>fake resolution. >fake frames

>fake resolution
>fake frames
whats next?

  1. 1 week ago
    Anonymous

    I'll take it as I can't tell the difference and I prefer the massive performance boost.

    Deal with it, incel.

    • 1 week ago
      Anonymous

      it's pretty noticeable tho ?

      • 1 week ago
        Anonymous

        Is it really?

        • 1 week ago
          Anonymous

          It's definitely noticeable but it's that kind of thing you'll gladly use in an RPG so you can blast away with max graphics.
          It's worth it but it's really not usable in something like a FPS or fighting game.

      • 1 week ago
        Anonymous

        Some people can't fucking discern differences in image quality, it's crazy.

      • 1 week ago
        Anonymous

        Not unless you're looking for it. If you're playing a game where you're constantly moving and doing things it's absolutely negligible considering you can get a massive performance enhancement

      • 1 week ago
        Anonymous

        It's noticeable in isolation, but when it has the same amounting of ghosting (or less depending on the game) as TAA but with a fat FPS boost I don't care.

        People gonna assume the Switch 2 is more powerful than the PS5/ Xbox Series when it has better image quality despite it being like 720p with AI accelerated raytracing.

        Xbox is going to try to get AMD to get on par with Nvidia while Playstation is going to invest in overbloated hardware and live forever on brand recognition alone.

      • 1 week ago
        Anonymous

        >NOOOOOOOOOOOOOOO THE PIXELS ON THAT FENCE 40 MILES AWAY ARE BLURRY BAD BAD BAD BAD BAD BAD

      • 1 week ago
        Anonymous

        Its not noticeable, dlss upscaling looks better than native with taa.

      • 1 week ago
        Anonymous

        It is somewhat noticeable but honestly when youre playing a game you only need that sense of "good enough"
        It just has to be in that sweetspot, like everything else in life. Good enough is usually more than fine, especially when youre used to experiences that are shitty and disappointing. The only problem I have with it, is that it allows these modern studios to push even worse products, because they will never take the resourced they saved and employ them elsewhere, its always just a slippery slope to shit.

      • 1 week ago
        Anonymous

        on the left in ps5 at 1080p native
        on the right 2060super at native 1440p
        both upscaled to 4K
        the truth is that with resolutions higher than 1080p, especially at 1440p, the difference is hardly noticeable

        • 1 week ago
          Anonymous

          Yeah when you have enough source data (above 1080P) DLSS looks very good. And it handles the nastiness of AA like fucking plants and power lines and chainlink fences nicely.

      • 1 week ago
        Anonymous

        I depends on the game. In most games it looks better than TAA and at native resolution (DLAA) is probably the best temp AA solution there is. Starfield looks unbelievable in the good spots with DLAA, Modern Warfare 2 the DLSS is really bad especially on the bigger maps in the distance - i prefer FSR there.

      • 1 week ago
        Anonymous

        Depends on the game. In some games DLSS quality actually looks noticeable better than native, because the native antialiasing is poorly done.
        https://imgsli.com/MjAyOTYw
        Look at the railings in the native image and how they seem to thin out and gradually disappear. Look how the white lines of snow on the walls on the right side of the image seem too brightly lit. Look how the detail of the warehouses in the middle is crispy. That's because the native antialiasing is crap, so crap that the "guesswork" done by DLSS results in an image that looks better than native. And that's just at 1080p, the higher in resolution you go the better DLSS gets.
        It's not that DLSS is good. In a world where the native image looks the way it should, DLSS would be a meme. Sadly native rendering has been so compromised by a lot of cheap tricks and sloppy technologies like TAA, so this is where we are.

      • 1 week ago
        Anonymous

        things are made for the common npc zero-perception midwit

      • 1 week ago
        Anonymous

        >it's pretty noticeable tho?
        it's not
        dlss is literally black magic, a toggle that gives you massive fps. and what do you lose? at most, barely any visual quality. at best? even better visual quality than what you'd get without upscaling except you get massive fps boost. in realistic gameplay situations it's a straight up upgrade because both visual quality and framerate matters to normal people, and everyone sane will take massive fps boost for barely any visual loss

        you'll read tones of cope online about how it's fake or how it's smeary or how it looks terrible without ever presenting proof, and it starts making sense as soon as you realize the average person online is still rocking a 1050ti and suffers from major case of sour grapes, or they're on an amd system stuck with fsr which is still inferior so they cope through pretending dlss is just as bad
        the critics used to be correct in early iterations of dlss which were dogshit but at this point its been ironed out so thoroughly that you'll very rarely run into situations where turning it on is not the right choice

        now the trade-off here is that this tech only works on gnomish cards and buying them supports the most gnomish tech company in existence that will pull of the most anti-consumer bullshit possible as soon as they feel like they can get away with it, you're making a deal with the devil and funding the bad guys if you go down this route
        i can only recommend this route if you buy second hand or steal an nvidia card
        don't fall for the frame generation meme yet, it's too early and not enough games support it
        and don't use this in vr, it's shit there but barely anyone uses vr

