>from green brutes to mangled ogres

>from green brutes to mangled ogres
What went wrong?

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  1. 1 week ago
    Anonymous

    I hate mootants >:(

    • 1 week ago
      Anonymous

      'ate greenskins, not racist just don't loik 'em is all.

  2. 1 week ago
    Anonymous

    >What went wrong?
    Bethesda.

  3. 1 week ago
    Anonymous

    >mangled ogres
    To be fair the ogres are also green brutes.

    • 1 week ago
      Anonymous

      There is a dignity about their looks that is simply missing from Fallout 4 and onward.

      • 1 week ago
        Anonymous

        They look like when old people do steroids in fallout 4, like some droopy musclefat

        • 1 week ago
          Anonymous

          >They look like when old people do steroids in fallout 4, like some droopy musclefat

      • 1 week ago
        Anonymous

        The monster designer of Fallout 4 wanted them to have more humanity and dignity to their faces with expressions for a more classic inspired and human super mutant look he had mapped out and was ruled out by the team and scrapped in favor of more monstrous designs. He spoke about it recently on his youtube channel, "Jonah Lobe, fallout 4 monster design"

        • 1 week ago
          Anonymous

          >wanted more humanized supermutants
          >also wanted less humanoid Mirelurks
          >only his Mirelurk design got accepted
          Frick

          • 1 week ago
            Anonymous

            One of the only good changes.

            • 1 week ago
              Anonymous

              >want more interesting wild life
              >FO76 had more interesting creature designs
              >stuck in FO76
              Monkeys paw

              • 1 week ago
                Anonymous

                My hope is that Microsoft's lust to capitalize on the show doing well is them going to just shove FO76 into a single player package and doll it up in a new local

              • 1 week ago
                Anonymous

                There's no way they don't recycle those assets or at least the designs.

              • 1 week ago
                Anonymous

                It's cost effective so I dont see why not

              • 1 week ago
                Anonymous

                At least it sees someone's working on porting them

              • 1 week ago
                Anonymous

                I thought the gulper was an original design for the show, damn

              • 1 week ago
                Anonymous

                I THINK the one in the show is an original variation, I don't remember the one from the games having the finger teeth thing

              • 1 week ago
                Anonymous

                I think what happened in the show is that scientists who were running the Vault were cross-breeding various mutants with human test subjects to "increase human resistance to radiation".

              • 1 week ago
                Anonymous

                The gulpers in the show are very different, they've been cross-bred with humans and it shows in some unexpected ways. One of the coolest things about the show IMO, those fingers in the mouth look nice.

          • 1 week ago
            Anonymous

            Fo4 Mirelurks and Crustaceans are great frick off.
            Also Mirelurk Kings are more in line with 50's horror movie look

        • 1 week ago
          Anonymous

          Just watched his video. Pretty cool dude. Seems like he had a really good grasp on the old games and cared a lot about preserving the continuity from 2 to 3 and 4.

        • 1 week ago
          Anonymous

          Huh, that was an interesting watch, I loved his thing with the feral ghouls having lost their eyelids thus making them even more insane. I would have never thought of such a thing and it's horrifying to think.

        • 1 week ago
          Anonymous

          very cool video

          ?si=8vip0WDxUmKNFWVG

          • 1 week ago
            Anonymous

            That's the dude that did a Skyrim retrospective. He was responsible for doing the dragons and the priests themselves. He made a pretty good doco on that.

        • 1 week ago
          Anonymous

          >reason for why pic relate is a thing
          He based

      • 1 week ago
        Anonymous

        It's really a major issue with how they are written in general by Bethesda. They would never make a character like Mean Sonofab***h who passed his funny name is a nice guy who got tortured for being a mutant and now just works to protect his town from drug addicts.

        • 1 week ago
          Anonymous

          Isn't Mean from a mod?
          Also i'm pretty sure either 4 or 76 has a nice guy Supermutant vendor

          • 1 week ago
            Anonymous

            No, he's not from a mod.

          • 1 week ago
            Anonymous

            No you're thinking Bad Motherfricka which can only say his name. Mean Sonofab***h is the mutant guard in westside. You can talk to Klamath Bob and he'll tell you that Mean was captured by the NCR and tortured heavily like having it tongue cut out, which is why he can't speak well. He got freed by Tabitha in the end and didn't join up with her so settled down in Westside and just works as a deterrent for the settlement since fiends don't want to mess with him.

            • 1 week ago
              Anonymous

              Oh
              I somehow never met him despite actually taking my time exploring Westside last time i played NV

          • 1 week ago
            Anonymous

            4 does have a friendly super mutant vendor, he is in the Far Harbor DLC. He lives with some dogs inside a crashed airplane.

            • 1 week ago
              Anonymous

              76 also has a Mutant vendor but he has no dialogue, just one liners. And 3 has Uncle Leo.

        • 1 week ago
          Anonymous

          >super mutants are people that have been dropped into a vat of liquid FEV and left to mutate
          >they cannot reproduce, they need a source of FEV and people to kidnap to drop in there
          >the effects of the mutation are limited by how irradiated the person already is, minimally-radiated people become well-formed superhumans like Marcus, while people born in the wastes who have been drinking radioactive well water their whole lives become incoherent animals with the brain function of a toddler
          That's it. That's all there is to the super mutants. These few points aren't a "summary," it's literally the entirety of the canon covering super mutants in FO1/2.
          It's almost hilarious how they have relatively little nuance, and Bethesda still manages to completely miss the point and do absolutely nothing interesting with them. Just the same boring post-apoc tropes that the entire rest of the setting got reduced to.

  4. 1 week ago
    Anonymous

    Literally ripping off 40k orks

    • 1 week ago
      Anonymous

      At this point I wouldn't be surprise if Bethesda wants to go for "40k but mad max apocalypse with silly 1950s shit" hell the brotherhood of steel is basically turning into the ultramarines.

    • 1 week ago
      Anonymous

      who ripped off other people

    • 1 week ago
      Anonymous

      No, that would actually make the game good. Instead they ripped off the Hulk and made him even gayer.

    • 1 week ago
      Anonymous

      Frick off

  5. 1 week ago
    Anonymous

    Metro and STALKER did mutants better but i gotta admit some of the fallout ones (but mostly 76) looks pretty good

    • 1 week ago
      Anonymous

      Super mutants are super soldiers gone wrong, apart from Fallout 1 an 2, every subsequent entry has been decidely lacking in forms of post-apocalyptic humanoid mutations other than ghouls and its variants

      • 1 week ago
        Anonymous

        Fallout 76 has a number of human mutations, some derived from FEV, others not. Examples:
        >Scorched
        >Wendigos
        >Grafton Monsters
        >Snallygasters

        • 1 week ago
          Anonymous

          Oh, I forgot Mole Miners.

  6. 1 week ago
    Anonymous

    Fallout 4’s art direction in general is somehow both over designed and under designed at the same time

  7. 1 week ago
    Anonymous

    >What went wrong?
    Bethesda used their elder scrolls engine famous for ugly faces.

  8. 1 week ago
    Anonymous

    I love Lily even though she's kind of a meme character

    • 1 week ago
      Anonymous

      Schizo companions are always fun to have as a player companion to be fair

    • 1 week ago
      Anonymous

      I like Lily, but I only play NV on Hardcore and Lily has a really easy time getting herself killed.
      Veronica has that too, but you can at least give Veronica Power Armor which actually goes a long ways.

  9. 1 week ago
    Anonymous

    Bethesda not even looking into how FEV works in the games universe and thinking
    >Big green guy = ork
    so we are all stuck with dumb Super mutants

  10. 1 week ago
    Anonymous

    >mariposa was destroyed in 2161
    >the mutants were already dying out presumably of old age in fallout 2 (like 80 years later)
    >in fallout 3 and 4 they're on the east coast (????) in full force
    How did this happen? This makes most of the super mutants more than a century old. Todd cannot into world building

    • 1 week ago
      Anonymous

      >dying out from old age
      no they were dying out because there was literally no new source of them

    • 1 week ago
      Anonymous

      Aren't the super muties in 4 made by the institoot

    • 1 week ago
      Anonymous

      iirc the explanation for East Coast super mutants was that Vault 87's gimmick was experimenting with FEV, but they got out of date, shittier samples that didn't work as well as Mariposa's version, and that's why the East Coast mutants are just orcs (sci-fi) rather than a genuine post-human race

      • 1 week ago
        Anonymous

        What fricking ass writing. Why cant bethesda just do something new? There are plenty of staples they can use, they don't need to have super mutants, enclave and bos in every fricking game.

