>extra dev effort to polish their internal tooling and make it suitable for mass release >retarded general playerbase that couldn't comprehend the tool >copyright issues if someone makes something good in the editor >reputational hazard if players mod the game and your studio is seen as incompetent for not keeping up to them
The profit margins won't tolerate this, my friend.
Halo CE proves this wrong. That editor was the most convoluted piece of shit I ever had the misfortune of touching, but that produced a tonne of great content.
>retarded general playerbase that couldn't comprehend the tool
User issue. It's not the developer's fault they refuse to read the manual or learn the tool. >copyright issues if someone makes something good in the editor
Whatever users make is theirs, just as how players who purchase a copy of their game own their copy. >reputational hazard if players mod the game and your studio is seen as incompetent for not keeping up to them
Incentivize developer creativity by hosting game editor map jams among dev team to show to the public just a glimpse of what unique things you can do with the creator. WC3 had Blizzard-made custom maps in the form of tower defense games, kart racing, and that one map where you could select from a bunch of custom made races (murloc, satyrs, bandits, etc.).
Extra work for no pay.
Modders are autistic enough that they'll develop their own tools in their own time on their own dime and you'll still reap the rewards for free.
I made so many little RPGs and shit on Starcraft, was so fun and intuitive to trigger events together. Especially when I studied other people's maps and figured out some intricate designs. One day I will return to the game and do another Naruto from the ground up, love those special abilities that do wicked shit, so good.
I can think of a couple games that can benefit from level editors
Some crpgs in particular
Just imagine number of custom campaigns you can have in something like pathfinder
Importing custom resources to editors to make mods/maps/whatever breaks some of their ToS and makes consoles vulnerable to viruses and scripts.
Also, they can't sell expansions/dlcs/season passes if community makes all stuff themselves.
Unfortunately Original Sin games don't get enough custom content. New classes? Sure. But no good modules and custom campaigns tho. Which is a shame, because plots of og campaigns were the weakest things in those games, with their stupid narrators.
Does it has a map editor?
Because pathfinder has similar situation but I always excused it with that it doesn't have proper map editor that easy to use
>why they dont do this no more bruv
Because devs don't want a repeat of the entire blizzard/dota thing. Basically since ToS changes anything YOU make on their editor belongs to THEM.
The more fun you can make for yourself the less they can sell you in the form of DLC, also in the case of Blizzard the concept of a game editor will haunt them till the end of time.
I don't understand. You have Lunar Magic, Doom Builder and the Hammer editor. Why do you need anything else? Learning all three of these programs will give you endless opportunity for showing your creativity to the world.
Besides that, learn game development. Even Source Filmmaker users eventually switched to industry programs.
Blizzard will never forgive xirselves for letting DOTA slip through their fingers, and it is the reason why they hate and despise their userbase to this day.
If your own players make the game better than you do it's generally considered a shame. Espeically if you can't capitalize on it.
Unless you're really fucking lucky, your name's Todd Howard and retards swallow up your shit whole.
Monster Prom, a multiplayer stat raising visual novel, has an in-game modding tool.
It's pretty cool, you can add events, ends, dialogues, characters, items, etc. which will show up in the base have.
That said, the game also has the worst modding community I've seen. They're all joke mods, but by 12 year old children with no sense of humor
that was only the case with PC games. If you haven't noticed they don't make PC games anymore. They make mobile or console games and port it to PCmorons.
because doing that would be like giving a torch to the caveman. Why the FUCK would you give a tool to an imbecile? Have you heard of job security? You want to squeeze the poor fucktard 80-250k before you pass your scraps on to them. Ideally they're too retarded/mentally ill to absorb your knowledge, and if they do, well you still made 80-250k. Fuck the next generation, the one after, and the one after. Fuck the world after me in general. I AM WHAT MATTERS. ME.
I like Divinity Original Sin's and Spellforce 3's. It's a shame a community didn't really sprout up around them. Hopefully Starfield will deliver with its creation kit.
No one wants to miss out on the new DOTA
if blizzard wasnt buttfuck retarded THEY wouldve had dota 2
can't sell DLC if the community make everything
well, that is what they think but reality showed the contrary
because the levels are made in either unreal engine or expensive general 3d modelling software
are you stupid on purpose or just born like that ?
he's correct and you are a retarded ESL moron
no hes not, UE is completely free as well, the talent to make a level editor withing a game is not there anymore.
World editors used to be like a staple of rts games. Now they don't even make rts games
Was it? I don't remember world editors for C&C or Red Alert, but I haven't played them in a long fucking time either.
Seeing this is very nostalgic. I used to use this editor so much as a kid
FinalAlert was the editor for Red Alert.
>extra dev effort to polish their internal tooling and make it suitable for mass release
>retarded general playerbase that couldn't comprehend the tool
>copyright issues if someone makes something good in the editor
>reputational hazard if players mod the game and your studio is seen as incompetent for not keeping up to them
The profit margins won't tolerate this, my friend.
Halo CE proves this wrong. That editor was the most convoluted piece of shit I ever had the misfortune of touching, but that produced a tonne of great content.
general playerbase that couldn't comprehend the tool
When has this ever been true? The editor is basically a game itself
>retarded general playerbase that couldn't comprehend the tool
User issue. It's not the developer's fault they refuse to read the manual or learn the tool.
>copyright issues if someone makes something good in the editor
Whatever users make is theirs, just as how players who purchase a copy of their game own their copy.