      • 1 week ago
        Anonymous

        to me it's either super noticeable or hardly any difference depending on the game

      • 1 week ago
        Anonymous

        The people who use it are the same people who enable interpolation and scaling on TVs... it's no use arguing with them

    • 1 week ago
      Anonymous

      its only good beyond 1080p
      have fun with your motion blur otherwise

      • 1 week ago
        Anonymous

        why are you playing in 1080p in 2023?

    • 1 week ago
      Anonymous

      >I prefer the massive performance boost.
      Just run the game at a lower resolution? That's what DLSS is doing anyway

      • 1 week ago
        Anonymous

        Sure it is.

      • 1 week ago
        Anonymous

        >Just run the game at a lower resolution? That's what DLSS is doing anyway
        let's put your claim to the test, 720P no dlss vs 1080P dlss balance mode... 1080P no dlss is there too for extra context
        https://imgsli.com/MjA1MjUx/0/1

        is anyone still getting the fucking slow image/webm loading problem?? its so annoying. this is an IMAGEboard you fucks fix this.

        >is anyone still getting the fucking slow image/webm loading problem??
        yes, i don't know how to fix it yet

      • 1 week ago
        Anonymous

        >running game at 4k 120fps on my oled c2 with hdr enabled and some poorfag asks
        >WhY Not LoWeR tHe ReSoLuTiOn?

    • 1 week ago
      Anonymous

      I foresee a RTX mode on the gay freestyle filters. Every game will now be "ray traced". Pay up the shekels for the 4000 and 5000.

      it's pretty noticeable tho ?

      Yeah I don't get why people pretend otherwise. I play on a lg c1 and if it's not native then It gets crispy. Dlss on the other hand gets a trail or bad pixelation. I don't get the appeal.

      • 1 week ago
        Anonymous

        >Dlss on the other hand gets a trail or bad pixelation.
        DLSS has less ghosting and pixelization than native (TAA). You can check Immortals of Aveum and Starfield youtube comparisons if you don't believe me. You're probably referring to an older version of DLSS, but 2.5 and newer doesn't have those problems.

      • 1 week ago
        Anonymous

        >Dlss on the other hand gets a trail or bad pixelation
        Here's native (TAA) in webm. Look at the trail.
        (1/2)

        • 1 week ago
          Anonymous

          Now here's FSR2 and DLSS2.
          (2/2)

        • 1 week ago
          Anonymous

          Now here's FSR2 and DLSS2.
          (2/2)

          My point is that in terms of ghosting, it depends very much on
          >how good native (TAA) is
          >how new the game's version of DLSS is
          If you're using nvngx_dlss.dll2.5.1 and newer, all the shit people complain about such as ghosting or motion blur or pixelization isn't a problem anymore. And it's an even better option if the game's native implementation of TAA sucks.

    • 1 week ago
      Anonymous

      >noticeable fidelity issues in motion
      >in motion is the most important part of 99% of games

      Honestly the only good thing coming out of this is old GPU's (well.. barring nvidia in that realm too) being able to slap that setting on to get tolerable FPS even at a visual loss and DLAA which is way better than TAA.
      I just want the fucking AA right now, the rest of this is shit until another decade passes and the tech is rendering in motion comparable to native.

      On the flipside is the MASSIVE FUCKING NEGATIVE OF ALL THESE moron JEET DEVS AND OTHERS THROWING ALL OTHER OPTIMIZATION OUT THE GOD DAMN WINDOW AND "turn on DLSS or FSR!" to TRY AND CHEAT THE FUCKING SYSTEM, YOUR GAME IS SHIT AND POORLY CODED AND OPTIMIZED, IF THE GPU ISN'T PUSHING 120+ WITH DLSS AND OTHER MEMERY RUNNING EVEN AT 4K YOU FUCKED UP!

    • 1 week ago
      Anonymous

      >I can't tell the difference
      Low IQ

  2. 1 week ago
    Anonymous

    You forgot about fake rays.

    • 1 week ago
      Anonymous

      fake GPUs via cloud goypasses

      Fake color
      By rendering the game in a specialized 256-color mode you can get a performance boost of up to 30%*, and with the help of our latest technology, the Tensor-core powered RTX Gradient, it will look just like the native image with millions of colors

      Fake (AI) games

      Can't wait for the world to drop the bullshit and fully embrace an endless consoomer slop fest.

      its all fake, how do you define what is a real resolution or real frame. What rendering technique or code makes it "real"

      • 1 week ago
        Anonymous

        'real' just means what people generally understand as acceptable.
        DLSS trades a fucking 75% boost sometimes in performance for occasional visual artifacts, well worth it.

