You guys playing any FE games during this waiting period for Engage?
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Shopping Cart Returner Shirt $21.68 |
You guys playing any FE games during this waiting period for Engage?
Shopping Cart Returner Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
Shopping Cart Returner Shirt $21.68 |
Wtf is that facial anatomy
I honestly didn't even notice anything was wrong. I was looking at her breasts. You might be gay, btw
down be mean anon
she's got the downs
FE fans are well known to have amazing art skills.
Wouldn't expect anything less from Linoan's platonic friend
also hi Nig
is that suppose to be the girl from last promise? oh my god yikes
yup.
And lest we forget this beautiful gem.
What's the backstory on this? I never bothered to look into it.
it's just deviantart fanart. No story.
comfmaxing
What the frick is that?
Thanks for sharing Black person
I hope they bring back capture
they are so fricking cool
A reminder that Conquest is a meme game.
Disregard the opinions of Conquestgays.
Play FE4 instead.
FE4 is a slog tho.
I mean what's more of a slog, conquering a whole nation in one chapter on one map or spending 8 chapters where each little obstacle is its own map?
Well the idea of the smaller chapters is that you can put the game down. So by definitely the larger chapter is more of a slog.
I mean, you can save at the start of every turn, nobody's forcing you to do the entire chapter in one go, or even save-scumming your way to win if you so desire.
My brother in Christ, save scumming was invented in F4, as the other anon said you can save at every turn, they implemented that cause they knew the frickhuge maps would take 1 hour minimum. I played 1 map per day, was a fun routine tbh.
I'm pretty sure FE4 was designed for you to take breaks after every castle/fort/whatever you capture.
The first one, I'm surprised that's even a question. The small maps have focus and less time where nothing literally happens
I still don't understand why people wank Conquest so much, for every map that's actually good you have some garbage gimmick fest that's just as bad as your average Revelation map. I really don't care how good baby's first "defend the map for X amount of turns" was for shitters whose first game was Awakening.
Being contrarian doesn't make you special.
defending Fates is contrarian
Pretending Conquest is the best thing ever and somehow on another level of quality than the rest of fates is being a contrarian.
It's literally the common opinion outside of here, but hey whatever makes you sleep at night.
>its literally the common opinion outside of [homosexuals who have never played an FE older than Awakening]
cool
That isn't true just because you say so. It's literal insanity to even believe so considering Conquest is mostly the same stages as the other two routes with at best a few gimmicks thrown into it.
Awakening, Birthright and Revelations are the only FE games I can't stand. What's the point of strategy RPGs without strategy? I know Japan agrees with me because they've written essays on how fricking terrible the balance is in all those games.
and Conquest is magically better than Birthright and Revelations despite having the exact same systems because...?
Honestly I still have no idea what they were thinking with that game's weapon system.
Conquest maps employ strategy beyond "walk toward the enemy", unlike Birthright.
Extremely good map designs and units, where the team you craft changes the way you beat the maps.
Again, have you even beaten Conquest Lunatic? There's no way, right? You're just wasting all of our time. Ignoring you now.
>route the enemy
>defeat the boss
>seize
>defend the green zone
>defeat the boss
>defeat the boss (or escape in 16 turns)
>route the enemy
>defeat the boss
>defeat the boss (or escape all in 20 turns)
>defeat the boss
>defeat the boss
>defeat the bosses
>route the enemy
>seize
>escape with all units
>seize
>seize
>seize
>defeat the boss
>seize
>defeat the boss
>defeat the boss
ah yes, such unique Fire Emblem gameplay which I could never experience anywhere else
Fates is literally the best structure IS ever designed and the gimmicks implemented within Conquest make the map design and strategy stand out more than any other FE including its other versions.
go ahead and list those bad maps and explain why they're bad so the thread can make fun of you
NTA. Going through all the story maps...
Chapter 7 is boring, it pretty much a Survive map but all your units bar Effie have tissue paper for bulk.
Chapter 8 is pretty fun, hectic and uses its mechanics well.
9 is really weirdly design, it has no flow to its objectives and capturing Haitaka can be a crapshoot with Niles this low-level
I'm not going to convince anyone 10 is a chapter you kind of have to optimize the fun out of to survive with no casualities.
11 is wack, no matter what path you take. Either you are dealing with rape ninjas or have to take 3 of your units being at half-health for the rest of the map.
12 is terrible, the pots are an annoyance no matter what and breakign them all makes the map painfully one-dimensional.
13 is pretty basic. A decent palette cleanser.
14 is one of the few maps where the Birthright version is better. Being able to freeze the water to open up the entire map does make it really intense. Having it essentially be all chokepoints is...not.
15 is really fricking great, not even I can hate it and I'm glad it is in Rev.
16 is also pretty cool, it is a very unique objective, even if it is filler (Shura is the coolest Corrinsexual).
17 is the ninja rape cave. Enough said.
18 is great, but it is the second-to-last good map in the game...
19 is kitsune. I never thought I could hate kitsunes, but Fates prevails at that...
20 is Mr. Fuga's Wild Ride. It's a very confusing map that takes multiple tries to even understand the core gimmick, is actually cheesable once you know how it works, another map does its core ideas better, and is a clear difficulty spike regardless of difficulty settings. Frick this one.
21 is neat. It's messy because of Stone Mask Faceless and how fliers take the challenge out the map, but I like the ideas to it.
22 is okay. Not really remarkable in any fashion, just like Sakura.
23 is hit or miss for me. The linearity kind of kills it, but the raw challenge does make it pretty cool.
(cont.)
24 is the last great map in the game. It may be pretty fricking empty in both visuals and challenge beyond the gimmick, but it is such a cool gimmick that really makes the Dragon Veins standout.
25 is YOUR MOTHERFRICKING LIFE ENDS 25 TURNS FROM NOW, and is honestly as bad as Ninja Rape Cave. If it wasn't skippable and honestly optimal to skip it cause the treasures are worthless to you, I would hate it as much as Ninja Rape Cave.
26 is awful. Too many debuffers, every enemy either is ready to crit you or just smack you dead after your constant debuffs, Iago's staff doesn't run out but the fun certainly does, and is just a big wall placed right in the end.
27 is fine. The gimmick is kind of forgettable and honestly unhelpful compared to just rushing the core path, but its your last breather before Endgame, so I'll let it slide.
Endgame is...hit or miss, just like 23. You either have a great time with your fully kitted-out squad versus the toughest challenge in the game, or just get BURIED in reinforcements and BETRAYAL'S wave spam. It really matters if the luck is on your side.
