freeplay stalker mods with bazillion of irrevelant items and mechanics where you die from one shot and your equipment is always below 50% of durabilit...

freeplay stalker mods with bazillion of irrevelant items and mechanics where you die from one shot and your equipment is always below 50% of durability IS SHIT and arma made it better
frick dead air, frick anomaly, frick their over 9000 sub mods from vasyan88 and frick EVERY FRICKING FREEPLAY MODS except call of chernobyl (original)

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  1. 1 year ago
    Anonymous

    >its another moron gets into a misery based mod without ever playing misery and then crying

    • 1 year ago
      Anonymous

      >misery based mod
      I keep seeing people say this, but is it true? I never tried Misery but read lots of complaints about it. Anomaly 1) has adjustable difficulty, and 2) doesn't seem harder to me than a lot of old Stalker mods like AMK that have been around forever. In fact the more accurate weapons and interface changes made it easier than I remember stuff like AMK being. And there are a lot fewer enemies than vanilla in places like the bandit car park.

      • 1 year ago
        Anonymous

        I don't think so or at least never saw it. Visually anomaly draws some inspiration from misery but not in terms of gameplay. You could argue that it might be based on the 1.0 version of misery, the one that was still decent, but 2.0 misery and anomaly is a huge difference.

      • 1 year ago
        Anonymous

        I don't think so or at least never saw it. Visually anomaly draws some inspiration from misery but not in terms of gameplay. You could argue that it might be based on the 1.0 version of misery, the one that was still decent, but 2.0 misery and anomaly is a huge difference.

        stalker anomaly comes from last day, a mod that comes from call of misery, a mod that is a combination of call of chernobyl and misery

  2. 1 year ago
    Anonymous

    >freeplay
    Pukes
    Why do morons think it makes for a good gameplay?

    • 1 year ago
      Anonymous

      Objectively, STALKER would work well with a semi-open world free-roam style
      It's just that there is a reason most modders aren't professional devs because they suck at implementation

      • 1 year ago
        Anonymous

        Without modders, STALKER would have already been forgotten a decade ago.

        • 1 year ago
          Anonymous

          Not saying otherwise. Just saying that the nature of mods like CoC or Anomaly works well with STALKER, but because of the modders being amateurs at best, it is never implemented well.
          And you end up with shit like OP mod

          • 1 year ago
            Anonymous

            >but because of the modders being amateurs at best

            I've seen modders make better additional content and even games than the so called professional devs, many times.

            • 1 year ago
              Anonymous

              99% of STALKER mods are Tarkov rips

              • 1 year ago
                Anonymous

                You can shut up now

                It's easy to build on something existing. Why do you think there are no good quest mods for STALKER? Or why any major gameplay overhauls (like GAMMA for example) are so shit? Because they are amateurs

                >It's easy to build on something existing

                Its not easy to make a good product even when working on a prebuilt game engine, modders even change or open up said engines to see their vision realized

                STALKER mods crash so often I don't know what autist would ever put themselves through trouble shooting all that shit

                What mods are you playing? Anomaly was always relatevely stable for me

            • 1 year ago
              Anonymous

              It's easy to build on something existing. Why do you think there are no good quest mods for STALKER? Or why any major gameplay overhauls (like GAMMA for example) are so shit? Because they are amateurs

  3. 1 year ago
    Anonymous

    >arma made it better
    stopped reading here.

  4. 1 year ago
    Anonymous

    if you dont like it dont play it, how moron are you
    LMAO

  5. 1 year ago
    Anonymous

    those mods aren't for you, homosexual
    go play vanilla
    better yet go play complete like the gay you are, that's about your level of skill
    those hardcore mods are for people who have played several hardcore mods before and want a reason to go back and play again with a new challenge

    • 1 year ago
      Anonymous

      >those hardcore mods are for people who have played several hardcore mods before and want a reason to go back and play again with a new challenge
      >hardcore
      lol, lmao even
      Those mods are for retrded shitters to bad to play escape from tarkov.

    • 1 year ago
      Anonymous

      The homosexuals who do this also suck off each other before, during, and after playing airsoft in full fatigues.

  6. 1 year ago
    Anonymous

    Anomaly and its consequences have been a disaster for the S.T.A.L.K.E.R. community.

    • 1 year ago
      Anonymous

      >Tarkov and its consequences have been a disaster for the S.T.A.L.K.E.R. community.

      older standalone? why

      more soulful (for me)

      • 1 year ago
        Anonymous

        i doubt there's any way to do that, i'd have liked to see how older dayz was as well

    • 1 year ago
      Anonymous

      I go on the Stalker subbreddit every now and then (I know) and the amount of morons in there who have zero understanding of the OG games is incredible. Last one I saw was someone asking what lab X-16 was for because there's nothing down there.
      Then Anomaly tards start accusing people of gate keeping when they suggest they buy and play the actual games, not the fan autism modpacks.

      • 1 year ago
        Anonymous

        >(I know)
        Appreciated, but gonna say it anyway: go back.

  7. 1 year ago
    Anonymous

    hey brro

    • 1 year ago
      Anonymous

      I heard that.

    • 1 year ago
      Anonymous

      Howdy ho

  8. 1 year ago
    Anonymous

    why do people love so much autistic extra hard mods like these, that deus ex mod, and uh
    hideous destructor for doom?
    they could just hire bdsm mistress or something like this

    • 1 year ago
      Anonymous

      your post makes no fricking sense

    • 1 year ago
      Anonymous

      >why do people love so much autistic extra hard mods like these, that deus ex mod, and uh
      >hideous destructor for doom?
      >they could just hire bdsm mistress or something like this
      Are you really finding it difficult to understand why people might want more difficult or hardcore experiences when talking about a mod for a game that people value for its hardcore/difficult nature? A thread where not a half dozen posts down there's a post complaining about how one of the more popular mods for Stalker made it too easy? You don't understand that people have different tastes when it comes to how difficult they want their games to be? Do you have brain damage?

    • 1 year ago
      Anonymous

      Well, for one, they are sitting on a bottle.
      Secondly, they are sitting (mentally) on the bottle (conceptual bottle).
      Basically, they need to do extra hard and moronic things because normal is no longer stimulating enough, and considering its mostly russians that we are talking about, they need to suffer - its their existential drive/need. And so they make these masochistic/sadistic mods because it reflects their inner being - golum. Thats all there is to it.
      >bdsm mistress
      They are too poor (in all aspects) for that.

  9. 1 year ago
    Anonymous

    I find it endlessly amusing how people somehow mind-broke them selves into having literal meltdown over existence of hardcore niche-targeting free mods.
    You people are even agry about this shit being customizable. How do you even do that, that is just amazing.

    And all of that insanty because you were trained that you are supposed to "hate the big mod" because everyone did that with Complete, and even though you have no clue why that one was hated, you will fricking mechanically repeat the patter, like absolute sheep.

    • 1 year ago
      Anonymous

      >what the fuc k is comlete and why do you hate it
      Are you new to this whole keyboard and mouse business?
      But if you want some stalker mod history: Stalker Complete 2009 was a Shadow of Chernobyl mod that got really fricking popular back in those days, because it actively and succesfully presented itself as the "best and most complete way to play SoC, especially for new players". It presented itself as a basically vanilla+ experience that makes the game prettier, polishes up bugs and restores non-game-changing content, but is also faithful to the original.

      Except it wasn't. Aside from introducing a whole bunch of completely uncessary and asine changes like changing fruit punch from green to blue (because chervenkov radiation, get it, it's more realistic!) that just looked silly, it also pretty drastically messed with the ballance.
      In what was pretty thinly veiled attempt to ingratiate itself with comple newcomers, they made the game a hell of a lot easier - weapons were more accurate, even starting ones, playet took less damage across all difficulties, prices were lowered and better gear made available sooner and so on.
      And they did this silently, that wasn't really disclosed in the mod description.

      But unsuprisingly, it ended up becoming super popular as an entry point, with people who only played Complete then telling everyone that it's THE version they should play, how it "fixes" the game and makes vanilla ZRP obsolete.

      The issue with making Complete a lot easier was that the fricking boredom settled in much earlier too, and the mid to late game became a fricking joke with no sense of threat or even any stakes to raise. It made you play gimped and declawed version of itself.

      But added the at the time really big graphics improvement, and you can see how it became hyper popular among the casual players, and really, really pissed off the more hardcore base.

      So that is the story of Complete. Eventually it stopped getting updated and fade into obscurity.

      >problem with complete is that people who only played complete tell other people to play it this way and call it the definitive way to play
      >somehow this isn't the case with anomaly/gamma where people have been doing exactly that for the last few years
      Get your brain checked, moron. Also everyone hates Misery as well and Anomaly is just Misery-lite.

      • 1 year ago
        Anonymous

        this isn't the case with anomaly/gamma where people have been doing exactly that for the last few years
        Kid, how fricking moronic are you? Anomaly and Gamma are absolutely, 100% purely advertised as extremely hardcore mods for very specific people who already played vanilla Stalker games to death and want something that can still raise the stakes for them.

        ABSOLUTELY FRICKING NOBODY pretends that Anomaly or Gamma are here to replace the vanilla games, absolutely nobody is trying to manipulate people by secretly changing the difficulty while pretending it stayed the same.

        HOW FRICKING moronE ARE YOU?!
        The ONLY thing that is in any way similar between these mods is that both became the most widely discussed ones of their time.
        Well guess what. It's been 13 years since Complete. That is 13 years of people replaying Stalker over and over, and getting bored with it, finding it too easy and too familiar, 13 years of slow growth of a userbase that would be interested in something like Anomaly, because they ARE VETERAN PLAYES.
        And that makes Anomaly userbase big. And yeah, if classic stalker experience is something that just can't excite you anymore because you can play it with your eyes closed - and you want something to give you SHITTON of stuff to do in the world again: Gamma is the best option there is now, it right now the most extensive and comprehensive hardcore freeplay mod out there.

        But nobody is fricking lying about Anomaly. Nobody is trying people into playing a more shallow, gimped version of the game, nobody is trying to remove the grit from stalker.

        Frick me you people are absolutely and completely mentally ill if you think these two things are in ANY way comparable.

        To you it's purely: Complete was popular and hated - that must mean that if something is popular you are OBLIGATED TO HATE IT EVERY TIME, and anomaly/gamma are popular now so... REEEEEEEEEEEEEE

        And I don't even fricking like Anomaly and I know this.

        • 1 year ago
          Anonymous

          You have been living under a rock. Many people have claimed it is the definitive way to play stalker. Many wannabe youtubers have made entire channels around it while never having played vanilla. Many tarkov homosexuals jumped onto it.

          • 1 year ago
            Anonymous

            God you people are so fricking insecure it's hilarious.
            Handful of people are enjoying it and calling it "defenitive" in the sense that it is the most extensive and complex game set in Stalker universe?
            Big fricking shit

            The culture of people seeking challenge for challenge's sake - fostered by things like the Dark Souls - now fueling anomaly's userbase because they want to play something challenging and harsh?
            Yeah. Happens literally every time a game gains a notoriety for being hardcore.

            NONE OF THIS ACTUALLY THARMS ANYONE.
            Nobody is fricking claiming this replaces vanilla stalker. It may appeal to people that don't like for vanilla stalker, but that is not the same as fricking taking people who could enjoy vanilla stalker and telling them: Here you go, this is vanilla stalker while handing them something entirely different, with HALF THE FRICKING SHIT.

            Anomaly offers something different, and something more. It's different because it's a survival crafting game, set in the settings of largely linear exploration franchise "Stalker".
            And more because it has SHITTON of more stuff, and drastically higher difficulty.

