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YOOOOOOOOO THIS COMBAT'S FIRE YALL

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  1. 3 weeks ago
    Anonymous

    BOOMERS ENJOYED THIS

    • 3 weeks ago
      Anonymous

      I did actually, tried it out some time last year and thought it was cool but I think I softlocked myself.

    • 3 weeks ago
      Anonymous

      KF2 is one of the best games ever made

      • 3 weeks ago
        Anonymous

        I love kingdom farts!!

        • 3 weeks ago
          Anonymous

          god i wish ursula farted in throat

      • 3 weeks ago
        Anonymous

        KF2 has some of the very best level design in gaming. 3 has been such a fricking slog but it's slowly starting to get better. The actual dungeon interiors are getting really good but the open areas suck so much dick it's unreal.

        I also miss 2's spell acquisition system. For both games, it feels a bit petty that you can't assign a map to the item shortcut, but in 2 it makes a bit more sense at least because you're juggling 3 different maps anyway

      • 3 weeks ago
        Anonymous

        KF2 has some of the very best level design in gaming. 3 has been such a fricking slog but it's slowly starting to get better. The actual dungeon interiors are getting really good but the open areas suck so much dick it's unreal.

        I also miss 2's spell acquisition system. For both games, it feels a bit petty that you can't assign a map to the item shortcut, but in 2 it makes a bit more sense at least because you're juggling 3 different maps anyway

        Finally people are starting to see.

        Kings Field kinda sucks but it's worth playing if you're a completionist or a LoreCHAD but otherwise I can't recommend it.

        Kings Field II is the fricking GOAT and I need to replay it.

        Kings Field III is an epic in regards to its structure and story and the finale is great but the mid game fricking drags and I had to look shit up several times oftentimes finding I was overlooking something extremely trivial.

        Kings Field IV is one of my all-time favorites and it's level design is etched into my memory. The world feels properly lived in and the environmental storytelling that From Software is known for starts to really come into its own here. Turn speed is slow AF but you get used to it.

        • 3 weeks ago
          Anonymous

          >Finally people are starting to see.
          The first time I played KH2 was actually last year. It aged well.

      • 3 weeks ago
        Anonymous

        i respect 2. it's effectively an open world game despite the limitations it has. you can head straight to the final boss if you're good enough. also it's great how the game isn't interested in holding your hand too. you can soft lock yourself in a couple of areas if you jump down some pits and don't have the warp items yet. you can also make the game significantly harder depending on the order you place those stones into seath's fountain. game isn't for b***hes, for sure. you gotta learn your way around melanat the hard way or you fricking perish.

        • 3 weeks ago
          Anonymous

          >. you can head straight to the final boss
          Really? How?

          • 3 weeks ago
            Anonymous

            you just walk over there. iirc you'll at least need one or two rhombus keys but you can naturally get that on the walk over to the doors that need them. you'll also have to tickle the bosses gatekeeping the final area to death with your shitty level 1 stats but as i said, you gotta be good if you wanna do that. also people have used exploits to beat the game without even fighting the bosses apparently but i haven't looked up how personally.

        • 3 weeks ago
          Anonymous

          Man I love the Dungeon Synth style of music they had in those games. The closest they got in the "Souls" games was the Old Hero theme in Demon's Souls(not the shitty remake) https://www.youtube.com/watch?v=cnu358zEp0I&ab_channel=IvanIMG

          • 3 weeks ago
            Anonymous

            Based Sound Canvas VA. It's a shame Koji Endo and Kaoru Kono only did KF and quit vidya after.

          • 3 weeks ago
            Anonymous

            everything from das1 got a little too orchestral for me. some are great but they don't hit like this stuff.

            Never trust a fatty, if you know, you know.

            >guy turns into a snake man but you can cure him
            >has to live with the knowledge he ate his friends though

            • 3 weeks ago
              Anonymous

              >you can cure him
              WHAT

              • 3 weeks ago
                Anonymous

                it's been a while but i think if you feed him an egg from the mines outside the snake dungeon, he turns back into a human and is a nicer guy. which probably means him being a dick at first was part of the snakeification.

              • 3 weeks ago
                Anonymous

                Somehow I don't even remember him getting snakeified, I thought he just became a cannibal because he's a fat piece of shit and was hungry

              • 3 weeks ago
                Anonymous

                if you stick around long enough outside to door and watch him, you can see him flick his tongue out like a snake.

                Why does this old man refer to the elf lady at the spring as a priest instead of a priestess? Translation error or another case of a japanese elf trap?

                probably a translation error. the in-game menu thing that records all the npcs you meet says it's a girl. also she has boobs.

              • 3 weeks ago
                Anonymous

                You can see the scales in the back of his head and he has a flicking snake tongue, and I think he actually makes a hissing sound also.

                if you stick around long enough outside to door and watch him, you can see him flick his tongue out like a snake.
                [...]
                probably a translation error. the in-game menu thing that records all the NPCs you meet says it's a girl. also she has boobs.

                >the in-game menu thing that records all the NPCs
                How the frick did I miss that, I knew about the mirror of truth in previous games but didn't even look into that since it was missing in 4.

              • 3 weeks ago
                Anonymous

                Just checked, he does turn back to normal, learned something new.

            • 3 weeks ago
              Anonymous

              Why does this old man refer to the elf lady at the spring as a priest instead of a priestess? Translation error or another case of a japanese elf trap?

              • 3 weeks ago
                Anonymous

                KF games are notorious for translation errors, all old From games are.

      • 3 weeks ago
        Anonymous

        My man.

    • 3 weeks ago
      Anonymous

      >People don't even realize the energy gauge is just stamina but inversed.
      It really is the first Souls Game.

    • 3 weeks ago
      Anonymous

      OHNONONONO BOOMER BROS THE ZOOMERS ARE REALIZING THE TRUTH!!

      1999 BEST YEAR IN VIDEO GAMES!!!!!!!

    • 3 weeks ago
      Anonymous

      I am a millennial and I enjoyed this.

      • 3 weeks ago
        Anonymous

        >I am a millennial and I enjoyed this.
        In video game terms, millennials are boomers, especially millennials born in the 80s

    • 3 weeks ago
      Anonymous

      Not really. No one played this shit before Demon's Souls came out.

      • 3 weeks ago
        Anonymous

        Mom bought me eternal ring and my friends had armored core. we never finished either but you could play against each other in armored core which was cool as frick

    • 3 weeks ago
      Anonymous

      >zoomers will try to fight a tree instead of just walking past it

    • 3 weeks ago
      Anonymous

      Still do, zoomie
      You afraid you might enjoy a more simplistic game?

    • 3 weeks ago
      Anonymous

      Hell yeah I do.

  2. 3 weeks ago
    Anonymous

    King's Field 1 is literally the first game they ever made

    It's pretty dated feeling even compared to KF 2 and 3

    I still enjoyed it though, I sat down around New Years 2022 and played through KF 1 and 2 straight almost without stopping

    I got hooked and it feels like a weird fever dream looking back, the alcohol the cannabis probably didn't help

    • 3 weeks ago
      Anonymous

      Is that really King's Field 2 USA? I don't remember that area.

      • 3 weeks ago
        Anonymous

        Yeah, it's 3JP/2US

    • 3 weeks ago
      Anonymous

      Love these experiences. Got super drunk once and passed out early. Woke up at 3am on my couch in a pitch black room, still drunk but not that much. Loaded up Fatal Frame 5 for the first time and played until sun rise. The whole thing felt so surreal.

      • 3 weeks ago
        Anonymous

        Many years ago when I was pretty young (around 12 probably) I got full reign of the gaming PC for the first time with my parents out of the house. Normally I had relatively limited computer time at home, and usually stayed at a friends or had a sitter if my parents were out. Played Operation Flashpoint all night, a solid like 6 hour block of gaming which up until that point was the longest I'd played vidya for in one sitting. Happened to play through pretty far in the campaign, through a night mission and onto a sunrise mission as the actual sun was rising irl. At that point my parents poor PC was struggling pretty hard, fans were going full blast and in retrospect the graphics were starting to glitch out. I was too tired to really think about it much at the time but the "fog" that was creeping in during one of the missions was the draw distance and graphics glitching out. Had just enough time to grab a few hours of sleep before my parents got home. Later repeated a similar experience with Giants: Citizen Kabuto. Many years later I got back into dark souls 2 after having only gotten up to the chariot guy boss and missing a lot of stuff. Started playing it again in my free time during a stay in Rome, got blasted off 2 euro wine, started a new character, and it was like a whole new game.

    • 3 weeks ago
      Anonymous

      >ps1 game
      >fully 3d
      >scanlines

      • 3 weeks ago
        Anonymous

        Native res
        Native frame rate
        Scanlines: on
        Yep, it's gaming time.

    • 3 weeks ago
      Anonymous

      I hope those scanlines make you go blind

      • 3 weeks ago
        Anonymous

        >ps1 game
        >fully 3d
        >scanlines

        >he doesn't like scanlines
        NGMI

  3. 3 weeks ago
    Anonymous

    Still more involved and engaging than Dragon's Smegma 2

    • 3 weeks ago
      Anonymous

      how hard do you have to be seething to bring up dd2 out of nowhere

      • 3 weeks ago
        Anonymous

        It's the hot new video game, why wouldn't there be a reference. Don't worry, stellar blade and ffxvi dlc will be out soon and dd2 will be memory holed at last.

        • 3 weeks ago
          Anonymous

          oh okay so it's a console war thing
          guess I shouldn't be surprised

      • 3 weeks ago
        Anonymous

        >haha boomer old game bad
        >OK zoomer here's new game and it's worse
        >REEEEEEEE WHY ARE YOU BRINGING UP NEW GAME RENT FREE RENT FREE REEEEE SEETHE COPE
        mind-boggling

        • 3 weeks ago
          Anonymous

          Outskilled.

    • 3 weeks ago
      Anonymous

      >Discordtrannies have DD2 living so rent free in their heads that they bring it to non-DD threads.
      lmao, the absolute state of (you)

      • 3 weeks ago
        Anonymous

        Fromsister here I love Dragon's Dogma and King's Field both, that's just a schizo.
        There's a reason the DD2 discord is full of t-girls teehee

        • 3 weeks ago
          Anonymous

          ywnbaw

          • 3 weeks ago
            Anonymous

            Yes, thank God for that

            • 3 weeks ago
              Anonymous

              A toast, to Gamers.

    • 3 weeks ago
      Anonymous

      cant wait to get this game and the inevitable dlc i a few months for halfprice, or maybe even gamepass. diablo 4 coming soon free too
      thanks for the bug testing

    • 3 weeks ago
      Anonymous

      The gameplay in this game is so fricking stupid, it baffles me that people enjoy it.

