Fellas do you have any recommendations for systems that can comfortably play out with 2 players and a DM?

Fellas do you have any recommendations for systems that can comfortably play out with 2 players and a DM?

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  1. 1 year ago
    Anonymous

    Ones I've done successfully with two players and a GM, mind you we usually had two characters each:

    D&D edition 3.5
    TSR Marvel

    One player:
    Car Wars
    Traveller
    Cyberpunk 2020

    Absolute shitshow:
    Battletech. Admittedly the GM was a fuccboi.

  2. 1 year ago
    Anonymous

    GURPS.

    GURPS.

    • 1 year ago
      Anonymous

      This. Currently both playing in and running a 2 player GURPS game. (The one I’m running is a Gritty crime game, the other is a superhero game set in the universe of The Boys)

    • 1 year ago
      Anonymous

      This. Currently both playing in and running a 2 player GURPS game. (The one I’m running is a Gritty crime game, the other is a superhero game set in the universe of The Boys)

      GURPS morons incoming

      My bros said no to GURPS

      • 1 year ago
        Anonymous

        Call them double Black folk and cause grevious bodily injury to them, they are nothing. They are not friends. They are federal agents and demons.

      • 1 year ago
        Anonymous

        So the frick what?

        Do you ask them for permission before you jack off?

        If they want you to run it, they don't get any say. They can either accept your decision or they can go die somewhere quietly.

        If you're a player, why are you here asking us?

        GURPS is the best option for you because it doesn't force any kind of classes or levels so if you have few players they can cover all the required mechanical bases.

        Definitely can't use any of the d20 family.

  3. 1 year ago
    Anonymous

    Anything not about murdering people usually goes ok.

  4. 1 year ago
    Anonymous

    GURPS morons incoming

  5. 1 year ago
    Anonymous

    Unironically GURPS. It's a modular system that can be used as a versatile kit to create any type of RPG experience you want. Frick you.

  6. 1 year ago
    Anonymous

    White Wolf's stuff tends to do better with small groups. If you don't want to play some supernatural freak, you can always play Hunter.

    • 1 year ago
      Anonymous

      Never looked at white wolf stuff, might give them a try though I’ve heard mixed things about them.

      CoC works well for small groups and short games.

      Always wanted to do CoC, yeah, just could never find a pdf for it that wasn’t ridiculously cursed. Every one I had found online either had no page numbers or several letters missing in each word.

      Many of the WoD/CoD games work with smaller groups.
      Riddle of Steel/Song of Swords.
      Awaken.
      Many of the different 40k and Star Wars games work with a small cast, you just need to modify the scope and game type.
      The only game that will just straight up not work is any version of D&D, really.

      Never heard of RoS or SoS! I’ll have to give them a look. I’d love to do the 40k ones but my friends are weird about them. I think we tried one of the FFG Star Wars ones once and didn’t like the weird unique dies they needed?

      Any specific genre you want? Any focuses of gameplay - combat/social/exploration?

      I’m not sure! Honestly they’re the two smartest of my friend group so anything should work out theoretically so long as it’s not too boring/the setting itself is engaging, I think.

      Dark Heresy 2e works well with small groups. I'd say two players and a GM would be almost ideal due to the nature od the game, and you can focus better than trying to wrangle 5+ morons all trying to be inquisitor.

      And that’s a good point. DH2e could be good, actually. I’ve been really wanting to do Deathwatch but no chance of that, I think.

      • 1 year ago
        Anonymous

        I think it is weird anon recommended RoS bc common consensus is it is a bit gaff other than some good ideas. Instead look into Burning Wheel which took some of those ideas and ran with them. I just finished a campaign for one player and we are going to start another with 2 this weekend. Burning Wheel feels like it is designed for 1-3 PC's. Big emphasis on characters and their beliefs with an in-depth skill system that facilitates non-combat gameplay well. The base rules are pretty simple and easy to understand (other than character creation which can be a bear), but the game can get pretty complex when you start adding the OPTIONAL modules. Don't jump into the full Fight! rules at first, just stick to opposed rolls. These modules are cool though especially Circles ("I know a blacksmith in my village who could help us" and roll the dice - failure can mean you find him but he hates you for sleeping with his sister), Resources (money/wealth as stat), and the Duel of Wits (minigame for resolving important arguments or debates instead of just doing one roll).

