*fun abruptly stops*

*fun abruptly stops*

  1. 4 weeks ago
    Anonymous

    hey look another dps check

    • 4 weeks ago
      Anonymous

      by far the least interactive fromsoft game

    • 4 weeks ago
      Anonymous

      I think you mean FPS check

      • 4 weeks ago
        Anonymous

        but enough about Bloodborne DLC's bosses

  2. 4 weeks ago
    Anonymous

    the only fight that made me give up and explore more in order to level up my shit
    my zwei +11 wasn't going to cut it

  3. 4 weeks ago
    Anonymous

    >summon D
    >summon mimic tear
    two can play that game

    • 4 weeks ago
      Anonymous

      >summon NPC
      >summon ash of war

      Have fun with your 5 fps gameplay. The game already shits itself when one of the gargoyles does the poison attack.

      • 4 weeks ago
        Anonymous

        Works on my PS5. Guess I'll never know what it's like being a PC peasant.

      • 4 weeks ago
        Anonymous

        What kind of potato are you playing on

  4. 4 weeks ago
    Anonymous

    >immune to status
    >only weak to blue juice
    What the FUCK were they thinking

  5. 4 weeks ago
    Anonymous

    *deletes 1st one with comet azur on steroids*
    nuthin personnel, duo bosses

  6. 4 weeks ago
    Anonymous

    the great bleedfag filterers

  7. 4 weeks ago
    Anonymous

    I beat them in two tries while quite underleveled because I'm awesome.

  8. 4 weeks ago
    Anonymous

    *fun returns*

    • 4 weeks ago
      Anonymous

      Version on the right needs to be grey or some shit.

  9. 4 weeks ago
    Anonymous

    The only hard thing about this fight is the invisible poison shit they breath in out over a fifty mile radius. Especially now that they nerfed all the multi-bosses in the game.

    • 4 weeks ago
      Anonymous

      >Especially now that they nerfed all the multi-bosses in the game.
      I remember seeing somewhere that the Gargs were the only ones not affected by this. Then again it's been over a year and my memory is shit.

  10. 4 weeks ago
    Anonymous

    Unironically just filters for people who rely on bleed/frost/rot.
    This is one of the most fun encounters for a pure melee build, since they don't have any special abilities behind the area denial poison.

    • 4 weeks ago
      Anonymous

      All they do is spew poison though. ER isn't a very fun soulslike because there are very little opportunities to engage enemies in a satisfying way because there are too many long lingering aoe attacks and lightning fast unreactable if you dare commit to an attack random follow ups. This means you the player cannot commit to a sub 100% sufficient end lag punish but also means that the fight is gay and stretched out because there are multiple times where you theoretically could have punished but it wasn't 100% safe to do so only 70% safe and you and the enemy both look like idiots just staring at each other. A great example of this is margits double slash dagger fuck off move. Whether or not he decides to do it is totally random. If you commit to an attack you are just rolling the dice whether he will dagger you mid attack. It would be one thing if it was timed to punish over committment, but it punishes any commitment at all other than outside the specific handful of "safe" boring attacks. Bosses should be designed to where if you know your shit you can always be attacking or at least gaining some small advantage. With the prevalence of aoe shit and rng you spend way too much time with your thumb up your ass in ER while the bosses dance around and do flips and shit.

      • 4 weeks ago
        Anonymous

        Based and correct post. This is ER’s biggest problem, bar none, and a big reason why Sekiro has lessened my enjoyment of Souls games; Sekiro just gets this right and combat feels amazing because of it.

        • 4 weeks ago
          Anonymous

          No, what your and his problem is: you hesitate too much because you were punished for miscalculation and you lost the "feel" of an opportunity. Different enemies have timings and hesitations of their own that mark what they're going to do and you have to just get it. Like the watchdog statues when they strike, or when Margit is going to swing. Even the dire wolves do it because they sometimes follow up the side lunge with a quick backstep-bite and sometimes they just evade. You'll see what I mean if you engage in guard counter play even more should you use a larger weapon.

          • 4 weeks ago
            Anonymous

            No, I wasn't talking about the stall animations. That's a whole other topic. I'm specifically talking about enemy attack combo strings and certain animations not being consistently a real opening because it is rng whether the combo ends there or if it extends which means you always have to treat it as play around the extension. Which just leads to unnecessary passive play. Playing with a shield is not going to help. In the example if you guard counter the margit hit he smacks you twice with the daggers during the guard counter retaliation. Sure you poise through the daggers but you eat the damage. And of course the aoes and evasive backflips just make shit even worse. Just give enemies higher health pools and let us wail on them more. You even get the added bonus of nerfing dps cheese builds somewhat.

