Fighting games

What would get you excited about fighting games again?

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  1. 4 days ago
    Anonymous

    When we cure autism

  2. 4 days ago
    Anonymous

    Soulcalibur II GCN port for the next Nintendo console

    • 4 days ago
      Anonymous

      A return to 2d sprites for Street Fighter and KoF because the artists did a timeless job, and the fights are way faster.
      Actual battle damage becoming the norm.
      Smash sequel with a better story mode than subspace emissary & all characters + new ones like Zero (not happening, I know).

      Agree.

      New Bloody Roar
      Tekken 5 DR HD remaster
      Tekken X Street Fighter
      New SVC Chaos
      New Soulcalibur that doesn't suck
      Tatsunoko vs Capcom HD remaster
      Gundam VS game that I don't need an arcade to play
      Street Fighter 6 without the visual diarrhoea
      Ehrgeiz sequel or spiritual sequel idc
      Fighting EX Layer 2

      For now, all I'm hyped for is City of Wolves.

      I was going to write a new Bloody Roar too.

      • 4 days ago
        Anonymous

        SF6 has battle damage yet for some reason it's offline only. No explanation as to why was ever provided.

        • 4 days ago
          Anonymous

          >SF6 has battle damage yet for some reason it's offline only
          because of ESRB online ratings

          • 4 days ago
            Anonymous

            Explain

            • 4 days ago
              Anonymous

              physical bruises and blood would increase the rating of the game from T to M

        • 4 days ago
          Anonymous

          Aren't there client-side settings for disabling certain costumes so you don't need to see things like Mascot Blanka and can get your color even if the other guy picks the same? That could be the reason why it is disabled online, preventing a possible point of desync despite it not being the kind of thing you'd think would cause a problem.
          In comparison, players getting to see different stages seems to be fine, the background elements are fixed and react consistently.

          physical bruises and blood would increase the rating of the game from T to M

          It's already in the game and the ESRB mentions the mechanic specifically. It's still Rated T. Disabling it online doesn't change anything.

  3. 4 days ago
    Anonymous

    I guess I'd say a new MVC, but I'm not quite holding my breath. Honestly, I'm not really sure. The last time I felt genuine excitement and joy was launch DBFZ. A lot has happened since then that made me more bitter and jaded about fightan than ever. I don't think there's really much that COULD reignite some type of passion again. I still like fighters, but things just aren't the same now.

  4. 4 days ago
    Anonymous

    For one of the main games (SF, KoF, Mortal Kombat) to go over the shoulder ala Anarchy Reigns with 1v1 battles in tight, closed environments, keep special inputs and push this shit forward.

    • 3 days ago
      Anonymous

      ive been thinking about a game like this a lot, but honestly, how the frick are you going to port imputs into a 3d model? even tekken is really mostly button combinations and pushing somewhere (and its 3d is more like 2.5d, doesnt have a full on freedom of movement like action games), something like an action game imputs is heresy to fighting games, i mean just look at arena fighters

  5. 4 days ago
    Anonymous

    When they become difficult again,
    stop being inclusive,
    stop being woke,
    less corpo BS

    After SF4, and at the beginning of 5,
    there was too much money involved.

    • 4 days ago
      Anonymous

      They need to go underground again.

      • 4 days ago
        Anonymous

        Absolutely this. Chasing the money led to the casualization of what was an otherwise skills to pay the bills versus shiny key game gimmicks

        • 4 days ago
          Anonymous

          >Chasing the money led to the casualization
          sounds like a case of the "business norms"
          isn't that right, /neog/

    • 4 days ago
      Anonymous

      So you play KOF15 then, right? It literally has all of what you listed.

    • 4 days ago
      Anonymous

      >When they become difficult again,
      This is always a funny take to me. Oh, they're too easy now? So you're out there getting first place in tournaments? Lol no y'all ain't

      • 4 days ago
        Anonymous

        >So you're out there getting first place in tournaments?
        He obviously meant execution, dude. New games are too permissive (except KoF, but people here likes to pretend it doesn't exist)

      • 4 days ago
        Anonymous

        are you 12?

    • 3 days ago
      Anonymous

      >When they become difficult again
      They were never hard.

  6. 4 days ago
    Anonymous

    New Capcom vs SNK and a remastered port of Street Fighter X Tekken with rollback, crossplay and new balance patch

  7. 4 days ago
    Anonymous

    If FB made a new game that was more UNI than MBTL in the near future.
    And for Ogre to be Order Sol Charge + Slayer Dandy Step

    • 4 days ago
      Anonymous

      MBTL's problem was that it was already too much Uni for melty blood, it should go back to be more like AACC
      they already have a Uni they don't need another one, if they make a completely new game it should try to be something different from all three

      • 4 days ago
        Anonymous

        I didn't mean anything more by "more uni than mbtl". I just don't want things more simplified than they are.

  8. 4 days ago
    Anonymous

    >KOFAS shutting down
    >its models will never be used for anything kino
    it hurts, some of them were pretty damn good

  9. 4 days ago
    Anonymous

    Any one of these or more:
    More than just one character being confirmed to be added at EVO
    KOF16 announcement
    CVS3 announcement
    As you can see, I'm asking for a lot and impossible to please.

    • 4 days ago
      Anonymous

      >KOF16 announcement
      >they're giving you more characters this year for 15
      >announcing 16
      don't be like that other guy

      • 4 days ago
        Anonymous

        All I'm saying is, if they announce KOF16 soon I'd be pleased.

        • 4 days ago
          Anonymous

          Why the frick would they? 15 is still really recent, and the new Garou game is literally in production. There'd be too many crossing hairs. 15 has like 3 years left in the tank, at the least.

          • 4 days ago
            Anonymous

            dude 15 has 200 players on Steam

            • 4 days ago
              Anonymous

              Make that 188 as of this moment
              What SNK needs to do is copyright strike the frick out of fightcade so all the playerbase doesn't stay with 98 and 2002

            • 4 days ago
              Anonymous

              >steam
              There's your problem. I only play on PlayStation

              • 4 days ago
                Anonymous

                Right, but I'm not a povvo who plays on console.
                So KOF16 please

              • 4 days ago
                Anonymous

                XV has crossplay. It doesn't matter what you play on.
                You would know this if you actually played it.