    • 3 weeks ago
      Anonymous

      i really like your webm anon
      a webm where some moron (possibly yourself) is standing on an airborne drake’s hand spamming a light attack, rather than using your magic cannon attack on its wings or at LEAST light attacking the fricking head
      any game’s combat is going to look like shit if you play it like a shitter

    • 3 weeks ago
      Anonymous

      >Mash square to win
      lmao

      What the frick went wrong?

      • 3 weeks ago
        Anonymous

        >takes a webm of someone intentionally playing bad at face value

    • 3 weeks ago
      Anonymous

      Lmao BASED

      DD troons aren’t safe in any thread

  4. 3 weeks ago
    Anonymous

    That tree's damaged animation is great

    • 3 weeks ago
      Anonymous

      >ouch

  5. 3 weeks ago
    Anonymous

    YOOOOOOOOO THIS COMBAT'S FIRE YALL

    • 3 weeks ago
      Anonymous

      >finger
      you didn't beat armored core.
      Jk nineball seraph in moa is pretty easy, but fighting him in AA was a pain in the ass.

      • 3 weeks ago
        Anonymous

        Well it was nerfed to shit after PP but yeah still, I took it into this one fight and never expected it to end so fast.

        • 3 weeks ago
          Anonymous

          I loved AC1 and PP especially the arena in PP but when I got to MOA I felt so burnt out on the arena and had trouble just with the first few missions cus of the enemy count. Is tank build just the way to go? I feel like the missions in MOA just add enemies rather than adding difficulty

    • 3 weeks ago
      Anonymous

      this is where i cheated, i used a savestate between the level and the boss, frick having a really hard level then an even harder boss after

    • 3 weeks ago
      Anonymous

      Now fight the elite ACs in project phantasma arena who hop around like it's Quake and deletes you in about 4 seconds of concentrated fire.

      • 3 weeks ago
        Anonymous

        >fight them in the parking garage where they no one can do aerial techniques due to the low ceiling

    • 3 weeks ago
      Anonymous

      Thanks, doc.

    • 3 weeks ago
      Anonymous

      AC1 is fun and I liked the environments, missions, and atmosphere more than Rubicon

  6. 3 weeks ago
    Anonymous

    humble beginnings. this was made in 1994. what did you make at that time? nothing because you weren't even born yet? the reality is that they solved a ton of problems making that game, which helped them grow as a development team to make future games with more ingenious ideas because they wouldn't be afraid.

    • 3 weeks ago
      Anonymous

      Yep

    • 3 weeks ago
      Anonymous

      In 1994 much better games were being released

      • 3 weeks ago
        Anonymous

        what did you make at that time? nothing because you weren't even born yet? how do you not see the point? do you lack critical thinking skills?

      • 3 weeks ago
        Anonymous

        This. Fromdrones can't wrap around their heads that other games exist. Even the worst crap from other companies mogs anything from their catalogue.

      • 3 weeks ago
        Anonymous

        MEH
        ghost in the shell was way better

  7. 3 weeks ago
    Anonymous

    Damn when does it get defeated? I waited for about 30 swings, but I couldn't watch the rest.

    • 3 weeks ago
      Anonymous

      After 31 swings.

  8. 3 weeks ago
    Anonymous

    Better than Morrowind

    • 3 weeks ago
      Anonymous

      nah morrowind had an open world aspect. in fact, wasn't it the first? it set a trend that people are still following.

      • 3 weeks ago
        Anonymous

        Morrowind wasn't the first TES game with an open world, dipshit. Nor was it the first 3D open world game, gothic and arx fatalis predate it. Also kingsfield is better than morrowind because no dice rolls.

        • 3 weeks ago
          Anonymous

          >arx fatalis predates morrowind
          that honestly never occurred to me before, arx fatalis feels way more advanced
          bethesda has always been behind I guess

          • 3 weeks ago
            Anonymous

            >arx fatalis feels way more advanced
            so advanced it doesn't have even have a dialogue or reputation system, or a levitate spell that lets you go up and down. bethesda derangment syndrome is one hell of a drug.

      • 3 weeks ago
        Anonymous

        Open world games are garbage, what are you implying? And Morrowind is much worse, if only for the fact that its a game without any challenge.

      • 3 weeks ago
        Anonymous

        The first open-world game was Colossal Cave Adventure, Z*omer.

      • 3 weeks ago
        Anonymous

        Kingsfield destroys all elder scrolls

  9. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      revolutionary gameplay!!!

    • 3 weeks ago
      Anonymous

      kino

    • 3 weeks ago
      Anonymous

      >he opened the chest! RATTLE HIM BOYS!

    • 3 weeks ago
      Anonymous

      >haha boomer old game bad
      >OK zoomer here's new game and it's worse
      >REEEEEEEE WHY ARE YOU BRINGING UP NEW GAME RENT FREE RENT FREE REEEEE SEETHE COPE
      mind-boggling

      this is how mimics should be done

      • 3 weeks ago
        Anonymous

        thats a trap nkt a.mimic
        what we should have is dcss .09...? .07? where anything coukd be a mimic
        or see darksouls 2 mimic ladder conceot

    • 3 weeks ago
      Anonymous

      yep, it's a fromsoft game

    • 3 weeks ago
      Anonymous
    • 3 weeks ago
      Anonymous

      god i hope SOTE has mimic chests

    • 3 weeks ago
      Anonymous

      Shit like this is why I love from software. I remember a few months ago playing armored core 1 barely beating 9 ball in the hallway before the second climb and seeing the second 9 ball almost gave me a heart attack.

  10. 3 weeks ago
    Anonymous

    haha stupid tree get bonked

  11. 3 weeks ago
    Anonymous

    I played KF2 when it came out in the US and I beat it. I tried it again recently and was filtered by spacing. The early weapons feel so short, and enemy attack recoveries feel so fast, it's like it's impossible get a hit in without taking damage. Any tips?

    • 3 weeks ago
      Anonymous

      Just circle strafe. They get stunned after every hit.

      • 3 weeks ago
        Anonymous

        Enemies in narrow corridors are resistant to that strategy. Maybe I should just avoid those areas for now.

    • 3 weeks ago
      Anonymous

      circle strafing helps, so does starting your attack from a distance and then walking into the enemy before the animation ends.

      It's not an ideal strategy early on when MP is so scarce, but once you're able to start recovering MP with more consistency you can also hit them with a low level spell to stun them before getting a hit in.

  12. 3 weeks ago
    Anonymous

    WHERE IS MY VR KINGS FIELD FROMSOFT

    • 3 weeks ago
      Anonymous

      Should've bought the VR Echo Night for that, but you didn't.

      • 3 weeks ago
        Anonymous

        >transgender analogy character
        oh no no no

        • 3 weeks ago
          Anonymous

          Fromsisters for a reason

    • 3 weeks ago
      Anonymous

      I’m working one one. There will be cute anime girls

  13. 3 weeks ago
    Anonymous

    Looks comfy

  14. 3 weeks ago
    Anonymous

    I like how the tree winces.

  15. 3 weeks ago
    Anonymous

    shadow tower is the true connoisseur’s choice

    • 3 weeks ago
      Anonymous

      >weapon durability
      No thanks.

      • 3 weeks ago
        Anonymous

        Filtered. The weapon durability and finite healing items is what builds tension.

        • 3 weeks ago
          Anonymous

          >Filtered
          Yes. It's a bad gameplay choice.

    • 3 weeks ago
      Anonymous

      A game that was in so much development hell it was known internally as the cursed project, and somehow it led to the most kino sequel in their history in Abyss and those same concepts led to the start of their new success wave with DaS.

      • 3 weeks ago
        Anonymous

        Abyss was dogshit, its literally a shooting gallery

    • 3 weeks ago
      Anonymous

      I played both Shadow Towers. I can't say they were good. But I did enjoy them. The first has a lot of stupid shit but I liked the atmosphere a lot. The second is in many ways the superior game but it just sort of... ends. If not for that I would say it is a must play. The first has a much better climax but is so esoteric that I have a hard time recommending it.

      The power level curve for both games are somewhat intimidating, yet by the end you can absolutely steamroll anything without much effort.

      • 3 weeks ago
        Anonymous

        What makes the climax good?

        • 3 weeks ago
          Anonymous

          I shotgunned the b***h in the Abyss no problem. Didn't even think twice about it. The King from the first game felt like a proper boss battle.

          I know this is going to sound moronic, but I can't remember any of the lore. But I know that I read it and that it was decent. (You needed to read the manual lol)

          Abyss didn't have as significant of lore. And again. The game just sort of ends. Feels like there should've been at least 1 more area. Instead, we got one optional area. I guess? It was fun, though.

  16. 3 weeks ago
    Anonymous

    Humiliation ritual

  17. 3 weeks ago
    Anonymous

    >Finally play some of the King’s Field games
    >It’s all the kino I loved from Demon’s Souls that were lost over time
    I should have played these sooner

  18. 3 weeks ago
    Anonymous

    it was acceptable 30 years ago
    now, its just lazy
    sorry
    elder scrolls lost, hardcore duel style, 1v1 no reflect or.potions

  19. 3 weeks ago
    Anonymous

    What's this one? Enchanted Arms?
    My old sister told me it's one of her favorite games along with Tales of Eternia and she's an RPG autist.
    Had it on the backlog and never touched it.

  20. 3 weeks ago
    Anonymous

    I honestly prefer simple combat like this to flashy anime shit with particles flying everywhere with the character flipping around n' shiet. Something about just wacking a homie and watching a bar go down while keeping my bar up is just as satisfying as watching some elaborate animation play out to achieve the same end goal of bar management.

  21. 3 weeks ago
    Anonymous

    Niga it literally 1996

  22. 3 weeks ago
    Anonymous

    Same exact combat as dark souls but instead of rolling you strafe. Give the tree 27 delayed combos and you got elden ring

    • 3 weeks ago
      Anonymous

      add a screenwide AoE nuke and then youre right

      • 3 weeks ago
        Anonymous

        >Screenwide AoE nuke
        I have good news about the final boss of every King's Field game

        • 3 weeks ago
          Anonymous

          is there any decent LP no commentary playthrough or text with inages playthrough of these games?
          i dont not have a PC and am legally not allowed to have one until 2025.

          • 3 weeks ago
            Anonymous

            >legally not allowed to own a PC until 2025
            Come on man you know you have to explain this.

            • 3 weeks ago
              Anonymous

              all im gonna say is dont try and rugpull Ganker and redit from a USA IP with a shitcoin because the feds here WILL FIND YOU, QUICKLY

          • 3 weeks ago
            Anonymous

            >LP no commentary playthrough
            Just watch longplays
            >text with inages playthrough
            I actually remember some autist doing one on Mastodon of all places but that site's search is fricked, can't find it. It was basically the same as something you find on lparchive.org.