      • 1 week ago
        Anonymous

        You know why I'm bitching about it?
        Because nearly every game is just trying to push "muh graphics" instead of improving other aspects like I don't know gameplay.
        Not only those new games run like shit they also look badly because you need to upscale from low resolution to keep decent framerate.
        I have to disable the piss filters, motion blur, chromatic aberration, film grain and whatever other bullshit there is enabled by default. I like to see things clearly in my games.
        At least I'm still playing mostly indie garbage and RPGM h-games, but from time to time I want to play some big budget game.
        I still would use DLAA or DSR over TAA.

  3. 1 week ago
    Anonymous

    Fake game: https://www.youtube.com/watch?v=udPY5rQVoW0

  4. 1 week ago
    Anonymous

    >whats next?
    Fake soul

  5. 1 week ago
    Anonymous

    fake recording software that stops working permanently if you have netflix tab open

    • 1 week ago
      Anonymous

      Streaming servuces use drm, you can't capture it dumbass, you think they would've allowed piracy to be this easy?

      • 1 week ago
        Anonymous

        youre a retard
        even if you dont look at it for the entire duration of the buffer, you cant use shadowplay while its up and restarting shadowplay after is a slog of a thousand causes with zero real solutions

      • 1 week ago
        Anonymous

        >I actually pay Netflix ans Amazon Prime to watch movies
        you gotta be joking...

        • 1 week ago
          Anonymous

          Who the fuck said anything about paying netflix you inbreed retard?

          youre a retard
          even if you dont look at it for the entire duration of the buffer, you cant use shadowplay while its up and restarting shadowplay after is a slog of a thousand causes with zero real solutions

          Download your fucking movies dumbass

          You can usually get around the restriction on screenshots by disabling your browsers hardware acceleration

          Who the fuck would record a movie when you can download it on 5 minutes

      • 1 week ago
        Anonymous

        You can usually get around the restriction on screenshots by disabling your browsers hardware acceleration

    • 1 week ago
      Anonymous

      >he is a zoomer that needs a movie in the background while he games
      >he is a zoomer that pays for media instead of pirating it

      lmao

  6. 1 week ago
    Anonymous

    fake GPUs via cloud goypasses

    • 1 week ago
      Anonymous

      already a thing, most people don't use it for videogames because society isn't that collectively stupid yet so it's just for rendering nerds

      • 1 week ago
        Anonymous

        I use GeForce Now for games that I know will overheat my gaming laptop that I like to play while actually touching my keyboard, like Cyberpunk or BG3 or Total Warr 3K

  7. 1 week ago
    Anonymous

    Fake color
    By rendering the game in a specialized 256-color mode you can get a performance boost of up to 30%*, and with the help of our latest technology, the Tensor-core powered RTX Gradient, it will look just like the native image with millions of colors

    • 1 week ago
      Anonymous

      You joke but we're already halfway there with with how engines like RE treat transparency

      • 1 week ago
        Anonymous

        [...]
        It's called undersampling and it actually is achieved with dithering.
        Dithering has been used to perceivably increase color range especially all the way in the 80s and 90s.

        With temporal anti aliasing it is possible to use dithering to recreate transparency or shadows softness at much lower performance cost.

        And here's how RE4 does shadows, since dithering stays static.

    • 1 week ago
      Anonymous

      You joke but we're already halfway there with with how engines like RE treat transparency

      It's called undersampling and it actually is achieved with dithering.
      Dithering has been used to perceivably increase color range especially all the way in the 80s and 90s.

      With temporal anti aliasing it is possible to use dithering to recreate transparency or shadows softness at much lower performance cost.

      • 1 week ago
        Anonymous

        At 4K, the pixels are so small that 50% dithering isn't even visible.

        • 1 week ago
          Anonymous

          That's up to TAA implementation. In MGSV, which doesn't use TAA and uses dithering on everything, I could clearly see dithering.

          • 1 week ago
            Anonymous

            Stop gluing your face to the screen.

    • 1 week ago
      Anonymous

      If they can fake color to fix 8bit color banding in videos Nvidia deserves a nobel award

  8. 1 week ago
    Anonymous

    how come you never see DLSS compared against just normal old upscaling?

    • 1 week ago
      Anonymous

      normal upscaling is just setting a low res on a higher res monitor. It would always look worse than DLSS except on settings where DLSS leaves trails.