              • 4 days ago
                Anonymous

                Yeah? Well your mother has a black bull, cuck

              • 3 days ago
                Anonymous

                >immediately resorts to cucking
                LOL you're fricking pathetic, frick off and let the real fans talk in the thread

      • 3 days ago
        Anonymous

        >SNK
        >poor
        They're one of the richest fighting game companies in the world after getting bought by the Saudis. I remember other FG devs at round table being openly jealous over their acquisition.

    • 4 days ago
      Anonymous

      >KOF16 announcement
      Are you moronic? We're not even done with XV yet and CotW isn't even out yet.

      • 4 days ago
        Anonymous

        I kept playing Rugal even after it was agreed he was total dogshit so I suffer from brain damage yes.

  10. 4 days ago
    Anonymous

    Tobal 3

  11. 4 days ago
    Anonymous

    But I already am. I love SF6, it looks amazing!
    Tekken 8 is alright, I have to play MK1

  12. 4 days ago
    Anonymous

    Tekken5dr and soulcalibur 2 on fightcade
    A samsho that actually gets popular
    God T8 sucks so much ffs

  13. 4 days ago
    Anonymous

    >no super meters
    >no combo autism
    >interesting characters instead of cultural stereotypes
    I’m still waiting for these incredibly simple things but I guess I’m never going to get them

    • 4 days ago
      Anonymous

      sounds like you just want a platform fighter

    • 4 days ago
      Anonymous

      >no super meters
      >no combo autism
      Samurai Shodown is right there

      • 4 days ago
        Anonymous

        also not literally the slowest fighting game ever made, forgot about that one.

        • 4 days ago
          Anonymous

          Samurai Shodown is still there

  14. 4 days ago
    Anonymous

    a new streetfighter that isn't ugly, doesn't have suffocating system mechanics, doesn't have nerfed normals and walkspeeds, hits the sweetspot of execution(input leniency but no 'modern inputs', most bnbs being 2-3 framers but some 1 frame links for advanced combos and characters).

    • 3 days ago
      Anonymous

      >but some 1 frame links for advanced combos and characters
      Post disregarded

  15. 4 days ago
    Anonymous

    cvs4
    mvc4
    alpha 4 but done in a retro style with 2d sprites and a nice middle ground between new-age babymode fighting game execution/design but a focus on bringing back the old-school to meet them in the middle, perhaps implemented through different -ism type options

  16. 4 days ago
    Anonymous

    I went with my friends to a local tournament a few weeks ago, it was super fun to watch and it made me try SF6 again, but I really suck with the execution and after spending 2 hours doing a bnb I forget everything as soon as I go to a real match.
    People say a lot about how the games are getting dumber for people who doesn't know how to play but as someone who is a shitter for life the only one that I think did it properly was gbfvsr

  17. 4 days ago
    Anonymous

    Choose the next guest character.

    • 4 days ago
      Anonymous

      Considering a Mortal Kombat character is pretty much a lock for SF6 at this point based on that recent interview, I'm going with my boy.

    • 4 days ago
      Anonymous

      why is "guest character" usually synonymous with "the most boring white bread function in the game"?

    • 4 days ago
      Anonymous

      I FRICKING HATE GUEST CHARACTERS UNLESS ITS A COLLAB BASED GAME
      STOP TRYING TO MAKE EVERYTHING MARVEL

      • 4 days ago
        Anonymous

        >STOP TRYING TO MAKE EVERYTHING MARVEL
        Well maybe if Capcom didn't try to sell me characters who were already in the base roster of the last game or already DLC in the last game, I wouldn't cling to guest characters so much. it's not fault they're greedy fricks who scam their audience with every single game. At least with a guest character, it's a guaranteed new character and one that's going to inherently more exciting than some shitty newcomer I don't give a shit about like the Black girl, or that homosexual Jamie, or that muscular troony with hair like Magneto's helmet. God the newcomes fricking suck. Frick Capcom, give me ALL the guest characters.

  18. 4 days ago
    Anonymous

    New Bloody Roar
    Tekken 5 DR HD remaster
    Tekken X Street Fighter
    New SVC Chaos
    New Soulcalibur that doesn't suck
    Tatsunoko vs Capcom HD remaster
    Gundam VS game that I don't need an arcade to play
    Street Fighter 6 without the visual diarrhoea
    Ehrgeiz sequel or spiritual sequel idc
    Fighting EX Layer 2

    For now, all I'm hyped for is City of Wolves.

    • 4 days ago
      Anonymous

      >New Bloody Roar
      >Tekken 5 DR HD remaster
      >Tekken X Street Fighter
      >New SVC Chaos
      >New Soulcalibur that doesn't suck
      >Tatsunoko vs Capcom HD remaster
      >Gundam VS game that I don't need an arcade to play
      >Street Fighter 6 without the visual diarrhoea
      >Ehrgeiz sequel or spiritual sequel idc
      >Fighting EX Layer 2
      Would be sick but I hope they do something that's visually stylistic instead of another generic gritty 3D looking fighting game.
      >Tekken 5 DR HD remaster
      who cares
      >Tekken X Street Fighter
      frick no. I'd rather get a port of SFxTekken
      >New SVC Chaos
      wont happen
      >New Soulcalibur that doesn't suck
      last one is decent
      >Tatsunoko vs Capcom HD remaster
      It should happen but it wont ever happen
      >Gundam VS game that I don't need an arcade to play
      sounds gay
      >Street Fighter 6 without the visual diarrhoea
      no comment
      >Ehrgeiz sequel or spiritual sequel idc
      would literally be a flop
      >Fighting EX Layer 2
      That actually is happening

      • 4 days ago
        Anonymous

        damn I fricked that up. It is 3am so I'll just go to sleep

  19. 4 days ago
    Anonymous

    fighting games are fun right now. however I have gotten tired of sf6 due to have draining it is to grind ranked so I will not be coming back unless they announce oro or dan. blankagod btw

  20. 4 days ago
    Anonymous

    What is the Eminem of fighting games?

