I played this game for a few hours and I have no thoughts whatsoever. It's like it's left a pocket in my brain of just pure white noise where the memory should be.
felt like every where after the first planet was empty. Needed more weapons, more characters, more enemies, more quests. Maybe the second one will be better fleshed out.
Tried to play it but combat lacks any impact and the characters actively tilt me with their presence. Ive played it for less than an hour but from ive heard the story is complete nonsense too. If any of the Nu Vegas devs worked on this turd it only proves to me that obsidian are a bunch of hack frauds who should consider themselves lucky for even being pump'n'dumped by Bethesda.
>play game >it's OK >meet cute mechanic companion >she joins me >things are going well >get to planet 2 >meet dyke ship commander >companion is suddenly lusting for her out of the blue as an "asexual" >get quest to set them up on a date and make sure it goes well >quit game forever >too late for a refund >see that the main white man writer was fired and replaced with some colored haired bull dyke halfway through development >seethe from then on for years
I'll never be the same.
They took one joke & designed an entire game around it, the whole game is tiresome but somehow it kept me playing long enough to the point I almost beat it, I have a save right before the end & I just didn’t give a fuck enough to see the end.
>I have a save right before the end & I just didn’t give a fuck enough to see the end.
That is my experience with Mass Effect 2 and it is miles better than this shit.
>it is miles better than this shit.
That's an understatement, I think I had no other new games to play when this came out which is why I played it for so long. That & there was little glimmers of a decent game buried in the mediocrity & I was holding out hope that it'd get better.
>It was a fun game
The gunplay was weak to the point that you could run through areas on max difficulty without dying. So much of the plot was just uninteresting.
i've tried playing it twice, and it was just...dull, the game has nothing going for it, but there was nothing offensively bad about it either, it's just the definition of mediocre
Man, when did this game release? I remember dropping it because it had so many things that irked me for reasons I couldn't pin down at the time. So many things seemed to be projecting a message that wouldn't logically need to exist in the universe.
>the 50's idea of what the future would look like".
Bethesda keeps forgetting this part, for some reason. They act like the Old World was just "the 50's but with robots" or something, and not the future that the people in the 50's imaginated it to be.
Basically En Lan 2000.
En Lan 2000 was a series of pictures made in 1900, and the idea is to imagine how the world would be like in the year 2000.
Of course it looks like the 1900's but with their idea of what technology works, and that's the charm of it.
You spend most of the first hours in OW experiencing shit that isn't emotionally investing. Nothing is serious and you aren't given a compelling objective to pursue, such as finding Benny. Likewise the gameplay gets old fast and lacks depth.
>from the minds of
always means they are puppeting a studio with like 1 or 2 people who happened to work on the same game.
Crowbcat completely btfo this shit line of marketing with the "From the creators of Left 4 Dead"
>the same game but in a different packaging comes out in 10 years >suddenly its recognized as shit worldwide
this is what happens when the game is not surrounded by a cattle of nostalgic retards and gets the approval it deserves
but dont worry, its going to be recognized as a must-play classic in 10 years by the next generation of nostalgiafags, just like the trannyslop game before it
>from the people behind new vegas comes the outer worlds >from the people behind banjo kazooie comes yooka laylee >from the people behind left 4 dead comes back 4 blood
I finished it. I remember practically nothing. The main companion you get is a lesbian you help get laid I think. And Rick from Rick and Morty is a plot guy who isn't very important. And that's about it. I couldn't even tell you what happens at the end, you just ran around a tower structure shooting people.