  11. 4 weeks ago
    Anonymous

    Only for souls bandwagoning redditors who believe the only way to play is with a regular greatsword and rolling.

    • 4 weeks ago
      Anonymous

      that works just fine against them, you silly retard.

  12. 4 weeks ago
    Anonymous

    was this fight hard for people? lmao
    nugamers really are pathetic.

    • 4 weeks ago
      FliggerNaggot

      I beat it weapon only on my second try, and the first try was more of a taate test.
      Honestly, I remember it being first try, but I'm not sure if I kmsed.

      and I only used a bit of night maiden's mist otherwise as a battlemage- I like fighting my bosses sword to sword first playthrough, but magic is too fun in ER.

      so yeah, shitters, all of them.
      they literally baton pass, it's not hard to just watch the other in peripheral vision. You'd think niggas would know this by now having played these a bunch.

    • 4 weeks ago
      Anonymous

      its very hard if you are underleveled

      • 4 weeks ago
        Anonymous

        I beat it first try

    • 4 weeks ago
      Anonymous

      It's pretty hard with fist weapons because they are hard to hit, if you are in front or behind your attacks won't connect, only hitting their skinny legs works

    • 4 weeks ago
      Anonymous

      I tried at SL1, couldn't do it no matter how much I cheesed. I had no summons.

      • 4 weeks ago
        Anonymous

        I did it at 3-4 am and hated it.

  13. 4 weeks ago
    Anonymous

    I was using the ruin greatsword at the time so it wasnt too bad

  14. 4 weeks ago
    Anonymous

    Just kill the first one before/as the second one appears.

    • 4 weeks ago
      Anonymous

      Yeah, no shit. See

      hey look another dps check

  15. 4 weeks ago
    Anonymous

    I beat everything in ER and I don't even remember these guys. Am I being memed? Where are they, in a random missable chalice dungeon thing?

    • 4 weeks ago
      Anonymous

      On the way to deeproot

      • 4 weeks ago
        Anonymous

        Isnt that in dark souls?

        • 4 weeks ago
          Anonymous

          No you're thinking of the great hollow I think, deeproot is where you fight Fortissax

  16. 4 weeks ago
    Anonymous

    neat these guys with spiked caestus
    they have REALLY bad poise so just keep jump attacking and charge attavking

  17. 4 weeks ago
    Anonymous

    imagine thinking this is bad. The gargs in dark souls didnt even wait for you to kill the first one. In fact they never wait at all to attack you unlike these gargs.

  18. 4 weeks ago
    Anonymous

    >Use Lightning anything
    >Melt the boss on the spot
    ?

  19. 4 weeks ago
    Anonymous

    i wonder if it's just a level thing, i thought those two were one of the best bosses in the game

  20. 4 weeks ago
    Anonymous

    IMO this is the one actual place where the game balance is completely fucked.

    >getting to Deeproot requires either beating these two gargoyles or getting through Leyndell, beating Morgott and platforming alllll the way down the sewers and underground
    >Deeproot and especially Fortissax are easier than either the gargoyles or the full Leyndell/sewers gauntlet

    • 4 weeks ago
      Anonymous

      Yeah I have no idea why the enemy scaling in deeproot is so low

  21. 4 weeks ago
    Anonymous

    They've spent years redoing this fight and still failed to match it. Bell Gargoyles in DS1 was the closest but is still inferior in terms of ambience/arena design. Maybe it's time to finally lay the obligatory gargoyle fight to rest.

    • 4 weeks ago
      Anonymous

      Many DS1 fags (2011 tourists) will scream "GIMMICK GIMMICK" when talking about Demon's SOVLs but that kino still hasn't been replicated

      You HAD to be there

      • 4 weeks ago
        Anonymous

        I only played the game and it was still pretty good.
        Guess I missed out because I skipped the ps3 and ps4

      • 4 weeks ago
        Anonymous

        it's not DS1 it's DaS1
        but nice try tourist

        • 4 weeks ago
          Anonymous

          >that desperate muh semantics
          2011 tourist concession accepted!

      • 4 weeks ago
        Anonymous

        >'it was le heckin original!1!'
        >'look how special i am playing the shittiest one in the series xD'

        • 4 weeks ago
          Anonymous

          DeS is much better than DS2 and DS3

        • 4 weeks ago
          Anonymous

          mald, 2011 tourist
          Dark Slop 1 aged like milk ntw

    • 4 weeks ago
      Anonymous

      They both instantly die from just 1 firestorm cast.

      • 4 weeks ago
        Anonymous

        As God intended, Umbasa!