I disagree with you on many counts, but can honor your choice in attempting to justify your points.
>Chapter 7 is boring, it pretty much a Survive map but all your units bar Effie have tissue paper for bulk.
Stopped reading there
Silas + Vow of Friendship + Lily's Poise makes Silas a fricking tank, and Arthur's starting 29-FRICKING-HP and Guard Stance with Effie makes him also immune, only affected by Poison Strike (not a problem if you have half a brain to use the full-charge Healing Staff Elise comes with), and Corrin, being Corrin with natural bulk from the Dragonstone, means that she can hold the line just as well as Effie, if not better when you factor in Jakob/Felicia's personal skill as well as Gentilhomme/Demoiselle
It's still boring, and Arthur is always on a death clock on some runs because his personal skill shits on his Crit Avoid and he starts with 1 Luck. Either he does his job as Effie's stat backpack or he dies.
They are definitely interesting, at least past Tear Ring Saga. They all are pretty fun and have some unique ideas to stand out from FE, beyond the Kaga-isms.
Hard as nails, though, especially Berwick and Vestaria Saga I. If you are the type that gets easily overwhelmed from multiple objectives screaming for your attention, I would advise caution.
adding onto this anon, Vestaria Saga's 1 and 2 are very much "If you liked your entries with lower numbers, and relied more on units weapons/personal skills" then I can't recommend it enough, with that said you typically have to do alot of multi tasking per stage and sometimes there's time limits as well, but like, I wouldn't say these are hard games either, just games that will kick your shit in if your careless. This is the kind of difficulty I want in a game, not like SD's hard 5, or Reverse Lunatic, or Maddening, I just find fire emblem alot more fun when I get to play with busted weapons.
Have you played on Lunatic, anon? Where the Faceless all have Grisly Wound? It's not *that* bad once you get used to it but you really can't mess around.
>all your units bar Effie have tissue paper for bulk.
They don't actually. It's the gimmick of the map itself that destroys bulk forcing you to be aggressive. Even Effie becomes a one hit wonder if she gets Seal Speed by the pair up up north. The key to that map is using Jakob/Felicia as a ranged unit to debuff the enemy defense and killing stuff off with the other people in one hit. Setting up a shop right away eases the map a lot by letting you buy Vulneraries.
>9 is really weirdly design, it has no flow to its objectives
Early players are supposed to be baited by the front entrance of the fortress and eating dick to the spearmen+archer formation, leading them to find alternative solution by infiltrating the map down the middle.
Then they're supposed to play Metal Gear Solid with Azura to lead her to the Dragon Vein point, which she can use to damage the formations in the center. Then you're supposed to be caught by surprise by the reinforcements whicy you can tackle two ways: by using attack stance and clearing mobs one by one with the help of your new dancer or by pairing everyone into Defense Stance and bracing for the next turn.
You are also given the option to pick apart the formation at the gate which lets new players know that tight formations that seem impossible from one side can pierced eaisly if approached from a blindside.
>11 is wack, no matter what path you take
For the ninja side Arthur and/or Beruka paired defensively can take the ninjas despite the debuffs and make it out alive in Hard Mode. Lunatic too provided you deal with the mage.
The side with Azama you can bait the Hexing Rod and Diviners with Strategist Elise (promote at 10 always) Felicia (if you have her), or Niles, Then kill Azama. Ranged units can afford to take the Hexing rod if it lands anyways and the diviners won't be too threatening.
the more i read posts like this the more I realize I'm just far too casual to enjoy conquest by any margin.
there's nothing wrong with this, but it's also what stings because you realize that IS will literally NEVER make another conquest again. They could only afford to do so because birthright (and to an extent revelations) exists for the casuals.
>12 terrible
>great enemy and enemy weapon variety
>minibosses
>pots can either be ignored almost entirely or taken huge advantage of
>can approach ryoma from the sides, slowly grinding your way through the center, or blowing up all the pots for an aggressive play
>optional strong boss that gives a stat booster
>apothecaries on your ass for the last few turns
>rare instance of gameplay story integration since elise is out for the chapter
aside from how shitty of a job it does explaining the pot system it's up there with chapter 10
>the pots are an annoyance
literally and unironically you are not supposed to break all the pots. In lunatic even the dragon vein point is a bait and will assuredly kill the person that triggers it. Instead you're supposed to make your way by breaking pots benefitial to you, and carving a path forward.
>Being able to freeze the water to open up the entire map does make it really intense.
Didn't you just complain that breaking all the pots makes maps one dimensional? It's not like Conquest isn't all full of defensive units that make good use of chokepoints or anything like that...
>I never thought I could hate kitsunes
The fox Den is an excellent chump check. It's a map that's designed around the player making full use of the Attack Stance mechanic. Foxes are low in numbers, are frail and have low HP and attack stance doubles the amount of attackers you have available, the dual attack helps you reach the oneshot range with ease, and attack stance raises accuracy by a lot. Not only that you can also split the last wave that alternates transparency by baiting through the bridge at the top and the main path. It's a map that rewards players who uses their full army and punishes players who pairs everyone up and relies too much on mounted units like Xander.
>and is a clear difficulty spike regardless of difficulty settings
You can, turn 1, pair Camilla with Kaze, roid his ass with temporal stat boosters/kitchen/rally strength. dance them up so Kaze is in range of Hayato, shank the motherfricker an his hexing rod turn 1, then use the wind to pull Kaze down into safety while also pushing Xander up so he can solo the right side of the map. Turn one before the enemy can react.
Is this really a difficulty spike, or just a skill issue?
>Not really remarkable in any fashion
advancing two sides as one clears the other path isn't fun to you? But a one-dimesional map like 18 is?
I also couldn't tell if you were praising or shitting on the ninja map
I'm glad we have a fates thread.
Nta, but Ninja Rape Cave and Fuga's Wild Ride.
2 'bad' maps seems pretty good for a fire emblem game. i don't mind ninja cave at all either considering shura rapes the shit out of it but i guess not everyone uses him, and most of the map being the generally same enemy type is pretty gay
Last time I used mostly the nobles, elfie and benny. I like to split the army up and go along both the top and bottom of the map. It's less hard and more tedious and map forces you to take you time. I still never got past Fuga's wild ride.
I suck at it, but it's still fun. It took me awhile to even become not terrible at it.