    • 1 week ago
      Anonymous

      they put vats in vault 87 because reasons and the institute made their own vats and mutants because reasons

      • 1 week ago
        Anonymous

        West Tek gave samples to the Government moron, and the Government gave to whose who they trust for the Enclave program.
        is in game since 2.
        Thats why the enclave has FEV samples.
        Also Vault Tec stole outdated samples from West Tec because they already went rogue, and the Institute had theirs thanks to the government before the bombs fell for experiment, though theirs weren't the ones from Mariposa after Richard Grey went on to fix the impurites

        beshitsda happened. everything post fallout tactics is not canon

        have a nice day Barry-clone

        • 1 week ago
          Anonymous

          >Thats why the enclave has FEV samples.
          wrong. enclave found mariposa moronic Black person. thats frank horrigans whole story, moronic pajeet

          • 1 week ago
            Anonymous

            Like i say every time. Don't reply to the bethesdajeet, he will still spam sure but it's best if everyone just ignores him.

    • 1 week ago
      Anonymous

      beshitsda happened. everything post fallout tactics is not canon

    • 1 week ago
      Anonymous

      >DC
      Vault 87 was being used for FEV research but their strain was less advanced and fricked up people's brains even worse than the Mariposa strain. The mutants in DC have been surviving off of 87's FEV supply since the bombs dropped, which is a large part of why DC is such a shithole, but by the time of the game they're starting to run out.

      >Boston
      The Institute got their hands on an FEV strain somehow and started kidnapping settlers from topside to test it on. Or stuffing colleagues they didn't like into the vats like what happened with Swan. The FEV research eventually led to the breakthrough that made Gen 3 synths possible but obviously has the knock-on effect of making the Institute King moron of Evil Dickhead Mountain for turning innocent randos into orks and then releasing them back into the wild so they can eat and pillage other random wastelanders.

      • 1 week ago
        Anonymous

        Institute and WV FEV came from the Government from the days of CIT, unironically it seems to be the one Mariposa was working on unlike V87, and the one Virgil developed the cure for Super Mutant transformation on which the Brotherhood would be interested to work if you convince to keep him alive and working for them.

        Unironically, Bethesda did a true callback to Fallout's Dialogue where ZAX said that the only cure for the FEV mutation is another Viral mutation that undoes the FEV Virus that contains the Host's original DNA, and the Brotherhood has facilities that can do that and even generalize a cure, even if it take years of testing, on which Arthur would use to put an end to the FEV mutations in general, if the west coast corrupt fricks doesnt intervene.

        • 1 week ago
          Anonymous

          FO3 and 4 are frustrating because Bethesda is very good at coming up with cool ideas but their ability for follow through is nonexistent.
          >BoS enter into a civil war in 3 over the necessity of policing tech, showing their split priority
          >even then the Outcasts really aren't that unreasonable, they're just sick of dying for Lyons' crusade
          >all the stuff with Pittsburgh and Asher
          >FO4's BoS has gone full circle since their founding and come to drop the People's Elbow on amoral psychopathic nerds for the high crime of doing whack mad scientist shit, just like great grandpappy Maxson intended
          They get so close every time. I really wonder if they wouldn't be happier making more linear games, but I also question if they have the skill to succeed in more competitive niches after the display they've made with Starfield and Fallout 4.

          • 1 week ago
            Anonymous

            Roger wanted the BoS more like protectors of the Wastes, bringing tech back to the people once it has been safeguarded and made sure it wont repeat what he saw in Mariposa and Pre-War.
            And like Battletech when ol General Kerensky Died, his moronic son who was taught by communists, fricked his ideas and created the Brotherhood as we Know.

            John and Rhombus who saw how stupid he was, tried to undo that But the other Elders revered him and revers him til this day.

            • 1 week ago
              Anonymous

              I know, I'm just saying that FO4 Maxson has basically come full circle back to the founding principles.
              >sequester dangerous shit
              >be a stabilizing influence for locals
              >disintegrate psychopathic glowBlack folk
              >sleep
              >repeat
              The BoS in 4 are very close to Roger's intended vision for the faction, although probably more zealous than he would've wanted.

              • 1 week ago
                Anonymous

                The cut holotape for Fo1 has Maxson II mocking his father and what he believed
                https://fallout.fandom.com/wiki/Brotherhood_Honor_Code
                John Maxson and Rhombus once they saw the VD, wanted to restore that, but what happened? The elders went to phase them out or send them to Midwest where Tactics and later Fo3 EBoS came to be.

              • 1 week ago
                Anonymous

                FO4 brotherhood is a pretty logical result of the fact that Arthur went from having a very compassionate and progressive tutor in the form of Sarah get killed not long after the events of fallout 3, only for the embittered and traditionalist brotherhood outcasts to be reintigrated into the chapter. Add to that details like Arthur idolising the lone wanderer (a guy who went around systematically annihilating every super mutant feral ghoul and enclave base he came across) and the fact that some of Danse's dialogue alluding to the Citadel being destroyed and it makes sense why Arthur acts the way he does in 4

              • 1 week ago
                Anonymous

                only thing I hate about FO4 Brotherhood is the fricking gratuitous Latin, it comes from nowhere

              • 1 week ago
                Anonymous

                If He idolized the LW, he wouldn't do the shit we see in Fo4, plus the citadel is intact, meaning it wasnt destroyed

                The ghouls got hit worse; they went from decaying corpses to sterilized burn victims.

                Left is TWD Garbage and not even in line with 3 and NV you NMABlack person

              • 1 week ago
                Anonymous

                Well it’s not inline with fallout 1&2 ghouls either

                Maybe in Fallout 4, but if you're talking about the TV show then you didn't actually watch it. Only Goggins looks like a FO4 ghoul.

                You’re right I’ve never watched that slop

                I don't understand why someone would make an image like this and not use images from the actual game. Is it because that would show the claim is bullshit?

                Nope

              • 1 week ago
                Anonymous

                The difference between 3 & 4 just seems to be the removal of the green filter.

              • 1 week ago
                Anonymous

                Well it’s not inline with fallout 1&2 ghouls either
                [...]
                You’re right I’ve never watched that slop
                [...]
                Nope

                its not really fair to use Jason Bright as the Fallout 3 example, he's not a typical ghoul.

              • 1 week ago
                Anonymous

                Jason Bright's face is mostly the same as other ferals, but more ironically, he was the only non-feral glowing one between 3 and NV when Fo1 and 2 had a lot of sane glowing ones.

              • 1 week ago
                Anonymous

                Pic related would be better for FO3. Not only is Bright from NV but he's also unusually well put together for a ghoul.

              • 1 week ago
                Anonymous

                >Hanwiener
                He's been a ghoul for a very short amount of time

              • 1 week ago
                Anonymous

                I usually agree with anti-bethesda design criticism but non-feral ghouls make more sense visually in later games to me. The show design is a case of "what do you expect" though.

                You cant have an organism that doesn't age that is simultaneously decomposing. Ghouls are mutants and not zombies from my understanding, biological structure still needs to stabilise for them to survive. Fallout 4 tweaked ghouls to be closer to burn/extreme injury survivors. They have the same disfigured design without looking like a decomposing body which is abhorrent and reserved for ferals that are literally zombies.

              • 1 week ago
                Anonymous

                >You cant have an organism that doesn't age that is simultaneously decomposing.
                It's Fallout, yes you can. The lore behind ghouls is that their tissue is constantly healing but simultaneously rapidly becoming rotten and necrotic. Their existence was pure hell. Now they're just people with sunburn and no nose.

              • 1 week ago
                Anonymous

                if it is to use a proper example of Pre-War Ghoul, there is Daisy and the fellas at The Slog.
                Hanwiener ghoulified quickly pretty much after he was booted from Diamond City since Fahrenheit has the same age as Piper

                I think NV had more friendly mutants that you could talk to than any fallout game.

                Because Gen 1 were smart and gen 2 were dumb but still rational, nightkin were the dangerous ones due to schizo induced disease by faulty wrist mounted Stealth boys for a long time.

              • 1 week ago
                Anonymous

                >a guy who went around systematically annihilating every super mutant feral ghoul and enclave base he came across
                The FO3 BoS was already mostly doing that. The reason for the schism was because Lyons abandoned their mission for securing tech and replaced with
                >destroy all super mutants
                Lyons also killed half the population of the Pitt (which was a good thing, admittedly). Lyons was a bleeding heart but he wasn't a peacenik. He was in DC to wipe out the filth and he was spending loads of lives to do it, which is a big part of why the other Elders cut him off.