      • 1 week ago
        Anonymous

        >It would always look worse than DLSS
        would it though? I want comparisons.
        2048x1152 upscaled to 1440p looks fine, it doesn't look great but its passable. I don't know if I would be blown away by DLSS being much better?
        at 4K definitely. But 4k resolution on pc gaming is still really fucking rare and I feel like DLSS at lower resolutions is really not all that impressive at all.

        • 1 week ago
          Anonymous

          >would it though? I want comparisons.
          4K FSR ("Quality" Setting)

          • 1 week ago
            Anonymous

            >It would always look worse than DLSS
            would it though? I want comparisons.
            2048x1152 upscaled to 1440p looks fine, it doesn't look great but its passable. I don't know if I would be blown away by DLSS being much better?
            at 4K definitely. But 4k resolution on pc gaming is still really fucking rare and I feel like DLSS at lower resolutions is really not all that impressive at all.

            Native 4K + TAA
            Yes, I'm not trolling. Native 4K with TAA enabled looks worse than FSR 2.
            Keep in mind that FSR 2 looks worse than DLSS.

            • 1 week ago
              Anonymous

              I just tested DLSS 2.5.1 (quality mode) on RDR2 and it's a huge improvement over previous versions. I had to manually update the DLL file. Previous versions of DLSS in RDR2 have looked pretty fucking awful with the sharpening and halo effects. I took this screenshot in motion, meaning the camera was moving as I snapped the screen. This is running at 60fps on my gpu at 4k DSR (1440p monitor). I would definitely recommend DLSS 4k over 1440p native with TAA. The difference is massive in motion.

          • 1 week ago
            Anonymous

            [...]
            Native 4K + TAA
            Yes, I'm not trolling. Native 4K with TAA enabled looks worse than FSR 2.
            Keep in mind that FSR 2 looks worse than DLSS.

            4K Native, no AA
            Just for comparison's sake.

          • 1 week ago
            Anonymous

            >jpg
            Not the guy but upload a png not a loosy format like jpg.

            • 1 week ago
              Anonymous

              >upload a png
              lol

              • 1 week ago
                Anonymous

                JPG doesn't help your case though since it compresses the image, but yeah I kinda knew that would happen lol.

    • 1 week ago
      Anonymous

      Traditional upscaling methods are spatial. Frame is rendered and then interpolated. Different methods have different results, usually there's some sort of balance between softness, sharpness and overshooting.
      FSR1 is realistically the best type of spatial upscaling for video games, as it actually gives smooth results with little aliasing artifacts, with separate sharpening at the top of that in the 2nd pass. That sharpening pass is also the reason it might appear more detailed in comparison to native image in some games, when upscaling from some relatively high resolutions.
      Also when FSR is implemented properly in games, texture mipmaps are adjusted, so they closer to native image. With previous methods no one bothered with that.

      DLSS, FSR2, XeSS, TAAU, TSR, etc are temporal upscalings. Every frame different subpixels are rendered and using frame history the final image is reconstructed. When the image is completely static, 4 1080p frames are enough to recreate image actually close to native 4K. But these methods actually have moderate performance cost.

  9. 1 week ago
    Anonymous

    scarcity
    prices

  10. 1 week ago
    Anonymous

    fake gaymes

  11. 1 week ago
    Anonymous

    Fake (AI) games

    Can't wait for the world to drop the bullshit and fully embrace an endless consoomer slop fest.

  12. 1 week ago
    Anonymous

    fake games

  13. 1 week ago
    Anonymous

    fake gameplay
    cutscenes you can walk around in

  14. 1 week ago
    Anonymous

    Fake video card via hardware emulation

    • 1 week ago
      Anonymous

      You can already do that to some extend for old hardware check out FPGA.

  15. 1 week ago
    Anonymous

    Fake multiplayer powered by literal AI.
    Oh, that already happened.

  16. 1 week ago
    Anonymous

    orgasms

  17. 1 week ago
    Anonymous

    fake gameplay. only cutscenes.
    fake cutscenes. only compressed videos.

  18. 1 week ago
    Anonymous

    Do any of these cause input lag?

    • 1 week ago
      Anonymous

      Actually reduces input lag

      • 1 week ago
        Anonymous

        Bullshit frame gen introduces input lag

        • 1 week ago
          Anonymous

          Frame gen does, but DLSS scaling doesnt since rendering at lower res is less latency than higher res. So rendering at native 4k has more latency than upscaled dlss+framegen + boost at lower res upscaled to 4k.