      • 4 weeks ago
        Anonymous

        >They both instantly die from just 1 firestorm cast.
        But how would you know that?
        especially if 90% of the players went the meele route

    • 4 weeks ago
      Anonymous

      >They've spent years redoing this fight and still failed to match it
      All maneaters type fights beat it on the simple fact that their AI isnt a shitty as the maneaters.

      Seriously, this is the definition of "diamond in the rough" bossfight, it could be so fucking good but 90% of the time the maneaters are doing something retarded that kills all the ambience or atmosphere ti could have.

      • 4 weeks ago
        Anonymous

        Yeah when the last maneater kept dashing off the edge and spent like 15 seconds flying back only to dash off again, I was just thinking “holy shit let me kill you already”

        • 4 weeks ago
          Anonymous

          Exactly, its fine to like the maneaters as a concept but holy shit is the technical execution bad, and you cant even blame on it being old when plenty of the game's bosses work much better than them.

    • 4 weeks ago
      Anonymous

      "matc it" the maneaters was probably the worst of the bunch by a wide margin

    • 4 weeks ago
      Anonymous

      No gargoyles in DS3

      • 4 weeks ago
        Anonymous

        Profaned Capital has gargoyles as does the rooftop areas of the archive thought none of them are bosses

  22. 4 weeks ago
    Anonymous

    it's a good duo fight once you get into the groove of it

    • 4 weeks ago
      Anonymous

      It's a good duo fight if you accept that for some weird reason they're about twice as tanky and damaging as they should be relative to when you find them and how tough everything around them is (including the enemies after them), and realize that you're supposed to come back after getting to Mountaintop of Giants or the Haligtree.

  23. 4 weeks ago
    Anonymous

    >Oh look another one of these
    >PRRRRRRRRRRRRRT
    >PFFFFFFFFFFFFFFFT
    >GREAT ENEMY FELLED

    • 4 weeks ago
      Anonymous

      if you had the toot before getting to the gargoyles, you were very overlevelled anyways

  24. 4 weeks ago
    Anonymous

    Ahh yes, the insanely difficult game with the insta-win button. Sloptards are fucking delusional.

  25. 4 weeks ago
    Anonymous

    I fucking destroyed them with a claymore

  26. 4 weeks ago
    Anonymous

    >smacks them with a massive hammer a few times
    >dead
    Stone enemies jobbing to strike damage has been a thing since DS2.

    • 4 weeks ago
      Anonymous

      you mean BLUNT damage? Why do they call it strike?

      • 4 weeks ago
        Anonymous

        Cuz strike three you're out biznatch

        • 4 weeks ago
          Anonymous

          AAAAAAIIIIIIIEEEEEEEEEEEEEEEEEEE

  27. 4 weeks ago
    Anonymous

    Me and my summons had no issues with it.

  28. 4 weeks ago
    Anonymous

    >*summon Mimic tear*
    >rock fling spam
    Fun is BACK.

  29. 4 weeks ago
    Anonymous

    Even on my first playthrough where I was severely underleveled for the area because I blitzed Ranni's quest first, I didn't have that much trouble with these guys. They're intentionally programmed to go after you one at a time and to give the other space, and you have an eternity to get the first one close to death. It's like with the Crucible Knight/Misbegotten Warrior fight, where you fucked up if the Warrior isn't already dead by the time the Knight comes out.

    Double Tree Sentinels is unironically way harder because they're both way more aggressive and have tons of moves that will catch you while you're trying to roll away from the other.

    • 4 weeks ago
      Anonymous

      >They're intentionally programmed to go after you one at a time
      I’ve had many times where the second one immediately hops over to where the first and I are joins it in attacking.

      • 4 weeks ago
        Anonymous

        Yeah, it still happens, but you'll just as often have moments where one of them is jacking off in the corner to observe his buddy's sick breakdancing moves. They're not nearly as oppressive as the Tree Sentinels are together. It's like how the Rotten Crystalian trio is actually a big joke because they spend 90% of the fight attacking you one at a time, so if you just stay locked onto one of them and focus on it the others will hang back.

        • 4 weeks ago
          Anonymous

          Yeah the crystallians aren’t that bad at all, never had problems with them. Though I don’t know anyone who actually fought the tree sentinel duo, as a duo. It seemed like everyone figured out the door strat.

          • 4 weeks ago
            Anonymous

            I've never fought them one at a time because that seems like it'd be missing the point of the boss, and thus a bitch move. I'd say they might actually be the toughest duo boss just because they're both so fucking aggressive and cover each other well. And there's no non-cheese strategy that makes it easier. For example, Godskin Duo is less of a pain in the ass because you can just ignore the Noble and he never becomes much of a threat by changing phases.

