The only hard thing about this fight is the invisible poison shit they breath in out over a fifty mile radius. Especially now that they nerfed all the multi-bosses in the game.
>Especially now that they nerfed all the multi-bosses in the game.
I remember seeing somewhere that the Gargs were the only ones not affected by this. Then again it's been over a year and my memory is shit.
Unironically just filters for people who rely on bleed/frost/rot.
This is one of the most fun encounters for a pure melee build, since they don't have any special abilities behind the area denial poison.
All they do is spew poison though. ER isn't a very fun soulslike because there are very little opportunities to engage enemies in a satisfying way because there are too many long lingering aoe attacks and lightning fast unreactable if you dare commit to an attack random follow ups. This means you the player cannot commit to a sub 100% sufficient end lag punish but also means that the fight is gay and stretched out because there are multiple times where you theoretically could have punished but it wasn't 100% safe to do so only 70% safe and you and the enemy both look like idiots just staring at each other. A great example of this is margits double slash dagger fuck off move. Whether or not he decides to do it is totally random. If you commit to an attack you are just rolling the dice whether he will dagger you mid attack. It would be one thing if it was timed to punish over committment, but it punishes any commitment at all other than outside the specific handful of "safe" boring attacks. Bosses should be designed to where if you know your shit you can always be attacking or at least gaining some small advantage. With the prevalence of aoe shit and rng you spend way too much time with your thumb up your ass in ER while the bosses dance around and do flips and shit.
Based and correct post. This is ER’s biggest problem, bar none, and a big reason why Sekiro has lessened my enjoyment of Souls games; Sekiro just gets this right and combat feels amazing because of it.
No, what your and his problem is: you hesitate too much because you were punished for miscalculation and you lost the "feel" of an opportunity. Different enemies have timings and hesitations of their own that mark what they're going to do and you have to just get it. Like the watchdog statues when they strike, or when Margit is going to swing. Even the dire wolves do it because they sometimes follow up the side lunge with a quick backstep-bite and sometimes they just evade. You'll see what I mean if you engage in guard counter play even more should you use a larger weapon.
No, I wasn't talking about the stall animations. That's a whole other topic. I'm specifically talking about enemy attack combo strings and certain animations not being consistently a real opening because it is rng whether the combo ends there or if it extends which means you always have to treat it as play around the extension. Which just leads to unnecessary passive play. Playing with a shield is not going to help. In the example if you guard counter the margit hit he smacks you twice with the daggers during the guard counter retaliation. Sure you poise through the daggers but you eat the damage. And of course the aoes and evasive backflips just make shit even worse. Just give enemies higher health pools and let us wail on them more. You even get the added bonus of nerfing dps cheese builds somewhat.
I beat it weapon only on my second try, and the first try was more of a taate test.
Honestly, I remember it being first try, but I'm not sure if I kmsed.
and I only used a bit of night maiden's mist otherwise as a battlemage- I like fighting my bosses sword to sword first playthrough, but magic is too fun in ER.
so yeah, shitters, all of them.
they literally baton pass, it's not hard to just watch the other in peripheral vision. You'd think niggas would know this by now having played these a bunch.
It's pretty hard with fist weapons because they are hard to hit, if you are in front or behind your attacks won't connect, only hitting their skinny legs works
imagine thinking this is bad. The gargs in dark souls didnt even wait for you to kill the first one. In fact they never wait at all to attack you unlike these gargs.
IMO this is the one actual place where the game balance is completely fucked.
>getting to Deeproot requires either beating these two gargoyles or getting through Leyndell, beating Morgott and platforming alllll the way down the sewers and underground >Deeproot and especially Fortissax are easier than either the gargoyles or the full Leyndell/sewers gauntlet
They've spent years redoing this fight and still failed to match it. Bell Gargoyles in DS1 was the closest but is still inferior in terms of ambience/arena design. Maybe it's time to finally lay the obligatory gargoyle fight to rest.
>They've spent years redoing this fight and still failed to match it
All maneaters type fights beat it on the simple fact that their AI isnt a shitty as the maneaters.
Seriously, this is the definition of "diamond in the rough" bossfight, it could be so fucking good but 90% of the time the maneaters are doing something retarded that kills all the ambience or atmosphere ti could have.
Yeah when the last maneater kept dashing off the edge and spent like 15 seconds flying back only to dash off again, I was just thinking “holy shit let me kill you already”
Exactly, its fine to like the maneaters as a concept but holy shit is the technical execution bad, and you cant even blame on it being old when plenty of the game's bosses work much better than them.