            You may prefer the old shit, but there is absolutely nothing wrong with offering something else too.
            They are not selling it as a replacement, but as a new thing - that just happens to have a lot of appeal.
            And they are not claiming to be replacement while giving you LESS than the original. They do the opposite - they just pile on as much new shit as they can.
            And give you full fricking customization options too. You screeching about Anomaly while Old World litearally allows you to play Anomaly with core mechanics of CoC you mongoloid.

            You are braindead, broken, and you have no actual idea why you screech and REEE anymore - you are literally an NPC.

            • 1 year ago
              Anonymous

              Jesus homosexual, shut up, nobody is reading all of that

              • 1 year ago
                Anonymous

                >GAMMA
                God I hate that modpack, or more accurately it's fand and shills.
                It has huge issues and doesn't work well with the x-ray engine and what it tries to do.
                Shit isn't even hard just unnecessarily tedious.
                It uses tons of third party mods and simply puts them in a mod structure, adds compatibility patches and some changes. Combined with the optional activation of those mods it makes shit more unstable and not a coherent experience with those mods not meshing with each other.

                The weapon parts and repairing wouldn't be so bad if it weren't so random and with more progression, it's pretty hard to get that one specific part you need and with the rng and high price for parts and mechanics many weapon progressions aren't worthwhile. Most of the time you better just scrounge shit for a late game weapon instead of simply something better than you have, which is a shame.

                [...]
                Everyone and their mother shills anomaly and gamma on youtube as the definite way to experience stalker, the best entry for newcomers, single player tarkov etc.
                It's reminiscent of everyone going crazy about dark souls because of how "hard" it is and why that makes it so great.

                Nah kids. It's just that you are insecure as frick and making up absurd and moronic reasons to be "oppressed" and "the true fans" purely to delude yourself into hilarious farce of "superiority".
                But in reality you are delusional, lying screeching monkeys that have no control over the noises you make.

              • 1 year ago
                Anonymous

                Stop wall posting and get some friends to talk to

              • 1 year ago
                Anonymous

                >multiple several paragraph posts
                >all caps yelling to show how emotional and right you are
                >everyone else is a screeching monkey

        • 1 year ago
          Anonymous

          Frick off Grok

        • 1 year ago
          Anonymous

          for me, it's not about that a and g replacing vanilla, but that they are that popular that more and more mods became like them

        • 1 year ago
          Anonymous

          what stakes
          game becomes a fricking joke if you stay in the rookie village and grind the same 5 quests for rep to buy op armor and weapons
          you can argue gamme solved this issue but its more of a bandaid then a real solution while also adding nothing of its own (more quests? better ai? more interesting scenarios? nah just spam random mechanics and see what sticks)
          both mods are complete jokes that add nothing to the game, id rather play one of the moronic ruskie soups than touch your gay ass tarkov sime ever again

    • 1 year ago
      Anonymous

      Issue is not with niche mods. Issue is that Anomaly by default is fricked thoroughly with very very bad game design. It takes mods to fix it, and while i did a heap of adjustments, some things are just not possible for me to mod and fix.
      >too frequent spawning of squads
      >crafting menu bullshit where it closes when it should not
      >bugged AI
      >bugged locations and spawns
      Anomaly is like Tardkov: Stalker version. Sure, there are ways of fixing it (modding it yourself), but its a bad game when out of the box.

      Also, misery is a really boring mod, and also manages to turn Stalker into real garbage.

  10. 1 year ago
    Anonymous

    what the fuc k is comlete and why do you hate it

    • 1 year ago
      Anonymous

      >what the fuc k is comlete and why do you hate it
      Are you new to this whole keyboard and mouse business?
      But if you want some stalker mod history: Stalker Complete 2009 was a Shadow of Chernobyl mod that got really fricking popular back in those days, because it actively and succesfully presented itself as the "best and most complete way to play SoC, especially for new players". It presented itself as a basically vanilla+ experience that makes the game prettier, polishes up bugs and restores non-game-changing content, but is also faithful to the original.

      Except it wasn't. Aside from introducing a whole bunch of completely uncessary and asine changes like changing fruit punch from green to blue (because chervenkov radiation, get it, it's more realistic!) that just looked silly, it also pretty drastically messed with the ballance.
      In what was pretty thinly veiled attempt to ingratiate itself with comple newcomers, they made the game a hell of a lot easier - weapons were more accurate, even starting ones, playet took less damage across all difficulties, prices were lowered and better gear made available sooner and so on.
      And they did this silently, that wasn't really disclosed in the mod description.

      But unsuprisingly, it ended up becoming super popular as an entry point, with people who only played Complete then telling everyone that it's THE version they should play, how it "fixes" the game and makes vanilla ZRP obsolete.

      The issue with making Complete a lot easier was that the fricking boredom settled in much earlier too, and the mid to late game became a fricking joke with no sense of threat or even any stakes to raise. It made you play gimped and declawed version of itself.

      But added the at the time really big graphics improvement, and you can see how it became hyper popular among the casual players, and really, really pissed off the more hardcore base.

      So that is the story of Complete. Eventually it stopped getting updated and fade into obscurity.

      • 1 year ago
        Anonymous

        >mock his spelling
        >many typos yourself
        Lol?

      • 1 year ago
        Anonymous

        AFAIK, and from my own experience, Complete does two things that make replaying ShoC, CS, and CoP - bugfixes and graphics.
        >game gets boring
        Maybe to you, did not for me.
        >you are declawed
        Hardly.

        Actual issue i would pick up with Complete is lack of content, but that is not the point of that mod.

  11. 1 year ago
    Anonymous

    Anomaly was great, Gamma is just Anomaly with le hardcore bullshit addons slapped on top.

    • 1 year ago
      Anonymous

      >Gamma is just Anomaly with le hardcore bullshit addons slapped on top.
      Actually most of the addons from Gamma make Anomaly less bullshit. Shit like the insane, mid-air homing mutants from Anomaly were significantly nerfed in GAMMA, and stuff like the dynamic anomaly ovehaul and dynamic artifact spawnign are just massive objective upgrades.

      The only things thin g that is "hardcore bullshit" addon in GAMMA is the default GAMMA economy and insanely stupid always-on-campsite mode, which I'm pretty sure was left on by default by accident.

      The GAMMA default economy thing is fricking stupid. But I'm not even sure if it's more hardcore - it's just fricking weird. Not being able to buy or sell weapons and armor is such an absurd fricking idea. They clearly did try to ballance the game for it, but my god... no. Just no. It feels completely stupid, it makes the early game just tedious and forces like 2 hours of not even grind, just needless fricking around before you arbitrary are allowed to play the game proper.

      • 1 year ago
        Anonymous

        I hate the body part healing in GAMMA. If you get shot even 1 time in a fight you need to spend the next 30 fricking seconds
        >bandage, possibly twice
        >medkit or stimpak
        >post heal of some sort
        >caffeine tablets, food, or glucose shots to make you less dizzy
        >water because you are getting thirsty now after all that shit you just took and your vision is getting blurry
        Alright now you can FINALLY get back to the gunfight. Each of those items has an animation and the game is hard enough that unless you have amazing end game armor (at least like 40+ hours into a GAMMA run I'd say) you will not be able to live fights on less than full health without luck, so you will HAVE to do this or run away from most outdoor fights to save your meds and just time.

        I hate that tarkov made that shit popular and I wish Grok never added it to GAMMA.

        • 1 year ago
          Anonymous

          , possibly twice
          or stimpak
          >>post heal of some sort
          tablets, food, or glucose shots to make you less dizzy
          because you are getting thirsty now after all that shit you just took and your vision is getting blurry

        • 1 year ago
          Anonymous

          I turn off item animations. Mindless tedium imported from tarkov where's its true purpose is to increase "hours played" stats for the C-suite's KPIs. It's a pity that the modding community's obsession with "muh hardcore, muh immershun" has metastasised into this Tarkovised shite. And "hurr durr hobo phase gud" doesn't mean your mod should do everything in its power to keep you there, be it through item animations for everything, fricking the economy completely, introducing insane item requirements for crafting/repairs (6 steel wool in base Anomeme to create a repair kit, lol), or all at once.

      • 1 year ago
        Anonymous

        Idk, in latest version of Anomaly, 1.5.2, the whole homing-mid-air mutants is non-existent. It was a fricking bullshit in 1.4.9 (IIRC).
        Same is the case with dynamic anomalies and artefacts. There is no issue. Issue being that artefacts are useless garbage is a different can of worms that needs a patch/mod.
        >economy
        In Anomaly economy is fricked up enough, but is fixable. If what you are saying is true, and in GAMMA you cannot buy/sell weapons/armor, then that mod is a complete and utter garbage and needs to be incinerated.
        > makes the early game just tedious and forces like 2 hours of not even grind, just needless fricking around before you arbitrary are allowed to play the game proper
        russian mentality - need to be a murderhobo and a bomzh, otherwise its too "easy". Its their rite of pissage (passage that is). Nothing one can do about it.

        • 1 year ago
          Anonymous

          >and in GAMMA you cannot buy/sell weapons/armor, then that mod is a complete and utter garbage and needs to be incinerated.
          It's quite interesting how you people still haven't understand the concept of a toggle button.

          • 1 year ago
            Anonymous

            Yes, that option exists. Issue is that its an option in the first place.

  12. 1 year ago
    Anonymous

    frens we have a problem with our freeplay mod, people can get to exoskeleton + good guns endgame really fast because they can just kill people and take their stuff, how can we slow it down?
    >what if enemies have infinite ammo but only drop 2~3 bullets and half of them are of a special damaged variety that needs to be repaired?
    >what if the player has to hunt and cook and also watch their bladder and semen meters or else they die?
    >what if we make a can of beans cost the same as one of the supposedly miraculous artifacts STALKERs go into the Zone to look for so that the economy takes forever?
    >what if every weapon and armor that enemies drop is at 7% durability and jams 90% of the time?
    yes brilliant add it all, I am also adding a crafting system

    • 1 year ago
      Anonymous

      >what if enemies have infinite ammo but only drop 2~3 bullets
      That was very much in stalker from the start.
      >what if we make a can of beans cost the same as one of the supposedly miraculous artifacts
      >what if the player has to hunt and cook
      You don't have hunt and cook. It's just a way to save up so that you don't have to spend money on the overpriced beans.
      The whole design philosophy of Anomaly/gamma is that you can either burn through your money faster by buying shit, or you can save all the money by doing it yourself.
      Cooking is optional, it's a way avoid having to spend money on food. Drinking and eating are features from the original game, and I'm pretty sure sleepines was added soon after - those are staple fricking Stalker features.
      >what if every weapon and armor that enemies drop is at 7% durability
      Again this was with stalker and similar games from the start, it's a staple of these semi-open-world games.
      Also, you can literally open the option menu in Gamma/Anomaly, find the "enemy weapon state slider and set it to whatever you fricking want. Same goes for ammo drop rate too. You can set them to drop weapons always at 90-100% state and as much ammo as you'll ever need.

      Gamma has a lot of different problems -a again the whole core idea of the gamma economy is just stupid, the default graphical mods that try to remove the issue of visibility due to folliage by making the game exclusively brown and dead are terrible - and the whole trademark anomaly weapon autism is bloat of the worst kind, it's just absurd how much it clogs your inventory and shit. Also in anomaly without gamma, the mutant A.I. was so bad it was unplayable for me... there is a lot of things that are weird, overboard, or shit about these mods, but you managed to miss every single one of them.