    • 1 week ago
      Anonymous

      I would assume that for the thousands of games that are locked at 60/30fps max this could be a great tool with no real difference in lag, in theory it's cool as a free upgrade for newer monitors to use those extra hertz but I have no idea if that's gonna be the case, it's just been shown off in games that already have no fps cap as far as I've seen

    • 1 week ago
      Anonymous

      DLSS has some overhead, but it's offset by the fact you're running games at a lower resolution = more frames per second. So, in practice, it reduces input lag.
      This also applies to FSR.

    • 1 week ago
      Anonymous

      DLSS has some overhead, but it's offset by the fact you're running games at a lower resolution = more frames per second. So, in practice, it reduces input lag.
      This also applies to FSR.

      I'm talking about upscaling, not frame generation by the way. Frame generation can add quite a bit of input lag, but it's not that different from Vsync.

  19. 1 week ago
    Anonymous

    Fake games.

  20. 1 week ago
    Anonymous

    4k is a meme until it's native. Turn off DLSS and gay tracing. Play at 1440p/165hz. Life is good and all this "fake frames/fake resolution" whining becomes nothing.

  21. 1 week ago
    Anonymous

    fake textures and fake shaders
    Everything will be interpreted.
    And you dont buy the latest GPU that is half the die size of previous but costs 2x the price youl be forced into obsolescence because the new driver doesnt have support for latest number.
    So dont be a poorfag and buy stylish new part.

  22. 1 week ago
    Anonymous

    I don't give a fuck if they are fake, it looks better than traditional methods in 90% of the games I have played with it in AND it runs better. Only AMDjeets shit on the tech.

  23. 1 week ago
    Anonymous

    Fake tiddies

  24. 1 week ago
    Anonymous

    Fake raytracing

    oh wait....

    • 1 week ago
      Anonymous

      shhh

  25. 1 week ago
    Anonymous

    Sour grapes.

  26. 1 week ago
    Anonymous

    The thing is at least Nvidia is innovative, unless Gaydeon. This is why Gaydeon will never surpass Nvidia, because they only seek to destroy what they envy, bloodkin to the antigood.

    • 1 week ago
      Anonymous

      FSR1 blew the shit out of DLSS1, despite being just traditional spatial upscaler that will work with everything.

  27. 1 week ago
    Anonymous

    >software gimmick allows you to get 20-33% free FPS by setting the image quality to 90-99% of what you'd get normally, sometimes even higher depending on the TAA implementation
    >this enrages Ganker for some reason
    i don't get it

    • 1 week ago
      Anonymous

      Only started with the Switch leaks so I think it's Snoys being schizos.

    • 1 week ago
      Anonymous

      Because its a fucking upscaler you moron. AND it eats your goddamn INPUTS

    • 1 week ago
      Anonymous

      This is only true if you have 4k display, majority is still stuck at 1080p and there even DLSS Q is noticeably worse. With 1440p DLSS can look good.
      TAA is cancer.

      • 1 week ago
        Anonymous

        >majority is still stuck at 1080p and there even DLSS Q is noticeably worse.
        The problem is that in most games you're stuck with TAA as the only AA solution, and some even won't let you turn it off at all. And DLSS can look better than what does TAA does at 1080p.
        >inb4 just play without antialiasing
        Nobody does that at 1080p.

        • 1 week ago
          Anonymous

          At 1080p DLSS breaks apart in motion more than TAA.
          Just use CAS injected by reshade to regain some sharpness lost to TAA.
          For less demanding games DSR is still great as AA option.

      • 1 week ago
        Anonymous

        Can't you just DLSS to 1440p then downsample back to 1080 for better image quality?

        • 1 week ago
          Anonymous

          Yes I did that in the past, now some games just support DLAA.
          pic related is old and they fixed some of the ghosting

  28. 1 week ago
    Anonymous

    fake threads

  29. 1 week ago
    Anonymous

    What does fake frames even mean?

  30. 1 week ago
    Anonymous

    Here's comparison in Judgment. Also showed the performance info, because temporal upscalers have siginifacntly higher performance drop.
    That said it doesn't say anything about how does it look in motion (DLSS blows all the other options, including native). Using default TAA for native and FSR1, as FSR2 and DLSS use their own AA.
    Catbox is down, so the links will self destruct in 3 hours.

    The JPG I post is only example, look at pngs.

    FSR1 is spatial (traditional).
    FSR2 and DLSS are temporal.