It's a good duo fight if you accept that for some weird reason they're about twice as tanky and damaging as they should be relative to when you find them and how tough everything around them is (including the enemies after them), and realize that you're supposed to come back after getting to Mountaintop of Giants or the Haligtree.
Even on my first playthrough where I was severely underleveled for the area because I blitzed Ranni's quest first, I didn't have that much trouble with these guys. They're intentionally programmed to go after you one at a time and to give the other space, and you have an eternity to get the first one close to death. It's like with the Crucible Knight/Misbegotten Warrior fight, where you fucked up if the Warrior isn't already dead by the time the Knight comes out.
Double Tree Sentinels is unironically way harder because they're both way more aggressive and have tons of moves that will catch you while you're trying to roll away from the other.
>They're intentionally programmed to go after you one at a time
I’ve had many times where the second one immediately hops over to where the first and I are joins it in attacking.
Yeah, it still happens, but you'll just as often have moments where one of them is jacking off in the corner to observe his buddy's sick breakdancing moves. They're not nearly as oppressive as the Tree Sentinels are together. It's like how the Rotten Crystalian trio is actually a big joke because they spend 90% of the fight attacking you one at a time, so if you just stay locked onto one of them and focus on it the others will hang back.
Yeah the crystallians aren’t that bad at all, never had problems with them. Though I don’t know anyone who actually fought the tree sentinel duo, as a duo. It seemed like everyone figured out the door strat.
I've never fought them one at a time because that seems like it'd be missing the point of the boss, and thus a bitch move. I'd say they might actually be the toughest duo boss just because they're both so fucking aggressive and cover each other well. And there's no non-cheese strategy that makes it easier. For example, Godskin Duo is less of a pain in the ass because you can just ignore the Noble and he never becomes much of a threat by changing phases.
>It's like how the Rotten Crystalian trio is actually a big joke because they spend 90% of the fight attacking you one at a time
did they nerf them or are there multiple triple crystalian fights? because I distinctly remember playing it on release and having all 3 attacking at all times with zero downtime.
without summons, multi-boss fights are a slog. With them, theyre way too easy (because From still hasnt balanced AI to deal with summons). Either way its not fun.
i missed this location and when i was about to go for the final boss i opened wiki to see what else i can do before finishing the game, and beaten them super overleveled, and STILL had no fun in this fight. it shows how bad it is.
i hope that DLC will not have ganksquad bossfights, or else im gonna freak out!
I think they got confused with the level scaling around this part. They couldn't decide if the area you unlock after these guys was supposed to be end game or mid game.
One of the retards killed itself somehow, not sure how it happened. I summoned the bow cripple and I guess she was so low to the floor it confused the AI.
They can jump off the hole on the right when you enter the arena if they do one of their jump back moves. At least they used to be able to, I think they patched it now.
That’s because >you can find it early >does so much damage that you’ll probably get one shot early on and will take heavy blows later >the “arena” is fucking retarded honestly the worst place to fight this type of boss
this guy has more health than maliketh btw lol
I think he was too easy to posture break. His low HP would make sense if his 2nd phase was consistently hard to get hits in because he’s very agile, but I mean… you get a couple hits in, maybe you use the parry item, then you break him and you should either win or have him close to dead at this point. Unironically I thought his first phase was better designed.
4 weeks ago
Anonymous
playing (launch) greathammer build vs him was hell because the windup was so slow you had to be frame perfect to hit him and a single mistake during his 4 hour ballerina combo killed you.
The most obnoxious part about the gargs is how they're programmed to leap 30m backwards immediately after half their attacks. STOP PLAYING KEEPAWAY AND LET ME HIT YOU, YOU homosexual
In theory it should make the fight "easier", but I fucking HATE when they fall off something and animation cancel. It looks so unnatural and throws the fight into disarray. Pretty sure the only one where this was a problem was the bestial sanctum one, though.
I don't know what the autism is called for the from soft haters. Its like they hit their skill limit and become autistic computers to explain how they just couldn't roll with the punches.
one of my boys hates fromsoft games and calls them shit games because he got stuck on that arena dual boss in elden ring, you know the one with crucible knight and man beast. he then got armored core and never got past balteus. he says these games are patience testers and not fun. I asked him whats so hard about just saying the game is not for you for to claim them to be bad games is just insane. but he wont have it. motherfucker actually gets angry.
every boss that gets cried about are just ones you can't status crutch your ways through. you have 50 other crutches available to get you through every boss but status cruchfags fool themselves into thinking they aren't using a crutch then cry when exposed
DS2 Belfry gargoyle fight is awful, I just did it earlier today.