        • 1 year ago
          Anonymous

          >I think it is weird anon recommended RoS bc common consensus is it is a bit gaff other than some good ideas.
          I know, which is why I listed Song of Swords, a homebrew based on RoS right afterwards.

          So the frick what?

          Do you ask them for permission before you jack off?

          If they want you to run it, they don't get any say. They can either accept your decision or they can go die somewhere quietly.

          If you're a player, why are you here asking us?

          GURPS is the best option for you because it doesn't force any kind of classes or levels so if you have few players they can cover all the required mechanical bases.

          Definitely can't use any of the d20 family.

          OP, these are the kind of people you don't want to play with.

  7. 1 year ago
    Anonymous

    CoC works well for small groups and short games.

  8. 1 year ago
    Anonymous

    Many of the WoD/CoD games work with smaller groups.
    Riddle of Steel/Song of Swords.
    Awaken.
    Many of the different 40k and Star Wars games work with a small cast, you just need to modify the scope and game type.
    The only game that will just straight up not work is any version of D&D, really.

  9. 1 year ago
    Anonymous

    Any specific genre you want? Any focuses of gameplay - combat/social/exploration?

  10. 1 year ago
    Anonymous

    Dark Heresy 2e works well with small groups. I'd say two players and a GM would be almost ideal due to the nature od the game, and you can focus better than trying to wrangle 5+ morons all trying to be inquisitor.

  11. 1 year ago
    Anonymous

    In no particular order
    >OSR stuff with each player controlling several PCs
    >Scarlet Heroes with 2 players but they will be a bit powerful.
    >Apocalypse World, making conflicts is a bit more direct, leans more on fronts and threats than making player conflict, ymmv
    >Dogs in the Vineyard, keeps party power level down enough it remains challenging over time
    >Kingdom, specifically for 3 players, hard story game though

    • 1 year ago
      Anonymous

      I’ve never heard of Scarlet Heroes, Dogs, or Kingdom, anything about them you could tell me?

      • 1 year ago
        Anonymous

        >Scarlet Heroes
        Pulpy conan style game made for 1 player and 1 dm or solo that can still use osr modules. Has a few interesting mechanics for fighting mobs, pressing your luck, etc. That still gets across a lot of osr bits but more towards the heroic side. I've tried it with 2 players, it basically works although its not as much fun for me as just giving 2 players the whole party.
        >Dogs in the Vineyard
        Oldcore story game, initially for weird west mormon travelling troubelshooters, works well for most forms of episodic play with strong focus on character development. Dice pool as character traits conflict resolution is very interesting. Before story games got all fricked up.
        >Kingdom
        3 Player game, no dice, pretty abstract. Everyone is basically in conflict together over how and what a Kingdom does, can be ye olde kingdom or a space station or whatever. Only played once, still feeling it out not sure if I like it. Interesting though.

        • 1 year ago
          Anonymous

          Oh, I remember dogs in the vineyard now! Scarlet Heroes seems interesting, Kingdom has my attention too though. Is it more of a boardgame than an RPG, or is it more of a all 3 players thing? That one’s got me curious.

          • 1 year ago
            Anonymous

            Kingdom is all three players style rpg. Same guy who did Microscope, which is more of a group world building game. Kingdom doesn't initially have a map but I think it would help and be interesting for everyone to modify as they play like The Quiet Year.

    • 1 year ago
      Smaugchad

      You can balance encounters in any edition of D&D to be survivable for two PCs but it can become tedious.

      Your post caressed me to take a look at Scarlet Heroes - what a well calculated revision to make solo play feasible in "OSR"! I am afraid that if you introduced a duo to D&D using it that they would get spoiled though. With a solo player it's easy for them to engender "these are rules for solo play, and that's different from group play" but with two players it seems like too many of the group elements would seep in and create false expectations for eventual community play.

  12. 1 year ago
    Anonymous

    Cyberpunk 2020 but gotta tailor the missions to the part more.

    Call of Cthulhu can work with one player. And is probably your best bet honestly.

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