>for some odd reason Double Dragon gets this Mega Drive port in 1993, like half a decade after the arcade game was relevant

>for some odd reason Double Dragon gets this Mega Drive port in 1993, like half a decade after the arcade game was relevant
>it's an unlicensed Accolade cart produced under contract by some guys called Ballistix
>being an unlicensed game it was also done on the cheap and so only a 4 megabit ROM
>the game kind of suffers for it, lot of missing sprite frames etc (think the arcade game was like 2 megabytes in size)
>also it's of course not a source port, it was made by the programmers just playing and memorizing an arcade cab so the mechanics, enemy AI, etc are horribly inaccurate
Might have been an ok rental back in the day and it's still better than the assortment of utterly horrifying home computer ports of the game, but...meh.

  1. 2 weeks ago
    Anonymous

    it came out in the arcades in 87 and beat-em-ups had evolved a lot since then. it would be acceptable as an early MD port in 89-90 but by 93 the game was just too simplistic.

    • 2 weeks ago
      Anonymous

      even the arcade game was a little underwhelming, it has a lot of slowdown as they didn't optimize the code very well

  2. 2 weeks ago
    Anonymous

    I loved this game. Still beat it once in awhile. It's got some good mods for it that make it closer to the arcade.

  3. 2 weeks ago
    Anonymous

    >like half a decade after the arcade game was relevant

    The Double Dragon series was extremely relevant for most of the 90's. It was a series which named most kids knew, so it was always relevant.

    and 1993 saw the release of Battletoads & Double Dragon, which only get ported to MD a year after. This release makes a lot of sense to me.

  4. 2 weeks ago
    Anonymous

    Also, 1993 was when the animated series was made. The movie would come out in 1994. The franchise was at its peak of popularity

    • 2 weeks ago
      Anonymous

      >Also, 1993 was when the animated series was made. The movie would come out in 1994. The franchise was at its peak of popularity
      Was it really, it seemed to me they were TRYING to make it remain really popular but kinda failed, as neither the cartoon and toyline or the live action movie were exactly rousing successes. DD definitely was well known as a series but I'd say kind of overshadowed in the gaming world by its competitors like Final Fight and Streets of Rage, despite all the stuff coming out.

      • 2 weeks ago
        Anonymous

        Technos was a small company, they just didn't have Capcom's promotional budget and they also completely blew the transition to 16-bit consoles.

      • 2 weeks ago
        Anonymous

        all I know is that were I lived, Double Dragon was known by every pre-teens. You go to a friend's place ? You're gonna either be playing Double Dragon 2 in coop, or taking turns in DD1; and occasionally find someone who has DD3. Everybody who was into video games had played a DD game at some point but nobody knew SoR or Final Fight.

        It's just personal experience but where I lived Double Dragon was huge and that mostly due to being on the NES. I got the movie on VHS and watched it many times.
        SoR and FF were on 16-bit and then were considered for older kids

        • 2 weeks ago
          Anonymous

          I get that, though my experience was kind of opposite. I was way more familiar with the bigger SNES and Genesis games when I was younger, NES properties I mostly knew of just because of name recognition, but I never played a NES in my youth. I was very aware of Double Dragon as a series, but the beat em ups I played most as a kid were Streets of Rage and Golden Axe on Genesis, and Turtles on SNES.....of course though, this is also just because those were the games I had available

  5. 2 weeks ago
    Anonymous

    >some guys called Ballistix
    ballistic. it's accolade's own label that they used for their unlicensed ports.

  6. 2 weeks ago
    Anonymous

    it did need at least 8 megabit ROM to be a creditable port. the arcade game predates the MD by a year, it would be simple to do a port of it.

    • 2 weeks ago
      Anonymous

      it also needed Japs to not hose the whole thing up. Western dev on consoles was almost always AIDS.

    • 2 weeks ago
      Anonymous

      I'm surprised the fans havent done that yet to be honest, we have the software and tools these days.

      • 2 weeks ago
        Anonymous

        >I'm surprised the fans havent done that yet to be honest, we have the software and tools these days.
        they're too busy discussing the C64 and Amiga DD remasters that they will never do

  7. 2 weeks ago
    Anonymous

    Not as weird port as the official Atari 2600 port of same game. And by Activision from all companies.