Ninja rape cave is a map where your defensive units really shine, along with supporting units. As always, Camilla is able to handle the ninjas due to WTA, and you have other candidates for going on the offense like Niles or a sniper Mozu, along with any child units you may have gotten. Xander with a defensive pair up and some supporting auras can hold off ninjas since they'll ignore him, and none of the enemies have pass. Benny is another option, along with Effie. Protecting Saizo for the speedwing is rather easy, it just involves trapping him with a dragon vein, though it does put pressure on you to get the treasures that the dragon vein activation will block off prior to doing that. As for the boss, you can reduce the avoid with skills like heartseeker, Benny's personal, or just use archers with high hit rates.
For Fuga's wild ride, it's a matter of learning how the wind mechanics work. Enemies are split up fairly well so I don't believe there's much of an overlap between magic and physical defenses, allowing you to split your units if you desire. You just need to watch out for the occasional bolt naginata. The biggest problem of this map is getting in to kill Hayato to avoid the hexing rod, as you'll need to either prepare a shield gauge or just have your glass cannons take the hit and be extra careful with them for the rest of the map. This map is best handled with a bunch of fliers, of which you have Camilla, Beruka, Xander through heart seals, Selena through heart seals, Azura's S support through marriage seal, and then any friendship seal candidates or child units. Having only fliers is a bad idea though due to kinshi knights, so you want to have a nice split for the map.
>Ninja Rape Cave
That was a nice challenge the first time around, but I can see why one wouldn't look forward to that map on repeated playthroughs.
>Fuga's Wild Ride
I like that one...
this except reversed
'ate bein blown around
luv smackin ninjers
simple as
What’s your opinion on female avatars?
Fine, I'll bite.
To say I dislike them would be hypocrisy, because I love Corrin very much. But I do not love her for being an avatar. Rather, she resonates with my soul.
Regardless, I don't think FE does a good job with avatar units. Sure, you can change their name, and maybe how they look, but not how they act. (You), the player, do not have agency over your own vessel. Robin is Robin, not (You). Same goes for Corn, Byleth, and now the Toothpaste bros. It's a very chep, tacked-on bone thrown at self-insert gays.
Thus, I think FE could do without the avatar concept, just make them as normal protagonist units and leave it at that. And that goes for male avatars too, of course.
This is the exact reason I don't change their names. Byleth is Byleth, Shez is Shez, Robin is Robin, Corrin is Corrin, etc.
Outside of Fire Emblem: Heroes, where Kiran might as well not exist, anyway.
I can kinda see it with the others but Fates cutscenes are actual POVs.
Wish they would drop it too, I actively hated how the focus on Byleth made 3H's story worse
Imo, the reason it was POV was to push the 3D gimmick. Granted, the fire above the buildings was nice, but pretty much no one used the 3D stuff.
Byleth being a VN protagonist rather than an actual character was the problem imo.
Her Supports in Three Hopes were pretty nice.
Fuga's wild ride is fun as frick and I won't let anyone tell me otherwise.
That last pegasus reinforcement can eat a billion dicks. You're on a narrow walkway, there's nowhere to hide. There are no divine pulses, you're going back like an hour and a half.
Ninja Hell earned its nickname, I'd say, but the dopamine rush you get upon actually clearing it is something else.
t. had to dig up this old screenshot, it's the most turns I'd ever taken in a FE game. I really liked to turtle back then
Ninja Rape Cave is pretty easy, even on Lunatic, all you gotta do is support Saizo and he'll push through all the ninjas, it has worked consistently in every playthrough
>Why yes, I played on Normal, how could you tell?
Weak bait, but I'll still call you a moron because it makes me feel good.
Because Conquest is the only game in the entire genre that doesn't play itself.
I just think it's a good showcase of what the series has to offer when you push the system to it's limits. It took what was introduced in Awakening and improved on it, along with doing its own thing.
Pair up is no longer a no brainer, you have to choose between attack or guard stance and there's enough enemy variety where you can't say that one is strictly better than the other. You can give everyone a stat backpack, but then you may end up being overwhelmed by reinforcements or unable to reach an objective in time because you don't have enough manpower on the following turn.
Weapons no longer having durability, but drawbacks based on the weapon is a contentious point, but I think the game handles it fairly well. Sometimes you need the brave effect to secure a kill, but you don't want to have it equipped and be within enemy lines because of the defense penalty. Units also don't suffer the stat penalties when using it for a dual strike, so it adds a layer of depth to the system.
Reclassing is fun. It's a good idea to allow you to build your army how you want, and Fates makes it so everyone has a default reclass option, but if you want more you now have to use limited resources to give them more classes. Now that TH exists, I think that's an example of giving too much freedom to the player, and every unit ends up feeling the exact same because of the strength of Wyvern Lords with your 2-4 mages. In Conquest some units desperately want the reclass, but you have to decide which reclass is more important at the moment. You also can't infinitely grind skills due to reclassing keeping your level the same.
Furthermore, on the topic of reclassing, giving everyone limited reclass options at first allows you to design the maps around what's available to the player. Early maps have easy solutions while late game maps expect you to be able to utilize the system to find the winning solution.
I could write more, but to sum it up I think it's a great game.
People lose their shit if you tell them there hasn't been a single good Fire Emblem games in the last 15 years so they desperately cling to Conquest as their one and only game that was "good".
yeah weird how people defend a good game, right
You desperately pretend that Chapters 7-14 is the entirety of Conquest, it's your coping mechanism.
And if anyone tells you the truth the 15-end game is Revelations tier garbage map design you ape out and deny reality while flinging shit.
where in the thread did i do that?
Every second Engage thread once Conquest is inevitably brought up after some 3H troony goes on a tangent ,
3Hs is shit too, moron.
And when did I ever say it wasn't? Called them trannies for a reason moron.
>Give the precise scenario of when it happens
>>"y-you just did, OKAY?"
Oh look you're already denying reality while flinging shit, the signature coping mechanism of Conquest tards.
post one example
>y-you just did, OKAY?
brilliant
not my fault you played like a moronic b***h and got punished for it in the second half of the game
Toothpaste's design is starting to grow on me
toothpaste if she real
would cum in that wig
I am genuinely disgusted by 3d women
Don't worry you'll never have to touch one
I'm trying to go through the whole series again before it come out, I just hope I don't get burnt out. kek
Nope. Want to be fresh as possible to avoid burnout.
Three Hopes doens't have any "unfinished" routes right?
Uhh, kinda? All the routes don't have an actual ending, the story kinda just stop.
I want to lick her tummy.
Wakey Wakey anon
>suck off conquest for varied victory conditions
>don't play thracia 776
Yep. I play Heroes every day!