      • 1 year ago
        Anonymous

        >wasting that much time explaining a moronic zoomer that didn't bother ever checking the mods options
        I appreciate your effort mate but it's more than likely in vein for a moron of his caliber. Just ignore and move on.

      • 1 year ago
        Anonymous

        >the default graphical mods that try to remove the issue of visibility due to folliage by making the game exclusively brown and dead are terrible
        There are some pretty sick visual mods in the GAMMA discord.

        • 1 year ago
          Anonymous

          >There are some pretty sick visual mods in the GAMMA discord.
          Yeah GAMMA can look really good if you know which mods to enable and disable. I was complaining about the decision to make the fricking autumn shit on by DEFAULT.

          Because when you install and run GAMMA for the first time, you are in for a nastry suprise. And yeah, once you realize that you aren't going insane, and check the forums, you will learn that the culprits are a handful of specific mods that just need to be disabled - the only problem is taking the time to google it and track them down in the MO launcher.

          So it is a minor issue that they let you very easily solve. But still - making that shit default is riddiculous. I get the logic, it's not random, it's an attempt to genuinely improve ballance of the game, to people who do not give a frick about atmosphere it is objectively better way to play it... but making your default modding setting to be the one that turns the NOTORIOUSLY FRICKING BEAUTIFUL stalker into one of the ugliest games I've seen a decade is just fricking bad idea.

      • 1 year ago
        Anonymous

        Enemies did not drop 2-3 bullets in original stalker.
        You get on average around 10. Less if shotgun shells. Point was to have 2-3 weapons and cycle between them for ammo conservation. Also, bullets in shops were relatively cheap, came in batches of 30, and SP-ones were weight bugged, so you just get AS VAL or Vintorez, 1k SP bullets and thats it, you are loaded.
        >eat and drink
        Yeah, and they did not cost arm, leg, heart, and liver in stalker either. Also, cooking recipes in Anomaly were botched and needed fixing, because you dont save money by cooking - you spend money to cook (get components) in order to save money on not cooking. Its much cheaper to just buy rations than to engage in cooking. If gamma doubled down on moronation of anomemery - well, too bad for gamma.
        >shit loot with 7% condition
        >Again this was with stalker and similar games from the start
        Yes and no. You never looted outfits, but you could buy them, and they had a relatively good durability. Also, they did not have exorbitant prices, and you could always find 100% condition ones in specific places or in stashes. Same with weapons. And occasionally, enemies would drop 100% condition weapons too. And you could always find 100% ones in stashes or for a good price in shops. And they did not lose 40% of durability after 3-4 mags of shooting. yes, thats the original stalker.
        >Also, you can literally open the option menu in Gamma/Anomaly, find the "enemy weapon state slider and set it to whatever you fricking want. Same goes for ammo drop rate too. You can set them to drop weapons always at 90-100% state and as much ammo as you'll ever need.
        There is no such option in Anomaly, and even cranking up the option of loot to tourist does not do that.
        >literally
        Nah, you are lying like a b***h.

        Anomaly is a Tardkov clone with Stalker paintjob and frame.
        GAMMA is just an even worse version of that.
        Issue of both is not just clogging your inventory with shit - its that that shit is worthless.

        • 1 year ago
          Anonymous

          >Anomaly is a Tardkov clone with Stalker paintjob and frame.
          Is this like a coping mechanism you really need to cling on to? You post this exact sentence every single time and it's fricking moronic and nobody gives a frick.

          • 1 year ago
            Anonymous

            >and nobody gives a frick
            You did, apparently.
            And yes, Anomaly is a Tarkov clone. You experience it firsthand though gameplay. It is what it is. Cold hard 1/0 truth. I like to call Tarkov Tardkov, because that game is an absolute garbage, inspired (IMO) by stalker, CS, some milsims, and those old innawoods /k/ threads about kitting yourself out because shit has finally hit the fan. Also, Tarkov has russian psyop in it, so its doubly worth the ire and contempt.

            Anon, if anyone is coping here, its you, because you cannot accept the reality that both mods in question, and the game that influences them, are bad from every possible objective evaluation.
            So cope, seethe, mald, troon out, have a chimp-out, have an aneurysm from cognitive dissonance.

            • 1 year ago
              Anonymous

              >You did, apparently.
              I mean to a degree to which I find this kind of mental pathology interesting, sure. If you start having a seizure in public, people will care in the sense that they will take a look at you, maybe poke you with a stick, but... that is not exactly good for you anyway.

              >And yes, Anomaly is a Tarkov clone.
              I would say that I doubt it, but I don't give a flying frick, I don't play Tarkov and I don't plan to do so, because I'm not mentally ill like you and existence of certain games does not make you shaken and horrified to the depths of my souls... that was actually what I meant when I said "nobody cares". I meant "nobody cares about Tarkov the same desperate, mind-broken way you do.

              • 1 year ago
                Anonymous

                Now you are just being pathetic by projecting like that. So i will repeat just for you, a child of nature: cope, seethe, mald, troon out, have a chimp-out, have an aneurysm from cognitive dissonance.

                Now vanish.

              • 1 year ago
                Anonymous

                >Now you are just being pathetic by projecting like that. So i will repeat just for you, a child of nature: cope, seethe, mald, troon out, have a chimp-out, have an aneurysm from cognitive dissonance.
                Do even realize what you just wrote?
                What the frick am I supposed to cope with here, exactly? I'm not the one having a literal mental breakdown because... Tarkov exists I guess?

  13. 1 year ago
    Anonymous

    >except call of chernobyl (original)
    is there any simple freeplay mods like this?
    just original stalker without all these autistic thingies, but free

    • 1 year ago
      Anonymous

      What's the point of freeplay without at least some "autistic" things? I'd say Anomaly without addons is what you want, you can tweak or remove most of the stuff that you won't like anyway.

    • 1 year ago
      Anonymous

      I just checked CoC modDB and wow, that is depressing.

    • 1 year ago
      Anonymous

      Old World brings Anomaly close to vanilla mechanics. It gets boring 3 hours in.

    • 1 year ago
      Anonymous

      Play Anomaly Old World addon.
      https://www.moddb.com/mods/stalker-anomaly/addons/152-old-world-addon
      It basically turns anomaly more into CoC with some of the good additions of anomaly (modular, graphics, engine, etc) and none of the miseryshit.

    • 1 year ago
      Anonymous

      call of the zone, best questing framework in a freeplay mod bar none. rip docx

    • 1 year ago
      Anonymous

      Call of the Zone. The only freeplay mod worth downloading.

  14. 1 year ago
    Anonymous

    I still don't get why some people freak out over the concept of freeplay. Like they don't think the gameplay is good enough to enjoy by itself, or there has to be some sort of story to drag you along (when it's a common fact that story in videogames is usually shit). There's nothing wrong with liking story games, but then there's nothing wrong with just wanting a sandbox to play in.

    • 1 year ago
      Anonymous

      I generally hate sandbox type of games but i think freeplay in STALKER games actually works, not only because the game's atmosphere is strong, most of the maps are interesting to explore, the factions and a-life system are pretty much made for it, if you make a sandbox game then it should have a "living world" and not be some static bullshit like in Minecrap and games of that sort.

      • 1 year ago
        Anonymous

        The thing is I think there's a distinction to be made between not liking/enjoying freeplay, and thinking that it's bad and that nobody should play it. The latter is what confuses me. Like, there's plenty of types of game I don't enjoy, but I'm not going to shit my pants over them.

        • 1 year ago
          Anonymous

          As i said i personally dislike that type of titles too but with STALKER and a few other games like Starsector and Mount and Blade i make an exception, simply because the freeplay stuff works well in tandem with worlds that are actually dynamic and don't rely only on the player to change it

          • 1 year ago
            Anonymous

            That's true, dynamic open worlds are the best kind, though I've enjoyed more static ones as well (I've been dumping hours into Project Zomboid of late).

      • 1 year ago
        Anonymous

        >I generally hate sandbox type of games but i think freeplay in STALKER games actually works
        Look I'm not going to say that people who enjoy Freeplay mods for Stalker are wrong, but I can't say I agree with the fact that the OG game's design, especially approach to level design, is very well suited to this. It's actually the game's focus on exploration that becomes a problem.
        You are right that the a-life, the levels designed with faction play in mind from the start with clear bases of operation that can be freely re-staffed and shit - that is cool and it's why these mods do get made.

        But there is a problem with levels that are designed for handful of visits consisting of very intense exploration, having to facilitate highly itterative and repetion-based gameplay.

        The biggest example of how Stalker never really worked as a sanbox (until Gamma somehow managed to paartially fix it) is what it does to artifact hunting.
        Because in the original concept, artifacts are rewards for exploring. Finding a new hidden corner rewarded you with a goodie.

        But when the game needs to turn artifact spawning into a modular repeated process - which CoC and Anal does by using the artifact clusters - it becomes the exact opposite. It becomes the most boring, repetetive activity possible. It becomes FARMING, and it actually declaws the joy of exploration, since now you know - artificats are in MARKED ARTIFACT ZONES ONLY, because the game needs ot control where they appear.

        This is what killed bot CoC and Anal for me, and made me think that stalker freeplay isn't as good idea as I thought it could be.
        But again - GAMMA genuinely seems actually address this issue. It's why I can't hate it, even if a lot of things about it piss me off.

        • 1 year ago
          Anonymous

          The greatest addons for Anomaly
          https://www.moddb.com/mods/stalker-anomaly/addons/152-old-world-addon
          https://www.moddb.com/mods/stalker-anomaly/addons/warfare-alife-overhaul

          >The biggest example of how Stalker never really worked as a sanbox (until Gamma somehow managed to paartially fix it) is what it does to artifact hunting

          Gamma is just Anomaly with addons and some tweaks, i'm pretty sure that the addons that changed how anomalies work are available for Anomaly too

          • 1 year ago
            Anonymous

            >i'm pretty sure that the addons that changed how anomalies work are available for Anomaly too
            That is possible, the last version of anomaly I played was a good while ago, maybe year and a half? Two years?
            But back then, I was FURIOUSLY looking for something to improve the insufferable item grind shit that sucks the soul out of the game, and NOTHING existed.

        • 1 year ago
          Anonymous

          While I agree with you that the semi-open world level design of original Stalker doesn't 1:1 lend itself well to freeplay and exploration, I don't think that makes the idea a bad one, it just means that bolting freeplay onto what was originally a fairly linear story game is probably not the best way to go about it.
          I want someone to take the idea of freeplay stalker and make a game based around that from the ground up. Like imagine a game set in a real-scale version of the exclusion zone (or even somewhere else - I think the Zone in Roadside Picnic was somewhere in Alaska?), large enough and with things that can change the nature of it, so you're never quite retreading the same ground.

        • 1 year ago
          Anonymous

          >artificats are in MARKED ARTIFACT ZONES ONLY, because the game needs ot control where they appear.
          That was a thing in CoP though. That's why dynamic anomaly overhaul exists.

      • 1 year ago
        Anonymous

        >not only because the game's atmosphere is strong, most of the maps are interesting to explore
        Only because the game (or mod) devs decided to put something there.
        Once you realize you're running around empty levels with randomly spawned squads of NPCs and mutants, and you will NEVER find anything interesting unless you have a map icon leading you there, the atmosphere and player's motivation to explore goes out the window.

        • 1 year ago
          Anonymous

          >Once you realize you're running around empty levels

          STALKER has never been something like Fallout where locations have plenty of stuff to find, most of the content was actually the random spawned NPCs.

          • 1 year ago
            Anonymous

            The most memorable parts of STALKER games were always hand-placed encounters.
            And I don't think there were many (if at all) randomly spawned NPCs in SoC, which was the best out of the vanilla games.

