Two of the games I remember having fun playing when I was a kid that I've never seen anyone talk about are Dominus and Traffic Department 2192.
Dominus was like a battlefield management sim where you had to defend your castle on multiple fronts and you could create monsters and traps and select where to place them. I was a dumb kid so I don't really think I ever explored its mechanics in depth.
TD2192 was like a top down shooter with really edgy dialog between missions. I think it was the first game I played with swear words in it.
I don't know if they're actually any good now. Maybe I should replay them to find out.
Also Kyrandia 2 and 3 were really fun/charming. I think that was one of Westwood's lesser known series since everyone only remembers Command & Conquer.
??? You kids have no idea how good you have it. Yes, there are literally thousands of bad games out there, but you have a selection of more than 10 games total to play.
Not only was it a really fun FPS with a unique style and feel, but it was one of the first games, if not the first, where hitting different areas of the body caused different amounts of damage, among other cool things:
>Gameplay in Kingpin was most noted for its profanity-laden dialog and its graphic depiction of violence. An idea incorporated into the game was that of area-specific damage: a shot to the head deals more damage than a shot on the leg. To complement this, each game character also has a deformable skin, which indicates where and how badly the character had been injured. Injured characters also bleed, and leave a blood trail making it easier to follow them.
Also had RPG elements that were good and really good AI for its time.
I never see it talked about much. It's getting a remake now.
Final Fantasy VII is genuinely overrated compared to it's contemporaries during that era, since so many good jrpgs released and shit on it, however to label it overrated still feels unfair since they literally couldn't even make it today and had to settle by splitting it into 4 fucking games and using the first 3 hour section as a entire 40 hour game. So the amount of lore and worldbuilding in the original game would have had to be really fucking good to be able to even do that
doom
Holy shit, AI has better taste than Ganker
Septerra Core is complete dogshit slog to play and I'll kill anyone who suggests otherwise
I had fun playing it.
However, I also completely agree with it being a slog. Also unbelievably buggy.
It’s fun
I feel a certain amount of unease whenever this bot gets brought up
The implications are worrying
Freespace 2 is one of the best video games ever made. Based AI
Septerra core also discworld
Quarantine.
Flashback
CLAW was a pretty fantastic platformer. Smoothest controls I've ever experienced in them.
Thief/Hexen
no queens! no kings! no lords! no masters!
we'll not be memed again!!!
Two of the games I remember having fun playing when I was a kid that I've never seen anyone talk about are Dominus and Traffic Department 2192.
Dominus was like a battlefield management sim where you had to defend your castle on multiple fronts and you could create monsters and traps and select where to place them. I was a dumb kid so I don't really think I ever explored its mechanics in depth.
TD2192 was like a top down shooter with really edgy dialog between missions. I think it was the first game I played with swear words in it.
I don't know if they're actually any good now. Maybe I should replay them to find out.
Also Kyrandia 2 and 3 were really fun/charming. I think that was one of Westwood's lesser known series since everyone only remembers Command & Conquer.
Hellbender
Duke Nukem
Doom
Command and Conquer
Civilization
??? You kids have no idea how good you have it. Yes, there are literally thousands of bad games out there, but you have a selection of more than 10 games total to play.
Zoomer cope
Kingpin: Life of Crime
Not only was it a really fun FPS with a unique style and feel, but it was one of the first games, if not the first, where hitting different areas of the body caused different amounts of damage, among other cool things:
>Gameplay in Kingpin was most noted for its profanity-laden dialog and its graphic depiction of violence. An idea incorporated into the game was that of area-specific damage: a shot to the head deals more damage than a shot on the leg. To complement this, each game character also has a deformable skin, which indicates where and how badly the character had been injured. Injured characters also bleed, and leave a blood trail making it easier to follow them.
Also had RPG elements that were good and really good AI for its time.
I never see it talked about much. It's getting a remake now.
Your mom!
System Shock was pretty underrated.
Rise of the Triad.
At the time Super Mario RPG
Doom 64 was pretty darn good
Blood
Trespasser
Beat me to it
Outcast
All 90s games are underrated. You couldn’t name an overrated 90s game.
Crash Bandicoot
Final Fantasy VII is genuinely overrated compared to it's contemporaries during that era, since so many good jrpgs released and shit on it, however to label it overrated still feels unfair since they literally couldn't even make it today and had to settle by splitting it into 4 fucking games and using the first 3 hour section as a entire 40 hour game. So the amount of lore and worldbuilding in the original game would have had to be really fucking good to be able to even do that