For me, it's 2 > 3 > 5... none of the others are worth touching.
It's All Fucked Shirt $22.14 |
CRIME Shirt $21.68 |
It's All Fucked Shirt $22.14 |
For me, it's 2 > 3 > 5... none of the others are worth touching.
It's All Fucked Shirt $22.14 |
CRIME Shirt $21.68 |
It's All Fucked Shirt $22.14 |
we've had this thread countless times:
fc 1: tech demo
fc2: the contrarian take
fc3: the only good one
fc4: fc3 v2
fc5: fc3 v3
fc6: fc3 v4
Nothing contrarian about preferring FC2. It's an innovative and original game.
That is shit without the rebalance mod
>the rebalance mod
Utter dogshit that misses the point. Enemies die in a single tap which makes the entire guerrilla warfare mechanics irrelevant.
FC2 just feels boring and lifeless. There's no interaction with the wildlife and the only people you encounter outside save buildings are hostile enemies trying to kill you. In Far Cry 3 you've got a diverse variety of wildlife that actually serve a gameplay purpose (specifically you need their pelts for upgrades and shit plus a lot of them are deadly as frick and want to kill you), and you've got civilian NPCs, friendly NPCs, and hostile npcs roaming around and engaging with eachother which gives more of a sense of strife and life in the world than FC2 where you never really see the factions duking it out and they're all just focused on trying to kill you specifically. Plus you had a lot more variety in terms of missions in FC3. Every single mission in FC2 boiled down to one of two things
Regular missions
>Get mission to blow up an object, kill a guy, or intimidate a guy
>Random merc buddy calls you up to ask you to blow up an additional object, kill a guy, or intimidate a guy
>complete merc buddy's job
>merc buddy asks for help
>help merc buddy
>complete primary objective afterwards
>repeat this for almost every single mission in the game
Or alternatively
>Time to unlock new gun
>Blow up a truck that just drives in an endless circle
>repeat this every time it's time to unlock a new weapon
The very first time I played FC2, I didn't even realize I was playing through the main missions. I honestly thought I was just doing some randomly generated side missions.
>FC2 didn't have any crafting bullshit
that's a positive
>can't refute any of the points I brought up
I'm glad you concede and admit it was kind of a shitty game in retrospect.
The basic mission format was repetitive but the gameplay itself was dynamic and immersive. I enjoyed setting up mines and chilling behind some rock waiting for a caravan while dying of malaria. It was kino. Obviously the game had flaws and was a buggy mess (had to restart my first play through because of a game ending bug) but it had swagger
wildlife is fricking boring in 3 (and the games that had it onwards) and super arbitrary to fight them
like you need to shotgun a leopard five times in the face or it won't go down. I don't understand why you like to interact with shit
>wildlife is fricking boring in 3 (and the games that had it onwards) and super arbitrary to fight them
I don't know. Those fricking murderbirds got me pretty hard. The sharks made entering any stretch of water pretty tense. The crocodiles too.
primal would make you literally shit yourself then. Nothing quite like conquering enemy cannibal tribes and hostile wildlife without the crutch of c4 or rpg / grenade launcher with 50 round supply
>no interaction with the wildlife
okay and? This isn't a negative. Crafting is gay and summoning a lion to play the game for you isn't fun
>the only people you encounter outside save buildings are hostile enemies trying to kill you
yeah, you're white and you're in an African civil war what the frick did you expect to happen?
>yeah, you're white and you're in an African civil war what the frick did you expect to happen?
I'd expect that since there's a civil war going on I'd see the factions involved in said civil war actually fighting one another, maybe even militia buttholes chasing and gunning down civilians. Maybe even the kind of horrific shit that went on in shit like the Rwanda genocide where murderous frickers were cutting their neighbors down with machetes. Outside the cease fire zones the only thing enemies do is wander around until they spot you and start shooting and the only thing they do in the cease fire zones is stand around or wander around town not shooting you.
That "interaction" with wild life in future Far Cry games past 2 is kinda shit though.