                Honestly, Maxson's hardline character doesn't need much explaining. He was born in war and he grew up in war. He's literally been fighting as long as he's been alive and most of the DC chapter are wastelanders that signed up to kill the frick out of muties and have been doing it for years by the time of FO4. They're hard people who have had hard lives and they're in Boston to make sure other people don't have to go through what they had to.

    • 1 week ago
      Anonymous

      There was another FEV expirement in west Virginia, and an FEV Vault in DC/Maryland, and in FO4 they recreated their own strain of FEV. Leading to three different type of mutants on the east coast entirely insulated from the West Coast FEV strain

    • 1 week ago
      Anonymous

      I am not going to discuss realism on an alternate universe with talking ghouls and mutants

    • 1 week ago
      Anonymous

      Apparently every city on the east coast has FEV vats just lying around
      Bethesda writing

    • 1 week ago
      Anonymous

      East coast super mutants came first, which explains how the master, after he became a computer/human hivemind/conglomerate, knew how to make them by simply dipping people in fev vats.

    • 1 week ago
      Anonymous

      I still love when 76 was announced I said "oh I wonder how they'll shoehorn super mutants into West Virginia only 20 years after the war" and sure enough they did just that. Like at the rate we are going there were going to be FEV experiments happening in over major city in the country.

    • 1 week ago
      Anonymous

      East coast supermutants come from vault 87, where they were created in a super un-refined method wich made them sumb as bricks and very aggressive. They took over the vault and kidnap people and put them in chambers they fill with FEV, sometimes groups of people merge together forming centaurs, they also don’t die of old age but become bigger and bigger and dumber and dumber till you get Behemoths. Atleast that was the lore in 3, in 4 its like DUDE INSTITUTE LMAO and its also curable, somehow.

      • 1 week ago
        Anonymous

        >they were created in a super un-refined method wich made them sumb as bricks and very aggressive.
        Anon the fallout 1 method was literally just throwing you in a vat bound in leather so you couldn't even move till it all dissolved

        • 1 week ago
          Anonymous

          You get what I mean, the Vault 87 method is to put them in a chamber and gas them with shitty FEV that got irradiated by the nuke that hit the vault’s door. I call it a “more unrefined process” because there is a chance of getting smart supermutants like Fawkes or Uncle Leo but they just don’t bother because dumb supers create even dumber supers. I think they mention that earlier sup batches were smarter.

          • 1 week ago
            Anonymous

            >You get what I mean, the Vault 87 method is to put them in a chamber and gas them
            Shit I thought that was vault 88

        • 1 week ago
          Anonymous

          I think based on what is said in 1 that the main thing the master did was work to get the mixture or strain of FEV right.

    • 1 week ago
      Anonymous

      Look at all these replies full of excuses. The real answer is that Bethesda thought super mutants were a marketable part of the Fallout brand, so they put them on the East Coast.
      Like the Brotherhood of Steel
      And the Enclave
      And radscorpions
      And caps as currency

      It doesn't matter what dumb excuses Bethesda comes up with, their motivations are completely transparent

      • 1 week ago
        Anonymous

        There was no "marketable part of the Fallout brand" before 3 you fat moron. It was a dead series.

        • 1 week ago
          Anonymous

          It was a succesful PC franchise, with an upcoming MMORPG in-development during the mid 2000's

          • 1 week ago
            Anonymous

            The original game was a massive critical and commercial success. Interplay ran it into the ground with a rushed sequel and two spin-offs that didn't understand the appeal of the original game. All Bethesda did was quadruple down on power armor and all the pre-war Americana. They're hacks with no creativity of their own, all they know how to is sell dumbed-down slop to the lowest common denominator. They're very talented at that.

            >It was a dead series.
            Fallout was keeping Interplay alive, where Interplay would blow all of their finances on cocaine.

            >There was no "marketable part of the Fallout brand"
            Thats all Bethesda Fallouts are, ripping out what they think is "cool" and putting them in their shitty open world shooter (the actual part their moronic fans care about).

            Easiest bait of my life

            • 1 week ago
              Anonymous

              >I was only pretending to be moronic
              >HAHAHA
              >Am I cool now guys?

        • 1 week ago
          Anonymous

          The original game was a massive critical and commercial success. Interplay ran it into the ground with a rushed sequel and two spin-offs that didn't understand the appeal of the original game. All Bethesda did was quadruple down on power armor and all the pre-war Americana. They're hacks with no creativity of their own, all they know how to is sell dumbed-down slop to the lowest common denominator. They're very talented at that.

        • 1 week ago
          Anonymous

          >It was a dead series.
          Fallout was keeping Interplay alive, where Interplay would blow all of their finances on cocaine.

        • 1 week ago
          Anonymous

          >There was no "marketable part of the Fallout brand"
          Thats all Bethesda Fallouts are, ripping out what they think is "cool" and putting them in their shitty open world shooter (the actual part their moronic fans care about).

          • 1 week ago
            Anonymous

            The actual part people cares about because you gays kept shitting on tactics, van buren and 2
            While putting that garbage that is planescape because is shit ass DnD on a pedestal.

            • 1 week ago
              Anonymous

              >van buren
              Unironically, Van Buren's plot was more moronic than 3's or even 4's for that matter

              • 1 week ago
                Anonymous

                What was it about?

                There was this one decent FO4 mod that replaced all the Mutant's guns with their own custom homemade weapons ported from a pipe gun replacer. They were these big chunky machine guns along with the mini guns and missile launchers

                Gib link pls

              • 1 week ago
                Anonymous

                Minmaxing NCR munchkin releases a plague to corral everyone in a robot prison and then runs off into a space station to nuke it and every other point of interest

              • 1 week ago
                Anonymous

                >Gib link pls
                https://www.nexusmods.com/fallout4/mods/51665
                It's not gonna make FO4 good but it'll make it juuuuuuuuuuuuuuuuuust a little bit less shit

        • 1 week ago
          Anonymous

          Do not, under any circumstances, try to argue with an NMAtroony. Just smile and nod

      • 1 week ago
        Anonymous

        >their motivations are completely transparent
        Sure, but considering that they dusted off an old IP you can't really begrudge them mining the known quantities of the franchise.
        I agree with you, its stupid and you could have pretty much made their own factions that fit the same niche that were more natural to the setting - but at the same time I did appreciate that they left the original games well enough alone by moving their sequel to the east coast.

      • 1 week ago
        Anonymous

        Tactics and BoS did all of this though

        • 1 week ago
          Anonymous

          >Tactics and BoS

    • 1 week ago
      Anonymous

      Bethesda just wanted Orcs in their game. The reasons don't matter. Same reason why they made BoS just good guy knights and moved them all the way to the East coast too.

    • 1 week ago
      Anonymous

      The government gave vault tec FEV to test around DC (ignore the fact they were also supposed to be paranoid about spy’s and even most government officials knew about the FEV)

  11. 1 week ago
    Anonymous

    Looks better now

  12. 1 week ago
    Anonymous

    I think the Fallout 4 mutant looks like Gigachad!

    • 1 week ago
      Anonymous

      Yeah its basically just green slightly fricked chad face, just another reason to spit on fallout 4

  13. 1 week ago
    Anonymous

    so why does that guy have straps lifting his lips? Was it ever explained or was it just a weird design choice to make him look unsettling?

    • 1 week ago
      Anonymous

      I guess one side effect is that the lips become super huge like all the other muscles. The bottom one he can just suck into his mouth and speak somewhat normally, but the top one would need a vise to hold up. I imagine without that the mutants wouldn't be able to enunciate words properly because their lips are too thick. The real world reason of course is because it looks distinctive and intimidating.

  14. 1 week ago
    Anonymous

    what are the straps even good for?

    • 1 week ago
      Anonymous

      absolutely nothin'

  15. 1 week ago
    Anonymous

    Different fev

  16. 1 week ago
    Anonymous

    they were basically orcs and they still are so

  17. 1 week ago
    Anonymous

    I like the new murants better. The braces are dumb and they all look like they have aspergers

  18. 1 week ago
    Anonymous

    I thought 3/NV was a good compromise on the mutants being weird but not quite so stylized. Leo and Fawks absolutely do talk like they're roided out hulks that have poor motor control of their tongue and lips and struggling to form words. Mutants mellowing out in 4 onwards is kind of a disappointment and I don't dig how they look.