>reputational hazard if players mod the game and your studio is seen as incompetent for not keeping up to them
Incentivize developer creativity by hosting game editor map jams among dev team to show to the public just a glimpse of what unique things you can do with the creator. WC3 had Blizzard-made custom maps in the form of tower defense games, kart racing, and that one map where you could select from a bunch of custom made races (murloc, satyrs, bandits, etc.).
zoomers dont know they exist
All your modern creations would belong to the publisher anyways.
If it ever comes to this, we'll know we're back in a golden age of civilization, when game editors make a return.
And so we remain in this dark and digital age.
Extra work for no pay.
Modders are autistic enough that they'll develop their own tools in their own time on their own dime and you'll still reap the rewards for free.
my side
>10 fully upgraded centurion
computer
>lots of axeman and clubman
Didn't they just do this with fortnite or some shit?
I made so many little RPGs and shit on Starcraft, was so fun and intuitive to trigger events together. Especially when I studied other people's maps and figured out some intricate designs. One day I will return to the game and do another Naruto from the ground up, love those special abilities that do wicked shit, so good.
I used to make bounds for StarCraft, that was fun
I remember playing Aeon of Strife, the progenitor to DOTA.
Speaking of starcraft it's funny to see that the majority of custom maps for SC2 are just copies of wc3 maps.
I know wc3 reforged sucked ass, but has anyone tried the custom scene there lately?
Bounds were fun but I sucked a at them.
>I know wc3 reforged sucked ass, but has anyone tried the custom scene there lately?
Isn't it completely dead because Blizzard banned custom games?
Blizzard became complete dicks about custom games after WarCraft 3.
because people making resource allocating decisions are from sales and marketing.
>that pic
ma te voi sta zitta
I can think of a couple games that can benefit from level editors
Some crpgs in particular
Just imagine number of custom campaigns you can have in something like pathfinder
I miss NWN too.
RTS is a dead genre and I'm glad, less potential for people to beg me to play one in the future
Importing custom resources to editors to make mods/maps/whatever breaks some of their ToS and makes consoles vulnerable to viruses and scripts.
Also, they can't sell expansions/dlcs/season passes if community makes all stuff themselves.
Warcraft 3
NWN
TES games
Divinity: Original Sin
What other games came with mod tools?
Quite literally hundreds upon hundreds of games come with mod tools or map editors.
Unfortunately Original Sin games don't get enough custom content. New classes? Sure. But no good modules and custom campaigns tho. Which is a shame, because plots of og campaigns were the weakest things in those games, with their stupid narrators.
Does it has a map editor?
Because pathfinder has similar situation but I always excused it with that it doesn't have proper map editor that easy to use
It has a map editor but it is an unnecessary complicated one. It is more like a dev tool. I guess no one wants to spend time learning it.
Kenshi but it fucking sucks. Noita is EXTREMELY moddable, but the modding community for it isn't particularly big.
does whatever solasta has counts or too restricted?
C&C Generals had a good one
All the Serious Sam games
the elder scrolls, you fucking zoomzoom retards
>why they dont do this no more bruv
Because devs don't want a repeat of the entire blizzard/dota thing. Basically since ToS changes anything YOU make on their editor belongs to THEM.
Letting the cattle make their own content for free? Oy vey, we can't have that!
Fortnite is free to play anon. And it just dropped with UE5 level creation tools.
The more fun you can make for yourself the less they can sell you in the form of DLC, also in the case of Blizzard the concept of a game editor will haunt them till the end of time.
I don't understand. You have Lunar Magic, Doom Builder and the Hammer editor. Why do you need anything else? Learning all three of these programs will give you endless opportunity for showing your creativity to the world.
Besides that, learn game development. Even Source Filmmaker users eventually switched to industry programs.
Blizzard will never forgive xirselves for letting DOTA slip through their fingers, and it is the reason why they hate and despise their userbase to this day.
Them not getting it is totally their fault
Why would the sleep on something like this that's legitimately under their noses is beyond me
StarCraft Campaign Editor kick-started my dev career and now I've made over a million dollars from it, thank you StarCraft Campaign Editor.
name 3 games you've released.
name 3 maps you've released.
Most games don't even have a chat feature anymore, you really think theyre gonna do this shit?
If your own players make the game better than you do it's generally considered a shame. Espeically if you can't capitalize on it.
Unless you're really fucking lucky, your name's Todd Howard and retards swallow up your shit whole.
Monster Prom, a multiplayer stat raising visual novel, has an in-game modding tool.
It's pretty cool, you can add events, ends, dialogues, characters, items, etc. which will show up in the base have.
That said, the game also has the worst modding community I've seen. They're all joke mods, but by 12 year old children with no sense of humor
Because Blizzard was too slow and stupid to capitalize on DOTA user map settings games, so they inadvertently created their own competitor.
that was only the case with PC games. If you haven't noticed they don't make PC games anymore. They make mobile or console games and port it to PCmorons.
Halo 3 had that shitty level editor
they can't because of privacy and hate speech laws.
They cannot tolerate something like WC3 maps in the shape of a swastika or "moron TD Wars"
because doing that would be like giving a torch to the caveman. Why the FUCK would you give a tool to an imbecile? Have you heard of job security? You want to squeeze the poor fucktard 80-250k before you pass your scraps on to them. Ideally they're too retarded/mentally ill to absorb your knowledge, and if they do, well you still made 80-250k. Fuck the next generation, the one after, and the one after. Fuck the world after me in general. I AM WHAT MATTERS. ME.
t. university professor.
I like Divinity Original Sin's and Spellforce 3's. It's a shame a community didn't really sprout up around them. Hopefully Starfield will deliver with its creation kit.