>merc buddy asks for help
>help merc buddy
Did you play the game on easy or something? Maybe even save scum?
There's no fricking way you played the game and also didn't have to put a bullet in your buddies skull. Or follow the last dude left in an outpost while in the bushes as he is shitting himself firing all around him trying to convince himself that you are merely human. Or snipe a guy from a cliffside, and then watch as he screams in pain in the open, while his friends try to save him. Or the fantastic menu and map design that doesn't take you out of the game at all.
There is almost none of this shit in 3. A complete regression.
>fc3: the only good one
Cringe and sage
>fc 1: tech demo
You kidding? It's a great game.
One of the Big Three of 2004.
It really isn't. Bad, wallhacking AI, empty maps, monsters in the 2nd half of the game and little ammo are a poor attempt at survival horror. Half-Life 2 and Doom 3 are much, much Vetter.
FC3 was the proudest refund I ever made. Dogshit ubisoft open world with a fricking crafting minigame where you just stare at the minimap and go to the specific flower you need for whatever dumb bullshit recipe you have. May as well put Skyrim arrows on them so I don't have to move my eyes from the center of the screen.
2 has arguably the best map mechanic of any mainstream game ever made
>fc 1: proto-crysis
>far cry 3
>the only good one
>holds your hand constantly
>basis for everything wrong with the series since
nah
It's not 3's fault that it was so good and successful that Ubisoft felt like they could stop innovating for the next ten years.
>so good and successful
They innovated once with 2 then decided to dumb down everything in 3 for mass appeal.
Yeah, sad but it's the general way the industry has gone. I foresee another crash, ala 1983.
>I foresee another crash, ala 1983.
Lol, why do people push this reddit meme still? The gaming industry is waaaay too fricking big today, and besides, gamers can't let go of their games anyway.
>The gaming industry is waaaay too fricking big today
They said exactly the same thing before 1983. A bigger industry is precisely more susceptible to a larger, more catastrophic crash.
How exactly do you tell when a gaming crash has occurred anyway? A bunch of AAA studios shut down and there's a massive drought of games?
Or is it just that nothing but derivative trash is released by the big companies? Because, brother, I think we might already be there...
>Captcha: JKK024
>How exactly do you tell when a gaming crash has occurred anyway? A bunch of AAA studios shut down and there's a massive drought of games?
Both. Massive stocklosses, and an overreliance on indie, small developers. AAA studios going bankrupt.
Arguably a crash has already started.
Far Cry 3 really doesn't hold up that well to today. Far Cry 5 is the best one of the series, but once you play that you may as well not bother with the others.
All I remember is everyone going crazy for FC3's DLC.
>3: Good
>Not 2
zoom zoom
Far Cry 3 doesn't hold up in hindsight. Had Ubisoft not followed it up with the exact same game a dozen times, it would be good. But unfortunately it has been subsumed into the generic mush of ubishit.
3 fricking sucks, every single one after it is just the same game but better. 4 was far better, even.
2 is the only actually good one, but it's dated as frick. The entire series is dated, Ubisoft has rode their shitty style of game design into the fricking ground
2 was actually the tech demo you fricking zoomer
FC2 sucked so much ass back in the day and was such a step backwards from Crysis, I still have nightmares about the respawning outposts and malaria. Never thought I'd see the day when zoomers have nostalgia for it.
I enjoyed it at the time though. Played it in 2008 and 2009, loved it.
>reeeeeeeeespawning outposts
I see a lot of b***hing and moaning about this but what exactly is supposed to happen, you expect them to stay deserted after you've killed a few expendable guys? That's not realistic at all. I understand wanting a delay of maybe an ingame day on the respawn but those soldiers would definitely be replaced and the defenses beefed up.
Can you imagine if they didn't respawn? The world would be complete lifeless and people would say it's boring. I don't even get why it's a big deal, flat out you just blast through and it's no problem.
