fighting games are too hard

the inputs are notoriously difficult
matches are full of nolifes with 300 hours of memorising combos trying to rape your ass
don't play fighting games
>inb4 git gud

  1. 4 weeks ago
    Anonymous

    gud git

  2. 4 weeks ago
    Anonymous

    sorry to do it to you but I have a major bnb combo ripping through your character's life

    • 4 weeks ago
      Anonymous

      Can you Burst the combo?

      • 4 weeks ago
        Anonymous

        well yeah, but the reset removed 75% of your life already

        • 4 weeks ago
          Anonymous

          Let me run some frame data.

          • 4 weeks ago
            Anonymous

            ok give me your plus frames

    • 4 weeks ago
      Anonymous

      i died

  3. 4 weeks ago
    Anonymous

    inputs are easy after 2 hours
    remembering combos is just muscle memory and has a tactle "damn that felt good" when you pull it off, also takes like 1 hour to remember a bread and butter (BnB)
    >lul inb4 git gud
    doesn't save you. get good. or get filtered, get gatekept, and fuck off.

    • 4 weeks ago
      Anonymous

      hard for non FG enthusiasts to find the right games/characters though. DBFZ for example you can learn a long fucking combo in fifteen minutes or so, but maybe not if you picked Roshi and you've never played a FG before

  4. 4 weeks ago
    Anonymous

    You didn't get "raped by 300 hour of combo training nolifers" but because you're mashing when you aren't supposed to and are getting counter hit all the time. Combos aren't all that important.

  5. 4 weeks ago
    Anonymous

    Fighting games are actually just boring.

  6. 4 weeks ago
    Anonymous

    out with it

    • 4 weeks ago
      Anonymous

      "IMainZangief"

      • 4 weeks ago
        Anonymous

        Yeah, that figures

  7. 4 weeks ago
    Anonymous

    The real issue is that they are boring and mostly bland with little to no variety
    Specially since they have been stagnant for +22 years

  8. 4 weeks ago
    Anonymous

    Have you ever got gud at anything, or do you want your video games to help you forget that?

  9. 4 weeks ago
    Anonymous

    >the inputs are notoriously difficult
    I-IS THAT A HALF-CIRCLE? AIIIIEEEEEEEEE SAVE ME CASUALMAN

    • 4 weeks ago
      Anonymous

      aIIIEIEEE!!!!!! IS THAT A QUARTER CIRCLE FORWARD??
      SAVE ME, SAKURAI!!!!!!!

    • 4 weeks ago
      Anonymous

      I can do half circle back but half circle forward always nets me with fireball.

      • 4 weeks ago
        Anonymous

        then stop doing doing Fb and do a half circle retard

  10. 4 weeks ago
    Anonymous

    For me its annoying how new fighting games have too many fucking mechanics. I gave up on SF6 because I thought the drive gauge would be simple. Turns out its just as bad a V-trigger/skills from SFV. How hard is it to make a mechanically simple game like ST or 3S? Capcom is a fucking joke.

    • 4 weeks ago
      Anonymous

      The V-System was interesting and made every character unique. Besides specific frame data, Drive is just the same thing on every single character. I think KI had the right idea on how a fighting game system should work. You lay out the ground rules for the game in general, then you take each individual character and give them some unique trait that breaks one of those rules.

  11. 4 weeks ago
    Anonymous

    Seriously though, I hate crap like what Dhalsim usually has where you have to hold back+P, then HALF circle back+P, then double QCF+P. None of the attacks flow into the next, so you got this slow as fuck character but you need to cram every input into the short hit pause window for every combo.

    • 4 weeks ago
      Anonymous

      That's the price you have to pay for having a character that can hit you from across the screen without using a projective.

    • 4 weeks ago
      Anonymous

      > hold back+P, then HALF circle back+P, then double QCF+P
      That shit is built for stick, < to hc< in a tenth of a second is goddamn hard on a pad.

  12. 4 weeks ago
    Anonymous

    Don't fighting games have ranked now? It literally doesn't matter.

    • 4 weeks ago
      Anonymous

      it only matters if you buy a fighting game one year after it comes out so you miss all the fellow casuals, and who the fuck does that? if you're a casual, you buy when the game is full price like the publisher israelites you to do

      • 4 weeks ago
        Anonymous

        New sales bring in new players...........................................................

      • 4 weeks ago
        Anonymous

        I atarted playing SFV in season 5, low rank players are not that different from casuals and new players

  13. 4 weeks ago
    Anonymous

    I've never understood why people constantly complain about fighting games.