Are Kaga's non-FE games worth playing? I liked Thracia and it seems kinda endearing that he's making shitty RPGMaker games these days.
Fates (conquest) gameplay is good but I have never enjoyed it. Map design always felt a little too gimmicky, the systems a little too overbearing, etc. Everything else about the game fricking sucks tho and the other two games are shit so at the end of the day I usually just throw the baby out with the bath water
Tear Ring Saga is a lot of fun and plays almost exactly like FE. It’s basically a crazier version of Thracia gameplay wise.
Idk why people are so worried about the Genealogy remake when they stayed super true to Gaiden with its remake. The only issues I can see are homosexuals who’ve never played it ripping on its unique systems and calling them dated or them making it look and run like shit because it’s on switch. So even though I think engage looks like shit knowing this is on the horizon gives me hope.
Kaga's Saga games are honestly better than his Emblem games overall.
If you liked Thracia you'll like his other games. They're better than FE1-4. Berwick is especially fun for how radically different from FE it is.
the only thing conquest did right besides Chapter 8 was kill infinite grinding and they only did it to sell it back to casuals as DLC
is that a positive post about Conquest oh noooooo
more like
>is that a negative post about conquest oh nooooooooooooooooooooooooooooooooooooooooooooooooooooo
bruh your entire freak out is because people were talking positive about conquest last thread. go back to /vg/ b***h
I ordered Engage today. I don't know why or how, but one of my local store chains got the Divine edition for cheaper than the MSRP. So I got it even though I wasn't planning on going for the more expensive version.
Now that I've spent the relative big bux on the game instead of getting the vanilla version, it better be good. Hoping for the best.
Is there anywhere you can still get the special edition for Engage? I saw pre-orders wre going through Nintendo's store first and gave up for fear of another Xenoblade 3 situation.
What does the special edition even have? Is it just another artbook?
It doesn't have a lot. But the steelbook is always cool. And I actually like the idea of the cards since they'll be a good representation of the entire franchise.
The worth of the artbook kind of depends on what neat extra stuff it has. But I do kind of like the kind of concept art and character model sheets that they're demoing here. So it'll probably be a neat book to have.
The poster is cool but knowing the size of the box I can't imagine it being very large and it'll likely have hard creases on it from how it'll be folded.
I wonder if they'll give cards for both genders of the avatar characters.
That'd be neat. But I am pretty sure it'll just be the versions featured on the wheel from the opening.
weird theory but do you think there will be two Marths? The art shows OG FE1 Marth but the model is FE3 beyond Marth.
I'll probably replay Conquest on Lunatic, but I have a pretty big backlog already so dunno if I actually will.
Pretty nice booba, could be bigger though
>Engage looks like the second coming of GBA Emblem so far
>Leak that accurately leaked Engage said that a Genealogy remake is coming next
I don't know about you homosexuals, but I'm feeling pretty good these days.
if a genealogy remakes comes out, you know for a fact they'll completely trash it
if a genealogy remake comes out i know for a fact that kagagays wont be happy with it no matter what they do
doesn't it make more sense to expect something like echoes?
>sd and new mystery were clear improvements over the originals
>sovs changes were generally improvements, and the worst parts of the game were being faithful to the original
>new mystery were clear improvements over the originals
Not with that garbage mary sue self insert
Hearing how no one can seem to agree, I wouldn't be surprised.
Also wouldn't be surprised if Genealogy is as overhyped as this place makes it seem.
>Also wouldn't be surprised if Genealogy is as overhyped as this place makes it seem.
Genealogy has the "darkest" plot in the main series, and some interesting ideas, but the execution of the storytelling is ridiculously clunky.
I suspect the remake might fix this somewhat, but introduce its own new fumbles.
Gameplay-wise, Genealogy is both one of the easiest and least enjoyable games due to the experimental mechanic changes.
The main reason I want to see a remake is gameplay improvements, because it is honestly the worst of Kaga's games outside the NES.
But is it darker than three houses? I feel like three houses is teh dakrest FE by a mile. I mean, I still remember playing FE4 the first time, asking Jeeves "how do I save Quan?" and Jeeves was like "you don't". But it's not "you can have any character betray and kill any other character" dark.
FE4 is darker due to the overarching plot basically involving rape and incest eugenics + mind control.
Yeah there's no incest in Three Houses.
Except Rhea is like your mother and your daughter and your sister and your lover. You can even romance Sothis, who I think is your grandmother? This is incest on a level my brain can't even comprehend.
>Except Rhea is like your mother and your daughter and your sister and your lover.
But she died.
Overdosed on Byleth penis.
That's comedy-incest for how stupid it is and isn't dark at all. Three Houses really isn't that dark aside from people being turned into monsters, a plot point which is forgotten about.
>Three Houses really isn't that dark aside from people being turned into monsters
You don't consider the killing students stuff and pretty much the entire backstory of Dimitri and Edelgard dark?
>the killing students stuff
Not really any darker than any war. If anything it's hard to give a frick about like half of them. Oh no Ignatz is going to fall on my sword and die what a shame.
What terrible non-arguments.
Tragic backstories don't make 3H a 'dark' game, especially since they happen before the events of the game; even though it happens off-screen, I'd say the conclusion of Deirdre's story is far darker than anything in 3H since you see what she's like before and she actually dies. Also, the conclusion of Edelgard's backstory (hating the church so much) is so stupid that it really weakens any atmosphere they were going for.
Killing the students you had no connection isn't really that dark, no more than anything else.
>kill Bernadetta
>she partically clips through the ground and moans how she wishes she were in her room
>kill Bernadetta
Nobody does this.
I did, frick that character
>frick that character
I did
I'd honestly respect the hustle of inserting something stupid like an MU into Genealogy but only if they have the balls to kill them off at the end of the first half too. I would prefer something like Echoes but I don't mind changes if they're done well.
The rumours of the remake is still upsetting me. I really wish we could just get new games instead of games we already have.
>Tactics Ogre Reborn in November
>FE Engage two months after
Good times ahead TRPGchads especially after how bad Trinagle Strategy was
Thought this was Nilou
No just toothpaste
After much thinking, I have come to the realization that Edelgard was right.
