Fighting systems with juggles and aerial combat are objectively deeper than games that primary takes place on the ground, you're quite literally ...

Fighting systems with juggles and aerial combat are objectively deeper than games that primary takes place on the ground, you're quite literally working with an extra dimension, it's objectively deeper.

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  1. 2 years ago
    Anonymous

    You're right/ (Traditional) fighting games are computationally cheap, they only use two planes of movement. 3D fighters like Soul Calibur and Tekken are much better

    • 2 years ago
      Anonymous

      Then arena fighers would also be a lot deeper

  2. 2 years ago
    Anonymous

    If the game doesn't let me dragon kick your ass into the milky way it's as deep as a puddle.

  3. 2 years ago
    Anonymous

    I have always maintained that the reason underwater combat is hated is because people are brainlets who cant fight in 3 dimensions

    • 2 years ago
      Anonymous

      Or it's just fricking shit.

  4. 2 years ago
    Anonymous

    Are you taking purely about fighters, or any game with some form of action-based combat?

  5. 2 years ago
    Anonymous

    Juggles are the opposite of deep. Anything that prevents your enemy from responding is not deep. Moves that can branch into other moves and a system that allows a constant swiching between offense-defense is what's really deep.

    • 2 years ago
      Anonymous

      >Juggles are the opposite of deep. Anything that prevents your enemy from responding is not deep.

      This is shitter cope from people who get angry that the opposing player is better at combos than you. Literally nothing wrong with long combos in any game as long as they require skill to pull off. Good players deserve to be rewarded.

      • 2 years ago
        Anonymous

        >opposing player
        It seems there was a communication error here. I was not talking about multiplayer.

        • 2 years ago
          Anonymous

          Doesn't matter if its MP or SP; as long as combos require skill to pull off having long ones is no problem. It's a reward for being good at the game.

          • 2 years ago
            Anonymous

            Combos are not mutually exclusive with having enemies with reaction windows. Having to constantly reassert your offensive against the enemy's unique attempt at defense to continue the combo is more engaging than simply having to memorize an unchanging string of inputs.

            • 2 years ago
              Anonymous

              >Having to constantly reassert your offensive against the enemy's unique attempt at defense to continue the combo is more engaging
              That's most action game bosses.

      • 2 years ago
        Anonymous

        you won't see any boxers irl do 99hits combo. this is you're a joke

        • 2 years ago
          Anonymous

          Video games also aren't real life, so who cares.

  6. 2 years ago
    Anonymous

    Combo shit is gay

  7. 2 years ago
    Anonymous

    I prefer grounded games, the moment you start juggling enemies or dashing in the air it turns into wacky anime/cartoon shit.

  8. 2 years ago
    Anonymous

    should I get back into it

  9. 2 years ago
    Anonymous

    This is objectively and demonstrably wrong. The very concept of ascending is contradictory to what is commonly conceptualized as "deep". One does not say they are deep in the sky, but they instead would say they are deep underground. This means that by taking place at a higher elevation, they are fundamentally less "deep" than those that take place at surface level. homosexual.

  10. 2 years ago
    Anonymous

    Combos are complexity, not depth. In fact they are inherently shallow because they are nothing more than memorized inputs with no decision making to them at all. At best the endings of them might have some depth such as Tekken where you can pick to either tech trap someone or have more oki, however the rest of the combo is still just shallow nothings consisting of memorized inputs.

    • 2 years ago
      Anonymous

      >they are nothing more than memorized inputs with no decision making to them
      Have you never heard of resets and hitstun decay?

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