It runs out of things to challenge you with around the same time you lift the siege of that one city. By that point I had armor that could let me deal super crits and out heal damage faster then it could be dealt.
Crafting systems really shouldn’t be allowed to let me do that so easily.
Crafting systems shouldn't exist in single-player games unless it's making food or bandages. If crafting is going to exist, it should be similar to the Witcher games where you need to find someone to craft the equipment you're wanting made by giving them a schematic and the ingredients. The system should be expanded to things like alchemy and gemcrafting as well, with top-tier npc crafters hidden away with their own special quests to unlock their full systems.
>need to find someone to craft the equipment you're wanting made by giving them a schematic and the ingredients
please, yes.
like, okay, your dude has magic powers that make him the savior of the world
it still takes literally years of working for hours every day to match a master at a craft
RPGs need to do better about integrating NPCs (meaning the world in general) into your "skill" trees.
that's why I like BDO's lifeskilling system so much. you hire NPCs to do your harvesting, trading and crafting, you mostly don't do it yourself.
I want a BDO system in the next skyrim-like
for a game whose budget could influence the liquidity of a state, it is not at all good either.
there is a certain state of polish and fluidity of gameplay you can literally buy, but amalur lacks that.
combat is fun. i used to reinstall this game periodically but never finished it. my memory is hazy as to what kept turning me off eventually. i don't give a shit about story, so it wasn't that.
Chakrams and great sword is pretty fun. Also voice acting is actually really good. Especially compared to something like Skyrim where every voice blends together.
>it's really not that bad
You're right, it's worse considering they remade it TWO times, sold it at full price THREE times and not only they didn't fix anything at a gameplay design level, they didn't fix the gorillion bugs and glitches either
Added another worthless DLC region where you fight the same enemies from the first region but recolored, or CHAOS flavoured, better textures, different level scaling and more bugs
I've tried to play this game 4 times in my life. I get bored every time after reaching the 2nd large area. Its just a slog and the combat is not good enough to keep me playing until the end.
Does Reckoning work well enough on modern hardware?
And does re-reckoning add anything substantial?
I found reckoning on a key reseller and it's way cheaper than reckoning
Rereckoning fixes level scaling of items and adds quality of life fixes like allowing you to take the camera out of your ass. Plus it has a dlc expansion the other doesn't have.
One thing I found to make the game more engaging was to use cheat engine to up the number that dictates how many enemies can be on you and attacking you at the same time. Each enemy has a point value. I don't remember the exact numbers but it went something like big homie is 75 points trash mobs are 25 and your total available pool is 100 with 5 enemies around you. The game will swap between big nigha and one small mob or four small mobs. Once the cap is hit everything else stans around and watches before they get tagged in essentially. If you raise or essentially remove the cap the game can get wild with everything trying to kill you at the same time constantly.
Fun game but somehow everything it does feels average at best.
It runs out of things to challenge you with around the same time you lift the siege of that one city. By that point I had armor that could let me deal super crits and out heal damage faster then it could be dealt.
Crafting systems really shouldn’t be allowed to let me do that so easily.
Crafting systems shouldn't exist in single-player games unless it's making food or bandages. If crafting is going to exist, it should be similar to the Witcher games where you need to find someone to craft the equipment you're wanting made by giving them a schematic and the ingredients. The system should be expanded to things like alchemy and gemcrafting as well, with top-tier npc crafters hidden away with their own special quests to unlock their full systems.
>need to find someone to craft the equipment you're wanting made by giving them a schematic and the ingredients
please, yes.
like, okay, your dude has magic powers that make him the savior of the world
it still takes literally years of working for hours every day to match a master at a craft
RPGs need to do better about integrating NPCs (meaning the world in general) into your "skill" trees.
that's why I like BDO's lifeskilling system so much. you hire NPCs to do your harvesting, trading and crafting, you mostly don't do it yourself.
I want a BDO system in the next skyrim-like
>physical fire ice lightning healing skills
WOW SO UNIQUE AND AMAZING
I'd honestly rather play a real MMO tuned to single player than Amalur, it felt so soulless
They should've wiped out ~~*Rhode Island*~~ off the map, tbh.
it kinda is though. It's weird you can see that they put a lot of time into it, but it's not fun to play.
it feels like a single player mmo
That was their manifesto so that makes sense. It was laying the groundwork for their mmo that didnt come out.
That's what drew me to it. I found it to be a chill game, nothing special, but a fun time.
Same. I don't get the hate it gets here. It's a fun game, but nothing really special or offensive.
The remaster was terrible
for a game whose budget could influence the liquidity of a state, it is not at all good either.
there is a certain state of polish and fluidity of gameplay you can literally buy, but amalur lacks that.
I like how chracters and books actually reference and hint other things in the gsme. Makes things feel more connected.
Next time they shouldnt pick batman as their major, the guy sucks at politics.
I went 50/50 on Strength/Magic and had a good time playing it last year. Didn't bother doing any DLC though.
Blacksmithing is OP as shit in this game
Managed to make gear that can one-shot most mobs in the game and now I'm bored
what isnt OP as shit in this game?
The mage teleport, objectively inferior to the normal roll in pretty much every way
combat is fun. i used to reinstall this game periodically but never finished it. my memory is hazy as to what kept turning me off eventually. i don't give a shit about story, so it wasn't that.
there's my bankruptcybuddy
It's competently made but just really average.
Chakrams and great sword is pretty fun. Also voice acting is actually really good. Especially compared to something like Skyrim where every voice blends together.
The level scaling and shallow but annoying inventory management absolutely killed it for me
Gameplay is ok. Everything else is terrible.
there was a remake right? was that actually anything of value or just pointless graphics and maybe some minor tuning
It fixed some leveling issues and is mostly definitive.
The camera made me want to rip out my eyes.
Too low to the ground.
>it's really not that bad
You're right, it's worse considering they remade it TWO times, sold it at full price THREE times and not only they didn't fix anything at a gameplay design level, they didn't fix the gorillion bugs and glitches either
>remade
So what did the "remake" actually do?
Other anon is a dipshit, it's a port.
Added another worthless DLC region where you fight the same enemies from the first region but recolored, or CHAOS flavoured, better textures, different level scaling and more bugs
I've tried to play this game 4 times in my life. I get bored every time after reaching the 2nd large area. Its just a slog and the combat is not good enough to keep me playing until the end.
>MMOfflineRPG.
It's fun, but skyrim is better because... Well it just is okay?
I did a mage/rogue combo thing and it was very fun
Does Reckoning work well enough on modern hardware?
And does re-reckoning add anything substantial?
I found reckoning on a key reseller and it's way cheaper than reckoning
Rereckoning fixes level scaling of items and adds quality of life fixes like allowing you to take the camera out of your ass. Plus it has a dlc expansion the other doesn't have.
This is such a weird game for me, it's average but I still somehow sunk almost 900 hours into it.
lmao same, but maybe we're just autistic since I also love God of War and the musou genre
One thing I found to make the game more engaging was to use cheat engine to up the number that dictates how many enemies can be on you and attacking you at the same time. Each enemy has a point value. I don't remember the exact numbers but it went something like big homie is 75 points trash mobs are 25 and your total available pool is 100 with 5 enemies around you. The game will swap between big nigha and one small mob or four small mobs. Once the cap is hit everything else stans around and watches before they get tagged in essentially. If you raise or essentially remove the cap the game can get wild with everything trying to kill you at the same time constantly.
Its definitely one of the video games ever