Female avatars and their consequences have been disastrous for mankind
did you get banned from vg again
No , I just wanted to give my 2 cents on female avatars. Fire Emblem should never have a female as the main protagonist
>Fire Emblem should never have a female as the main protagonist
why
Because female main protagonists do not work for medieval games, they’re too emotional and whiny
They're the exact same character
Will I get raped if I try to ironman this game mostly blind? I played the remake years ago and from what I remember the roster size is kind of small. I managed to get through FE1 so I wanted to give the original Gaiden a shake, so I'm just wondering if there's anything in particular I should be aware of.
isn't Gaiden one of the shitter ones to Ironman? Most of your Units are regularly deployed.
Is ironmanning a fricking joke or a real phenomenon in the FE fanbase? Like rouge-likes, fine, ironmanning grand strategy games, OK, but fire emblem? How do you cope with utterly failing 50 hours into a run?
it's a real thing
it's unfortunate, but most fire emblem players are extremely autistic and need to ironman or else they'll savescum and ruin the "chance" part of FE. Some playthroughs might end in frustration but it's the lesser of two evils.
these games are easy and you can win with very high reliability, so you basically only fail an ironman when you do something dumb like forget to give your units weapons in battle preparations.
Do you know how many times I have to replay like the 1st chapter of binding blade hard mode to prevent deaths? Ironman autists must know these games inside out.
ironmanning fe7 hhm is also dumb as frick just because of chapter 1, pent's chapter, and the protect zephiel chapter just off the top of my head
some games are better built for ironmanning than others but we are decades past the idea of games being built around just never bothering to reset after critical errors
Ironmanning in most old FEs where you get a ton of units every level until one or two maps before Endgame is fun as frick, its only in outliers like Gaiden and Genealogy, then the new games where interesting recruits evaporated as a concept where it falls apart.
you can lose like 2 units per maps in most older FEs and still make it to Endgame with a full roster, its really not that bad.
I've had Nino's battle dialogue against her mom stuck in my head for 20 years. Now I've got Petra's last battle dialogue stuck in my head. It's unexpected to hear that from cute girls.
Most of the early games are designed around ironman (well, just not resetting when units die, not wiping your save whenever you gameover), that's why you just get shit tons of units, most of them being random dudes with like 2 lines of backstory.
Later games aren't really made for it (starting around FE7) due to limited rosters and the emphasis on supports and stuff -- plus SoV and TH adding a rewind feature, indicating you're not really expected to let people die -- but you can still make it work
How're we feeling about the divine pulses? All this talk about conquest just makes me remember how I'd have to replay a fricking hour because the boss dodged and critted me or some shit. And yet you don't get the same exhiliration as
You're not forced to use them so they're okay in my eyes. It's kinda weird since it removes some of the rng frickery (and allows you to try out stupid shit if you want to), but the stress associated with those 1% crits was kind of fun, in a way, even though the crits actually happening sucks ass. I do wish they would have went with adding save points and more crit mitigation stuff like the crusader scrolls instead of just entirely removing the risk of getting fricked, though.
No reason not to include them, but I'd prefer if it were a toggle thing and not forced on you when the MC dies.
90% of the time I used it in SoV and 3H were to rectify misinputs so it's not like its only use is cheating deaths.
divine pulse or battle saves are perfectly fine but i really wish there some form of incentive to not use them. i think of a lot of modern fire emblem players don't know how to do damage calculations and it works fine as a band-aid for that, since IS doesn't seem to want to shove working with the numbers into your face
I personally favor Vestaria Saga's "save every 5 turns". You lose some progress with a loss, but not a whole map's worth.
The Save Points in the DS games were neat too. These are what I prefer.
Turnwheel is a far better option than Every Turn Battle Save (FE4, Vestaria 2) though. Turnwheel is both less clunky and less powerful - no limit to Battle Save, while turnwheels can be limited to a certain amount of retries.
>while turnwheels can be limited to a certain amount of retries.
In practice it isn't limited at all. It's just like having a savestate before you move any characters.
I do agree that the Vestaria 2 way of doing battle saves was pretty terrible and did impact my enjoyment of the game
Turnwheel didn't help me the first time I went through the game. I had perma death on and managed to not lose anyone, or rewind as to not lose anyone, until literally the second to last attack. The big bad dragon 2% crit killed who I picked for my husband, Ferdinand, and I was out of resets. I did not restart.
Divine Pulse/Turn Wheel is fine, its getting 10/12/13 uses of it per battle like in Echoes and Three Houses that's the problem.
I like turnwheel because it saves a lot of time if you get scammed by a crit or misinput something. I think the issue is you get like... 15 of them. Making restarts kinda pointless.
The only thing I dislike about divine pulse/turnwheel is that it feels like just another thing thrown in to adjust difficulty without really interacting with any other game mechanic. Ideally I'd like to see it, casual mode, and the various difficulty settings reworked into a more cohesive solution.
>How do you cope with utterly failing 50 hours into a run?
I have lost like 4 BE Ironman in 3H, 2 of them early (below 10h), 1 mid 15h and the longest one at the 27h.
Only 1 was a true loss (Dimitri got BONK'D by the DK in Remire) the other ones I ragequitted or clicked Divine Pulse while trying to cope (I lost Annette to a fricking Monster AOE, I thought those one leave you 1HP, moron moment of me, I know)
Most of the games, at least the earlier ones, supported ironman playthroughs by design. You get way too many units to actually field all of them, and it isn't like they're all joining at level 1. The only game that doesn't really apply to is FE4, and that game gives you a repairable staff that can resurrect dead units. People reset on these games because they're afraid of missing out on content/hate the feeling of losing a unit they've already invested in, not because losing them makes the game much harder.
You can revive your dead units at certain points in the game, so it´s not that punishing really.
I frickin hate female avatars dawg
I've tolerated some stupid anime character designs in my time, but this one is just too much for me.
I'll probably play the game because the show was pretty good
I've tolerated some stupid anime character designs in my time, but this one is just too much for me.
I’m sorry for complaining about female avatars
If given a choice I will play as a guy every time. There is no debate in my mind.
Same. It just irks me when people pick the girl
I've been thinking about playing Vestaria 1 (I was on chapter 7 last time I played it) but the inventory management just stresses me out, any tips? I always worry about running out of shit like cutlasses or the hammerne items
you'll have more then enough items to beat the game as long as you aren't reckless with them, Use them but not for overkill purposes.
What kind of official Camilla toys should Nintendo start selling?
Is this a meme or something
just a troony
Damn, seems I've somehow dodged every one of his posts until now
Nude versions
Because DLC is a guarantee, how likely is it that one of my girls will get in. Its probably a deal maker/breaker for me
>t. FE coomer
>Est
A few of the people at IS still have class and love shoving the Whitewings in everything, so I can see them doing a DLC for Engage where you get a ring that gives you all three as a spirit with Triangle Attack.
