It does. I try to beat this in one sitting from time to time. It's just awful. The useless 3D rooms, the respawn rate of enemies, the ability to actually fuck up your upgrades. You have to have a high tolerance for bullshit to find this somewhat enjoyable like I do.
i own this cart and always thought it was a great game. its fun, great music, i thought the first person stuff was neat as a kid. I never beat it though cuz it was too fucking hard.
It’s only hard because the enemies regen health faster than your DPS, and your bullets get stuck on walls. All of these were QC issues that should have been identified in testing (sunsoft did not give a fuck about this game). These bugs were corrected in the PAL release
>All of these were QC issues that should have been identified in testing (sunsoft did not give a fuck about this game). T
It didn't get a Famicom release so being the typical Japanese developer they were, they only really cared about their domestic market.
This is false. Sunsoft was a big name in the west on NES, their games were all over Nintendo Power. In fact I'm sure a lot of their games like Blaster Master performed better in the west than it did in Japan.
ha ha you misunderstand a lot about Japanese developers. they always prioritized the home market and it was usually their Western divisions that decided to localize something. FQ was some licensed shovelware for the West quite likely requested by Sunsoft US that wasn't intended to get a Famicom release so they half-assed it.
Although it sounds bizarre, you're actually right.
>the president of Sunsoft USA claims the game came to him in a dream (I'm not making this up) >he decides making it a reality is destiny so he gets on the phone with Charles Addams's widow to beg her permission (good luck explaining video games to a 62 year old woman in 1989) >he then calls up Sunsoft Japan to pitch the game and they be like wtf this schizo gaijin on about? >they reluctantly agreed to it and assigned the Blaster Master team to make it happen
1 month ago
Anonymous
Granted that is correct, the only thing it proves is on the contrary how western oriented Sunsoft was.
The Addams Family on SNES/Genesis is a decent platformer with a lot of neat secrets and hidden pathways. You can tell they actually TRIED unlike most licensed games.
Not a classic or anything but hardly bad
There were a number of properties from the 60s that had late-80s revivals. Mission Impossible, The Jetsons, The Flintstones, The Addams Family, even The Muensters. And all but the last one of those got video games as well.
You shut your goddamn mouth. This game was far better than it had any right to be. One of the best snes platformers and easily one of the best licensed games period. Shame the bosses were so shit.
>oh no the hit detection is one pixel off! this is bad game design!!!
Stupid
I hate when this guy focuses on unimportant shit like this because then all the impressionnable retards will be like >oh yeah the hit detection in this game is totally broken!! I had noticed it myself as a kid I mean everyone did!!!
i played this a lot as a kid
i thought it was fun
i was also retarded and 7yrs old
i had kid kool also (fucking kek)
i would get so frustrated with mario 3, zelda, and paperboy
i still remember seeing life force for the first time afterschool with friends
we were blown away and hooked immediately
years later i traded pokemon cards for kirby, final fantasy, dragon warrior, and zelda 2 out of nostalgia
weird times
the cards were basically currency for a kid about to enter middleschool
i made a ton of good trades/hustles
There is nothing with the US version.
Shots not going through walls and power down seems stupid when you look at them seperately, but they're mechanics that go hand in hand. You have trouble with the level 3 pattern in cramped section? Oh look, a power down item, pick it up and now you can shoot straight.
Also these situations is precisely why the whip exists. Use it.
If you take all these 3 things into account it makes for a unique balancing and power up management system. Instead, the PAL version is just >hurr durr mash buttons >win
Which is why the "QOL" romhacks have to go full retard and gimp the entire gameplay mechanics if you start "fixing" one thing. Make shots go through walls? Well now people start crying about power down because it makes no sense to have it anymore. And if you increase the power of shots, power UP is now useless. Oh and the whip is completely useless too now. Good job, you just got rid of everything interesting the game had to offer!
Really they should have ditched the gun entirely and just focused on the whip.
Also the power up/down thing becomes irrelevant once you level the gun up to the max level spike shot thing, at that point you'd have to be in the absolute tightest corridors for it to be a problem. Though the whip might fuck you over if you're lashing two enemies, one dies and spawns a power down and the whip picks it up.