  23. 3 weeks ago
    Anonymous

    I'm building up my library of first person dungeon crawlers since that's basically all I've been in the mood to play so far. Right now I've got

    >All of KF/Shadow Tower via emulation
    >Arx Fatalis
    >Dark Messiah of Might and Magic
    >Grimrock 1/2
    >Islands of the Caliph
    >Lunacid
    >Operencia

    In the past I've played through Phantasy Star 1, all of the EO games, Shadowgate, and The Sword of Vermillion. Any essentials I'm missing? I prefer real time games but not opposed to turn based games with good encounter design

    • 3 weeks ago
      Anonymous

      Barony and Daggerfall

      • 3 weeks ago
        Anonymous

        >Barony
        This looks kind of awesome, how's the multiplayer? I have some friends in mind that would enjoy it too

        >Daggerfall
        Oh yeah might as well, I know it's free on Steam now

        • 3 weeks ago
          Anonymous

          It's chaotic, but very fun. Of course it also makes the game easier
          If you die you drop a colored chest containing all of your items (which other players need to pick up and carry with them if you want to recover it) and become a ghost that can scout, slow enemies down and push items with magic. If at least one player reaches the end of the level everyone respawns although you don't earn any XP while dead which can lead to a snowball effect where you keep dying because you were underleveled because you kept dying.
          The game has a ton of DLC with new classes or races, if you find base game fun you can pick some of those as those are a bit more interesting than vanilla ones (like a skeleton summoner class that turns every shopkeeper and random NPCs hostile due to being a fricking skeleton)

    • 3 weeks ago
      Anonymous

      TES Arena and Daggerfall. I like the first more thought.

    • 3 weeks ago
      Anonymous

      Bro??? Your Ultima Underworlds? They inspired shit tons of RPGs. And still can dab on modern one because of ADVENTURE and progression

    • 3 weeks ago
      Anonymous

      SMT 1, maybe

    • 3 weeks ago
      Anonymous

      depends
      turn based?
      real time?
      eye of beholder was good(snes)
      dragon quest(nes) was good
      the other dude who mentioned ultima, good
      what was it... nightmare creatures? does that count?
      id say hexen but its not really a crawler
      if you branch from first person into third, ice winddale

    • 3 weeks ago
      Anonymous

      All the first person SMT games and why not Persona 1 too though anything outside the dungeons isn't going to happen in first person

    • 3 weeks ago
      Anonymous

      All the Etrian Odyssey games I guess. I'm not incredibly familiar with them, you'd have to look up which ones are best yourself. If you don't mind the anime aesthetic, they check all your listed boxes.

    • 3 weeks ago
      Anonymous

      Shining in the Darkness
      Wizardry series

    • 3 weeks ago
      Anonymous

      it's incredibly important to play ultima underworld to understand not just the roots of dungeon crawlers but also immersive sims and the first person video game. Ultima Underworld inspired DOOM, deus ex and system shock. It's basically the granddaddy of the western video game as we know it and none have been able to capture everything that made it great.

      UU has old school design like Myst where your progression is only limited by knowledge and ability. Nearly everything locked can be bashed through, keys to unbreakable doors are found via exploration or execution of those that hold them. The player is expected to take notes throughout their adventure to help them solve puzzles, real puzzles that are solved by deductive reasoning not by just interacting with objects in the correct order.

      A lot of the replay value of the game comes from playing it again with all the knowledge you gained. Since you, the player, learned the lizardman language and still have your notes about it you can solve the quests involving the lizardmen immediately and gain some powerful runes. Since you, the player, know the rune combinations of spells you can cast spells early on you wouldn't have known otherwise.

      The game has problems like carry weight being annoying, each floor holding a limited amount of items before bugs start, combat sort of sucking but managing to still be better than TES, levelling being randomish until you get mantras for specific skills, etc. Even so it's probably the most ambitious video game ever made

      • 3 weeks ago
        Anonymous

        >real puzzles that are solved by deductive reasoning not by just interacting with objects in the correct order.
        Haha that's exactly why I wasn't able to ever solve that puzzle of the frog or whatever it was called. I wasn't able to figure out the other one on that floor either. Good thing they weren't at all required to progress.

      • 3 weeks ago
        Anonymous

        Bro??? Your Ultima Underworlds? They inspired shit tons of RPGs. And still can dab on modern one because of ADVENTURE and progression

        >ultima underworld
        1 and 2 are $1.49 on gog. Are those the best versions?

        • 3 weeks ago
          Anonymous

          yee

    • 3 weeks ago
      Anonymous

      Mary skelter finale
      Idea factories only good game

    • 3 weeks ago
      Anonymous

      hungry ghosts on the ps2

    • 3 weeks ago
      Anonymous

      Brandish (2 especially)
      Legend of Grimrock
      The Dark Spire (not real time but fricking play it anyway)

    • 3 weeks ago
      Anonymous

      >Operencia
      Pinball company making a beautiful high fantasy dungeon crawler will always be funny to me.

    • 3 weeks ago
      Anonymous

      Here's a whole damn list.
      Play Lands of Lore, one of the best DOS games ever made.
      https://www.dungeoncrawlers.org/games/

  24. 3 weeks ago
    Anonymous

    any beyond adding dodge rolling the combat is the same 20+ years later
    >walk towards enemy
    >he swings a few times
    >wait for him to stop his chain
    >hit him twice because that's when the stagger wears off
    >back off and wait for his 7 hit combo to pass
    >move in and hit him twice
    >rinse and repeat

    • 3 weeks ago
      Anonymous

      At least they focused more on level design and exploration as a result. They will never make a good game again

  25. 3 weeks ago
    Anonymous

    you damn right, b***h

  26. 3 weeks ago
    Anonymous

    Morrowind times!!

  27. 3 weeks ago
    Anonymous

    YOOO IS THAT MINECRAFT????

  28. 3 weeks ago
    Anonymous

    Demon's Souls was the first Fromsoft game

    • 3 weeks ago
      Anonymous

      Right in a sense. Old FromSoft died with Verdict Day, it's all been Miyazaki steered from there. When Naotoshi Zin came back for DS2, fans hated it. The only other OldFrom game is Deracine on PSVR (Echo Night 4) where he let Hirai from Beyond run things.

    • 3 weeks ago
      Anonymous

      Nu-Fromslop is not Fromsoft

  29. 3 weeks ago
    Anonymous

    Played AC1 on emulator for a while then quit.
    I can maneuver horizontally relatively well but I can't handle vertical movement, I never got a good grasp on the up and down controls.
    Maybe the control scheme is just shit for keyboards.

  30. 3 weeks ago
    Anonymous

    so from soft have always been terrible at designing combat

  31. 3 weeks ago
    Anonymous

    >the way it visibly winces when you slash it
    not gonna lie, I'd feel bad about killing it. is leaving the tree alone an option?

    • 3 weeks ago
      Anonymous

      It's clearly an evil tree.

    • 3 weeks ago
      Anonymous

      Yeah, you can just avoid it. I don't think killing a single tree is mandatory. There's only one giant plant you need to off early on, that's about it. Most of what you need for progression is either:
      >in chests
      >with NPCs (given or sold)
      Sometimes there's the occasional enemy blocking a certain door, but these games can be SL1'd.

  32. 3 weeks ago
    Anonymous

    Fromsoft is what you get when Bethesda thinks Daggerfall is the best thing and copies that for many generations.

    • 3 weeks ago
      Anonymous

      >Daggerfall
      But there's no soulless, procedurally generated world filler nor are any of the dungeons soulless, procedurally generated trash (I'm aware DF has a very small # of bespoke dungeons but the majority are proc)
      It's Daggerfall without any of the bad bits, zero bloat.

  33. 3 weeks ago
    Anonymous

    KF
    >wait for attack
    >walk back
    >walk forward
    >attack

    DS
    >wait for attack
    >roll
    >attack

    The only difference is that King's Field didn't pretend to be an action game.

    • 3 weeks ago
      Anonymous

      These kinds of posts treating games as abstract entities is so odd. Do you even play video games? Or do you just watch footage and then make fake opinions based on it?

  34. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      shadow tower ps1 > shadow tower abyss

    • 3 weeks ago
      Anonymous

      >shadman.webm

  35. 3 weeks ago
    Anonymous

    i have fun with simpler easier games that dont expect me to become memorization or expert in pressing the b button at the right time for prolonged fights
    some games are good if kept simpler for example for exploration, loot and overall presentation
    git gud has ruined gaming ironically, the game that forced that meme was actually quite easy

    • 3 weeks ago
      Anonymous

      i hate that games have become an outlet for hyperactive, masochistic or selfhating people who feel the need to project their inability to control their impulses on games as a whole. A person who respects himself wont engage in a game that doesnt but alas, i only see hyper competitive games having any sort of crowd and even single player games bending the knee to balance obesessed, competitive crowd that b***h and moan even over simple features like aim assist. Complete mental rot thanks to fromsoftware

      • 3 weeks ago
        Anonymous

        games used to be fun and experimental but people who demand permanent input otherwise they get bored have ruined them. Its all an always online adrenaline kick for someone who is one wrong turn away from having a mental breakdown. Fortnite, call of duty, dark souls you name it. Challange has ruined gaming to a point even casual people are forced to partake in your gay littler charade of incompetence because face it, you will never be good at anything and you memorizing a pattern only to do the same shit again 2 hours later and failing over and over again doesnt make you a good gamer. YOu are forced to be some test subject for annoying systems noone but the sweatiest of sweats find fun.

    • 3 weeks ago
      Anonymous

      If games were still about "getting good" like in the good ol' days of the arcades they would be much, much better, what ruined the industry is people that see videogames exclusively as something that should require no attention to succeed in. If they require no attention then there is no game in there which means no challenge and if the player isn't being engaged why even bother? To watch a story? Read a book. To watch the scenery? Watch a movie

      games used to be fun and experimental but people who demand permanent input otherwise they get bored have ruined them. Its all an always online adrenaline kick for someone who is one wrong turn away from having a mental breakdown. Fortnite, call of duty, dark souls you name it. Challange has ruined gaming to a point even casual people are forced to partake in your gay littler charade of incompetence because face it, you will never be good at anything and you memorizing a pattern only to do the same shit again 2 hours later and failing over and over again doesnt make you a good gamer. YOu are forced to be some test subject for annoying systems noone but the sweatiest of sweats find fun.

      >a good gamer is someone that pushes the forward button to progress the story

      • 3 weeks ago
        Anonymous

        but banging your head against the wall for 3 hours straight is somehow a better alternative you hypocritical twat
        the answer lies in balance which games nowdays lack

        • 3 weeks ago
          Anonymous

          There is NO GAME on the market today that fits your description because "banging your head against the wall" is not a matter of how hard the game is but how many pointless hoops you have to jump through as a player in the form of pointless grind and tedium that only exists to pad out the run time and entice players into engaging with the publishers monetary schemes.