    • 4 weeks ago
      Anonymous

      I know right? It comes from people who are already clearly not into the genre, and act as if people who like fighting games never get to play the game because the 'genre is dead'
      Nigga, we have plenty of people who aren't gatekept from the genre to play with on fightcade. There is no limit to how much we improve ourselves vs. 'our small pool of opponents'
      I'm not going to be Daigo Umehara, but that doesn't mean I'm not going to whoop ass on people who wanna see how far they can get in fighting games.

    • 4 weeks ago
      Anonymous

      Mad because bad

    • 4 weeks ago
      Anonymous

      It's because fighting games are super easy to "understand".
      It's just two dudes punching each other until a K.O. happens. Combined with the fact that most gamers are casuals players, there's a high skill ceiling and getting whooped by a person who reached that ceiling makes the casuals feel bad as they feel like they could do nothing at that moment.
      watching a casual playing against a serious person in a fighting game, it's like watching a slideshow presentation, but every time you try to ask questions, the presenter interrupts you and goes on for another 2 minutes straight.

      This is the reason why team games are popular. When you lose in a fighting game, it's entirely your fault that you lost. At least with team games, if you're at the top of your score, you can at least shift the blame toward your team. Especially toward the guy at the bottom. And with team games like shooters, people feel like they can make some progress against that "god gamer". Maybe two average people can team up and coordinate and end up beating the really good player.

      You can't do that in a fighting game. It's the same reason why strategy games are just a filtering or even more so than fighting games. Except that strategy games are "hard to understand" so casuals know to stay in their lane for that one.

      • 4 weeks ago
        Anonymous

        chess.com has millions of players
        table tennis has 80 millions of players in china
        fighting games are just boring as hell

        • 4 weeks ago
          Anonymous

          Chess and Table Tennis are not only not video games, but they've also existed for hundreds of years before even the very first video game was created. Don't compare grapefruit to gooseberries, because that's what you're effectively doing.

          Fighting games are just niche, outside of the casual-friendly ones like tekken, street fighter, mortal kombat. and there's nothing wrong with niche hobbies or interests.

          • 4 weeks ago
            Anonymous

            >outside of casual-friendly ones like tekken

            nigga what.

            • 4 weeks ago
              Anonymous

              Empirically speaking Tekken is "casual friendly" because you can mash and have your character actually do something. It's neither optimal nor smart but it elicits a response and gives the illusion of control over the character a casual is playing compared to other games where you need to do inputs to get them to do anything that aren't normals.

              • 4 weeks ago
                Anonymous

                ok i can see it, but surely you would replace street fighter with guilty gear then as the gatling system would have that same phenomenon ?

              • 4 weeks ago
                Anonymous

                I don't think a light medium heavy would elicit the exact same response.
                Hell, from even watching beginners play, I can tell you they'll just mash one button over and over instead of canceling into a stronger button.

              • 4 weeks ago
                Anonymous

                >I don't think a light medium heavy would elicit the exact same response.
                lol i had this exact conversation with a normie friend. he beats me at tekken cause he played it as a kid, but when i tried to get him into 2d games he checked out at the magic series.

            • 4 weeks ago
              Anonymous

              Tekken's skill floor is EXTREMELY low. I'd even argue Tekken has a lower skill floor than any Mortal Kombat game. That's what led to Tekken's success.
              Yeah, it also has an EXTREMELY high skill ceiling, but that doesn't matter for the majority of players. Almost anyone can pick up Tekken without knowing a single aspect of it and have fun with the whole thing. You can't do something like that with King of Fighters (or most SNK fighters in general).

              • 4 weeks ago
                Anonymous

                i think the floor for actually playing like proper tekken is quite high, and ironically this is due to the devs shafting movement and adding lots and lots of bloat to the game. but yea the floor to have fun is for sure lower than other FG's

    • 4 weeks ago
      Anonymous

      they are unintuitive to learn, even gamers for life have trouble getting into them because there's no real path to progress.

  14. 4 weeks ago
    Anonymous

    why does every character need different inputs?
    why not just make it like smash bros. where everyone has the same button combinations?

    • 4 weeks ago
      Anonymous

      >why does every character need different inputs?
      They don't
      Maybe try being knowledgeable about the topic before posting.

    • 4 weeks ago
      Anonymous

      Games like that exist. And they're garbage that only exist to sell licensed anime games.

      • 4 weeks ago
        Anonymous

        Yup. Casuals don't stick around to reward the developer for such 'brave' decisions. Pros don't stick around because simplified inputs are boring.