    Native 4K
    https://a.uguu.se/QZXhujTT.png

    FSR1 Ultra Quality
    https://a.uguu.se/EHDOjGvS.png

    FSR1 Quality
    https://a.uguu.se/TFYluGcw.png

    FSR2 Quality
    https://a.uguu.se/jHeFHDLv.png

    DLSS Quality
    https://a.uguu.se/KgYLwJtQ.png

    FSR1 Balanced
    https://a.uguu.se/dnRzdncH.png

    FSR2 Balanced
    https://a.uguu.se/MVabMaQy.png

    DLSS Balanced
    https://a.uguu.se/uTtmQDuq.png

    FSR1 Performance
    https://a.uguu.se/RSSPXrlN.png

    FSR2 Performance
    https://a.uguu.se/SqJQRCxm.png

    DLSS Performance
    https://a.uguu.se/CSExvDJZ.png

    • 1 week ago
      Anonymous

      It's cool and all but in the motion you can start spotting real differences.
      Too bad it's near impossible to capture footage at such high bitrates.
      I also don't have 4k display so displaying those images at not native resolution is not going to reflect real differences.
      Still thanks for effort.

      • 1 week ago
        Anonymous

        Not exactly the same angle, but here's at 1080p.
        1080p
        https://a.uguu.se/BAwWjvEE.png

        FSR1 Ultra Quality
        https://a.uguu.se/SQdpQBSU.png

        FSR1 Quality
        https://a.uguu.se/FcMayYFg.png

        FSR2 Quality
        https://a.uguu.se/gqDclcTF.png

        DLSS Quality
        https://a.uguu.se/tPkDMsDv.png

        FSR1 Balanced
        https://a.uguu.se/vsVMXzDS.png

        FSR2 Balanced
        https://a.uguu.se/gHzTSQfF.png

        DLSS Balanced
        https://a.uguu.se/yPdxlQaH.png

        FSR1 Performance
        https://a.uguu.se/nQUbieZy.png

        FSR2 Performance
        https://a.uguu.se/kfmxBrko.png

        DLSS Performance
        https://a.uguu.se/GtSvwSWQ.png

        Thank you for these. Would it be possible to get a 2x supersample at 4k with no TAA?

        Judgment doesn't support render scale above 1080p, but I can try with DLDSR.

        • 1 week ago
          Anonymous

          wow you tried hard with that one, not clicking even one of those links

        • 1 week ago
          Anonymous

          >Not exactly the same angle, but here's at 1080p.
          Um, I forgot to mention I'm 1440p fag.
          But it's good enough because I don't have to zoom in to get 1:1 pixel scaling.

        • 1 week ago
          Anonymous

          FSR2 looks better than DLSS and native wtf

          • 1 week ago
            Anonymous

            Not him but FSR2 has better default sharpening than DLSS you just would need to tune that to your liking.

          • 1 week ago
            Anonymous

            Not him but FSR2 has better default sharpening than DLSS you just would need to tune that to your liking.

            Yeah, AMD's CAS is great, while Nvidia's sharpening sucks. Starting with DLSS 2.5.1 they just disabled sharpening all together. For best of 2 worlds, use DLSS with CAS via reshade.

    • 1 week ago
      Anonymous

      Thank you for these. Would it be possible to get a 2x supersample at 4k with no TAA?

    • 1 week ago
      Anonymous

      How come none of these embed links work for me?

  31. 1 week ago
    Anonymous

    Since TAA looks so shitty but is basically unable to avoid because we mostly rely on Differed Rendering these days,
    Maybe we need to ask Nvidia to make some fake transparency rendering solution using their Deep Learning tech.
    Come on Jenson, we need Deep-Leaning-Alpha-Blending asap.

    • 1 week ago
      Anonymous

      Just use Ray Traced rendering, problem solved.

      • 1 week ago
        Anonymous

        If every gamer has a RTX-4090 running their games on 8K Path-trace mode, than yes.
        The reality is, we barely have Ray-tracing on shiny surfaces masked in tiny bits and we still use the traditional methods to render the rest of the screen...

        • 1 week ago
          Anonymous

          I was half-joking, but with Ray Reconstruction introduced I can see how fully path traced games are one step closer to becoming a reality. Give it 10 more years for mainstream GPUs to handle that at decent resolution.

  32. 1 week ago
    Anonymous

    fake hardware aka just play stream games instead goyim

  33. 1 week ago
    Anonymous

    Fake fun.

  34. 1 week ago
    Anonymous

    In the future there will be no polygons, AIs will just "lucid dream" a game

    • 1 week ago
      Anonymous

      This concept already was tried out.

      https://blogs.nvidia.com/blog/2020/05/22/gamegan-research-pacman-anniversary/

  35. 1 week ago
    Anonymous

    AI tessellation.

  36. 1 week ago
    Anonymous

    DLSS + DLAA is literally better than Native with free FPS. You'd be stupid not to use it on a 1440p+ monitor and if your card supports it.

    People who say otherwise just don't have a 3+ series card to test it themselves. I don't care what you think you are literally wrong.

    Now frame generation is another story. I don't think it's quite there yet. I can sometimes see this weird after affect and some input lag because of it. Eventually it will get really good I assume but for now it's eh.