  19. 1 week ago
    Anonymous

    >it's cold in the mountain
    >not even a nice healthy glow of radiation nearby
    >my feet hurt
    >all the super mutant woman lost their breasts
    >mercs killed my favorite brahmin again
    I miss being in the Masters army.

    • 1 week ago
      Anonymous

      I am not going to discuss realism on an alternate universe with talking ghouls and mutants

      what are those leather straps connected to their upper lip even supposed to be for anyway?

      • 1 week ago
        Anonymous

        >Can't find a record for this - as far as I can tell it's just decoration, or it was an aesthetic decision to make them look stupider (not stupid-looking, just dumb-looking - you know what I mean), or my best guess is that it was to enable them to talk coherently without their huge lips getting in the way. I mean, LOOK at the upper lips those guys have. They're like tents to go over their jaws. Bleh.

        • 1 week ago
          Anonymous

          I sense racial undertones here

          • 1 week ago
            Anonymous

            Probably not, the Black Isle devs were leftists before it was cool.

            • 1 week ago
              Anonymous

              Racism has never been interconnected with political leanings thoughbeit

      • 1 week ago
        Anonymous

        Exactly what it looks like - for holding their upper lip up so they could speak.

        The idea is that the tissue growth FEV triggers isn't proportional and their lips get too big.

        Visually it makes them look angry and evil, I guess. And hints that they aren't as "perfect" as the Master believes.

      • 1 week ago
        Anonymous

        So they don't bite their lips off which you can see with the FO3 muties

  20. 1 week ago
    Anonymous

    What's with the head gear?

    • 1 week ago
      Anonymous

      he was feeling zesty

  21. 1 week ago
    Anonymous

    >green brutes
    >mangled ogres
    is this the thread?

  22. 1 week ago
    Anonymous

    >picking the one supermutant that is supposed to be more human-like then the others for FO4
    anti-FO4gays are disingenuous as frick

    • 1 week ago
      Anonymous

      This guy looks outright handsome. Even the "good" mutants iare supposed to be ugly as frick, a product of inhuman experimentation.

    • 1 week ago
      Anonymous

      They have the exact same face, right down to the scar placement on the forehead and lip

    • 1 week ago
      Anonymous

      Why is so much pre-war material in Fallout 4 just made of sheets of metal?
      >metal house
      >with a metal roof
      >plus a metal mailbox
      >on a metal post

      • 1 week ago
        Anonymous

        >petrochem shortage means not a lot of plastic to go around
        >general material shortage of everything else means not much wood either
        >everything is just tin sheets nailed together because that's basically all that's left
        It's headcanon but it's all I got. Although you do see wood and brick buildings in some places too. I know Concord has a bunch of more traditional structures.

    • 1 week ago
      Anonymous

      >New Vegas
      Super Mutants are ugly monsters but many of them are actually decent human beings who suffer from side effects of being forcefully mutated. For the most part they just want to be left alone.
      >FO4
      Super Mutants are big green dudes and look relatively normal, but almost all of them are always hostile monsters who only want to kill and eat humans for no reason.

      • 1 week ago
        Anonymous

        So what you're saying is FO4 is more in line with the original vision from FO1? Gotcha.

        • 1 week ago
          Anonymous

          >So what you're saying is FO4 is more in line with the original vision from FO1
          Weak bait, but I'll reply because I'm stupid like that.
          >Super mutants are ugly monsters
          Picrelated: Lieutenant, military leader of Super Mutant Army in FO1. He's ugly as frick and stuffed full of cybernetics, but he's also intelligent and speaks calmly and clearly.
          >SM goals
          They follow Master, their goal is making more Super Mutants because, according to their Master's ideology, that would eliminate conflict and uplift the human race.

          • 1 week ago
            Anonymous

            forgot my image derp

          • 1 week ago
            Anonymous

            >he's also intelligent and speaks calmly and clearly.
            He's the only one like that ingame tho, far as i remember, everyone else in 1 is stupid as frick, its 2 where " the good ones" are introduced.

            • 1 week ago
              Anonymous

              A lot of SMs are stupid, but they're not evil-stupid. Like, Harry is a moron, but he's a fairly nice guy, he's just following orders of a moronic blob of cancer.

              This is directly related to how much radiation a human had before dipping. You dip in your average wastelander and you get a moron. You dip in a Vault Dweller, a "prime normal", and you get an intelligent, ass-kicking machine. Too bad their sperm/ovaries don't work anymore.

            • 1 week ago
              Anonymous

              They're not that intelligent, but they're capable of following orders and not chimping out as soon as they see something that isn't another mutant. The forward scouts in Necropolis hold the water pump without issue and don't attack the player unless the player aggresses first. You can talk them down if you're intelligent enough. There's a few super mutants hanging out in the first level of the Vault below the Carhedral who are just doing their jobs as well, one of whom is watching human scientists work. The ones in Mariposa are obviously organized.

              The point isn't that there's a reason that 3's super mutants are dumb, it's that Bethesda chose to make them dumb orcs and then came up with an excuse to justify it in game. There's a potentially interesting story to be told about the mutants' struggle for survival without a figure like Grey, but if it's in 3 at all, it's vague and entirely in the background (details like super mutants being at Vault-Tec HQ because they're looking for more vaults).

          • 1 week ago
            Anonymous

            >but he's also intelligent and speaks calmly and clearly.
            Tony Jay, I miss him

        • 1 week ago
          Anonymous

          >more in line with the original vision from FO1
          holy shit kys secondary

      • 1 week ago
        Anonymous

        Because Richard Moreau Grey took years to text FEV strains to make the first proper Super Mutants he wanted, Lou is the result of he using Mariposa's medical facilities to enhance his intelligence with cybernetics.
        Marcus and some of the late Gen 1 mutants were prime dwellers whom's IQ weren't affected and kept their mental faculties right.

        V87 and the Institute's multitude of strains outside Virgil didn't had the brains of Grey who was expanding fast to work this out.
        Virgil's own strain is possibly closer to the original Grey strain than the others the institute and V87 had.
        Also, Appalachia SM's are a bit smarter too, due to the FEV being diluted into the water reserves there, probably reduced the effects of mental deterioration.

        The only reason FEV didn't affected wildife with sterility was due to the fact that unlike humans, other species shares different reproductive organs and DNA.

        • 1 week ago
          Anonymous

          You don't get it. You can explain the difference with lore. I'm not actually too concerned about lore. I just think that "ugly monsters who are actually all different and have problems of their own" is a more interesting concept than "handsome green orcs who only exist to be shot by player".

      • 1 week ago
        Anonymous

        That makes sense though. In fallout new vegas all the super mutants, were either 1st gen or were at least being tardy wrangled by 1st gen mutants like Tabitha or Marcus. In a fallout 4 the mutants were all accidental and most of them were made with substandard irradiated humans who had to deal with uncontrolled mutation and no one to lead them

    • 1 week ago
      Anonymous

      Yeah its basically just green slightly fricked chad face, just another reason to spit on fallout 4

      Reminds me of those art deco masks Super Soldiers worn in Wolfenstein TNO. Except it was cool in Wolf.

      • 1 week ago
        Anonymous

        That design fits the aryan theme nicely, everything in Fo4 is soft and rounded like a cartoon.

  23. 1 week ago
    Anonymous

    why is east coast mutant lore so moronic? They are all low IQ and grow infinitely? it's just kinda silly compared to the chads in the west

    • 1 week ago
      Anonymous

      >chads
      >the guys that lost against ONE GUY

    • 1 week ago
      Anonymous

      because bethesda doesn't really give a shit about fallout lore and just wants to use its looks for a permanent madmax like game, I really doubt the writers at the tv show (or at least the bethesda reps consulting them) were unaware of the inconsitencies they were creating, they simply didn't care at best or wanted it as an excuse to also turn the west coast into the east coast

  24. 1 week ago
    Anonymous

    I don't understand the moron cannibal concept Bethesda has for super mutants.
    They're all morons, fine. They procreate by kidnapping humans and dipping them in a source of FEV, fine.
    Why is their source for children also a source of food though? Why do they chop people up and store chunks of them in big mesh bags?