Her brother is cooler
The only one of those I could see maybe getting in is Tharja, but I seriously doubt it when Chrom and Robin are in the running.
I won't deny that Awakening was a dumpster fire for armor designs, but I thought that the Fates looks were much better.
So is this a console version of heroes with gacha returning NFT characters or a return to classic fire emblem to contraste awakening, fates and three houses?
Shit eating moron.
So is this a console version of heroes with gacha returning NFT characters or a return to classic fire emblem to contraste awakening, fates and three houses? It can't be both, right?
I honestly don't know which one to play next. My attention span isn't very good at the moment
>takes me like 200 attempts to get this dumb broad to critical the bandit with her 4% crit
>the one time I get it, I make a slight misinput with the menus
I don't want to keep this attempt but can't be bothered doing it again.
Playing through Sacred Stones right now. Easy game but it's fun.
I might play that next. I've never even touched it before.
Did Engage get an update yesterday? Trying to follow the schedule of that thing has been fricked so I just wait for Ganker to make threads about it.
yes
I didn't check for a thread until later and there wasn't one, figured if one did exist it died early because the update wasn't a cute girl
It was pic. New character named Louis.
Designs screams Fire Emblem Fateswakening Part 3
why
It looks very similar to that armor Frederick from Awakening had.
A little bit. At least we were spared from toilet armor and turtle shells.
Alright, honestly, what makes you think that?
If you dropped the Engage characters into Awakening, would they feel out of place?
No, because they are Fire Embem characters.
If you dropped these into Awakening, they probably wouldn't feel out of place either.
Are you kidding, those characters and their armors are worlds apart from toilet armors of Awakening.
I was talking more so about the actual characters and not their armors, guess I misunderstood
same for Louis.
I wish Awakening had a girl as cute as Sophia or a cav thats tolerable to look at like Oscar or even Lowen
Is Lowen a harem protagonist?
He does look similar to Kellam, but the armor in Engage (that we've seen so far at least) looks leagues better than what was in Fateswakening.
Especially the knights.
He looks like Kellam.
Hours shoulders are ridiculously wide. What the frick
he's a big guy
No demihumans, no buy.
good riddance, dumb phoneposter
EDELGARD IS IN THE HOUSE TONIGHT
EVERYBODY'S GONNA HAVE A GOOD TIME
Who are the designated COOM characters of Engage so far?
Celine
Chloe
Nu Tharja
My friend let me borrow his switch so I could play through 3H and I gotta say it is pretty fun.
I really should get one of my own these days.
50000 years from now, she’s still going to be seen as right and canon.
>>>/vg/
I sincerely hope you guys like this new FE more. I don’t think it’s going to be my cup of tea just by the tone of it.
Conquest has the best gameplay systems in the entire franchise.
Conquest also has the worst writing, localization, character designs (overall, there are some good ones in there), greed, Anna, children and blatant waifugay fanservice in the franchise.
Gameplay is damn good though, yes.
>writing
Fixed by mods
>blatant waifugay fanservice
Not a bad thing. Rest is subjective taste.
>mods
Fanfiction doesn't count.
>Rest is subjective taste.
Facts aren't subjective.
Cope and Seethe
Conquest will always be the best FE.
No it doesn't.
>Pair-up
Bad system
>No weapon durability
Bad system
>Tonics, rallies and other bonuses
Bad system
>Poison strike style skills
Bad system
>Debuffs
Bad system
Conquest has decent maps with good ideas but I don't like the actual systems themselves which heavily encourage playing at a glacial pace.
You say they are bad, but why are they bad?
Besides durability all the stuff I mentioned, along with HP values being low, means that the best way to do anything in Conquest is to just send a super-buffed unit in to kill everything. The kitsune map is hard usually but buffing Wyvern Lord Xander with tonics and food lets you win by putting the game on auto battle and not deploying anyone besides him and Corrin.
all FE games are like that.
FE players often try to win in the fewest turns in order to justify using many units
with HP values being low
As opposed to them being bloated to shit like in Awakening? It gives the game a stable foundation to balance everything around.
that the best way to do anything in Conquest is to just send a super-buffed unit in to kill everything.
What? Maybe if you're just facerolling things on Normal Difficulty without caring about having a well-rounded team while quickly building supports.
>Chapter 10? Let me just send in Effie paired up with Corrin as a backpack…
>Seal Defense Spear Fighters and Ninja debuffs coupled with Poison Strike?
>Seal Strength on Oboro, Warding Blow and Darting Blow on Hintata (made all the more deadly by aforementioned debuffs)?
>WITH enemies around him that are constantly on the push, forcing me to utilize Attack Stance lest I get overwhelmed on enemy phase?
>AND I want to grab the Dracoshield and Dual Club? And there are all these Pegasi Knights that need to be dealt with, trying to rush past me that will result in an instant defeat if ignored?
>Lunge Oni Savages on the left and Archers on the right? The following waves have even STRONGER enemies and more of them?
The "send one wunderwaffe unit in" tactic is only viable with Vantage shenanigans on either super Opheilia or Xander, Nosferatu and 1-2 range physical weapons got nerfed hard with being unable to crit or proc skills.
...and a Berukalover with the best post...how do they do it?
>used to think Beruka was just a shittier Camilla
>was complete dogshit that only did chip damage the first time I played
>notice her other base classes were hero and berserker
>decide to invest my heart seals into her
>get gamble from fighter base class and sol from switching to hero
>+5 and axefaire from berserker
>buy her a killer axe and tomahawk
>switch her back to wyvern lord for high defense
>now has the health to back up her high defense stat
>high skill ensures she hits almost every time with a 50+% crit
>almost always heals herself with a counterattack due to high skill and sol
>does good safe damage with tomahawk thanks to her personal skill
>Selena also crits all the time when attack paired thanks to her personal skill
>Beruka ends up being one of my best units every run even when fricked by RNG growths
Frick everyone that told me she’s an awful unit
>autism
HP being low means makes defence means most units get 2-3 shot so cannot be left in enemy range, however if a unit has high defence then he will be able to take loads more hits so it's best to leave that one unit to shoulder most enemy phase combat. There also isn't much reason not to since real time pressure (i.e. not turn limits) only exists in around 3 maps.