OW was just one of those games that you play the story maybe once, have no strong opinions either way and then never return to it. There was never any nuance in the story, every questline is just about another evil corporation. It worked pretty well for the first area but then you move on and keep getting bombarded, it just becomes tiresome. None of the companions were particularly great. They had some personality but only just enough that you could tell they were different from each other but nothing endearing. The companion quests are terrible as well, even the one that Reddit naggers love, Parvati, is just blatantly a fetch quest to waste time which culminates in watching two autistic lesbians talk to each other. In NV, the companion quests had some meaning. Cass had her business completely trashed and then you discover who ruined her business and she wants to go on a murderous rampage or you can convince her to get evidence and take them to court. There really is nothing to connect NV to OW other than Obsidian's name. Had any other company created OW, they would have been lambasted for making a shit game that's incredibly easy to forget.
It's hard to pinpoint exactly where OW went wrong. It's like the shittiness was perfectly distributed between every aspect of the game. Impressively mediocre in every way
Outer Worlds proves once and for all that Obsidian NEEDS an already completed game to parasitize and co-opt in order to make anything good. They don't seem capable of success unless they're essentially making a glorified modpack.
I played this game for a few hours and I have no thoughts whatsoever. It's like it's left a pocket in my brain of just pure white noise where the memory should be.
same
It was so mediocre, I can't remember anything about it. Left the starting planet and uninstalled
sounds like you need a checkup anon
How many people who made New Vegas actually worked on this thing?
>Tim Cain
>Leonard Boyarsky
Damn how the fuck do you-
>Kathryn Megan Starks
>Wrote Pillars of Eternity 2 & Tyranny
Ah. That explains it.
Megan Starks
Surprisingly not a tranny just a cum dumpster
The gay perk in NV was added at the behest of a militant lesbian on staff. The dev teams of these awful games are basically the same.
felt like every where after the first planet was empty. Needed more weapons, more characters, more enemies, more quests. Maybe the second one will be better fleshed out.
The DLCs were both great though. But the 2nd one had a rushed as fuck ending.
>the glaze on top of the turd is great tho
The main game is fun too you bitter homosexual.
incorrect
Because the first planet is the most obnoxious vertical slice ever.
Once you play the first planet you played the game.
the first planet was so fucking ugly and lifeless I never made it off
Tried to play it but combat lacks any impact and the characters actively tilt me with their presence. Ive played it for less than an hour but from ive heard the story is complete nonsense too. If any of the Nu Vegas devs worked on this turd it only proves to me that obsidian are a bunch of hack frauds who should consider themselves lucky for even being pump'n'dumped by Bethesda.
>play game
>it's OK
>meet cute mechanic companion
>she joins me
>things are going well
>get to planet 2
>meet dyke ship commander
>companion is suddenly lusting for her out of the blue as an "asexual"
>get quest to set them up on a date and make sure it goes well
>quit game forever
>too late for a refund
>see that the main white man writer was fired and replaced with some colored haired bull dyke halfway through development
>seethe from then on for years
I'll never be the same.
You can shoot her crush and she has the dumbest, least human reaction possible. It's fucking hilarious.
They took one joke & designed an entire game around it, the whole game is tiresome but somehow it kept me playing long enough to the point I almost beat it, I have a save right before the end & I just didn’t give a fuck enough to see the end.
>I have a save right before the end & I just didn’t give a fuck enough to see the end.
That is my experience with Mass Effect 2 and it is miles better than this shit.
>it is miles better than this shit.
That's an understatement, I think I had no other new games to play when this came out which is why I played it for so long. That & there was little glimmers of a decent game buried in the mediocrity & I was holding out hope that it'd get better.
It was okay. Ironically enough the stealth mechanisms might have been the best part.
It was a fun game. It just wasn't "new vegas in space".
>It was a fun game
The gunplay was weak to the point that you could run through areas on max difficulty without dying. So much of the plot was just uninteresting.
except it wasn't most of them had left long before
Fallout in space (the good one)
a better game than starfield
i've tried playing it twice, and it was just...dull, the game has nothing going for it, but there was nothing offensively bad about it either, it's just the definition of mediocre
Man, when did this game release? I remember dropping it because it had so many things that irked me for reasons I couldn't pin down at the time. So many things seemed to be projecting a message that wouldn't logically need to exist in the universe.