          Name a single game that is "too hard", you can't because they don't exist. Everything has had its edges sanded down and it's demand for attention reduced to the point where even the worst player sleepwalks through them. The other anon is 100% correct, video games are about the journey but said journey can only take place if the player is willing to engage with a game on its terms, without proper engagement, games just turn into books and movies where you have to press a random button on your keyboard to turn the page/watch the next scene, at that point your just reading a shitty book/watching a shitty movie.

  36. 3 weeks ago
    Anonymous

    yet gamers would rather play it than something preachy by people who hate them. truly we live in a society

  37. 3 weeks ago
    Anonymous

    Kino

  38. 3 weeks ago
    Anonymous

    How's Shadow Tower Abyss? The little I've seen of it seems cool. Neat enemy designs and atmosphere.

    • 3 weeks ago
      Anonymous

      >How's Shadow Tower Abyss? The little I've seen of it seems cool. Neat enemy designs and atmosphere.
      One of their most kino games, has a "flat" ending though as another anon said. It's a shame other FPS games didn't copy its systems.

    • 3 weeks ago
      Anonymous

      Terrible game overall, worst balance in any Arpg ever

      shadow tower ps1 > shadow tower abyss

      This guy understands

    • 3 weeks ago
      Anonymous

      Terrible game overall, worst balance in any Arpg ever
      [...]
      This guy understands

      shadow tower ps1 > shadow tower abyss

      Abyss pains me because it has some really fricking cool ideas with all the dismemberment and the weird mixing of time periods, and the atmosphere is impeccable, but it's rather short and becomes way too easy once you hit the midgame.

      I'm building up my library of first person dungeon crawlers since that's basically all I've been in the mood to play so far. Right now I've got

      >All of KF/Shadow Tower via emulation
      >Arx Fatalis
      >Dark Messiah of Might and Magic
      >Grimrock 1/2
      >Islands of the Caliph
      >Lunacid
      >Operencia

      In the past I've played through Phantasy Star 1, all of the EO games, Shadowgate, and The Sword of Vermillion. Any essentials I'm missing? I prefer real time games but not opposed to turn based games with good encounter design

      SMT is (mostly) first person dungeon crawling and it's pretty good

  39. 3 weeks ago
    Anonymous

    >all this oversimplification about roll attack
    Can't we talk about real life sword combat? Or even modern combat? It's same.
    >don't get hit
    >bait
    >evade

    • 3 weeks ago
      Anonymous

      real life sword combat was about controlling the space to slip through an enemy's guard and bleed them before they bleed you
      or just getting into a wrestling match and seeing who can shank the other first with their belt knife
      it wasn't a game of slappy stick and rolling away whenever the other guy raised their arm and started waggling their hand menacingly

  40. 3 weeks ago
    Anonymous

    Fromsoft has produced nothing but shovelware since the beginning. There's a reason why the ratings of their earlier games were consistently low until DeS became shilled to death by journalists.

    • 3 weeks ago
      Anonymous

      >ratings of their earlier games
      journos were always morons

    • 3 weeks ago
      Anonymous

      Souls is also an overrated franchise, not because its not one of the best mdoern franchises but because it is one of the best franchise during the worst generations of gaming, the "competition" of Demon Souls and Dark Souls 1 were brown and bloom Cowadoody/Gears of War clones and Wii shovelware, of course they looked amazing compared to that slop

      >ratings of their earlier games
      journos were always morons

      Journalists are only as moronic as the average gamer is, not surprising that their moronation only grew decade after decade

  41. 3 weeks ago
    Anonymous

    I like the exploration and vibes in King's Field/Shadow Tower but the combat is a really weak spot so I haven't gotten very far in either of them.
    Top notch atmosphere though, they should make another game like them.

    • 3 weeks ago
      Anonymous

      Play the Echo Night games. All exploration and vibes, no combat.

  42. 3 weeks ago
    Anonymous

    For me (female), it's Eternal Ring.

    • 3 weeks ago
      Anonymous

      I'm trans btw, not sure if that matters.

    • 3 weeks ago
      Anonymous

      For (you) (female) it should be Deracine and nothing but

      I'm trans btw, not sure if that matters.

      My bad, make it Dark Souls 2

    • 3 weeks ago
      Anonymous

      eternal ring is ass and you can tell they wanted to do more with it but they were fricked over by the deadline of making it a launch PS2 title. that said, it's still fricking kino. kind of a baby mode KF but still pretty fun. and the magic system is actually really cool. reminds me a little of SMT demon fusion but instead of demons, you get spells. and the music? excellent. i like the story/lore too.

      shoutouts to cain being a silent protagonist but he does say one random line in the beginning: "thanks for the lift."
      i'll say again, i think it's bad. there's a lot of stuff wrong with it, like enemy projectiles will go through walls and hit you and shit. but, man, there's just something about it i like anyway. there's just enough good in there to make me enjoy the game and love it.

      • 3 weeks ago
        Anonymous

        >some how crafted an invisibility ring super early in the game.
        >Was too young to really take my time and just used my 15 seconds of invisibility to run from safe spot to safe spot
        >dragon boss on a platform I couldnt fight
        Thats all I remember of the game and I sincerely want to play it again. May emulate it later.

    • 3 weeks ago
      Anonymous

      ywnbaw freak

  43. 3 weeks ago
    Anonymous

    So what even is the lore of King's Field?
    Asking as a moron

    • 3 weeks ago
      Anonymous

      you kill monsters and get the dragon sword to slay the evil king and become the good king, and then in the sequel you do the same thing because the dood from the first game has gone bad

    • 3 weeks ago
      Anonymous

      Something about god making the world, departing, leaving behind two of his servants who represent oppostite but balanced sides of things like ying and yang, one is seen as evil and one is seen as good.
      But that is a mistake, they are watchers of the world that have become corrupted by power and seeking servitude from the races.
      You end up killing one of the gods, the "evil" one, but it is actually a mistake that leaves the other god unopposed and will run rampant, so you end up killing both gods by the end of the trilogy, which is for the best because the servants of god have long abandoned their roles.
      This mostly takes place in 2 and 3, 1 and 4 are more self contained stories. Where in 1 you are trying to stop an evil king becoming a monstrous being with the help of the "good" protector god and 4 is very much it's own story more related to the idea of Dark Souls and Oolicile of a powerful corrupting darkness.

      • 3 weeks ago
        Anonymous

        There's no actual lore, just some schizo YouTubers that stretched the shit out of what scant story these games and manuals have.

        And before any lore homosexuals REEEE the manual of KF2 literally retcons the story of KF1 as having taken place in an entirely different location and at an entirely different time, that's how much care was put into the "lore".

        who was wrong here

        • 3 weeks ago
          Anonymous

          The lore schizo obviously

        • 3 weeks ago
          Anonymous

          I only gave info that is directly in the games so unless they were really bad translations it is accurate.
          The other guy clearly never played all the games and/or wasn't paying attention to the story at all since that and much more is said by characters and intros/endings in the games.
          Don't let the lazy and the stupid fool you with moronic shit like, anyone that disagrees with me is a schizo, he's the kind of moron that skips dialogue then blames the game when he gets lost.

      • 3 weeks ago
        Anonymous

        God created the world and left two angels, Seath and Guyra, who proceeded to became self serving buttholes.
        Seath was seen as "good" because he's all holy and shit while Guyra was seen as evil because he's black.

        You're tricked by the worlds bias to killing Guyra so then Seath becomes the Villain. Also they each carry a sword that can defeat the other, The Moonlight Sword and the Dark Slayer.

        This is basically the reason The Moonlight sword is in most From Games, with Seath returning as a dragon in DaS. The Dark Slayer also shows up from time to time in the form of the Dark Sword.

        Kalameet in DaS is also a reference to Guyra, who takes the form of a black dragon with one eye. I'm not sure why From changed the name.

        I see
        >This mostly takes place in 2 and 3, 1 and 4 are more self contained stories
        What is 4 about? Is it just Oolacile or is there some more complicated stuff going on?

        • 3 weeks ago
          Anonymous

          Hmm I'll try to recall to the best of my abilities:
          >It takes place in a separate area with no links to 1-3
          >You are Prince Devian and you have to return some cursed idol (it appears randomly and brings death and destruction wherever it shows) to The Ancient Citeh for the sake of your kingdom, it just recently yeeted another kingdom
          >This Ancient Citeh was home to the Forest dwellers who were vanquished by the Darkies
          >Throughout the Ancient Citeh you meet other people that are either corrupted or in the process of being so, as well as some rotters like Patches.
          >It's heavily implied in the journal entries that the Anciety City is built on some type of power that was misunderstood (it gave people power but was actually a great darkness of some sort)
          In their efforts to tap even more of that power, they released too much of the damn thing and that's what led to its downfall, it's literally a place touched by darkness.
          >You fight the physical manifestation of that dark force at the end.

          • 3 weeks ago
            Anonymous

            And New Londo Ruins is basically that all over again, as is Oolacile....and many other places

            • 3 weeks ago
              Anonymous

              Don't forget DeS with the Old one.

              • 3 weeks ago
                Anonymous

                Based DeS was originally KF5 (but Sonytards wanted them to make it open world + copy Oblivion even more which was moronic for a studio of that size). It got stuck in dev hell and no one gave a shit so Miyazaki repurposed it into DeS. That's why DeS (and DaS2) have such KF vibes, 2 had Naotoshi Zin as well.

          • 3 weeks ago
            Anonymous

            Cool. Thanks anon

            ps1 quick rundown
            >KF1
            john (or some say jean) alfred forrester goes into the royal cemetery to rescue his father. it's a really big cemetery. also his dad was already dead. he does find the moonlight sword though and he uses it to kill the current king who went into the cemetery's deepest depths and went mad from power and turned into some weird demon flesh tree.
            >KF2
            john is the king now because he was next in line to the throne. the mls got stolen but instead of going himself, his bro alexander offers to go recover it in his stead. there you learn the mls originally belonged to the dragon guyra and he wanted it back or something. seath, guyra's rival, is also present (though you never see him personally, but the game says he is there) because he wants him fricking dead because they hate each other. alex with the help of an elf named leon reforges seath's sword, the dark slayer. alex then kills guyra, recovers the moonlight sword, and returns to his bro.
            >KF3
            john got possessed by seath because it turns out seath is also a dick. john steals the darkslayer and breaks the mls then proceeds to make everyone fricking miserable to the point alex has to set up a magical seal to contain him in his castle at the cost of his life. you then play as john's son austin lyle forrester whose job is to git gud, collect some artifacts and repair the mls. while doing this you learn one of the gods of the world created seath and guyra to keep people in line but they did a terrible job at it and ended up wanting to just conquer the world. this god in particular is fricked because he used all his power to make seath and guyra so he can't stop them and it's up to austin to fix things. austin then restores the mls, kills his dad, john's freed ghost powers up the mls even more and then he kills seath. then austin heals the world his sword leon made him at the start of the game, god gives him a pat on the back and revives his dark elf waifu who died in the story and peaces out.