  37. 1 week ago
    Anonymous

    fake v-sync

  38. 1 week ago
    Anonymous

    is anyone still getting the fucking slow image/webm loading problem?? its so annoying. this is an IMAGEboard you fucks fix this.

    • 1 week ago
      Anonymous

      yes. it seems to come and go randomly. makes me not want to use this site

    • 1 week ago
      Anonymous

      Can confirm. All boards are practically unusable and have been for over a week. There are also a lot of images being posted with edits so they can be tracked. Like having little yellow dots on the edges that look like braille. Don't download any images.

      • 1 week ago
        Anonymous

        >There are also a lot of images being posted with edits so they can be tracked. Like having little yellow dots on the edges that look like braille
        Why are schizos all racist retards

    • 1 week ago
      Anonymous

      So you guys also have the problem. I thought it's my region connection problem.

  39. 1 week ago
    Anonymous

    Anon this is just interpolation 2.0. Probably the best use case of AI I've seen so far next to RVC funny voice filters.

  40. 1 week ago
    Anonymous

    Why are there no games or mods using AI post-process effects like style transfer yet? Still too slow?

    • 1 week ago
      Anonymous

      Yes, and it doesn't really look good, even though it can make things look "real"

  41. 1 week ago
    Anonymous

    Fake inputs. They're already working on AI predictive algorithms that will predict where a player will move before he does to help with latency for VR games.

  42. 1 week ago
    Anonymous

    DLSS 4k DSR (scaled back down to 1440p for the photo)

    • 1 week ago
      Anonymous

      1440p native with TAA

    • 1 week ago
      Anonymous

      1440p native with TAA

      Damn it's like you took a screenshot from YT video on the second one.

  43. 1 week ago
    Anonymous

    Fake RRP
    Oh wait

  44. 1 week ago
    Anonymous

    Fucking gayest shit to come to novidya in a long time, games look like complete dogshit now anyway

  45. 1 week ago
    Anonymous

    I used to hate on DLSS until i used it on system reSHock and ratchet and clank.
    I have a 1080p monitor, so i downsample, image looks extremely clean with DLSS on.
    Always use quality tho.

    • 1 week ago
      Anonymous

      Early dlss had a crapton of ghosting and shimmering, and sharpening was always forced on even if it looked like it was set to 0.
      Now they fixed all 3 of those problems and there is no real reason to be against DLSS, especially when it doesnt turn your image into smearovision like TAA does.

      • 1 week ago
        Anonymous

        There is still ghosting though. It varies but it's very noticeable, at least on my 55 inch oled.

        • 1 week ago
          Anonymous

          What games? The problem is new dlss fixes it, but a lot of old games continue to use old dlss without updating the versions, and some games dont let you overwrite old DLSS with new new dlls to fix it.

          • 1 week ago
            Anonymous

            >Dlss on the other hand gets a trail or bad pixelation
            Here's native (TAA) in webm. Look at the trail.
            (1/2)

            >Dlss on the other hand gets a trail or bad pixelation.
            DLSS has less ghosting and pixelization than native (TAA). You can check Immortals of Aveum and Starfield youtube comparisons if you don't believe me. You're probably referring to an older version of DLSS, but 2.5 and newer doesn't have those problems.

            I noticed it recently with ratchet and clank. I would get ghosting or blurring of ratchet or rivets fur. I updated the dlss file and still got those issues.
            I'm not saying I don't believe you guys, but I've tried it in a handful of games and would just prefer native. I'll give more games a try though.

  46. 1 week ago
    Anonymous

    Can they turn auto machine translation in game. I need this in next switch!

  47. 1 week ago
    Anonymous

    Fake graphics where you make low detail geometry, textures and lighting to then run an AI filter over the picture and change those into "modern graphics".

  48. 1 week ago
    Anonymous

    To play fake games by fake people living in a fake world.

  49. 1 week ago
    Anonymous

    Fake rendering

  50. 1 week ago
    Anonymous

    fake animations

    ?si=tAM-RAO7dr2Hg0Bg

  51. 1 week ago
    Anonymous

    How does dlss work. On a 4k screen and res it looks indistinguishable. But on a 1440p screen and res it looks like 720p

    • 1 week ago
      Anonymous

      The game renders at a lower res than your native resolution, with how low it renders dependent on your quality setting and monitor resolution. So ultra performance on a 4k monitor would render at 720p, ultra quality would render at 1440p. Ultra performance on a 1440p monitor would probably be rendering at <540p. Then the GPU applies upscaling and AA (technically the same process with DLSS) to reach the target res; it knows what the upscaled image should look like because the model is trained with superresolution (usually 16k) renders from the game.