That's the problem with 3, after you've cleared out most of the outposts it's pretty quiet driving from one mission to the next.
You can respawn the outposts in 3 though. It's best to leave it optional as I personally found the endlessly respawning enemies a pain in the ass in 2 and 5.
I liked the feeling of a sense of progress and change in 3 as I made the regions void of enemies.
>filtered by malaria and outposts
you're actually moronic if you had an issue with either of those things
t. played on launch
>zoomers
your coping about a game that was underappreciated for its time and is retroactively appreciated for its high levels of soul and kinoness, also zoomers don't even know what a Farcry 2 is so what I'm basically saying is this; frick off moron
>also zoomers don't even know what a Farcry 2 is
Farcry 2 came out in 2008. By this logic zoomes don't know what COD4 is
>FC2
>soul and kinoness
This better be a bait.
you can spot the morons that barely played FC2 and just repeat what they've heard elsewhere when they whine about the malaria
spoiler alert: the whole mechanic is scripted. it's not possible to run out of pills except during specific moments of the story.
Really? I thought you had to go get them at the church from time to time? Now that you mention, I never did normally run out of them.
>I thought you had to go get them at the church from time to time?
Pretty sure it's tied to story progression though, having to go pick up more pills. They also use malaria as an area gate, if you go outside the playable zone you collapse and die of malaria.
You do have to refill them by doing those missions at the church occasionally, but it's entirely based on how far in the story you are. Only after certain missions will you run out of pills and need to do a refill mission. Outside of those moments, you can literally run around for hours on end and never run out.
I always had this feeling the problem with outpost respawning in 2 came down to short testing time or simply not accounting how often missions had you driving across the map through these outposts. Or someone would've noticed everything was business as usual five minutes after you cleared them.
Crysis was a linear shooter. You're allowed to like it, but it was a radically different game and railroaded you through a cinematic story while heating your room up to boiling point while you played on the lowest settings at 20fps. FC2 was actual open-world.
Malaria was a non-issue. You can ignore it until you're out of pills and get teleported to the church, which happens maybe twice in a playthrough. The respawning outposts were stupid, though. You'd have to drive one of the frickoff-huge trucks through, massacre any cars that followed, and hope you didn't get unlucky.
>Nooooo not enemies in my shooting game!!!!
FC2 ripped so much ass back in the day, I still get goosebumps thinking about all the exciting emergent gameplay moments I had while playing.
The African setting was really unique and cool too. Only other major game set in Sub-Saharan Africa is RE5, and I enjoyed that too.
Play it with Realism+Redux makes the game more immersive and gets rid of checkpoints respawning after five minutes. It also removes your arrow on the map so you actually have to use your surroundings to navigate.
sounds kino
2>blood dragon>5>4 only reason 5 is higher is because being moronic with my friend is kind of fun
5 was actually a pretty kino game. I liked being able to create your own protagonist, and them being silent throughout. I liked the more varied and unique side activities like hunting for UFO parts, stuntracing, fishing, doing drugs/drinking etc.
The structure of the main missions was just ass though, and the padding was insufferable as was the constant harassment from cultists.
>I liked being able to create your own protagonist, and them being silent throughout.
I'll never forgive you casual pieces of shit for ruining far cry
BLOOD DRAGON>>>>>>>>>>>>All others
I just reminded myself of how exhausting every open world Ubisoft game is to play.
2 > 1 > Instincts > Instincts: Evolution > Blood Dragon > 4 > 3 > New Dawn > 6 (with mods) > Primal > 5 > Vengeance > Paradise Lost
There's a mod pack available for FC2 that pretties up the graphics and fixes a lot of the annoying shit like insta-respawning outposts and the weird weapon damage. I think with the mod, the outposts now respawn after 30 minutes real time. Give it a try if you ever feel like replaying the game, it's pretty gud
https://www.moddb.com/mods/far-cry-2-realismredux
is there a way to use it without the new saturated colors? I like the way vanilla FC2 looks
>Liking the brown filter
yeah man I love that ENB aesthetic of turning dirt orange
Yeah as I recall there's an option in the modlist where you can enable/disable features like immersive map, color filters, etc
They both look worse
>2
kino, best in the series
>3
reddit tier
>5
you lose points for even adding it, at least 4 had co-op and shit but 5 is actual garbage
2 is such is piece of shit it made me completely disinterested in any farcry after it. Frick you homosexual morons for trying to meme >2 is good!!
