Fundamentally Different Races

What system would work best for having races that behave so mechanically different they are unrecognizable to eachother?

Example would be like:
>humans level up
>mutants level up slower but learn inate magic abilities
>robots don't level up and stats are reflected by current equipment
>monsters don't level up or get equipment, but eating meat of other monsters can transform them into another monster

  1. 4 weeks ago
    Anonymous

    Early D&D frames everything in terms of "classification" for this reason.

  2. 4 weeks ago
    Anonymous

    Stellar Adventures. Humans and aliens use xp, robots use money and if you're feeling really Hispanicy you can throw in demons who have that whole essence thing going on.

  3. 4 weeks ago
    Anonymous

    I miss the feel of the older SaGa games, I had so many hours burnt on the game boy releases.

  4. 4 weeks ago
    Terranon

    Mine. You can even have different list of attributes between each races.

    • 4 weeks ago
      Anonymous

      >Mine. You can even have different list of attributes between each races.
      Sounds cool. You finished your system? Put it up as a PDF somewhere?

  5. 4 weeks ago
    Anonymous

    I, too, played that gameboy game who's name escapes me, and its leveling up system WAS sick.
    I'm not sure why you replaced humans with robots and made humans mutants lite, though.

    • 4 weeks ago
      Anonymous

      Because that's what the second game did.

      • 4 weeks ago
        Anonymous

        there was a SECOND one?
        This is suddenly rather high priority, excuse me.

        • 4 weeks ago
          Anonymous

          There are 3 on the gameboy, though SaGa III plays more like Final Fantasy Mystic Quest (Mystic Quest Legend for you Europoors).
          There was also a really good SNES trilogy but none of them have a playable translation patches so you need to have passable understanding of moonrunes and a lot of patience to play them.
          Once you hit the PS1 series, the games change so much as to be unrecognizable.

          • 4 weeks ago
            Anonymous

            SaGa Frontier had IIRC the mechanics in OP, and also made one of the characters a transforming hero. His hero form was more powerful, but in order to maintain his secret identity he couldn't transform with other characters in the party (unless they were unable to see him due to being KO'd/blinded/etc.); defeating enemies in hero form also didn't grant XP.

            • 4 weeks ago
              Anonymous

              Yes, well stuff that works in a video game doesn't always carry over to a pen and paper game

  6. 4 weeks ago
    Anonymous

    Something race-as-class, I guess. I've had a similar idea for homebrewing.

  7. 4 weeks ago
    Anonymous

    Slightly different character advancement isn't "so mechanically different they are unrecognizable".

  8. 4 weeks ago
    Anonymous

    I wouldn't call that 'so mechanically different they are unrecognizable' especially to the extent you probably wouldn't have to bend most systems very far to implement.
    It does bring to mind games like:
    Eclipse Phase: some characters will refuse technology while other's are shooting their brainwaves at the speed of light across the galaxy, transferring their mind into new statblocks or changing their nature and body with psychosurgery or exotic bodies
    A lot of sci fi games have hackers, mechanics and everyone else playing different games that frequently struggle to interact
    In nWoD mage, there are branches of mechanics almost entirely uninteractive outside of their respective domains, so you have goetia and astral worlds (who interact with Mind magic), made up of thought and mind, ghosts and the twilight (interacting with death magic), the spirits and the shadow realm (interacting with spirit magic) and prime essence and supernal realms (interacting with prime magic, the metamagic domain)
    When I thing mechanically different to the point of unrecognizable I think one race rolls dice, one spends poker chips to make true statements about the story that they get back whenever they witness happiness, one just has a single stat, one uses a deck of cards instead of dice etc

  9. 4 weeks ago
    Anonymous

    that sounds like a pain in the ass to keep track of for no real benefit beyond pretending to be unique.

    • 4 weeks ago
      Anonymous

      In the SaGa games I think the idea was to emphasise that all the characters have their own lives and concerns rather than there being a single protagonist and their followers. Since one of the gimmicks of the series is that you choose which member of the cast to play as, and they each have their own storyline which reduces the other characters to supporting players who come and go.

  10. 4 weeks ago
    Anonymous

    Get rid of the idea of "leveling up". Stop being brainrotted by d&d.

    • 4 weeks ago
      Anonymous

      Having a mechanical progression to represent your character's growth is fun. Please top being a joyless cockmongler.

      • 4 weeks ago
        Anonymous

        dumbfuck retard

      • 4 weeks ago
        Anonymous

        that doesn't require levels

    • 4 weeks ago
      Anonymous

      dumbfuck retard

      useless shitposter who brings nothing to this board

      • 4 weeks ago
        Anonymous

        yeah, that's you

    • 4 weeks ago
      Anonymous

      Alright, now I know that d&d hate is a meme, I fail to think of an RPG system that doesn't have some form of experience point equivalent. Yes, even le precious GURPS with character points.

      • 4 weeks ago
        Anonymous

        And gurps is such a shitty system really.
        Only shit games can come from a game with no premisse.

      • 4 weeks ago
        Anonymous

        Does BRP/Runequest have it

  11. 4 weeks ago
    Anonymous

    This is literally AlphaOmega. It had a dice pool system & pretty much every race advanced differently, from magic powers, to stat increases, to cybernetics, to mutant abilities. It's obscure as fuck but you might be able to find it. It's like a cross between Shadowrun & the movie Legion

  12. 4 weeks ago
    Anonymous

    It was a GB classic RPG, wasn't it? Which one?

    Also, post other vidya/boardgames with similarly super-different races. The only ones that come to mind are the Vast boardgames where switching characters requires you to relearn the game entirely.

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