        • 4 weeks ago
          Anonymous

          tell that to capcom

  15. 4 weeks ago
    Anonymous

    just memorize and do the same 2 combo strings over and over

  16. 4 weeks ago
    Anonymous

    Alright, throw me some numbers.

  17. 4 weeks ago
    Anonymous

    Fighting game player for well over a decade at this point.

    if you are are finding combos harder than a days worth of effort ESPECIALLY in modern games. you are etiher learning something wayy above what is needed or you are physically handicapped. like sure some games have hard execution. but those games haven't been relevant in over 20 years. what game/combo are you struggling with anon ?

  18. 4 weeks ago
    Anonymous

    ORAL CUMSHOT

    • 4 weeks ago
      Anonymous

      ANAL UPPERCUT

  19. 4 weeks ago
    Anonymous

    Fighting games are for brown people.

    • 4 weeks ago
      Anonymous

      true

  20. 4 weeks ago
    Anonymous

    >retard goes straight to playing multiplayer with those whose been playing it at launch
    Fighting games are great locally (even if you suck, I can admire the skill of the other guy) because at least it's in person socialization. In addition, with the CPU, the game becomes basically a boss rush mode, with different characters having varied movesets. Some fighting games like Soul Caliber 3 or Bushido Blade I never played with anyone else, but I still got my money's worth cause learning the mechanics of those games at my own pace was the best.

  21. 4 weeks ago
    Anonymous

    just use modern mode

  22. 4 weeks ago
    Anonymous

    There are statistically more shitters than good players in fighting games. You are most likely still losing to someone who isn't considered "good" at the game.

    • 4 weeks ago
      Anonymous

      this could be said of most competitive games but i think it rings true the most in fighting games, i read somewhere that master was like top 1% at launch of SF6 but me and my friends were all master within the first 2 weeks.

      none of us were particularly good at SF6 and never considered playing it in tournaments.

  23. 4 weeks ago
    Anonymous

    fighting games are for subhumans

  24. 4 weeks ago
    Anonymous

    Gay porn is top kino.

  25. 4 weeks ago
    Anonymous

    Fighting games need to figure out how to set the playing field to be strictly muscle memory. Having to master inputs is asking for way too much from new players.
    Look we all know how to do inputs but the reality is normies and new interested people are not going to dedicate all that much time to get everything on muscle memory and then start mastering implementation. Easy inputs might have been the solution but it’s never done correctly and there’s always some kind of gimmick that ruins the game. If sfv was built with modern only while keeping their entire move list, it would be still popping off

    • 4 weeks ago
      Anonymous

      >Fighting games need to figure out how to set the playing field to be strictly muscle memory
      >Having to master inputs is asking for way too much from new players
      Anon, learning to do inputs is muscle memory you retard.

  26. 4 weeks ago
    Anonymous

    >love fighting game
    >no one in my region plays it
    >no one outside my region wants to play with someone more than 200 ping
    >none of my friends want to play fighting game
    >they would rather play LoL for days on ends
    I'm doomed.

    • 4 weeks ago
      Anonymous

      at least you have friends that play lol anon, my friends don't play video games. i was able to play fighting games online but no one in my region plays that. just a decade of pure online playing with random people.

  27. 4 weeks ago
    Anonymous

    fighting games are too easy

  28. 4 weeks ago
    Anonymous

    Looking at Tekken 8 it seems like what they think players actually want is for every hit to be Loud As Fuck.

    • 4 weeks ago
      Anonymous

      Tekken 8 is looking at what tekken players want and then doing the total opposite

    • 4 weeks ago
      Anonymous

      I don't think that's what players want, everybody I see talk about the game either complains about that or doesn't mention it, nobody's praising the CHING Heat effect that blows your ears out.

  29. 4 weeks ago
    Anonymous

    What are some good fighting games now to play locally with your frens on ps4?

    • 4 weeks ago
      Anonymous

      Any of them that are still out within the past year or two?

    • 4 weeks ago
      Anonymous

      Umvc3 is piss easy at a casual level, so I would recommend that one. Also Tekken 7 and Soul Calibur.

  30. 4 weeks ago
    Anonymous

    they are but it can be fun to learn and rewarding

  31. 4 weeks ago
    Anonymous

    >fighting games are too hard
    >the inputs are notoriously difficult
    grug want punch
    grug see three punch buttons
    grug am confuse
    what button of press?
    grug give up
    too hard

    • 4 weeks ago
      Anonymous

      Quit playing Elena!

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