t. played far cry 1 and 2 on release
have a nice day
Far Cry Instincts and Far Cry Instincts Predator were not only the best games in the series but some of the best games ever made. It had this absolutely incredible game mode called predator where a group of mercs had to make it through a player made obstacle course while one of the players was superhuman and hunted them down while they ran for safety. Every day we’d download new maps and make new maps ourselves and run the game mode over and over. It was extremely fun. Being the predator was a power trip and being one of the mercs felt like you were Arnold in Predator, as all your friends around you slowly got picked off until it was only one or two people left running for the finish. We carried it over into Halo 3 with fat boy but it was always the best in Far Cry Instincts because the map editor was better and the mechanics were designed for it.
I played the traditional series after and was disappointed that it was just a generic Ubisoft stealth shooter. The Instinct games were like a superhuman power trip
I hate that they've never brought back the Predator mode. I used to spend dozens of hours every week making maps specifically for it in Instincts and Evolution. I miss those days.
hi ciuffobiondo
I will never not be mad about people praising the map editor in Halo 3 when all it did was let you place assets. Farcry gave you a blank canvas and let you terraform the land however you wanted.
for me it's
FC2 > Primal > extreme powergap > 3 > 5
5 is included soleley for its soundtrack otherwise I would not even shit on it, it's that boring. Admittedly I have not played FC instincts.
I should really try Primal.
it should've had dinosaurs
No, that should have been a DLC for Primal ala Blood Dragon.
Yeah, I'd say that it's a game between FC2 and FC3 in. More 3 of course, but the bow and arrow oriented gameplay gives it more focus.
The environment is also pretty. Moreso if you haven't played 4.
based 2 and primal appreciator. Not even contrarian takes, they're just the best games.
For me its primal > 2 > 3 > 4 > 5 > the rest
How the frick do people rank 2 so high? It's absolute dogshit other than a few mechanics.
It's African mercenary kino
A lot of people here pride themselves on contrarianism,
funny how a game can release to tons of praise, and then fifteen years later some 16 year old moron will claim anyone who likes it must be a contrarian.
I'm 34 years old and I bought Far Cry 2 at release. It's a dogshit game.
Captures the feel of a war torn African country in the midst of a civil war, has a real survival simulator feel whereas the other games were generic stealth shooters. It has good atmosphere and feel.
>Captures the feel of a war torn African country in the midst of a civil war
They did a really great job of that with the different ideological factions and the corruption and kingpins and such.
SSA is so underutilized in vidya.
It's incredibly immersive since it does the minutia well in all the right places and does weapon degradation so much better than botw it's laughable to consider that they both succeed on the same overall points
Weapon degredation might as well not have existed in FC2 for all it added. All you had to do was go to one of your many safe houses all over the map and swap the dirty gun out with a fresh one. There was no cost to swapping it out or anything. Even with the dart rifle which had insanely low durability it just felt pretty arbitrary given how easy it was to just go grab a new one each time I cleared an area. It felt more like it just existed to prevent players from picking up enemy weapons since every enemy's weapon was dirty when you picked it up.
>there was no cost
You have to unlock everything to even do that. It's a problem you only overcome by progressing through the game. You will be picking up enemy guns that are better than yours for the first 1/3-1/2 of the game and you WILL fire an RPG that 180's and blows your ass off. Stop making it sound like you never experience it.
Cons
>Boring as FRICK most of the time
>Malaria (before you know how it works, still annoying)
>Voice acting is 1.5x faster than it should be
>Characters are mostly moronic "muh name is X and I'm suddenly your best friend!"