    • 4 days ago
      Anonymous

      MK. It's the most successful and popular of anything in the genre but at the same time is also the most disrespected usually for disingenuous reasons.

      • 4 days ago
        Anonymous

        That would be smash, mk is genuinely fricking awful. Smash is hated because of its autistic fanbase yet the quality of game design is through the roof.

  21. 4 days ago
    Anonymous

    Why don't any fighting games have a workshop and a modding scene like Rivals of Aether does? If crossover characters are so popular why not give fans the tools to make them for free? There's even some OCs that try to fit into the game's setting, and a few of them have been bought by the devs and turned into official characters part of the official roster.

    It just seems really smart and I don't know why there's nothing like that in commercial traditional fighters. MUGEN is popular so there's clearly a market for it.

    • 4 days ago
      Anonymous

      Why make a commercial version of MUGEN when MUGEN exists?

      • 4 days ago
        Anonymous

        Having an established playerbase is what enabled Rivals to have a thriving modding space. You build a good game and people will be excited to mod a character into that game. Besides, sucking people in with the mods and getting them interested in the base competitive scene gets customers.

        These designs are awful. Literal tumblr shit.

        Calm down, son, it's just fanart by a nobody of free mod characters.

        • 4 days ago
          Anonymous

          >it's just fanart by a nobody of free mod characters.
          who is more than likely a tumblr user

          • 4 days ago
            Anonymous

            most people don't get this upset about mediocre drawings. everyone starts somewhere. this shouldn't bother you this much, sempai. your replies seem performative.
            did you just lose a ranked set so now you're taking it out by lashing out at amateur artists or what

            • 4 days ago
              Anonymous

              If something looks like shit, I will point it out. Simple as that.

      • 4 days ago
        Anonymous

        >why make a commercial version of a free thing
        money

        • 4 days ago
          Anonymous

          But who would buy it?

          • 4 days ago
            Anonymous

            Market the shit out of it and have rollback netcode. That's all it takes, no?

            If something looks like shit, I will point it out. Simple as that.

            Avoid mirrors.

    • 4 days ago
      Anonymous

      These designs are awful. Literal tumblr shit.

    • 3 days ago
      Anonymous

      >Why don't any fighting games have a workshop and a modding scene like Rivals of Aether does?
      Because 90% of fighting games are made by japs, and as we all know jap devs hate mods.

  22. 4 days ago
    Anonymous

    How would you feel in Goku got into the current fighting game you're playing?

    • 4 days ago
      Anonymous

      Disappointed because they would gut his dbfz counterpart to fit into Granblue.

  23. 4 days ago
    Anonymous

    Thoughts on Art of Fighting? Are you guys excited for the new game coming out?

    • 3 days ago
      Anonymous

      One of SNK's coolest fighting game series. Had unique scaling properties depending on characters distance from eachother and the learn the special and super moves by performing them in mini-games among other things in the arcade was pretty unique for its time.

  24. 4 days ago
    Anonymous

    Which fighting game girls are shotacons?

  25. 4 days ago
    Anonymous

    TFH's story mode getting completed

  26. 4 days ago
    Anonymous

    >how it feels to play arcade mode in a old fighting game without resorting to cheese

  27. 4 days ago
    Anonymous

    dead thread

  28. 4 days ago
    Anonymous

    For the Fighting Game Community to not be buttholes who laugh at you if you're a new player.

    • 4 days ago
      Anonymous

      never happened, this is exclusive to mobas and RTSs

    • 4 days ago
      Anonymous

      Maybe try playing the games.

    • 4 days ago
      Anonymous

      Maximum Impact Regulation A with all the MI2 content.

      This doesn't happen, in fact the opposite happens and we need this to happen.

    • 4 days ago
      Anonymous

      People like YOU need to frick off. You're probably the same type of homosexual to b***h about redundant shit like "long combos" and "not wanting to lose so much when starting". homosexual.

      • 4 days ago
        Anonymous

        i bet you are ugly

        • 4 days ago
          Anonymous

          I'm ugly and shit at fighting games, I only play them in single player.

        • 4 days ago
          Anonymous

          I accept your concession. Get good, homosexual.

  29. 4 days ago
    Anonymous

    I want to take Tekken seriously, what type of stick/gamepad should I use? I heard Hitbox isn't actually good for Tekken unlike SF

    • 4 days ago
      Anonymous

      Whatever you feel like.

      • 4 days ago
        Anonymous

        I'm using a PS5 controller atm and the DPad kinda hurts my thumb.

      • 4 days ago
        Anonymous

        this.

        I want to take Tekken seriously, what type of stick/gamepad should I use? I heard Hitbox isn't actually good for Tekken unlike SF

        if you wanna give leverless a try without having to commit then use your keyboard first and try it out. i play ggst and used JIOP for PKSH. got a haute42 after a while. my roomate bought the one that is like a small keyboard with only the necessary buttons for fighting games (its called the b16) and i got the s16. while both are great, the s16 is a tiny bit more comfortable. it has smaller buttons than something like a mayflash f300 which is better for me. also i could never get used to the arcade stick. leverless it is for me. sometimes it feels like i am actually playing on water or an instrument. now i am not that good but this gamepad is really comfortable. it was also only 50 bucks, which is much cheaper than a lot of similar products. that said, i can only use it for fighting games. so it is a really limited use.

        anyway, give keyboard a try. give controller a try. find out what you like. a friend of mine plays with controller and he has no problems with it. i think in evo japan the top players all used controllers as well.

    • 4 days ago
      Anonymous

      >I want to take Tekken seriously
      reconsider

    • 4 days ago
      Anonymous

      >I want to take Tekken seriously,
      LMAO

      • 4 days ago
        Anonymous

        juggling cancer

      • 4 days ago
        Anonymous

        >with Leroy
        No wonder.