Legitimately so unfun I usually skip it until later on so I can just steamroll them, if you fight them early it takes forever since they have way too much health for how many there are. At least you can summon Masterless Chadcour for the fight.
I am convinced they put this in the game just to see how far souls retards were willing to go before using actual summons, why would you NOT use summons in this situation? it's a 2v1 in a game not designed for 2v1
First time was Strength/Faith with the Magma Wyrm Greatsword, second time was Dex/Faith with Raptor Claws and Treespear, but I mainly used Treespear for the fight I think.
Feels lame but probably closer to the intended design. If they wanted you to fight 2 aggro'd enemies they'd just throw 2 of the same thing at you.
The duo fights have variety to movesets so it becomes more about knowing how to manage the variety than it is fighting 2 opponents. Even gargoyles are like that with their different weapons, 1 always takes the lead while the other is backup. Same with godskins.
im gonna confess. in both my playthroughs i had to mimic malenia. i had to mimic niaill (in the fortress). i had to mimic mohg (at the palace).
and worst of all, i've never beaten one of these big bears.
I used my first playthrough as a test everything and get summoned a lot so by subsequent playthroughs I made every boss look like a jobber while I used daggers.
As counterintuitive as it is, the trick to the greater rune bears is to stay under them as much as you can while dodging/blocking their forward rush attack or grab.
hey look another dps check
by far the least interactive fromsoft game
I think you mean FPS check
but enough about Bloodborne DLC's bosses
the only fight that made me give up and explore more in order to level up my shit
my zwei +11 wasn't going to cut it
>summon D
>summon mimic tear
two can play that game
>summon NPC
>summon ash of war
Have fun with your 5 fps gameplay. The game already shits itself when one of the gargoyles does the poison attack.
Works on my PS5. Guess I'll never know what it's like being a PC peasant.
What kind of potato are you playing on
>immune to status
>only weak to blue juice
What the FUCK were they thinking
*deletes 1st one with comet azur on steroids*
nuthin personnel, duo bosses
the great bleedfag filterers
I beat them in two tries while quite underleveled because I'm awesome.
*fun returns*
Version on the right needs to be grey or some shit.
The only hard thing about this fight is the invisible poison shit they breath in out over a fifty mile radius. Especially now that they nerfed all the multi-bosses in the game.
>Especially now that they nerfed all the multi-bosses in the game.
I remember seeing somewhere that the Gargs were the only ones not affected by this. Then again it's been over a year and my memory is shit.
Unironically just filters for people who rely on bleed/frost/rot.
This is one of the most fun encounters for a pure melee build, since they don't have any special abilities behind the area denial poison.
All they do is spew poison though. ER isn't a very fun soulslike because there are very little opportunities to engage enemies in a satisfying way because there are too many long lingering aoe attacks and lightning fast unreactable if you dare commit to an attack random follow ups. This means you the player cannot commit to a sub 100% sufficient end lag punish but also means that the fight is gay and stretched out because there are multiple times where you theoretically could have punished but it wasn't 100% safe to do so only 70% safe and you and the enemy both look like idiots just staring at each other. A great example of this is margits double slash dagger fuck off move. Whether or not he decides to do it is totally random. If you commit to an attack you are just rolling the dice whether he will dagger you mid attack. It would be one thing if it was timed to punish over committment, but it punishes any commitment at all other than outside the specific handful of "safe" boring attacks. Bosses should be designed to where if you know your shit you can always be attacking or at least gaining some small advantage. With the prevalence of aoe shit and rng you spend way too much time with your thumb up your ass in ER while the bosses dance around and do flips and shit.
Based and correct post. This is ER’s biggest problem, bar none, and a big reason why Sekiro has lessened my enjoyment of Souls games; Sekiro just gets this right and combat feels amazing because of it.
No, what your and his problem is: you hesitate too much because you were punished for miscalculation and you lost the "feel" of an opportunity. Different enemies have timings and hesitations of their own that mark what they're going to do and you have to just get it. Like the watchdog statues when they strike, or when Margit is going to swing. Even the dire wolves do it because they sometimes follow up the side lunge with a quick backstep-bite and sometimes they just evade. You'll see what I mean if you engage in guard counter play even more should you use a larger weapon.