Pros
>Great AI
>Kino aesthetics/vibe
>Good fire
>Story is cool until the end
t. Zoomie who originally played when I was like 12 and hated it. Replayed recently and thought is was alright.
probably because it's the only fricking ubisoft game that actually attempts innovation. also the aesthetic is pretty nice, as close as you'll get to a rhodesia game.
>probably because it's the only fricking ubisoft game that actually attempts innovation
Assassin's Creed was pretty innovative in its day
▲
▲▲
1 >>> *
>Far Cry
For me it's none of these shit games.
2 is unironically the worst Farcry game out of all of the ones I've played. 3 was good, 4 and 5 were boring clones of 3, but only 2 was bad enough to make me drop it multiple times.
Filtered. This man simply cannot appreciate the immersive majesty of fixing bullet damage to his vehicle by tightening a bolt on his engine. Or who could forget resetting their own broken arm that they sustained from being under water for a little too long. Only a true patrician can appreciate the feel of pushing a bullet out of your arm and cauterizing the wound with a cigar that your character just always has because he’s a chad, all from a wound that you received from fall damage.
>all these filtered babies who never played primal, the only good nu far cry game
guns ruins the ambiance. Primal makes you connect with nature, the map and biomes, and conquer them like a chad
So how come Ubisoft could get a licensing deal with Jeep but couldn't make accurate gun models?
the gun models in fc2 were pretty good weren't they? I know they had moronic animations like reloading the bolt action rifle
it's intentional. they did the same thing Criterion did with BLACK, they went with what they thought looked cool over accuracy. a lot of Ubi games around that time had ejection ports on the wrong side so the shells would fly toward the screen for maximum kewl.
for a game set in africa there is a surprising amount of foreigners in the area
There are actually a lot of foreigners in SSA. Usually mercenaries or contractors or foreign workers. They usually live in specially designated and segregated cities or towns built specifically for them.
It was really stupid that you had multiracial groups of bandits though...
obligatory must watch for all Far Cry 2 chads
I thought it was going to be the crowbcat video...
1 > shit > the rest
>Youcantbreakamanlikeyoucanadogorahorse
I always wondered if they talked fast to save on file size or if that's a stereotype of some kind associated with Africans speaking English.
If I remember right, one of the main modders (maybe the creator of Redux?) said that if you extract the audio files they play at a perfectly normal speed. the game itself is playing them slightly too fast.
That's hilarious.
Australian here, all the voicelines sounded completely normal. Do you Americans just have trouble parsing speech or something? You need it slowed down for you?
has anyone ever been able to use Far Cry 2's HDR option it the settings? I do use a HDR TV
different type of hdr, zoomie.
If you don't use AmBX, you didn't beat it.
I am actually a Boomer who bought the 360 version on release day
I didn't like 5 at all.
2 is a good time.
For me it's 4 and 5.
I still replay them to this day.
It's 3's formula, but perfected IMO
Also I love the mountainous settings, feels so atmospheric, it's like a breath of fresh air.
3 was when it came out, but in hindsight it aged like milk; clunky controls, boring and empty map, and the outposts were too simple. Also the villains were terribly underused.
I also prefer 4 and 5 silent protagonists, felt easier to immerse myself into the games.
6 doesn't feel like a Far Cry game sadly.
3 was good*
5 is honestly really kino, it's just pretty flawed due to awful main mission design and padding and repetitiveness and cultists constantly harassing you.
5 had all the makings of a legendary game but fell just short with its missteps and typical Ubishit bullshit.
Such a shame.
Honestly I like the missions structure in 5. I can understand how being captured by all the villains 9 times throughout the game without them just killing you off annoying, but I thought it was a nice way to make you interact and learn more about the villains.
Also I liked cultists harassing you and being everywhere, it created some fun chaotic moments and it actually made me want to clear all the outposts and liberate the regions so that I could go fishan' peacefully.