            Well I'm glad that Austin gets his b***h in the end
            I guess I should go emulate the trilogy sometime

          • 3 weeks ago
            Anonymous

            And also, Dark Souls 2 borrows heavily from KF4.
            Mytha = Widda Queen
            Earthen Peak = Widda's Palace
            Pharros' Lockstones = Keystones and Release Rocks
            Present the King's Ring = Become Kingly (Wear the Ring of Wisdom)
            There's tons more shit, I'm surprised no one has made a video.

            • 3 weeks ago
              Anonymous

              Darklurker also resembles OG Seath.

    • 3 weeks ago
      Anonymous

      There's no actual lore, just some schizo YouTubers that stretched the shit out of what scant story these games and manuals have.

      And before any lore homosexuals REEEE the manual of KF2 literally retcons the story of KF1 as having taken place in an entirely different location and at an entirely different time, that's how much care was put into the "lore".

    • 3 weeks ago
      Anonymous

      God created the world and left two angels, Seath and Guyra, who proceeded to became self serving buttholes.
      Seath was seen as "good" because he's all holy and shit while Guyra was seen as evil because he's black.

      You're tricked by the worlds bias to killing Guyra so then Seath becomes the Villain. Also they each carry a sword that can defeat the other, The Moonlight Sword and the Dark Slayer.

      This is basically the reason The Moonlight sword is in most From Games, with Seath returning as a dragon in DaS. The Dark Slayer also shows up from time to time in the form of the Dark Sword.

      Kalameet in DaS is also a reference to Guyra, who takes the form of a black dragon with one eye. I'm not sure why From changed the name.

    • 3 weeks ago
      Anonymous

      Don't worry about "lore"
      Just watch the most kino outro of all times

      • 3 weeks ago
        Anonymous

        K I N O
        I
        N
        O

    • 3 weeks ago
      Anonymous

      ps1 quick rundown
      >KF1
      john (or some say jean) alfred forrester goes into the royal cemetery to rescue his father. it's a really big cemetery. also his dad was already dead. he does find the moonlight sword though and he uses it to kill the current king who went into the cemetery's deepest depths and went mad from power and turned into some weird demon flesh tree.
      >KF2
      john is the king now because he was next in line to the throne. the mls got stolen but instead of going himself, his bro alexander offers to go recover it in his stead. there you learn the mls originally belonged to the dragon guyra and he wanted it back or something. seath, guyra's rival, is also present (though you never see him personally, but the game says he is there) because he wants him fricking dead because they hate each other. alex with the help of an elf named leon reforges seath's sword, the dark slayer. alex then kills guyra, recovers the moonlight sword, and returns to his bro.
      >KF3
      john got possessed by seath because it turns out seath is also a dick. john steals the darkslayer and breaks the mls then proceeds to make everyone fricking miserable to the point alex has to set up a magical seal to contain him in his castle at the cost of his life. you then play as john's son austin lyle forrester whose job is to git gud, collect some artifacts and repair the mls. while doing this you learn one of the gods of the world created seath and guyra to keep people in line but they did a terrible job at it and ended up wanting to just conquer the world. this god in particular is fricked because he used all his power to make seath and guyra so he can't stop them and it's up to austin to fix things. austin then restores the mls, kills his dad, john's freed ghost powers up the mls even more and then he kills seath. then austin heals the world his sword leon made him at the start of the game, god gives him a pat on the back and revives his dark elf waifu who died in the story and peaces out.

      • 3 weeks ago
        Anonymous

        >The sword that has the same element as the god is what they're weak too
        Kind of weird.

        • 3 weeks ago
          Anonymous

          No, each god created a sword to give to their servants to kill the other god so it is their respective weakness.

          • 3 weeks ago
            Anonymous

            Yeah but the MLGS, which is Guyra's sword. is a golden rod that produces a spectral blade of holy moonlight, even though Guyra is a black dragon and Seath is an angel.

            Likewise, Dark Slayer looks evil as shit.

            So it's weird how the swords appear the same as the gods they are meant to slay.

        • 3 weeks ago
          Anonymous

          also there's a lot of inconsistencies. like, vallad, the god who made seath and guyra is said to be the creator of the moonlight sword but in other sources, it said guyra is the one. there's also the thing that came with the KF dark side box collection that rewrote the lore of KF1 where john got the mls before he even entered the tomb but the way shit plays out is mostly the same. i also left out a lot of stuff due to the word count limit but i think the other anons got everything else too, even that guy who said there is no lore does have a point since there are inconsistencies as i said. anyway shit's still cool and irl lore often contradicts itself anyway too, so that's my cope.

          Cool. Thanks anon
          [...]
          Well I'm glad that Austin gets his b***h in the end
          I guess I should go emulate the trilogy sometime

          based lad getting loose looking dark elf GF

          >over a decade of nobody talking about KF
          >not even talking about how Demon Souls is a "spiritual successor" to KF
          >elden ring comes out, suddenly KF is everyone's favorite game
          Bot behavior. I like 4 though.

          i played them all before elden ring came out, i'm one of the cool kids. but not so cool because i didn't even know about them until after das1 came out. i'm glad i got into them though but i wish i played them sooner. would love to actually own physical copies but they're too expensive now because of the highway men who are in charge of old game prices.

          • 3 weeks ago
            Anonymous

            KF lore wasn't taken seriously by From or the author moron that tried to retcon it, that's just how things were back then like how Jean is Jean in KF1 and 3 but John in 2 (Japan). Still, the devs did their best to put some connective tissue in like:
            >Wilfred Light returning in KF3
            >The thief in KF2 having been set on that path by Gill (Merchant in 1)
            >Nola from KF2 can be found dead in 3 implying her return to Verdite failed
            >Miria
            >Leon Shore from 2 who returns in 3
            >KF2 one eyed giant skely in 3
            >Dias "Necron" Bagil 教王 (Teacher King - the original Aldia) in KF2 was defeated by Commander Forester (your dad from 1)
            >Gigi from KF2 is followed by Mel the pedo in 3
            >You met characters in 2 and 3 that seem alive but are later revealed to be ghosts
            A lot of this shit was lost due to localization issues and the games being very low-key subtle about it. You can also call it clever asset reuse but there's a very clear attempt to tie 2 and 3 together. What makes matters worse is the official Strategy Guides give out different names for some characters in an attempt to expand the lore, mucking up what's in the games.

            • 3 weeks ago
              Anonymous

              i'd also like to bring up shadow tower ps1 mentioned how multiple kings attempted to invade the tower to conquer it but the localization decided to change it into one king and that causes some weird contradictory shit for people who actually pay attention. and that game is even worse since shit is even more cryptic.

              • 3 weeks ago
                Anonymous

                You get all that kings field and shadow tower stuff from lore vids? or do you speak nipponese?

              • 3 weeks ago
                Anonymous

                my KF lore knowledge stems from actually playing the games and looking up badly translated official works shit from 20 years ago to try and formulate some form of the truth. i don't speak japanese but i've talked to others who are into the series and have looked into some shit. like the other anon mentions dias bagil. for years people assumed the localization changed his title to necron because his title in japanese was, supposedly, the same title as the pope. but it wasn't even that, it's "teacher king" which is some kind of obscure reference to a shogi piece only an actual japanese person would get. also i know that bit about shadow tower because that's on the cutting room floor article of the game. also i thought rurufon in abyss was a different person from the girl in the ps1 game, but no, they're the same person.

              • 3 weeks ago
                Anonymous

                >his title in japanese was, supposedly, the same title as the pope. but it wasn't even that, it's "teacher king" which is some kind of obscure reference to a shogi piece only an actual japanese person would get
                nta but i fricking love esoteric shit like this

              • 3 weeks ago
                Anonymous

                Yeah if someone's into shogi. Teaching Kings are evolved Devas (celestial beings in Buddhism that aren't as revered, a newly arisen divine being among other definitions) that you can only get via captures. It's a pretty powerful piece that moves as a lion dog or a queen and being contagious you can't really eliminate them from the board. This is the first explanation for Dias and kind of fits him maybe, he's something that can't truly be vanquished and will return in one form or another.
                The other long winded exp is that they're considered by some to represent the Lotus Sutra and the following is 99.99% fanfic if anything but:
                >The One Vehicle is associated with the Mahāyāna ("Great Vehicle"), which is a path that rejects the cutting off of rebirth (the individual nirvana or "extinction" of the Buddhist saint) and seeks to heroically remain in the world of suffering to help others attain awakening, all while working towards complete Buddhahood.In the Lotus Sūtra, the One Vehicle encompasses many different and seemingly contradictory teachings because the Buddha's great compassion and wish to save all beings (bodhicitta) led him to adapt the teaching to suit many different kinds of people and contexts.

                This works for me because it paints Necron in a tragic light and thematically fits the rest of these games.

              • 3 weeks ago
                Anonymous

                that's sick. dias/necron is actually pretty cool character for the time period he was created. he definitely is a tragic character. his best friend left him when he started to become too extreme in his actions and his sister is on the island and despite how much of a hell hole it is, one of his own making even, he still protects her. also he's an impressive and cool boss despite the limitations of the game. dude actually tries to keep you honest because he will start spamming homing nuclear blasts at you if you don't get in his face and fight him man to man. then he'll roundhouse kick, shoryuken, or do some rapid fire fist shit on you. also if you want to really be reaching for references in future games, his weapon is technically the first trick weapon. it will morph into a longer spearlike thing for one of his attacks.

              • 3 weeks ago
                Anonymous

                The saddest part is he was possessed by Guyra (also fits the captured piece theme) to steal the Moonlight Sword so that Seath couldn't use it for evil. Yet most people only see him as a throwaway villain.

              • 3 weeks ago
                Anonymous

                which kings field is this enemy from
                it looks so fricking cool

              • 3 weeks ago
                Anonymous

                that's the player character from 4 in the strongest armor in the game. kind of bothers me he isn't holding the moonlight sword design from 4 but whatever.

  44. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      >uh why does this undead only perform basic movements
      show a boss fight homosexual

    • 3 weeks ago
      Anonymous

      Based, back in the day you had to earn your small shield by beating a hidden skeleton that can 2 shot you. Or just buy it from the shop a bit later like a coward.