No, I wasn't talking about the stall animations. That's a whole other topic. I'm specifically talking about enemy attack combo strings and certain animations not being consistently a real opening because it is rng whether the combo ends there or if it extends which means you always have to treat it as play around the extension. Which just leads to unnecessary passive play. Playing with a shield is not going to help. In the example if you guard counter the margit hit he smacks you twice with the daggers during the guard counter retaliation. Sure you poise through the daggers but you eat the damage. And of course the aoes and evasive backflips just make shit even worse. Just give enemies higher health pools and let us wail on them more. You even get the added bonus of nerfing dps cheese builds somewhat.
Only for souls bandwagoning redditors who believe the only way to play is with a regular greatsword and rolling.
that works just fine against them, you silly retard.
was this fight hard for people? lmao
nugamers really are pathetic.
I beat it weapon only on my second try, and the first try was more of a taate test.
Honestly, I remember it being first try, but I'm not sure if I kmsed.
and I only used a bit of night maiden's mist otherwise as a battlemage- I like fighting my bosses sword to sword first playthrough, but magic is too fun in ER.
so yeah, shitters, all of them.
they literally baton pass, it's not hard to just watch the other in peripheral vision. You'd think niggas would know this by now having played these a bunch.
its very hard if you are underleveled
I beat it first try
It's pretty hard with fist weapons because they are hard to hit, if you are in front or behind your attacks won't connect, only hitting their skinny legs works
I tried at SL1, couldn't do it no matter how much I cheesed. I had no summons.
I did it at 3-4 am and hated it.
I was using the ruin greatsword at the time so it wasnt too bad
Just kill the first one before/as the second one appears.
Yeah, no shit. See
I beat everything in ER and I don't even remember these guys. Am I being memed? Where are they, in a random missable chalice dungeon thing?
On the way to deeproot
Isnt that in dark souls?
No you're thinking of the great hollow I think, deeproot is where you fight Fortissax
neat these guys with spiked caestus
they have REALLY bad poise so just keep jump attacking and charge attavking
imagine thinking this is bad. The gargs in dark souls didnt even wait for you to kill the first one. In fact they never wait at all to attack you unlike these gargs.
>Use Lightning anything
>Melt the boss on the spot
?
i wonder if it's just a level thing, i thought those two were one of the best bosses in the game
IMO this is the one actual place where the game balance is completely fucked.
>getting to Deeproot requires either beating these two gargoyles or getting through Leyndell, beating Morgott and platforming alllll the way down the sewers and underground
>Deeproot and especially Fortissax are easier than either the gargoyles or the full Leyndell/sewers gauntlet
Yeah I have no idea why the enemy scaling in deeproot is so low
They've spent years redoing this fight and still failed to match it. Bell Gargoyles in DS1 was the closest but is still inferior in terms of ambience/arena design. Maybe it's time to finally lay the obligatory gargoyle fight to rest.
Many DS1 fags (2011 tourists) will scream "GIMMICK GIMMICK" when talking about Demon's SOVLs but that kino still hasn't been replicated
You HAD to be there
I only played the game and it was still pretty good.
Guess I missed out because I skipped the ps3 and ps4
it's not DS1 it's DaS1
but nice try tourist
>that desperate muh semantics
2011 tourist concession accepted!
>'it was le heckin original!1!'
>'look how special i am playing the shittiest one in the series xD'
DeS is much better than DS2 and DS3
mald, 2011 tourist
Dark Slop 1 aged like milk ntw
They both instantly die from just 1 firestorm cast.
As God intended, Umbasa!
>They both instantly die from just 1 firestorm cast.
But how would you know that?
especially if 90% of the players went the meele route
>They've spent years redoing this fight and still failed to match it
All maneaters type fights beat it on the simple fact that their AI isnt a shitty as the maneaters.
Seriously, this is the definition of "diamond in the rough" bossfight, it could be so fucking good but 90% of the time the maneaters are doing something retarded that kills all the ambience or atmosphere ti could have.
Yeah when the last maneater kept dashing off the edge and spent like 15 seconds flying back only to dash off again, I was just thinking “holy shit let me kill you already”
Exactly, its fine to like the maneaters as a concept but holy shit is the technical execution bad, and you cant even blame on it being old when plenty of the game's bosses work much better than them.