My only real complain about the game is that I think the whip should have been made available a bit more early. Complainers probably never even got that far into the game.
Those issues obviously were not intended to be in the game or else SUNSOFT would have left them in for the PAL release. You’re whole post is just pure cope for having an inferior product
Changing the balancing to make the game easier, things like changing shot dmg, isn't an "issue". It wasn't uncommon for PAL versions to be easier than NTSC-U because the PAL market didn't hold difficulty in high regards as in the US (they did, but not as much).
Also, not "intended" ? How could the shots not going through walls not be "intended"? It's not like it's something they could have missed, also the code is shown in that video above, it's clearly intended, and what the code change made to it in the PAL version does is ignore a whole chunk of code. In other words if you want to argue about intention, the code is there, intended to be used, the PAL version ignores it.
Also the PAL version was made a whole year afterwards, there is no guarantee the person who made those changes was even one of the original devs.
Doesn't deserve the reputation it has from youtube and Gametrailers.
It does. I try to beat this in one sitting from time to time. It's just awful. The useless 3D rooms, the respawn rate of enemies, the ability to actually fuck up your upgrades. You have to have a high tolerance for bullshit to find this somewhat enjoyable like I do.
I agree with the faux 3D room sections being lackluster, and partially for the enemy respawn rate in many stages, nothing else, AVGN wannabe.
I saw someone play on Twitch. It doesn't seem that bad of a game until the last part, then it's really a piece of shit
Why in the fuck did they put items in the game that lower your weapon level. Anyhow, do yourself a favor and play the PAL version
i own this cart and always thought it was a great game. its fun, great music, i thought the first person stuff was neat as a kid. I never beat it though cuz it was too fucking hard.
It’s only hard because the enemies regen health faster than your DPS, and your bullets get stuck on walls. All of these were QC issues that should have been identified in testing (sunsoft did not give a fuck about this game). These bugs were corrected in the PAL release
>All of these were QC issues that should have been identified in testing (sunsoft did not give a fuck about this game). T
It didn't get a Famicom release so being the typical Japanese developer they were, they only really cared about their domestic market.
This is false. Sunsoft was a big name in the west on NES, their games were all over Nintendo Power. In fact I'm sure a lot of their games like Blaster Master performed better in the west than it did in Japan.
ha ha you misunderstand a lot about Japanese developers. they always prioritized the home market and it was usually their Western divisions that decided to localize something. FQ was some licensed shovelware for the West quite likely requested by Sunsoft US that wasn't intended to get a Famicom release so they half-assed it.
Shut up please.
Although it sounds bizarre, you're actually right.
>the president of Sunsoft USA claims the game came to him in a dream (I'm not making this up)
>he decides making it a reality is destiny so he gets on the phone with Charles Addams's widow to beg her permission (good luck explaining video games to a 62 year old woman in 1989)
>he then calls up Sunsoft Japan to pitch the game and they be like wtf this schizo gaijin on about?
>they reluctantly agreed to it and assigned the Blaster Master team to make it happen
Granted that is correct, the only thing it proves is on the contrary how western oriented Sunsoft was.
ok
I remember enjoying playing this at a demo kiosk but i had no idea who Fester was
It's difficult to have strong feelings about Fester's Quest
its actually pretty decent at its core. needed a bit more fine tuning though.
Fun game and great music.
Fun game, I played the NTSC-U version and it's perfectly fine
This game has an amazing intro when you first pop it in
Shame about the rest
>has an amazing intro
?t=15
For me, it's Fucker's Quest
http://www.i-mockery.com/romhacks/fuckers-quest/
>that game over screen at the bottom
I never understood how the Addams Family had so many games in the past.
They are all equally terrible.
The '91 movie of course was a big reason for it but FQ came out quite a while before the movie so I can't explain the reason for making it.
The Addams Family on SNES/Genesis is a decent platformer with a lot of neat secrets and hidden pathways. You can tell they actually TRIED unlike most licensed games.
Not a classic or anything but hardly bad
There was another horrible platformer from the cartoon show. But seriously, who the hell would want to play as Pugsley?
Pugsley was awesome in the live-action movies, playing as that Pugsley would be cool. But the cartoon? The cartoon fucking sucked
You look like him don't cha?