            • 1 year ago
              Anonymous

              They did respawn in SoC but they rarely if ever moved around, overhauls like OGSR changed that a bit but not by much. The original idea(s) for the game did involve way more dynamicity though, it only got removed bit by bit because they couldn't get it working properly.

          • 1 year ago
            Anonymous

            Honestly there's plenty of things that Stalker (and its mods) could take from Fallout.
            More hand-designed environments being one of them. As much as I like purely A-Life produced shit the freeroam mods get rid of one of the most important reasons to do anything in the Stalker games, which was the quests.
            This was the best part of CoP, which while barebones in a lot of ways had a lot of fun secretive stuff that I don't believe was in SoC or such. There was the oasis, the large variety of handout-quests that would change up what happened in the local area (like clearing the bloodsucker nest), meeting the bandits and either killing/cutting a deal with them and so forth.
            I don't remember much of anything of this from the freeroam mods, and the few main "quests" that exist feel barebones. Everything feels generated and there's no human touch.
            It's the same issue as with "radiant quests" wherein sure, there's a lot of "quests" in the world but there's no character or consequence to them. The strength of modding is that you could make a long as frick questline out of minute shit, because modders don't need to follow dev priorities, but none of this gets into Stalker mods.

            • 1 year ago
              Anonymous

              >This was the best part of CoP, which while barebones in a lot of ways had a lot of fun secretive stuff that I don't believe was in SoC or such. There was the oasis, the large variety of handout-quests that would change up what happened in the local area (like clearing the bloodsucker nest), meeting the bandits and either killing/cutting a deal with them and so forth.
              this.
              Its sad that CoP shit the bed once you hit Pripyat in terms of main story objectives, but the helicopters part (the beginning of) CoP was peak stalker.

              >you're dropped as a normal stalker in the zone. unfortunately you're actually a secret military agent, but the game completely ignores that and nobody knows of it (until you arrive at pripyat)

              >the quests are often actually very interesting, the handout quests were more than shitty fetch quests, with much better interaction and dialogue with player characters, far above the quests of freeplay mods or SoC
              >instead of being a shitty linear and railroaded main mission like in SoC, you instead are given a more open space where you can tackle your objectives at your own pace and route, including being able to gear up, get money and do quests first
              >the world isnt in an eternal state of nosensical chaos. people arent just constantly shooting eachother at random, you dont get into a bandit firefight every 10 steps you walk
              The fact people think SoC isnt mediocre in comparison to the first half of CoP is absolutely mind boggling to me, is it just extreme nostalgia goggles? SoC has a linear railroaded main story all the way through, all the sidequests are irrelevant fetch quest garbage with garbage pay, and its progression more or less only boils down to how accurate your guns are and nothing else, but the first half of CoP fixed all of that. And none of these freeplay mods seem to emulate any of CoP's biggest qualities

              • 1 year ago
                Anonymous

                CoP had empty as frick and huge maps with nothing to do apart from the quests.

              • 1 year ago
                Anonymous

                That's what's so weird about the freeroam mods. They have the entire map repetoire of Stalker AND the fricking Oblivion Lost build maps to put shit in, make quests, make stories, give a human element to the NPCs of the zone, but they fricking don't.
                As much as I dislike a lot of Fallout/Skyrim quest "mods" that add totally inappropriate shit, I think I should be able to trust the Stalker community to make a fricking decent quest modpack to flesh out the zone at large. The entire source code is available to them, they could make quests that trigger situationally, depending on your faction, location, time and more... but they don't.
                Why not take the one good thing about CoP and expand on it massively?

              • 1 year ago
                Anonymous

                >That's what's so weird about the freeroam mods. They have the entire map repetoire of Stalker AND the fricking Oblivion Lost build maps to put shit in, make quests, make stories, give a human element to the NPCs of the zone, but they fricking don't.
                There are two reasons for this.
                1) most people aren't good at that. Mods like Lost Alpha have made people acutely aware of the fact that making actual new story content that is good and fits the game is a LOT harder than you may think, and screwing it up gets you a lot of heat.
                Plus the engine is a b***h, it's really fricking imprecise, it's build for lose self-governed scenarios, which just makes it needlesly hard to avoid things fricking up.

                2) the problem is that even if you are very prolific, hand-crafted content will force more linear progression, and will run out.
                The sort of people who are interested in these freeplay mods play stalker for 100 hours a fricking week. You'd spend 1000 hours crafting cool hand-made content, they'd play through it in one day, and forget all about it.
                Which is disencouraging to say the least.

                Otherwise, I do agree, I personally do want to see more focus on hand-crafted content. If I could decide this, I'd force the Gamma and anomaly people to now start focusing everything on the campaign storylines and better quest systems with more unique, hand-crafted content.
                But we are a minority, and the sort of skills you'd need to develop to cater for a minority like us aren't worth it.

                Focusing more and more on emergent systems is both technically more efficient, and will be appreciated by a lot more people.

              • 1 year ago
                Anonymous

                I guess? Though honestly the reason why Lost Alpha doesn't fit is cause the people making the story content are incompetent and want to make something "different."
                Simply making quests that go for example like "Stalkorovich is a Freedom Stalker, he wants to try starting a weed farm in the zone to create revenue/get away from authorities or some shit, help him retrieve seeds from the border of the zone" and expand naturally from there genuinely won't be hard. As long as you don't try to bend the world backwards to make the quests happen.
                You're right about people playing way too much for the randomly generated content though, but simultaneously I don't think that content is interesting enough to warrant that playtime unless you're a specific kind of person. The real issue is the engine, even the mainline quest in Anomaly bugged on me multiple times and it's just a retread of SoC.
                To some degree, I think we are "the minority" because we've played the mods, but the content to draw in the rest of the people that'd like non-procedual shit doesn't exist right now. It exists in the mainline Stalkers and not Anomaly, and we can still talk fondly of those.

              • 1 year ago
                Anonymous

                >genuinely won't be hard
                No shit, It'll just be another fetch quest. Honestly you plotgays are fricking moronic. Not only not a single stalker game had a good plot (espesially SoC) or quests, the framework of the game doesnt allow for anything but ubisoft tier questing.

              • 1 year ago
                Anonymous

                I basically handed a starting prompt for a questline, might start with a fetch quest but you could easily expand on it. You go there with your Freedom buddies, then when you get the shit you come under risk of bandits, or thieves and then... And so on.
                >Not a single stalker game had a good plot
                I'm not expecting shit that makes me go KINOOOOOOO like the Stalker movie or something, these kinds of things would just add flavor and purpose to the world.
                >Ubisoft tier questing
                This is a game with its source code leaked, if an interesting shitshow can be made by A-Life then it could be made by a human too. You could even use A-Life to inspire this kind of content.

              • 1 year ago
                Anonymous

                >you could easily expand on it. You go there with your Freedom buddies, then when you get the shit you come under risk of bandits, or thieves and then...
                QED, you yourself don't know what exactly you want.

                This game is not Arcanum and it will never be that. And no open xrays will fix that.

              • 1 year ago
                Anonymous

                >the people making the story content are incompetent and want to make something "different."
                The saddest irony that people are just not ready to accept is that it was actually the exact opposite of that.
                The idea of Lost Alpha was to recreate the lost ALPHA, the originally intended vision of the game. The shit they added - that was them trying to be faithful to the original pitch, the alpha game that was pormised, that had tons of leaked documentation.
                And yeah - they were also really fricking incompetent too, that did not help, genuinely Lost Alpha is amazing because I can't think of many games that would make this consistently this bad decisions, it's a form of art in and off itself.

              • 1 year ago
                Anonymous

                Wasn't the alpha supposed to look a lot more like freeplay stalker anyway, before the publisher basically got GSC to axe a ton of the procedural/open-ended shit in order to release an actually functioning game?

              • 1 year ago
                Anonymous

                >Wasn't the alpha supposed to look a lot more like freeplay stalker anyway,
                Honestly? The alpha was just a fricking stupid idea. It was literally "it's going to be EVERYTHING - fantastic half-life like linear story full of epic scripted cutscenes, sick car chases, boss battles - but also at the same time working like an open world sandbox, with the whole world having complex, dynamic territory-based faction wars, oh yeah and tons of factions for you to join, each changing the story drastically, and it's also going to be an RPG, and have blackjack, and hookers, and unlockable magical powers, and endless post game content, and completely dynamic events, and dynamic weather, and A.I. completely simulated down to hunger and thirst and morale, trust me, all of it!"

                There is a reason why the old Lost Alpha ended up an absolute shitshow. It's because it was incredibly stupidly ambitious, straight up impossible.
                Sergiy, the guy at helm of GSG, is not a wise and pragmatic man.

              • 1 year ago
                Anonymous

                Frankly, a polished version of what OLR turned out to be would've worked. It has a lot of environments I like more than SoC too that got cut for some fricking reason. The Garbage was way better in Oblivion Lost for example.

              • 1 year ago
                Anonymous

                The outdoor maps are the only one thing that OL did do well.
                Well - they managed to screw up a lot of things about that too, but I will absolutely 100% agree with you - they had some really talented mappers on the team that genuinely had very good understanding of what makes the outdoors stalker environments feel so immersive and charming.
                Again - from a mechanical perspective... they were fricking awful. They had no fricking consideration for pacing, encounter design facilitation and stuff like that... and they started completely phoning it in towasrds the end - like the map that was just linear fricking empty long road to the penultimate X-lab (the one that was a fricking Half-life spoof?!) but yeah, garbage and Gordon were bigger, more beatufil, and felt natural. Hell they even fricking made actual unique anomalies for most of the maps.

                That is the one and only one thing they did admirably.

              • 1 year ago
                Anonymous

                I kind of wish there'd be a map revamp mod for CoC-likes that just gives you the best of Oblivion Lost in Anomaly. There's a few of the cut maps like Generators in it, but you don't really have any reason to go there.

              • 1 year ago
                Anonymous

                I remember being excited for what they described in previews - things like quest NPCs being killed before you could get to them, so you had to search their body for instructions on where to go or what to do next. Animals having their own needs.
                Anomaly does provide a bit of that, I would have appreciated more..

              • 1 year ago
                Anonymous

                >things like quest NPCs being killed before you could get to them
                That moronic gimmick was in SoC on release. That dude on Cordon that gets eaten by the dogs. A lot of things they've said was ether bullshit or just pie in the sky daydreaming.

              • 1 year ago
                Anonymous

                >moronic gimmick
                I get you don't like it, but I think that idea is cool. I was satisfied with what eventually came out, but I don't see what's wrong with attempting to make the game more like the original idea.

              • 1 year ago
                Anonymous

                >I don't see what's wrong with attempting to make the game more like the original idea
                Because it results in shit gameplay and most of their epic ideas were just a mishmash of overly ambitious and poorly thought out gimmicks that either in the end would just add more frustrations and chores to actual gameplay.

              • 1 year ago
                Anonymous

                >shit gameplay
                Seems subjective. Again, the released product is good, and I'm not saying that you're bad for liking the original. But people like different stuff?

              • 1 year ago
                Anonymous

                >le subjective
                Well duh it's subjective. Some people like rolling in shit and I subjectively dislike that.

                The plot important NPCs dying and breaking the main quest is in no way objectively good tho.

              • 1 year ago
                Anonymous

                Aw man, yeah I guess rolling around in shit is bad, so I guess this game is exactly the same as that! Frick off.
                >The plot important NPCs dying and breaking the main quest is in no way objectively good tho.
                Who said breaking the main quest? You've brought that up. Yeah, if the quest breaks that sucks. That's not the same as what we were talking about before.