    • 1 week ago
      Anonymous

      Easy pickings

    • 1 week ago
      Anonymous

      they turned ghouls into generic zombies and they turned mutants into generic orcs

      >"feral" ghouls before bethesda
      >batshit crazy and cannibals, but could speak and use weapons, went insane from their brains getting irradiated
      >ghouls have rotting flesh, they look like corpses

      >"feral" ghouls after bethesda
      >mindless zombies that scream and lunge
      >generic zombie now
      >ghouls are just noseless burn victims

      • 1 week ago
        Anonymous

        >they turned ghouls into generic zombies
        Not even gonna read the rest of your post, i already know it's bait from a moron larping as an og fan

      • 1 week ago
        Anonymous

        I like to cope by thinking that the change in ghoul design was due to technical/time limitations, so they had to massively simplify it.

        The other theory would be due to the designers dumbing everything down to be more teen-friendly and marketable. So the ultra-edgy franchise that once had cannibalism, rape, slavery, racism, prostitution, fascism, shooting the enemies' pussies/balls is now much more sensitive from Fallout 4 and onwards.

        However, admitting the latter hurts my pride as a Bethesda fan since Fallout 3, so I'm going with the former.

        • 1 week ago
          Anonymous

          Could also just be a normal change in design

        • 1 week ago
          Anonymous

          I can see it being the case, like with one of the companions in 4 who was sold into sex slavery but the game makes a point to tell you her parents waited until she was 18 to sell her into sex slavery. Says all you need too about how comfortable Bethesda were with the subject matter of the series especially compared to when you see the slaves in the Legion camp in NV.

          • 1 week ago
            Anonymous

            >We sold her as a sex slave mwahahahhaha
            >Uhhh no guys, she was 18 ofc, don't worry
            I have heard of safe-horny, but never safe-edgy.

            • 1 week ago
              Anonymous

              >safe-edgy
              That's most edgy stuff tbh
              Edge is inherently cringe and gay

            • 1 week ago
              Anonymous

              Anon, what happened to Cait is grim as frick, because it turned out her parents were sacks of shit who possibly did not only to her but others.
              The issue is the fact she blames herself about it if they deserved it or not.

              76 also has a Mutant vendor but he has no dialogue, just one liners. And 3 has Uncle Leo.

              And you have Erickson in Far Harbor where he states that something in the fog made him and the others smarter but made his leader who was smart, a behemoth.
              To a point they all lock him at the Vim! factory to make sure he never leaves.

              And everyone in Far Harbor is friendly with him.

              What if you don't have frens

              Is like playing rust, space engineers and minecraft solo, a bore.

            • 1 week ago
              Anonymous

              There still is some of that in fallout 4, the only reason Valentine is tolerated in diamond city is because some 16 year old girl got seduced by a thug and needed to be saved from sex slavery

            • 1 week ago
              Anonymous

              Speaking of Fo4 companions
              Why does half of their questlines involve a plot chair?
              > Plot chair to cure addiction
              > Plot chair to read memories
              > Plot chair to turn a fricking mr handy spinoff into a synth
              Like seriously wtf?

            • 1 week ago
              Anonymous

              >See this guy in the Fallout 1 intro? Yep! That's the protagonist from Fallout 4 😉
              >I mean the guy laughing at the execution of course, not the guy with the gun
              >Apparently that's still fricked up, so haha actually it isn't Nate at all! Everything's fine and happy, consumers.
              Ongoing pattern with this guy, huh

              • 1 week ago
                Anonymous

                It's a weird attempt to legitimize his own shitty writing, by shoehorning it into the product that people respect. (un?)fortunately, he's a witless ape that fumbles the execution, and it just blows up in his face.

              • 1 week ago
                Anonymous

                Remember when he said SF would have heavy religious themes and try to tackle god?

              • 1 week ago
                Anonymous

                His idea of "religious themes" is the Dark Brotherhood having statues of a magic dead mommy.

              • 1 week ago
                Anonymous

                He's the Steve Danuser of Bethesda. They will let him run amok until TES6 goes off the rails and then fire him.

              • 1 week ago
                Anonymous

                Emil makes me appreciate myself more. Sometimes I feel like I'm not qualified for my job, then I remember that people like Emil failed their way all the way to the top. A true inspiration.

              • 1 week ago
                Anonymous

                best part is bethesda will be plagued by his trash forever

              • 1 week ago
                Anonymous

                >2 voice acting roles, a special thanks (literally nothing) and qa (literally nothing part 2)
                This is the most moronic shit to be mad about

        • 1 week ago
          Anonymous

          It's absolutely the latter, same shit happened to Dragon Age, all the edge dulled

        • 1 week ago
          Anonymous

          It's the latter

      • 1 week ago
        Anonymous

        I hate how they made ghouls less gruesome looking in 4 and the show. As for ferals, I never saw Set as a feral ghoul, perhaps because I played 3 first.

        • 1 week ago
          Anonymous

          >and the show.
          The show still has extremely grimy shit in Lucy's mom, I guess their take was that both types exist

          • 1 week ago
            Anonymous

            I hate how they made ghouls less gruesome looking in 4 and the show. As for ferals, I never saw Set as a feral ghoul, perhaps because I played 3 first.

            The show took lessons from George A Romero and Tom Savini during Dawn and The Return Series when it comes to makeup.
            At least they didn't made something full moronic like TWD, and made a fusion inbetween classic and new.

      • 1 week ago
        Anonymous

        Set wasn't feral he was fully aware and was just an ass who got a kick out of being a vile bastard. The zombie ghouls you meet in the motel are just like the 3d's ferals with just attacking you unarmed and groaning and moaning.

        I agree with you on how they fricked up how decayed they looked.

      • 1 week ago
        Anonymous

        I think my favorite thing was that ghouls in fallout 1 and 2 couldn't actually run due to their muscles and joints being fricked by decay, then bethesda made that all they do.

        • 1 week ago
          Anonymous

          Because Bethesda's ghouls don't really decay past a certain point

          • 1 week ago
            Anonymous

            fridge kid basically destroyed whatever frail logic ghouls were built on in the first place. its genuinely so infuriating to now play older games like NV where ghouls are talking about having to live off of scraps after running into this literally immortal shit kid, like one of the earlier interactions in that game is a conversation with the ghoul in the repconn basement about how he's had to eat radroaches and drink pipe drippings to survive.

            • 1 week ago
              Anonymous

              Fallout 2 did it first

        • 1 week ago
          Anonymous

          FO1 had feral ghouls that ran, didn't it?

          • 1 week ago
            Anonymous

            Nope, ghoul animations in the originals don't allow for running, they'll always shamble towards you, they might have more action points I don't fully remember but they don't run.

    • 1 week ago
      Anonymous

      they needed to make them morally evil so that the player won't feel bad killing actual incels

    • 1 week ago
      Anonymous

      >Why do they chop people up and store chunks of them in big mesh bags?
      strong says it tastes better after hanging for two days

  25. 1 week ago
    Anonymous

    The first one was just green Pete Hines

  26. 1 week ago
    Anonymous

    They just went vegan, stupid chud.

  27. 1 week ago
    Anonymous

    Why did Bethesda get rid of their big upper lips that need to be held back with straps? That's what really helps them from being something more than ogres.

    Same thing applies with their dumbed down Ghoul designs too.

  28. 1 week ago
    Anonymous

    two on the left look like warhammer orcs

  29. 1 week ago
    Anonymous

    the thing that always bothered me about the fo4 mutants is that despite the fact their race is basically at a genetic dead end and can't reproduce they're still fricking suicide bombing themselves into oblivion. then again 4 mutants are apparently also were mass-produced by the institute because... who fricking knows even, so I guess they don't even know that they're all totally fricked long-term but fricking hell does it seem stupid contextually

    • 1 week ago
      Anonymous

      Institute made them to have an army, but they made a breakthrough in the Synth project and decided to make Supermutants the wasteland's problem instead of just getting rid of them.

      • 1 week ago
        Anonymous

        Their motives are very complex.

        • 1 week ago
          Anonymous

          Not really, they're just butthole nerds.

      • 1 week ago
        Anonymous

        are there even any downsides to being a supermutant (outside of being sterile) assuming you get to keep your wits?

        ok but how are they keep coming? at least 3 had a line about them kidnapping some humans to turn

        • 1 week ago
          Anonymous

          The project went on for 10 years, there are a lot of Supermutants

          >then again 4 mutants are apparently also were mass-produced by the institute because... who fricking knows even
          My favorite thing is that Virgil the guy in charge of the FEV program didn't even know.
          >Personal record, Dr. Brian Virgil. This will likely be my last recording. My requests to shut down the FEV program have repeatedly been denied. We've learned nothing useful in the last 10 years; why does Father insist on continuing it? If he won't see reason, then I have to take matters into my own hands.