            • 4 weeks ago
              Anonymous

              I’m replaying rn so I’ll fight them fair this time. My favorite duo was the crucible duo, that one was really good I think.

              • 4 weeks ago
                Anonymous

                Crucible Knights are always based.

        • 4 weeks ago
          Anonymous

          >It's like how the Rotten Crystalian trio is actually a big joke because they spend 90% of the fight attacking you one at a time
          did they nerf them or are there multiple triple crystalian fights? because I distinctly remember playing it on release and having all 3 attacking at all times with zero downtime.

  30. 4 weeks ago
    Anonymous

    I have a strong feeling that a lot of people really fell for the "if u used spirits you didn't really beat the game lolololol" meme.

    • 4 weeks ago
      Anonymous

      without summons, multi-boss fights are a slog. With them, theyre way too easy (because From still hasnt balanced AI to deal with summons). Either way its not fun.

      • 4 weeks ago
        Anonymous

        I summoned D for the fight and found it pretty well balanced but the mimic tear would be way too easy.

  31. 4 weeks ago
    Anonymous

    Giant slayer and lions claw sorted them out just fine.

  32. 4 weeks ago
    Anonymous

    i missed this location and when i was about to go for the final boss i opened wiki to see what else i can do before finishing the game, and beaten them super overleveled, and STILL had no fun in this fight. it shows how bad it is.

    i hope that DLC will not have ganksquad bossfights, or else im gonna freak out!

    • 4 weeks ago
      Anonymous

      You’re gonna enjoy the Morgott and Mohg duo fight.

  33. 4 weeks ago
    Anonymous

    >duo boss fight
    yep, im thinking Mimic time.

  34. 4 weeks ago
    Anonymous

    >sudden fart poison in half lf the arena

    • 4 weeks ago
      Anonymous

      quite pungent, my dear

  35. 4 weeks ago
    Anonymous

    I think they got confused with the level scaling around this part. They couldn't decide if the area you unlock after these guys was supposed to be end game or mid game.

  36. 4 weeks ago
    Anonymous

    >fun stops
    That would imply it ever started. Fact is, there's not a single truly good boss fight in this game.

  37. 4 weeks ago
    Anonymous

    >Find picrel
    >Fun continues

  38. 4 weeks ago
    Anonymous

    One of the retards killed itself somehow, not sure how it happened. I summoned the bow cripple and I guess she was so low to the floor it confused the AI.

    • 4 weeks ago
      Anonymous

      They can jump off the hole on the right when you enter the arena if they do one of their jump back moves. At least they used to be able to, I think they patched it now.

  39. 4 weeks ago
    Anonymous

    I really dislike (most) the bosses in this game. I miss when the combat was slower paced.

  40. 4 weeks ago
    Anonymous

    I still found them easier than the single Gargoyle guarding the beast clergyman.

    • 4 weeks ago
      Anonymous

      That’s because
      >you can find it early
      >does so much damage that you’ll probably get one shot early on and will take heavy blows later
      >the “arena” is fucking retarded honestly the worst place to fight this type of boss
      this guy has more health than maliketh btw lol

      • 4 weeks ago
        Anonymous

        maliketh has one of the lowest HPs in the game so thats not a high bar

        • 4 weeks ago
          Anonymous

          He has more than Morgott but has more resistances. Also hits way harder than Morgott ofc.

          • 4 weeks ago
            Anonymous

            true though for the 3rd (4th?) to last boss in the game hes laughably soft. His gargoyle is honestly a way harder fight even late in the game.

            • 4 weeks ago
              Anonymous

              I think he was too easy to posture break. His low HP would make sense if his 2nd phase was consistently hard to get hits in because he’s very agile, but I mean… you get a couple hits in, maybe you use the parry item, then you break him and you should either win or have him close to dead at this point. Unironically I thought his first phase was better designed.

              • 4 weeks ago
                Anonymous

                playing (launch) greathammer build vs him was hell because the windup was so slow you had to be frame perfect to hit him and a single mistake during his 4 hour ballerina combo killed you.

    • 4 weeks ago
      Anonymous

      The most obnoxious part about the gargs is how they're programmed to leap 30m backwards immediately after half their attacks. STOP PLAYING KEEPAWAY AND LET ME HIT YOU, YOU homosexual

      • 4 weeks ago
        Anonymous

        In theory it should make the fight "easier", but I fucking HATE when they fall off something and animation cancel. It looks so unnatural and throws the fight into disarray. Pretty sure the only one where this was a problem was the bestial sanctum one, though.