    • 2 weeks ago
      Anonymous

      in that case it was a technical miracle that they could even port the game at all. for the Mega Drive it was underwhelming and a case of "could have been better had it not been done on a $20 budget."

  8. 2 weeks ago
    Anonymous

    >half a decade after the arcade game was relevant
    I can tell you weren't alive at the time.

  9. 2 weeks ago
    Anonymous

    also because it's unlicensed it would only work on some Model 1 Genesis before they started doing that check for Sega copyright string

    • 2 weeks ago
      Anonymous

      I thought that was only some early EA titles.

    • 2 weeks ago
      Anonymous

      I have a model 1 genesis with the copyright check and this cartridge and it works

      • 2 weeks ago
        Anonymous

        two different things happened.

        >the early Model 1 MDs didn't check for a Sega copyright string
        >EA went and made unlicensed carts
        >later Sega changed the BIOS to add the copyright string check to prevent unlicensed games from working
        >this made the early EA titles like Marble Madness and John Madden Football not work on MDs made after 1990
        >later Accolade figured out that they could just put the Sega copyright string in unlicensed carts
        >Sega sued them but lost when a judge ruled that they couldn't copyright the "(C) SEGA" string in the carts
        >They gave in and let EA and Accolade make their own carts as licensed developers but asked that they not disclose to other publishers how to cheat the BIOS check in the console

        • 2 weeks ago
          Anonymous

          hmm
          i have marble madness and it also works on my newer model 1 with the copyright screen

          • 2 weeks ago
            Anonymous

            Unless they did a later run of the game that was modified for newer consoles. Possible.

            • 2 weeks ago
              Anonymous

              Maybe you’re just full of shit

            • 2 weeks ago
              Anonymous

              yeah this has a 1991 date in game, im lookin at ebay for variants and there does seem to be two different labels / box arts

        • 2 weeks ago
          Anonymous

          I wouldn't really call it a BIOS, it's actually more of a boot ROM that displays the Sega splash screen and does the cart header check. It also contains the CPU vectors as it sits at the top of the CPU address space. Even the Colecovision had more of a real BIOS since it had actual toolbox functions for things like reading the controller.

          • 2 weeks ago
            Anonymous

            Nintendo didn't include any BIOS on their consoles (well the Gameboy did have a cart header check similar to the MD's but it was just as easy to evade). You had to supply your own CPU vectors in a game.

            • 2 weeks ago
              Anonymous

              >well the Gameboy did have a cart header check similar to the MD's but it was just as easy to evade

              details?

              • 2 weeks ago
                Anonymous

                the Gameboy logo splash screen is a graphic that is contained in the cartridge header. on bootup the BIOS does a checksum to make sure it's present and if even one pixel is wrong it will fail the checksum. however it was easy to evade this.

  10. 2 weeks ago
    Anonymous

    Oh also the MD got a port of DD2. A very shitty early release from '90 that's just a NES game with some more colors, even runs in 256 pixel mode. Never made it out of Japan and was panned by the magazines there as unabashed kusoge.

    • 2 weeks ago
      Anonymous

      Ok but that was forgivable because it was so early. That's like complaining about Famicom games from 1984. The port of DD1 came out at a point where one expected a little more than what we got.

    • 2 weeks ago
      Anonymous

      the pc engine version of DD2 is solid

      it's more of a remake of the nes version though

      • 2 weeks ago
        Anonymous

        And that's why it's solid.

  11. 2 weeks ago
    Anonymous

    >Mega Drive port in 1993

    The Japanese version released in 88.

    • 2 weeks ago
      Anonymous

      My bad, that was the Master System version

  12. 2 weeks ago
    Anonymous

    Anyway...

  13. 2 weeks ago
    Anonymous

    I've played NES DD and the shitty DOS PC port but I never tried it on any other platforms.

  14. 2 weeks ago
    Anonymous

    >like half a decade after the arcade game was relevant

    like that matters lol.
    a lot of NEC Avenue's arcade ports on the pc engine were delayed by years and still came out solid (minus strider, which is still "ok")

  15. 2 weeks ago
    Anonymous

    >geneshart can’t even compete with Gameboy DD
    Lmao

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