Not really, he's just really funny in Addams Family Values. The part where he just shows up in a stolen van is classic
The snes game was ok
There were a number of properties from the 60s that had late-80s revivals. Mission Impossible, The Jetsons, The Flintstones, The Addams Family, even The Muensters. And all but the last one of those got video games as well.
>And all but the last one of those got video games as well.
You shut your goddamn mouth. This game was far better than it had any right to be. One of the best snes platformers and easily one of the best licensed games period. Shame the bosses were so shit.
DUN DUN
DUN
DUN
DUN DUN
DUN
DUN DUN DUN
The American version made it so that bullets can't pass through walls, which ruins the game.
If you're playing this game: Go with the European release (it wasn't released in Japan, despite it being Japanese-made)
a Quest 64 fandom convention called Questers' Fest
>oh no the hit detection is one pixel off! this is bad game design!!!
Stupid
I hate when this guy focuses on unimportant shit like this because then all the impressionnable retards will be like
>oh yeah the hit detection in this game is totally broken!! I had noticed it myself as a kid I mean everyone did!!!
i played this a lot as a kid
i thought it was fun
i was also retarded and 7yrs old
i had kid kool also (fucking kek)
i would get so frustrated with mario 3, zelda, and paperboy
i still remember seeing life force for the first time afterschool with friends
we were blown away and hooked immediately
years later i traded pokemon cards for kirby, final fantasy, dragon warrior, and zelda 2 out of nostalgia
weird times
the cards were basically currency for a kid about to enter middleschool
i made a ton of good trades/hustles
There is nothing with the US version.
Shots not going through walls and power down seems stupid when you look at them seperately, but they're mechanics that go hand in hand. You have trouble with the level 3 pattern in cramped section? Oh look, a power down item, pick it up and now you can shoot straight.
Also these situations is precisely why the whip exists. Use it.
If you take all these 3 things into account it makes for a unique balancing and power up management system. Instead, the PAL version is just
>hurr durr mash buttons
>win
Which is why the "QOL" romhacks have to go full retard and gimp the entire gameplay mechanics if you start "fixing" one thing. Make shots go through walls? Well now people start crying about power down because it makes no sense to have it anymore. And if you increase the power of shots, power UP is now useless. Oh and the whip is completely useless too now. Good job, you just got rid of everything interesting the game had to offer!
Really they should have ditched the gun entirely and just focused on the whip.
Also the power up/down thing becomes irrelevant once you level the gun up to the max level spike shot thing, at that point you'd have to be in the absolute tightest corridors for it to be a problem. Though the whip might fuck you over if you're lashing two enemies, one dies and spawns a power down and the whip picks it up.
My only real complain about the game is that I think the whip should have been made available a bit more early. Complainers probably never even got that far into the game.
Those issues obviously were not intended to be in the game or else SUNSOFT would have left them in for the PAL release. You’re whole post is just pure cope for having an inferior product
that doesn't follow at all - think your own argument through before posting
Cope
Changing the balancing to make the game easier, things like changing shot dmg, isn't an "issue". It wasn't uncommon for PAL versions to be easier than NTSC-U because the PAL market didn't hold difficulty in high regards as in the US (they did, but not as much).
Also, not "intended" ? How could the shots not going through walls not be "intended"? It's not like it's something they could have missed, also the code is shown in that video above, it's clearly intended, and what the code change made to it in the PAL version does is ignore a whole chunk of code. In other words if you want to argue about intention, the code is there, intended to be used, the PAL version ignores it.
Also the PAL version was made a whole year afterwards, there is no guarantee the person who made those changes was even one of the original devs.
This game seems like it would benefit from a NES Advantage.
The manual actually does recommend for the player to use a turbo controller.
I was lucky we had the Advantage since my parents were big arcade gamers so having a joystick felt more natural to them.
I liked Fester’s Quest as a kid, and enjoyed playing through it again as an adult.
>Fester's Quest.
>Blaster Master Zero even uses the whip from FQ
Inti Creates knew exactly what the fuck they were doing
Addams Family Values was the best game but it never gets any attention, saving the game is the worst thing about it but save states can fix that easy.