I completed the game in about 300 hours as a teenager. Capturing all the monsters, making all my own 4 slot ultimate gear from scratch and doing the arena bosses was really a blast. Ever since then these games just seem to end immediately other than FF XIII-2. What a great fucking game.
>he fell for the content padding
Never played any 3D FF's after FF7 (overrated), but I'd pad Rikku's content for 300 hours.
Of the first ten FFs, ten was the only one I never did the optional extra endgame shit just because it was so absurdly and obviously tedious bloat
Same, fully completed every FF up until FFX. Fuck dodging 100 lightning bolts or playing Blitzball or whatever the other shit was. Truly awful series of minigames.
How would you fix it? Only capture 1 monster?
FFX is great but there are a lot of improvments it could make.
Of the minor ones starting with the capturing is concerned, just having enemy encounters more easily manipulated or having areas where you know certain enemies will spawn would help a lot. Skipping cut scenes is obvious. Reblancing or changing certain minigames. It also would have been nice if they had optional overworld bosses through the story, similar to Ochu in Killika wood. You could then add more in the late game by having Sin dropping sinspawn over the world when you've done damage to it from the airship.
Larger changes that could be done is change how customization works where you use items to create other items that is then equiped (and can be unequiped) to weapons, rather than pumping valuable items into mediocre wepons that will be surpassed in the next area. Making the sphere grid not be limited by a retical for it's movement and having spheres be activated by EXP rather than the middle-man of generic spheres would make late game grinding less painful. Also, a NG+ would be great.
Not that anon but the problem is the RNG for the entire run is decided the moment you start the game. This means you could be fucked on capturing certain monsters dozens of hours before you even start going for that grind.
I did this way back when the game first came out and got stuck for nearly three hours on a single monster. I scoured GameFAQs(back then it was still extremely relevant), checked every guide I knew of and asked people for recommendations. I was in the optimal spot using something similar to RNG manipulation to trigger faster battles(sort of like how there are several spots you can abuse to guarantee lightning strikes and make Lulu's weapon far more manageable) but the fucker simply wasn't showing up. Decades later I realize the RNG seed for that save file was most likely just very, very heavily skewed against that particular monster. Literally nothing I can do about that and it wasn't even something I was aware of being a thing(in fact most people didn't know how the RNG was handled in X until relatively recently.)
The concept of X's end game is fine but certain aspects of it fucking suck. It really is some of the most arbitrarily time wasting bullshit in the series. I went back at it when the X/X-2 pack released on Steam and gave up a few hours in after realizing how little the optional shit respects your time. I'm not putting up with that garbage.
too bad the startgame is god awful
The actual start of the game is the best part though
What's wrong with zanarkand chud? Litterally best part of the game until the very end where auron dies
Hitting the filter a bit hard are we.
I wish I could engage in this conversation but sadly my disc kept crashing during the cutscene after the airship fight before the wedding crash part.
>shitty minigames
>having to catch 10 of each monster
>HP sponges superbosses that boil down to a combination of Quick Hit spam + reviving
>every character ends up the same minus Rikku and Yuna
Skill tree so good Path of Exile stole it and is known for allowing insane flexibility from any starting class.
LAST modern final fantasy game to have turn based combat no ATB
Ultimate weapons took reflexes to acquire.
HP sponge bosses exactly like every other JRPG ever
Actually gave you activities to do. Boxes to check, numbers to go up.
Idk what else you would want? for $50 if you just wanted to sit and play the game there was something to do other than hit lvl 99.
>LAST modern final fantasy game to have turn based combat no ATB
the only positive you listed
>Skill tree so good
lmao you got duped by the illusion of choice my friend.
>not using expert
>ignoring the fact that you can enter other people's grids if you want
expert wasn't a thing in the initial release.
you're minimizing the rarity of locks. Especially lvl 3 locks.
>Ultimate weapons took reflexes to acquire
Why is this a good thing, it's a bunch of tedious mini games that are boring
>unskippable cutscenes
once was enough for me, thanks
>somehow beat the chocobo and butterfly minigames
>still get filtered by lightning dodging
The former requires luck. The latter is all patience.
I feel like the FFX endgame minigames are like social experiments, with the developers asking their fans just how little they value their time.
>Follow a straight corridor environment with random encounters till you reach cutscene
>Half an hour unskippable cutscenes
>Mini game you can beat once and forget forever
I dunno how you can get to the mid game let alone late game in this snorefest
I was literally 13 then so it was obviously a very deep masterpiece that's above criticism.
I can't play the game now without skippable cutscenes or 8x Turbo. The actual experience is pretty meh but with speed hacks it's fine.
I just 100%ed FFX. Just step by step in a comfy manner over a long time.
Now moved on to FFX-2 and the combat system fucks me up. I know I can set it to wait but I kinda wanna figure out where they were going with this. Also the fact that you can seemingly play pokemon with every single monster in the game overwhelms the fuck out of me
Paine is hot, that's all I understood so far
Absolute parrot meme. Every FF has been very liniear in its progression and the way you moved through areas. FFX just has a map that visualizes it more. The overworld in the older ones created a bit of an illusion of non-linearity but you were always supposed to go to certain places and others were locked off. Until you got your spaceship. Same exact shit in FFX.
I meant airship obviously. Except for FF8 I guess.
congratulations anon! Op here
I did my run years ago and it really is a fun ride. My favorite part was learning about weapon and item crafting, and grinding resources. I cheated with slow time for Kimari's butterflies, but I did the lightning legit!
>The overworld in the older ones created a bit of an illusion of non-linearity
What about the World of Ruin in FFVI?
Doesn't count because reasons. New good, old bad. A soulless menu of locations is superior to a world you can explore.
>map of locations that you fly to with specific content
>a map that you have to slowly traverse only to find nothing in
Fuck off. World of Ruin is different because that part of the game was actually about exploring the map, but the guy HE was replying to about the illusion of non-linearity was right. You're just an idiot.
Final Fantasy III (it's what it is on my SNES cart, fuck you) goes to shit at the World of Ruin. I suppose as a meta it's a good way to do endgame, throw in some character-development quests while you rebuild, but it always winds up the Celes Sabin and Edgar show regardless, and the magicite system is grindy in general at it's core without the drastic benefits of the FF5 job system. FF6 also showed the shitty cutscene future of the series, the more 3d and anime style it got the worse off in all levels outside of the eye candy.
Final Fantasy series peaked on the Famicom.
Though FFX is very linear due to limitations or whatever, but I always thought that it played well into the story itself. The main goal is to get to Zanarkand to fight Sin, to beeline each each temple and whatever town that happened to be in the way. It is implied that there are other villages, some of which have been destroyed be Sin, etc. but there is no story reason to go there as it is pointed out multiple times that this isn't a leisurely adventure.
Fucking infuriating that the remasters don't have japanese audio on consoles. Fucking shit
>riku
would