>first person games
>You always see your weapons in high details with great animations
>you can look at objects very close
>immersive
> Third person games
> 1/4 of the screen is back of your character
> You can't look at objects up close (and developers don't want you to because these objects usually low quality)
> Low quality animations
> If developers are morons you can even really on crosshair to be precise
> Breaks immersion
Every game could be improved with first person view
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I bet you drink sóy milk on daily basis
>prefer third person goyslop
>calls anyone basedbot
>third person games
>You always see your character in high detail with great animations
>you can look at all objects around you
>first person games
>1/4 of the screen is a gun
>You can't see things around you, making you have to constantly look around yourself
>Low quality animations
>If developers are morons you can't see your legs, breaking immersion
Every game could be improved with a third person view
Why did krauts even make this fricking gun
All factories were destroyed in war and the last working machine plant was specialized on watches
This is a real gun?
no it's a clock
G11, the wood furniture isn't a thing though.
trying to maximize volume of fire and individual soldier ammo loads since combat studies were showing engagement ranges for infantry were much shorter than the effective range of the old full power and battle rifle cartridges. ultimately didn't prove to be a significant improvement over existing intermediate rifles relative to its cost.
it's only really immersive and that's about it. other than that, everybody who plays the (few) mp games with FP/TP perspectives picks the TP option because mechanically it's just better. it allows you to peek around walls, gives you a better FOV, and is basically essential in mp hack and slashes/brawlers.
ill admit early games had subpar animations. but post Gears they had great animations.
gears of war mastered third person
*max payne mastered third person
I prefer fallout games in first person 90% of the time but that screenshot is clearly some shitty altered third person view mod.
That's how third person ads with closest camera view looks like in fallout 4
>zoom the camera right in
>wear the most moronic of all the moronic armour designs in game
>wtf why can't I see
You get what you fricking deserve clownshoes.
What a moronic take
>just don't wear that armor
>just don't use ads
Lmao, what else I should stop doing in order to get better camera view? And why there are no such problems in first person mode?
>2nd person games
>you see your character from various angles and ranges
>you always think "damn i look fricking rad so glad i'm that guy and not the gay fricker whose eyes i am looking out of"
surprised there aren't more games like this since the israeli game industry loves cosmetics and 99% of the games with them are first person where you can't even see shit
That's just a case of prioritizing a camera view.
Bethesda will never do the same amount of effort for third person animations because their games are first person first. same way with rockstar and Rdr2, their 3rd person animations are pretty good but the first person ones? not so much.
Here's an example from high quality animators
compared to this
Watching the third person view version shows how hilariously fast some of the reloads are. I had a WASR-10 for a few years and if I tried to reload that as fast as I could I still probably am only half as fast as the character in the video. Dude just casually pushes the other magazine and it looks like it accelerates away from the gun as fast as a bullet does.
I find the discrepancy between first and third person in Fallout 4 really crazy. First person shows you holding a weapon clearly with both hands and in third person you're holding it with one hand. This is especially bad with melee weapons in Power Armor.
>1st person firmly holding the weapon with both hands, bashing heads in
>3rd person is flailing the weapon around in one hand like a wet noodle
Not only does 3rd person show you less information about the world you're in it also makes it cumbersome to look for said information by always getting caught in terrain whenever you're in an area not designed for the camera (any area with objects in close proximity)
Meanwhile 1st person lets you freely explore and doesn't artificially limit what you can and can't look at.
Show combat in 1st person then if you're so tough
>but broadly speaking third person is superior.
lol
LOL
LUMAO
RUMAO
LMAO EVEN
no, you showed a modded version of God of War in first person, which is cinematic and kind of kino, but show the combat of that in first person and tell me that it's better.
Third person is ideal if you want to spruce up combat with flashy visuals, that's pretty much what they did, because the combat system is otherwise kind of generic.
First person shooters with a good combat system like the webm in this post are great, but third person is a design choice, not every game is instantly made better in first person
Here are games with great first person combat:
Kingdom Come
Mount & Blade
Chivalry
Mordhau
Skyrim
Dark messiah of m&m
>Kingdom Come
Yes, if only it wasn't objectively clunky and the entire system was more skill based than stat based.
>Chivalry
Great concept, clunky ass execution, doesn't really feel like good combat when every swing is wide asf,
>Mordhau
Agreed, if only the game wasn't dead
>Skyrim
lol no
Why is it so hard to find a good first person game where I can be a fricking knight without it being clunky or not at all realistic?
>moron asks for 1st person (melee games)
>gets a liste of great ones
>t-these don't count
>wants a realistic "knight" game
>thinks knights in full plate move like zoomer on adderall
where do they breed morons like you
also VT2 arguably has the best melee combat period
dying light 1 has fun melee
Mount and Blade and Chivalry, both play better in third person and except for Chivalry and Mordhau, I wouldn't really praise the combat of those games compared to any 3rd person title.
god, I forgot how bad the gunplay was in eternal compared to ultrakill.