    • 3 days ago
      Anonymous

      hitbox is completely fine for tekken, it just works better with some characters than others. stick is the most fun way to play though even with the added difficulty

  30. 4 days ago
    Anonymous

    >MK9
    Blood, ass, and breasts
    >Street Fighter IV
    Fireballs, dragon punches, schoolgirls, ass, and breasts
    >Rival Schools
    above but with extra character

  31. 4 days ago
    Anonymous

    A new SoulCalibur game that actually plays fast and doesn't make everyone a hit sponge. An actual good story would be a nice bonus. Oh, and they should bring back Michiko Neya because she's the only REAL Sophitia VA.

  32. 4 days ago
    Anonymous

    I want Dead or Alive back.

    • 3 days ago
      Anonymous

      I can't use my controlers on DOA 6.

  33. 4 days ago
    Anonymous

    Capcom makes a smash clone but the characters are actually 90s, early 00s capcom/snk era cool. I've run out of time and energy to take traditional fighters seriously, I can't be assed to spend hundreds of hours in training mode the way I used to, yet the way they are solving this problem and casualising them is a completely subtractive, negative process and creates products with no appeal or sticking power

    Smash solved every single problem fighting games have and they did it 25 years ago, just fricking copy it you morons. I predict the next snk game will be a platform fighter since they aren't arrogant enough to ignore this golden path.

    • 4 days ago
      Anonymous

      They did that already.

      • 4 days ago
        Anonymous

        Not even 2d, it isn't remotely the same. It also never caught on because it wasn't that fun, smash is genuinely a better designed foundation for 2d fighters than SF 2, I say this as someone with more time invested in snk and capcom than smash.

        • 3 days ago
          Anonymous

          >4 player game where you beat each other up, sometimes with items, while avoiding stage hazards
          Sounds like smash to me. Smash has more in common with Power Stone than it does with any real fighting game.

          • 3 days ago
            Anonymous

            Outfoxies predates power stone. The vague setup is not what is interesting about smash, it's how it completely deconstructs 2d fighting game mechanics and rearranged them in a completely unique, intuitive manner that holds greater potential for player expression.

            Playing smash has more mechanical similarities with KOF than some 3d brawler.

    • 4 days ago
      Anonymous

      >Capcom makes a smash clone but the characters are actually 90s
      zoomie.....

      • 3 days ago
        Anonymous

        Smash characters aren't cool, they are an autism beacon for the most degenerate game audiences in existence. I specified capcom and snk 90s not Nintendo mascot bullshit from the 90s.

    • 3 days ago
      Anonymous

      >Smash solved every single problem fighting games
      No it hasn't you fricking moron.

    • 3 days ago
      Anonymous

      >smash fixed all the problems of fighting games
      >refuses to list the problems or how smash solved them
      you know your gonna get laughed at if you try to explain your dogshit arguement

      • 3 days ago
        Anonymous

        What are the issues with fighting games?
        1)frame data is boring, spending hundreds of hours in training mode by yourself figuring out frame data and combo links is low quality entertainment
        >Smash standardised controls across move types and characters, completely skipping the necessary hours in training mode in order to play a character, you learn by playing against others and save the autistic labbing for the actual autists
        >Fighting games attempt to solve this by automating or removing combo complexity
        2)performing, learning and receiving combos is boring due to lack of variance and interaction during them, you learn what's optimal then perform it like a piano recital
        >DI and juggling with a physics system instead of combo recitals keeps both players involved during a combo, the increased variables make it different every time, therefore engaging every time.
        >FGs attempt to remedy this by simplifying them + turning combos into extensions of special moves which is almost always a binary hit confirm reactions test.
        3)the games are inaccessible because the complexity is not intuitive and hidden, the true nature of the game is not understood without autistic labbing. This scares off prospective players and ensures a slow death of the genre.
        >Smash can move beyond niche since the interactions are smartly designed. Okizeme and wake-up options aren't a list of bullshit frame data and awkward unintuitive concepts like meaties, safe jumps and other esoteric shit. You blast someone off the stage and they try to recover while you block them. The push and pull between walls isn't scary because the opponent has access to wall combos you need to lab, it's scary because you are closer to the edge of the screen.

        4)it is restricted to 1v1 and cannot expand beyond this in a meaningful simultaneous manner
        >Smash is infinitely exandible and can incorporate any number of players, particularly the simultaneous team play that games like 2xko are desperate to steal from LOL

        • 3 days ago
          Anonymous

          smash fans like to talk about combos in their games as if shit like meta knight ladders, steve killing you after touching you at 20%, and melee’s many kill confirms aren’t the norm for GOOD characters/top tiers. also the bottom tiers enjoy DI’ing out of a true luigi 0 to death

          • 3 days ago
            Anonymous

            You're a moron, I'm not a smash fan and that is a balance issue not a fundamental design flaw the way boring combos in traditional fighters are. Smash is solving a fundamental issue with combos, overpowered, unbalanced characters do not detract from the elegant core solution.

            • 3 days ago
              Anonymous

              A. you sound silly and mad. very very silly and quite frankly mad
              B. yeah a balance issue that just happens to exist in every game so the entire thing isn’t just guessing and stray hits. donkey kong getting a true, inescapable kill confirm on stages with plats is based

              • 3 days ago
                Anonymous

                You sound low IQ and not worth talking to. You have ignored the core point to focus on autistic minutiae, talk to some other pedantic moron.

                >1)frame data is boring, spending hundreds of hours in training mode by yourself figuring out frame data and combo links is low quality entertainment
                ...just try mashing jumping and dp'ing during your opponents blockstring a real match? you'll quickly find out whats plus on block

                >2)performing, learning and receiving combos is boring due to lack of variance and interaction during them, you learn what's optimal then perform it like a piano recital
                anime games have like 20 different combos depending on the situation and you've got to take burst into consideration

                No, you won't find what's plus on block without labbing, this is why SF6 has frame data in the training mode, you can't even perform a BnB combo without looking up the frame data to find what links into what. Their solution is modern controls which means spam 1 button which is even more boring than a piano recital since it's now reciting a song with 1 note. You also cannot escape from the reality of learning 1 optimal combo and running that every single time.

