I am a friendless weirdo, but I also pick Mario. F-Zero started out well but didn't become completely awesome until it went 3D, whereas Mario Kart was awesome from the start.
Do I just suck? I recently tried being SMK and F-Zero on 150cc/Expert. Both were hard, but F-Zero felt way more fair. SMK I feel like I learned how to drift decently but I only managed to win through luck
Also since on subject, that reason is why i prefer F-Zero. I also like L/R drifting.
The cheating the CPU does in F-Zero is unreal. Fox is always first, despite its dogshit acceleration, other cars don't bump into each other unless they're near you, if you throw one outside of the track instead of blowing up it'll just magically fly in, etc.
>rubberbanding
That never bothered me when I was younger, I found it made it pretty fun and intense and it was very satisfying when you won.
These days it drives me up the fricking wall.
Hmm is it like grinding in a JRPG, something a kid can accept more easily than an adult can? I was just thinking about how weird it seems that people keep complaining about the rubberband logic in these games, when they're not actually difficult enough for rubberbanding to make them TOO difficult (even on the highest difficulty settings) so all you have to do to deal with it is... win anyway. And what's frustrating about winning? You won, who cares how much they cheated while you were winning? You won anyway!
But yeah I haven't actually retried the games as an adult, so maybe I'd be annoyed by some aspect of it too if I played today.
Two completely different games. You should compare Mario Kart to Sonic Drift, Street Racer or Atari Karts.
I don't remember seeing anything similar to F-Zero in the 2D era.
>Two completely different games
no, two completely different games would be Custer's Revenge and The Legend of Zelda: Twilight Princess
it's okay to compare two games in the same genre, anon
F Zero, is that even a question? It still plays like a dream, while MK is incredibly slow and sluggish in comparison and I'd never choose to play it over one of its sequels
Pros of F-zero: >fun >banger OST >challenging courses >few gimmicks >requires skill
Cons of F-zero: >no fricking multiplayer, wtf are you INSANE >high learning curve >again, no multiplayer, this is honestly super fricked up for a racing game >you're supposed to be racing on raised platforms, but the graphics don't give this impression at all
Pros of SMK: >fun >eight racers >several multiplayer modes >items are the best thing ever
Cons of SMK: >some terribly designed tracks >items are the worst thing ever >"mini"map takes up half the screen
I think F-Zero is the better video game, but the absence of multiplayer obviously hurts it so much they almost perfectly balance each other out.
F-Zero is hard at the higher levels but it doesn't make me mad. Super Mario Kart meanwhile makes me want to throw the controller through the TV. It can be infuriating. Way moreso than any of its sequels.
I might be in the minority here but I really like how the SNES F-Zero controls and there was a period of time on the Wii Virtual Console where I was only playing it and nothing else. I still pick it up every now and then to try and go for a completion run. But if we're talking about in the long run I'd pick Super Mario Kart, the tracks have a nicer variety and arguably more complex layouts compared to F-Zero.
I pick F-Zero, it runs smooth as butter while SMK is slow as molasses >inb4 muh food analogy
Yes I know. F-zero is hard because it goes fast. SMK is hard because the controls are jank incarnate. If I have friends coming over we're not playing SMK, we're playing SMK64 or MKDD.
I'm not a friendless weirdo so SMK
no time for friends when you're going 900km/hr. And if you don't agree then lets settle this at the grand prix
based and nofriend pilled. enjoy 15mph school zone racer mario tards
I am a friendless weirdo, but I also pick Mario. F-Zero started out well but didn't become completely awesome until it went 3D, whereas Mario Kart was awesome from the start.
Atari Karts
f to the zero
SMK is an amazing game once you figure out the drift mechanics.
Do I just suck? I recently tried being SMK and F-Zero on 150cc/Expert. Both were hard, but F-Zero felt way more fair. SMK I feel like I learned how to drift decently but I only managed to win through luck
Also since on subject, that reason is why i prefer F-Zero. I also like L/R drifting.
SMK is moronicly hard and finicky to play
F-Zero because I have zero friends
Still beats hanging with annoying gays like you
Fzero more like Friendzero
>You can only pick one
Nah. I have 4 setups.