  45. 3 weeks ago
    Anonymous

    >over a decade of nobody talking about KF
    >not even talking about how Demon Souls is a "spiritual successor" to KF
    >elden ring comes out, suddenly KF is everyone's favorite game
    Bot behavior. I like 4 though.

    • 3 weeks ago
      Anonymous

      >as from's reputation grows people want to try more of their library especially since ER took so long to come out
      >omg you are le sheeple XD!!
      This upsurge in KF happened before Elden Ring and after Dark Souls 3, and the pandemic gave people lots of time to explore more games, especially if they wanted more from Fromsoft, it's just that fricking simple. No need to jerk yourself off about how good you are and how bad everyone else is.

      • 3 weeks ago
        Anonymous

        These clowns did the same thing when AC6 was announced. About a week of people legit excited then the "HURR DURR YOU NEVER PLAYED THE OLD ONES AT LAUNCH DURRRR" bullshit flooded all the threads.

      • 3 weeks ago
        Anonymous

        These clowns did the same thing when AC6 was announced. About a week of people legit excited then the "HURR DURR YOU NEVER PLAYED THE OLD ONES AT LAUNCH DURRRR" bullshit flooded all the threads.

        That's how it always is with boomers, World of Warcraft Classic was filled with people telling you if you haven't completed Molten Core on a CRT monitor at 12 frames per second you're a filthy zoomer casual
        One would think people should be happy younger generations want to check out obscure things they've enjoyed in the past but it's often not the case

        • 3 weeks ago
          Anonymous

          What fricking boomers? Jesus fricking Christ. WHY CAN'T YOU GODDAMN moronS LEARN THE MEANING OF WORDS?????????

  46. 3 weeks ago
    Anonymous

    >the year: 2024
    >a good dungeon crawling anime: still zero
    why japan

    • 3 weeks ago
      Anonymous

      Tower Dungeon manga

      • 3 weeks ago
        Anonymous

        Thanks anon

        • 3 weeks ago
          Anonymous

          Author wrote a pretty controversial manga named Blame! You either like this author or hate him

          • 3 weeks ago
            Anonymous

            >blame! is controversial
            since when

            • 3 weeks ago
              Anonymous

              I think people who don't like Blame! assume people who do like Blame! don't know that the panelling is asscheeks. It's just that you can either get over that and enjoy the rest of it or you can't.

              • 3 weeks ago
                Anonymous

                I honestly would take another nihei manga with that paneling if it meant that he got to shade shit again, sidonia and aposiz were just painful (and it doesn't help that I didn't like the story as much as blame!'s even leaving the art aside).

                >I mean, they were small at the time
                So were many other studios, even smaller ones figured it out by 2000. It's just a design holdover probably, something that didn't occur to their designers. Easy enough to copy given others were doing it at the time but probably not even a priority.

                I think the problem is that they were making so many games in so little time that the design part of the games didn't have much time for consideration other than slightly tweaking what htey had made before in the genre.

                No, saying the combat just boils down to circle strafing is just flat out reductionist.
                >tight corridors are more of a KF1
                Absolutely but that's not to say tight corridors and small rooms are absent in later entries either. The array of encounters are just more varied. Sometimes you can get away with circling around enemies but more often than not you're going to come into contact with a wall.
                >bait them to attack them and immediately bail out.
                Yes that's what spacing is.
                >they don't stray far
                They don't stray particularly far in sequels either.

                >Yes that's what spacing is.
                moving 1cm away from the enemy's aggro zone is not "spacing" and it was the best strategy other than magic when in a tight corridor. And them not moving much is just more easily notable in 1 due to the reduced range AND the fact that it has more tight corridors than its sequels.

                Of course there's also the issue that the game ran at like 17fps, but that also applies to its sequels in the ps1 so I can't single it out for it.

              • 3 weeks ago
                Anonymous

                >moving 1cm away from the enemy's aggro zone is not "spacing"
                The frick are you babbling on about. Enemies typically don't de-aggro until you're so far away you can't engage with them in the first place. Are you getting confused with their leash range? In which case you still need to be mindful of their attack range.

                >Of course there's also the issue that the game ran at like 17fps
                Genuinely not an issue within the context of these games. You're nit-picking at this point.

              • 3 weeks ago
                Anonymous

                >Genuinely not an issue within the context of these games.
                What's next? they are "cinematic"? frick off, framerate does affect the aiming, and while it was easier to stomach a the time vs now, as a lot of early games ran at 20fps, there is still plenty of contemporary criticism of the game, the shitty framerate did the game no favors
                >The frick are you babbling on about.
                I'm talking about the zone where they can follow to attack you, honing zone if you prefer to call it that, but it's laughably small

              • 3 weeks ago
                Anonymous

                True, the framerate is an objective problem these games have, it's something that was common with games of the time because of a lack of standards and CRTs making low framerates seem more natural due to how they synchronize (they basically had G-Sync/FreeSync) plus how shitty the hardware they were running on was. In KF's case it's CPU starved.

              • 3 weeks ago
                Anonymous

                well kf1 in particular, I'd blame on their inexperience, I'm sure they could have made it run at 30fps with their later experience when you compare it against shadow tower

              • 3 weeks ago
                Anonymous

                Shadow had a target framerate of 20 and plenty of dips, I'd say it's mostly down to the weak hardware. It's not like From have ever been at the forefront when it comes to using tech (or even high up the middle of the pack) it's just that their artists are crazy good

              • 3 weeks ago
                Anonymous

                yes, but I'm talking about kf1 here which is way more simple in poly count and texture resolution compared to shadow tower

              • 3 weeks ago
                Anonymous

                Could be, but then we don't know what's hogging the CPU. If it's the streaming solution they use and compression/decompression then it was joever before it started. It's the same reason the character's movement speed is so low, to facilitate streaming.

              • 3 weeks ago
                Anonymous

                shadow tower and kf1 weren't as reliant on streaming as kf2, however. each floor in kf1 had a loading screen, and shadow tower had it even more often so there must be soemthing else taken into account.

                Mfw they remade KF1 and 2 for phones in Japan but they're lost to time
                Some highlights:
                >KF2 has a triple slash
                >There are quests like kill 5 squids (ok nvm frick em) that give you skill points to boost stats
                >Added warp points
                >Weapon and armor gems to boost gear
                >Necron is called Pontiff (kek)
                >Lock on and automap as mentioned in picrel

                and then they go and release the shitty psp games that don't play like the console versions when fricking phone versions did

              • 3 weeks ago
                Anonymous

                >and then they go and release the shitty psp games that don't play like the console versions when fricking phone versions did
                Kek, I imagine if there's enough noise they might port/remake these. There's a company called G-Mode that started re-releasing and remaking old I-Mode/Keitai/EZWeb games, apparently they have ways to source these titles that other pubs do not.

              • 3 weeks ago
                Anonymous

                I forgot to say they made a third KF game for phones that's completely new, not a remake of 1/2/3/4.

              • 3 weeks ago
                Anonymous

                I never heard of a third game, source? and it'd be nice if these were remade

              • 3 weeks ago
                Anonymous

                https://www.superjumpmagazine.com/kings-field-sidegames/
                >There were three versions of King's Field for feature phones

              • 3 weeks ago
                Anonymous

                dang, I'll be. That last game even ahs unique designs

              • 3 weeks ago
                Anonymous

                They were all made in-house by From staff.

              • 3 weeks ago
                Anonymous

                >shitty
                frick you

    • 3 weeks ago
      Anonymous

      stupid

      ?si=zmXKany5YLZvichW

      dungeon meshi is also really close to real DnD/wizardry despite its plot

  47. 3 weeks ago
    Anonymous

    >Aldia Bossfight no commentary 1080p 60fps no damage

    • 3 weeks ago
      Anonymous

      Cursed Great-Wood (HITLESS) (SL1)

      • 3 weeks ago
        Anonymous

        >Bed of chaos (no rolling, no skip) (WR)

  48. 3 weeks ago
    Anonymous

    He's kind of like Aldia, fricked up everything up but by accident instead of by intention.

  49. 3 weeks ago
    Anonymous

    these games have a myriad of problems, but, outside the first one, there are some things to be enjoyed in them

  50. 3 weeks ago
    Anonymous

    Don't worry little girl, I'll be your new daddy.

    • 3 weeks ago
      Anonymous

      Leave. Her. Alone.
      picrel is me btw (if you didnt know....)

  51. 3 weeks ago
    Anonymous

    It's like morrowind but good

  52. 3 weeks ago
    Anonymous

    We’ll never have a game long dungeon crawling with zero loading screens.

  53. 3 weeks ago
    Anonymous

    I played Elden Ring for the first time on New Years and it REALLY reminded me of King's Field. I'm pretty sure ER is exactly the game From Software wanted to make back in 1994.

  54. 3 weeks ago
    Anonymous

    boomers be like
    yoooooo... this combat claps.

    • 3 weeks ago
      Anonymous

      KFbro here. unironically, yes. morrowind combat is very different but fun too.

      • 3 weeks ago
        Anonymous

        autism

      • 3 weeks ago
        Anonymous

        This is so bad we made better games in my CS classes using fricking matlab.

  55. 3 weeks ago
    Anonymous

    Am I crazy is the Armored Core 6 actually a sequel to Another Century Episode?
    Cuz it plays a lot more like ACE than the last AC games.

    • 3 weeks ago
      Anonymous

      Shares a lot of devs, probably is. Most of modern FromSoft is ACE/Steel Battalion hires.

  56. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      those missiles are so fricked
      i shoved napoleon out of bounds vertically with them in under ten seconds

      • 3 weeks ago
        Anonymous

        I used the EN sniper against Napoleon, that second disk has some of the toughest fights of the series.

  57. 3 weeks ago
    Anonymous

    An hour of undistilled KINO https://youtu.be/xfuzPN_DWEU?si=l65bQz7fC_L0ZXAK
    Play KF4

    • 3 weeks ago
      Anonymous

      I would if I had a copy, sadly my laptop can't emulate ps2

  58. 3 weeks ago
    Anonymous

    Never trust a fatty, if you know, you know.

    • 3 weeks ago
      Anonymous

      Beat him to death on 2nd run. I don't need his gay vial anyway

  59. 3 weeks ago
    Anonymous

    best thread on Ganker in a long time

    • 3 weeks ago
      Anonymous

      If people just ignored non-vidya topics and talked about vidya like this, Ganker wouldn't have the reputation it has.

      • 3 weeks ago
        Anonymous

        You know very well why this isnt possible.

        • 3 weeks ago
          Anonymous

          That I do.

      • 3 weeks ago
        Anonymous

        Yes it's Ganker's fault that they don't talk about vidya. Definitely not an outside influence.

  60. 3 weeks ago
    Anonymous

    Since this thread seems to be inhabited by PS1 era rpg enthusiasts. Can someone explain to me the plot of GERMS?