It's not just the ridiculousness of being repeatedly captured and escaping. It's every damn main mission being identical. And there being literally 900 of the same fricking identical missions and listening to the same monologues and going through the same thing in the same regions and the relentless grind.
In many ways my compaints about the main missions of FC5 are very similar to my problems with RDR2, however that game had many other issues in the critical path that FC5 thankfully didn't.
Flawed games, with amazing potential letdown by some critical missteps and poor overarching vision and leadership from the developers.
>Also I liked cultists harassing you and being everywhere, it created some fun chaotic moments and it actually made me want to clear all the outposts and liberate the regions so that I could go fishan' peacefully.
But they still attacked you even if you cleared a region. I swear to God I still got fairly regular harassment even after clearing a region. Like I remember thinking finally I can fish and explore and mess around in this fun world only to be attacked several times in a supposedly cleared area.
>But they still attacked you even if you cleared a region
I play it on normal difficulty usually, maybe this impacts spawn rates?
Because for me, the regions are near peaceful after liberating it, I really rarely encounter cultists, in the wild, maybe an ATV with 2 cultists on it from time to time. Also no planes or helicopters at all.
I don't know, I always play games on the easiest difficulty because I enjoy the powertrip. So I doubt it. Maybe I'm just misremembering, maybe I didn't clear regions as thoroughly as I thought.
I do remember having severe fatigue from critical path and just wanting to do the fun and varied side content, so maybe that's why I was still getting attacked.
>Also no planes or helicopters at all.
What were they honestly thinking with that. I remember so many times trying to have fun fishing or exploring or driving around and then out of nowhere a fricking plane drivebys (flybys?) me while I'm still in my car and I'm toast.
I loved sniping the pilots and seeing the plane/helicopter crash.
It's fun when you're in the mood for it. When you just want to explore the world and have fun... it's just monotonous and aggravating.
However I don't want to be too down on it. FC5 is genuinely such a fun game and the side content like UFO hunting or testicle festivals or fishing or doing drugs or stuntracing is a blast.
One thing I missed though was proper radiotower platforming.
Yeah, I actually did love that stuff in 3.
I like that they added the option to freely get drunk and smoke weed in 5, reminded me of Saints Row 2.
Yeah it was great. Along with creating your own protagonist and him being silent. The arcade games and side content in general were really fun. I guess they had bunkerdiving right, that basically took the place of radiotowers? I remember that being fun.
I remember one of my fondest memories with the game. I was fishing by this lazy river in the most scenic, relaxing setting. Some guy was going by on his jetski, next minute a black bear beelines out of the forest behind me and wades into the water and ragdolls the dude off the jetski, instantly killing him.
Then some fellow fisherman near me whipped out an assault rifle and gunned it down.
It was a really kino moment of random environmental happening.
the first one is the only good one. ive played it three times, when i bought far cry 2 i remember how disappointed i was that it wasn't even a far cry style game.
They peaked at 2
3 was sick
The rest were trash
Alot of praise for 5 in here. I liked 3 at the time but never played anything after. I will now give 5 a shot you fricking successful shills.
5 is fun (and comfy).
Even better if you have a friend to play it with, there is coop.
You should try 4 as well, it still has overall the best weapon selection in the whole series, and it introduced actual coop for the main game.
Secret ending for 5 was hilarious as well.
It was, but I think it was even funnier in 4.
>Pagan Min tells you to just sit down and eat your crab rangoon, he'll be back shortly and get you to the location the main character is looking for
>Actually delivers and brings you to your objective, then tells you we're gonna have fun shooting guns (on the resistance most likely)
Kino
My favorite joke ending is probably 6 though, even though I never touched the game and never will. There's just something so comfy and hilarious about hopping in a boat and just sailing away into the Sunset.
I had more fun with 6 after modding it up than I ever did with 5. much prettier locations, shit loads of guns, the only thing that sucked was the story.
>have game take place in America for the first time in the series
>only like 10 guns, far less variety than previous games
what the frick ubishit
6 is the best nu farcry. 2 is the best in the series. Even the mp was fun in that.