F-Zero.
Once you notice SMK's cheating, you lose all capacity to forgive it. The items, the rubberbanding. Ugh
F-Zero rubberbanding was much worse.
The cheating the CPU does in F-Zero is unreal. Fox is always first, despite its dogshit acceleration, other cars don't bump into each other unless they're near you, if you throw one outside of the track instead of blowing up it'll just magically fly in, etc.
>rubberbanding
That never bothered me when I was younger, I found it made it pretty fun and intense and it was very satisfying when you won.
These days it drives me up the fricking wall.
Hmm is it like grinding in a JRPG, something a kid can accept more easily than an adult can? I was just thinking about how weird it seems that people keep complaining about the rubberband logic in these games, when they're not actually difficult enough for rubberbanding to make them TOO difficult (even on the highest difficulty settings) so all you have to do to deal with it is... win anyway. And what's frustrating about winning? You won, who cares how much they cheated while you were winning? You won anyway!
But yeah I haven't actually retried the games as an adult, so maybe I'd be annoyed by some aspect of it too if I played today.
IDK why anyone would even remember F-0, it's ugly, boring and has the worst rubberbanding on the SNES
F-Zero blows SMK away.
Mario Kart 64 blows F-Zero X away.
Imagine being wrong on both fronts wtf
You have 2 iq points and they are both moronic.
F-Zero is hard as balls so I pick Mario Kart
>F-Zero is hard as balls
You might like the casual mode in the upcoming remaster
Two completely different games. You should compare Mario Kart to Sonic Drift, Street Racer or Atari Karts.
I don't remember seeing anything similar to F-Zero in the 2D era.
>Two completely different games
no, two completely different games would be Custer's Revenge and The Legend of Zelda: Twilight Princess
it's okay to compare two games in the same genre, anon
I jacked off to both.
Nope. You can't compare Gran Turismo to Mario Kart 64. It doesn't make any sense, even if they are both racing games.
Those aren't on the same platform. FZ and SMK are. Plus those are two different genres arguably.
Any two things can be compared under any circumstances, always. You aren't in charge of comparison, anon.
Sure, but it doesn't mean it will make any logical sense or bring a relevant discussion.
F Zero, is that even a question? It still plays like a dream, while MK is incredibly slow and sluggish in comparison and I'd never choose to play it over one of its sequels
F-zero. Merio Kart for battle mode with frens
street racer
Super Mario Kart.
F-Zero is pretty kino, though.
I still think these 16 bit era racers are better than modern-day racers lol
Pros of F-zero:
>fun
>banger OST
>challenging courses
>few gimmicks
>requires skill
Cons of F-zero:
>no fricking multiplayer, wtf are you INSANE
>high learning curve
>again, no multiplayer, this is honestly super fricked up for a racing game
>you're supposed to be racing on raised platforms, but the graphics don't give this impression at all
Pros of SMK:
>fun
>eight racers
>several multiplayer modes
>items are the best thing ever
Cons of SMK:
>some terribly designed tracks
>items are the worst thing ever
>"mini"map takes up half the screen
I think F-Zero is the better video game, but the absence of multiplayer obviously hurts it so much they almost perfectly balance each other out.
Super Mario Kart is unironically deeper and harder to master and a lot comfier
As much as I love F-Zero X, the 2D ones never really grabbed me besides the music
F-Zero is hard at the higher levels but it doesn't make me mad. Super Mario Kart meanwhile makes me want to throw the controller through the TV. It can be infuriating. Way moreso than any of its sequels.
fzero has great music
But I prefer throwing items around
I might be in the minority here but I really like how the SNES F-Zero controls and there was a period of time on the Wii Virtual Console where I was only playing it and nothing else. I still pick it up every now and then to try and go for a completion run. But if we're talking about in the long run I'd pick Super Mario Kart, the tracks have a nicer variety and arguably more complex layouts compared to F-Zero.
I pick F-Zero, it runs smooth as butter while SMK is slow as molasses
>inb4 muh food analogy
Yes I know. F-zero is hard because it goes fast. SMK is hard because the controls are jank incarnate. If I have friends coming over we're not playing SMK, we're playing SMK64 or MKDD.