                Anime games have the combo problem x100 which is why the entire game devolves into complete bullshit screen filling spam while you try and bait out a defensive cum shot, it's awful, autistic game design that is spinning wheels at a game design dead end.

              • 3 days ago
                Anonymous

                you still sound very mad. I think I have won here 🙂

              • 3 days ago
                Anonymous

                >1)frame data is boring, spending hundreds of hours in training mode by yourself figuring out frame data and combo links is low quality entertainment
                ...just try mashing jumping and dp'ing during your opponents blockstring a real match? you'll quickly find out whats plus on block

                >2)performing, learning and receiving combos is boring due to lack of variance and interaction during them, you learn what's optimal then perform it like a piano recital
                anime games have like 20 different combos depending on the situation and you've got to take burst into consideration

                (You) #
                >No, you won't find what's plus on block without labbing
                like i said, try mashing. you can guess what moves that are punishable on block most of the times pretty easily anyways
                >this is why SF6 has frame data in the training mode, you can't even perform a BnB combo without looking up the frame data to find what links into what.
                or you can just find out what links into what and assemble them together and improvise

              • 3 days ago
                Anonymous

                You do not figure out bnbs by randomly pressing buttons in a match, you have to go into training mode for hours and figure out what links into what, without frame data this process takes 10x longer.

              • 3 days ago
                Anonymous

                Black person you can just autocombo-H special-normal-H special-normal-H and come up with a functional BnB in 2 minutes in grub rising

              • 3 days ago
                Anonymous

                Granblue is a fricking baby game for lobotomised morons. They are the epitome of removing complexity and mechanical depth to appeal to idiots while adding nothing to make up for what they have removed. That is the future of SF and SNK if they want a massive market audience, smash doesn't have this issue since the complexity exists on a higher layer

              • 3 days ago
                Anonymous

                >praises smash
                >"uhh grub bad because its easy"
                hmmm

              • 3 days ago
                Anonymous

                I said a million times I don't care for smash, I play snk and capcom games more than smash. I am just recognising that smash is a better designed foundation for 2d fighters and the potential is infinite. Traditional 2d fighters have hit a dead end and are regressing to appeal to morons like you who are too scared to play a real fighting game.

              • 3 days ago
                Anonymous

                >I said a million times I don't care for smash, I play snk and capcom games more than smash. I am just recognising that smash is a better designed
                sure thing mate, whatever you say

                ?si=UR5x88ZYdEKuMb6u

              • 3 days ago
                Anonymous

                I have no idea why you are playing an awful kusoge like granblue when SF6 is just as welcoming to new players.

              • 3 days ago
                Anonymous

                >install sf6(60 gbs btw)
                >unskippable logo screens lasting for a minute
                >pop-up informing me about the latest 30 dollar battlepass
                >boot up "fighting grounds"
                >blackrock-approved walmart hiphop starts playing
                >portrait of a niggress in the backgrounds
                >uninstall

              • 3 days ago
                Anonymous

                Ok, you don't play fighting games, frick off and stop talking to me. You belong in the tenkaichi thread with your weebshit boyfriends.

              • 3 days ago
                Anonymous

                i'd rather have nier tossing me around like a basketball than seeing a ugly niggress on the screen

              • 3 days ago
                Anonymous

                >install sf6(60 gbs btw)
                >unskippable logo screens lasting for a minute
                >pop-up informing me about the latest 30 dollar battlepass
                >boot up "fighting grounds"
                >blackrock-approved walmart hiphop starts playing
                >portrait of a niggress in the backgrounds
                >play game and realise everyone below legend is just trying to unga bunga in with slime rush
                >uninstall
                >go back to playing super turbo and cvs2 on fightcade.
                any better coon ?

              • 3 days ago
                Anonymous

                You play akatsuki blitzkampf?
                Wanna play me?

        • 3 days ago
          Anonymous

          5) fighting games are 1 note and sweaty, you cannot have fun playing with anyone who isn't at your exact skill level
          >Smash is simultaneously a goofy party game with bullshit items and wacky stages while also allowing for sweaty 1v1
          6)fighting games have shit single player and cannot really be expanded beyond shitty VNs or cutscenes between boring fights with AI
          >Smash mechanics allow for entire 2d singleplayer metroidvania games to be constructed with its mechanics.

        • 3 days ago
          Anonymous

          >1)frame data is boring, spending hundreds of hours in training mode by yourself figuring out frame data and combo links is low quality entertainment
          ...just try mashing jumping and dp'ing during your opponents blockstring a real match? you'll quickly find out whats plus on block

          >2)performing, learning and receiving combos is boring due to lack of variance and interaction during them, you learn what's optimal then perform it like a piano recital
          anime games have like 20 different combos depending on the situation and you've got to take burst into consideration

        • 3 days ago
          Anonymous

          great. lets blow this up
          >1)frame data is boring, spending hundreds of hours in training mode by yourself figuring out frame data and combo links is low quality entertainment
          most games (at least legacy games. don't require much knowledge of frame data to get ahead. much like melee. you can do very well in ST, CVS2, jojos, mvc2 etc. with very limited frame data knowledge. this was something that only really started to become an issue as games slowed down and became more about the pressure game
          your analysis on how FGs failed to and how smash solved this is also incorrect. if you really want to add in why smash doesn't really require frame data grinding. it's for 2 reasons
          >old game. most old games were not focused on the frame data
          >THE FRAME DATA IN MELEE IS VARIABLE
          >2)performing, learning and receiving combos is boring due to lack of variance and interaction during them, you learn what's optimal then perform it like a piano recital
          again this boils down to a balancing act. the reason FG combos have less interaction is because the in fighting games you can feasibly avoid getting hit pretty consistently. in melee by contrast. you ain't doing that. you Ain't NEVER getting clipped by a falco laser. or a fox nair. or even if you do shine jump cancel shine will eat that guard right up. as a result DI has to be added. otherwise the game would be up throw into death (WHICH YOU CAN COMBO INTO SAID UP THROW) every time. the entire game would need to be changed. but if you want combo interactivity. play Killer instinct. it lets you burst out of combos while also being engaging
          >but what about guilty gear/blazblue/any other game with burst
          if you play a game with burst that isn't KI you are a massive gay get off my board
          1/2