              • 1 year ago
                Anonymous

                I have no fricking clue what are you even talking about now. You keep bringing up some epic features that would be super hecking cool but yet to actually elaborate on that. I've brough the NPC example because it was the only point you've sorta managed to properly articulate.

              • 1 year ago
                Anonymous

                Let me reiterate. I thought, and still think that the idea of the game being less scripted is cool. Like the example I recall from the previews decades ago, where you'd be tasked with going to an NPC for some part of the quest, only to find that a monster or bandit had killed that NPC and you'd then need to search his gear for clues or instructions on what to do next.
                You're saying as far as I understand it, is that this example is bad, and that breaking the game's scripting is a bad idea. I agree with the second thing, but not the first. Obviously, a game's script breaking sucks. But dynamic questing (such as the idea of the NPC not just being an invincible quest progress point) is a cool one in my opinion.
                Are we on the same page?

              • 1 year ago
                Anonymous

                Well I don't give a damn what you think is cool you dunce. Your fantasies don't mesh with the engine of the fricking game nor with A-Life.
                >where you'd be tasked with going to an NPC for some part of the quest, only to find that a monster or bandit had killed that NPC
                Like this one. Are you actualy a room temperature moron and can't see what's wrong with this shit? The game itself would slaughter most quest NPCs with it's A-Life spawns in a couple of hour. The fricking trader/mechanic c**ts at the cordon farm are only still alive in my game because they are essential.

                So to summarise, you're objectively stupid.

              • 1 year ago
                Anonymous

                Alright, fine, you win. I'm stupid.
                Anomaly & Gamma are still the most popular versions of Stalker up to now and will have objectively influenced the development of Stalker 2.

              • 1 year ago
                Anonymous

                Cool, I love Anomaly. Don't give a shit about Stalker 2 tho.

              • 1 year ago
                Anonymous

                Oh.
                Wait, why are we arguing then?! I also enjoyed Anomaly! You know what, yeah, I am a moron. Frick.
                I'm not that excited for Stalker 2 either to be honest, from what people have said it's not got many people from the original game and I'm sure being a multiplat release will effect it. I'm sure it'll be at least decent, but I don't think it's going to be amazing.

              • 1 year ago
                Anonymous

                >and will have objectively influenced the development of Stalker 2.
                Yeah.
                The most obscenely inaccessible, autistic hardcore shit for the hyper-exclusive PC-only games notorious for absolutely fricking overwhelming and overloading the player with endless, endless flood of janky, user-unfriendly, confusing systems designed specifically to deny any immediate gratification and force you into endless frustrating grind to further increase the barrier of entry... Is totally going to influence Microsofts next big Xbox console shooter.
                You absolute fricking muppet.

              • 1 year ago
                Anonymous

                Wait, I thought the complaint was that easily suggestible zoomers were influencing the development of the sequel through their love of this mod which you're claiming is now this niche, inaccessible mod that only the hardcore love.

                >The people who shit on Anomaly don't actually play stalker games.
                >They come to Stalker threads and shit on whatever is currently the most popular mod
                People were crying that there was no crafting in STALKER 2 footage they showed 2 weeks ago.
                People shit on Analmeme secondaries for a reason.

                >People were crying that there was no crafting in STALKER 2 footage they showed 2 weeks ago.
                >People shit on Analmeme secondaries for a reason.

              • 1 year ago
                Anonymous

                >easily suggestible zoomers were influencing the development of the sequel through their love of this mod
                They don't exist outside of paranoid minds of some bizzarely insecure people here on Ganker. And they make them up, because they need to follow the strict pattern laid out by the ritual of hating in Complete.
                If it's currently talked about a lot: It's bad, and it's attacting casuals (zoomers in today's lingo), who then ruin the the base games.
                That is how complaining about Complete work, so that is how they will complain about Anomaly. It's "the ritual b***hing" dogma that needs to be upheld.

                Anomaly is fricking niche. It's slightly more exposed than you'd expect for something THIS inconvenient and autistic, because there is medial fascination with "hardcore" stuff (again, legacy of Dark Souls) - so yeah, you'll see more youtube videos about it than normal... but none of that actually translates into genuinely big audience.
                That is just being eye-catching and thus having more exposition.

                All the people who supposedly claim Anomaly is the definitive way to play stalker, the people who "demand that Stalker 2 is based on Gamma experience" - they don't exist, not in numbers that would mean ANYTHING.

                That is one pathetic homosexual seeing one fricking youtube comment that ask about crafting and then claiming that the fricking world is ending with a raid of hundreds of milion mongole-like Gamma-loving zoomers.

                The attitude towards these mods is fricking insanity. It's just people being broken.

              • 1 year ago
                Anonymous

                Fair enough then.
                Full disclosure: when I wrote

                Alright, fine, you win. I'm stupid.
                Anomaly & Gamma are still the most popular versions of Stalker up to now and will have objectively influenced the development of Stalker 2.

                , I wasn't basing that on anything other than that other post and the attitudes of people on here. It was a shitty attempt at an own because I felt wounded by the other anon's post.

              • 1 year ago
                Anonymous

                It's the same vein of "Earthbound inspired indie RPG from someone who never played earthbound" There's only like two or three out there, but it's played as a boogeyman that gets exaggerated because it's a good shitposting narrative for (You)baiting

              • 1 year ago
                Anonymous

                >It's the same vein of "Earthbound inspired indie RPG from someone who never played earthbound"
                Yeah.
                People say "all indies are pretentious eartbound clones about depresssion" because they want a comfortable excuse to make themselves feel better about never taking interest in indie scene, yet whining about how gaming industry is creatively bankrupted.

                It's layers and layers of delusions and excuses by people who ultimately made a hobby out of feeling sorry for themselves, and even started thinking it makes them somehow superior.

                It's a pattern you can see everywhere, and it's especially popular on Ganker. People endlessly making up reasons why they can't invest any effort, and paint themselves as "cool victims".

              • 1 year ago
                Anonymous

                It's the same vein of "Earthbound inspired indie RPG from someone who never played earthbound" There's only like two or three out there, but it's played as a boogeyman that gets exaggerated because it's a good shitposting narrative for (You)baiting

                I've noticed the same people in Kenshi and Project Zomboid threads. In the fricking PZ general of all places, who will freely admit to not playing the games but dedicate time and energy to hanging around to shit on people who do like and play said games. It's honestly bizarre and a bit sad.

              • 1 year ago
                Anonymous

                Grok is a mod stealing homosexual

              • 1 year ago
                Anonymous

                >mod "stealing"
                People upload mods for free, how the frick do you 'steal' a mod

              • 1 year ago
                Anonymous

                You rip the mod out of a pack that hadn't been uploaded yet to moddb, put it into your pack crediting yourself, and then lie and deflect when people call you out on it for weeks until you finally admit it's not your mod and add credit.

              • 1 year ago
                Anonymous

                Oh, while also being super overprotective of the mods in his own pack even though he doesn't create them and people just create them for him.

              • 1 year ago
                Anonymous

                Oh, while also being super overprotective of the mods in his own pack even though he doesn't create them and people just create them for him.

                Okay, I don't give a shit though?

              • 1 year ago
                Anonymous

                >waaaaaaah they stole my mod
                who gives a frick

              • 1 year ago
                Anonymous

                Frick yourself skyrim homosexual

              • 1 year ago
                Anonymous

                Play a soup mod.

              • 1 year ago
                Anonymous

                NTA but yeah that's true but it felt like a very reactive environment in spite of it's emptiness, I really like the quests rewards turning into sort of powerups for the player giving you more daily supplies rep or how getting tools for repairmen facilities better weapon upgrade, getting the last scanner upgrade by doing the scientist quests will always feel like a high point in CoP that SoC couldn't replicate. STALKER to me at least also feels better having a mostly hollow environment, not too many encounter leaving the player alone to bask in the environment, treasure usually very sparse and hidden by doing obtuse acrobatics feels very right to the world and not something replicable for a game like Fallout

              • 1 year ago
                Anonymous

                >nothing to do apart from quests
                did you take a moment to consider how moronic this sentence is before you wrote it?

              • 1 year ago
                Anonymous

                I don't see it, care to extrapolate?

            • 1 year ago
              Anonymous

              >I don't remember much of anything of this from the freeroam mods, and the few main "quests" that exist feel barebones.
              Trust me dude, play Call of the Zone. You can either play it vanilla or with rhon's repack or with gooze's repack, but play it. The questing framework alone is worth playing it. There are intricate systems where the AI is even more dynamic and the quests aren't just "go get me 6 bottles of vodka" like in Anomaly.

              I've had a quest where I had to go kill someone. I asked NPC stalkers around the area he had supposedly been in about him. They had told me hints about where he would be. Then as I got into the zone he was in, I had a stalker run up to me and tell me my target knew I was after him. It was frickin nuts. I'm so fricking mad the mod author died and I'm so mad no one is porting this to a better engine like the OGSR one or the Anomaly one.

              • 1 year ago
                Anonymous

                That sounds so nice, it's exactly the kind of shit freeroam mods need. To say it would enhance the world is an understatement.

  15. 1 year ago
    Anonymous

    .

    • 1 year ago
      Anonymous

      disgusting

    • 1 year ago
      Anonymous

      When I played Anomaly I got the shotgun with a scope for her, she offered me some lame crap so I asked for more and she aggro'd on me. I shot her to death and hid her body behind a fence, nobody seemed to mind.

    • 1 year ago
      Anonymous

      https://www.moddb.com/mods/stalker-anomaly/addons/remove-hip

      • 1 year ago
        Anonymous

        https://www.moddb.com/mods/stalker-anomaly/addons/women-of-the-zone

      • 1 year ago
        Anonymous
    • 1 year ago
      Anonymous

      I can't get over how they just used Voth's Jill face model from RE5. It's so funny, they couldn't be bothered to make her look like she fits in. If there WERE women in the Zone they wouldn't look like that.

      • 1 year ago
        Anonymous
        • 1 year ago
          Anonymous

          christ

  16. 1 year ago
    Anonymous

    Are the any games with crafting and repair mechanics similar to Gamma and an actual plot? I missed the whole survival crafting sandbox meme so I don't know what's out there.

  17. 1 year ago
    Anonymous

    i think any stalker fan should play dayz purely for the namalsk map

    • 1 year ago
      Anonymous

      is there any way to play OLD dayZ?

      • 1 year ago
        Anonymous

        older standalone? why

    • 1 year ago
      Anonymous

      Is there a way to play Day Z singleplayer with mutants and anomalies?

      • 1 year ago
        Anonymous

        namalsk has 1 anomaly (as well as different weather events)
        afaik you can play it singleplayer, and i know there's mods to add mutants and other things (there's a few STALKER servers though the only 2 i've tried were both in russian, i'm not sure how well they work)

        • 1 year ago
          Anonymous

          I mean, that sounds like more effort than just playing my already existing save of Anomaly. Though I will admit the idea of something like Anomaly, but set in a huge island like the ones in the ArmA games would be cool.

          • 1 year ago
            Anonymous

            namalsk is actually a much smaller map than the official dayz maps (made by one guy), still probably bigger than a typical stalker map though
            you're probably right about it being too much effort to set it up yourself if you're just going to play offline

            • 1 year ago
              Anonymous

              You're probably right, BUT I'm going to look around now and see what there is in terms of ArmA mods that replicate that kind of experience. I've been playing a lot of Project Zomboid like I said, I like the feeling of wandering around a large strange place trying to find things to survive while also shooting things.

