>FF7 : 1997. >FF8 : 1999. >FF9 : 2000. >FF10 : 2001

>FF7 : 1997
>FF8 : 1999
>FF9 : 2000
>FF10 : 2001
How did they do it? How could they create one FF per year? To think I complained about FF10 when it came out.

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  1. 1 year ago
    Anonymous

    the only thing that matters in games is music and story, just put some overpowered superboss at the end of the game and an optional one relatively early to satisfy the autists that minmax

  2. 1 year ago
    Anonymous

    There were 2 teams Internally. Problem is they were never properly identified as such. Because a lot of people were constantly swapped from one project to the other. FF8 was in alpha when FF7 was still in development.

    • 1 year ago
      Anonymous

      Even with 10 teams, current Square could never pull that off.

  3. 1 year ago
    Anonymous

    >FFXVI 2023
    >FFXVII 2025
    >FFXVIII 2026
    >FFXIX 2027
    >FFXX IN 2028

    Just imagine it

  4. 1 year ago
    Anonymous

    what if...
    >XIII 2008
    >Versus XIII 2010
    >Agito XIII 2011
    >XIV 2012

    • 1 year ago
      Anonymous

      I hate XIII, I hate that multi-media approach, I hate it, glad it died now but sucks they released 3 of them.

  5. 1 year ago
    Anonymous

    video gama development was different back then

  6. 1 year ago
    Anonymous

    Better people in a better time.
    And focus on graphics really fricked everything up.
    There really is no other reason.
    My IP range is banned from posting pictures but just look up how many games released in the end of the 90s.
    Even the same people cant produce good games anymore. Sometimes a decade for medicore games. Even though the tools have made everything much easier.
    No "vision" or talent to pull it through. 50% of people in japan use twitter. No own ideas but just "how can we appeal to the most amount of people while offending nobody".
    Everything sucks now. Feel sorry for zoomer since they barley got a glimpse until maybe ~15/16 of what has been.

    • 1 year ago
      Anonymous

      >And focus on graphics really fricked everything up
      But the FF were known at the time for being really impressive when it came to graphics. Even here, what happened?

      • 1 year ago
        Anonymous

        Not really, only VIII onwards.

        • 1 year ago
          Anonymous

          >Not really, only VIII onwards.
          Thats not true.
          Everybody was going insane how real the CG movies look like in ff7 for example. Not old enough to know about the older games.
          Squaresoft was known for their great cgi rendering. They were years ahead of any competition in that field.

  7. 1 year ago
    Anonymous

    They had multiple teams working on the games at the same time.
    I imagine FFVII was the first game in the project.
    Once they figured out the engine they started development on IX.
    Meanwhile X was an entirely separate game project developed once they got the development kit for the PS2.

    Games of that scale take years to make. And japan is or at lest square was good at keeping its development secret till a few months before release.

    • 1 year ago
      Anonymous

      Why lie?
      FF6 had 50-100 people and a dev cycle of a year.
      FF7/8 100-150 and again a dev cycle of a year. Its all documented.
      Meanwhile FF15 had 400 people working only on the PS4/XBOX One version.

  8. 1 year ago
    Anonymous

    What would Final Fantasy's legacy be if it stopped here Ganker? I was actually thinking of this earlier so this thread seems the best place to ask. We all know there was a massive shift for the franchise after this.

    • 1 year ago
      Anonymous

      it would have ended on a mediocre installment and would have a small niche community

      • 1 year ago
        Anonymous

        What if it ended on 9 instead then? I'd say today it would be known as that playstation 1 franchise that had a solid good 3 editions to a series that prior was more niche. Then it pretty much just stopped maybe because Square got spooked due to the failure of the movie and moved on to DQ or something else instead. It would definitely be looked at in a more favorable light I think.

  9. 1 year ago
    Anonymous
  10. 1 year ago
    Anonymous

    PS1 and early PS2 development didn't drain money and man hours like PS3 did

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