          • 3 days ago
            Anonymous

            >if you play a game with burst that isn't KI you are a massive gay get off my board
            >he doesn't enjoy the mind games that burst provides and the feeling of schadenfreude you get when you hard bait the burst
            NGMI

            • 3 days ago
              Anonymous

              your mechanic is a band aid because daisuke is a moron that can't understand how to patch out obvious infinites after 7 revisions. arcsys are hacks. i don't care how cool burst baits can be. air throws are also cool. should a game have air block that can block everything even on pre jumps ? reaction super is cool should every character have a full screen special with i frames ? your game is designed for morons that can't play actual fighting games. sorry

              • 3 days ago
                Anonymous

                >your mechanic is a band aid because daisuke is a moron that can't understand how to patch out obvious infinites after 7 revisions
                Evidently this is no longer a problem considering infinites haven't been a problem in any of their modern games and burst remains.
                >should a game have air block that can block everything even on pre jumps ? reaction super is cool should every character have a full screen special with i frames ?
                I don't even get what you're trying to say with this, how does a game having an air throw mean air blocking needs to be able to block in prejump, when has that ever been a problem and when were air throws ever made to be the solution? No one has ever said anything about every character needing full screen specials with i-frames because reaction supers are cool, where the fricking are pulling that from. Bursts are designed in a way that you plan your routes around them, sometimes opting for burst safe options and other times incorporating more jump cancelable moves in your combo depending on your opponent's bursting habit and are far more interactive than you make them out to be.
                >your game is designed for morons that can't play actual fighting games.
                >it's not a real fighting game because I said so!
                Not an argument.

          • 3 days ago
            Anonymous

            Old games do require frame data knowledge to get ahead, you only assume they didn't because you weren't playing them online, you were playing with moronic friends in a casual local setting. The magic series was an attempt to solve the awkward link timing grind that snk and SF games required yet it is still a band aid on a shitty non interactive, repetitive game mechanic called combos.

            Your critique of smash combos are about specific instances of overtuned characters and moves, it is not a fundamental issue with the concept of juggling and DI. Smash is also interesting since the combos aren't merely about damage it is about manipulating the opponent and directing them to a specific location, this is again an expansion of simple left-right wall carry in order to access the same wall pressure/combos.

            I don't consider burst timing to be an engaging mechanic, the timing of a "pause" button on a boring, overly long combo is not as potentially engaging as the push and pull in 4 different directions trying to dodge incoming attacks while moving away from the edge of the screen/ trying to grab a ledge. The DMG % is yet another variable to keep interactions fresh.

        • 3 days ago
          Anonymous

          great. lets blow this up
          >1)frame data is boring, spending hundreds of hours in training mode by yourself figuring out frame data and combo links is low quality entertainment
          most games (at least legacy games. don't require much knowledge of frame data to get ahead. much like melee. you can do very well in ST, CVS2, jojos, mvc2 etc. with very limited frame data knowledge. this was something that only really started to become an issue as games slowed down and became more about the pressure game
          your analysis on how FGs failed to and how smash solved this is also incorrect. if you really want to add in why smash doesn't really require frame data grinding. it's for 2 reasons
          >old game. most old games were not focused on the frame data
          >THE FRAME DATA IN MELEE IS VARIABLE
          >2)performing, learning and receiving combos is boring due to lack of variance and interaction during them, you learn what's optimal then perform it like a piano recital
          again this boils down to a balancing act. the reason FG combos have less interaction is because the in fighting games you can feasibly avoid getting hit pretty consistently. in melee by contrast. you ain't doing that. you Ain't NEVER getting clipped by a falco laser. or a fox nair. or even if you do shine jump cancel shine will eat that guard right up. as a result DI has to be added. otherwise the game would be up throw into death (WHICH YOU CAN COMBO INTO SAID UP THROW) every time. the entire game would need to be changed. but if you want combo interactivity. play Killer instinct. it lets you burst out of combos while also being engaging
          >but what about guilty gear/blazblue/any other game with burst
          if you play a game with burst that isn't KI you are a massive gay get off my board
          1/2

          >3)the games are inaccessible because the complexity is not intuitive and hidden, the true nature of the game is not understood without autistic labbing. This scares off prospective players and ensures a slow death of the genre.
          smash litearlly does this too. you think wave shines aren't hidden ? you think smash doesn't have traditional oki ? you ever seen a shiek play a fast faller ? these things you claim fg's do wrong are the EXACT things melee also has. are you blind ?
          >
          4)it is restricted to 1v1 and cannot expand beyond this in a meaningful simultaneous manner
          meme point, i don't care about anything outside of 1v1. that's not a problem that needs fixing much like how my kitchen tap pouring water instead of coca cola isn't a problem

          5) fighting games are 1 note and sweaty, you cannot have fun playing with anyone who isn't at your exact skill level
          >Smash is simultaneously a goofy party game with bullshit items and wacky stages while also allowing for sweaty 1v1
          6)fighting games have shit single player and cannot really be expanded beyond shitty VNs or cutscenes between boring fights with AI
          >Smash mechanics allow for entire 2d singleplayer metroidvania games to be constructed with its mechanics.