              • 1 year ago
                Anonymous

                In fact I'm reading up on that Old Man scenario for ArmA 3 and that sounds like it might be the kind of thing that I want? It's not DayZ or Anomaly, but I like the idea of playing as like this solo operative in an open world.

              • 1 year ago
                Anonymous

                Search arma 3 workshop for namalsk scenarios.

  18. 1 year ago
    Anonymous

    Between the shit nonsense economy (zaton won't even buy some artifacts lol), the insane item bloat, and the empty zone, I don't get why people like this so much

    There's just nothing to do. I've played every stalker game several times, empty ass maps with nothing but random side quests just isn't interesting. I don't have anything to explore, there's nothing happening most of the time. Most npcs just have "get x from y"

    Seems like it's just for gays that suck at tarkov but want to pretend they're skilled because it's "hardcore"

    • 1 year ago
      Anonymous

      The things I liked from my time playing Anomaly (haven't tried Gamma so don't know all the changes)
      >weapons feel nice
      >with mods, I liked the ammo system that was straight up copied from EFT, the whole 'loading individual rounds into magazines' thing
      >with mods, the weapon maintenance system, pulling apart enemy guns to find bits that would be useful for repairing your guns
      >the 'physicality' of it, if that makes sense - the PDA is a real world object and not just an overlay on your screen, it gets wet or the screen can get obscured by the sun, running makes it harder to read; you can freelook around while moving, etc.
      So I guess the things I actually enjoyed were less the 'super hardcore cool difficult' parts (I installed mods to make bleeding less aggressive, stop mutants homing in on you mid-lunge, etc) and more the parts that made it feel immersive.
      So really that's kind of the thing I want.

      • 1 year ago
        Anonymous

        Pulling apart weapons is neat, but again adds so, so much item bloat into a game where having a limited inventory at all times is core

        Let me collect literal trash, spawned at random, among hundreds of other trash items, to build a toolkit to even approach the system with any meaning. Fun.

        Oh a new 7.62 ammo gun, oh oh nope this one doesn't take the 7.62 I have, it uses one of the 80 variants in the game. Oh good the local trader doesn't sell parts, ammo, or anything of the sort of it either
        Yeah real fun

        • 1 year ago
          Anonymous

          But I like that kind of thing. I want MORE minutiae. I like Receiver and I want more games like it. One of my fave things in PZ is loading up a bunch of magazines before I go out, or filling my pouches with shotgun shells, etc.

        • 1 year ago
          Anonymous

          >GAMMA
          God I hate that modpack, or more accurately it's fand and shills.
          It has huge issues and doesn't work well with the x-ray engine and what it tries to do.
          Shit isn't even hard just unnecessarily tedious.
          It uses tons of third party mods and simply puts them in a mod structure, adds compatibility patches and some changes. Combined with the optional activation of those mods it makes shit more unstable and not a coherent experience with those mods not meshing with each other.

          The weapon parts and repairing wouldn't be so bad if it weren't so random and with more progression, it's pretty hard to get that one specific part you need and with the rng and high price for parts and mechanics many weapon progressions aren't worthwhile. Most of the time you better just scrounge shit for a late game weapon instead of simply something better than you have, which is a shame.

          this isn't the case with anomaly/gamma where people have been doing exactly that for the last few years
          Kid, how fricking moronic are you? Anomaly and Gamma are absolutely, 100% purely advertised as extremely hardcore mods for very specific people who already played vanilla Stalker games to death and want something that can still raise the stakes for them.

          ABSOLUTELY FRICKING NOBODY pretends that Anomaly or Gamma are here to replace the vanilla games, absolutely nobody is trying to manipulate people by secretly changing the difficulty while pretending it stayed the same.

          HOW FRICKING moronE ARE YOU?!
          The ONLY thing that is in any way similar between these mods is that both became the most widely discussed ones of their time.
          Well guess what. It's been 13 years since Complete. That is 13 years of people replaying Stalker over and over, and getting bored with it, finding it too easy and too familiar, 13 years of slow growth of a userbase that would be interested in something like Anomaly, because they ARE VETERAN PLAYES.
          And that makes Anomaly userbase big. And yeah, if classic stalker experience is something that just can't excite you anymore because you can play it with your eyes closed - and you want something to give you SHITTON of stuff to do in the world again: Gamma is the best option there is now, it right now the most extensive and comprehensive hardcore freeplay mod out there.

          But nobody is fricking lying about Anomaly. Nobody is trying people into playing a more shallow, gimped version of the game, nobody is trying to remove the grit from stalker.

          Frick me you people are absolutely and completely mentally ill if you think these two things are in ANY way comparable.

          To you it's purely: Complete was popular and hated - that must mean that if something is popular you are OBLIGATED TO HATE IT EVERY TIME, and anomaly/gamma are popular now so... REEEEEEEEEEEEEE

          And I don't even fricking like Anomaly and I know this.

          Everyone and their mother shills anomaly and gamma on youtube as the definite way to experience stalker, the best entry for newcomers, single player tarkov etc.
          It's reminiscent of everyone going crazy about dark souls because of how "hard" it is and why that makes it so great.

    • 1 year ago
      Anonymous

      i havent played gamma but i like anomaly as a faction wars simulator, though it does get boring when you are geared up and have already taken a few areas

  19. 1 year ago
    Anonymous

    Anomaly but without most of the cancer
    https://www.moddb.com/mods/stalker-anomaly/addons/152-old-world-addon

  20. 1 year ago
    Anonymous

    I tried playing warfare on hard and had military npcs running around through 20-30 stalkers getting shot continuously and just not dying because of their armor, what the frick is this shit? This is realistic to people? Point blanking someone with a shotgun multiple times for them to just ignore it?

  21. 1 year ago
    Anonymous

    >frick freeplay mods with bajillion items and one-hit health
    >oh but please play le quirky and obscure slav mods with bajillion dogs and boars. also you only get a pea shooter and there is some worst possible driving added
    moronation can go both ways

    • 1 year ago
      Anonymous

      What mod are you even schizo posting about?

      • 1 year ago
        Anonymous

        He's probably talking about stuff like OLR, OGSR, OP etc.? The weird mods with stuff from Doom 3 in them, gravity guns and shit.
        It is pure hipsterism, I agree with him.

        • 1 year ago
          Anonymous

          I thought he might but that shit is all so old lol, the community thought they were neat when they were like the first completed mods and the rest sat in betas or unreleased

        • 1 year ago
          Anonymous

          >The weird mods with stuff from Doom 3 in them, gravity guns and shit.
          I love these

      • 1 year ago
        Anonymous

        He's probably talking about stuff like OLR, OGSR, OP etc.? The weird mods with stuff from Doom 3 in them, gravity guns and shit.
        It is pure hipsterism, I agree with him.

        I think he was talking about soup mods, like Stalkersoup that requires 200 hours for a complete playthrough and the quality of its content is all over the place.

  22. 1 year ago
    Anonymous

    reminder that redditors on Ganker now genuinely think that crafting and survival is essential part of STALKER

  23. 1 year ago
    Anonymous

    frick milsimshitters
    frick freeplay
    frick realismgays
    total anomalycuck death

    • 1 year ago
      Anonymous

      >frick freeplay
      no freeplay is good
      it just needs to be integrated well within main objectives, or have major questlines instead of shitty fetch quests. No, none of the freeplay mods have succeeded at that

      • 1 year ago
        Anonymous

        fair enough

    • 1 year ago
      Anonymous

      >Download an anonmeme modpack
      >Play for a while
      >Turn the pointless animations off
      >Don't miss them at all
      I can't even imagine being so moronic as to think that wasting time watching a backpack or can of beans open thousands of times is 'content'.

      • 1 year ago
        Anonymous

        FP animations like that is how I cope with STALKER not having a VR mod yet

  24. 1 year ago
    Anonymous

    I played SoC in 2007, CS in 2008 and CoP in ~2010 and I loved them except for clear sky. I started playing anomaly in 2021 and I also love it.

  25. 1 year ago
    Anonymous

    for me it's amk 1.4

  26. 1 year ago
    Anonymous

    olr 3.0 when

  27. 1 year ago
    Anonymous

    Man shut the FRICK up
    I don't even know what this shit is but I will lock you in a room and force you to play it for a week if I ever see this long ass post again

  28. 1 year ago
    Anonymous

    Anomaly is good, but you have to be seriously autistic to play it on higher than medium difficulty. Also crafting sucks
    t. just finished the story missions

  29. 1 year ago
    Anonymous

    Threadly reminder to play Goldsphere.

  30. 1 year ago
    Anonymous

    >i died so i make angry post
    lol

    • 1 year ago
      Anonymous

      He has the time, loading times in gaymma are atrocious.

  31. 1 year ago
    Anonymous

    I've been playing Stalker since SoC and have my boxed copy to prove it. Anomaly is awesome and is a fan dream come to life. I can't believe how many people on Ganker get mad over how other people mod and enjoy their singleplayer games. Either you're going out of your way to read and see what annoying people are saying and doing, or you're watching streamers or e-celebs and getting mad about that which is basically the same thing. I really don't understand what your vidya habits are like to get salty about it.

    • 1 year ago
      Anonymous

      >Either you're going out of your way to read and see what annoying people are saying and doing, or you're watching streamers or e-celebs and getting mad about that which is basically the same thing. I really don't understand what your vidya habits are like to get salty about it.
      Man this happens so much on here. People who despise stuff will go out of their way to immerse themselves in said stuff so they can get angry, as far as I can tell.
      I got it back in the day as well, have the tin somewhere, but I also enjoyed the time I spent with Anomaly.

    • 1 year ago
      Anonymous

      Based, I specifically don't get why faux grog hate on Anomaly. It's like fricking Lego. You can make it as easy or as hard as you want. For instance I don't use a single EFTlike addon.

    • 1 year ago
      Anonymous

      The people who shit on Anomaly don't actually play stalker games.
      They come to Stalker threads and shit on whatever is currently the most popular mod because that is "what cool kids are supposed to do."

      • 1 year ago
        Anonymous

        >The people who shit on Anomaly don't actually play stalker games.
        >They come to Stalker threads and shit on whatever is currently the most popular mod
        People were crying that there was no crafting in STALKER 2 footage they showed 2 weeks ago.
        People shit on Analmeme secondaries for a reason.

    • 1 year ago
      Anonymous

      I mean you can enjoy eating shit all you want, it doesn't make it any less shit.
      Anomaly is good for
      >graphics
      >nice engine
      >option customization
      >modding platform that got more popular than coc
      >warfare
      But other than that, it's shit. It's overbloated with useless dogshit items, the balance is all over the place, having upgrades and repairs locked behind RNG stashes for tools was stupid, complicated healing system with bad droprates for medkits and bandages was dumb, the economy is trash, and the quests are the most watered down and dumb quests out of any mod.

      What anomaly does well is all fine, but what it does badly is really bad.

      • 1 year ago
        Anonymous

        Are you comparing it to other games or other Stalker games?

        • 1 year ago
          Anonymous

          Stalker mods

    • 1 year ago
      Anonymous

      For example I hate misery mod shills

  32. 1 year ago
    Anonymous

    I barely play modded since im too lazy for that shit. but what's that shader mod everyone's been using lately? i have no clue if it's even compatible with anomaly. and is anomaly fine by itself if i were to change values on the mods?

    • 1 year ago
      Anonymous

      What shader mod? There's a pack of different shaders for Anomaly including SSR, self shadowing wtc. Anomaly is fine by itself, you have in game setting that allow you to de-misery it and a bunch of useful addons.