>gunplay
console-gay invented word, keep using it and playing games where your bullets don't go where you aim because it's "good gunplay"
what game is this
That's not a game, that's a goyslop
Yes I'd fricking love Super Mario Bros in 3rd person you fricking moron.
Good thing it exists.
over the shoulder third person is a meme, RE4 ruined games
I thought you Black folk died out after 7th gen what the hell. Of course the objective answer is that the best perspective depends on the game, but broadly speaking third person is superior. Being able to see exactly what your character is doing and the increased situational awareness that comes with that + seeing a little behind you is more advantagous than any of first person's advantages.
>can switch between first and third
>use first person for combat and inside buildings
>use third when running around the map, ideally with the ability to spin the camera round so I am running towards it so I can admire my cute OC
I am objectively based, do not even reply OP.
this is the correct answer
FO is also the "good" kind of 3rd person perspective because it doesn't turn your character controls into tank controls (like rdr2) and instead it's teh same controls as when you control a character in wow and hold down right click
Tell me you suck sony wiener without saying you suck sony wiener.
Third person is the best.
First person is cope
Third person lets you do so much more than first person does
First person is hands and a gun floating around
Third person gives your character animations, gives you real spacial awareness, gives you access to all kinds of contextual animations and controls you don't get in first person
The problem is that developers typically don't experiment with camera movement and shit
Instead they just freeze the camera in one place and leave it there
SC Chaos Theory was the last third person game I remember with a dynamic camera that moved ahead of you depending on the direction you were moving. It's a fantastic system and could easily be used in any shooter or other third person game
I love third person games and I'm very upset that first person has become the default
I mean fricking resident evil village is a first person game trying to be a third person action game, very cringe
see
tpp = objectively worse
>Third person lets you do so much more than first person does
show the equivalent of competent defrag or devildaggers gameplay in 3rd person, I'll wait
I didn't say "all first person games should be third person" don't be stupid
Your webm is an example of a game perfectly suited to first person because it has zero contextual requirements, it's literally floating in the world, as I said. Any context would slow down the game by necessity
Third person suits slower gameplay that benefits from more world contextual movement or animations
Example: any game involving melee combat is typically best done with third person, because your character is actually contextually placed in the world, and not a floating camera with hand models (and the camera offset gives you depth perception)
Think of resident evil 4, and how it uses the free laser aim system, which only works as well as it does because you are directly controlling a character in the world and how he aims his gun. First person view would introduce problems of perspective and height (consider how often your view in first person is shorter than NPCs, why is that?)
>Third person suits slower gameplay that benefits from more world contextual movement or animations
immersive sims wouldn't even work in tpp because you cant see half the things youre meant to interact wtih, also games where you interact with physics like frictional games wouldnt work, not just for gameplay but for immersive reasons
>Example: any game involving melee combat is typically best done with third person
disagree, dead island, dying light, etc would be awful in tpp, its all about the weight of hte swing and seeing the effect of it, this is also why vermintide wouldnt work in tpp, you need to be able to track individual enemies and their attacks to make the call to use your dodge
i would evne argue game like rdr2 that is all about immersion would work better in FPP if rockstar actually put in effort and design around it, its just so much more immersive and overall pleasant (due to clunkiness of controls) to play the game in FPP
>immersive sims wouldn't even work in tpp because you cant see half the things youre meant to interact wtih
That's not true although I see why you would think that
Once again I bring up Splinter Cell Chaos Theory, which had lots of environmental interaction and used a context menu for it (as did pre-2016 hitman)
That said I have no problem with immersive sims being first person in general
>dead island, dying light, etc would be awful in tpp, its all about the weight of hte swing and seeing the effect of it
Look I just don't buy that. Do you really think you can't make weighty animations in third person when you have an entire character model to work with? First person melee systems have to do a lot of cheating and tricks to make it look & feel good (consider sword fighting in oblivion vs sword fighting in dishonored) that you don't have to do (so much of) in third person. Even then you often get mismatches between the swing and the impact, which they have to gloss over. You also sometimes get issues like you see in multiplayer melee fighting games (I'm drawing a total blank on the one I'm thinking of), the way you can take advantage of rapid camera rotation to make attacks more effective, precisely because you're a floating camera in the space not controlling a character directly
>i would evne argue game like rdr2 that is all about immersion would work better in FPP if rockstar actually put in effort and design around it
Here we 100% agree, fricking rockstar and their desperation to make their games control like shit
youre the first person who's ever argued games specifically designed for 1st person melee like techland zombie games would work in tpp, maybe you just dont know the games but i assure they would feel and play like shit, and i also assure the games would not be as popular if they were 3rd person since they're known for their 1st person melee, which as it turns out gives the melee play a huge advantage over generic zombie shooters
In games where you can switch, I have a feeling that the perspective you first mainly played with is gonna be the one you prefer.
As much as I want to try playing Mount and Blade Warband or Skyrim in third person, I can't get used to it. I'm already too used to the game in first person, and it will innately feel wrong if I try in third. There is also the fact that skyrim unmodded sucks in 3rd person.
i happen to agree, and i played RDR2 entirely in first person mode with auto-aim turned off on foot, and it was the best FPS i've played in a decade