Ch 10 is an exception and is why people seem to like it. Did you really play a map like 13 by tackling the enemy squads all at once and exposing multiple units on enemy phase?
i did
odin/someone phat to draw in takumi on the right side, someone with an armorslayer to take the knights, kaze/felicia/niles/whatever draws in the mages on the left. camilla with some combination of HP/DEF tonics, i don't remember, survives a hit from reina and she can be lunged into range of an archer for a turn 2 kill. orochi folds to pretty much anybody with wta and with the bridges choked the only real big threats are the paired up wyverns
They went overboard with PS/SB they should have capped that at being melee only, that's 4 PS/SB tops instead of 8.
Also debuff should have been a 2 turn thing (current, next) instead if a slow recovery, I could even excuse shit like stacking it with Inevitable End
1 hour before we know whether got update today well its now on monday or friday/sat
Monday/Friday seems to be what they're going to stick with. Last week was just fricked because of the holiday last Monday.
Imma try and finish Fates. I remember I stopped palying Birthright somewhere towards the end and Conquest around chapter 10 I think?
Conquest Hard is the only game I continued after one of my units died in the endgame and had to cheat to win (Pass, Rescue, Warp) on Endgame. I literally cheated those items in to 1RK Takumi
Nope. I play a lot of Super Robot Wars though. The core gameplay isn't that different and I fricking love mecha. Been playing the fan translation for one of the GBA games since it features a bunch of series I like.
>G Gundam
>Gundam SEED
>Nadesico
>Full Metal Panic
Good times. You can even save Gai in it.
My first impression of the title 'Genealogy of the Holy War' was that it was the coolest title ever and I thought it was going to be multiple generations of sandnigs vs christkeks
It's funny that the one time it was mentioned in a western magazine back in the day, is was called "Descent of Jihad".
Not right now, but I am thinking of doing a FE7 playthrough since Engage is giving me GBA vibes.
Noticing a sharp uptick in Fatesgays btw, what's up with that?
Playing Blazing Blade as my first game and I'm having more fun with it than I thought I would.
It's a pretty good introduction to the series considering it's also the first one to be localized.
The GBA games are the GOAT FE introductory games.
Playing shadow dragon for the first time, no reset and ln hard, turns out the game has a gorillion clone recruits so i barely noticed the few deaths thus far
Child hunts WOOOOOOOOOOOOO!
dicky hunt ToT
I kind of want to tbh, which one is short and sweet?
FE7
Can you really call it short if you have to play it through twice?
Any more game that let you pair up characters or FE now hold a monopoly on that mechanic?
I assume you're talking about games that let you pair up each character in the game? Cause there's shitloads of games out there with MC romance, but if you are looking for what I previously mentioned then
>Star Ocean 2
>XCOM 2
>Valkyria Chronicles
>Neptunia
>There are some party members in Mass Effect that hook up with other people
Those are the only ones that come to mind atm, and most of them are the friendship kind of pair up.
Bros I fricking love Skill Emblem.
Is that a sequel?
Framme is mine
Cramming it in Framme!
>we will never get an OST as good as Fates again
?t=140
It hurts.
Why would you want something as good as Fates when FE7, Awakening and SoV haver superior soundtracks?
Hatesex with Serra
>125/128 items in the supply
>still can't stop capturing and stealing when I see a decent weapon
How do I stop my thracia autism?
It’s always with you so you just have to accept it
stop if you feel like the game is dragging, otherwise give items to benchwarmers to free up space
How the frick do you deal with Chapter 14 of Thracia in an ironman? I'm savescumming the shit out of this
Don't go down any of the stairs until the reinforcements have broken themselves on your wrath and first strike users. I recommend brighton.
Thracia is super easy if you know what's coming.
In chapter 14 you can wall off with unarmed mounted units, or you can kill enemies for easy exp. The enemies will have 1% hit rate on your units if you support them and take advantage of the charisma skill.
The same way I deal with everything else in Thracia. Stacking support bonuses/tile bonuses/charm/king sword bonus, making good use of wrath units on enemy phase, and abusing the shit out of staves. I went the extra mile on Chapter 14 and used the Thief staff to disarm the boss on the bottom left just to get Dean into that house for his prf lance, while feeding exp to Olwen letting her solo the dark mage reinforcements.
>here's your sister bro
i want to have sex with her thighs
t. Leif
What's up with FE and hot wyvern rider sisters?
Not cute enough.
Needs blueish green hair.
>Leif is absolutely mogged by his sister in nearly every way
It just isn't fair
Anon, that's just Leif if he was a girl.
>you now realize every FE game would be better if every playable character was a girl
Yeah but Altena isn't a shit tier unit until promotion AND is sexier than female Leif would ever be. She can also wield a holy weapon.
maybe even two.
She can wield my holy weapon if you catch my meaning I did right there uh huh my drift so to speak
>not playable in Thracia
>only playable in 2.5 chapters of Geneaology
>doesn't promote into a master knight
>leif gets to marry altena
>altena gets to marry leif
the real winner is obvious
Isn’t Leif’s second class the best one in FE4?
Yeah but you have to level him up 19 times and he has no pursuit or mount until promotion. When he gets there he's amazing, but up until then he isn't anything special.
yeah master knight's the best class in the game but leif's base class is fricking ass
the problem is compounded in fe5, although to a lesser extent because leif is still a good unit overall for 2 reasons
>infinite stamina
>100% availability
Don't sleep on his support bonuses in 5 either. Leif supports a ton of units. You can start getting absurd bonuses to hit/crit/dodge/avoid very early between him, Nanna's skill, and terrain.
Lief combined with the Kingmaker, Nanna, and Dermott makes your frontline unstoppable.
i had forgotten about that but yes, he has supports for a lot of incredible units AND he's the best unit to carry a king sword because he wants to take a back seat due to his late promotion
funny how him and roy are so similar but roy is fricking asscheeks and one of the worst lords in the series (I think only FE11 marth is worse) and leif is solidly upper tier
>funny how him and roy are so similar but roy is fricking asscheeks and one of the worst lords in the series (I think only FE11 marth is worse) and leif is solidly upper tier
Roy is higher tier in FE6 than both Eliwood and Lyn are in FE7.
His accurate earlygame and early mid-game chip damage is valuable, unlike Lynwood.
Yes, and in Thracia he can easily cap every stat except maybe magic.
To be fair nost units can do that in 5.
Replaying Berwick Saga before starting Vestaria.
I’m playing 3 Hopes :^)
I want to play Three Hopes because I unironically love musous, but I'm waiting for it to go on sale first.
What's the appeal of musous? I just see the same set of combos being spammed on meat puppets that barely do anything to the player.