    • 1 year ago
      Anonymous

      Screen Space Shaders. It has really good fog and rain puddles now, and it can even be used to turn the water on maps into Ice if you are playing with a wintery snow themed texture pack.

  33. 1 year ago
    Anonymous

    What are you, a statue? If you've got something, sbill de beansh, if not, take a hike!!!!

  34. 1 year ago
    Anonymous

    That's why I like OLR 2.5 and other buildgay mods

  35. 1 year ago
    Anonymous

    Only Call of Chernobyl with dolphine porn was decent

  36. 1 year ago
    Anonymous

    the only people who are mad at these "make your own adventure" type of mods are uncreative homosexuals who need a marker on their map to have fun

  37. 1 year ago
    Anonymous

    I've done like 5 playthroughs of gamma, the gameplay loop of fixing things is pretty comfy. Also it's a game where I can just leave on random videos while I play it. I'm trying out EFP today.

  38. 1 year ago
    Anonymous

    most of these people making these mods are amateur teenagers that don't understand what makes good game design, so they try to imitate a bunch of ideas ripped from other games in a package that doesn't need this much autistic micromanagement
    the result is dogshit amateur hour content which is a slog to play through, unless you're a child with your hormones out of whack then yea, it's cool

    • 1 year ago
      Anonymous

      I'm 32 and enjoyed Anomaly.

      • 1 year ago
        Anonymous

        congrats, you likely have nothing good going on in your life if you find a badly designed micromanagement sim enjoyable

  39. 1 year ago
    Anonymous

    Can I disable the body health system from GAMMA or is that too far integrated with all the other mods to remove?

    • 1 year ago
      Anonymous

      just carry yad and ibuprofen, you use a medkit or bandages and then pop them

      • 1 year ago
        Anonymous

        But then you're fricking dizzy, so you gotta eat other shit, and the animations take forever. Every single fight. It's so annoying.

        • 1 year ago
          Anonymous

          The yad makes you dizzy, if you drink an energy drink after taking it then it fixes that.

    • 1 year ago
      Anonymous

      Try it and tell us how it went.
      I can tell you that disabling the body awareness mod breaks saves and needs a new game.

  40. 1 year ago
    Anonymous

    game looks like absolute shit in ultrawide

  41. 1 year ago
    Anonymous

    What is this? Did some streamer play Gamma and now you want to be contrarian pissbabies about it?

    • 1 year ago
      Anonymous

      >pissbabies
      go back

      • 1 year ago
        Anonymous

        you're wading neck deep in shit if you use this board regularly and think you should be proud of it

    • 1 year ago
      Anonymous

      >now
      kek
      it's been going on for months at this point

    • 1 year ago
      Anonymous

      No you're just in the post tortanic neo/v/, where every single thing is a LE SHAZAM meme.

  42. 1 year ago
    Anonymous

    It runs like absolute shit even on up to date hardware.

    • 1 year ago
      Anonymous

      Weird, all I have is an RX 6600 and it runs like butter even on high settings.

      • 1 year ago
        Anonymous

        I'm literally 1 gen behind you and it runs like fricking dogshit. 5700xt and 3900x. The mods just aren't optimized at all and anomaly itself is already not very optimized. A combination of 3 games from over 13 years ago shouldn't run this badly.

        • 1 year ago
          Anonymous

          Maybe it's because I'm running it at 1080p60? Never seem to get any dips though.

          • 1 year ago
            Anonymous

            That might be it. I'm running at 1440p.

            • 1 year ago
              Anonymous

              Fair enough. I got my PC just last year but I'm still using an old monitor and I've been told that 1080p60 is probably what my rig does best and it's fine for me. It runs nice and it looks fantastic; but my standards might be low since I've never had a PC that could run the ORIGINAL stalker with dynamic lighting without dipping into single digit FPS.

        • 1 year ago
          Anonymous

          That might be it. I'm running at 1440p.

          Make sure you're launching it with just anomaly dx11, not the avx meme one or whatever. Also use the stutter fix patch that's already in your mods.

  43. 1 year ago
    Anonymous

    What does Gamma even have over Anomaly other than the weapons parts system?
    I mostly see extra tedium with no gameplay enhancement and like 30 graphics addons just to make it look worse.

    • 1 year ago
      Anonymous

      Dunno, never tried it. I just play Anomaly with the weapon maintenance mod installed and that makes it better for me.

    • 1 year ago
      Anonymous

      >What does Gamma even have over Anomaly other than the weapons parts system?
      What the frick? The weapon parts system is the staple of Anomaly, not it's not something that Gamma adds.
      Gamma is mostly just a huge collection of smaller tweaks. Even more complex health system, less stupid monster A.I. tons of tiny things like adding a fold up animation for when your weapon hits a wall and so on. Most of them are actually genuinely decent improvements, though some are questionable. The new save system is shit, the overhaul of artifacts is... weird (artifacts now come in two forms - one is more plentiful, needs to be activated and then provides you with unique perk - from higher loot to force field that pushes enemies away from you if they get too close), but these artifacts will start degrading once activated, and eventually are consumed.
      Then you have the classic ones that provide permanent stat buffs - these are rare, and spawn in poor quality, but can be merged together to improve the buffs, and can be very strong and super-expensive. ALL of this is optional and can be disabled.

      There is only really BIG gameplay change that Gamma introduces that is considered the "core GAMMA experience" is a an economy overhaul. And it is fricking weird.
      Basically - by default - traders don't buy or sell weapons and armor. EVER.
      If you want better gear, you MUST scavenge. Enemies drop weapons in horrible conditions, but usually at least one part is in decent state. You have to collect parts, then assemble the weapon from them.
      Same goes for armor.
      It's there to turn the weapon part autism from an option to a core mechanic.

      I get the idea, but I hate it. Namely that you can't actually assemble weapons from parts even if you have them because you need to find tools first that have low random chance to spawn in stashes, and can't be found otherwise.
      Also, the inability to get better protective gear just makes exploration a chore.
      But again - it's optional.

      • 1 year ago
        Anonymous

        Honestly I think the weapon parts shit is sort of needed. In Anomaly all you did was hoard mutant parts and then sell them all to butcher (and any artifacts to sakharov) and suddenly you're the richest man in the zone and can immediately get yourself out of hobo phase. And we all know once you are out of hobo phase in stalker, the game gets too easy and kinda boring.

        • 1 year ago
          Anonymous

          >Honestly I think the weapon parts shit is sort of needed.
          I do understand the logic behind it. But A) I can't fricking get over how immersion breaking it is. It just makes no fricking sense that weapons aren't traded in the zone anymore, it's just too silly.
          Second of all - it's the surrounding systems that made me hate the practice of it. The fricking waiting for a random chance to get an accessible stash reward from a quest, then the fricking random roll for a 5% chance to drop basic tools to bring to your techpriest, so that he starts spawning specific weapon kits, then another fricking random roll that you'll get the one kit you need to that particular weapon to even begin having an option to start the slow process of assembling a new weapon.

          After that, it can be fun. I disabled the default economy pretty quick, but given how incredibly stingy the game is with money anyway (seriously - 40 mutant parts and 15 artifacts now sells for average of 10, maybe 15k. A can of tuna costs 1k, 10 buckshots 1,2k, basic health kit 3.5k and you need another new meds for another 3k to supplement it...), I ended up building all of my new weapons from parts anyway, just to save money. Every single spare penny I saved was burned on consumables and anti-rad protection, I was still saving maybe 2k a day if I was lucky...
          Also, if you disable the "core" economy and enable weapon trade again, you can still chose from another 3 mods further modifying economy. The one I use HUGELY limits weapon selections at traders, meaning it's hyper rare they even have what I need.

          So yeah - the weapon part shit isn't completely unjustified, safe for the frustrating stupid grind to even unlock it.
          What I can't, CAN'T stand however is the "no armor either" rule. Because again - you NEED anti-rad protection. Rad-spots are nightmare.
          Which means you will be ALWAYS accidentally getting irradiated, which means you'll randomly bleed out 40% of your health every half a day, which is insane.

          • 1 year ago
            Anonymous

            Try EFP if you don't like gamma, there's still weapon trading in it.

            • 1 year ago
              Anonymous

              >Try EFP if you don't like gamma, there's still weapon trading in it.
              There is still weapon trading in Gamma too. The core gamma economy mod disables it, but you can turn it off and activate "alternative economy" mod that re-enables it, and you can further tweak it through settings that allow you to determine buy/sell margin, minimum condtion to be tradable, condition to buy-out prace modifier etc... and there are two other optional mods that can even further alter it, one of them allows you to limit how many weapons a trader can spawn simultaneously, the other alters their rarity rates....

              The only fricking one option I find bizzarely missing from Gamma is the option to keep weapon trading disabled but armor trading enabled.
              But I'm pretty sure that can be worked around by the limiting trader inventory mod, and just setting "max carried guns" to 0.

      • 1 year ago
        Anonymous

        >What the frick? The weapon parts system is the staple of Anomaly
        No it isn't.

        • 1 year ago
          Anonymous

          It literally is moron

          • 1 year ago
            Anonymous

            No it isn't, it's literally a mod called Weapons Parts Overhaul.

            • 1 year ago
              Anonymous

              >No it isn't, it's literally a mod called Weapons Parts Overhaul.
              No, you fricking muppet. The weapon part system is default part of anomaly. Anomaly introduces weapon part swapping, weapon parts cleaning, all that shit.
              WPO is a mod that tweaks and reballances the system. But it's an overhaul of the weapon parts system in BASE ANOMALY.

              Seriously, it's called "overhaul" you moron, how did that not clue you in?!

              • 1 year ago
                Anonymous

                have you heard about desolation, a mod based on anomaly 1.5.1

              • 1 year ago
                Anonymous

                No, never heard of it, why?

                I honestly only played Anomaly for a whole back like two years ago or so - which I ended up installing like 30 addons, but none of them solved my biggest problem with it, which is something anomaly carried over from CoC which carried it from CS - the awful way artifacts only spawn in those stupid fricking anomaly circles.

                So I dropped it all untill last month, when I decided randomly to try Gamma and that is what I'm playing now - after 2 weeks of tweaks it actually quite fun, though I suspect I will get bored of it again not too long from now.

              • 1 year ago
                Anonymous

                You don't have to play just GAMMA for the artefacts btw. I think all the anomaly modpacks use dynamic anomaly overhaul and artefact overhaul now.

              • 1 year ago
                Anonymous

                >I think all the anomaly modpacks use dynamic anomaly overhaul and artefact overhaul now.
                Yeah, but I don't see much of a reason going back to vanilla anomaly when gamma exists and introduces a lot of other things and conveniences I find fine. The things that annoy me about gamma are either optional, or are even worse in Anomaly.
                I'm going to stick to gamma for now, since I already put in the fricking 20 hours of figuring out a settings combination that I would enjoy, I feel like it's now in a decent place.
                The whole freeplay aspect of it is something that will probably eventually drive me bored, but for now, it's some comfy stalking for the most part.

  44. 1 year ago
    Anonymous

    The best way to replay SoC
    https://github.com/OGSR/OGSR-Engine

    • 1 year ago
      Anonymous

      How much different it is compared to codebro's 1.0008?

      • 1 year ago
        Anonymous

        Whomst?