        • 1 week ago
          Anonymous

          Marcus says in F2 that he has an ‘atomic wedgie’ so I think some clothing is grafted either from FEV or forcefully.

        • 1 week ago
          Anonymous

          >are there even any downsides to being a supermutant (outside of being sterile) assuming you get to keep your wits?
          Black person did you miss the part about how most of them are in constant pain and even most of the "smarter" mutants have a chance of getting some fricking mental illness from the sheer trauma
          Of course it has lots of benefits too but c'mon

        • 1 week ago
          Anonymous

          Not really, Marcus seems to make it out as being pretty nice says he's free from a lot of the negative thinking he had when he was human and thinks about how great of a mutant his human friend would make. It's very telling that he despite being on the losing side doesn't harbor a lot of ill will towards humans and even admires the Vault Dweller saying "if every human had the drive to accomplish what they believed in like the vault dweller the master wouldn't have been needed". Legit if you get the good dice roll you have a better perspective and the time to really see the bigger picture of things, it's really why most of the gen 1's who are smart just want to be left alone on the edges of society, free from the constant bullshit of human civilization.

      • 1 week ago
        Anonymous

        Why would they care? 2nd gen Mutants are dumb as rocks and 1st gen mutants have no reason to live after Master was gone.

    • 1 week ago
      Anonymous

      >then again 4 mutants are apparently also were mass-produced by the institute because... who fricking knows even
      My favorite thing is that Virgil the guy in charge of the FEV program didn't even know.
      >Personal record, Dr. Brian Virgil. This will likely be my last recording. My requests to shut down the FEV program have repeatedly been denied. We've learned nothing useful in the last 10 years; why does Father insist on continuing it? If he won't see reason, then I have to take matters into my own hands.

  30. 1 week ago
    Anonymous

    Off topic but I haven’t played new vegas in like 9 years and I’m on a work trip and my work laptop runs this great, is it needed to add the nexus 4GB patch even for vanilla? Would it make the game run better overall even on a unmodded version ?

  31. 1 week ago
    Anonymous

    Fo1in2 or fallout1-ce for Fallout1, bros

    • 1 week ago
      Anonymous

      Fallout Fixt

  32. 1 week ago
    Anonymous

    Replaying Fallout 1, I've come to appreciate how the Super Mutant Army was depicted.
    There's a lot of idiot mutants, but they're armed just well enough for every moron to be a massive threat (on top of their inherent strength, of course). But more importantly, once you get the Children of the Cathedral robes and start running around and talking to the muties in the Cathedral and Mariposa, you see that there are actually a lot of smart Super Mutants.

    Mutants in 1 are armed pretty much as well as the Enclave and Brotherhood were in later titles, all they lack is Power Armor. They were a huge threat that could have easily rolled over the entire wasteland, even if they did solely rely on Vault Dweller abductees for fleshing out their ranks.

    • 1 week ago
      Anonymous

      Love that one-handed way they hold miniguns. Kino.

    • 1 week ago
      Anonymous

      >They were a huge threat that could have easily rolled over the entire wasteland, even if they did solely rely on Vault Dweller abductees for fleshing out their ranks.
      They do roll over the entire wasteland if you take too long, even the brotherhood gets destroyed.

      • 1 week ago
        Anonymous

        i mean nation wide, really

  33. 1 week ago
    Anonymous

    What are the chances that they'll see the failure of Starfield and the general reception of F4 during release and make their next game good

    • 1 week ago
      Anonymous

      The simpering masses are already buying into the astroturfed bullshit about how FO76 was "engoodened," there's no hope whatsoever for this company.

      • 1 week ago
        Anonymous

        Next game in TES VI. I don't really think Microsoft is really going to let Fallout sit in a shelve while the tv show does numbers. They shouldn't anyway. But at this point, Bethesda's Fallout has existed for longer than 'Classic' Fallout so, really, we'll never get a game in the spirit of those again, at most we'll get a paling imitation of New Vegas.

    • 1 week ago
      Anonymous

      It mostly depends on if Microsoft are able to salvage good talent from the studios they shuttered. Bethesda has been on a downward slide since Oblivion, it's just been hard to notice because the majority of us were younger back then and there wasn't as much to compare to.

      Maybe Starfield gets them to pull their heads out of their ass and actually learn how to put together a script correctly but I'm not holding my breath.

    • 1 week ago
      Anonymous

      the most I could see is making it more of a structured RPG again and not just an aimless looter shooter but even that seems too far. the core issues with bethesda's idea of fallout will still be present. the way the world state is basically totally stagnated, the way they simultaneously over-rely on existent concepts but also don't respect or care about said concepts at all to get them right, the very basic barebones plotline and low complexity morals. I don't see them ever making a good fallout game again, maybe an 'okay' one but never a good one.

    • 1 week ago
      Anonymous

      4 and 76 sold well and are considered "underrated classics" now. Bethesda will continue business as usual, I wouldnt be surprised that Starfield will also be treated positively given a few more years.

    • 1 week ago
      Anonymous

      Microsoft smells blood in the water now and they have the poo Midas touch so 0%.
      Expect heavy outsourcing and the use of consulting agencies to make the writing even more gay and moronic.

    • 1 week ago
      Anonymous

      Extremely doubtful, but I could see it happening if Microsoft forces the issue and gets Obsidian to work on a new Fallout game.

      • 1 week ago
        Anonymous

        >modern Obsidian
        Hell no
        Also they're working on their Skyrim clone

      • 1 week ago
        Anonymous

        >obsidian
        >avellone, boyarsky and sawyer would work on it
        >no avellone
        They all have lost their touch. Sawyer was also always a homosexual, but he has become one of those embarassing 50 year old lgbtq+ allies on the last decade. It's really sad to see.

      • 1 week ago
        Anonymous

        honestly taking fallout away from bethesda would be the best outcome for everyone. even without it going to obsidian bethesda's output rate is already so low that having them juggle elder scrolls, fallout, and everything else is just ridiculous. let them just become the dedicated elder scrolls studio and pass fallout to someone else. at this point I'd take someone completely new for a fresh take on it its just going nowhere in its current state

        • 1 week ago
          Anonymous

          I mean, they aren't really juggling them, they have a dedicated Fallout studio, it's just that they've had them fixing and updating 76 for years now
          Also, yeah, i would like to see someone else do a Fallout game again

    • 1 week ago
      Anonymous

      Lower than the chances that they see that sweet low cost Indian labor.

    • 1 week ago
      Anonymous

      Bethesda's management is too dogshit and too entrenched in their positions, and Microsoft has done precisely nothing to curb their downward spiral. The bad parts of Bethesda have just gotten increasingly more power over time for some reason (i.e. more outsourcing, more Emil, more focus on the design elements people dislike). There's a glimmer that they might fall ass-backwards into making a decent game, but it's slim and I would never bet anything on it.

    • 1 week ago
      Anonymous

      It depends on what you mean. Writing could go either way, they just need to make someone other than Emil be the writer, so no guarantees on that front.
      That said, even if you could call it cope, I think there are certain lessons that Bethesda took from Fallout 4. In FO76, the shitty dialogue wheel and voiced protagonist were rightfully scrapped, and they started using skill checks in dialogue more often.
      Again, no guarantees that FO5 will be good, but I do think there are at least a few reasons not to go full doomer.

  34. 1 week ago
    Anonymous

    Nah, you missed with this one. You can complain about the lore inconsistencies all you like but they haven't deviated significantly design-wise.

    • 1 week ago
      Anonymous

      homie you blind

  35. 1 week ago
    Anonymous

    How is F76? I genuinely have no idea what that one is about or how it plays.

    • 1 week ago
      Anonymous

      Fallout 4 with microtransactions, shitty story that is not canon so its whatever, no VATS (its just auto-aim towards targets now) and the PVP sucks. If you liked the sloppier parts of Fo4 you may like it.