          >5) fighting games are 1 note and sweaty, you cannot have fun playing with anyone who isn't at your exact skill level
          you can say this about literally any competitive activity. unless you change the game (which older fg's does have in terms of health handicaps) this is just how the game is made. having a game where the better player always wins isn't a problem that needs fixing.
          >6)fighting games have shit single player and cannot really be expanded beyond shitty VNs or cutscenes between boring fights with AI
          alot of FG's have great single player options like red earth, ABK etc. you just haven't played them.

          in short. you don't play fighting games. nor do you even play smash outside of a super casual setting with your mates. which is fine. but you trying to come in here and say how a game is bad is like if i joined the NFL rules comittee because i play catch with my son and think the NFL should change to reflect how i play catch with my kid. it's annoying because there is alot of great things games can take from melee regarding freedom of movement. but we can't have that conversation because anything to do with smash gets morons like you pretending you know what you are talking about.

          • 3 days ago
            Anonymous

            These counter arguments are weak, smash has depth yes but this depth is on an appropriate high layer. The depth in traditional fighting games hits you in the face when just trying to play the basic game. The entire concept of wake-up pressure and the options therein are completely esoteric till youre many many many hours in, whereas the concept of neutral vs platform recovery in smash is apparent immediately.

            No, smash is more than a sweaty 1v1 game, it can be enjoyed in a massive number of casual, alternative ways. You cannot deny this.

            Fighting game single player is fundamentally limited, I do not ever want to play a 1v1 fighting game against an AI, this is not engaging in any way. Fighting games need to evolve beyond 1v1 gameplay on a tiny stage to compete with actual, full priced single player 2d games.

            All your arguments boil down to, yes at the highest level and in certain instances smash shares one or two issues from traditional fighters, this isn't a fundamental dead end the way traditional fighters are.

  34. 4 days ago
    Anonymous

    looking for something to play with my roommate i ended up getting strive and i am enjoying it way more than i expected. i cant replay a lot of games because what makes them fun for me is very much connected to learning something. with strive/fighting games i basically started from ground zero and there is still so much to learn. it's insane how many small details these games have. so i am still far from getting bored from it after 200 hours, unlike many single players games

    i think some of what makes fighting games less appealing is that they often times seem really barebones compared to other games. it's basically just 2 fighters standing on a screen, there is no leveling up, no story mode, no unlocks or anything like that. just 2 fighters on a screen with a background that's usually not explorable. it's kinda hard to justify full price when that's what you are getting. and now most new games also release without the full roster, which they will then add over time but only if you buy them.

    • 3 days ago
      Anonymous

      >there is no leveling up, no story mode, no unlocks or anything like that.
      Most SoulCalibur games have all of that.

  35. 3 days ago
    Anonymous

    >Strive season 4 reveal at EVO
    >Everyone expects Dizzy
    >7-stars appear on screen followed by https://youtu.be/3rUb5dLO7-I?si=kBISiy2jHK3ZkWBd

  36. 3 days ago
    Anonymous

    new fightcade update just dropped

    • 3 days ago
      Anonymous

      >latest version of zero 3 mix added/supported
      Neat
      >can't get it to work in fightcade
      Frick

    • 3 days ago
      Anonymous

      nice to see pof working on it again. but frick i just want playstation support already bro. i appreciate the update.. but damn i wanna play SFEX2+ so bad

  37. 3 days ago
    Anonymous

    >playstation support for fightcade.
    >TTT1/T5DR playable on pc with rollback
    >VF5 port for pc
    >KOF13 worldwide edition pc port
    i don't want anything new. at all. i do not trust ANY COMPANY bar MAYBEEE AM2 to make a new game. they all suck. instead i want to play the games i like with playable online.

  38. 3 days ago
    Anonymous

    The sense that the genre deserves to have a high skill ceiling. As it is there's too much coddling and simplification.

  39. 3 days ago
    Anonymous

    what should i buy for steam sale? i already have
    >sf6
    >strive
    >gbvsr
    >bbcf
    >samsho 2019
    >uni2
    any other games i should get on steam?

    • 3 days ago
      Anonymous

      KOF 2k2um or XV
      +R or Xrd

  40. 3 days ago
    Anonymous

    Soon.

  41. 3 days ago
    Anonymous

    Good online play (non-ass ranked system, no habbo hotel lobbies, actual chat)

  42. 3 days ago
    Anonymous

    CvS3 with this roster.

    • 3 days ago
      Anonymous

      >Fio
      >new SNK

      • 3 days ago
        Anonymous

        I meant characters not in a cvs game.

  43. 3 days ago
    Anonymous

    I'm still excited, don't get me wrong, but
    >have Strive last enough for every character to return
    >UNI2 getting a proper story mode
    >new BlazBlue title gets announced or alternatively it's Guilty Gear vs BlazBlue
    >Smash 6 (featuring playable Bomberman, good netcode, good story mode, manga artstyle and a roster which is a middle ground in quality and quantity between Brawl and Ultimate)
    >new SC/Darkstalkers/Bloody Roar games but the respective companies are either idiots or are busy with other shit
    >Sonic getting his own DBFZ
    >Mortal Kombat ditching the multiverse plot starting from the next game
    >irl friend playing more than just Tekken 8 and Smash Ultimate (he plays them not because they're fighting games, but because they're Tekken and Smash)

  44. 3 days ago
    Anonymous

    slowly getting the hang of jack-o. she is fun to play. kinda crazy how much you have to manage but it can be very rewarding setting up your minions and overwhelming the opponent with attakcs

  45. 3 days ago
    Anonymous

    I'm already at my peak excitement, it's harder to enjoy other games right now because of that. Fighting games are so cool.

    • 3 days ago
      Anonymous

      read the vagabond manga, it fits very well to playing fighting games, as it deals a lot with the whole learning aspect and insane people seeking each other out to challenge and fight to death.

  46. 3 days ago
    Anonymous

    Pick my main

    • 3 days ago
      Anonymous

      Bryan. Have fun

    • 3 days ago
      Anonymous

      Raven, because I barely see him online unlike other three. Besides, he looks fun. I tried maining Master Raven in T7 and it felt refreshing to play as a somewhat mid-range character.

  47. 3 days ago
    Anonymous

    >want to get into fighting games
    >only have PS5 and pc so only have dualsense and a keyboard
    >can play and enjoy at home, online, or invite friends over
    >all skill evaporates when going to my local arcade with a good fighting game scene because they have cabinets with sticks
    >dont wanna invest in a stick for home use
    oh well

    • 3 days ago
      Anonymous

      Why not go to locals which play on PC or PS5 instead?
      Also helps to live in reality instead of making up stories.