  41. 4 weeks ago
    Anonymous

    Picrel was the only boss I actively had fun fighting, felt like a DS1 boss.

  42. 4 weeks ago
    Anonymous

    I don't know what the autism is called for the from soft haters. Its like they hit their skill limit and become autistic computers to explain how they just couldn't roll with the punches.

    • 4 weeks ago
      Anonymous

      one of my boys hates fromsoft games and calls them shit games because he got stuck on that arena dual boss in elden ring, you know the one with crucible knight and man beast. he then got armored core and never got past balteus. he says these games are patience testers and not fun. I asked him whats so hard about just saying the game is not for you for to claim them to be bad games is just insane. but he wont have it. motherfucker actually gets angry.

      • 4 weeks ago
        Anonymous

        oh he also got stuck in sekiro. think the caslte entrance did him in.

  43. 4 weeks ago
    Anonymous

    Get good or use all your options and stop being a homosexual who uses asterisks instead of greentext
    Also go back

  44. 4 weeks ago
    Anonymous

    Elden Ring is my favorite game ever and I have never killed Malenia without summoning another player. and I have killed her more than a few times.

    • 4 weeks ago
      Anonymous

      If you got the cheevo and the drop then it counts.

  45. 4 weeks ago
    Anonymous

    every boss that gets cried about are just ones you can't status crutch your ways through. you have 50 other crutches available to get you through every boss but status cruchfags fool themselves into thinking they aren't using a crutch then cry when exposed

  46. 4 weeks ago
    Anonymous

    DS2 Belfry gargoyle fight is awful, I just did it earlier today.
    Legitimately so unfun I usually skip it until later on so I can just steamroll them, if you fight them early it takes forever since they have way too much health for how many there are. At least you can summon Masterless Chadcour for the fight.

  47. 4 weeks ago
    Anonymous

    Remove the poison and it's one of my favourite fights in the game.

  48. 4 weeks ago
    Anonymous

    When the FUCK are we getting DLC news

    • 4 weeks ago
      Anonymous

      FROM usually stays silent. You'll get a trailer that has the release date/month and then that will be it until it actually comes out.

    • 4 weeks ago
      Anonymous

      3 more weeks but unrionically

  49. 4 weeks ago
    Anonymous

    I am convinced they put this in the game just to see how far souls retards were willing to go before using actual summons, why would you NOT use summons in this situation? it's a 2v1 in a game not designed for 2v1

  50. 4 weeks ago
    Anonymous

    They nerfed this right? I had a way easier time on my second playthrough.

    • 4 weeks ago
      Anonymous

      What build?

      • 4 weeks ago
        Anonymous

        First time was Strength/Faith with the Magma Wyrm Greatsword, second time was Dex/Faith with Raptor Claws and Treespear, but I mainly used Treespear for the fight I think.

    • 4 weeks ago
      Anonymous

      All duo bosses got nerfed so that only one gets aggroed at a time

      • 4 weeks ago
        Anonymous

        Feels lame but probably closer to the intended design. If they wanted you to fight 2 aggro'd enemies they'd just throw 2 of the same thing at you.
        The duo fights have variety to movesets so it becomes more about knowing how to manage the variety than it is fighting 2 opponents. Even gargoyles are like that with their different weapons, 1 always takes the lead while the other is backup. Same with godskins.

  51. 4 weeks ago
    Anonymous

    im gonna confess. in both my playthroughs i had to mimic malenia. i had to mimic niaill (in the fortress). i had to mimic mohg (at the palace).
    and worst of all, i've never beaten one of these big bears.

    • 4 weeks ago
      Anonymous

      FUCK those rune bears. God damn I hate them

    • 4 weeks ago
      Anonymous

      I used my first playthrough as a test everything and get summoned a lot so by subsequent playthroughs I made every boss look like a jobber while I used daggers.

    • 4 weeks ago
      Anonymous

      for the bears, poison them with a bow or rot them. They have ridiculous HP and are just not fun to fight in general.

    • 4 weeks ago
      Anonymous

      As counterintuitive as it is, the trick to the greater rune bears is to stay under them as much as you can while dodging/blocking their forward rush attack or grab.

  52. 4 weeks ago
    Anonymous

    >summon a dude
    >Moonveil their asses together
    I didn't even try

  53. 4 weeks ago
    Anonymous

    >rock sling
    >rock sling
    >rock sling
    >dodge
    >rock sling
    >rock sling

    Gg ez

    • 4 weeks ago
      Anonymous

      it really do be like that sometimes

  54. 4 weeks ago
    Anonymous

    I beat this shit with a katana while being poisoned for 2 minutes.

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