? I now get a solid 60 frames per second + without hardly any dips anymore in major cities. Game also doesn't crash and minimize at random anytime.

    • 3 weeks ago
      Anonymous

      I still crash

  37. 3 weeks ago
    Anonymous

    This game has so many shit design choices and yet I can't stop playing it. Just about to sleep after a 14hr binge.

  38. 3 weeks ago
    Anonymous

    Thats fine and everything but the characters and story are a load of shit so I didn't care about anything happening in the game. I loved the 1st game but this is much worse in almost every way.

    • 3 weeks ago
      Anonymous

      only good thing dd1 had were the waifus, the story is worse

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