>6 is the best nu farcry
Lol no.
>Back in the lucious jungle
>Full coop
>Best vehicles
>You can double jump
Perks being tied to clothes killed the whole deal to me.
What I like about 3-4-5 was the sense of progression given by the skill trees, felt like my character was actually becoming this bloodlusted killing machine throughout the game.
It just isn't there in 6, why the frick do I need to equip gloves to be able to do the sidearm or grenade takedown? Why am I not able to do both sidearm and grenade takedown?
Also the supremo and resolver weapons were cringe as frick.
I'm not even gonna talk about how insufferable all the resistance characters are, or how boring the main villain was.
there's a mod that gets rid of that iirc
with mods, FC6 becomes pretty damn good. I had to immediately get rid of that garbage bullet sponge shit.
weapon durability is a complete non-issue in FC2. just frickin' go to the weapon shop once every few irl hours, you should already be doing that to restock on ammo and upgrading guns anyway.
>there's a mod!
This is the sign that a game is garbage.
I'm never playing this shit again, but I'll gladly replay 4 or 5 anytime.
I remember spending hours making a multiplayer map ala Halo 3 custom games on Sandtrap with a floating platform made of pallets, only to never play it with anyone.
i only played 3, and can assure everyone that its not worth playing.
If there's a mod that fixes the guns I'll play 2 again. And by fixes the guns I mean changes the models and removes weapon durability entirely.
gay cry 5
Where should Far Cry 7 take place?
Arabia, Australia or Sub-Saharan Africa.
they'll either do something ww2 or go full on we wuz
Dubai
I think it would be pretty cool to have it set in some medieval/rural region in western Europe with terrorist groups similar to the ETA or IRA.
>Set in 70s Ireland
Damn it would be fun to larp as an IRA dude and frick around with car bombs and shit.
You'll probably enjoy The Saboteur (2009)
>forcing you to play as a terrorist in an ethnoreligious conflict on the brink of reigniting
Yeah, that wouldnt be controversial at all.
I mean, FC technically already let's you play as an IRA member. picrel
Frank played the field and fricked over the IRA as well as working with them. He was a mercenary, pure and simple, and he has a Protestant name.
Back in Africa
But I swear to god if there's a single tower I have to climb
There weren't any radiotowers in 2 though?
I always liked climbing towers.
Me too. Never understood the hate, it was solid firstperson platforming fun, and they only appeared in one game, 3. In 4 they had belltowers but they were cringe.
>platforming
could you even fail the climb? you just pressed the button game told you to press. it was nicely animated but hardly engaging. fun a few times tho
>could you even fail the climb?
Yep. You could fall off or miss a jump and fall to your death.
What was so fun at looking wooden boards or ladders with yellow paint smeared over them? I had this kind of color coding. The only game where you could have turn this shit off was in the latest Tomb Raider.
It was just fun doing something other than combat. There arent that many games where you climb and scale large objects in firstperson.
And ziplining off it at the end was always a nice reward, or just jumping off into water below if there was any.
People are mad about the Ubisoft busywork but I always found it comfy. It's the same idea as those repetitive Skyrim quest. As long as the devs nail basic gameplay it becomes really enjoyable
1990's Chernobyl. Wildlife is mutated. You have different factions at war, you may join one, Gothic style. In order to get skills you seek artifacts instead of 5 bear asses. Its more horror. VO is typical Ubishart trash of english with mixed local dialekt.
5 is so Goddamn overrated
4 (love the atmosphere) > Primal > Blood Dragon > 2 (didn't like it but recognize its worth) > all others
Far Cry 1 classic PC edition plus xbox exclusive spin-off were also fun as hell. It just weird to me Ubisoft decided to abandon that whole mutation monster from 1 and not bringing it back to other part of the game.
1 and 3 are best. Far cry 2 was shit
1, 2, 3.
Don't (you) me.
is 1/2 worth playing if i dislike old jank