Unironically play on the higher difficulty levels and it very much becomes a reflex/crisis management simulator, Hopes in Particular you have to be on your A game for those tight S rank requirements, its very much one of those games where its not so hard to EVENTUALLY clear a stage, but doing so as effectively as possible is another matter, then you have spin offs like Spirit of Sanada which will give you a typical Musou giant stage and then go " Alright now Clear this in like 5 minutes while doing every single objective or you lose" and all of a sudden you can't afford to take your time, all of a sudden, if you aren't curbstomping the entire map you will flat out lose, and thats kinda what high level musou play is, your either dominating the entire map from start to finish or you make one slip up and your dead. these are not hardcore games by any means ofcourse, its very easy to understimate what is required to play these at the highest levels because at the lower levels, its very much just a brainless button smasher, and thats okay.
like the other anon said it's when you play at high difficulties or the game starts throwing you a bunch of objectives and other stuff to slow you down on a map where being overwhelmed is really easy
and of course just getting new weapons/characters to try
To add, the good ones have a surprising amount of strategy and time management requirements to actually 100% stages, all on top of the surface level fun of cutting down hordes of enemies with huge, flashy attacks. It's entertaining wish-fulfillment with a challenge.
That's good to hear. Hopefully they keep making more FE Warriors games like Hopes in the future.
>>To add, the good ones have a surprising amount of strategy and time management requirements to actually 100% stages,
this, I remember initially liking AoC because the early game is neat but as you progress you notice there's barely any map control and most maps are designed as lines rather than squares, if that makes sense, where you notice that you're intended to go from point a to point b and so on rather than managing the map like an actual battle by swapping between commanders
you're in luck anon, of all musous I've played 3H is easily the best
It's a genuinely fun game
Genealogy Echoes when?
Please no.
>If FE4 just had its gameplay fixed up a bit it would be the undeniable GOAT FE
>IS fixes nothing and just updates the graphics
I would seethe
2024
This game looks bad, why the frick are people blue/red what is this halo?
I love FE5, it's the best example of ludonarrative done right.
The whole game's pretty good and it's hard to pick a favourite section but I'd say I like 14-18 (A route) the best. 24x became my favourite map after an SSS rank run
it really does feel like your army is just some shitty ass rebellion fighting against something far greater than you can handle. The usage of capturing as a mechanic rather than buying weapons like you would in a traditional FE was pure fricking brilliance from kaga
It's the limited resources that does it. Makes it feel like survival horror. And then when you finally do get access to a supply depot and a store near the end it's while you're still ass clenching and about to get run down
Chapters 4-6 are my favorite. You never really get that kind of tense high stakes shit so early in a FE game.
>after an SSS rank run
Nice, SSS is a fun way to play FE5. I'm considering doing another SSS run myself: either going for a lower turncount or getting SSS without relying on capturebait or leaving units behind.
no but M+R2 and Front Mission remake come out soon and will be playing that while january comes
do you think she has one blue nipple
maybe
The more customization and minmaxxing they add, the less perma death makes sense.
Why would you keep playing when you lose your uber mensch unit you devoted tons of resources and time into to a 1% crit?
Nobody follows through with the perma death stuff anyways unless the person playing has made up their mind to do an Ironman.
It's pretty much just an insta-game over and reset for most people that play FE.
Three Houses does it right by making permadeath affect the units you don't recruit. Recruiting them takes resources and effort that you want to spend elsewhere.
Are you referring to the unit you can designate as your support unit for the month? Recruiting other students is basically free.
I think he means that if you don't invest in recruiting a student you'll lose the ability to do so and have to kill them later. Which yeah, like you said it's basically free. And you can only deploy a small amount of units at a time so you don't even want to recruit everyone since you'll never use them..
This is why I can't wait for FE4 remake, deploying the entire army at once should just be standard, let me make battle lines to hold against the 30 enemies god damn it, instead of having every fight be the same 10 allies vs. 8 enemies and I wipe them before they get a turn.
I wish I could kill every Fates troony on this board
>catposter
opinion discarded
I wish I could kill every iPhone troony on this board
God why did the timeskip have to suck so bad for Ingrid
back to
I have no idea why she becomes so much hotter when she's evil.
Evil girls are hot
All Robins and Grimas are created equal anon. What fun is one without the other?
True. F!Robin is cute but F!Grima is hot despite not being that much different design wise. It comes back to personality I guess.
I just like the dichotomy, one of the few instances where two Best Girls can exist simultaneously.
But Grima is male
A Grima is fine too.
Would you frick Grima even though it makes you gay?
It kind of reminds me of the "I can be your angle or yuor devil" meme.
Needs correction.
>ywn be forcibly married to chrom
NOOOO I DON'T WANT TO GET CHROM'D
>chapter11.png
Grimasisters, we can't beat the wiener...
Doesn't surprise me really.
Finished out Genealogy again, and almost done with Path of Radiance again
I need to try genealogy again. The focus on seizing castles and the lack of trading kind of threw me off the first time I tried it. And I have no idea what the Holy Blood system is
It's worth. Don't bother minmaxxing, it's probably in the top 3 easiest FE games.
Who are your MVPs?
is the new game being designed by fire emblemtubers comments in mind? They seem to know wats best for FE
>watching youtubers
Please have a nice day.
So do the carpets match the drapes?
Who is best boy and why is it Finn?
Wrong cav try again
I wish I had a younger sister that would whip me into shape
Thats what my older sister used to do for a while and its really not enjoyable I gotta say
I got 8 brothers so it’s just a band of morons
Did he cucked beowulf or is he just a foster father to nana? And what about fergus?
For the past month I've been playing 6 and 7, and just before starting Sacred Stones I wanted to try 1, Gaiden, and 3 since I only played their remakes. I'm at Rudolf in Gaiden, and honestly the first two games are fricking garbage.
Playing 1 is worthwhile just to see how much better it's done in 3.
That's basically the mindset I take when I play these older titles, it makes you appreciate things you take for granted now like the battle forecast, or just being able to trade. Still, they're rough as hell.
Only 1 and 2 are really bad. 3 and onwards is all good stuff.
I'm hoping you're right. I feel 3 is the least talked about game in the series so outside of my FE 12 experience I have no idea what to expect, but it being the first game on SNES gives me lots of hope.
Only because it wasn't released here. 3 is still the boomer favorite in japan, and for good reason. It's basically the first real FE.
Oooh I see. Well, I'm gonna go beat up Rudolf now, and hopefully start 3 later this week.