    • 3 weeks ago
      Anonymous

      It's a remake of a famous Japanese novel (Machi) which is a remake of Invasion of the Body Snatchers. Basically a send up of 50s and 60s Sci-Fi tropes + Cronenberg, all in one game. It is to 50s and 60s Sci-Fi and Cb what Deadly Premonition is to Twin Peaks. A lot of the stories are stolen from UltraSeven, some of it from Tetsuo: The Iron Man and some of it from X-Files.

      More detailed shit:
      >Journo comes back to hometown which is veering on ghost town territory
      >Weird body horror shit happening
      >Viruses, mutations, an alien invasion
      >Stop the invasion
      >The town remains stagnant, it was dead all along

      • 3 weeks ago
        Anonymous

        Who was the weirdo faced NPC guy who gives you weapons? A G-man like entity?
        What was the deal with the mutation mechanic where you become a monster and you end up in that underground ayy lmao place with a bunch of unique monster npcs but they aren't hostile?

        • 3 weeks ago
          Anonymous

          >Who was the weirdo faced NPC guy who gives you weapons? A G-man like entity?
          No, just a random NPC that gives you weapons.
          >What was the deal with the mutation mechanic where you become a monster and you end up in that underground ayy lmao place with a bunch of unique monster npcs but they aren't hostile?
          It's to show you that mutation isn't the end, just a different outcome and that there was a whole farm of mutants, also one of the many plots lifted from Sci-Fi series that were airing in Japan at the time.
          It's just a weird PS1 game aping a lot of cool films, very common for the time. Seeking definitive answers for GERMS is a bit like doing so for David Lynch movies:
          1.There aren't any truly definitive answers
          2. It misses the point of the work which is more about the atmosphere, the mood it puts you in and so on.

          • 3 weeks ago
            Anonymous

            I can't read nip so I had no idea what I was doing the entire time outside of guide reading.

            • 3 weeks ago
              Anonymous

              It's translated now if you want to replay it bud. The way you played it is also super soulful tbh

    • 3 weeks ago
      Anonymous

      >survival horror
      bleh
      Too bad. Looked interesting.

  61. 3 weeks ago
    Anonymous

    This is probably my favorite song in all of Fromsoft history

    • 3 weeks ago
      Anonymous

      >remixed version plays in the final area

    • 3 weeks ago
      Anonymous

      I like the exploration and vibes in King's Field/Shadow Tower but the combat is a really weak spot so I haven't gotten very far in either of them.
      Top notch atmosphere though, they should make another game like them.

      i respect 2. it's effectively an open world game despite the limitations it has. you can head straight to the final boss if you're good enough. also it's great how the game isn't interested in holding your hand too. you can soft lock yourself in a couple of areas if you jump down some pits and don't have the warp items yet. you can also make the game significantly harder depending on the order you place those stones into seath's fountain. game isn't for b***hes, for sure. you gotta learn your way around melanat the hard way or you fricking perish.

      Personally these games look all incredibly janky to me, but damn they have some nice moody music to them.

      • 3 weeks ago
        Anonymous

        If nothing else, FROM's always consistently been great at music

  62. 3 weeks ago
    Anonymous

    Improved version.

  63. 3 weeks ago
    Anonymous

    Still better than Morrowind’s combat, a game that was released a console generation later.

  64. 3 weeks ago
    Anonymous

    I haven't played the older games yet, but I rather enjoyed the combat in KF4. I liked doing the bait out the attack --> space it --> strafe behind the enemy "maneuver". I wish modern games would revisit tank controls, I think there is potential

    • 3 weeks ago
      Anonymous

      King's Field's combat as surprisingly nuanced but it goes over people's heads because they simply dismiss it as "janky" or "outdated" when it reality few games have really given you the same sense of a physical presence while playing in first person.

      • 3 weeks ago
        Anonymous

        I hate first person games, never got into the whole "immersion" thing with and it just doesnt look as cool as controlling a character in 3rd person does.

      • 3 weeks ago
        Anonymous

        I think they just can't wrap their heads around strafing with R1/L1

      • 3 weeks ago
        Anonymous

        I think they just can't wrap their heads around strafing with R1/L1

        >circle strafing is nuanced
        If KF is nuanced are Souls games INCREDIBLY nuanced?

        • 3 weeks ago
          Anonymous

          You don't just circle around enemies in King's Field because the rooms are often too tight and there's often more than one enemy in the room with you. The turn speed sometimes doesn't make it practical either. The most important skill you need to learn is spacing and hitting the opponent with the apex of your swing.

          • 3 weeks ago
            Anonymous

            I'm

            circle strafing isn't nuanced and that works for the big majority of enemies in the trilogy + shadow tower, the only truly baffling thing is that it took them 4 years after the dualshock came out to actually add analog support. How do you add support to ANALOG BUTTONS before sticks in a first person game where you control the camera?

            tight corridors are more of a KF1 thing specially because enemies don't stray left from where they spawn, but it also meant that you could bait them to attack them and immediately bail out.

            Indie studio prisu understando

            I mean, they were small at the time

            • 3 weeks ago
              Anonymous

              >don't stray left
              don't stray far* I have no idea how I typed left. Anyway because they don't stray far you can't get them into the bigger room if they don't directly spawn there so you have to deal with them in the tight corridor. The biggest difficulty for the average player is to learn to gauge your reach.

            • 3 weeks ago
              Anonymous

              >I mean, they were small at the time
              So were many other studios, even smaller ones figured it out by 2000. It's just a design holdover probably, something that didn't occur to their designers. Easy enough to copy given others were doing it at the time but probably not even a priority.

              • 3 weeks ago
                Anonymous

                It's more that the game is balanced around that limitation. You couldn't just add mouselook, for example, and have a functional KF game. It would ruin everything about the balance and pacing of the combat.

              • 3 weeks ago
                Anonymous

                Yeah, but you could map strafing and look to the sticks at the same speed (as emulators let you) achieving an acceptable compromise. Or re-balance the game with new controls in mind.

              • 3 weeks ago
                Anonymous

                >Or re-balance the game with new controls in mind.
                And you no longer have King's Field, basically. The pacing IS what informs the entire atmosphere and feel of the games and why they leave such an impact in the first place.

              • 3 weeks ago
                Anonymous

                Fair, they could've just keep them weighty as frick and added dual analog support - the patch for KF4 does almost exactly that where it keeps the acceleration and speed values intact. It's not like the combat's any challenging once you figure out circle strafing (something that's also viable against many DaS1 enemies if you just keep strafing to the right kek)

              • 3 weeks ago
                Anonymous

                circle strafing really doesn't work too well in KF4. You can sprint-strafe behind an enemy after it attacks and get 2 attacks in, but then you'll need to disengage anyway, due to your bad turning radius and having to sprint to keep up with the enemy (which in turn means your further attacks would deal trash damage)

              • 3 weeks ago
                Anonymous

                >Or re-balance the game with new controls in mind.
                They could have attempted it, but is it really worth the risk? The games felt fine without it. I'd rather they keep doing the Shadow Tower Abyss thing and give you directional attacks with the other analog stick.

              • 3 weeks ago
                Anonymous

                >The games felt fine without it
                I'd argue the games would've had a bigger audience so yeah, well worth it. One of the most common complaint in reviews (both JP and WW) was about the clunky, outdated control system that didn't make sense.

              • 3 weeks ago
                Anonymous

                Grasping for a wider audience is almost never the right move in any context. Especially when you're already dealing with a niche genre like dungeon crawlers. They probably would have done an alright job with it though, considering how well they translated the design principles to third person with Demon's Souls.

              • 3 weeks ago
                Anonymous

                The switch to third person saved them in the end, bringing all the issues with the control system to the fore and led to a better game.

              • 3 weeks ago
                Anonymous

                I don't know if I'd call it better, but I like both well enough. If From has gone wrong anywhere it's the continual emphasis on combat and departure from level design and exploration. Everything is much too safe and convenient in their games these days, too. The bonfire system really defuses all of the tension that a good dungeon crawler is meant to have.

            • 3 weeks ago
              Anonymous

              No, saying the combat just boils down to circle strafing is just flat out reductionist.
              >tight corridors are more of a KF1
              Absolutely but that's not to say tight corridors and small rooms are absent in later entries either. The array of encounters are just more varied. Sometimes you can get away with circling around enemies but more often than not you're going to come into contact with a wall.
              >bait them to attack them and immediately bail out.
              Yes that's what spacing is.
              >they don't stray far
              They don't stray particularly far in sequels either.

        • 3 weeks ago
          Anonymous

          I don't think circle strafing is nuanced, KF4 actually prevents you quite well from effectively doing it by limiting your turning and movement speeds + having stricter stamina management. I ment that people are bad at strafing overall with R1/L1

      • 3 weeks ago
        Anonymous

        circle strafing isn't nuanced and that works for the big majority of enemies in the trilogy + shadow tower, the only truly baffling thing is that it took them 4 years after the dualshock came out to actually add analog support. How do you add support to ANALOG BUTTONS before sticks in a first person game where you control the camera?

        • 3 weeks ago
          Anonymous

          Indie studio prisu understando

  65. 3 weeks ago
    Anonymous

    >urgh

  66. 3 weeks ago
    Anonymous

    Is this achievable natty?

    • 3 weeks ago
      Anonymous

      hey its my sister

    • 3 weeks ago
      Anonymous

      >those dudes with the giant fap hands that hang around the mobs of demon girls before this

      • 3 weeks ago
        Anonymous

        Can you blame him though?

        • 3 weeks ago
          Anonymous

          nope

  67. 3 weeks ago
    Anonymous

    I don't know if any other game could make me feel as happy and content as King's Field IV did.

  68. 3 weeks ago
    Anonymous

    I wish they made another King's Field

    • 3 weeks ago
      Anonymous

      >many years ago some autist was remaking KF as a mod for TES Oblivion
      still get sad that he abandoned it

  69. 3 weeks ago
    Anonymous

    I wonder what From would've done if Sony had gone with the prototype controller

  70. 3 weeks ago
    Anonymous

    KF games are all about space, so combat also revolves around it.

  71. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      Damn, is the entire game the same room over and over again?

      • 3 weeks ago
        Anonymous

        KF4 has more environment variety than most of the Souls games.

        • 3 weeks ago
          Anonymous

          >the joke
          >you

        • 3 weeks ago
          Anonymous

          Play in widescreen bro, enable widescreen hack option and set to a widescreen resolution.

          • 3 weeks ago
            Anonymous

            I took that screenshot 8 years ago, but I'll keep it in mind for next time.