      • 3 days ago
        Anonymous

        the locals in my area are way too infrequent compared to arcades that are regularly packed and have a pretty good lineup of fighters plus rotating meme anime games
        i guess what im asking is if theres a way to improve skill-transfer from pad to stick without just making a full commitment to either (id like to play at home and lab on my own time so i can go to live scenes and fully enjoy myself)

  48. 3 days ago
    Anonymous

    >playing Marisa in SF6
    >M Bison player just backs up and does EX psycho crusher into crouching medium scissor kick over and over again and destroys my drive gauge and then chips me to death
    >can't perfect parry the crusher because it's multiple hits, can't DI because he recovers too fast
    >can't punish the kicks because crouching light punch generally doesn't reach and he's too far for any followups even if it does
    >if I try to chase after him when he backs up to loop it I just have to block or eat another scissor kick
    >don't own him to lab anything out
    Any advice for this situation? Best I could come up with in the match was just jumping a lot because I could sometimes hit the crusher if he landed right under me but the timing was hard and a lot of the time he'd land right behind me so I'd whiff my air move and eat shit anyway. I tried doing drive reversal after the crusher too but that just put him back to safe scissor kick range and I was still down the same amount of gauge.

  49. 3 days ago
    Anonymous

    a new fg that is fun to play and get better, has a great (not realistic) artstyle, unique characters and their personality is well expressed during gameplay
    basically a good new darkstalkers game (never happening)
    i don't even care if there's battle pass or whatever, as long as it isn't too abusive

    • 3 days ago
      Anonymous

      This makes me think but have any of you ever bought the sf6 battle passes? Unironically one of the worst BPs I’ve seen in a game actually nothing of value

  50. 3 days ago
    Anonymous

    >What would get you excited about fighting games again?
    nothing i watch toruneys and evo but theres no way im going back to play them , i sold my arcade stick in 2019 , dont like to play fighting games on pad and unfortunately i dont have money to afford buying another arcade stick in the foreseable future so ill stick just to watch evo and other tourneys

  51. 3 days ago
    Anonymous

    I don’t know how people get so into 2d fighting games. My interest for them has always been mainly the art.

    Only fighting game worth (or at least was worth) getting into has always been Tekken.

    What they need to do is make some boxing game that isn’t shit and people can have tournaments around it.

  52. 3 days ago
    Anonymous

    At least in SNK's side, I don't really have that much problem aside from roster issues. Everything else is fine enough to make me excited about their next fighting games.

    Aside from them, I guess it would be something like FEXL getting the Switch version to PC with the changes or even a sequel and SF being able to catch my attention like how 4 did. 5 was OK in general though that's because of its late stages. 6 couldn't get my attention and the Terry and Mai inclusion wasn't enough.

  53. 3 days ago
    Anonymous

    If they stopped putting fricking guest characters in everything.

  54. 3 days ago
    Anonymous

    not to mention even the music in sf6 is ass. the art is like puke, both verbally and visably

    • 3 days ago
      Anonymous

      *visually

  55. 3 days ago
    Anonymous

    I'm already excited about learning UNI, although the getting experience part is fairly hard for me.
    Currently learning Kaguya, one of the things I'm pretty good at are TK motions and her IAD-like airdash is too fun to use when everyone expects slow ass assaults.

  56. 3 days ago
    Anonymous

    seems to me yall dont actually play fighting games and are just pretending to be hardcore by complaining theyre to casualized now

    • 3 days ago
      Anonymous

      nobody on Ganker plays any competitive game at a high level not just fighting games. its all gooners and old men yearning for the past that were never good at games to begin with.

  57. 3 days ago
    Anonymous

    Make Fighting Games designed as single player games first again. Im not playing with FGC homosexuals.

    • 3 days ago
      Anonymous

      >SF6 and MK have made the usual fighting game mode selection (Arcade, Versus, Online, Survival, Practice) unacceptable to normalgays
      >Now all future fighting games are going to have some tacked on single-player mode with a bunch of cutscenes to appease them

      I get it, normalgays are the ones that make up most of a fightan games sales. But I still hate it.

      • 3 days ago
        Anonymous

        You all did this to yourselves with the constant nitpicking and bickering about MUH BALANCE all throughout the 2010s. Everyone else eventually saw that a lot of these games were just barebones because the only focus was making sure the engine was right and forgot about other interesting aspects like setting, music, graphics, etc. and realized they were not worth picking up after awhile and just went back to older games instead because they had all those things.

        • 3 days ago
          Anonymous

          >and just went back to older games

          • 3 days ago
            Anonymous

            Yes. FGC gays all approach those games with the mindset that they want to be professional competitive players and that balance is the most important thing. The truth is that the vast majority of people just want to have fun with a little bit of competition. The hypercompetitive crowd on its own is not enough to sustain development of 3D fighting games more often than not, leading to franchises dying. The good thing about older games is that home console versions didn't care about balance all too much and let their players just have fun.

            • 3 days ago
              Anonymous

              normalgays don't play old games

              • 3 days ago
                Anonymous

                They are too dumb to set up emulators and too scared to pirate games using them, which is why they keep begging for shoddy re-releases.

      • 3 days ago
        Anonymous

        Really it's more MK, SF6 (and 5) were just following NRS's lead.

      • 3 days ago
        Anonymous

        It’s good for normies and also people like me who is only a level 1 scrub too afraid to fight people online.

        • 3 days ago
          Anonymous

          Ranked exists for a reason. You should try it out

  58. 3 days ago
    Anonymous

    REV3

  59. 3 days ago
    Anonymous

    >What would get you excited about fighting games again?
    Honest answer:
    moving out of my shithole to any other shithole, but within 30ms ping to Japan. Rest is irrelevant. I'd grind the frick out of worst kusoge imaginable if i had access to thriving scene.

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