    • 1 week ago
      Anonymous

      I got it for free through Amanzon Prime, paid for the premium subscription and have been playing with my friends. Here's the deal
      >no text chat
      >no shared progress in quest
      You each have to talk to the npc to get the same quest in order to progress them individually. Yes, you can play together but the quest will be tracked individually. Here's the problem:
      >some quests, a lot of them, requires you to finish them in a separate instance, i.e inside a building separate from the world map
      >only one player gets to finish the quest
      >the other can only help
      >if you want both players to progress the same quest, then you will have to do the quest twice with your friend
      >one for you, one for them
      Or each of you can finish the quest in the separate instance/cell alone at the same time, but that defeat the purpose of playing with a friend.
      >only 25 players per server/world
      >you might set up a camp in the perfect spot only to login later and see that someone has taken the same spot in this world and now you are homeless or log off and enter another world
      >inventory and stash are limited and forces you to pay the subscription
      >the writing is atrocious everywhere and only some disconnected holotapes and letters are good
      >some characters are voice acted terrribly
      >the dialogue is just boring
      >main quest is boring
      >its an online game, so expect sometimes to miss some shots because of the connection
      >vats is terrible
      >it's glitchy but not game breaking like it once was
      >playerbase is nice but doesn't like to talk much
      >scorched are just ghouls but lame

      It's pretty much a theme park and the only way you're feeling that 'bethesda experience' of exploring is by playing on a private server (through a subscription) or getting lucky and not running in any penis shaped camps for a few hours

      • 1 week ago
        Anonymous

        What if you don't have frens

  36. 1 week ago
    Anonymous
  37. 1 week ago
    Anonymous

    what changed? they're still green brutes
    focus on what actually matters and you'll have a better chance fixing things

    • 1 week ago
      Anonymous

      Big problem I have with mutants in F3 and subsequently F4 is they use the same general pool of weapons as any other enemy in the game. Mutants in 1 almost entirely use big, heavy weapons with obvious ease. In 3, the bulk of them with be using the hunting rifle, chinese assault rifle, etc. I can hardly imagine a mutant fitting their giant sausage finger into the trigger guard, let alone cycling the bolt the hunting rifle without tearing out the entire mechanism on pullback via its moron strength, they could've created heavy distinctions between enemy types in both F3/F4 but I guess that's simple too interesting for a beth game.

      • 1 week ago
        Anonymous

        everything must level scale

        the player must be able to go anywhere and fight anything with his starting gear

        this is true freedom not gay Trannas linear world

        (imagine I attached a chad meme to this post for authentic pajeet experience)

        • 1 week ago
          Anonymous

          please don't even ironically post like that.

      • 1 week ago
        Anonymous

        Yeah that part sucks for sure. And they do have unique melee weapons that make sense for their size but you can use them without a billion str and they just halve in size when you grab them????

      • 1 week ago
        Anonymous

        Consider that the super mutants in the original games took over a military base, so they had a bunch of high quality supplies. The super mutants in 3 were just orcs roaming around as far as I remember. Also, for the most part, you only really hit mutants in high numbers in 1 and 2 after you've gotten to more of the late game areas. Assuming you don't sequence break for navarro/SF right out of the temple, you're not going to run into hostile mutants in 2 until you head for NCR.
        But those first two games had the benefit of having some rails in place so you run into certain things at certain levels. When you have an open world game, especially one with level scaling like 3, you can't really curate encounters.

        • 1 week ago
          Anonymous

          >But those first two games had the benefit of having some rails in place so you run into certain things at certain levels. When you have an open world game, especially one with level scaling like 3, you can't really curate encounters.
          You forgot that there's absolutely, literally nothing stopping you from just walking towards the military base in 1 in the same way of 3 and NV. Game just plops you out and says "Hey there's something towards this way (the opposite way but you wouldn't know), go there" without limiting you in any capacity but encounters, just like the modern open world games.

      • 1 week ago
        Anonymous

        There was this one decent FO4 mod that replaced all the Mutant's guns with their own custom homemade weapons ported from a pipe gun replacer. They were these big chunky machine guns along with the mini guns and missile launchers

  38. 1 week ago
    Anonymous

    Who thought it was a good idea to transport the grafton monsters via basic trucks?
    Fricking morons

  39. 1 week ago
    Anonymous

    NICE BULGE

  40. 1 week ago
    Anonymous
    • 1 week ago
      Anonymous

      >what if we combined Lieutenant and Frank Horrigan into one character
      bravo interplay

      • 1 week ago
        Anonymous

        At least they didn't reuse Worf again

  41. 1 week ago
    Anonymous

    An educated black man doing the dialogue in NV ruined them.

  42. 1 week ago
    Anonymous

    paradigm shift from post-apocalyptic roleplaying game to TES meets borderlands

    • 1 week ago
      Anonymous

      I'm trans btw, not sure if that matters

  43. 1 week ago
    Anonymous

    ?si=k2E-31XdO46xLN9z

  44. 1 week ago
    Anonymous

    Threads keep shitting on 2, I thought it was a liked and fun sequel

  45. 1 week ago
    Anonymous

    Why didn't Bethesda steal the Wannamingos.

    • 1 week ago
      Anonymous

      Because Avellone killed them off, dummy.

    • 1 week ago
      Anonymous

      they look goofy in 3D

    • 1 week ago
      Anonymous

      Because Wanamingos will pop up in 76 https://fallout.fandom.com/wiki/Wanamingo_(Fallout_76) but instead of alien, they are whatever the frick Vault 63 was experimenting with wildlife, since the frickers looks like mutated Rock Fish with Anglerfish teeth

      • 1 week ago
        Anonymous

        Wanamingos were always generically engineered in the first place. People in Fallout 2 just thought they were aliens.

        • 1 week ago
          Anonymous

          Because the Cut EPA had them made off the US army experimenting with FEV and Giant Yellow Leeches but it went out of control and they locked them and Froze people there

        • 1 week ago
          Anonymous

          >Were always
          No they weren't, Chris avellone attempted to retcon them into being just another deathclaw sequel bioweapon because he didn't like the idea of aliens. You might agree with him that they don't belong in fallout but they were initially intended to be aliens

    • 1 week ago
      Anonymous

      They tried to, the 3 concept artist did art of them, but they looked completely different.

      • 1 week ago
        Anonymous

        >the 3 concept artist did art of them
        I really wish that guy didn't die so young

        • 1 week ago
          Anonymous

          It's a shame. He hard carried Fallout 3, honestly. D.C. wouldn't have looked as good as it did without him.

    • 1 week ago
      Anonymous

      Because they will be sued to oblivion by the current israelite IP owners of the alien franchise.

      • 1 week ago
        Anonymous

        wouldn't this basically turn into a Microsoft vs Disney lawsuit?

  46. 1 week ago
    Anonymous

    itt

    • 1 week ago
      Anonymous

      >NOTHING MATTERS YOU'RE A WOJAK IF YOU CARE ABOUT ANYTHING
      have a nice day

  47. 1 week ago
    Anonymous

    I wish Fallout was more dedicated to Mad Max worldbuilding but with the science-fiction elements below the surface. Nothing is scarier than humans who have completely lost their minds in different ways. There's a lot of this in the different factions, but none of them feel extreme enough. Meanwhile the more fantastical species that have become ambiguously derived from nuclear fallout just feel like sesame street muppets. Even Deathclaws are a joke.
    I wish the Far Cry team would make a post-apocalyptic game.

    • 1 week ago
      Anonymous

      >I wish the Far Cry team would make a post-apocalyptic game.
      They did though

      • 1 week ago
        Anonymous

        We don't talk about that one. No but really, like this but obviously very tonally different. If there's one saving grace it's that even critical analysis determined that game to be a misfire.

        • 1 week ago
          Anonymous

          That bad huh? What was wrong with it, was it culture war shit because I remember the Ubishills leaned hard into that when the advertising campaign was going on

    • 1 week ago
      Anonymous

      >Nothing is scarier than humans who have completely lost their minds in different ways.
      that's boring imo

      humans that commit atrocities but believe they're doing it for the greater good is scarier

    • 1 week ago
      Anonymous

      >humans being violent because they're crazy
      boring
      >humans being violent because of ideological and philosophical reasons
      interesting

    • 1 week ago
      Anonymous
  48. 1 week ago
    Anonymous

    Why does the 76 mutant look like he has progreria?

  49. 1 week ago
    Anonymous

    why is everything in fallout 4 just consistently worse?

    • 1 week ago
      Anonymous

      BoS seems better, they're a little more morally grey than the FO3 incarnation, and have their shit together and they, like me hate the Institute and Minutemen

  50. 1 week ago
    Anonymous

    What was the origin of FEV again

  51. 1 week ago
    Anonymous

    Guys, I just massacred the Church in downtown Hub because of that b***h "Jain" attacked me!
    Will this effect the later quest or not? Cause I wanna meet Laura soo fricking bad!

    Also my dogmeat mauled a child to death.

  52. 1 week ago
    Anonymous

    The ghouls got hit worse; they went from decaying corpses to sterilized burn victims.

    • 1 week ago
      Anonymous

      Maybe in Fallout 4, but if you're talking about the TV show then you didn't actually watch it. Only Goggins looks like a FO4 ghoul.