  72. 3 weeks ago
    Anonymous

    best combat of any game ever is zombie panic source

    • 3 weeks ago
      Anonymous

      Shhh we don’t tell people the truth around here

  73. 3 weeks ago
    Anonymous

    Sovl

  74. 3 weeks ago
    Anonymous

    Mfw they remade KF1 and 2 for phones in Japan but they're lost to time
    Some highlights:
    >KF2 has a triple slash
    >There are quests like kill 5 squids (ok nvm frick em) that give you skill points to boost stats
    >Added warp points
    >Weapon and armor gems to boost gear
    >Necron is called Pontiff (kek)
    >Lock on and automap as mentioned in picrel

    • 3 weeks ago
      Anonymous

      It's a shame there was no preservation at all for those mobile games. Armored Core had a few as well.

  75. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      >john alfred taller than white glint
      always knew king's field protagonists were big

  76. 3 weeks ago
    Anonymous

    does anyone do shit with sword of moonlight in current year?

    • 3 weeks ago
      Anonymous

      there's one schizo who has been working on an update for the system for over 10 years at this point but i doubt he will never finish what he wants, since he's a schizo. that aside, i don't think so. i checked around a couple of years ago because i was fiddling with it myself but no one seemed to be working on anything. it's a really hard thing to work with. it doesn't even function properly on modern hardware on top of how janky it is to actually make stuff. i had some fun making a few small areas though for a time.

      • 3 weeks ago
        Anonymous

        >almost nothing
        damnation
        i might take a stab at it if running the bastard doesn't prove too hard
        i like fricking with mapping tools

        • 3 weeks ago
          Anonymous

          it's pretty cool to mess with. definitely a nightmare if you want to make a game though.

  77. 3 weeks ago
    Anonymous

    Its better than soulsborne combat because you do more than just hit roll

  78. 3 weeks ago
    Anonymous

    Also, King's Field Additional I and II take place after the bad ending of KF3, in case anyone was wondering if they ever followed 3 up.
    >At some point after the events of King's Field 3, the king of Rikstria gets driven out by his subjects because they consider him to be a plunderer. Ten years have passed and, worried he might ascend the throne again, a party is formed to finally hunt him down. He's believed to be inside a maze next to Trauzit town, however, those who entered the town found themselves fighting monsters; the protagonist barely gets out alive, needing a full year to recover from his wounds. Despite his defeat, he's ready to try again after hearing rumors that a surviving member of his party has been roaming the maze. While the situation isn't as bleak as in King's Field 3, people have nevertheless lost loved ones to monsters in the maze, while others are still missing (a kid will ask us to find his father who has yet to return, for example).

    • 3 weeks ago
      Anonymous

      Additional II takes place 10 years after I
      >There has been a rise in natural disasters, and an earthquake partially destroys the town of Trauzit. The earthquake has also unsealed the maze, which has been closed off since the events of the previous game. We have a new protagonist, whose father is tasked with leading a team to examine the damage the town received (as well as to check the status of the maze). But, when the protagonist is notified of his father's untimely death, he decides to go there himself to find out what really happened. You'll eventually meet with some soldiers at the same time a beast appears to attack them. Defeating said beast will earn you the trust of at least some of the soldiers, while others will think either you or your father is controlling the beast in the first place. As you progress further downward, you'll finally find your father, who is not only alive but is using the king's crown to control a similar beast to the one you just defeated. Your father is here to kill the "black dragon". He'll leave without offering any real explanations. After you extinguish the flames and delve ever deeper into the maze, you'll see a shadowy figure (characters in the maze all look like shadowy blobs until you're right next to them). As you prepare for the final encounter with your father, you realize he's already down on the floor heavily wounded. Beside him is a young and naïve soldier and an old scholar (who has appeared in both this and the previous game), who is now donning the king's crown to control the beast and send it upon us. Once you have defeated the beast, your father will tell you his final words; he accuses the scholar of being the black dragon, and that he must be stopped before it's too late.

      • 3 weeks ago
        Anonymous

        But before you reach the scholar, a mysterious man (possibly the protagonist from the previous game) will hand you the Sword of Moonlight. You'll also encounter and battle the young soldier you saw earlier in the maze; defeating him will grant you the Dark Slayer he carries. Finally, you'll find the scholar who becomes Guyra (or at least, who is consumed by it in order for it to regain a physical form). From here, the game branches out into two endings:

        >The first sees the whole maze collapse after you defeat Guyra, and nobody ever discovers the truth of what happened there.
        >The second has you fighting a fusion of Guyra and Seath, who blames humans' foolishness for fighting each other, and suggests it's always easier to blame someone else for your own downfall. In this scenario, the maze still collapses, but this time we learn that the earthquakes stopped, the protagonist survived, and the two swords (Sword of Moonlight and Dark Slayer) are sealed in a treasure room within the Verdite Kingdom.

    • 3 weeks ago
      Anonymous

      Additional II takes place 10 years after I
      >There has been a rise in natural disasters, and an earthquake partially destroys the town of Trauzit. The earthquake has also unsealed the maze, which has been closed off since the events of the previous game. We have a new protagonist, whose father is tasked with leading a team to examine the damage the town received (as well as to check the status of the maze). But, when the protagonist is notified of his father's untimely death, he decides to go there himself to find out what really happened. You'll eventually meet with some soldiers at the same time a beast appears to attack them. Defeating said beast will earn you the trust of at least some of the soldiers, while others will think either you or your father is controlling the beast in the first place. As you progress further downward, you'll finally find your father, who is not only alive but is using the king's crown to control a similar beast to the one you just defeated. Your father is here to kill the "black dragon". He'll leave without offering any real explanations. After you extinguish the flames and delve ever deeper into the maze, you'll see a shadowy figure (characters in the maze all look like shadowy blobs until you're right next to them). As you prepare for the final encounter with your father, you realize he's already down on the floor heavily wounded. Beside him is a young and naïve soldier and an old scholar (who has appeared in both this and the previous game), who is now donning the king's crown to control the beast and send it upon us. Once you have defeated the beast, your father will tell you his final words; he accuses the scholar of being the black dragon, and that he must be stopped before it's too late.

      But before you reach the scholar, a mysterious man (possibly the protagonist from the previous game) will hand you the Sword of Moonlight. You'll also encounter and battle the young soldier you saw earlier in the maze; defeating him will grant you the Dark Slayer he carries. Finally, you'll find the scholar who becomes Guyra (or at least, who is consumed by it in order for it to regain a physical form). From here, the game branches out into two endings:

      >The first sees the whole maze collapse after you defeat Guyra, and nobody ever discovers the truth of what happened there.
      >The second has you fighting a fusion of Guyra and Seath, who blames humans' foolishness for fighting each other, and suggests it's always easier to blame someone else for your own downfall. In this scenario, the maze still collapses, but this time we learn that the earthquakes stopped, the protagonist survived, and the two swords (Sword of Moonlight and Dark Slayer) are sealed in a treasure room within the Verdite Kingdom.

      i heard the additional games weren't very good and not many are interested in them. i'd like to give them a try one day, even if they are actually shit.

      • 3 weeks ago
        Anonymous

        they're not shit that guy is a Black person

        • 3 weeks ago
          Anonymous

          i wouldn't be surprised if they are actually good. because i've always heard the pre-demon's souls non-armored core fromsoft games suck. and the people who say this don't know shit because i've yet to play one i didn't like.

  79. 3 weeks ago
    Anonymous

    Play Brandish.
    Play Ultima Underworld.
    Play Shadow Tower.

  80. 3 weeks ago
    Anonymous

    also the gameplay of the maker itself is really wonky. like shit will NOT read your input sometimes. it's one of the reasons why i think the remake of KF1 made in the engine sucks.

    • 3 weeks ago
      Anonymous

      Kf1 demake is awful, and terribly slow, enemies behave worse and the graphics even downgraded.
      Only good SoM game ive played is heir of granatyki. It has a really interesting system of no gold drops and 2 huge non linear maps. Feels like a solid Kingsfield experience in 5 hours.
      I gave Diadem of maunstraut 2 big chances. It starts oppressively difficult and has a sick ost but the enemies respawning only a few feet away constantly was game breaking terrible design

      • 3 weeks ago
        Anonymous

        look how they massacred my boy

        • 3 weeks ago
          Anonymous

          The plants also are dogshit. Wish we got SoM post kf4 so it could assets of that quality

          • 3 weeks ago
            Anonymous

            Just about every redesign sucked. I don't have a pic of the demon lords but they're probably the most iconic enemies in KF after the plants. They've got a very specific look to them and the remake model looks like some generic demon man. Oddly enough, some enemies taken from KF2 and 3 are in the maker and their designs are effectively the same with more polygons. Some shadow tower enemies are even in it.

  81. 3 weeks ago
    Anonymous

    anyone fricked with widescreen patches? Im trying to modify one for king's field iv to change the aspect ratio but I don't understand the values set or this game
    >patch=1,EE,0022d8e4,word,3c013f40 //00000000
    >patch=1,EE,0022d8e8,word,44810000 //00000000
    >patch=1,EE,0022d8f0,word,4600c602 //00000000

    • 3 weeks ago
      Anonymous

      Dont, play 480p, software mode. Adds to the immersion

  82. 3 weeks ago
    Anonymous

    Do you guys change the controls? I plan to play them on my deck soon.

    • 3 weeks ago
      Anonymous

      setting the controls to sticks doesn't work too great because the horizontal and vertical axis don't move at the same speed, if you draw a circle with the stick itll be an oval instead

    • 3 weeks ago
      Anonymous

      the only controls i changed were for KF1. triangle and square because their inputs are actually swapped in 2 and onward. so i don't have to be fricked with muscle memory whenever i play all the games. also i swap X and O since it's japanese and that means the inputs are swapped by default.

    • 3 weeks ago
      Anonymous

      No, I can adjust to pretty much any control scheme out there in just a few minutes, including 90s pc games that were all over the place.

    • 3 weeks ago
      Anonymous

      setting the controls to sticks doesn't work too great because the horizontal and vertical axis don't move at the same speed, if you draw a circle with the stick itll be an oval instead

      Kingsfield plays perfect on keyboard. Putting camera on sticks would ruin it

  83. 3 weeks ago
    Anonymous

    King's Field combat isn't that bad if you don't cheese it. Just barely weaving in and out to land your hits is a lot of fun.

  84. 3 weeks ago
    Anonymous

    >better than anything Betheshit has ever done.
    I kneel...

  85. 3 weeks ago
    Anonymous

    I'd love to try this game but literally everything except the combat is appealing and it's filtering me

    i'm a doom/quake queer so as soon as i see rudimentary 3d graphics and it's fpp, and i can't crank the fov to 130 and sanic around the map it's just painful unless it's a walking sim or point and click adventure
    (for example I really enjoyed echo night)

    a shame
    that tree looks kino

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