>300 hours NV
>30 OW
They made a wrong choice somewhere. Maybe I'm not a sci Fi guy. I like fallout lore
you think fallout isn't scifi?
Fallout is "Mad Max meets the 50's idea of what the future would look like".
>the 50's idea of what the future would look like".
Bethesda keeps forgetting this part, for some reason. They act like the Old World was just "the 50's but with robots" or something, and not the future that the people in the 50's imaginated it to be.
bethesda cant design guns, at least not after 3, probably too many californians in the workplace
Fallout 4 did the retrofuturism nicely
no it didn't
Basically En Lan 2000.
En Lan 2000 was a series of pictures made in 1900, and the idea is to imagine how the world would be like in the year 2000.
Of course it looks like the 1900's but with their idea of what technology works, and that's the charm of it.
You spend most of the first hours in OW experiencing shit that isn't emotionally investing. Nothing is serious and you aren't given a compelling objective to pursue, such as finding Benny. Likewise the gameplay gets old fast and lacks depth.
They don't share directors/producers/writers so none of the "minds behinds Fallout New Vegas" are involved.
>from the minds of
always means they are puppeting a studio with like 1 or 2 people who happened to work on the same game.
Crowbcat completely btfo this shit line of marketing with the "From the creators of Left 4 Dead"
I am going to laugh when Microsoft wing it and give Sawyer a bigger budget because of BG3s success and he makes a new game and it bombs, again.
and on top off everything else they made the best looking planet the smallest. Scylla was beautiful but fucking tiny wtf
better pic
>the same game but in a different packaging comes out in 10 years
>suddenly its recognized as shit worldwide
this is what happens when the game is not surrounded by a cattle of nostalgic retards and gets the approval it deserves
but dont worry, its going to be recognized as a must-play classic in 10 years by the next generation of nostalgiafags, just like the trannyslop game before it
It's decent. Enjoyed playing it. Will never play it again.
>look guys!! remember us??? we made new vegas!!! please play this game pleeaaasee, did we mention we made new vegas?
>from the people behind new vegas comes the outer worlds
>from the people behind banjo kazooie comes yooka laylee
>from the people behind left 4 dead comes back 4 blood
noticing a pattern here
It was... Fine? I think?
It wasn't terrible but I was never tempted by a second run
I finished it. I remember practically nothing. The main companion you get is a lesbian you help get laid I think. And Rick from Rick and Morty is a plot guy who isn't very important. And that's about it. I couldn't even tell you what happens at the end, you just ran around a tower structure shooting people.
Definition of mediocre.
OW was just one of those games that you play the story maybe once, have no strong opinions either way and then never return to it. There was never any nuance in the story, every questline is just about another evil corporation. It worked pretty well for the first area but then you move on and keep getting bombarded, it just becomes tiresome. None of the companions were particularly great. They had some personality but only just enough that you could tell they were different from each other but nothing endearing. The companion quests are terrible as well, even the one that Reddit naggers love, Parvati, is just blatantly a fetch quest to waste time which culminates in watching two autistic lesbians talk to each other. In NV, the companion quests had some meaning. Cass had her business completely trashed and then you discover who ruined her business and she wants to go on a murderous rampage or you can convince her to get evidence and take them to court. There really is nothing to connect NV to OW other than Obsidian's name. Had any other company created OW, they would have been lambasted for making a shit game that's incredibly easy to forget.
It's hard to pinpoint exactly where OW went wrong. It's like the shittiness was perfectly distributed between every aspect of the game. Impressively mediocre in every way
Outer Worlds proves once and for all that Obsidian NEEDS an already completed game to parasitize and co-opt in order to make anything good. They don't seem capable of success unless they're essentially making a glorified modpack.
Maybe space games just suck
There is a priest who uses psychedelics and so becomes an existentialist. Was very gay so I killed the spiritual guru who gave him the psychedelics.