        • 1 year ago
          Anonymous

          anon from stalker general who added new stuff to SOC's exec, like fov and grass distance commands, press X to loot all items or haggle, press button to select conversation options, framelimiter in menu to prevent you from frying your GPU and such, after SOC's source code leaked back in 2014 or 2015

          • 1 year ago
            Anonymous

            OGSR tweaks the engine but also adds quests, items and even some locations, its like SoC+

            • 1 year ago
              Anonymous

              I'm asking specifically about OGSR Engine, not the mod

              • 1 year ago
                Anonymous

                I've never seen the thing you are talking about, but OGSR is like the most up to date xray engine I think atm. Has a lot of features.

              • 1 year ago
                Anonymous

                This video explains it well, its pretty much an evolution of the Xray engine

  45. 1 year ago
    Anonymous

    I enjoyed Old World and having the look and feel of the Stalker trilogy, but I am spoiled by some of the additions Gamma and vanilla Anomaly provides. Out of all the addons in moddb, which are compatible with OWA, and how can I configure OWA itself to bring back some of Anomaly's stuff?

  46. 1 year ago
    Anonymous

    they hated him because he spoke the truth

  47. 1 year ago
    Anonymous

    Alright I've wanted to give this a proper try but it's been almost 3 hours of downloading this bs.
    I've got fricking meme'd on

    • 1 year ago
      Anonymous

      >he actually fell for it

  48. 1 year ago
    Anonymous

    Then how about you stop posting about this garbage you mentally ill homosexual, you're just as obnoxious as gammagays themselves. Just because CoC stinks less doesn't mean it's not shit either, in fact most mods you morons usually deepthroat are. Especially all the garbage russian soups. Now frick off back to your containment board.

  49. 1 year ago
    Anonymous

    >Play STALKER series for years and love it to death
    >Enjoyed CoC more than the typical other shitty mods with hardcore bullshit like Misery trash
    >Anomaly comes out finally with much better "everything"
    >Install it and realise that it's has Misery shit in it
    >Instantly look for a solution so I can remove this shit
    >Other gays complain that I'm removing good stuff by removing Misery shit out of Anomaly
    >Have even more fun than with CoC and share the mod list with some friends years ago

    So, is Gamma like more Misery shit with autistic item bloat that exists solely to waste your fricking time?
    Is Gamma an improvement as a base from anomaly and does it have fixes to remove the possible bloat?

    • 1 year ago
      Anonymous

      Which things do you consider "Misery shit"? I did not play Misery.

      • 1 year ago
        Anonymous

        Quite a few things but I'll pass on sperging about it and just say "an absurd amount of items that are useless or almost useless that make exploration worthless since a medkit is more expensive than a fricking artifact".

    • 1 year ago
      Anonymous

      It's a mix of positive balance twaks, misery tedium, good mechanics, bad mechanics and graphics tweaks that cut the framerate in half and double load times while looking worse.
      I'd say Gamma with all the garbage disabled is still better than base Analmeme.

      • 1 year ago
        Anonymous

        Will I need to look for mods to disable those shitty tedium garbage or is it this time in-game options so I can just turn it off to never see it again?

  50. 1 year ago
    Anonymous

    The only relevant SoC mods are ZRP, RMA and AMK 1.4.
    Clear Sky is irrelevant and CoP is perfectly playable vanilla.
    Don't @ me.

  51. 1 year ago
    Anonymous

    you can just adjust some sliders for a more fun experience
    i have the same mod but i tuned it so the drops have better durability to the point of them not magically being unusable after they die, and they drop more ammo too so their ammo doesnt just evaporate after magdumping you 5 times but somehow you only get like 6 rounds

  52. 1 year ago
    Anonymous

    Is there any way to make OGSR look better?

  53. 1 year ago
    Anonymous

    Any anomaly mods that make artifacts not useless vendor trash?

    • 1 year ago
      Anonymous

      Search addons that start with "artifacts" on moddb

      • 1 year ago
        Anonymous

        Oh and also check out

        Play Anomaly Old World addon.
        https://www.moddb.com/mods/stalker-anomaly/addons/152-old-world-addon
        It basically turns anomaly more into CoC with some of the good additions of anomaly (modular, graphics, engine, etc) and none of the miseryshit.

        , it rebalanced artifacts but also changed a lot of other stuff

    • 1 year ago
      Anonymous

      >Any anomaly mods that make artifacts not useless vendor trash?
      Gamma uses something called Perk-based Artifacts that is quite interesting, I've tried to explain how it works here:

      >What does Gamma even have over Anomaly other than the weapons parts system?
      What the frick? The weapon parts system is the staple of Anomaly, not it's not something that Gamma adds.
      Gamma is mostly just a huge collection of smaller tweaks. Even more complex health system, less stupid monster A.I. tons of tiny things like adding a fold up animation for when your weapon hits a wall and so on. Most of them are actually genuinely decent improvements, though some are questionable. The new save system is shit, the overhaul of artifacts is... weird (artifacts now come in two forms - one is more plentiful, needs to be activated and then provides you with unique perk - from higher loot to force field that pushes enemies away from you if they get too close), but these artifacts will start degrading once activated, and eventually are consumed.
      Then you have the classic ones that provide permanent stat buffs - these are rare, and spawn in poor quality, but can be merged together to improve the buffs, and can be very strong and super-expensive. ALL of this is optional and can be disabled.

      There is only really BIG gameplay change that Gamma introduces that is considered the "core GAMMA experience" is a an economy overhaul. And it is fricking weird.
      Basically - by default - traders don't buy or sell weapons and armor. EVER.
      If you want better gear, you MUST scavenge. Enemies drop weapons in horrible conditions, but usually at least one part is in decent state. You have to collect parts, then assemble the weapon from them.
      Same goes for armor.
      It's there to turn the weapon part autism from an option to a core mechanic.

      I get the idea, but I hate it. Namely that you can't actually assemble weapons from parts even if you have them because you need to find tools first that have low random chance to spawn in stashes, and can't be found otherwise.
      Also, the inability to get better protective gear just makes exploration a chore.
      But again - it's optional.

      You can try looking into it.

      • 1 year ago
        Anonymous

        Perk based artefacts is a super fun idea, but it's not like other mods haven't done similar things (like OP, NLC, Goldsphere, etc).

        I like picrel the most. Once you equip it, it becomes Lucifer, which you can't get rid of and you need to constantly fuel it with other artifacts or it will start consuming you instead, but it gives you crazy buffs.

        • 1 year ago
          Anonymous

          >Perk based artefacts is a super fun idea,
          It is a fun idea but my fricking hoarding disorder does not let me actually use them - even though gamma also makes most artifacts literally worthless as trade items - I guess in an effort to disencourage the exact hoarding I still do.
          Something makes me hold on to most artifacts I find - out of fear that I'll find a quest requesting them (perk artifacts sell for next to nothing even in yantar, and stat artifacts are too poor in quality to even be sellable, BUT a quest that requests an artifact will pay incredibly well AND will accept any quality...) or because it may be useful for crafting.

          Crafting new artefacts is seriously worth it because the new one will be average between their original quality, but since usually at least one of the component is a perk-artifact, that will really boost the new one's quality, more than merger usually would. And still at the cost of only one charge.

          So I end up just hoarding perk artifacts in Yantar like a fool.
          That said, I haven't found any more rare shit yet, the most expensive perk one I've had was like 5k base cost.

  54. 1 year ago
    Anonymous

    >waiting for analmeme to start getting actual content instead of every moron's idea of improved balance, more gun skins, ENB presets and manual breathe in/breathe out buttons for more immersion

    • 1 year ago
      Anonymous

      It's hard to make good quests in STALKER modding so that's why most addons are just weapon models and shit

      • 1 year ago
        Anonymous

        If you want to make more quests you will accept the world to become static or have many invincible NPCs, that's why they don't want to do add them in freeplay mods.

  55. 1 year ago
    Anonymous

    STALKER mods crash so often I don't know what autist would ever put themselves through trouble shooting all that shit

  56. 1 year ago
    Anonymous

    >play anomaly
    >mutant AI constantly bugs out and get's stuck on seemingly nothing all the time
    >human AI is constantly not shooting anything, jumping in and out of cover and switching guns in a loop, resulting in minute long firefights between like 4 guys
    >only time the AI doesn't frick up is when they're sniping me from behind bushes
    >watched my squad of veteran stalkers get killed by 3 blind dogs without my help
    Yeah, so where are the mods that fix all that? Or is having 20 different reshade options more important?

    • 1 year ago
      Anonymous

      >Yeah, so where are the mods that fix all that? Or is having 20 different reshade options more important?
      IF IT DOESN'T LOOK AND SOUND EXACTLY LIKE TARKOV THEN WHAT'S THE POINT OF FIXING THE AI???

  57. 1 year ago
    Anonymous

    STALKER modding community is so overrated holy shit. It's mostly a mishmash of janky autism, and not the good kind of autism.

    • 1 year ago
      Anonymous

      Overrated by what standards? STALKER games have some of the most competent modders around, if you want to talk about overrated look at Bethesda titles, a billion mods and none of them worth a shit.

      • 1 year ago
        Anonymous

        Ripping gun models from other games doesn't make a good modder

        • 1 year ago
          Anonymous

          Opening an engine that was cryptic as frick to work with does, so does restoring what STALKER could have been years before it actually got released.

          • 1 year ago
            Anonymous

            None of that wouldn't have been possible if the source code never leaked though.

  58. 1 year ago
    Anonymous

    its true, all vasyan_real_hurdcore mods are fricking garbage and even make the game easier since you oneshot everyone as well

    • 1 year ago
      Anonymous

      >since you oneshot everyone as well

  59. 1 year ago
    Anonymous

    Eh, I prefer EFP anyway. Mags are mandatory and a lot more indepth than GAMMA and progression is less autistic. And Grok is Fr*nch and an uppity c**t.

  60. 1 year ago
    Anonymous

    Lads I haven't played stalker for a decade what's a good mod for getting back into it? Should I just play this anomaly one?

    • 1 year ago
      Anonymous

      Want an overhaul? Try OGSR
      Want freeplay? Then try Anomaly
      Want something completely new? Oblivion Lost Remake

    • 1 year ago
      Anonymous

      Goldsphere

  61. 1 year ago
    Anonymous

    No matter what I do, this frickin game just stutters like crazy for me. Using their "turn on if you stutter" mod and all their other optimization tricks don't work.

  62. 1 year ago
    Anonymous

    r8 my STALKER and STALKER adjacent corner.

    • 1 year ago
      Anonymous

      I don't like your Goldsphere icon.

  63. 1 year ago
    Anonymous

    CoTZ quests in Anomaly when?

  64. 1 year ago
    Anonymous

    If you really want to fix stuttering you go get https://cdn.discordapp
    .com/attachments/1061663181472272494/1061663181715554365/G.A.M.M.A._New_Alife_Optimization.7z

    And then you install it through the MO2 and then you open it up in the file explorer, open up the alife.ltx, and change the switch distance from 350 to 2000. It will make the loading screens between level transitions slightly longer, but as long as you have a good CPU and 16gb of ram you should no longer stutter.

    The stutter is from new alife constantly popping in. It's set at 350 for literal tards that have less than 4gb of ram playing stalker that can only load 350 meters around their character at once, but with it set at 2000 then you have less Alife constantly loading and unloading in.

  65. 1 year ago
    Anonymous
  66. 1 year ago
    Anonymous

    >gamma discord server = 200k members
    >official sdalga server = 60k members
    Kek, imagine your community getting replaced by a flood of sandbox-survival morons

    • 1 year ago
      Anonymous

      ok, now how many members would it have if it didnt require you to join the discord server in order to get the download links?

  67. 1 year ago
    Anonymous

    yeah but is it fun tho
    >tho

  68. 1 year ago
    Anonymous

    if you guys cant handle anomaly, efp, gamma, you're gay

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