"matc it" the maneaters was probably the worst of the bunch by a wide margin
No gargoyles in DS3
Profaned Capital has gargoyles as does the rooftop areas of the archive thought none of them are bosses
it's a good duo fight once you get into the groove of it
It's a good duo fight if you accept that for some weird reason they're about twice as tanky and damaging as they should be relative to when you find them and how tough everything around them is (including the enemies after them), and realize that you're supposed to come back after getting to Mountaintop of Giants or the Haligtree.
>Oh look another one of these
>PRRRRRRRRRRRRRT
>PFFFFFFFFFFFFFFFT
>GREAT ENEMY FELLED
if you had the toot before getting to the gargoyles, you were very overlevelled anyways
Ahh yes, the insanely difficult game with the insta-win button. Sloptards are fucking delusional.
I fucking destroyed them with a claymore
>smacks them with a massive hammer a few times
>dead
Stone enemies jobbing to strike damage has been a thing since DS2.
you mean BLUNT damage? Why do they call it strike?
Cuz strike three you're out biznatch
AAAAAAIIIIIIIEEEEEEEEEEEEEEEEEEE
Me and my summons had no issues with it.
>*summon Mimic tear*
>rock fling spam
Fun is BACK.
Even on my first playthrough where I was severely underleveled for the area because I blitzed Ranni's quest first, I didn't have that much trouble with these guys. They're intentionally programmed to go after you one at a time and to give the other space, and you have an eternity to get the first one close to death. It's like with the Crucible Knight/Misbegotten Warrior fight, where you fucked up if the Warrior isn't already dead by the time the Knight comes out.
Double Tree Sentinels is unironically way harder because they're both way more aggressive and have tons of moves that will catch you while you're trying to roll away from the other.
>They're intentionally programmed to go after you one at a time
I’ve had many times where the second one immediately hops over to where the first and I are joins it in attacking.
Yeah, it still happens, but you'll just as often have moments where one of them is jacking off in the corner to observe his buddy's sick breakdancing moves. They're not nearly as oppressive as the Tree Sentinels are together. It's like how the Rotten Crystalian trio is actually a big joke because they spend 90% of the fight attacking you one at a time, so if you just stay locked onto one of them and focus on it the others will hang back.
Yeah the crystallians aren’t that bad at all, never had problems with them. Though I don’t know anyone who actually fought the tree sentinel duo, as a duo. It seemed like everyone figured out the door strat.
I've never fought them one at a time because that seems like it'd be missing the point of the boss, and thus a bitch move. I'd say they might actually be the toughest duo boss just because they're both so fucking aggressive and cover each other well. And there's no non-cheese strategy that makes it easier. For example, Godskin Duo is less of a pain in the ass because you can just ignore the Noble and he never becomes much of a threat by changing phases.
I’m replaying rn so I’ll fight them fair this time. My favorite duo was the crucible duo, that one was really good I think.
Crucible Knights are always based.
>It's like how the Rotten Crystalian trio is actually a big joke because they spend 90% of the fight attacking you one at a time
did they nerf them or are there multiple triple crystalian fights? because I distinctly remember playing it on release and having all 3 attacking at all times with zero downtime.
I have a strong feeling that a lot of people really fell for the "if u used spirits you didn't really beat the game lolololol" meme.
without summons, multi-boss fights are a slog. With them, theyre way too easy (because From still hasnt balanced AI to deal with summons). Either way its not fun.
I summoned D for the fight and found it pretty well balanced but the mimic tear would be way too easy.
Giant slayer and lions claw sorted them out just fine.
i missed this location and when i was about to go for the final boss i opened wiki to see what else i can do before finishing the game, and beaten them super overleveled, and STILL had no fun in this fight. it shows how bad it is.
i hope that DLC will not have ganksquad bossfights, or else im gonna freak out!
You’re gonna enjoy the Morgott and Mohg duo fight.
>duo boss fight
yep, im thinking Mimic time.
>sudden fart poison in half lf the arena
quite pungent, my dear
I think they got confused with the level scaling around this part. They couldn't decide if the area you unlock after these guys was supposed to be end game or mid game.
>fun stops
That would imply it ever started. Fact is, there's not a single truly good boss fight in this game.
>Find picrel
>Fun continues
One of the retards killed itself somehow, not sure how it happened. I summoned the bow cripple and I guess she was so low to the floor it confused the AI.
They can jump off the hole on the right when you enter the arena if they do one of their jump back moves. At least they used to be able to, I think they patched it now.
I really dislike (most) the bosses in this game. I miss when the combat was slower paced.
I still found them easier than the single Gargoyle guarding the beast clergyman.