      • 1 week ago
        Anonymous

        Yeah I know that but when using the same quality setting on a 4k screen it looks perfectly fine but on 1440p screen it looks like dogshit. Shouldn't the 1440p look the same or does it scale down less when you're on 4k

  52. 1 week ago
    Anonymous

    fake textures

  53. 1 week ago
    Anonymous

    Fake GPU. They'll start selling consumers gpu time on cloud servers instead of physical devices.

    • 1 week ago
      Anonymous

      they already do this

      • 1 week ago
        Anonymous

        But they haven't ditched the enthusiast market yet. They will though, because there's not enough card supply to meet machine learning customer demands and they can get much higher margins there vs the pc builder/prefab market. They and AMD are going to pull out of the enthuasist hardware entirely, except for maybe keep a halo card around for marketing reasons.

        Yeah I know that but when using the same quality setting on a 4k screen it looks perfectly fine but on 1440p screen it looks like dogshit. Shouldn't the 1440p look the same or does it scale down less when you're on 4k

        Yes. DLSS quality settings are basically a scaling factor, i.e. ultra performance is a factor of 3x scaling iirc so a frame scaled 3 times to 1440p is going to look worse (since it has a lower native res) than a frame scaled 3x to 2160p.

        • 1 week ago
          Anonymous

          Damn I wish you could set the scaling factor yourself then cause 1440p that shit is unusable even on quality. I use it for AA.

  54. 1 week ago
    Anonymous

    >forced resolution
    >forced frame

  55. 1 week ago
    Anonymous

    >fake video output
    >fake video game
    >fake monitor
    >fake vram
    >fake GPU

  56. 1 week ago
    Anonymous

    Nothing on your screen is real, it's all an illusion. The pixels, the images, the colors, go to the world

  57. 1 week ago
    Anonymous

    AI generated textures
    AI procedurally animated models
    AI scripts and voice overs
    AI generated sound effects
    Rendered at 480p 30fps, AI upscaled to 8k 120fps

  58. 1 week ago
    Anonymous

    I find DLSS more stable the TAA itself, so I'm thankful for that, but DLSS 3 is shit.

    • 1 week ago
      Anonymous

      The frame generation part of it or dlss 3 as a whole?

  59. 1 week ago
    Anonymous

    DLSS is a great feature
    the issue is when trash developers don't optimize their games and rely on upscaling to make their shit playable
    like starfield which doubles down on the retardation by taking bribes from AMD to only allow their shitty FSR

    • 1 week ago
      Anonymous

      >taking bribes from AMD
      source?

      • 1 week ago
        Anonymous

        first google result

        • 1 week ago
          Anonymous

          When is AMD trustworthy?

        • 1 week ago
          Anonymous

          ain't seeing the bribe that prevents adding FSR competitors. the damage was already done with poor driver support on nvidia/intel.

    • 1 week ago
      Anonymous

      Gamers didn't nip this shit in the butt years ago. All I see is the evolution of the PhysX drama as both companies now play scum tactics

    • 1 week ago
      Anonymous

      So you're saying that it's not a great feature and is in fact pointless.

      • 1 week ago
        Anonymous

        you're just too retarded to think of uses
        it's more performance for free, that helps to push better graphics on computers that can't run on ultra natively or need a push to run higher resolutions

    • 1 week ago
      Anonymous

      Upscaling is an optimization. How do games run on shitty old hardware like consoles? Developers optimize them for consoles. What have pretty much all of them been doing since the PS4 Pro? Various upscaling techniques to get a 4K output image. You've already completely missed the boat on this one, console games have been relying on upscaling for many years now.

  60. 1 week ago
    Anonymous

    Everything that is created on a computer is fake, bro.

  61. 1 week ago
    Anonymous

    Shitskin thread.

  62. 1 week ago
    Anonymous

    >its better than native!
    >"native" is using TAA
    every single time.

  63. 1 week ago
    Anonymous

    FSR really hates the ceiling fans in Lost/Judgment.

    • 1 week ago
      Anonymous

      vs DLSS ultra perf

  64. 1 week ago
    Anonymous

    forced frames

  65. 1 week ago
    Anonymous

    >fake hdr

    • 1 week ago
      Anonymous

      😮

  66. 1 week ago
    Anonymous

    Fake graphics with Ai filters

  67. 1 week ago
    Anonymous

    What do I buy or install to have this technology?

    • 1 week ago
      Anonymous

      RTX 4000 series GPU

  68. 1 week ago
    Anonymous

    Crossing my fingers for AI optimization. Like, actually going into game engines and fixing garbage before the game releases. Retard diversity hires and dummies who got in via nepotism need their hand held 24/7.

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