    • 1 week ago
      Anonymous

      I don't understand why someone would make an image like this and not use images from the actual game. Is it because that would show the claim is bullshit?

  53. 1 week ago
    Anonymous

    Are ghouls immune to disease?

  54. 1 week ago
    Anonymous

    because men have to beatified and women uglified.

  55. 1 week ago
    Anonymous

    Any of the creation club mods for 4 any good enough to pirate?

  56. 1 week ago
    Anonymous

    Super mutants are just the hulk

  57. 1 week ago
    Anonymous

    Why does this also include 76? They're visually the same as 4's.

  58. 1 week ago
    Anonymous

    what exactly is the lore behind the behemoth super mutants, they just wanted green giga homies?

    • 1 week ago
      Anonymous

      Supermutants that are made without the careful tending of the master. Their brains are completely rotten in favour of their skeletons and muscle growing uncontrollably

  59. 1 week ago
    Anonymous

    I dont understand this take, Fallout 1+2 design is literally moronic mangled ogres (which i like) with a huge variability to their intelligence (which was kind of their whole thing). Fallout 3/NV more than anything made them 99% deranged moron monsters. Fallout 4 turned them into orks which I am biased to enjoy. They work better when shreds of their humanity remains as this is more unsettling to the player and gives them some depth beyond raider with more HP.

    Like a lot of Fallout, super mutants being corrupted humans tainted by an incomplete FEV leaves devs with the freedom to do whatever the frick they want.

    • 1 week ago
      Anonymous

      >Fallout 3/NV more than anything made them 99% deranged moron monsters.
      Fallout NV has Marcus and the nightkin are all smart they're just violent schizos exactly like they were in fallout 1. Even Bethesda had non moronic mutants like Fawkes and Vergil off the top of my head. Most of the mutants in fallout 1 were moronic and violent.

      • 1 week ago
        Anonymous

        I probably dont remember. NV had the town and frick all roaming mutant enemies and Fallout 3 had the 1 companion that i remember and shitloads of mutants doing raider shit. I recall F1 having super mutants as stupid but closer to NPCs with some actual dialogue compared to Bethesda that sprinkles one with dialogue as a unique NPC but doesnt bother to do anything with the rest besides have them attack you.

        • 1 week ago
          Anonymous

          There was a friendly super mutant random encounter in fallout 3 but most people didn't see it probably cause of fast travel.

          • 1 week ago
            Anonymous

            >There was a friendly super mutant random encounter in fallout 3
            What was he called

            • 1 week ago
              Anonymous

              Uncle Leo

            • 1 week ago
              Anonymous

              Uncle Leo was the only super mutant in all of fallout 3 made from a pure vault dweller so he wasn't moronic. The other mutants bullied him.

          • 1 week ago
            Anonymous

            >There was a friendly super mutant random encounter in fallout 3
            What was he called

            Uncle Leo is his name. I think you can meet him twice. He's a pacifist and got thrown out by the other Vault 87 mutants for being too soft.

            He's also one of two Super Mutants (the other one being Fawkes) that isn't a violent cannibal because the 87 FEV strain causes more pronounced mental degradation.

        • 1 week ago
          Anonymous

          I think NV had more friendly mutants that you could talk to than any fallout game.

        • 1 week ago
          Anonymous

          I don't think NV has roaming random encounter super mutants at all, and therefore doesn't really have the generic raving monster super mutants used in other games. The closest are the second-generation morons following Tabitha at Black Mountain, and the schizophrenic nightkin group who just want to find a stealth boy shipment. The super mutants in the Mojave in general are more human than the ones in 1 and 2 even.

          • 1 week ago
            Anonymous

            was curious if there were any cause i couldn't remember
            >An encampment of up to four super mutants can be found northeast of Ranger Station Bravo and northwest of the Devil's Throat. At least two of them respawn every three days.
            >A pair of super mutants along with several centaurs can be found at Jack Rabbit Springs. These enemies sometimes wander north to the Prospector's Den. At least one of them respawns every three days.
            not locations that get much player traffic

            • 1 week ago
              Anonymous

              Yeah, honestly can't remember ever running into those in my many playthroughs. Figures they would be somewhere out of the way.

        • 1 week ago
          Anonymous

          This is Bethesdas biggest blunder, Fallout 1 had moments but they wanted Fallout to be MORE of a tongue in cheek game with MORE wild and wacky ideas. It's genius because playing something completely straight or making an intelligent dark comedy piece takes a lot more effort and demands discipline which Bethesda did not have.

          So Bethesda decides moronic is the way but instead of applying it to the perfect subject, the Super Mutants, they decided frick it, raider enemy + juxtaposed genius pacifist character, we're done. Why not embrace them being extremely dangerous physically with intelligence of a child, put in a bunch of dialogue for it. Super Mutants should be razing settlements to get a hat someones wearing. Super mutants should be friends with INT 1 builds and giving wedgies to INT 10 nerds. I should be able to trade shiny objects for valuables with them. I should be able to trick them into things, I should get betrayed by them for dumb reasons. I wanna see Super Mutants doing unhinged shit in the wasteland.

          • 1 week ago
            Anonymous

            >Why not embrace them being extremely dangerous physically with intelligence of a child, put in a bunch of dialogue for it. Super Mutants should be razing settlements to get a hat someones wearing. Super mutants should be friends with INT 1 builds and giving wedgies to INT 10 nerds. I should be able to trade shiny objects for valuables with them. I should be able to trick them into things, I should get betrayed by them for dumb reasons. I wanna see Super Mutants doing unhinged shit in the wasteland.
            Ask and Todd shall give

          • 1 week ago
            Anonymous

            blowing themselves up in fallout 4 is pretty unhinged

  60. 1 week ago
    Anonymous

    Bethesda needed orcs for their Borderlands game

  61. 1 week ago
    Anonymous

    On the subject of friendly Super Mutants, there's one in FO76 named Grahm - travels Appalachia with his Brahmin companion 'Chally', and sells goods to players that find him.
    Occasionally, Grahm hosts 'Meat Week' (Seasonal event), where 76ers gather to prepare a cookout made out of critter meat, like squirrels, bunnies, and chickens - he reminisces about faint memories of doing something similar ('Cooking meat with his friends, during a warm day'), in his pre-mutation life.
    For the most part, he's dumb, and friendly - there are hints of there being some backstory, but it's not fleshed out because Bethesda.

    There's also 'Maul' - who is a more brutish Super Mutant - you can host at your camp. Maul will sell comics, and takes them at face value, believing them to be real events. His entire deal is that he wants to kill Gorgnak to prove his strength so that he can protect his friends.
    or some shit.

    • 1 week ago
      Anonymous

      Super Mutants in Applachia seem to stem from West Tek Research Center, where you can find vats of FEV, and consoles discussing the application of it - many of the cryptids and oddities in FO76 stem from the FEV, as the Snallygaster, and Grafton Monster are mutations created by experimental strains.

      There are further experiments by scientists in the content update Steel Dawn, where a bunch of post-war eggheads are trying to 'improve' the virus, and enhance the intelligence of those that undergo mutation - things go horribly wrong, and the head scientist mutates himself into a horrible orange super mutant that fires pus out of his back in an attempt to prove the 'safety' of the modified virus.
      Steel Dawn ends with the player having the choice of killing the scientists, or allowing them to continue their experiments under the eye of the Brotherhood of Steel (If you go with the bleeding heart Paladin, and not the hardline knight usurper) - this ultimately has no effect on the game world, because bethesda.

      • 1 week ago
        Anonymous

        This has effect
        Because unironically, it is how the Brotherhood had little knowledge of the FEV in Fo1, there is a huge possibility that Roger II the moment his father died, went to wipe and remove people that weren't aligned with him like Nicholas Kerensky with the Clans, and created the brotherhood we know of in Fo1.
        Roger II HATED Roger Maxon per his own logs in Fo1, he despised him and called his own father a fool.

  62. 1 week ago
    Anonymous

    There's legitimately a 100 years worth of holotapes in the Institute where every single scientist is confused and baffled as to why they're doing FEV research and Virgil ends up leaving because he wanted to stop and (You)r dipshit son says "no." Bethesda's writing is so bad it's almost a black comedy in its own right

  63. 1 week ago
    Anonymous

    i thought the fallout 3 indians were a meme

  64. 1 week ago
    Anonymous

    >fo4
    use an normal mutant and not virgil you moron

  65. 1 week ago
    Anonymous

    Wat

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