That’s because
>you can find it early
>does so much damage that you’ll probably get one shot early on and will take heavy blows later
>the “arena” is fucking retarded honestly the worst place to fight this type of boss
this guy has more health than maliketh btw lol
maliketh has one of the lowest HPs in the game so thats not a high bar
He has more than Morgott but has more resistances. Also hits way harder than Morgott ofc.
true though for the 3rd (4th?) to last boss in the game hes laughably soft. His gargoyle is honestly a way harder fight even late in the game.
I think he was too easy to posture break. His low HP would make sense if his 2nd phase was consistently hard to get hits in because he’s very agile, but I mean… you get a couple hits in, maybe you use the parry item, then you break him and you should either win or have him close to dead at this point. Unironically I thought his first phase was better designed.
playing (launch) greathammer build vs him was hell because the windup was so slow you had to be frame perfect to hit him and a single mistake during his 4 hour ballerina combo killed you.
The most obnoxious part about the gargs is how they're programmed to leap 30m backwards immediately after half their attacks. STOP PLAYING KEEPAWAY AND LET ME HIT YOU, YOU homosexual
In theory it should make the fight "easier", but I fucking HATE when they fall off something and animation cancel. It looks so unnatural and throws the fight into disarray. Pretty sure the only one where this was a problem was the bestial sanctum one, though.
Picrel was the only boss I actively had fun fighting, felt like a DS1 boss.
I don't know what the autism is called for the from soft haters. Its like they hit their skill limit and become autistic computers to explain how they just couldn't roll with the punches.
one of my boys hates fromsoft games and calls them shit games because he got stuck on that arena dual boss in elden ring, you know the one with crucible knight and man beast. he then got armored core and never got past balteus. he says these games are patience testers and not fun. I asked him whats so hard about just saying the game is not for you for to claim them to be bad games is just insane. but he wont have it. motherfucker actually gets angry.
oh he also got stuck in sekiro. think the caslte entrance did him in.
Get good or use all your options and stop being a homosexual who uses asterisks instead of greentext
Also go back
Elden Ring is my favorite game ever and I have never killed Malenia without summoning another player. and I have killed her more than a few times.
If you got the cheevo and the drop then it counts.
every boss that gets cried about are just ones you can't status crutch your ways through. you have 50 other crutches available to get you through every boss but status cruchfags fool themselves into thinking they aren't using a crutch then cry when exposed
DS2 Belfry gargoyle fight is awful, I just did it earlier today.
Legitimately so unfun I usually skip it until later on so I can just steamroll them, if you fight them early it takes forever since they have way too much health for how many there are. At least you can summon Masterless Chadcour for the fight.
Remove the poison and it's one of my favourite fights in the game.
When the FUCK are we getting DLC news
FROM usually stays silent. You'll get a trailer that has the release date/month and then that will be it until it actually comes out.
3 more weeks but unrionically
I am convinced they put this in the game just to see how far souls retards were willing to go before using actual summons, why would you NOT use summons in this situation? it's a 2v1 in a game not designed for 2v1
They nerfed this right? I had a way easier time on my second playthrough.
What build?
First time was Strength/Faith with the Magma Wyrm Greatsword, second time was Dex/Faith with Raptor Claws and Treespear, but I mainly used Treespear for the fight I think.
All duo bosses got nerfed so that only one gets aggroed at a time
Feels lame but probably closer to the intended design. If they wanted you to fight 2 aggro'd enemies they'd just throw 2 of the same thing at you.
The duo fights have variety to movesets so it becomes more about knowing how to manage the variety than it is fighting 2 opponents. Even gargoyles are like that with their different weapons, 1 always takes the lead while the other is backup. Same with godskins.
im gonna confess. in both my playthroughs i had to mimic malenia. i had to mimic niaill (in the fortress). i had to mimic mohg (at the palace).
and worst of all, i've never beaten one of these big bears.
FUCK those rune bears. God damn I hate them
I used my first playthrough as a test everything and get summoned a lot so by subsequent playthroughs I made every boss look like a jobber while I used daggers.
for the bears, poison them with a bow or rot them. They have ridiculous HP and are just not fun to fight in general.
As counterintuitive as it is, the trick to the greater rune bears is to stay under them as much as you can while dodging/blocking their forward rush attack or grab.
>summon a dude
>Moonveil their asses together
I didn't even try
>rock sling
>rock sling
>rock sling
>dodge
>rock sling
>rock sling
Gg ez
it really do be like that sometimes
I beat this shit with a katana while being poisoned for 2 minutes.